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internal/ui: refactoring
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parent
0bdfeec610
commit
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@ -18,7 +18,8 @@ package ui
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import (
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import (
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stdcontext "context"
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stdcontext "context"
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"errors"
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"golang.org/x/sync/errgroup"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicscommand"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicscommand"
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"github.com/hajimehoshi/ebiten/v2/internal/thread"
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"github.com/hajimehoshi/ebiten/v2/internal/thread"
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@ -41,24 +42,22 @@ func (u *userInterfaceImpl) Run(game Game, options *RunOptions) error {
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ctx, cancel := stdcontext.WithCancel(stdcontext.Background())
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ctx, cancel := stdcontext.WithCancel(stdcontext.Background())
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defer cancel()
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defer cancel()
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go func() {
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var wg errgroup.Group
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// Run the render thread.
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wg.Go(func() error {
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defer cancel()
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_ = u.renderThread.Loop(ctx)
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_ = u.renderThread.Loop(ctx)
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}()
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return nil
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})
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ch := make(chan error, 1)
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// Run the game thread.
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go func() {
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wg.Go(func() error {
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defer close(ch)
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defer cancel()
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return u.loopGame()
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})
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if err := u.loopGame(); err != nil {
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// Run the main thread.
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ch <- err
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_ = u.mainThread.Loop(ctx)
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cancel()
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return wg.Wait()
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return
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}
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}()
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err := u.mainThread.Loop(ctx)
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if errors.Is(err, stdcontext.Canceled) {
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return <-ch
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}
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return err
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}
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}
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