mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 04:57:26 +01:00
Refactoring
This commit is contained in:
parent
05fbee10d4
commit
698d176ec3
@ -14,8 +14,18 @@ var TexturePaths = map[string]string{
|
|||||||
"text": "images/text.png",
|
"text": "images/text.png",
|
||||||
}
|
}
|
||||||
|
|
||||||
|
type Size struct {
|
||||||
|
Width int
|
||||||
|
Height int
|
||||||
|
}
|
||||||
|
|
||||||
|
var RenderTargetSizes = map[string]Size{
|
||||||
|
"whole": Size{256, 254},
|
||||||
|
}
|
||||||
|
|
||||||
type drawInfo struct {
|
type drawInfo struct {
|
||||||
textures map[string]graphics.TextureId
|
textures map[string]graphics.TextureId
|
||||||
|
renderTargets map[string]graphics.RenderTargetId
|
||||||
inputStr string
|
inputStr string
|
||||||
textureX int
|
textureX int
|
||||||
textureY int
|
textureY int
|
||||||
@ -41,6 +51,7 @@ func NewGame() *Game {
|
|||||||
counter: 0,
|
counter: 0,
|
||||||
drawInfo: drawInfo{
|
drawInfo: drawInfo{
|
||||||
textures: map[string]graphics.TextureId{},
|
textures: map[string]graphics.TextureId{},
|
||||||
|
renderTargets: map[string]graphics.RenderTargetId{},
|
||||||
textureX: 0,
|
textureX: 0,
|
||||||
textureY: 0,
|
textureY: 0,
|
||||||
textureAngle: 0,
|
textureAngle: 0,
|
||||||
@ -56,11 +67,32 @@ func (game *Game) OnTextureCreated(e graphics.TextureCreatedEvent) {
|
|||||||
game.textures[e.Tag.(string)] = e.Id
|
game.textures[e.Tag.(string)] = e.Id
|
||||||
}
|
}
|
||||||
|
|
||||||
|
func (game *Game) OnRenderTargetCreated(e graphics.RenderTargetCreatedEvent) {
|
||||||
|
if e.Error != nil {
|
||||||
|
panic(e.Error)
|
||||||
|
}
|
||||||
|
game.renderTargets[e.Tag.(string)] = e.Id
|
||||||
|
}
|
||||||
|
|
||||||
func (game *Game) OnInputStateUpdated(e ui.InputStateUpdatedEvent) {
|
func (game *Game) OnInputStateUpdated(e ui.InputStateUpdatedEvent) {
|
||||||
game.inputX, game.inputY = e.X, e.Y
|
game.inputX, game.inputY = e.X, e.Y
|
||||||
}
|
}
|
||||||
|
|
||||||
|
func (game *Game) isInitialized() bool {
|
||||||
|
if len(game.drawInfo.textures) < len(TexturePaths) {
|
||||||
|
return false
|
||||||
|
}
|
||||||
|
if len(game.drawInfo.renderTargets) < len(RenderTargetSizes) {
|
||||||
|
return false
|
||||||
|
}
|
||||||
|
return true
|
||||||
|
}
|
||||||
|
|
||||||
func (game *Game) Update() {
|
func (game *Game) Update() {
|
||||||
|
if !game.isInitialized() {
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
const textureWidth = 57
|
const textureWidth = 57
|
||||||
const textureHeight = 26
|
const textureHeight = 26
|
||||||
|
|
||||||
@ -78,27 +110,37 @@ func (game *Game) Update() {
|
|||||||
}
|
}
|
||||||
game.drawInfo.textureAngle = 2 * math.Pi * float64(game.counter) / 600
|
game.drawInfo.textureAngle = 2 * math.Pi * float64(game.counter) / 600
|
||||||
|
|
||||||
game.drawInfo.textureGeo = matrix.IdentityGeometry()
|
geo := matrix.IdentityGeometry()
|
||||||
|
geo.Translate(-textureWidth/2, -textureHeight/2)
|
||||||
|
geo.Rotate(game.drawInfo.textureAngle)
|
||||||
|
geo.Translate(textureWidth/2, textureHeight/2)
|
||||||
|
geo.Translate(float64(game.textureX), float64(game.textureY))
|
||||||
|
|
||||||
game.drawInfo.textureGeo.Translate(-textureWidth/2, -textureHeight/2)
|
game.drawInfo.textureGeo = geo
|
||||||
game.drawInfo.textureGeo.Rotate(game.drawInfo.textureAngle)
|
|
||||||
game.drawInfo.textureGeo.Translate(textureWidth/2, textureHeight/2)
|
|
||||||
|
|
||||||
game.drawInfo.textureGeo.Translate(float64(game.textureX), float64(game.textureY))
|
|
||||||
|
|
||||||
// Update for the next frame.
|
// Update for the next frame.
