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https://github.com/hajimehoshi/ebiten.git
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Bug fix: image.Pixels didn't work on WebGL
This commit is contained in:
parent
d91a467c53
commit
683ffafe8d
2
image.go
2
image.go
@ -147,7 +147,7 @@ func (i *Image) At(x, y int) color.Color {
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if i.pixels == nil {
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ui.Use(func(c *opengl.Context) {
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var err error
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i.pixels, err = i.texture.Pixels(c)
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i.pixels, err = i.framebuffer.Pixels(c)
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if err != nil {
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panic(err)
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}
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@ -168,7 +168,7 @@ func TestImageDotByDotInversion(t *testing.T) {
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c0 := img0.At(i, j).(color.RGBA)
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c1 := img1.At(w-i-1, h-j-1).(color.RGBA)
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if c0 != c1 {
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t.Errorf("c0 should equal to c1 but not: c0: %v, c1: %v", c0, c1)
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t.Errorf("img0.At(%[1]d, %[2]d) should equal to img1.At(%[1]d, %[2]d) but not: %[3]v vs %[4]v", i, j, c0, c1)
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}
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}
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}
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@ -141,3 +141,9 @@ func (f *Framebuffer) FillRects(c *opengl.Context, rects Rects) error {
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p := f.projectionMatrix()
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return shader.FillRects(c, p, rects)
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}
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func (f *Framebuffer) Pixels(c *opengl.Context) ([]uint8, error) {
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w, h := f.Size()
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w, h = internal.NextPowerOf2Int(w), internal.NextPowerOf2Int(h)
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return c.FramebufferPixels(f.native, w, h)
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}
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@ -90,8 +90,3 @@ func NewTextureFromImage(c *opengl.Context, img image.Image, filter opengl.Filte
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func (t *Texture) Dispose(c *opengl.Context) {
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c.DeleteTexture(t.native)
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}
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func (t *Texture) Pixels(c *opengl.Context) ([]uint8, error) {
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w, h := internal.NextPowerOf2Int(t.width), internal.NextPowerOf2Int(t.height)
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return c.TexturePixels(t.native, w, h)
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}
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@ -84,12 +84,13 @@ func (c *Context) NewTexture(width, height int, pixels []uint8, filter Filter) (
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return Texture(t), nil
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}
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func (c *Context) TexturePixels(t Texture, width, height int) ([]uint8, error) {
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func (c *Context) FramebufferPixels(f Framebuffer, width, height int) ([]uint8, error) {
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gl.Flush()
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// TODO: Use glGetTexLevelParameteri and GL_TEXTURE_WIDTH?
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gl.Framebuffer(f).Bind()
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pixels := make([]uint8, 4*width*height)
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gl.Texture(t).Bind(gl.TEXTURE_2D)
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gl.GetTexImage(gl.TEXTURE_2D, 0, gl.RGBA, gl.UNSIGNED_BYTE, pixels)
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gl.ReadPixels(0, 0, width, height, gl.RGBA, gl.UNSIGNED_BYTE, pixels)
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if e := gl.GetError(); e != gl.NO_ERROR {
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return nil, errors.New(fmt.Sprintf("gl error: %d", e))
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}
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@ -64,6 +64,8 @@ type context struct {
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gl *webgl.Context
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}
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var lastFramebuffer Framebuffer
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func NewContext(gl *webgl.Context) *Context {
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c := &Context{
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Nearest: Filter(gl.NEAREST),
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@ -113,12 +115,14 @@ func (c *Context) NewTexture(width, height int, pixels []uint8, filter Filter) (
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return Texture{t}, nil
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}
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func (c *Context) TexturePixels(t Texture, width, height int) ([]uint8, error) {
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func (c *Context) FramebufferPixels(f Framebuffer, width, height int) ([]uint8, error) {
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gl := c.gl
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gl.Flush()
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// TODO: Use glGetTexLevelParameteri and GL_TEXTURE_WIDTH?
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lastFramebuffer = Framebuffer{nil}
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gl.BindFramebuffer(gl.FRAMEBUFFER, f.Object)
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pixels := js.Global.Get("Uint8Array").New(4 * width * height)
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gl.BindTexture(gl.TEXTURE_2D, t.Object)
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gl.ReadPixels(0, 0, width, height, gl.RGBA, gl.UNSIGNED_BYTE, pixels)
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if e := gl.GetError(); e != gl.NO_ERROR {
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return nil, errors.New(fmt.Sprintf("gl error: %d", e))
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@ -148,6 +152,7 @@ func (c *Context) GlslHighpSupported() bool {
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func (c *Context) NewFramebuffer(t Texture) (Framebuffer, error) {
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gl := c.gl
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f := gl.CreateFramebuffer()
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lastFramebuffer = Framebuffer{nil}
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gl.BindFramebuffer(gl.FRAMEBUFFER, f)
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gl.FramebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, t.Object, 0)
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@ -158,8 +163,6 @@ func (c *Context) NewFramebuffer(t Texture) (Framebuffer, error) {
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return Framebuffer{f}, nil
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}
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var lastFramebuffer Framebuffer
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func (c *Context) SetViewport(f Framebuffer, width, height int) error {
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gl := c.gl
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// TODO: Fix this after the GopherJS bug was fixed (#159)
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