diff --git a/.clang-format b/.clang-format new file mode 100644 index 000000000..3da6bd35a --- /dev/null +++ b/.clang-format @@ -0,0 +1 @@ +CommentPragmas: '^go:build' diff --git a/.github/workflows/test.yml b/.github/workflows/test.yml index 81ee0f219..ad14cc430 100644 --- a/.github/workflows/test.yml +++ b/.github/workflows/test.yml @@ -7,7 +7,7 @@ jobs: strategy: matrix: os: [ubuntu-latest, macos-latest, windows-latest] - go: ['1.19.x', '1.20.x', '1.21.x', '1.22.x', '1.23.0-rc.2'] + go: ['1.22.x', '1.23.x'] name: Test with Go ${{ matrix.go }} on ${{ matrix.os }} runs-on: ${{ matrix.os }} env: @@ -42,9 +42,12 @@ jobs: sudo apt-get update sudo apt-get install libasound2-dev libgl1-mesa-dev libxcursor-dev libxi-dev libxinerama-dev libxrandr-dev libxxf86vm-dev + - name: Install Chrome + uses: browser-actions/setup-chrome@latest + - name: Install wasmbrowsertest run: | - wasmbrowsertest_version=6e494bb3a5ddfe6cccb449250dbdcaa5777b593d + wasmbrowsertest_version=06679196c7e76f227e71456cdc16fccd6cc33601 go install github.com/agnivade/wasmbrowsertest@${wasmbrowsertest_version} mv $(go env GOPATH)/bin/wasmbrowsertest${{ runner.os == 'Windows' && '.exe' || '' }} $(go env GOPATH)/bin/go_js_wasm_exec${{ runner.os == 'Windows' && '.exe' || '' }} go install github.com/agnivade/wasmbrowsertest/cmd/cleanenv@${wasmbrowsertest_version} @@ -150,7 +153,7 @@ jobs: if: runner.os == 'Linux' run: | sudo apt-get install libgles2-mesa-dev - env EBITENGINE_GRAPHICS_LIBRARY=opengl EBITENGINE_OPENGL=es go test -shuffle=on -v -p=1 ./... + env EBITENGINE_GRAPHICS_LIBRARY=opengl go test -shuffle=on -v -p=1 ./... - name: go test (Windows) if: runner.os == 'Windows' @@ -165,11 +168,11 @@ jobs: env GOARCH=386 EBITENGINE_DIRECTX=version=12 go test -shuffle=on -v ./... - name: go test (Wasm) - if: ${{ runner.os != 'macOS' && runner.os != 'Windows' }} + if: runner.os == 'Linux' run: | # Wasm tests don't work on macOS with the headless mode enabled, but the headless mode cannot be disabled in GitHub Actions (#2972). - # Wasm tests don't work on Windows well due to mysterious timeouts (#2982). - env GOOS=js GOARCH=wasm cleanenv -remove-prefix GITHUB_ -remove-prefix JAVA_ -remove-prefix PSModulePath -remove-prefix STATS_ -remove-prefix RUNNER_ -- go test -shuffle=on -v ./... + # Wasm tests time out on Windows (#3076). + env GOOS=js GOARCH=wasm cleanenv -remove-prefix GITHUB_ -remove-prefix JAVA_ -remove-prefix PSModulePath -remove-prefix STATS_ -remove-prefix RUNNER_ -- go test -shuffle=on -v ./... -test.paniconexit0=false - name: Install ebitenmobile run: | diff --git a/audio/audio.go b/audio/audio.go index 25bca9d95..254735a94 100644 --- a/audio/audio.go +++ b/audio/audio.go @@ -14,15 +14,14 @@ // Package audio provides audio players. // -// The stream format must be 16-bit little endian and 2 channels. The format is as follows: +// The stream format must be 16-bit little endian or 32-bit float little endian, and 2 channels. The format is as follows: // // [data] = [sample 1] [sample 2] [sample 3] ... // [sample *] = [channel 1] ... // [channel *] = [byte 1] [byte 2] ... // -// An audio context (audio.Context object) has a sample rate you can specify and all streams you want to play must have the same -// sample rate. However, decoders in e.g. audio/mp3 package adjust sample rate automatically, -// and you don't have to care about it as long as you use those decoders. +// An audio context (audio.Context object) has a sample rate you can specify +// and all streams you want to play must have the same sample rate. // // An audio context can generate 'players' (audio.Player objects), // and you can play sound by calling Play function of players. @@ -189,14 +188,7 @@ func (c *Context) addPlayingPlayer(p *playerImpl) { defer c.m.Unlock() c.playingPlayers[p] = struct{}{} - // (reflect.Type).Comparable() is enough here, as reflect.TypeOf should always return a dynamic (non-interface) type. - // If reflect.TypeOf returned an interface type, this check would be meaningless. - // See these for more details: - // * https://pkg.go.dev/reflect#TypeOf - // * https://pkg.go.dev/reflect#Type.Comparable - // - // (*reflect.Value).Comparable() is more intuitive but this was introduced in Go 1.20. - if !reflect.TypeOf(p.sourceIdent()).Comparable() { + if !reflect.ValueOf(p.sourceIdent()).Comparable() { return } diff --git a/audio/audio_test.go b/audio/audio_test.go index 7ce175fb9..a238feadc 100644 --- a/audio/audio_test.go +++ b/audio/audio_test.go @@ -17,7 +17,6 @@ package audio_test import ( "bytes" "io" - "os" "runtime" "testing" "time" @@ -36,14 +35,6 @@ func teardown() { context = nil } -func TestMain(m *testing.M) { - code := m.Run() - // 200[ms] should be enough all the players are consumed. - // TODO: This is a dirty hack. Would it be possible to use virtual time? - time.Sleep(200 * time.Millisecond) - os.Exit(code) -} - // Issue #746 func TestGC(t *testing.T) { setup() diff --git a/audio/context.go b/audio/context.go index 72c48fa90..f0983a221 100644 --- a/audio/context.go +++ b/audio/context.go @@ -26,7 +26,7 @@ func newContext(sampleRate int) (context, chan struct{}, error) { ChannelCount: channelCount, Format: oto.FormatFloat32LE, }) - err = addErrorInfoForContextCreation(err) + err = addErrorInfo(err) return &contextProxy{ctx}, ready, err } diff --git a/audio/error_ios.go b/audio/error_ios.go index 404359452..e111d316b 100644 --- a/audio/error_ios.go +++ b/audio/error_ios.go @@ -35,9 +35,9 @@ import ( "fmt" ) -// addErrorInfoForContextCreation adds an additional information to the error when creating an audio context. -// See also hajimehoshi/oto#93. -func addErrorInfoForContextCreation(err error) error { +// addErrorInfo adds an additional information to the error when creating an audio context. +// See also ebitengine/oto#93. +func addErrorInfo(err error) error { if err == nil { return nil } diff --git a/audio/error_notios.go b/audio/error_notios.go index 1afda4f2e..97f1570a2 100644 --- a/audio/error_notios.go +++ b/audio/error_notios.go @@ -16,6 +16,6 @@ package audio -func addErrorInfoForContextCreation(err error) error { +func addErrorInfo(err error) error { return err } diff --git a/audio/internal/convert/float32.go b/audio/internal/convert/float32.go index 3908b2dac..c41897c0b 100644 --- a/audio/internal/convert/float32.go +++ b/audio/internal/convert/float32.go @@ -93,10 +93,3 @@ func (r *float32BytesReader) Seek(offset int64, whence int) (int64, error) { } return n / 2 * 4, nil } - -func min(a, b int) int { - if a < b { - return a - } - return b -} diff --git a/audio/internal/convert/float32_test.go b/audio/internal/convert/float32_test.go index c2240c922..658571961 100644 --- a/audio/internal/convert/float32_test.go +++ b/audio/internal/convert/float32_test.go @@ -17,27 +17,17 @@ package convert_test import ( "bytes" "io" - "math/rand" // TODO: Use math/rand/v2 when the minimum supported version becomes Go 1.22. - "os" + "math/rand/v2" "testing" - "time" "unsafe" "github.com/hajimehoshi/ebiten/v2/audio/internal/convert" ) -func TestMain(m *testing.M) { - code := m.Run() - // Tests in this package often fails on GitHub Actions due to unfinished goroutines. - // That's mysterious, but to avoid this, sleep for a while before exiting. - time.Sleep(200 * time.Millisecond) - os.Exit(code) -} - func randInt16s(n int) []int16 { r := make([]int16, n) for i := range r { - r[i] = int16(rand.Intn(1<<16) - (1 << 15)) + r[i] = int16(rand.IntN(1<<16) - (1 << 15)) } return r } @@ -79,15 +69,14 @@ func TestFloat32(t *testing.T) { name = "seek" } t.Run(name, func(t *testing.T) { - // Note that unsafe.SliceData is available as of Go 1.20. var in, out []byte if len(c.In) > 0 { outF32 := make([]float32, len(c.In)) for i := range c.In { outF32[i] = float32(c.In[i]) / (1 << 15) } - in = unsafe.Slice((*byte)(unsafe.Pointer(&c.In[0])), len(c.In)*2) - out = unsafe.Slice((*byte)(unsafe.Pointer(&outF32[0])), len(outF32)*4) + in = unsafe.Slice((*byte)(unsafe.Pointer(unsafe.SliceData(c.In))), len(c.In)*2) + out = unsafe.Slice((*byte)(unsafe.Pointer(unsafe.SliceData(outF32))), len(outF32)*4) } r := convert.NewFloat32BytesReaderFromInt16BytesReader(bytes.NewReader(in)).(io.ReadSeeker) var got []byte diff --git a/audio/internal/convert/stereof32_test.go b/audio/internal/convert/stereof32_test.go index e992e510c..e1dfd8fad 100644 --- a/audio/internal/convert/stereof32_test.go +++ b/audio/internal/convert/stereof32_test.go @@ -19,7 +19,7 @@ import ( "fmt" "io" "math" - "math/rand" // TODO: Use math/rand/v2 when the minimum supported version becomes Go 1.22. + "math/rand/v2" "testing" "github.com/hajimehoshi/ebiten/v2/audio/internal/convert" diff --git a/audio/internal/convert/stereoi16_test.go b/audio/internal/convert/stereoi16_test.go index fe5c746a0..f5338e10c 100644 --- a/audio/internal/convert/stereoi16_test.go +++ b/audio/internal/convert/stereoi16_test.go @@ -17,8 +17,8 @@ package convert_test import ( "bytes" "fmt" - "io" // TODO: Use math/rand/v2 when the minimum supported version becomes Go 1.22. - "math/rand" + "io" + "math/rand/v2" "testing" "github.com/hajimehoshi/ebiten/v2/audio/internal/convert" @@ -101,7 +101,7 @@ func TestStereoI16(t *testing.T) { func randBytes(n int) []byte { r := make([]byte, n) for i := range r { - r[i] = byte(rand.Intn(256)) + r[i] = byte(rand.IntN(256)) } return r } diff --git a/audio/player.go b/audio/player.go index 252c182b0..f6436b445 100644 --- a/audio/player.go +++ b/audio/player.go @@ -112,7 +112,7 @@ func (f *playerFactory) suspend() error { if f.context == nil { return nil } - return f.context.Suspend() + return addErrorInfo(f.context.Suspend()) } func (f *playerFactory) resume() error { @@ -122,7 +122,7 @@ func (f *playerFactory) resume() error { if f.context == nil { return nil } - return f.context.Resume() + return addErrorInfo(f.context.Resume()) } func (f *playerFactory) error() error { @@ -132,7 +132,7 @@ func (f *playerFactory) error() error { if f.context == nil { return nil } - return f.context.Err() + return addErrorInfo(f.context.Err()) } func (f *playerFactory) initContextIfNeeded() (<-chan struct{}, error) { @@ -263,7 +263,7 @@ func (p *playerImpl) Close() error { }() p.player.Pause() p.stopwatch.stop() - return p.player.Close() + return addErrorInfo(p.player.Close()) } return nil } @@ -293,7 +293,7 @@ func (p *playerImpl) SetPosition(offset time.Duration) error { pos := p.stream.timeDurationToPos(offset) if _, err := p.player.Seek(pos, io.SeekStart); err != nil { - return err + return addErrorInfo(err) } p.lastSamples = -1 // Just after setting a position, the buffer size should be 0 as no data is sent. @@ -312,7 +312,7 @@ func (p *playerImpl) Err() error { if p.player == nil { return nil } - return p.player.Err() + return addErrorInfo(p.player.Err()) } func (p *playerImpl) SetBufferSize(bufferSize time.Duration) { diff --git a/audio/vorbis/int16.go b/audio/vorbis/int16.go index c095cc076..eca609797 100644 --- a/audio/vorbis/int16.go +++ b/audio/vorbis/int16.go @@ -34,13 +34,6 @@ type int16BytesReader struct { fbuf []float32 } -func max(a, b int) int { - if a < b { - return b - } - return a -} - func (r *int16BytesReader) Read(buf []byte) (int, error) { if r.eof { return 0, io.EOF diff --git a/cmd/ebitenmobile/_files/EbitenSurfaceView.java b/cmd/ebitenmobile/_files/EbitenSurfaceView.java index a4340a7f8..9d995572f 100644 --- a/cmd/ebitenmobile/_files/EbitenSurfaceView.java +++ b/cmd/ebitenmobile/_files/EbitenSurfaceView.java @@ -25,17 +25,16 @@ import javax.microedition.khronos.egl.EGLConfig; import javax.microedition.khronos.opengles.GL10; import {{.JavaPkg}}.ebitenmobileview.Ebitenmobileview; -import {{.JavaPkg}}.ebitenmobileview.RenderRequester; +import {{.JavaPkg}}.ebitenmobileview.Renderer; import {{.JavaPkg}}.{{.PrefixLower}}.EbitenView; -class EbitenSurfaceView extends GLSurfaceView implements RenderRequester { +class EbitenSurfaceView extends GLSurfaceView implements Renderer { + // As GLSurfaceView can be recreated, the states must be static (#3097). + static private boolean errored_ = false; + static private boolean onceSurfaceCreated_ = false; + static private boolean contextLost_ = false; private class EbitenRenderer implements GLSurfaceView.Renderer { - - private boolean errored_ = false; - private boolean onceSurfaceCreated_ = false; - private boolean contextLost_ = false; - @Override public void onDrawFrame(GL10 gl) { if (errored_) { @@ -59,6 +58,11 @@ class EbitenSurfaceView extends GLSurfaceView implements RenderRequester { @Override public void onSurfaceCreated(GL10 gl, EGLConfig config) { + // As EbitenSurfaceView can be recreated anytime, this flag for strict context restoration must be checked every time. + if (Ebitenmobileview.usesStrictContextRestoration()) { + Ebitenmobileview.onContextLost(); + return; + } if (!onceSurfaceCreated_) { onceSurfaceCreated_ = true; return; @@ -90,9 +94,11 @@ class EbitenSurfaceView extends GLSurfaceView implements RenderRequester { private void initialize() { setEGLContextClientVersion(3); setEGLConfigChooser(8, 8, 8, 8, 0, 0); - setRenderer(new EbitenRenderer()); setPreserveEGLContextOnPause(true); - Ebitenmobileview.setRenderRequester(this); + // setRenderer must be called before setRenderer. Or, setRenderMode in setExplicitRenderingMode will crash. + setRenderer(new EbitenRenderer()); + + Ebitenmobileview.setRenderer(this); } private void onErrorOnGameUpdate(Exception e) { @@ -100,13 +106,15 @@ class EbitenSurfaceView extends GLSurfaceView implements RenderRequester { } private void onContextLost() { - Log.v("Go", "Kill the application due to a context lost"); + Log.e("Go", "The application was killed due to context loss"); // TODO: Relaunch this application for better UX (#805). Runtime.getRuntime().exit(0); } @Override public synchronized void setExplicitRenderingMode(boolean explicitRendering) { + // TODO: Remove this logic when FPSModeVsyncOffMinimum is removed. + // This doesn't work when EbitenSurfaceView is recreated anyway. if (explicitRendering) { setRenderMode(RENDERMODE_WHEN_DIRTY); } else { diff --git a/cmd/ebitenmobile/_files/EbitenViewController.m b/cmd/ebitenmobile/_files/EbitenViewController.m index 33d7ae18d..e873272bd 100644 --- a/cmd/ebitenmobile/_files/EbitenViewController.m +++ b/cmd/ebitenmobile/_files/EbitenViewController.m @@ -20,7 +20,7 @@ #import "Ebitenmobileview.objc.h" -@interface {{.PrefixUpper}}EbitenViewController : UIViewController +@interface {{.PrefixUpper}}EbitenViewController : UIViewController @end @implementation {{.PrefixUpper}}EbitenViewController { @@ -149,7 +149,7 @@ displayLink_ = [CADisplayLink displayLinkWithTarget:self selector:@selector(drawFrame)]; [displayLink_ addToRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode]; - EbitenmobileviewSetRenderRequester(self); + EbitenmobileviewSetRenderer(self); // Run the loop. This will never return. [[NSRunLoop currentRunLoop] run]; diff --git a/cmd/ebitenmobile/gomobile.go b/cmd/ebitenmobile/gomobile.go index 29ad52d55..ba22e737c 100644 --- a/cmd/ebitenmobile/gomobile.go +++ b/cmd/ebitenmobile/gomobile.go @@ -161,6 +161,12 @@ import ( return tmp, err } } + // runtime.Version() is the current executing Go version. For example, this is the version of the toolchain directive in go.mod. + // This might differ from the Go command version under the temporary directory. + // To avoid the version mismatch, set the toolchain explicitly (#3086). + if err := runGo("mod", "edit", "-toolchain="+runtime.Version()); err != nil { + return tmp, err + } if err := runGo("mod", "tidy"); err != nil { return tmp, err } diff --git a/colorm.go b/colorm.go index b82d68484..ea69b14fd 100644 --- a/colorm.go +++ b/colorm.go @@ -20,7 +20,7 @@ import ( "github.com/hajimehoshi/ebiten/v2/internal/affine" ) -// ColorMDim is a dimension of a ColorM. +// ColorMDim is the dimension of a ColorM. // // Deprecated: as of v2.5. Use the colorm package