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examples/piano: Use inpututil (#415)
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@ -29,6 +29,7 @@ import (
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"github.com/hajimehoshi/ebiten"
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"github.com/hajimehoshi/ebiten"
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"github.com/hajimehoshi/ebiten/audio"
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"github.com/hajimehoshi/ebiten/audio"
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"github.com/hajimehoshi/ebiten/ebitenutil"
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"github.com/hajimehoshi/ebiten/ebitenutil"
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"github.com/hajimehoshi/ebiten/inpututil"
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"github.com/hajimehoshi/ebiten/text"
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"github.com/hajimehoshi/ebiten/text"
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)
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)
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@ -209,20 +210,8 @@ var (
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ebiten.KeyO,
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ebiten.KeyO,
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ebiten.KeyL,
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ebiten.KeyL,
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}
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}
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keyStates = map[ebiten.Key]int{}
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)
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)
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// updateInput updates the input state.
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func updateInput() {
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for _, key := range keys {
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if !ebiten.IsKeyPressed(key) {
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keyStates[key] = 0
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continue
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}
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keyStates[key]++
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}
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}
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func update(screen *ebiten.Image) error {
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func update(screen *ebiten.Image) error {
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// The piano data is still being initialized.
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// The piano data is still being initialized.
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// Get the progress if available.
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// Get the progress if available.
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@ -235,9 +224,8 @@ func update(screen *ebiten.Image) error {
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}
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}
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if pianoNoteSamplesInited {
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if pianoNoteSamplesInited {
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updateInput()
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for i, key := range keys {
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for i, key := range keys {
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if keyStates[key] != 1 {
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if !inpututil.IsKeyJustPressed(key) {
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continue
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continue
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}
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}
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playNote(baseFreq * math.Exp2(float64(i-1)/12.0))
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playNote(baseFreq * math.Exp2(float64(i-1)/12.0))
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