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graphicsdriver/metal: Clarify the type of passing parameters (#757)
Fixes #756
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@ -170,7 +170,7 @@ fragment float4 FragmentShader(VertexOut v [[stage_in]],
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}
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c = (color_matrix_body * c) + color_matrix_translation;
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c *= v.color;
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c = clamp(c, 0, 1);
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c = clamp(c, 0.0, 1.0);
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c.rgb *= c.a;
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return c;
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}
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