instead. const ColorMDim = affine.ColorMDim diff --git a/colorm/colorm.go b/colorm/colorm.go index a3e1f0bee..8da54783c 100644 --- a/colorm/colorm.go +++ b/colorm/colorm.go @@ -24,7 +24,7 @@ import ( "github.com/hajimehoshi/ebiten/v2/internal/builtinshader" ) -// Dim is a dimension of a ColorM. +// Dim is the dimension of a ColorM. const Dim = affine.ColorMDim // ColorM represents a matrix to transform coloring when rendering an image. diff --git a/cursor.go b/cursor.go index 35e4fe93a..051a301ae 100644 --- a/cursor.go +++ b/cursor.go @@ -19,17 +19,17 @@ import ( ) // CursorModeType represents a render and coordinate mode of a mouse cursor. -type CursorModeType = ui.CursorMode +type CursorModeType int // CursorModeTypes const ( - CursorModeVisible CursorModeType = ui.CursorModeVisible - CursorModeHidden CursorModeType = ui.CursorModeHidden - CursorModeCaptured CursorModeType = ui.CursorModeCaptured + CursorModeVisible CursorModeType = CursorModeType(ui.CursorModeVisible) + CursorModeHidden CursorModeType = CursorModeType(ui.CursorModeHidden) + CursorModeCaptured CursorModeType = CursorModeType(ui.CursorModeCaptured) ) // CursorShapeType represents a shape of a mouse cursor. -type CursorShapeType = ui.CursorShape +type CursorShapeType int // CursorShapeTypes const ( @@ -44,3 +44,21 @@ const ( CursorShapeMove CursorShapeType = CursorShapeType(ui.CursorShapeMove) CursorShapeNotAllowed CursorShapeType = CursorShapeType(ui.CursorShapeNotAllowed) ) + +// CursorShape returns the current cursor shape. +// +// CursorShape returns CursorShapeDefault on mobiles. +// +// CursorShape is concurrent-safe. +func CursorShape() CursorShapeType { + return CursorShapeType(ui.Get().CursorShape()) +} + +// SetCursorShape sets the cursor shape. +// +// If the platform doesn't implement the given shape, the default cursor shape is used. +// +// SetCursorShape is concurrent-safe. +func SetCursorShape(shape CursorShapeType) { + ui.Get().SetCursorShape(ui.CursorShape(shape)) +} diff --git a/doc.go b/doc.go index aebd8ad2f..efdfd886f 100644 --- a/doc.go +++ b/doc.go @@ -93,11 +93,6 @@ // The option "featurelevel" is valid only for DirectX 12. // The possible values are "11_0", "11_1", "12_0", "12_1", and "12_2". The default value is "11_0". // -// `EBITENGINE_OPENGL` environment variable specifies various parameters for OpenGL. -// You can specify multiple values separated by a comma. The default value is empty (i.e. no parameters). -// -// "es": Use OpenGL ES. Without this, OpenGL and OpenGL ES are automatically chosen. -// // # Build tags // // `ebitenginedebug` outputs a log of graphics commands. This is useful to know what happens in Ebitengine. In general, the diff --git a/ebitenutil/gen.go b/ebitenutil/gen.go index 9cb0b1965..984931772 100644 --- a/ebitenutil/gen.go +++ b/ebitenutil/gen.go @@ -17,6 +17,7 @@ package main import ( + "bufio" "fmt" "image" "image/color" @@ -77,7 +78,11 @@ func run() error { } defer f.Close() - if err := png.Encode(f, dst); err != nil { + w := bufio.NewWriter(f) + if err := png.Encode(w, dst); err != nil { + return err + } + if err := w.Flush(); err != nil { return err } diff --git a/examples/2048/2048/game.go b/examples/2048/2048/game.go index dcb1ec482..d4f53589c 100644 --- a/examples/2048/2048/game.go +++ b/examples/2048/2048/game.go @@ -15,16 +15,9 @@ package twenty48 import ( - "math/rand" - "time" - "github.com/hajimehoshi/ebiten/v2" ) -func init() { - rand.Seed(time.Now().UnixNano()) -} - const ( ScreenWidth = 420 ScreenHeight = 600 diff --git a/examples/2048/2048/tile.go b/examples/2048/2048/tile.go index fe44e8f94..0c1d04881 100644 --- a/examples/2048/2048/tile.go +++ b/examples/2048/2048/tile.go @@ -19,7 +19,7 @@ import ( "errors" "image/color" "log" - "math/rand" + "math/rand/v2" "sort" "strconv" @@ -261,9 +261,9 @@ func addRandomTile(tiles map[*Tile]struct{}, size int) error { if len(availableCells) == 0 { return errors.New("twenty48: there is no space to add a new tile") } - c := availableCells[rand.Intn(len(availableCells))] + c := availableCells[rand.IntN(len(availableCells))] v := 2 - if rand.Intn(10) == 0 { + if rand.IntN(10) == 0 { v = 4 } x := c % size diff --git a/examples/README.md b/examples/README.md deleted file mode 100644 index 494ae5b1c..000000000 --- a/examples/README.md +++ /dev/null @@ -1,23 +0,0 @@ -# How to execute the examples - -## Desktops - -```sh -go run github.com/hajimehoshi/ebiten/v2/examples/rotate@latest -``` - -## Android - -Install [gomobile](https://pkg.go.dev/golang.org/x/mobile/cmd/gomobile) first. - -```sh -gomobile install github.com/hajimehoshi/ebiten/v2/examples/rotate@latest -``` - -## iOS - -```sh -gomobile build -target=ios -work github.com/hajimehoshi/ebiten/v2/examples/rotate@latest -``` - -Then, open the `WORK` directory, open `main.xcodeproj`, add signing, and run the project. diff --git a/examples/blend/main.go b/examples/blend/main.go index d68806aa0..8206f6524 100644 --- a/examples/blend/main.go +++ b/examples/blend/main.go @@ -163,19 +163,9 @@ func loadImage(data []byte) (*ebiten.Image, error) { } // max returns the largest of x or y. -func max(x, y int) int { - if x > y { - return x - } - return y -} - // maxSide returns the largest side of a or b images. func maxSide(a, b *ebiten.Image) int { - return max( - max(a.Bounds().Dx(), b.Bounds().Dx()), - max(a.Bounds().Dy(), b.Bounds().Dy()), - ) + return max(a.Bounds().Dx(), b.Bounds().Dx(), a.Bounds().Dy(), b.Bounds().Dy()) } // drawCenteredText is a util function for drawing blend mode description. diff --git a/examples/blocks/blocks/field.go b/examples/blocks/blocks/field.go index 612d24c4a..e1c51d7a0 100644 --- a/examples/blocks/blocks/field.go +++ b/examples/blocks/blocks/field.go @@ -187,13 +187,6 @@ func (f *Field) Update() { } } -func min(a, b float64) float64 { - if a > b { - return b - } - return a -} - func flushingColor(rate float64) colorm.ColorM { var clr colorm.ColorM alpha := min(1, rate*2) diff --git a/examples/blocks/blocks/gamescene.go b/examples/blocks/blocks/gamescene.go index 19e0d206d..cc8647378 100644 --- a/examples/blocks/blocks/gamescene.go +++ b/examples/blocks/blocks/gamescene.go @@ -20,9 +20,8 @@ import ( "image/color" _ "image/jpeg" _ "image/png" - "math/rand" + "math/rand/v2" "strconv" - "time" "github.com/hajimehoshi/ebiten/v2" "github.com/hajimehoshi/ebiten/v2/colorm" @@ -139,10 +138,6 @@ type GameScene struct { gameover bool } -func init() { - rand.Seed(time.Now().UnixNano()) -} - func NewGameScene() *GameScene { return &GameScene{ field: &Field{}, @@ -194,7 +189,7 @@ const ( func (s *GameScene) choosePiece() *Piece { num := int(BlockTypeMax) - blockType := BlockType(rand.Intn(num) + 1) + blockType := BlockType(rand.IntN(num) + 1) return Pieces[blockType] } diff --git a/examples/blocks/main.go b/examples/blocks/main.go index e914837b6..6f7ad7fce 100644 --- a/examples/blocks/main.go +++ b/examples/blocks/main.go @@ -15,6 +15,7 @@ package main import ( + "bufio" "flag" "log" "os" @@ -33,9 +34,15 @@ func main() { if err != nil { log.Fatal(err) } - if err := pprof.StartCPUProfile(f); err != nil { + w := bufio.NewWriter(f) + if err := pprof.StartCPUProfile(w); err != nil { log.Fatal(err) } + defer func() { + if err := w.Flush(); err != nil { + log.Fatal(err) + } + }() defer pprof.StopCPUProfile() } diff --git a/examples/chipmunk/main.go b/examples/chipmunk/main.go index 8912ec112..f9bf85e43 100644 --- a/examples/chipmunk/main.go +++ b/examples/chipmunk/main.go @@ -18,7 +18,7 @@ import ( "fmt" "image/color" "log" - "math/rand" + "math/rand/v2" "github.com/hajimehoshi/ebiten/v2" "github.com/hajimehoshi/ebiten/v2/ebitenutil" diff --git a/examples/doomfire/main.go b/examples/doomfire/main.go index e27e333db..d756e860a 100644 --- a/examples/doomfire/main.go +++ b/examples/doomfire/main.go @@ -17,8 +17,7 @@ package main import ( "image/color" "log" - "math/rand" - "time" + "math/rand/v2" "github.com/hajimehoshi/ebiten/v2" ) @@ -102,7 +101,7 @@ func (g *Game) updateFireIntensityPerPixel(currentPixelIndex int) { return } - d := rand.Intn(3) + d := rand.IntN(3) newI := int(g.indices[below]) - d if newI < 0 { newI = 0 @@ -139,8 +138,6 @@ func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) { } func main() { - rand.Seed(time.Now().UnixNano()) - ebiten.SetWindowSize(screenWidth*6, screenHeight*6) ebiten.SetWindowTitle("Doom Fire (Ebitengine Demo)") if err := ebiten.RunGame(NewGame()); err != nil { diff --git a/examples/drag/main.go b/examples/drag/main.go index 8af91c3ef..e2475e88c 100644 --- a/examples/drag/main.go +++ b/examples/drag/main.go @@ -20,8 +20,7 @@ import ( "image/color" _ "image/png" "log" - "math/rand" - "time" + "math/rand/v2" "github.com/hajimehoshi/ebiten/v2" "github.com/hajimehoshi/ebiten/v2/ebitenutil" @@ -29,10 +28,6 @@ import ( "github.com/hajimehoshi/ebiten/v2/inpututil" ) -func init() { - rand.Seed(time.Now().UnixNano()) -} - const ( screenWidth = 640 screenHeight = 480 @@ -196,8 +191,8 @@ func NewGame() *Game { s := &Sprite{ image: ebitenImage, alphaImage: ebitenAlphaImage, - x: rand.Intn(screenWidth - w), - y: rand.Intn(screenHeight - h), + x: rand.IntN(screenWidth - w), + y: rand.IntN(screenHeight - h), } sprites = append(sprites, s) } diff --git a/examples/flappy/main.go b/examples/flappy/main.go index 186ea2002..7ca80406a 100644 --- a/examples/flappy/main.go +++ b/examples/flappy/main.go @@ -24,8 +24,7 @@ import ( _ "image/png" "log" "math" - "math/rand" - "time" + "math/rand/v2" "github.com/hajimehoshi/ebiten/v2" "github.com/hajimehoshi/ebiten/v2/audio" @@ -44,10 +43,6 @@ var flagCRT = flag.Bool("crt", false, "enable the CRT effect") //go:embed crt.go var crtGo []byte -func init() { - rand.Seed(time.Now().UnixNano()) -} - func floorDiv(x, y int) int { d := x / y if d*y == x || x >= 0 { @@ -150,7 +145,7 @@ func (g *Game) init() { g.cameraY = 0 g.pipeTileYs = make([]int, 256) for i := range g.pipeTileYs { - g.pipeTileYs[i] = rand.Intn(6) + 2 + g.pipeTileYs[i] = rand.IntN(6) + 2 } if g.audioContext == nil { diff --git a/examples/font/main.go b/examples/font/main.go index 1048c40ac..374447466 100644 --- a/examples/font/main.go +++ b/examples/font/main.go @@ -19,8 +19,7 @@ import ( "fmt" "image/color" "log" - "math/rand" - "time" + "math/rand/v2" "github.com/hajimehoshi/ebiten/v2" "github.com/hajimehoshi/ebiten/v2/examples/resources/fonts" @@ -94,10 +93,6 @@ func init() { mplusFaceSource = s } -func init() { - rand.Seed(time.Now().UnixNano()) -} - type Game struct { counter int kanjiText string @@ -110,14 +105,14 @@ func (g *Game) Update() error { g.kanjiText = "" for j := 0; j < 6; j++ { for i := 0; i < 12; i++ { - g.kanjiText += string(jaKanjis[rand.Intn(len(jaKanjis))]) + g.kanjiText += string(jaKanjis[rand.IntN(len(jaKanjis))]) } g.kanjiText += "\n" } - g.kanjiTextColor.R = 0x80 + uint8(rand.Intn(0x7f)) - g.kanjiTextColor.G = 0x80 + uint8(rand.Intn(0x7f)) - g.kanjiTextColor.B = 0x80 + uint8(rand.Intn(0x7f)) + g.kanjiTextColor.R = 0x80 + uint8(rand.IntN(0x7f)) + g.kanjiTextColor.G = 0x80 + uint8(rand.IntN(0x7f)) + g.kanjiTextColor.B = 0x80 + uint8(rand.IntN(0x7f)) g.kanjiTextColor.A = 0xff } g.counter++ diff --git a/examples/highdpi/main.go b/examples/highdpi/main.go index 23f653593..83993b1fa 100644 --- a/examples/highdpi/main.go +++ b/examples/highdpi/main.go @@ -15,9 +15,11 @@ package main import ( + "flag" "fmt" _ "image/jpeg" "log" + "runtime" "github.com/hajimehoshi/ebiten/v2" "github.com/hajimehoshi/ebiten/v2/ebitenutil" @@ -93,7 +95,16 @@ func (g *Game) Draw(screen *ebiten.Image) { op.Filter = ebiten.FilterLinear screen.DrawImage(g.highDPIImage, op) - ebitenutil.DebugPrint(screen, fmt.Sprintf("(Init) Device Scale Ratio: %0.2f", scale)) + msg := fmt.Sprintf("Device Scale Ratio: %0.2f", scale) + if runtime.GOOS == "js" { + if !*flagDisable { + msg += "\nHiDPI rendering is enabled. You can disable HiDPI by -disable flag." + } else { + msg += "\nHiDPI rendering is disabled." + } + } + // TODO: The texts might be too small. Improve legibility. + ebitenutil.DebugPrint(screen, msg) } func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) { @@ -103,10 +114,16 @@ func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) { return int(float64(outsideWidth) * s), int(float64(outsideHeight) * s) } +var flagDisable = flag.Bool("disable", false, "disables HiDPI rendering (only on browsers)") + func main() { + flag.Parse() + ebiten.SetWindowSize(640, 480) ebiten.SetWindowTitle("High DPI (Ebitengine Demo)") - if err := ebiten.RunGame(NewGame()); err != nil { + op := &ebiten.RunGameOptions{} + op.DisableHiDPI = *flagDisable + if err := ebiten.RunGameWithOptions(NewGame(), op); err != nil { log.Fatal(err) } } diff --git a/examples/isometric/level.go b/examples/isometric/level.go index 1f0539af4..56fd32ea6 100644 --- a/examples/isometric/level.go +++ b/examples/isometric/level.go @@ -16,8 +16,7 @@ package main import ( "fmt" - "math/rand" - "time" + "math/rand/v2" ) // Level represents a Game level. @@ -56,9 +55,6 @@ func NewLevel() (*Level, error) { return nil, fmt.Errorf("failed to load embedded spritesheet: %s", err) } - // Generate a unique permutation each time. - r := rand.New(rand.NewSource(time.Now().UTC().UnixNano())) - // Fill each tile with one or more sprites randomly. l.tiles = make([][]*Tile, l.h) for y := 0; y < l.h; y++ { @@ -66,7 +62,7 @@ func NewLevel() (*Level, error) { for x := 0; x < l.w; x++ { t := &Tile{} isBorderSpace := x == 0 || y == 0 || x == l.w-1 || y == l.h-1 - val := r.Intn(1000) + val := rand.IntN(1000) switch { case isBorderSpace || val < 275: t.AddSprite(ss.Wall) diff --git a/examples/keyboard/keyboard/gen.go b/examples/keyboard/keyboard/gen.go index 8c60f4f28..809e85e16 100644 --- a/examples/keyboard/keyboard/gen.go +++ b/examples/keyboard/keyboard/gen.go @@ -17,6 +17,7 @@ package main import ( + "bufio" "bytes" "image" "image/png" @@ -220,7 +221,11 @@ func outputKeyboardImage() (map[ebiten.Key]image.Rectangle, error) { } defer out.Close() - if err := png.Encode(out, img); err != nil { + w := bufio.NewWriter(out) + if err := png.Encode(w, img); err != nil { + return nil, err + } + if err := w.Flush(); err != nil { return nil, err } @@ -278,10 +283,17 @@ func outputKeyRectsGo(k map[ebiten.Key]image.Rectangle) error { if err != nil { return err } - return tmpl.Execute(f, map[string]any{ + w := bufio.NewWriter(f) + if err := tmpl.Execute(w, map[string]any{ "License": license, "KeyRectsMap": k, - }) + }); err != nil { + return err + } + if err := w.Flush(); err != nil { + return err + } + return nil } type game struct { diff --git a/examples/life/main.go b/examples/life/main.go index 8971e43f1..bdc94de35 100644 --- a/examples/life/main.go +++ b/examples/life/main.go @@ -8,16 +8,11 @@ package main import ( "log" - "math/rand" - "time" + "math/rand/v2" "github.com/hajimehoshi/ebiten/v2" ) -func init() { - rand.Seed(time.Now().UnixNano()) -} - // World represents the game state. type World struct { area []bool @@ -39,8 +34,8 @@ func NewWorld(width, height int, maxInitLiveCells int) *World { // init inits world with a random state. func (w *World) init(maxLiveCells int) { for i := 0; i < maxLiveCells; i++ { - x := rand.Intn(w.width) - y := rand.Intn(w.height) + x := rand.IntN(w.width) + y := rand.IntN(w.height) w.area[y*w.width+x] = true } } @@ -96,20 +91,6 @@ func (w *World) Draw(pix []byte) { } } -func max(a, b int) int { - if a < b { - return b - } - return a -} - -func min(a, b int) int { - if a < b { - return a - } - return b -} - // neighbourCount calculates the Moore neighborhood of (x, y). func neighbourCount(a []bool, width, height, x, y int) int { c := 0 diff --git a/examples/lines/main.go b/examples/lines/main.go index e94f92852..49f385043 100644 --- a/examples/lines/main.go +++ b/examples/lines/main.go @@ -27,13 +27,6 @@ import ( "github.com/hajimehoshi/ebiten/v2/vector" ) -func min(x, y int) int { - if x < y { - return x - } - return y -} - var ( whiteImage = ebiten.NewImage(3, 3) diff --git a/examples/mascot/main.go b/examples/mascot/main.go index a9efaeab1..5c51cf984 100644 --- a/examples/mascot/main.go +++ b/examples/mascot/main.go @@ -21,8 +21,7 @@ import ( "image" _ "image/png" "log" - "math/rand" - "time" + "math/rand/v2" "github.com/hajimehoshi/ebiten/v2" rmascot "github.com/hajimehoshi/ebiten/v2/examples/resources/images/mascot" @@ -60,10 +59,6 @@ func init() { gopher3 = ebiten.NewImageFromImage(img3) } -func init() { - rand.Seed(time.Now().UnixNano()) -} - type mascot struct { x16 int y16 int @@ -105,8 +100,8 @@ func (m *mascot) Update() error { } // If the mascto is on the ground, cause an action in random. - if rand.Intn(60) == 0 && m.y16 == 0 { - switch rand.Intn(2) { + if rand.IntN(60) == 0 && m.y16 == 0 { + switch rand.IntN(2) { case 0: // Jump. m.vy16 = -240 diff --git a/examples/masking/main.go b/examples/masking/main.go index 5fdb53dfd..ce7851af9 100644 --- a/examples/masking/main.go +++ b/examples/masking/main.go @@ -145,20 +145,6 @@ func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) { return screenWidth, screenHeight } -func max(a, b int) int { - if a < b { - return b - } - return a -} - -func min(a, b int) int { - if a < b { - return a - } - return b -} - func main() { ebiten.SetWindowSize(screenWidth*2, screenHeight*2) ebiten.SetWindowTitle("Masking (Ebitengine Demo)") diff --git a/examples/minify/main.go b/examples/minify/main.go index f8847866b..04ee76331 100644 --- a/examples/minify/main.go +++ b/examples/minify/main.go @@ -32,7 +32,7 @@ import ( ) const ( - screenWidth = 800 + screenWidth = 1000 screenHeight = 480 ) @@ -44,20 +44,28 @@ type Game struct { rotate bool clip bool counter int + pause bool } func (g *Game) Update() error { - g.counter++ - if g.counter == 480 { - g.counter = 0 - } - if inpututil.IsKeyJustPressed(ebiten.KeyR) { g.rotate = !g.rotate } if inpututil.IsKeyJustPressed(ebiten.KeyC) { g.clip = !g.clip } + if inpututil.IsMouseButtonJustPressed(ebiten.MouseButtonLeft) { + g.pause = !g.pause + } + + if g.pause { + return nil + } + + g.counter++ + if g.counter == 480 { + g.counter = 0 + } return nil } @@ -65,7 +73,8 @@ func (g *Game) Draw(screen *ebiten.Image) { s := 1.5 / math.Pow(1.01, float64(g.counter)) clippedGophersImage := gophersImage.SubImage(image.Rect(100, 100, 200, 200)).