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examples/monitor: use DebugPrint to simplify the sample
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commit
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@ -17,42 +17,17 @@ package main
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import (
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import (
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"flag"
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"flag"
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"fmt"
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"fmt"
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"image/color"
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"log"
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"log"
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"strings"
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"golang.org/x/image/font"
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"golang.org/x/image/font/opentype"
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"github.com/hajimehoshi/ebiten/v2"
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"github.com/hajimehoshi/ebiten/v2"
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"github.com/hajimehoshi/ebiten/v2/examples/resources/fonts"
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"github.com/hajimehoshi/ebiten/v2/ebitenutil"
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"github.com/hajimehoshi/ebiten/v2/inpututil"
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"github.com/hajimehoshi/ebiten/v2/inpututil"
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"github.com/hajimehoshi/ebiten/v2/text"
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)
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)
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var (
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mplusNormalFont font.Face
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)
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func init() {
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tt, err := opentype.Parse(fonts.MPlus1pRegular_ttf)
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if err != nil {
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log.Fatal(err)
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}
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const dpi = 72
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mplusNormalFont, err = opentype.NewFace(tt, &opentype.FaceOptions{
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Size: 24,
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DPI: dpi,
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Hinting: font.HintingFull,
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})
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if err != nil {
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log.Fatal(err)
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}
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}
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const (
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const (
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screenWidth = 640
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windowWidth = 640
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screenHeight = 480
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windowHeight = 480
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)
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)
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type Game struct {
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type Game struct {
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@ -78,26 +53,26 @@ func (g *Game) Update() error {
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}
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}
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func (g *Game) Draw(screen *ebiten.Image) {
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func (g *Game) Draw(screen *ebiten.Image) {
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const x = 0
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lines := []string{"F to toggle fullscreen", "0-9 to change monitor"}
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y := 24
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text.Draw(screen, "F to toggle fullscreen\n0-9 to change monitor", mplusNormalFont, x, y, color.White)
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y += 72
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lines = append(lines, "")
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for i, m := range g.monitors {
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for i, m := range g.monitors {
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text.Draw(screen, fmt.Sprintf("%d: %s %s", i, m.Name(), m.Bounds().String()), mplusNormalFont, x, y, color.White)
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lines = append(lines, fmt.Sprintf("%d: %s %s", i, m.Name(), m.Bounds().String()))
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y += 24
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}
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}
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activeMonitor := ebiten.Monitor()
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activeMonitor := ebiten.Monitor()
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lines = append(lines, "")
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for i, m := range g.monitors {
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for i, m := range g.monitors {
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if m == activeMonitor {
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if m == activeMonitor {
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text.Draw(screen, fmt.Sprintf("active: %s (%d)", m.Name(), i), mplusNormalFont, x, y, color.White)
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lines = append(lines, fmt.Sprintf("active: %s (%d)", m.Name(), i))
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}
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}
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}
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}
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ebitenutil.DebugPrint(screen, strings.Join(lines, "\n"))
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}
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}
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func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
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func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
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return screenWidth, screenHeight
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return windowWidth / 2, windowHeight / 2
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}
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}
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func main() {
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func main() {
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@ -119,7 +94,7 @@ func main() {
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targetMonitor := g.monitors[monitor]
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targetMonitor := g.monitors[monitor]
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ebiten.SetMonitor(targetMonitor)
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ebiten.SetMonitor(targetMonitor)
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ebiten.SetWindowTitle(targetMonitor.Name())
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ebiten.SetWindowTitle(targetMonitor.Name())
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ebiten.SetWindowSize(screenWidth, screenHeight)
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ebiten.SetWindowSize(windowWidth, windowHeight)
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if err := ebiten.RunGame(g); err != nil {
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if err := ebiten.RunGame(g); err != nil {
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log.Fatal(err)
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log.Fatal(err)
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