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internal/atlas: rename replacePixels -> writePixels
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243c224003
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@ -498,12 +498,12 @@ func (i *Image) drawTriangles(srcs [graphics.ShaderImageCount]*Image, vertices [
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func (i *Image) WritePixels(pix []byte, x, y, width, height int) {
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func (i *Image) WritePixels(pix []byte, x, y, width, height int) {
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backendsM.Lock()
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backendsM.Lock()
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defer backendsM.Unlock()
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defer backendsM.Unlock()
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i.replacePixels(pix, x, y, width, height)
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i.writePixels(pix, x, y, width, height)
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}
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}
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func (i *Image) replacePixels(pix []byte, x, y, width, height int) {
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func (i *Image) writePixels(pix []byte, x, y, width, height int) {
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if i.disposed {
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if i.disposed {
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panic("atlas: the image must not be disposed at replacePixels")
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panic("atlas: the image must not be disposed at writePixels")
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}
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}
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if l := 4 * width * height; len(pix) != l {
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if l := 4 * width * height; len(pix) != l {
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@ -544,7 +544,7 @@ func (i *Image) replacePixels(pix []byte, x, y, width, height int) {
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// TODO: Is clearing edges explicitly really needed?
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// TODO: Is clearing edges explicitly really needed?
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const paddingSize = 1
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const paddingSize = 1
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if paddingSize != i.paddingSize() {
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if paddingSize != i.paddingSize() {
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panic(fmt.Sprintf("atlas: replacePixels assumes the padding is always 1 but the actual padding was %d", i.paddingSize()))
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panic(fmt.Sprintf("atlas: writePixels assumes the padding is always 1 but the actual padding was %d", i.paddingSize()))
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}
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}
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rowPixels := 4 * pw
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rowPixels := 4 * pw
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for i := 0; i < rowPixels; i++ {
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for i := 0; i < rowPixels; i++ {
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