(*ebiten.Image) - for i, f := range []ebiten.Filter{ebiten.FilterNearest, ebiten.FilterLinear} { + for i := range 3 { + //for i, f := range []ebiten.Filter{ebiten.FilterNearest, ebiten.FilterLinear} { w, h := gophersImage.Bounds().Dx(), gophersImage.Bounds().Dy() op := &ebiten.DrawImageOptions{} @@ -75,8 +84,15 @@ func (g *Game) Draw(screen *ebiten.Image) { op.GeoM.Translate(float64(w)/2, float64(h)/2) } op.GeoM.Scale(s, s) - op.GeoM.Translate(32+float64(i*w)*s+float64(i*4), 64) - op.Filter = f + op.GeoM.Translate(32+float64(i*w)*s+float64(i*4), 100) + if i == 0 { + op.Filter = ebiten.FilterNearest + } else { + op.Filter = ebiten.FilterLinear + } + if i == 2 { + op.DisableMipmaps = true + } if g.clip { screen.DrawImage(clippedGophersImage, op) } else { @@ -84,9 +100,10 @@ func (g *Game) Draw(screen *ebiten.Image) { } } - msg := fmt.Sprintf(`Minifying images (Nearest filter vs Linear filter): + msg := fmt.Sprintf(`Minifying images (Nearest filter, Linear filter (w/ mipmaps), and Linear Filter (w/o mipmaps)): Press R to rotate the images. Press C to clip the images. +Click to pause and resume. Scale: %0.2f`, s) ebitenutil.DebugPrint(screen, msg) } diff --git a/examples/particles/main.go b/examples/particles/main.go index b1b44b71b..081740fbf 100644 --- a/examples/particles/main.go +++ b/examples/particles/main.go @@ -23,18 +23,13 @@ import ( _ "image/png" "log" "math" - "math/rand" - "time" + "math/rand/v2" "github.com/hajimehoshi/ebiten/v2" "github.com/hajimehoshi/ebiten/v2/ebitenutil" "github.com/hajimehoshi/ebiten/v2/examples/resources/images" ) -func init() { - rand.Seed(time.Now().UnixNano()) -} - const ( screenWidth = 640 screenHeight = 480 @@ -110,7 +105,7 @@ func (s *sprite) draw(screen *ebiten.Image) { } func newSprite(img *ebiten.Image) *sprite { - c := rand.Intn(50) + 300 + c := rand.IntN(50) + 300 dir := rand.Float64() * 2 * math.Pi a := rand.Float64() * 2 * math.Pi s := rand.Float64()*0.1 + 0.4 @@ -136,7 +131,7 @@ func (g *Game) Update() error { g.sprites = list.New() } - if g.sprites.Len() < 500 && rand.Intn(4) < 3 { + if g.sprites.Len() < 500 && rand.IntN(4) < 3 { // Emit g.sprites.PushBack(newSprite(smokeImage)) } diff --git a/examples/set/main.go b/examples/set/main.go index bb00c50d7..1b9f8d4b8 100644 --- a/examples/set/main.go +++ b/examples/set/main.go @@ -18,8 +18,7 @@ import ( "fmt" "image/color" "log" - "math/rand" - "time" + "math/rand/v2" "github.com/hajimehoshi/ebiten/v2" "github.com/hajimehoshi/ebiten/v2/ebitenutil" @@ -30,10 +29,6 @@ const ( screenHeight = 240 ) -func init() { - rand.Seed(time.Now().UnixNano()) -} - type Game struct { offscreen *ebiten.Image } @@ -46,12 +41,12 @@ func NewGame() *Game { func (g *Game) Update() error { s := g.offscreen.Bounds().Size() - x := rand.Intn(s.X) - y := rand.Intn(s.Y) + x := rand.IntN(s.X) + y := rand.IntN(s.Y) c := color.RGBA{ - byte(rand.Intn(256)), - byte(rand.Intn(256)), - byte(rand.Intn(256)), + byte(rand.IntN(256)), + byte(rand.IntN(256)), + byte(rand.IntN(256)), byte(0xff), } g.offscreen.Set(x, y, c) diff --git a/examples/shaderprecomp/defaultshader.go b/examples/shaderprecomp/defaultshader.go deleted file mode 100644 index 1c7f70197..000000000 --- a/examples/shaderprecomp/defaultshader.go +++ /dev/null @@ -1,33 +0,0 @@ -// Copyright 2020 The Ebiten Authors -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. - -//go:build ignore - -//kage:unit pixels - -package main - -var Time float -var Cursor vec2 - -func Fragment(dstPos vec4, srcPos vec2, color vec4) vec4 { - pos := (dstPos.xy - imageDstOrigin()) / imageDstSize() - pos += Cursor / imageDstSize() / 4 - clr := 0.0 - clr += sin(pos.x*cos(Time/15)*80) + cos(pos.y*cos(Time/15)*10) - clr += sin(pos.y*sin(Time/10)*40) + cos(pos.x*sin(Time/25)*40) - clr += sin(pos.x*sin(Time/5)*10) + sin(pos.y*sin(Time/35)*80) - clr *= sin(Time/10) * 0.5 - return vec4(clr, clr*0.5, sin(clr+Time/3)*0.75, 1) -} diff --git a/examples/shaderprecomp/fxc/dummy.fxc b/examples/shaderprecomp/fxc/dummy.fxc deleted file mode 100644 index 2a3f3dd8e..000000000 --- a/examples/shaderprecomp/fxc/dummy.fxc +++ /dev/null @@ -1 +0,0 @@ -This is a dummy .fxc file to trick Go's embed package. diff --git a/examples/shaderprecomp/fxc/gen.go b/examples/shaderprecomp/fxc/gen.go deleted file mode 100644 index 4f7c4203f..000000000 --- a/examples/shaderprecomp/fxc/gen.go +++ /dev/null @@ -1,123 +0,0 @@ -// Copyright 2024 The Ebitengine Authors -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. - -//go:build ignore - -// This is a program to generate precompiled HLSL blobs (FXC files). -// -// See https://learn.microsoft.com/en-us/windows/win32/direct3dtools/fxc. -package main - -import ( - "errors" - "fmt" - "os" - "os/exec" - "path/filepath" - - "github.com/hajimehoshi/ebiten/v2/shaderprecomp" -) - -func main() { - if err := run(); err != nil { - panic(err) - } -} - -func run() error { - if _, err := exec.LookPath("fxc.exe"); err != nil { - if errors.Is(err, exec.ErrNotFound) { - fmt.Fprintln(os.Stderr, "fxc.exe not found. Please install Windows SDK.") - fmt.Fprintln(os.Stderr, "See https://learn.microsoft.com/en-us/windows/win32/direct3dtools/fxc for more details.") - fmt.Fprintln(os.Stderr, "HINT: On PowerShell, you can add a path to the PATH environment variable temporarily like:") - fmt.Fprintln(os.Stderr) - fmt.Fprintln(os.Stderr, ` & (Get-Process -Id $PID).Path { $env:PATH="C:\Program Files (x86)\Windows Kits\10\bin\10.0.22621.0\x64;"+$env:PATH; go generate .\examples\shaderprecomp\fxc\ }`) - fmt.Fprintln(os.Stderr) - os.Exit(1) - } - return err - } - - tmpdir, err := os.MkdirTemp("", "") - if err != nil { - return err - } - defer os.RemoveAll(tmpdir) - - srcs := shaderprecomp.AppendBuildinShaderSources(nil) - - defaultSrcBytes, err := os.ReadFile(filepath.Join("..", "defaultshader.go")) - if err != nil { - return err - } - srcs = append(srcs, shaderprecomp.NewShaderSource(defaultSrcBytes)) - - for i, src := range srcs { - // Avoid using errgroup.Group. - // Compiling sources in parallel causes a mixed error message on the console. - if err := compile(src, i, tmpdir); err != nil { - return err - } - } - return nil -} - -func generateHSLSFiles(source *shaderprecomp.ShaderSource, index int, tmpdir string) (vs, ps string, err error) { - vsHLSLFilePath := filepath.Join(tmpdir, fmt.Sprintf("%d_vs.hlsl", index)) - vsf, err := os.Create(vsHLSLFilePath) - if err != nil { - return "", "", err - } - defer vsf.Close() - - psHLSLFilePath := filepath.Join(tmpdir, fmt.Sprintf("%d_ps.hlsl", index)) - psf, err := os.Create(psHLSLFilePath) - if err != nil { - return "", "", err - } - defer psf.Close() - - if err := shaderprecomp.CompileToHLSL(vsf, psf, source); err != nil { - return "", "", err - } - - return vsHLSLFilePath, psHLSLFilePath, nil -} - -func compile(source *shaderprecomp.ShaderSource, index int, tmpdir string) error { - // Generate HLSL files. Make sure this process doesn't have any handlers of the files. - // Without closing the files, fxc.exe cannot access the files. - vsHLSLFilePath, psHLSLFilePath, err := generateHSLSFiles(source, index, tmpdir) - if err != nil { - return err - } - - vsFXCFilePath := fmt.Sprintf("%d_vs.fxc", index) - cmd := exec.Command("fxc.exe", "/nologo", "/O3", "/T", shaderprecomp.HLSLVertexShaderProfile, "/E", shaderprecomp.HLSLVertexShaderEntryPoint, "/Fo", vsFXCFilePath, vsHLSLFilePath) - cmd.Stdout = os.Stdout - cmd.Stderr = os.Stderr - if err := cmd.Run(); err != nil { - return err - } - - psFXCFilePath := fmt.Sprintf("%d_ps.fxc", index) - cmd = exec.Command("fxc.exe", "/nologo", "/O3", "/T", shaderprecomp.HLSLPixelShaderProfile, "/E", shaderprecomp.HLSLPixelShaderEntryPoint, "/Fo", psFXCFilePath, psHLSLFilePath) - cmd.Stdout = os.Stdout - cmd.Stderr = os.Stderr - if err := cmd.Run(); err != nil { - return err - } - - return nil -} diff --git a/examples/shaderprecomp/fxc/generate.go b/examples/shaderprecomp/fxc/generate.go deleted file mode 100644 index 601e6532c..000000000 --- a/examples/shaderprecomp/fxc/generate.go +++ /dev/null @@ -1,19 +0,0 @@ -// Copyright 2024 The Ebitengine Authors -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. - -//go:build windows - -//go:generate go run gen.go - -package fxc diff --git a/examples/shaderprecomp/main.go b/examples/shaderprecomp/main.go deleted file mode 100644 index 60d85edce..000000000 --- a/examples/shaderprecomp/main.go +++ /dev/null @@ -1,74 +0,0 @@ -// Copyright 2024 The Ebitengine Authors -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. - -package main - -import ( - _ "embed" - "log" - - "github.com/hajimehoshi/ebiten/v2" - "github.com/hajimehoshi/ebiten/v2/ebitenutil" -) - -//go:embed defaultshader.go -var defaultShaderSourceBytes []byte - -type Game struct { - defaultShader *ebiten.Shader - counter int -} - -func (g *Game) Update() error { - g.counter++ - - if g.defaultShader == nil { - s, err := ebiten.NewShader(defaultShaderSourceBytes) - if err != nil { - return err - } - g.defaultShader = s - } - return nil -} - -func (g *Game) Draw(screen *ebiten.Image) { - cx, cy := ebiten.CursorPosition() - w, h := screen.Bounds().Dx(), screen.Bounds().Dy() - op := &ebiten.DrawRectShaderOptions{} - op.Uniforms = map[string]interface{}{ - "Time": float32(g.counter) / float32(ebiten.TPS()), - "Cursor": []float32{float32(cx), float32(cy)}, - } - screen.DrawRectShader(w, h, g.defaultShader, op) - - msg := `This is a test for shader precompilation. -Precompilation works only on macOS so far. -Note that this example still works even without shader precompilation.` - ebitenutil.DebugPrint(screen, msg) -} - -func (g *Game) Layout(outsideWidth, outsideHeight int) (screenWidth, screenHeight int) { - return outsideWidth, outsideHeight -} - -func main() { - if err := registerPrecompiledShaders(); err != nil { - log.Fatal(err) - } - ebiten.SetWindowTitle("Ebitengine Example (Shader Precompilation)") - if err := ebiten.RunGame(&Game{}); err != nil { - log.Fatal(err) - } -} diff --git a/examples/shaderprecomp/metallib/dummy.metallib b/examples/shaderprecomp/metallib/dummy.metallib deleted file mode 100644 index 4f8a5ca8c..000000000 --- a/examples/shaderprecomp/metallib/dummy.metallib +++ /dev/null @@ -1 +0,0 @@ -This is a dummy .metallib file to trick Go's embed package. diff --git a/examples/shaderprecomp/metallib/gen.go b/examples/shaderprecomp/metallib/gen.go deleted file mode 100644 index 50264e8f2..000000000 --- a/examples/shaderprecomp/metallib/gen.go +++ /dev/null @@ -1,93 +0,0 @@ -// Copyright 2024 The Ebitengine Authors -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. - -//go:build ignore - -// This is a program to generate precompiled Metal libraries. -// -// See https://developer.apple.com/documentation/metal/shader_libraries/building_a_shader_library_by_precompiling_source_files. -package main - -import ( - "fmt" - "os" - "os/exec" - "path/filepath" - - "github.com/hajimehoshi/ebiten/v2/shaderprecomp" -) - -func main() { - if err := run(); err != nil { - panic(err) - } -} - -func run() error { - tmpdir, err := os.MkdirTemp("", "") - if err != nil { - return err - } - defer os.RemoveAll(tmpdir) - - srcs := shaderprecomp.AppendBuildinShaderSources(nil) - - defaultSrcBytes, err := os.ReadFile(filepath.Join("..", "defaultshader.go")) - if err != nil { - return err - } - srcs = append(srcs, shaderprecomp.NewShaderSource(defaultSrcBytes)) - - for i, src := range srcs { - // Avoid using errgroup.Group. - // Compiling sources in parallel causes a mixed error message on the console. - if err := compile(src, i, tmpdir); err != nil { - return err - } - } - return nil -} - -func compile(source *shaderprecomp.ShaderSource, index int, tmpdir string) error { - metalFilePath := filepath.Join(tmpdir, fmt.Sprintf("%d.metal", index)) - - f, err := os.Create(metalFilePath) - if err != nil { - return err - } - defer f.Close() - - if err := shaderprecomp.CompileToMSL(f, source); err != nil { - return err - } - if err := f.Sync(); err != nil { - return err - } - - irFilePath := filepath.Join(tmpdir, fmt.Sprintf("%d.ir", index)) - cmd := exec.Command("xcrun", "-sdk", "macosx", "metal", "-o", irFilePath, "-c", metalFilePath) - cmd.Stderr = os.Stderr - if err := cmd.Run(); err != nil { - return err - } - - metallibFilePath := fmt.Sprintf("%d.metallib", index) - cmd = exec.Command("xcrun", "-sdk", "macosx", "metallib", "-o", metallibFilePath, irFilePath) - cmd.Stderr = os.Stderr - if err := cmd.Run(); err != nil { - return err - } - - return nil -} diff --git a/examples/shaderprecomp/metallib/generate.go b/examples/shaderprecomp/metallib/generate.go deleted file mode 100644 index 658ccc004..000000000 --- a/examples/shaderprecomp/metallib/generate.go +++ /dev/null @@ -1,19 +0,0 @@ -// Copyright 2024 The Ebitengine Authors -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. - -//go:build darwin - -//go:generate go run gen.go - -package metallib diff --git a/examples/shaderprecomp/register_darwin.go b/examples/shaderprecomp/register_darwin.go deleted file mode 100644 index c2fcb0902..000000000 --- a/examples/shaderprecomp/register_darwin.go +++ /dev/null @@ -1,48 +0,0 @@ -// Copyright 2024 The Ebitengine Authors -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. - -package main - -import ( - "embed" - "errors" - "fmt" - "io/fs" - "os" - - "github.com/hajimehoshi/ebiten/v2/shaderprecomp" -) - -//go:embed metallib/*.metallib -var metallibs embed.FS - -func registerPrecompiledShaders() error { - srcs := shaderprecomp.AppendBuildinShaderSources(nil) - srcs = append(srcs, shaderprecomp.NewShaderSource(defaultShaderSourceBytes)) - - for i, src := range srcs { - name := fmt.Sprintf("%d.metallib", i) - lib, err := metallibs.ReadFile("metallib/" + name) - if err != nil { - if errors.Is(err, fs.ErrNotExist) { - fmt.Fprintf(os.Stderr, "precompiled Metal library %s was not found. Run 'go generate' for 'metallib' directory to generate them.