|
||||||
game.inputPrevX, game.inputPrevY = game.inputX, game.inputY
|
game.inputPrevX, game.inputPrevY = game.inputX, game.inputY
|
||||||
}
|
}
|
||||||
|
|
||||||
func (game *Game) Draw(g graphics.Canvas) {
|
func (game *Game) Draw(g graphics.Canvas) {
|
||||||
if len(game.drawInfo.textures) < len(TexturePaths) {
|
if !game.isInitialized() {
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
g.Fill(128, 128, 255)
|
whole := game.drawInfo.renderTargets["whole"]
|
||||||
|
g.SetOffscreen(whole)
|
||||||
|
|
||||||
|
g.Fill(0x40, 0x60, 0xb0)
|
||||||
game.drawTexture(g, game.drawInfo.textureGeo, matrix.IdentityColor())
|
game.drawTexture(g, game.drawInfo.textureGeo, matrix.IdentityColor())
|
||||||
game.drawText(g, game.drawInfo.inputStr, 6, 6, &color.RGBA{0x0, 0x0, 0x0, 0x80})
|
game.drawText(g, game.drawInfo.inputStr, 6, 6, &color.RGBA{0x0, 0x0, 0x0, 0x80})
|
||||||
game.drawText(g, game.drawInfo.inputStr, 5, 5, color.White)
|
game.drawText(g, game.drawInfo.inputStr, 5, 5, color.White)
|
||||||
|
|
||||||
|
g.ResetOffscreen()
|
||||||
|
g.DrawRenderTarget(whole, matrix.IdentityGeometry(), matrix.IdentityColor())
|
||||||
|
wholeGeo := matrix.IdentityGeometry()
|
||||||
|
wholeGeo.Scale(0.25, 0.25)
|
||||||
|
wholeGeo.Translate(256*3/4, 240*3/4)
|
||||||
|
g.DrawRenderTarget(whole, wholeGeo, matrix.IdentityColor())
|
||||||
}
|
}
|
||||||
|
|
||||||
func (game *Game) drawText(g graphics.Canvas, text string, x, y int, clr color.Color) {
|
func (game *Game) drawText(g graphics.Canvas, text string, x, y int, clr color.Color) {
|
||||||
|
@ -42,6 +42,7 @@ func main() {
|
|||||||
var u UI = cocoa.New(screenWidth, screenHeight, screenScale, title)
|
var u UI = cocoa.New(screenWidth, screenHeight, screenScale, title)
|
||||||
|
|
||||||
textureCreated := u.TextureCreated()
|
textureCreated := u.TextureCreated()
|
||||||
|
renderTargetCreated := u.RenderTargetCreated()
|
||||||
inputStateUpdated := u.InputStateUpdated()
|
inputStateUpdated := u.InputStateUpdated()
|
||||||
screenSizeUpdated := u.ScreenSizeUpdated()
|
screenSizeUpdated := u.ScreenSizeUpdated()
|
||||||
|
|
||||||
@ -57,6 +58,14 @@ func main() {
|
|||||||
}()
|
}()
|
||||||
}
|
}
|
||||||
|
|
||||||
|
for tag, size := range RenderTargetSizes {
|
||||||
|
tag := tag
|
||||||
|
size := size
|
||||||
|
go func() {
|
||||||
|
u.CreateRenderTarget(tag, size.Width, size.Height)
|
||||||
|
}()
|
||||||
|
}
|
||||||
|
|
||||||
drawing := make(chan *graphics.LazyCanvas)
|
drawing := make(chan *graphics.LazyCanvas)
|
||||||
go func() {
|
go func() {
|
||||||
game := NewGame()
|
game := NewGame()
|
||||||
@ -64,18 +73,12 @@ func main() {
|
|||||||
tick := time.Tick(frameTime)
|
tick := time.Tick(frameTime)
|
||||||
for {
|
for {
|
||||||
select {
|
select {
|
||||||
case e, ok := <-textureCreated:
|
case e := <-textureCreated:
|
||||||
if ok {
|
|
||||||
game.OnTextureCreated(e)
|
game.OnTextureCreated(e)
|
||||||
} else {
|
case e := <-renderTargetCreated:
|
||||||
textureCreated = nil
|
game.OnRenderTargetCreated(e)
|
||||||
}
|
case e := <-inputStateUpdated:
|
||||||
case e, ok := <-inputStateUpdated:
|
|
||||||
if ok {
|
|
||||||
game.OnInputStateUpdated(e)
|
game.OnInputStateUpdated(e)
|
||||||
} else {
|
|
||||||
inputStateUpdated = nil
|
|
||||||
}
|
|
||||||
case _, ok := <-screenSizeUpdated:
|
case _, ok := <-screenSizeUpdated:
|
||||||
if ok {
|
if ok {
|
||||||
// Do nothing
|
// Do nothing
|
||||||
|
@ -66,8 +66,6 @@ void* CreateWindow(size_t width, size_t height, const char* title, void* glConte
|
|||||||
return window;
|
return window;
|
||||||
}
|
}
|
||||||
|
|
||||||
static BOOL initialBoot = YES;
|
|
||||||
|
|
||||||
void PollEvents(void) {
|
void PollEvents(void) {
|
||||||
for (;;) {
|
for (;;) {
|
||||||
NSEvent* event = [NSApp nextEventMatchingMask:NSAnyEventMask
|
NSEvent* event = [NSApp nextEventMatchingMask:NSAnyEventMask
|
||||||
@ -79,6 +77,7 @@ void PollEvents(void) {
|
|||||||
}
|
}
|
||||||
[NSApp sendEvent:event];
|
[NSApp sendEvent:event];
|
||||||
}
|
}
|
||||||
|
static BOOL initialBoot = YES;
|
||||||
if (initialBoot) {
|
if (initialBoot) {
|
||||||
[NSApp activateIgnoringOtherApps:YES];
|
[NSApp activateIgnoringOtherApps:YES];
|
||||||
initialBoot = NO;
|
initialBoot = NO;
|
||||||
|
Loading…
Reference in New Issue
Block a user