\n", name) - continue - } - return err - } - shaderprecomp.RegisterMetalLibrary(src, lib) - } - - return nil -} diff --git a/examples/shaderprecomp/register_windows.go b/examples/shaderprecomp/register_windows.go deleted file mode 100644 index f27b84ecf..000000000 --- a/examples/shaderprecomp/register_windows.go +++ /dev/null @@ -1,61 +0,0 @@ -// Copyright 2024 The Ebitengine Authors -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. - -package main - -import ( - "embed" - "errors" - "fmt" - "io/fs" - "os" - - "github.com/hajimehoshi/ebiten/v2/shaderprecomp" -) - -// https://developer.microsoft.com/en-us/windows/downloads/windows-sdk/ - -//go:embed fxc/*.fxc -var fxcs embed.FS - -func registerPrecompiledShaders() error { - srcs := shaderprecomp.AppendBuildinShaderSources(nil) - srcs = append(srcs, shaderprecomp.NewShaderSource(defaultShaderSourceBytes)) - - for i, src := range srcs { - vsname := fmt.Sprintf("%d_vs.fxc", i) - vs, err := fxcs.ReadFile("fxc/" + vsname) - if err != nil { - if errors.Is(err, fs.ErrNotExist) { - fmt.Fprintf(os.Stderr, "precompiled HLSL library %s was not found. Run 'go generate' for 'fxc' directory to generate them.\n", vsname) - continue - } - return err - } - - psname := fmt.Sprintf("%d_ps.fxc", i) - ps, err := fxcs.ReadFile("fxc/" + psname) - if err != nil { - if errors.Is(err, fs.ErrNotExist) { - fmt.Fprintf(os.Stderr, "precompiled HLSL library %s was not found. Run 'go generate' for 'fxc' directory to generate them.\n", psname) - continue - } - return err - } - - shaderprecomp.RegisterFXCs(src, vs, ps) - } - - return nil -} diff --git a/examples/snake/main.go b/examples/snake/main.go index b8b600f15..34dd9989b 100644 --- a/examples/snake/main.go +++ b/examples/snake/main.go @@ -18,8 +18,7 @@ import ( "fmt" "image/color" "log" - "math/rand" - "time" + "math/rand/v2" "github.com/hajimehoshi/ebiten/v2" "github.com/hajimehoshi/ebiten/v2/ebitenutil" @@ -59,10 +58,6 @@ type Game struct { level int } -func init() { - rand.Seed(time.Now().UnixNano()) -} - func (g *Game) collidesWithApple() bool { return g.snakeBody[0].X == g.apple.X && g.snakeBody[0].Y == g.apple.Y @@ -130,8 +125,8 @@ func (g *Game) Update() error { } if g.collidesWithApple() { - g.apple.X = rand.Intn(xGridCountInScreen - 1) - g.apple.Y = rand.Intn(yGridCountInScreen - 1) + g.apple.X = rand.IntN(xGridCountInScreen - 1) + g.apple.Y = rand.IntN(yGridCountInScreen - 1) g.snakeBody = append(g.snakeBody, Position{ X: g.snakeBody[len(g.snakeBody)-1].X, Y: g.snakeBody[len(g.snakeBody)-1].Y, diff --git a/examples/sprites/main.go b/examples/sprites/main.go index 16afb0da6..aa4f5f510 100644 --- a/examples/sprites/main.go +++ b/examples/sprites/main.go @@ -21,7 +21,7 @@ import ( _ "image/png" "log" "math" - "math/rand" + "math/rand/v2" "github.com/hajimehoshi/ebiten/v2" "github.com/hajimehoshi/ebiten/v2/ebitenutil" @@ -119,9 +119,9 @@ func (g *Game) init() { g.sprites.num = 500 for i := range g.sprites.sprites { w, h := ebitenImage.Bounds().Dx(), ebitenImage.Bounds().Dy() - x, y := rand.Intn(screenWidth-w), rand.Intn(screenHeight-h) - vx, vy := 2*rand.Intn(2)-1, 2*rand.Intn(2)-1 - a := rand.Intn(maxAngle) + x, y := rand.IntN(screenWidth-w), rand.IntN(screenHeight-h) + vx, vy := 2*rand.IntN(2)-1, 2*rand.IntN(2)-1 + a := rand.IntN(maxAngle) g.sprites.sprites[i] = &Sprite{ imageWidth: w, imageHeight: h, diff --git a/examples/spriteshd/main.go b/examples/spriteshd/main.go index 4d6dd5635..6d6e8c7f0 100644 --- a/examples/spriteshd/main.go +++ b/examples/spriteshd/main.go @@ -21,7 +21,7 @@ import ( _ "image/png" "log" "math" - "math/rand" + "math/rand/v2" "github.com/hajimehoshi/ebiten/v2" "github.com/hajimehoshi/ebiten/v2/ebitenutil" @@ -117,9 +117,9 @@ func (g *Game) init() { g.sprites.num = 500 for i := range g.sprites.sprites { w, h := ebitenImage.Bounds().Dx(), ebitenImage.Bounds().Dy() - x, y := rand.Intn(screenWidth-w), rand.Intn(screenHeight-h) - vx, vy := 2*rand.Intn(2)-1, 2*rand.Intn(2)-1 - a := rand.Intn(maxAngle) + x, y := rand.IntN(screenWidth-w), rand.IntN(screenHeight-h) + vx, vy := 2*rand.IntN(2)-1, 2*rand.IntN(2)-1 + a := rand.IntN(maxAngle) g.sprites.sprites[i] = &Sprite{ imageWidth: w, imageHeight: h, diff --git a/examples/squiral/main.go b/examples/squiral/main.go index 3c5bc83be..5bcdf0d54 100644 --- a/examples/squiral/main.go +++ b/examples/squiral/main.go @@ -20,8 +20,7 @@ import ( "fmt" "image/color" "log" - "math/rand" - "time" + "math/rand/v2" "github.com/hajimehoshi/ebiten/v2" "github.com/hajimehoshi/ebiten/v2/ebitenutil" @@ -127,8 +126,8 @@ type squiral struct { func (s *squiral) spawn(game *Game) { s.dead = false - rx := rand.Intn(width-4) + 2 - ry := rand.Intn(height-4) + 2 + rx := rand.IntN(width-4) + 2 + ry := rand.IntN(height-4) + 2 for dx := -2; dx <= 2; dx++ { for dy := -2; dy <= 2; dy++ { @@ -140,15 +139,15 @@ func (s *squiral) spawn(game *Game) { } } - s.speed = rand.Intn(5) + 1 + s.speed = rand.IntN(5) + 1 s.pos.x = rx s.pos.y = ry - s.dir = rand.Intn(4) + s.dir = rand.IntN(4) game.colorCycle = (game.colorCycle + 1) % len(palettes[game.selectedPalette].colors) s.col = palettes[game.selectedPalette].colors[game.colorCycle] - s.rot = rand.Intn(2) + s.rot = rand.IntN(2) } func (s *squiral) step(game *Game) { @@ -157,7 +156,7 @@ func (s *squiral) step(game *Game) { } x, y := s.pos.x, s.pos.y // shorthands - change := rand.Intn(1000) + change := rand.IntN(1000) if change < 2 { // On 0.2% of iterations, switch rotation direction. s.rot = (s.rot + 1) % 2 @@ -267,10 +266,6 @@ func (a *automaton) step(game *Game) { } } -func init() { - rand.Seed(time.Now().UnixNano()) -} - type Game struct { selectedPalette int colorCycle int diff --git a/examples/stars/main.go b/examples/stars/main.go index 9b79921d6..1f611e37b 100644 --- a/examples/stars/main.go +++ b/examples/stars/main.go @@ -17,8 +17,7 @@ package main import ( "image/color" "log" - "math/rand" - "time" + "math/rand/v2" "github.com/hajimehoshi/ebiten/v2" "github.com/hajimehoshi/ebiten/v2/vector" @@ -97,7 +96,6 @@ func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) { } func main() { - rand.Seed(time.Now().UnixNano()) ebiten.SetWindowSize(screenWidth, screenHeight) ebiten.SetWindowTitle("Stars (Ebitengine Demo)") if err := ebiten.RunGame(NewGame()); err != nil { diff --git a/examples/text/main.go b/examples/text/main.go index a7e44d908..37322c606 100644 --- a/examples/text/main.go +++ b/examples/text/main.go @@ -21,7 +21,9 @@ import ( "math" "github.com/hajimehoshi/ebiten/v2" + "github.com/hajimehoshi/ebiten/v2/ebitenutil" "github.com/hajimehoshi/ebiten/v2/examples/resources/fonts" + "github.com/hajimehoshi/ebiten/v2/inpututil" "github.com/hajimehoshi/ebiten/v2/text/v2" "github.com/hajimehoshi/ebiten/v2/vector" ) @@ -58,10 +60,8 @@ func init() { } type Game struct { - counter int - kanjiText []rune - kanjiTextColor color.RGBA - glyphs []text.Glyph + glyphs []text.Glyph + showOrigins bool } func (g *Game) Update() error { @@ -71,10 +71,15 @@ func (g *Game) Update() error { op.LineSpacing = mplusNormalFace.Size * 1.5 g.glyphs = text.AppendGlyphs(g.glyphs, sampleText, mplusNormalFace, op) } + if inpututil.IsKeyJustPressed(ebiten.KeyO) { + g.showOrigins = !g.showOrigins + } return nil } func (g *Game) Draw(screen *ebiten.Image) { + ebitenutil.DebugPrint(screen, "Press O to show/hide origins") + gray := color.RGBA{0x80, 0x80, 0x80, 0xff} { @@ -147,6 +152,12 @@ func (g *Game) Draw(screen *ebiten.Image) { op.ColorScale.Scale(r, g, b, 1) screen.DrawImage(gl.Image, op) } + + if g.showOrigins { + for _, gl := range g.glyphs { + vector.DrawFilledCircle(screen, x+float32(gl.OriginX), y+float32(gl.OriginY), 2, color.RGBA{0xff, 0, 0, 0xff}, true) + } + } } } diff --git a/examples/texti18n/main.go b/examples/texti18n/main.go index 779490dc3..336a419c4 100644 --- a/examples/texti18n/main.go +++ b/examples/texti18n/main.go @@ -23,7 +23,9 @@ import ( "golang.org/x/text/language" "github.com/hajimehoshi/ebiten/v2" + "github.com/hajimehoshi/ebiten/v2/ebitenutil" "github.com/hajimehoshi/ebiten/v2/examples/resources/fonts" + "github.com/hajimehoshi/ebiten/v2/inpututil" "github.com/hajimehoshi/ebiten/v2/text/v2" "github.com/hajimehoshi/ebiten/v2/vector" ) @@ -109,13 +111,19 @@ const ( ) type Game struct { + showOrigins bool } func (g *Game) Update() error { + if inpututil.IsKeyJustPressed(ebiten.KeyO) { + g.showOrigins = !g.showOrigins + } return nil } func (g *Game) Draw(screen *ebiten.Image) { + ebitenutil.DebugPrint(screen, "Press O to show/hide origins.\nRed points are the original origin positions.\nThe green points are the origin positions after applying the offset.") + gray := color.RGBA{0x80, 0x80, 0x80, 0xff} { @@ -126,13 +134,21 @@ func (g *Game) Draw(screen *ebiten.Image) { Size: 24, Language: language.Arabic, } - x, y := screenWidth-20, 40 + x, y := screenWidth-20, 50 w, h := text.Measure(arabicText, f, 0) // The left upper point is not x but x-w, since the text runs in the rigth-to-left direction. vector.DrawFilledRect(screen, float32(x)-float32(w), float32(y), float32(w), float32(h), gray, false) op := &text.DrawOptions{} op.GeoM.Translate(float64(x), float64(y)) text.Draw(screen, arabicText, f, op) + + if g.showOrigins { + op := &text.LayoutOptions{} + for _, g := range text.AppendGlyphs(nil, arabicText, f, op) { + vector.DrawFilledCircle(screen, float32(x)+float32(g.OriginX+g.OriginOffsetX), float32(y)+float32(g.OriginY+g.OriginOffsetY), 2, color.RGBA{0, 0xff, 0, 0xff}, true) + vector.DrawFilledCircle(screen, float32(x)+float32(g.OriginX), float32(y)+float32(g.OriginY), 2, color.RGBA{0xff, 0, 0, 0xff}, true) + } + } } { const hindiText = "चूंकि मानव परिवार के सभी सदस्यों के जन्मजात गौरव और समान" @@ -141,12 +157,20 @@ func (g *Game) Draw(screen *ebiten.Image) { Size: 24, Language: language.Hindi, } - x, y := 20, 100 + x, y := 20, 110 w, h := text.Measure(hindiText, f, 0) vector.DrawFilledRect(screen, float32(x), float32(y), float32(w), float32(h), gray, false) op := &text.DrawOptions{} op.GeoM.Translate(float64(x), float64(y)) text.Draw(screen, hindiText, f, op) + + if g.showOrigins { + op := &text.LayoutOptions{} + for _, g := range text.AppendGlyphs(nil, hindiText, f, op) { + vector.DrawFilledCircle(screen, float32(x)+float32(g.OriginX+g.OriginOffsetX), float32(y)+float32(g.OriginY+g.OriginOffsetY), 2, color.RGBA{0, 0xff, 0, 0xff}, true) + vector.DrawFilledCircle(screen, float32(x)+float32(g.OriginX), float32(y)+float32(g.OriginY), 2, color.RGBA{0xff, 0, 0, 0xff}, true) + } + } } { const myanmarText = "လူခပ်သိမ်း၏ မျိုးရိုးဂုဏ်သိက္ခာနှင့်တကွ" @@ -155,12 +179,20 @@ func (g *Game) Draw(screen *ebiten.Image) { Size: 24, Language: language.Burmese, } - x, y := 20, 160 + x, y := 20, 170 w, h := text.Measure(myanmarText, f, 0) vector.DrawFilledRect(screen, float32(x), float32(y), float32(w), float32(h), gray, false) op := &text.DrawOptions{} op.GeoM.Translate(float64(x), float64(y)) text.Draw(screen, myanmarText, f, op) + + if g.showOrigins { + op := &text.LayoutOptions{} + for _, g := range text.AppendGlyphs(nil, myanmarText, f, op) { + vector.DrawFilledCircle(screen, float32(x)+float32(g.OriginX+g.OriginOffsetX), float32(y)+float32(g.OriginY+g.OriginOffsetY), 2, color.RGBA{0, 0xff, 0, 0xff}, true) + vector.DrawFilledCircle(screen, float32(x)+float32(g.OriginX), float32(y)+float32(g.OriginY), 2, color.RGBA{0xff, 0, 0, 0xff}, true) + } + } } { const thaiText = "โดยที่การยอมรับนับถือเกียรติศักดิ์ประจำตัว" @@ -169,12 +201,20 @@ func (g *Game) Draw(screen *ebiten.Image) { Size: 24, Language: language.Thai, } - x, y := 20, 220 + x, y := 20, 230 w, h := text.Measure(thaiText, f, 0) vector.DrawFilledRect(screen, float32(x), float32(y), float32(w), float32(h), gray, false) op := &text.DrawOptions{} op.GeoM.Translate(float64(x), float64(y)) text.Draw(screen, thaiText, f, op) + + if g.showOrigins { + op := &text.LayoutOptions{} + for _, g := range text.AppendGlyphs(nil, thaiText, f, op) { + vector.DrawFilledCircle(screen, float32(x)+float32(g.OriginX+g.OriginOffsetX), float32(y)+float32(g.OriginY+g.OriginOffsetY), 2, color.RGBA{0, 0xff, 0, 0xff}, true) + vector.DrawFilledCircle(screen, float32(x)+float32(g.OriginX), float32(y)+float32(g.OriginY), 2, color.RGBA{0xff, 0, 0, 0xff}, true) + } + } } { const mongolianText = "ᠬᠦᠮᠦᠨ ᠪᠦᠷ ᠲᠥᠷᠥᠵᠦ ᠮᠡᠨᠳᠡᠯᠡᠬᠦ\nᠡᠷᠬᠡ ᠴᠢᠯᠥᠭᠡ ᠲᠡᠢ᠂ ᠠᠳᠠᠯᠢᠬᠠᠨ" @@ -187,13 +227,22 @@ func (g *Game) Draw(screen *ebiten.Image) { Script: language.MustParseScript("Mong"), } const lineSpacing = 48 - x, y := 20, 280 + x, y := 20, 290 w, h := text.Measure(mongolianText, f, lineSpacing) vector.DrawFilledRect(screen, float32(x), float32(y), float32(w), float32(h), gray, false) op := &text.DrawOptions{} op.GeoM.Translate(float64(x), float64(y)) op.LineSpacing = lineSpacing text.Draw(screen, mongolianText, f, op) + + if g.showOrigins { + op := &text.LayoutOptions{} + op.LineSpacing = lineSpacing + for _, g := range text.AppendGlyphs(nil, mongolianText, f, op) { + vector.DrawFilledCircle(screen, float32(x)+float32(g.OriginX+g.OriginOffsetX), float32(y)+float32(g.OriginY+g.OriginOffsetY), 2, color.RGBA{0, 0xff, 0, 0xff}, true) + vector.DrawFilledCircle(screen, float32(x)+float32(g.OriginX), float32(y)+float32(g.OriginY), 2, color.RGBA{0xff, 0, 0, 0xff}, true) + } + } } { const japaneseText = "あのイーハトーヴォの\nすきとおった風、\n夏でも底に冷たさを\nもつ青いそら…\nあHello World.あ" @@ -204,7 +253,7 @@ func (g *Game) Draw(screen *ebiten.Image) { Language: language.Japanese, } const lineSpacing = 48 - x, y := screenWidth-20, 280 + x, y := screenWidth-20, 290 w, h := text.Measure(japaneseText, f, lineSpacing) // The left upper point is not x but x-w, since the text runs in the rigth-to-left direction as the secondary direction. vector.DrawFilledRect(screen, float32(x)-float32(w), float32(y), float32(w), float32(h), gray, false) @@ -212,6 +261,15 @@ func (g *Game) Draw(screen *ebiten.Image) { op.GeoM.Translate(float64(x), float64(y)) op.LineSpacing = lineSpacing text.Draw(screen, japaneseText, f, op) + + if g.showOrigins { + op := &text.LayoutOptions{} + op.LineSpacing = lineSpacing + for _, g := range text.AppendGlyphs(nil, japaneseText, f, op) { + vector.DrawFilledCircle(screen, float32(x)+float32(g.OriginX), float32(y)+float32(g.OriginY), 2, color.RGBA{0xff, 0, 0, 0xff}, true) + vector.DrawFilledCircle(screen, float32(x)+float32(g.OriginX+g.OriginOffsetX), float32(y)+float32(g.OriginY+g.OriginOffsetY), 2, color.RGBA{0, 0xff, 0, 0xff}, true) + } + } } } diff --git a/examples/textinput/main.go b/examples/textinput/main.go index 83d82d1cc..19a4f221b 100644 --- a/examples/textinput/main.go +++ b/examples/textinput/main.go @@ -19,7 +19,6 @@ import ( "image/color" "log" "math" - "runtime" "strings" "unicode/utf8" @@ -324,10 +323,6 @@ func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) { } func main() { - if runtime.GOOS != "darwin" && runtime.GOOS != "js" { - log.Printf("github.com/hajimehoshi/ebiten/v2/exp/textinput is not supported in this environment (GOOS=%s) yet", runtime.GOOS) - } - ebiten.SetWindowSize(screenWidth, screenHeight) ebiten.SetWindowTitle("Text Input (Ebitengine Demo)") if err := ebiten.RunGame(&Game{}); err != nil { diff --git a/examples/vector/main.go b/examples/vector/main.go index 02ac37350..0ec64d52d 100644 --- a/examples/vector/main.go +++ b/examples/vector/main.go @@ -44,7 +44,17 @@ const ( screenHeight = 480 ) -func drawEbitenText(screen *ebiten.Image, x, y int, aa bool, line bool) { +type Game struct { + counter int + + aa bool + line bool + + vertices []ebiten.Vertex + indices []uint16 +} + +func (g *Game) drawEbitenText(screen *ebiten.Image, x, y int, aa bool, line bool) { var path vector.Path // E @@ -116,26 +126,24 @@ func drawEbitenText(screen *ebiten.Image, x, y int, aa bool, line bool) { path.LineTo(290, 20) path.Close() - var vs []ebiten.Vertex - var is []uint16 if line { op := &vector.StrokeOptions{} op.Width = 5 op.LineJoin = vector.LineJoinRound - vs, is = path.AppendVerticesAndIndicesForStroke(nil, nil, op) + g.vertices, g.indices = path.AppendVerticesAndIndicesForStroke(g.vertices[:0], g.indices[:0], op) } else { - vs, is = path.AppendVerticesAndIndicesForFilling(nil, nil) + g.vertices, g.indices = path.AppendVerticesAndIndicesForFilling(g.vertices[:0], g.indices[:0]) } - for i := range vs { - vs[i].DstX = (vs[i].DstX + float32(x)) - vs[i].DstY = (vs[i].DstY + float32(y)) - vs[i].SrcX = 1 - vs[i].SrcY = 1 - vs[i].ColorR = 0xdb / float32(0xff) - vs[i].ColorG = 0x56 / float32(0xff) - vs[i].ColorB = 0x20 / float32(0xff) - vs[i].ColorA = 1 + for i := range g.vertices { + g.vertices[i].DstX = (g.vertices[i].DstX + float32(x)) + g.vertices[i].DstY = (g.vertices[i].DstY + float32(y)) + g.vertices[i].SrcX = 1 + g.vertices[i].SrcY = 1 + g.vertices[i].ColorR = 0xdb / float32(0xff) + g.vertices[i].ColorG = 0x56 / float32(0xff) + g.vertices[i].ColorB = 0x20 / float32(0xff) + g.vertices[i].ColorA = 1 } op := &ebiten.DrawTrianglesOptions{} @@ -150,10 +158,10 @@ func drawEbitenText(screen *ebiten.Image, x, y int, aa bool, line bool) { // For simplicity, this example always uses FillRuleNonZero, whichever strokes or filling is done. op.FillRule = ebiten.FillRuleNonZero - screen.DrawTriangles(vs, is, whiteSubImage, op) + screen.DrawTriangles(g.vertices, g.indices, whiteSubImage, op) } -func drawEbitenLogo(screen *ebiten.Image, x, y int, aa bool, line bool) { +func (g *Game) drawEbitenLogo(screen *ebiten.Image, x, y int, aa bool, line bool) { const unit = 16 var path vector.Path @@ -179,35 +187,33 @@ func drawEbitenLogo(screen *ebiten.Image, x, y int, aa bool, line bool) { path.LineTo(unit, 4*unit) path.Close() - var vs []ebiten.Vertex - var is []uint16 if line { op := &vector.StrokeOptions{} op.Width = 5 op.LineJoin = vector.LineJoinRound - vs, is = path.AppendVerticesAndIndicesForStroke(nil, nil, op) + g.vertices, g.indices = path.AppendVerticesAndIndicesForStroke(g.vertices[:0], g.indices[:0], op) } else { - vs, is = path.AppendVerticesAndIndicesForFilling(nil, nil) + g.vertices, g.indices = path.AppendVerticesAndIndicesForFilling(g.vertices[:0], g.indices[:0]) } - for i := range vs { - vs[i].DstX = (vs[i].DstX + float32(x)) - vs[i].DstY = (vs[i].DstY + float32(y)) - vs[i].SrcX = 1 - vs[i].SrcY = 1 - vs[i].ColorR = 0xdb / float32(0xff) - vs[i].ColorG = 0x56 / float32(0xff) - vs[i].ColorB = 0x20 / float32(0xff) - vs[i].ColorA = 1 + for i := range g.vertices { + g.vertices[i].DstX = (g.vertices[i].DstX + float32(x)) + g.vertices[i].DstY = (g.vertices[i].DstY + float32(y)) + g.vertices[i].SrcX = 1 + g.vertices[i].SrcY = 1 + g.vertices[i].ColorR = 0xdb / float32(0xff) + g.vertices[i].ColorG = 0x56 / float32(0xff) + g.vertices[i].ColorB = 0x20 / float32(0xff) + g.vertices[i].ColorA = 1 } op := &ebiten.DrawTrianglesOptions{} op.AntiAlias = aa op.FillRule = ebiten.FillRuleNonZero - screen.DrawTriangles(vs, is, whiteSubImage, op) + screen.DrawTriangles(g.vertices, g.indices, whiteSubImage, op) } -func drawArc(screen *ebiten.Image, count int, aa bool, line bool) { +func (g *Game) drawArc(screen *ebiten.Image, count int, aa bool, line bool) { var path vector.Path path.MoveTo(350, 100) @@ -223,37 +229,35 @@ func drawArc(screen *ebiten.Image, count int, aa bool, line bool) { path.Arc(550, 100, 50, float32(theta1), float32(theta2), vector.Clockwise) path.Close() - var vs []ebiten.Vertex - var is []uint16 if line { op := &vector.StrokeOptions{} op.Width = 5 op.LineJoin = vector.LineJoinRound - vs, is = path.AppendVerticesAndIndicesForStroke(nil, nil, op) + g.vertices, g.indices = path.AppendVerticesAndIndicesForStroke(g.vertices[:0], g.indices[:0], op) } else { - vs, is = path.AppendVerticesAndIndicesForFilling(nil, nil) + g.vertices, g.indices = path.AppendVerticesAndIndicesForFilling(g.vertices[:0], g.indices[:0]) } - for i := range vs { - vs[i].SrcX = 1 - vs[i].SrcY = 1 - vs[i].ColorR = 0x33 / float32(0xff) - vs[i].ColorG = 0xcc / float32(0xff) - vs[i].ColorB = 0x66 / float32(0xff) - vs[i].ColorA = 1 + for i := range g.vertices { + g.vertices[i].SrcX = 1 + g.vertices[i].SrcY = 1 + g.vertices[i].ColorR = 0x33 / float32(0xff) + g.vertices[i].ColorG = 0xcc / float32(0xff) + g.vertices[i].ColorB = 0x66 / float32(0xff) + g.vertices[i].ColorA = 1 } op := &ebiten.DrawTrianglesOptions{} op.AntiAlias = aa op.FillRule = ebiten.FillRuleNonZero - screen.DrawTriangles(vs, is, whiteSubImage, op) + screen.DrawTriangles(g.vertices, g.indices, whiteSubImage, op) } func maxCounter(index int) int { return 128 + (17*index+32)%64 } -func drawWave(screen *ebiten.Image, counter int, aa bool, line bool) { +func (g *Game) drawWave(screen *ebiten.Image, counter int, aa bool, line bool) { var path vector.Path const npoints = 8 @@ -278,37 +282,28 @@ func drawWave(screen *ebiten.Image, counter int, aa bool, line bool) { path.LineTo(screenWidth, screenHeight) path.LineTo(0, screenHeight) - var vs []ebiten.Vertex - var is []uint16 if line { op := &vector.StrokeOptions{} op.Width = 5 op.LineJoin = vector.LineJoinRound - vs, is = path.AppendVerticesAndIndicesForStroke(nil, nil, op) + g.vertices, g.indices = path.AppendVerticesAndIndicesForStroke(g.vertices[:0], g.indices[:0], op) } else { - vs, is = path.AppendVerticesAndIndicesForFilling(nil, nil) + g.vertices, g.indices = path.AppendVerticesAndIndicesForFilling(g.vertices[:0], g.indices[:0]) } - for i := range vs { - vs[i].SrcX = 1 - vs[i].SrcY = 1 - vs[i].ColorR = 0x33 / float32(0xff) - vs[i].ColorG = 0x66 / float32(0xff) - vs[i].ColorB = 0xff / float32(0xff) - vs[i].ColorA = 1 + for i := range g.vertices { + g.vertices[i].SrcX = 1 + g.vertices[i].SrcY = 1 + g.vertices[i].ColorR = 0x33 / float32(0xff) + g.vertices[i].ColorG = 0x66 / float32(0xff) + g.vertices[i].ColorB = 0xff / float32(0xff) + g.vertices[i].ColorA = 1 } op := &ebiten.DrawTrianglesOptions{} op.AntiAlias = aa op.FillRule = ebiten.FillRuleNonZero - screen.DrawTriangles(vs, is, whiteSubImage, op) -} - -type Game struct { - counter int - - aa bool - line bool + screen.DrawTriangles(g.vertices, g.indices, whiteSubImage, op) } func (g *Game) Update() error { @@ -331,10 +326,10 @@ func (g *Game) Draw(screen *ebiten.Image) { dst := screen dst.Fill(color.RGBA{0xe0, 0xe0, 0xe0, 0xff}) - drawEbitenText(dst, 0, 50, g.aa, g.line) - drawEbitenLogo(dst, 20, 150, g.aa, g.line) - drawArc(dst, g.counter, g.aa, g.line) - drawWave(dst, g.counter, g.aa, g.line) + g.drawEbitenText(dst, 0, 50, g.aa, g.line) + g.drawEbitenLogo(dst, 20, 150, g.aa, g.line) + g.drawArc(dst, g.counter, g.aa, g.line) + g.drawWave(dst, g.counter, g.aa, g.line) msg := fmt.Sprintf("TPS: %0.2f\nFPS: %0.2f", ebiten.ActualTPS(), ebiten.ActualFPS()) msg += "\nPress A to switch anti-alias." diff --git a/examples/video/main.go b/examples/video/main.go index 4c9f66661..445a6fb50 100644 --- a/examples/video/main.go +++ b/examples/video/main.go @@ -15,6 +15,7 @@ package main import ( + "bufio" "bytes" _ "embed" "fmt" @@ -81,7 +82,7 @@ func main() { fmt.Println("Play the default video. You can specify a video file as an argument.") } - player, err := newMPEGPlayer(in) + player, err := newMPEGPlayer(bufio.NewReader(in)) if err != nil { log.Fatal(err) } diff --git a/examples/windowsize/main.go b/examples/windowsize/main.go index c2bbdb7dc..6e7d852e5 100644 --- a/examples/windowsize/main.go +++ b/examples/windowsize/main.go @@ -22,12 +22,11 @@ import ( _ "image/jpeg" "log" "math" - "math/rand" + "math/rand/v2" "regexp" "strconv" "strings" "sync" - "time" "github.com/hajimehoshi/ebiten/v2" "github.com/hajimehoshi/ebiten/v2/ebitenutil" @@ -50,11 +49,11 @@ var ( flagMaxWindowSize = flag.String("maxwindowsize", "", "maximum window size (e.g., 1920x1080)") flagGraphicsLibrary = flag.String("graphicslibrary", "", "graphics library (e.g. opengl)") flagRunnableOnUnfocused = flag.Bool("runnableonunfocused", true, "whether the app is runnable even on unfocused") + flagColorSpace = flag.String("colorspace", "", "color space ('', 'srgb', or 'display-p3')") ) func init() { flag.Parse() - rand.Seed(time.Now().UnixNano()) } const ( @@ -70,9 +69,9 @@ var ( func createRandomIconImage() image.Image { const size = 32 - rf := float64(rand.Intn(0x100)) - gf := float64(rand.Intn(0x100)) - bf := float64(rand.Intn(0x100)) + rf := float64(rand.IntN(0x100)) + gf := float64(rand.IntN(0x100)) + bf := float64(rand.IntN(0x100)) img := ebiten.NewImage(size, size) pix := make([]byte, 4*size*size) for j := 0; j < size; j++ { @@ -473,6 +472,14 @@ func main() { default: log.Fatalf("unexpected graphics library: %s", *flagGraphicsLibrary) } + switch *flagColorSpace { + case "": + op.ColorSpace = ebiten.ColorSpaceDefault + case "srgb": + op.ColorSpace = ebiten.ColorSpaceSRGB + case "display-p3": + op.ColorSpace = ebiten.ColorSpaceDisplayP3 + } op.InitUnfocused = !*flagInitFocused op.ScreenTransparent = *flagTransparent op.X11ClassName = "Window-Size" diff --git a/exp/textinput/api_windows.go b/exp/textinput/api_windows.go index 7c8617a7e..d7fae6299 100644 --- a/exp/textinput/api_windows.go +++ b/exp/textinput/api_windows.go @@ -15,6 +15,7 @@ package textinput import ( + "errors" "fmt" "runtime" "unsafe" @@ -73,6 +74,7 @@ var ( imm32 = windows.NewLazySystemDLL("imm32.dll") user32 = windows.NewLazySystemDLL("user32.dll") + procImmAssociateContext = imm32.NewProc("ImmAssociateContext") procImmGetCompositionStringW = imm32.NewProc("ImmGetCompositionStringW") procImmGetContext = imm32.NewProc("ImmGetContext") procImmReleaseContext = imm32.NewProc("ImmReleaseContext") @@ -94,6 +96,14 @@ func _GetActiveWindow() windows.HWND { return windows.HWND(r) } +func _ImmAssociateContext(hwnd windows.HWND, hIMC uintptr) (uintptr, error) { + r, _, e := procImmAssociateContext.Call(uintptr(hwnd), hIMC) + if e != nil && !errors.Is(e, windows.ERROR_SUCCESS) { + return 0, fmt.Errorf("textinput: ImmAssociateContext failed: error code: %w", e) + } + return r, nil +} + func _ImmGetCompositionStringW(unnamedParam1 _HIMC, unnamedParam2 uint32, lpBuf unsafe.Pointer, dwBufLen uint32) (uint32, error) { r, _, e := procImmGetCompositionStringW.Call(uintptr(unnamedParam1), uintptr(unnamedParam2), uintptr(lpBuf), uintptr(dwBufLen)) runtime.KeepAlive(lpBuf) diff --git a/exp/textinput/textinput_noime.go b/exp/textinput/textinput_noime.go new file mode 100644 index 000000000..58b4d05fc --- /dev/null +++ b/exp/textinput/textinput_noime.go @@ -0,0 +1,58 @@ +// Copyright 2023 The Ebitengine Authors +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +//go:build (!darwin && !js && !windows) || ios + +package textinput + +import ( + "github.com/hajimehoshi/ebiten/v2" + "github.com/hajimehoshi/ebiten/v2/internal/ui" +) + +type textInput struct { + rs []rune + lastTick uint64 +} + +var theTextInput textInput + +func (t *textInput) Start(x, y int) (chan State, func()) { + // AppendInputChars is updated only when the tick is updated. + // If the tick is not updated, return nil immediately. + tick := ui.Get().Tick() + if t.lastTick == tick { + return nil, nil + } + defer func() { + t.lastTick = tick + }() + + s := newSession() + + // This is a pseudo implementation with AppendInputChars without IME. + // This is tentative and should be replaced with IME in the future. + t.rs = ebiten.AppendInputChars(t.rs[:0]) + if len(t.rs) == 0 { + return nil, nil + } + s.ch <- State{ + Text: string(t.rs), + Committed: true, + } + // Keep the channel as end() resets s.ch. + ch := s.ch + s.end() + return ch, nil +} diff --git a/exp/textinput/textinput_windows.go b/exp/textinput/textinput_windows.go index 982b02a0c..bc1b4b5d5 100644 --- a/exp/textinput/textinput_windows.go +++ b/exp/textinput/textinput_windows.go @@ -15,6 +15,7 @@ package textinput import ( + "sync" "unsafe" "golang.org/x/sys/windows" @@ -29,8 +30,13 @@ type textInput struct { origWndProc uintptr wndProcCallback uintptr window windows.HWND + immContext uintptr highSurrogate uint16 + + initOnce sync.Once + + err error } var theTextInput textInput @@ -52,11 +58,29 @@ func (t *textInput) Start(x, y int) (chan State, func()) { session.ch <- State{Error: err} session.end() } - return session.ch, session.end + return session.ch, func() { + ui.Get().RunOnMainThread(func() { + // Disable IME again. + if t.immContext != 0 { + return + } + c, err := _ImmAssociateContext(t.window, 0) + if err != nil { + t.err = err + return + } + t.immContext = c + t.end() + }) + } } // start must be called from the main thread. func (t *textInput) start(x, y int) error { + if t.err != nil { + return t.err + } + if t.window == 0 { t.window = _GetActiveWindow() } @@ -72,6 +96,22 @@ func (t *textInput) start(x, y int) error { t.origWndProc = h } + // By default, IME was disabled by setting 0 as the IMM context. + // Restore the context once. + var err error + t.initOnce.Do(func() { + err = ui.Get().RestoreIMMContextOnMainThread() + }) + if err != nil { + return err + } + + if t.immContext != 0 { + if _, err := _ImmAssociateContext(t.window, t.immContext); err != nil { + return err + } + t.immContext = 0 + } h := _ImmGetContext(t.window) if err := _ImmSetCandidateWindow(h, &_CANDIDATEFORM{ dwIndex: 0, @@ -168,14 +208,20 @@ func (t *textInput) send(text string, startInBytes, endInBytes int, committed bo // end must be called from the main thread. func (t *textInput) end() { - if t.session != nil { - t.session.end() - t.session = nil + if t.session == nil { + return } + + t.session.end() + t.session = nil } // update must be called from the main thread. func (t *textInput) update() (ferr error) { + if t.err != nil { + return t.err + } + hIMC := _ImmGetContext(t.window) defer func() { if err := _ImmReleaseContext(t.window, hIMC); err != nil && ferr != nil { @@ -236,6 +282,10 @@ func (t *textInput) update() (ferr error) { // commit must be called from the main thread. func (t *textInput) commit() (ferr error) { + if t.err != nil { + return t.err + } + hIMC := _ImmGetContext(t.window) defer func() { if err := _ImmReleaseContext(t.window, hIMC); err != nil && ferr != nil { diff --git a/gameforui.go b/gameforui.go index e496e7843..6fe678341 100644 --- a/gameforui.go +++ b/gameforui.go @@ -46,7 +46,7 @@ func newGameForUI(game Game, transparent bool) *gameForUI { transparent: transparent, } - s, err := NewShader(builtinshader.ScreenShaderSource) + s, err := newShader(builtinshader.ScreenShaderSource, "screen") if err != nil { panic(fmt.Sprintf("ebiten: compiling the screen shader failed: %v", err)) } @@ -66,6 +66,10 @@ func (g *gameForUI) NewOffscreenImage(width, height int) *ui.Image { // An image on an atlas is surrounded by a transparent edge, // and the shader program unexpectedly picks the pixel on the edges. imageType := atlas.ImageTypeUnmanaged + if ui.Get().IsScreenClearedEveryFrame() { + // A volatile image is also always isolated. + imageType = atlas.ImageTypeVolatile + } g.offscreen = newImage(image.Rect(0, 0, width, height), imageType) return g.offscreen.image } diff --git a/genkeys.go b/genkeys.go index f53916378..59a9d6e1d 100644 --- a/genkeys.go +++ b/genkeys.go @@ -19,6 +19,7 @@ package main import ( + "bufio" "log" "os" "path/filepath" @@ -809,7 +810,8 @@ func main() { buildConstraints = "//go:build !android && !ios && !js && !nintendosdk && !playstation5" } // NOTE: According to godoc, maps are automatically sorted by key. - if err := tmpl.Execute(f, struct { + w := bufio.NewWriter(f) + if err := tmpl.Execute(w, struct { License string DoNotEdit string BuildConstraints string @@ -840,5 +842,9 @@ func main() { }); err != nil { log.Fatal(err) } + + if err := w.Flush(); err != nil { + log.Fatal(err) + } } } diff --git a/geom.go b/geom.go index ca8adf784..36bea1438 100644 --- a/geom.go +++ b/geom.go @@ -121,7 +121,7 @@ func (g *GeoM) Translate(tx, ty float64) { g.ty += ty } -// Rotate rotates the matrix by theta. +// Rotate rotates the matrix clockwise by theta. // The unit is radian. func (g *GeoM) Rotate(theta float64) { if theta == 0 { diff --git a/go.mod b/go.mod index ac8c82711..3951340ae 100644 --- a/go.mod +++ b/go.mod @@ -1,29 +1,29 @@ module github.com/hajimehoshi/ebiten/v2 -go 1.19 +go 1.22.0 require ( - github.com/ebitengine/gomobile v0.0.0-20240518074828-e86332849895 + github.com/ebitengine/gomobile v0.0.0-20240911145611-4856209ac325 github.com/ebitengine/hideconsole v1.0.0 - github.com/ebitengine/oto/v3 v3.3.0-alpha.2 - github.com/ebitengine/purego v0.8.0-alpha.3 + github.com/ebitengine/oto/v3 v3.3.0-alpha.4 + github.com/ebitengine/purego v0.8.0-alpha.5 github.com/gen2brain/mpeg v0.3.2-0.20240412154320-a2ac4fc8a46f - github.com/go-text/typesetting v0.1.1 - github.com/hajimehoshi/bitmapfont/v3 v3.2.0-alpha.3 + github.com/go-text/typesetting v0.1.1-0.20240522210117-2c045476f496 + github.com/hajimehoshi/bitmapfont/v3 v3.2.0-alpha.5 github.com/hajimehoshi/go-mp3 v0.3.4 github.com/jakecoffman/cp v1.2.1 github.com/jezek/xgb v1.1.1 github.com/jfreymuth/oggvorbis v1.0.5 github.com/kisielk/errcheck v1.7.0 - golang.org/x/image v0.18.0 - golang.org/x/sync v0.7.0 - golang.org/x/sys v0.22.0 - golang.org/x/text v0.16.0 - golang.org/x/tools v0.23.0 + golang.org/x/image v0.20.0 + golang.org/x/sync v0.8.0 + golang.org/x/sys v0.25.0 + golang.org/x/text v0.18.0 + golang.org/x/tools v0.25.0 ) require ( github.com/jfreymuth/vorbis v1.0.2 // indirect github.com/pierrec/lz4/v4 v4.1.21 // indirect - golang.org/x/mod v0.19.0 // indirect + golang.org/x/mod v0.21.0 // indirect ) diff --git a/go.sum b/go.sum index 7131682fc..bf9f5db95 100644 --- a/go.sum +++ b/go.sum @@ -1,20 +1,21 @@ -github.com/ebitengine/gomobile v0.0.0-20240518074828-e86332849895 h1:48bCqKTuD7Z0UovDfvpCn7wZ0GUZ+yosIteNDthn3FU= -github.com/ebitengine/gomobile v0.0.0-20240518074828-e86332849895/go.mod h1:XZdLv05c5hOZm3fM2NlJ92FyEZjnslcMcNRrhxs8+8M= +github.com/ebitengine/gomobile v0.0.0-20240911145611-4856209ac325 h1:Gk1XUEttOk0/hb6Tq3WkmutWa0ZLhNn/6fc6XZpM7tM= +github.com/ebitengine/gomobile v0.0.0-20240911145611-4856209ac325/go.mod h1:ulhSQcbPioQrallSuIzF8l1NKQoD7xmMZc5NxzibUMY= github.com/ebitengine/hideconsole v1.0.0 h1:5J4U0kXF+pv/DhiXt5/lTz0eO5ogJ1iXb8Yj1yReDqE= github.com/ebitengine/hideconsole v1.0.0/go.mod h1:hTTBTvVYWKBuxPr7peweneWdkUwEuHuB3C1R/ielR1A= -github.com/ebitengine/oto/v3 v3.3.0-alpha.2 h1:ex2UbULSPuLt76yyaR2JBXICx83Ph6Oz5ugN7h1Jo/I= -github.com/ebitengine/oto/v3 v3.3.0-alpha.2/go.mod h1:yYvXK7mgNwsFawY5RsvGI6yhMHtD+0MfaPkDTl9/uv8= -github.com/ebitengine/purego v0.8.0-alpha.3 h1:qoFlpGuVwJ6J85kuj6Qpyp0DBgxsNYfSY9efidSNFgA= -github.com/ebitengine/purego v0.8.0-alpha.3/go.mod h1:b94LtM1jUWDZPKDyENVhB0WsLdLWFApjbNw5AyxmKyI= +github.com/ebitengine/oto/v3 v3.3.0-alpha.4 h1:w9SD7kK4GgJULkh5pWVTToMA5Ia1bP7VxD4rIjQqb8M= +github.com/ebitengine/oto/v3 v3.3.0-alpha.4/go.mod h1:B+Sz3hzZXcx251YqSPIj+cVMicvlx7Xiq29AEUIbc7E= +github.com/ebitengine/purego v0.8.0-alpha.5 h1:M0+PSgsdVNczTB8ijX89HmYqCfb2HUuBEx4A+wNuHto= +github.com/ebitengine/purego v0.8.0-alpha.5/go.mod h1:SQ56/omnSL8DdaBSKswoBvsMjgaWQyxyeMtb48sOskI= github.com/gen2brain/mpeg v0.3.2-0.20240412154320-a2ac4fc8a46f h1:ysqRe+lvUiL0dH5XzkH0Bz68bFMPJ4f5Si4L/HD9SGk= github.com/gen2brain/mpeg v0.3.2-0.20240412154320-a2ac4fc8a46f/go.mod h1:i/ebyRRv/IoHixuZ9bElZnXbmfoUVPGQpdsJ4sVuX38= -github.com/go-text/typesetting v0.1.1 h1:bGAesCuo85nXnEN5LmFMVGAGpGkCPtHrZLi//qD7EJo= -github.com/go-text/typesetting v0.1.1/go.mod h1:d22AnmeKq/on0HNv73UFriMKc4Ez6EqZAofLhAzpSzI= -github.com/go-text/typesetting-utils v0.0.0-20231211103740-d9332ae51f04 h1:zBx+p/W2aQYtNuyZNcTfinWvXBQwYtDfme051PR/lAY= +github.com/go-text/typesetting v0.1.1-0.20240522210117-2c045476f496 h1:zgx3rOyOdRoA2GXWpfJkH7Zg248ookseRifdn9VSp5g= +github.com/go-text/typesetting v0.1.1-0.20240522210117-2c045476f496/go.mod h1:2+owI/sxa73XA581LAzVuEBZ3WEEV2pXeDswCH/3i1I= +github.com/go-text/typesetting-utils v0.0.0-20240317173224-1986cbe96c66 h1:GUrm65PQPlhFSKjLPGOZNPNxLCybjzjYBzjfoBGaDUY= +github.com/go-text/typesetting-utils v0.0.0-20240317173224-1986cbe96c66/go.mod h1:DDxDdQEnB70R8owOx3LVpEFvpMK9eeH1o2r0yZhFI9o= github.com/google/go-cmp v0.6.0 h1:ofyhxvXcZhMsU5ulbFiLKl/XBFqE1GSq7atu8tAmTRI= github.com/google/go-cmp v0.6.0/go.mod h1:17dUlkBOakJ0+DkrSSNjCkIjxS6bF9zb3elmeNGIjoY= -github.com/hajimehoshi/bitmapfont/v3 v3.2.0-alpha.3 h1:gSxacUXbVZcffXOHl/BWGvf61LpJYLoEaZlsiLlWXPk= -github.com/hajimehoshi/bitmapfont/v3 v3.2.0-alpha.3/go.mod h1:kTSlhZN34vbL4Okwi+H9N99DwGTFZ97f6VJKFNqMwIM= +github.com/hajimehoshi/bitmapfont/v3 v3.2.0-alpha.5 h1:gtIcN2INlD2qlfUiECuvbI0moNIoANgIY7MwgW4cFGE= +github.com/hajimehoshi/bitmapfont/v3 v3.2.0-alpha.5/go.mod h1:/GmYyEKgzzM7dzJBsL7aS5iR83Dr666E5bhQLVVPYsw= github.com/hajimehoshi/go-mp3 v0.3.4 h1:NUP7pBYH8OguP4diaTZ9wJbUbk3tC0KlfzsEpWmYj68= github.com/hajimehoshi/go-mp3 v0.3.4/go.mod h1:fRtZraRFcWb0pu7ok0LqyFhCUrPeMsGRSVop0eemFmo= github.com/hajimehoshi/oto/v2 v2.3.1/go.mod h1:seWLbgHH7AyUMYKfKYT9pg7PhUu9/SisyJvNTT+ASQo= @@ -37,15 +38,16 @@ golang.org/x/crypto v0.0.0-20210921155107-089bfa567519/go.mod h1:GvvjBRRGRdwPK5y golang.org/x/crypto v0.13.0/go.mod h1:y6Z2r+Rw4iayiXXAIxJIDAJ1zMW4yaTpebo8fPOliYc= golang.org/x/crypto v0.19.0/go.mod h1:Iy9bg/ha4yyC70EfRS8jz+B6ybOBKMaSxLj6P6oBDfU= golang.org/x/crypto v0.23.0/go.mod h1:CKFgDieR+mRhux2Lsu27y0fO304Db0wZe70UKqHu0v8= -golang.org/x/image v0.18.0 h1:jGzIakQa/ZXI1I0Fxvaa9W7yP25TqT6cHIHn+6CqvSQ= -golang.org/x/image v0.18.0/go.mod h1:4yyo5vMFQjVjUcVk4jEQcU9MGy/rulF5WvUILseCM2E= +golang.org/x/image v0.19.0/go.mod h1:y0zrRqlQRWQ5PXaYCOMLTW2fpsxZ8Qh9I/ohnInJEys= +golang.org/x/image v0.20.0 h1:7cVCUjQwfL18gyBJOmYvptfSHS8Fb3YUDtfLIZ7Nbpw= +golang.org/x/image v0.20.0/go.mod h1:0a88To4CYVBAHp5FXJm8o7QbUl37Vd85ply1vyD8auM= golang.org/x/mod v0.6.0-dev.0.20220419223038-86c51ed26bb4/go.mod h1:jJ57K6gSWd91VN4djpZkiMVwK6gcyfeH4XE8wZrZaV4= golang.org/x/mod v0.8.0/go.mod h1:iBbtSCu2XBx23ZKBPSOrRkjjQPZFPuis4dIYUhu/chs= golang.org/x/mod v0.12.0/go.mod h1:iBbtSCu2XBx23ZKBPSOrRkjjQPZFPuis4dIYUhu/chs= golang.org/x/mod v0.15.0/go.mod h1:hTbmBsO62+eylJbnUtE2MGJUyE7QWk4xUqPFrRgJ+7c= golang.org/x/mod v0.17.0/go.mod h1:hTbmBsO62+eylJbnUtE2MGJUyE7QWk4xUqPFrRgJ+7c= -golang.org/x/mod v0.19.0 h1:fEdghXQSo20giMthA7cd28ZC+jts4amQ3YMXiP5oMQ8= -golang.org/x/mod v0.19.0/go.mod h1:hTbmBsO62+eylJbnUtE2MGJUyE7QWk4xUqPFrRgJ+7c= +golang.org/x/mod v0.21.0 h1:vvrHzRwRfVKSiLrG+d4FMl/Qi4ukBCE6kZlTUkDYRT0= +golang.org/x/mod v0.21.0/go.mod h1:6SkKJ3Xj0I0BrPOZoBy3bdMptDDU9oJrpohJ3eWZ1fY= golang.org/x/net v0.0.0-20190620200207-3b0461eec859/go.mod h1:z5CRVTTTmAJ677TzLLGU+0bjPO0LkuOLi4/5GtJWs/s= golang.org/x/net v0.0.0-20210226172049-e18ecbb05110/go.mod h1:m0MpNAwzfU5UDzcl9v0D8zg8gWTRqZa9RBIspLL5mdg= golang.org/x/net v0.0.0-20220722155237-a158d28d115b/go.mod h1:XRhObCWvk6IyKnWLug+ECip1KBveYUHfp+8e9klMJ9c= @@ -59,8 +61,9 @@ golang.org/x/sync v0.0.0-20220722155255-886fb9371eb4/go.mod h1:RxMgew5VJxzue5/jJ golang.org/x/sync v0.1.0/go.mod h1:RxMgew5VJxzue5/jJTE5uejpjVlOe/izrB70Jof72aM= golang.org/x/sync v0.3.0/go.mod h1:FU7BRWz2tNW+3quACPkgCx/L+uEAv1htQ0V83Z9Rj+Y= golang.org/x/sync v0.6.0/go.mod h1:Czt+wKu1gCyEFDUtn0jG5QVvpJ6rzVqr5aXyt9drQfk= -golang.org/x/sync v0.7.0 h1:YsImfSBoP9QPYL0xyKJPq0gcaJdG3rInoqxTWbfQu9M= golang.org/x/sync v0.7.0/go.mod h1:Czt+wKu1gCyEFDUtn0jG5QVvpJ6rzVqr5aXyt9drQfk= +golang.org/x/sync v0.8.0 h1:3NFvSEYkUoMifnESzZl15y791HH1qU2xm6eCJU5ZPXQ= +golang.org/x/sync v0.8.0/go.mod h1:Czt+wKu1gCyEFDUtn0jG5QVvpJ6rzVqr5aXyt9drQfk= golang.org/x/sys v0.0.0-20190215142949-d0b11bdaac8a/go.mod h1:STP8DvDyc/dI5b8T5hshtkjS+E42TnysNCUPdjciGhY= golang.org/x/sys v0.0.0-20201119102817-f84b799fce68/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs= golang.org/x/sys v0.0.0-20210615035016-665e8c7367d1/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg= @@ -73,8 +76,8 @@ golang.org/x/sys v0.8.0/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg= golang.org/x/sys v0.12.0/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg= golang.org/x/sys v0.17.0/go.mod h1:/VUhepiaJMQUp4+oa/7Zr1D23ma6VTLIYjOOTFZPUcA= golang.org/x/sys v0.20.0/go.mod h1:/VUhepiaJMQUp4+oa/7Zr1D23ma6VTLIYjOOTFZPUcA= -golang.org/x/sys v0.22.0 h1:RI27ohtqKCnwULzJLqkv897zojh5/DwS/ENaMzUOaWI= -golang.org/x/sys v0.22.0/go.mod h1:/VUhepiaJMQUp4+oa/7Zr1D23ma6VTLIYjOOTFZPUcA= +golang.org/x/sys v0.25.0 h1:r+8e+loiHxRqhXVl6ML1nO3l1+oFoWbnlu2Ehimmi34= +golang.org/x/sys v0.25.0/go.mod h1:/VUhepiaJMQUp4+oa/7Zr1D23ma6VTLIYjOOTFZPUcA= golang.org/x/telemetry v0.0.0-20240228155512-f48c80bd79b2/go.mod h1:TeRTkGYfJXctD9OcfyVLyj2J3IxLnKwHJR8f4D8a3YE= golang.org/x/term v0.0.0-20201126162022-7de9c90e9dd1/go.mod h1:bj7SfCRtBDWHUb9snDiAeCFNEtKQo2Wmx5Cou7ajbmo= golang.org/x/term v0.0.0-20210927222741-03fcf44c2211/go.mod h1:jbD1KX2456YbFQfuXm/mYQcufACuNUgVhRMnK/tPxf8= @@ -91,14 +94,15 @@ golang.org/x/text v0.9.0/go.mod h1:e1OnstbJyHTd6l/uOt8jFFHp6TRDWZR/bV3emEE/zU8= golang.org/x/text v0.13.0/go.mod h1:TvPlkZtksWOMsz7fbANvkp4WM8x/WCo/om8BMLbz+aE= golang.org/x/text v0.14.0/go.mod h1:18ZOQIKpY8NJVqYksKHtTdi31H5itFRjB5/qKTNYzSU= golang.org/x/text v0.15.0/go.mod h1:18ZOQIKpY8NJVqYksKHtTdi31H5itFRjB5/qKTNYzSU= -golang.org/x/text v0.16.0 h1:a94ExnEXNtEwYLGJSIUxnWoxoRz/ZcCsV63ROupILh4= -golang.org/x/text v0.16.0/go.mod h1:GhwF1Be+LQoKShO3cGOHzqOgRrGaYc9AvblQOmPVHnI= +golang.org/x/text v0.17.0/go.mod h1:BuEKDfySbSR4drPmRPG/7iBdf8hvFMuRexcpahXilzY= +golang.org/x/text v0.18.0 h1:XvMDiNzPAl0jr17s6W9lcaIhGUfUORdGCNsuLmPG224= +golang.org/x/text v0.18.0/go.mod h1:BuEKDfySbSR4drPmRPG/7iBdf8hvFMuRexcpahXilzY= golang.org/x/tools v0.0.0-20180917221912-90fa682c2a6e/go.mod h1:n7NCudcB/nEzxVGmLbDWY5pfWTLqBcC2KZ6jyYvM4mQ= golang.org/x/tools v0.0.0-20191119224855-298f0cb1881e/go.mod h1:b+2E5dAYhXwXZwtnZ6UAqBI28+e2cm9otk0dWdXHAEo= golang.org/x/tools v0.1.12/go.mod h1:hNGJHUnrk76NpqgfD5Aqm5Crs+Hm0VOH/i9J2+nxYbc= golang.org/x/tools v0.6.0/go.mod h1:Xwgl3UAJ/d3gWutnCtw505GrjyAbvKui8lOU390QaIU= golang.org/x/tools v0.13.0/go.mod h1:HvlwmtVNQAhOuCjW7xxvovg8wbNq7LwfXh/k7wXUl58= golang.org/x/tools v0.21.1-0.20240508182429-e35e4ccd0d2d/go.mod h1:aiJjzUbINMkxbQROHiO6hDPo2LHcIPhhQsa9DLh0yGk= -golang.org/x/tools v0.23.0 h1:SGsXPZ+2l4JsgaCKkx+FQ9YZ5XEtA1GZYuoDjenLjvg= -golang.org/x/tools v0.23.0/go.mod h1:pnu6ufv6vQkll6szChhK3C3L/ruaIv5eBeztNG8wtsI= +golang.org/x/tools v0.25.0 h1:oFU9pkj/iJgs+0DT+VMHrx+oBKs/LJMV+Uvg78sl+fE= +golang.org/x/tools v0.25.0/go.mod h1:/vtpO8WL1N9cQC3FN5zPqb//fRXskFHbLKk4OW1Q7rg= golang.org/x/xerrors v0.0.0-20190717185122-a985d3407aa7/go.mod h1:I/5z698sn9Ka8TeJc9MKroUUfqBBauWjQqLJ2OPfmY0= diff --git a/graphics.go b/graphics.go index de18ca376..3104309b1 100644 --- a/graphics.go +++ b/graphics.go @@ -72,3 +72,17 @@ type DebugInfo struct { func ReadDebugInfo(d *DebugInfo) { d.GraphicsLibrary = GraphicsLibrary(ui.Get().GraphicsLibrary()) } + +// ColorSpace represents the color space of the screen. +type ColorSpace int + +const ( + // ColorSpaceDefault represents the default color space. + ColorSpaceDefault ColorSpace = iota + + // ColorSpaceSRGB represents the sRGB color space (https://en.wikipedia.org/wiki/SRGB). + ColorSpaceSRGB + + // ColorSpaceDisplayP3 represents the Display P3 color space (https://en.wikipedia.org/wiki/DCI-P3). + ColorSpaceDisplayP3 +) diff --git a/image.go b/image.go index 7f51a3e34..a1bf29a94 100644 --- a/image.go +++ b/image.go @@ -18,6 +18,7 @@ import ( "fmt" "image" "image/color" + "unsafe" "github.com/hajimehoshi/ebiten/v2/internal/affine" "github.com/hajimehoshi/ebiten/v2/internal/atlas" @@ -25,6 +26,7 @@ import ( "github.com/hajimehoshi/ebiten/v2/internal/graphics" "github.com/hajimehoshi/ebiten/v2/internal/graphicscommand" "github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver" + "github.com/hajimehoshi/ebiten/v2/internal/restorable" "github.com/hajimehoshi/ebiten/v2/internal/shaderir" "github.com/hajimehoshi/ebiten/v2/internal/ui" ) @@ -142,6 +144,16 @@ type DrawImageOptions struct { // Filter is a type of texture filter. // The default (zero) value is FilterNearest. Filter Filter + + // DisableMipmaps disables mipmaps. + // When Filter is FilterLinear and GeoM shrinks the image, mipmaps are used by default. + // Mipmap is useful to render a shrunk image with high quality. + // However, mipmaps can be expensive, especially on mobiles. + // When DisableMipmaps is true, mipmap is not used. + // When Filter is not FilterLinear, DisableMipmaps is ignored. + // + // The default (zero) value is false. + DisableMipmaps bool } // adjustPosition converts the position in the *ebiten.Image coordinate to the *ui.Image coordinate. @@ -247,7 +259,7 @@ func (i *Image) DrawImage(img *Image, options *DrawImageOptions) { colorm, cr, cg, cb, ca := colorMToScale(options.ColorM.affineColorM()) cr, cg, cb, ca = options.ColorScale.apply(cr, cg, cb, ca) vs := i.ensureTmpVertices(4 * graphics.VertexFloatCount) - graphics.QuadVertices(vs, float32(sx0), float32(sy0), float32(sx1), float32(sy1), a, b, c, d, tx, ty, cr, cg, cb, ca) + graphics.QuadVerticesFromSrcAndMatrix(vs, float32(sx0), float32(sy0), float32(sx1), float32(sy1), a, b, c, d, tx, ty, cr, cg, cb, ca) is := graphics.QuadIndices() srcs := [graphics.ShaderSrcImageCount]*ui.Image{img.image} @@ -265,7 +277,36 @@ func (i *Image) DrawImage(img *Image, options *DrawImageOptions) { }) } - i.image.DrawTriangles(srcs, vs, is, blend, i.adjustedBounds(), [graphics.ShaderSrcImageCount]image.Rectangle{img.adjustedBounds()}, shader.shader, i.tmpUniforms, graphicsdriver.FillRuleFillAll, canSkipMipmap(geoM, filter), false) + dr := i.adjustedBounds() + hint := restorable.HintNone + if overwritesDstRegion(options.Blend, dr, geoM, sx0, sy0, sx1, sy1) { + hint = restorable.HintOverwriteDstRegion + } + + skipMipmap := options.DisableMipmaps + if !skipMipmap { + skipMipmap = canSkipMipmap(geoM, filter) + } + i.image.DrawTriangles(srcs, vs, is, blend, dr, [graphics.ShaderSrcImageCount]image.Rectangle{img.adjustedBounds()}, shader.shader, i.tmpUniforms, graphicsdriver.FillRuleFillAll, skipMipmap, false, hint) +} + +// overwritesDstRegion reports whether the given parameters overwrite the destination region completely. +func overwritesDstRegion(blend Blend, dstRegion image.Rectangle, geoM GeoM, sx0, sy0, sx1, sy1 int) bool { + // TODO: More precisely, BlendFactorDestinationRGB, BlendFactorDestinationAlpha, and operations should be checked. + if blend != BlendCopy && blend != BlendClear { + return false + } + // Check the result vertices is not a rotated rectangle. + if geoM.b != 0 || geoM.c != 0 { + return false + } + // Check the result vertices completely covers dstRegion. + x0, y0 := geoM.Apply(float64(sx0), float64(sy0)) + x1, y1 := geoM.Apply(float64(sx1), float64(sy1)) + if float64(dstRegion.Min.X) < x0 || float64(dstRegion.Min.Y) < y0 || float64(dstRegion.Max.X) > x1 || float64(dstRegion.Max.Y) > y1 { + return false + } + return true } // Vertex represents a vertex passed to DrawTriangles. @@ -294,8 +335,20 @@ type Vertex struct { ColorG float32 ColorB float32 ColorA float32 + + // Custom0/Custom1/Custom2/Custom3 represents general-purpose values passed to the shader. + // In order to use them, Fragment must have an additional vec4 argument. + // + // These values are valid only when DrawTrianglesShader is used. + // In other cases, these values are ignored. + Custom0 float32 + Custom1 float32 + Custom2 float32 + Custom3 float32 } +var _ [0]byte = [unsafe.Sizeof(Vertex{}) - unsafe.Sizeof(float32(0))*graphics.VertexFloatCount]byte{} + // Address represents a sampler address mode. type Address int @@ -408,6 +461,16 @@ type DrawTrianglesOptions struct { // // The default (zero) value is false. AntiAlias bool + + // DisableMipmaps disables mipmaps. + // When Filter is FilterLinear and GeoM shrinks the image, mipmaps are used by default. + // Mipmap is useful to render a shrunk image with high quality. + // However, mipmaps can be expensive, especially on mobiles. + // When DisableMipmaps is true, mipmap is not used. + // When Filter is not FilterLinear, DisableMipmaps is ignored. + // + // The default (zero) value is false. + DisableMipmaps bool } // MaxIndicesCount is the maximum number of indices for DrawTriangles and DrawTrianglesShader. @@ -491,30 +554,32 @@ func (i *Image) DrawTriangles(vertices []Vertex, indices []uint16, img *Image, o vs := i.ensureTmpVertices(len(vertices) * graphics.VertexFloatCount) dst := i if options.ColorScaleMode == ColorScaleModeStraightAlpha { - for i, v := range vertices { - dx, dy := dst.adjustPositionF32(v.DstX, v.DstY) + // Avoid using `for i, v := range vertices` as adding `v` creates a copy from `vertices` unnecessarily on each loop (#3103). + for i := range vertices { + dx, dy := dst.adjustPositionF32(vertices[i].DstX, vertices[i].DstY) vs[i*graphics.VertexFloatCount] = dx vs[i*graphics.VertexFloatCount+1] = dy - sx, sy := img.adjustPositionF32(v.SrcX, v.SrcY) + sx, sy := img.adjustPositionF32(vertices[i].SrcX, vertices[i].SrcY) vs[i*graphics.VertexFloatCount+2] = sx vs[i*graphics.VertexFloatCount+3] = sy - vs[i*graphics.VertexFloatCount+4] = v.ColorR * v.ColorA * cr - vs[i*graphics.VertexFloatCount+5] = v.ColorG * v.ColorA * cg - vs[i*graphics.VertexFloatCount+6] = v.ColorB * v.ColorA * cb - vs[i*graphics.VertexFloatCount+7] = v.ColorA * ca + vs[i*graphics.VertexFloatCount+4] = vertices[i].ColorR * vertices[i].ColorA * cr + vs[i*graphics.VertexFloatCount+5] = vertices[i].ColorG * vertices[i].ColorA * cg + vs[i*graphics.VertexFloatCount+6] = vertices[i].ColorB * vertices[i].ColorA * cb + vs[i*graphics.VertexFloatCount+7] = vertices[i].ColorA * ca } } else { - for i, v := range vertices { - dx, dy := dst.adjustPositionF32(v.DstX, v.DstY) + // See comment above (#3103). + for i := range vertices { + dx, dy := dst.adjustPositionF32(vertices[i].DstX, vertices[i].DstY) vs[i*graphics.VertexFloatCount] = dx vs[i*graphics.VertexFloatCount+1] = dy - sx, sy := img.adjustPositionF32(v.SrcX, v.SrcY) + sx, sy := img.adjustPositionF32(vertices[i].SrcX, vertices[i].SrcY) vs[i*graphics.VertexFloatCount+2] = sx vs[i*graphics.VertexFloatCount+3] = sy - vs[i*graphics.VertexFloatCount+4] = v.ColorR * cr - vs[i*graphics.VertexFloatCount+5] = v.ColorG * cg - vs[i*graphics.VertexFloatCount+6] = v.ColorB * cb - vs[i*graphics.VertexFloatCount+7] = v.ColorA * ca + vs[i*graphics.VertexFloatCount+4] = vertices[i].ColorR * cr + vs[i*graphics.VertexFloatCount+5] = vertices[i].ColorG * cg + vs[i*graphics.VertexFloatCount+6] = vertices[i].ColorB * cb + vs[i*graphics.VertexFloatCount+7] = vertices[i].ColorA * ca } } is := i.ensureTmpIndices(len(indices)) @@ -537,7 +602,11 @@ func (i *Image) DrawTriangles(vertices []Vertex, indices []uint16, img *Image, o }) } - i.image.DrawTriangles(srcs, vs, is, blend, i.adjustedBounds(), [graphics.ShaderSrcImageCount]image.Rectangle{img.adjustedBounds()}, shader.shader, i.tmpUniforms, graphicsdriver.FillRule(options.FillRule), filter != builtinshader.FilterLinear, options.AntiAlias) + skipMipmap := options.DisableMipmaps + if !skipMipmap { + skipMipmap = filter != builtinshader.FilterLinear + } + i.image.DrawTriangles(srcs, vs, is, blend, i.adjustedBounds(), [graphics.ShaderSrcImageCount]image.Rectangle{img.adjustedBounds()}, shader.shader, i.tmpUniforms, graphicsdriver.FillRule(options.FillRule), skipMipmap, options.AntiAlias, restorable.HintNone) } // DrawTrianglesShaderOptions represents options for DrawTrianglesShader. @@ -651,20 +720,25 @@ func (i *Image) DrawTrianglesShader(vertices []Vertex, indices []uint16, shader vs := i.ensureTmpVertices(len(vertices) * graphics.VertexFloatCount) dst := i src := options.Images[0] - for i, v := range vertices { - dx, dy := dst.adjustPositionF32(v.DstX, v.DstY) + // Avoid using `for i, v := range vertices` as adding `v` creates a copy from `vertices` unnecessarily on each loop (#3103). + for i := range vertices { + dx, dy := dst.adjustPositionF32(vertices[i].DstX, vertices[i].DstY) vs[i*graphics.VertexFloatCount] = dx vs[i*graphics.VertexFloatCount+1] = dy - sx, sy := v.SrcX, v.SrcY + sx, sy := vertices[i].SrcX, vertices[i].SrcY if src != nil { sx, sy = src.adjustPositionF32(sx, sy) } vs[i*graphics.VertexFloatCount+2] = sx vs[i*graphics.VertexFloatCount+3] = sy - vs[i*graphics.VertexFloatCount+4] = v.ColorR - vs[i*graphics.VertexFloatCount+5] = v.ColorG - vs[i*graphics.VertexFloatCount+6] = v.ColorB - vs[i*graphics.VertexFloatCount+7] = v.ColorA + vs[i*graphics.VertexFloatCount+4] = vertices[i].ColorR + vs[i*graphics.VertexFloatCount+5] = vertices[i].ColorG + vs[i*graphics.VertexFloatCount+6] = vertices[i].ColorB + vs[i*graphics.VertexFloatCount+7] = vertices[i].ColorA + vs[i*graphics.VertexFloatCount+8] = vertices[i].Custom0 + vs[i*graphics.VertexFloatCount+9] = vertices[i].Custom1 + vs[i*graphics.VertexFloatCount+10] = vertices[i].Custom2 + vs[i*graphics.VertexFloatCount+11] = vertices[i].Custom3 } is := i.ensureTmpIndices(len(indices)) @@ -705,7 +779,7 @@ func (i *Image) DrawTrianglesShader(vertices []Vertex, indices []uint16, shader i.tmpUniforms = i.tmpUniforms[:0] i.tmpUniforms = shader.appendUniforms(i.tmpUniforms, options.Uniforms) - i.image.DrawTriangles(imgs, vs, is, blend, i.adjustedBounds(), srcRegions, shader.shader, i.tmpUniforms, graphicsdriver.FillRule(options.FillRule), true, options.AntiAlias) + i.image.DrawTriangles(imgs, vs, is, blend, i.adjustedBounds(), srcRegions, shader.shader, i.tmpUniforms, graphicsdriver.FillRule(options.FillRule), true, options.AntiAlias, restorable.HintNone) } // DrawRectShaderOptions represents options for DrawRectShader. @@ -829,7 +903,7 @@ func (i *Image) DrawRectShader(width, height int, shader *Shader, options *DrawR vs := i.ensureTmpVertices(4 * graphics.VertexFloatCount) // Do not use srcRegions[0].Dx() and srcRegions[0].Dy() as these might be empty. - graphics.QuadVertices(vs, + graphics.QuadVerticesFromSrcAndMatrix(vs, float32(srcRegions[0].Min.X), float32(srcRegions[0].Min.Y), float32(srcRegions[0].Min.X+width), float32(srcRegions[0].Min.Y+height), a, b, c, d, tx, ty, cr, cg, cb, ca) @@ -838,7 +912,14 @@ func (i *Image) DrawRectShader(width, height int, shader *Shader, options *DrawR i.tmpUniforms = i.tmpUniforms[:0] i.tmpUniforms = shader.appendUniforms(i.tmpUniforms, options.Uniforms) - i.image.DrawTriangles(imgs, vs, is, blend, i.adjustedBounds(), srcRegions, shader.shader, i.tmpUniforms, graphicsdriver.FillRuleFillAll, true, false) + dr := i.adjustedBounds() + hint := restorable.HintNone + // Do not use srcRegions[0].Dx() and srcRegions[0].Dy() as these might be empty. + if overwritesDstRegion(options.Blend, dr, geoM, srcRegions[0].Min.X, srcRegions[0].Min.Y, srcRegions[0].Min.X+width, srcRegions[0].Min.Y+height) { + hint = restorable.HintOverwriteDstRegion + } + + i.image.DrawTriangles(imgs, vs, is, blend, i.adjustedBounds(), srcRegions, shader.shader, i.tmpUniforms, graphicsdriver.FillRuleFillAll, true, false, hint) } // SubImage returns an image representing the portion of the image p visible through r. diff --git a/image_test.go b/image_test.go index 2f58e7f36..5eec9a5f2 100644 --- a/image_test.go +++ b/image_test.go @@ -22,10 +22,9 @@ import ( "image/draw" _ "image/png" "math" - "math/rand" + "math/rand/v2" "runtime" "testing" - "time" "github.com/hajimehoshi/ebiten/v2" "github.com/hajimehoshi/ebiten/v2/examples/resources/images" @@ -37,10 +36,6 @@ import ( // maxImageSize is a maximum image size that should work in almost every environment. const maxImageSize = 4096 - 2 -func init() { - rand.Seed(time.Now().UnixNano()) -} - func skipTooSlowTests(t *testing.T) bool { if testing.Short() { t.Skip("skipping test in short mode") @@ -348,26 +343,6 @@ func TestImageDeallocate(t *testing.T) { } } -type ordered interface { - ~int | ~int8 | ~int16 | ~int32 | ~int64 | ~uint | ~uint8 | ~uint16 | ~uint32 | ~uint64 | ~uintptr | ~float32 | ~float64 | ~string -} - -// TODO: Use the built-in function min from Go 1.21. -func min[T ordered](a, b T) T { - if a < b { - return a - } - return b -} - -// TODO: Use the built-in function max from Go 1.21. -func max[T ordered](a, b T) T { - if a < b { - return b - } - return a -} - func TestImageBlendLighter(t *testing.T) { img0, _, err := openEbitenImage() if err != nil { @@ -662,6 +637,59 @@ func BenchmarkDrawImage(b *testing.B) { } } +func BenchmarkDrawTriangles(b *testing.B) { + const w, h = 16, 16 + img0 := ebiten.NewImage(w, h) + img1 := ebiten.NewImage(w, h) + op := &ebiten.DrawTrianglesOptions{} + vs := []ebiten.Vertex{ + { + DstX: 0, + DstY: 0, + SrcX: 0, + SrcY: 0, + ColorR: 1, + ColorG: 1, + ColorB: 1, + ColorA: 1, + }, + { + DstX: w, + DstY: 0, + SrcX: w, + SrcY: 0, + ColorR: 1, + ColorG: 1, + ColorB: 1, + ColorA: 1, + }, + { + DstX: 0, + DstY: h, + SrcX: 0, + SrcY: h, + ColorR: 1, + ColorG: 1, + ColorB: 1, + ColorA: 1, + }, + { + DstX: w, + DstY: h, + SrcX: w, + SrcY: h, + ColorR: 1, + ColorG: 1, + ColorB: 1, + ColorA: 1, + }, + } + is := []uint16{0, 1, 2, 1, 2, 3} + for i := 0; i < b.N; i++ { + img0.DrawTriangles(vs, is, img1, op) + } +} + func TestImageLinearGraduation(t *testing.T) { img0 := ebiten.NewImage(2, 2) img0.WritePixels([]byte{ @@ -4239,7 +4267,7 @@ func TestImageAntiAlias(t *testing.T) { ebiten.BlendXor, ebiten.BlendLighter, } { - rnd := rand.New(rand.NewSource(0)) + rnd := rand.New(rand.NewPCG(0, 0)) max := func(x, y, z byte) byte { if x >= y && x >= z { return x diff --git a/input.go b/input.go index 70d02bf47..3ad5d0456 100644 --- a/input.go +++ b/input.go @@ -79,7 +79,7 @@ func KeyName(key Key) string { // // CursorPosition returns (0, 0) before the main loop on desktops and browsers. // -// CursorPosition always returns (0, 0) on mobiles. +// CursorPosition always returns (0, 0) on mobile native applications. // // CursorPosition is concurrent-safe. func CursorPosition() (x, y int) { @@ -350,7 +350,7 @@ func UpdateStandardGamepadLayoutMappings(mappings string) (bool, error) { } // TouchID represents a touch's identifier. -type TouchID = ui.TouchID +type TouchID int // AppendTouchIDs appends the current touch states to touches, and returns the extended buffer. // Giving a slice that already has enough capacity works efficiently. @@ -446,7 +446,7 @@ func (i *inputState) appendTouchIDs(touches []TouchID) []TouchID { defer i.m.Unlock() for _, t := range i.state.Touches { - touches = append(touches, t.ID) + touches = append(touches, TouchID(t.ID)) } return touches } @@ -456,7 +456,7 @@ func (i *inputState) touchPosition(id TouchID) (int, int) { defer i.m.Unlock() for _, t := range i.state.Touches { - if id != t.ID { + if id != TouchID(t.ID) { continue } return t.X, t.Y diff --git a/internal/affine/colorm_test.go b/internal/affine/colorm_test.go index 1f30867c2..9257f0769 100644 --- a/internal/affine/colorm_test.go +++ b/internal/affine/colorm_test.go @@ -16,7 +16,7 @@ package affine_test import ( "math" - "math/rand" + "math/rand/v2" "testing" "github.com/hajimehoshi/ebiten/v2/internal/affine" diff --git a/internal/atlas/image.go b/internal/atlas/image.go index cf21e3dfd..e667dcbd6 100644 --- a/internal/atlas/image.go +++ b/internal/atlas/image.go @@ -22,11 +22,10 @@ import ( "runtime" "sync" - "github.com/hajimehoshi/ebiten/v2/internal/debug" "github.com/hajimehoshi/ebiten/v2/internal/graphics" - "github.com/hajimehoshi/ebiten/v2/internal/graphicscommand" "github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver" "github.com/hajimehoshi/ebiten/v2/internal/packing" + "github.com/hajimehoshi/ebiten/v2/internal/restorable" "github.com/hajimehoshi/ebiten/v2/internal/shaderir" ) @@ -36,23 +35,6 @@ var ( maxSize = 0 ) -func min(a, b int) int { - if a < b { - return a - } - return b -} - -// quadVertices returns vertices to render a quad. These values are passed to graphicscommand.Image. -func quadVertices(dx0, dy0, dx1, dy1, sx0, sy0, sx1, sy1, cr, cg, cb, ca float32) []float32 { - return []float32{ - dx0, dy0, sx0, sy0, cr, cg, cb, ca, - dx1, dy0, sx1, sy0, cr, cg, cb, ca, - dx0, dy1, sx0, sy1, cr, cg, cb, ca, - dx1, dy1, sx1, sy1, cr, cg, cb, ca, - } -} - func appendDeferred(f func()) { deferredM.Lock() defer deferredM.Unlock() @@ -100,11 +82,8 @@ func putImagesOnSourceBackend() { // backend is a big texture atlas that can have multiple images. // backend is a texture in GPU. type backend struct { - // image is an atlas on which there might be multiple images. - image *graphicscommand.Image - - width int - height int + // restorable is an atlas on which there might be multiple images. + restorable *restorable.Image // page is an atlas map. Each part is called a node. // If page is nil, the backend's image is isolated and not on an atlas. @@ -131,71 +110,11 @@ func (b *backend) tryAlloc(width, height int) (*packing.Node, bool) { return nil, false } - b.extendIfNeeded(b.page.Size()) + b.restorable = b.restorable.Extend(b.page.Size()) return n, true } -// extendIfNeeded extends the image by the given size if necessary. -// extendIfNeeded creates a new image with the given size and copies the pixels of the given source image. -// extendIfNeeded disposes an old image after its call when a new image is created. -func (b *backend) extendIfNeeded(width, height int) { - if b.width >= width && b.height >= height { - return - } - - // Assume that the screen image is never extended. - newImg := newClearedImage(width, height, false) - - srcs := [graphics.ShaderSrcImageCount]*graphicscommand.Image{b.image} - sw, sh := b.image.InternalSize() - vs := quadVertices(0, 0, float32(sw), float32(sh), 0, 0, float32(sw), float32(sh), 1, 1, 1, 1) - is := graphics.QuadIndices() - dr := image.Rect(0, 0, sw, sh) - newImg.DrawTriangles(srcs, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, NearestFilterShader.ensureShader(), nil, graphicsdriver.FillRuleFillAll) - b.image.Dispose() - - b.image = newImg - b.width = width - b.height = height -} - -// newClearedImage creates an emtpy image with the given size. -// -// Note that Dispose is not called automatically. -func newClearedImage(width, height int, screen bool) *graphicscommand.Image { - i := graphicscommand.NewImage(width, height, screen) - - // This needs to use 'InternalSize' to render the whole region, or edges are unexpectedly cleared on some - // devices. - iw, ih := i.InternalSize() - clearImage(i, image.Rect(0, 0, iw, ih)) - return i -} - -func clearImage(i *graphicscommand.Image, region image.Rectangle) { - vs := quadVertices(float32(region.Min.X), float32(region.Min.Y), float32(region.Max.X), float32(region.Max.Y), 0, 0, 0, 0, 0, 0, 0, 0) - is := graphics.QuadIndices() - i.DrawTriangles([graphics.ShaderSrcImageCount]*graphicscommand.Image{}, vs, is, graphicsdriver.BlendClear, region, [graphics.ShaderSrcImageCount]image.Rectangle{}, clearShader.ensureShader(), nil, graphicsdriver.FillRuleFillAll) -} - -func (b *backend) clearPixels(region image.Rectangle) { - if region.Dx() <= 0 || region.Dy() <= 0 { - panic("atlas: width/height must be positive") - } - clearImage(b.image, region.Intersect(image.Rect(0, 0, b.width, b.height))) -} - -func (b *backend) writePixels(pixels *graphics.ManagedBytes, region image.Rectangle) { - if region.Dx() <= 0 || region.Dy() <= 0 { - panic("atlas: width/height must be positive") - } - if !region.In(image.Rect(0, 0, b.width, b.height)) { - panic(fmt.Sprintf("atlas: out of range %v", region)) - } - b.image.WritePixels(pixels, region) -} - var ( // backendsM is a mutex for critical sections of the backend and packing.Node objects. backendsM sync.Mutex @@ -213,8 +132,6 @@ var ( imagesUsedAsDestination smallImageSet - graphicsDriverInitialized bool - deferred []func() // deferredM is a mutex for the slice operations. This must not be used for other usages. @@ -232,6 +149,10 @@ const ( // A screen image is also unmanaged. ImageTypeScreen + // ImageTypeVolatile is a volatile image that is cleared every frame. + // A volatile image is also unmanaged. + ImageTypeVolatile + // ImageTypeUnmanaged is an unmanaged image that is not on an atlas. ImageTypeUnmanaged ) @@ -250,7 +171,7 @@ type Image struct { // usedAsSourceCount represents how long the image is used as a rendering source and kept not modified with // DrawTriangles. // In the current implementation, if an image is being modified by DrawTriangles, the image is separated from - // a graphicscommand.Image on an atlas by ensureIsolatedFromSource. + // a restorable image on an atlas by ensureIsolatedFromSource. // // The type is int64 instead of int to avoid overflow when comparing the limitation. // @@ -353,11 +274,12 @@ func (i *Image) ensureIsolatedFromSource(backends []*backend) { w, h := float32(i.width), float32(i.height) vs := make([]float32, 4*graphics.VertexFloatCount) - graphics.QuadVertices(vs, 0, 0, w, h, 1, 0, 0, 1, 0, 0, 1, 1, 1, 1) + graphics.QuadVerticesFromDstAndSrc(vs, 0, 0, w, h, 0, 0, w, h, 1, 1, 1, 1) is := graphics.QuadIndices() dr := image.Rect(0, 0, i.width, i.height) + sr := image.Rect(0, 0, i.width, i.height) - newI.drawTriangles([graphics.ShaderSrcImageCount]*Image{i}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, NearestFilterShader, nil, graphicsdriver.FillRuleFillAll) + newI.drawTriangles([graphics.ShaderSrcImageCount]*Image{i}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintOverwriteDstRegion) newI.moveTo(i) } @@ -384,10 +306,11 @@ func (i *Image) putOnSourceBackend() { w, h := float32(i.width), float32(i.height) vs := make([]float32, 4*graphics.VertexFloatCount) - graphics.QuadVertices(vs, 0, 0, w, h, 1, 0, 0, 1, 0, 0, 1, 1, 1, 1) + graphics.QuadVerticesFromDstAndSrc(vs, 0, 0, w, h, 0, 0, w, h, 1, 1, 1, 1) is := graphics.QuadIndices() dr := image.Rect(0, 0, i.width, i.height) - newI.drawTriangles([graphics.ShaderSrcImageCount]*Image{i}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, NearestFilterShader, nil, graphicsdriver.FillRuleFillAll) + sr := image.Rect(0, 0, i.width, i.height) + newI.drawTriangles([graphics.ShaderSrcImageCount]*Image{i}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintOverwriteDstRegion) newI.moveTo(i) i.usedAsSourceCount = 0 @@ -419,7 +342,7 @@ func (i *Image) regionWithPadding() image.Rectangle { // 5: Color G // 6: Color B // 7: Color Y -func (i *Image) DrawTriangles(srcs [graphics.ShaderSrcImageCount]*Image, vertices []float32, indices []uint32, blend graphicsdriver.Blend, dstRegion image.Rectangle, srcRegions [graphics.ShaderSrcImageCount]image.Rectangle, shader *Shader, uniforms []uint32, fillRule graphicsdriver.FillRule) { +func (i *Image) DrawTriangles(srcs [graphics.ShaderSrcImageCount]*Image, vertices []float32, indices []uint32, blend graphicsdriver.Blend, dstRegion image.Rectangle, srcRegions [graphics.ShaderSrcImageCount]image.Rectangle, shader *Shader, uniforms []uint32, fillRule graphicsdriver.FillRule, hint restorable.Hint) { backendsM.Lock() defer backendsM.Unlock() @@ -432,20 +355,15 @@ func (i *Image) DrawTriangles(srcs [graphics.ShaderSrcImageCount]*Image, vertice copy(us, uniforms) appendDeferred(func() { - i.drawTriangles(srcs, vs, is, blend, dstRegion, srcRegions, shader, us, fillRule) + i.drawTriangles(srcs, vs, is, blend, dstRegion, srcRegions, shader, us, fillRule, hint) }) return } - i.drawTriangles(srcs, vertices, indices, blend, dstRegion, srcRegions, shader, uniforms, fillRule) + i.drawTriangles(srcs, vertices, indices, blend, dstRegion, srcRegions, shader, uniforms, fillRule, hint) } -func (i *Image) drawTriangles(srcs [graphics.ShaderSrcImageCount]*Image, vertices []float32, indices []uint32, blend graphicsdriver.Blend, dstRegion image.Rectangle, srcRegions [graphics.ShaderSrcImageCount]image.Rectangle, shader *Shader, uniforms []uint32, fillRule graphicsdriver.FillRule) { - if len(vertices) == 0 { - return - } - - // This slice is not escaped to the heap. This can be checked by `go build -gcflags=-m`. +func (i *Image) drawTriangles(srcs [graphics.ShaderSrcImageCount]*Image, vertices []float32, indices []uint32, blend graphicsdriver.Blend, dstRegion image.Rectangle, srcRegions [graphics.ShaderSrcImageCount]image.Rectangle, shader *Shader, uniforms []uint32, fillRule graphicsdriver.FillRule, hint restorable.Hint) { backends := make([]*backend, 0, len(srcs)) for _, src := range srcs { if src == nil { @@ -465,7 +383,7 @@ func (i *Image) drawTriangles(srcs [graphics.ShaderSrcImageCount]*Image, vertice for _, src := range srcs { // Compare i and source images after ensuring i is not on an atlas, or // i and a source image might share the same atlas even though i != src. - if src != nil && i.backend.image == src.backend.image { + if src != nil && i.backend.restorable == src.backend.restorable { panic("atlas: Image.DrawTriangles: source must be different from the receiver") } } @@ -487,8 +405,8 @@ func (i *Image) drawTriangles(srcs [graphics.ShaderSrcImageCount]*Image, vertice vertices[i+2] += oxf vertices[i+3] += oyf } - if shader.ir.Unit == shaderir.Texels { - sw, sh := srcs[0].backend.image.InternalSize() + if shader.ensureShader().Unit() == shaderir.Texels { + sw, sh := srcs[0].backend.restorable.InternalSize() swf, shf := float32(sw), float32(sh) for i := 0; i < n; i += graphics.VertexFloatCount { vertices[i+2] /= swf @@ -510,6 +428,7 @@ func (i *Image) drawTriangles(srcs [graphics.ShaderSrcImageCount]*Image, vertice // A source region can be deliberately empty when this is not needed in order to avoid unexpected // performance issue (#1293). + // TODO: This should no longer be needed but is kept just in case. Remove this later. if srcRegions[i].Empty() { continue } @@ -518,15 +437,15 @@ func (i *Image) drawTriangles(srcs [graphics.ShaderSrcImageCount]*Image, vertice srcRegions[i] = srcRegions[i].Add(r.Min) } - var imgs [graphics.ShaderSrcImageCount]*graphicscommand.Image + var imgs [graphics.ShaderSrcImageCount]*restorable.Image for i, src := range srcs { if src == nil { continue } - imgs[i] = src.backend.image + imgs[i] = src.backend.restorable } - i.backend.image.DrawTriangles(imgs, vertices, indices, blend, dstRegion, srcRegions, shader.ensureShader(), uniforms, fillRule) + i.backend.restorable.DrawTriangles(imgs, vertices, indices, blend, dstRegion, srcRegions, shader.ensureShader(), uniforms, fillRule, hint) for _, src := range srcs { if src == nil { @@ -578,7 +497,7 @@ func (i *Image) writePixels(pix []byte, region image.Rectangle) { region = region.Add(r.Min) if pix == nil { - i.backend.clearPixels(region) + i.backend.restorable.ClearPixels(region) return } @@ -586,7 +505,7 @@ func (i *Image) writePixels(pix []byte, region image.Rectangle) { pix2 := graphics.NewManagedBytes(len(pix), func(bs []byte) { copy(bs, pix) }) - i.backend.writePixels(pix2, region) + i.backend.restorable.WritePixels(pix2, region) return } @@ -615,7 +534,7 @@ func (i *Image) writePixels(pix []byte, region image.Rectangle) { copy(bs[4*j*r.Dx():], pix[4*j*region.Dx():4*(j+1)*region.Dx()]) } }) - i.backend.writePixels(pixb, r) + i.backend.restorable.WritePixels(pixb, r) } func (i *Image) ReadPixels(graphicsDriver graphicsdriver.Graphics, pixels []byte, region image.Rectangle) (ok bool, err error) { @@ -631,29 +550,17 @@ func (i *Image) ReadPixels(graphicsDriver graphicsdriver.Graphics, pixels []byte // To prevent memory leaks, flush the deferred functions here. flushDeferred() - if err := i.readPixels(graphicsDriver, pixels, region); err != nil { - return false, err - } - return true, nil -} - -func (i *Image) readPixels(graphicsDriver graphicsdriver.Graphics, pixels []byte, region image.Rectangle) error { - if i.backend == nil { + if i.backend == nil || i.backend.restorable == nil { for i := range pixels { pixels[i] = 0 } - return nil + return true, nil } - if err := i.backend.image.ReadPixels(graphicsDriver, []graphicsdriver.PixelsArgs{ - { - Pixels: pixels, - Region: region.Add(i.regionWithPadding().Min), - }, - }); err != nil { - return err + if err := i.backend.restorable.ReadPixels(graphicsDriver, pixels, region.Add(i.regionWithPadding().Min)); err != nil { + return false, err } - return nil + return true, nil } // Deallocate deallocates the internal state. @@ -694,13 +601,12 @@ func (i *Image) deallocate() { if !i.backend.page.IsEmpty() { // As this part can be reused, this should be cleared explicitly. r := i.regionWithPadding() - i.backend.clearPixels(r) + i.backend.restorable.ClearPixels(r) return } } - i.backend.image.Dispose() - i.backend.image = nil + i.backend.restorable.Dispose() for idx, sh := range theBackends { if sh == i.backend { @@ -743,16 +649,24 @@ func (i *Image) finalize() { } func (i *Image) allocate(forbiddenBackends []*backend, asSource bool) { - if !graphicsDriverInitialized { - panic("atlas: graphics driver must be ready at allocate but not") - } - if i.backend != nil { panic("atlas: the image is already allocated") } runtime.SetFinalizer(i, (*Image).finalize) + if i.imageType == ImageTypeScreen { + if asSource { + panic("atlas: a screen image cannot be created as a source") + } + // A screen image doesn't have a padding. + i.backend = &backend{ + restorable: restorable.NewImage(i.width, i.height, restorable.ImageTypeScreen), + } + theBackends = append(theBackends, i.backend) + return + } + wp := i.width + i.paddingSize() hp := i.height + i.paddingSize() @@ -761,11 +675,13 @@ func (i *Image) allocate(forbiddenBackends []*backend, asSource bool) { panic(fmt.Sprintf("atlas: the image being put on an atlas is too big: width: %d, height: %d", i.width, i.height)) } + typ := restorable.ImageTypeRegular + if i.imageType == ImageTypeVolatile { + typ = restorable.ImageTypeVolatile + } i.backend = &backend{ - image: newClearedImage(wp, hp, i.imageType == ImageTypeScreen), - width: wp, - height: hp, - source: asSource && i.imageType == ImageTypeRegular, + restorable: restorable.NewImage(wp, hp, typ), + source: asSource && typ == restorable.ImageTypeRegular, } theBackends = append(theBackends, i.backend) return @@ -809,12 +725,14 @@ loop: height *= 2 } + typ := restorable.ImageTypeRegular + if i.imageType == ImageTypeVolatile { + typ = restorable.ImageTypeVolatile + } b := &backend{ - image: newClearedImage(width, height, false), - width: width, - height: height, - page: packing.NewPage(width, height, maxSize), - source: asSource, + restorable: restorable.NewImage(width, height, typ), + page: packing.NewPage(width, height, maxSize), + source: asSource, } theBackends = append(theBackends, b) @@ -834,7 +752,7 @@ func (i *Image) DumpScreenshot(graphicsDriver graphicsdriver.Graphics, path stri panic("atlas: DumpScreenshots must be called in between BeginFrame and EndFrame") } - return i.backend.image.Dump(graphicsDriver, path, blackbg, image.Rect(0, 0, i.width, i.height)) + return i.backend.restorable.Dump(graphicsDriver, path, blackbg, image.Rect(0, 0, i.width, i.height)) } func EndFrame() error { @@ -865,15 +783,7 @@ func SwapBuffers(graphicsDriver graphicsdriver.Graphics) error { } }() - if debug.IsDebug { - debug.Logf("Internal image sizes:\n") - imgs := make([]*graphicscommand.Image, 0, len(theBackends)) - for _, backend := range theBackends { - imgs = append(imgs, backend.image) - } - graphicscommand.LogImagesInfo(imgs) - } - if err := graphicscommand.FlushCommands(graphicsDriver, true); err != nil { + if err := restorable.SwapBuffers(graphicsDriver); err != nil { return err } return nil @@ -898,7 +808,7 @@ func BeginFrame(graphicsDriver graphicsdriver.Graphics) error { var err error initOnce.Do(func() { - err = graphicscommand.InitializeGraphicsDriverState(graphicsDriver) + err = restorable.InitializeGraphicsDriverState(graphicsDriver) if err != nil { return } @@ -914,15 +824,18 @@ func BeginFrame(graphicsDriver graphicsdriver.Graphics) error { minDestinationSize = 16 } if maxSize == 0 { - maxSize = floorPowerOf2(graphicscommand.MaxImageSize(graphicsDriver)) + maxSize = floorPowerOf2(restorable.MaxImageSize(graphicsDriver)) } - - graphicsDriverInitialized = true }) if err != nil { return err } + // Restore images first before other image manipulations (#2075). + if err := restorable.RestoreIfNeeded(graphicsDriver); err != nil { + return err + } + flushDeferred() putImagesOnSourceBackend() @@ -937,9 +850,5 @@ func DumpImages(graphicsDriver graphicsdriver.Graphics, dir string) (string, err panic("atlas: DumpImages must be called in between BeginFrame and EndFrame") } - images := make([]*graphicscommand.Image, 0, len(theBackends)) - for _, backend := range theBackends { - images = append(images, backend.image) - } - return graphicscommand.DumpImages(images, graphicsDriver, dir) + return restorable.DumpImages(graphicsDriver, dir) } diff --git a/internal/atlas/image_test.go b/internal/atlas/image_test.go index 51d829a38..7d9f783f3 100644 --- a/internal/atlas/image_test.go +++ b/internal/atlas/image_test.go @@ -25,6 +25,7 @@ import ( "github.com/hajimehoshi/ebiten/v2/internal/atlas" "github.com/hajimehoshi/ebiten/v2/internal/graphics" "github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver" + "github.com/hajimehoshi/ebiten/v2/internal/restorable" t "github.com/hajimehoshi/ebiten/v2/internal/testing" "github.com/hajimehoshi/ebiten/v2/internal/ui" ) @@ -50,12 +51,9 @@ func quadVertices(sw, sh, x, y int, scalex float32) []float32 { sy0 := float32(0) sx1 := float32(sw) sy1 := float32(sh) - return []float32{ - dx0, dy0, sx0, sy0, 1, 1, 1, 1, - dx1, dy0, sx1, sy0, 1, 1, 1, 1, - dx0, dy1, sx0, sy1, 1, 1, 1, 1, - dx1, dy1, sx1, sy1, 1, 1, 1, 1, - } + vs := make([]float32, 4*graphics.VertexFloatCount) + graphics.QuadVerticesFromDstAndSrc(vs, dx0, dy0, dx1, dy1, sx0, sy0, sx1, sy1, 1, 1, 1, 1) + return vs } const bigSize = 2049 @@ -105,7 +103,8 @@ func TestEnsureIsolatedFromSourceBackend(t *testing.T) { vs := quadVertices(size/2, size/2, size/4, size/4, 1) is := graphics.QuadIndices() dr := image.Rect(0, 0, size, size) - img4.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{img3}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll) + sr := image.Rect(0, 0, size/2, size/2) + img4.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{img3}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone) if got, want := img4.IsOnSourceBackendForTesting(), false; got != want { t.Errorf("got: %v, want: %v", got, want) } @@ -113,7 +112,8 @@ func TestEnsureIsolatedFromSourceBackend(t *testing.T) { // img5 is not allocated now, but is allocated at DrawTriangles. vs = quadVertices(0, 0, size/2, size/2, 1) dr = image.Rect(0, 0, size/2, size/2) - img3.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{img5}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll) + sr = image.Rect(0, 0, size/2, size/2) + img3.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{img5}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone) if got, want := img3.IsOnSourceBackendForTesting(), false; got != want { t.Errorf("got: %v, want: %v", got, want) } @@ -147,7 +147,9 @@ func TestEnsureIsolatedFromSourceBackend(t *testing.T) { // Check further drawing doesn't cause panic. // This bug was fixed by 03dcd948. vs = quadVertices(0, 0, size/2, size/2, 1) - img4.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{img3}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll) + dr = image.Rect(0, 0, size, size) + sr = image.Rect(0, 0, size/2, size/2) + img4.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{img3}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone) } func TestReputOnSourceBackend(t *testing.T) { @@ -177,8 +179,8 @@ func TestReputOnSourceBackend(t *testing.T) { } img2.WritePixels(pix, image.Rect(0, 0, size, size)) - // Create an unmanaged image. This should always be on a non-source backend. - img3 := atlas.NewImage(size, size, atlas.ImageTypeUnmanaged) + // Create a volatile image. This should always be on a non-source backend. + img3 := atlas.NewImage(size, size, atlas.ImageTypeVolatile) defer img3.Deallocate() img3.WritePixels(make([]byte, 4*size*size), image.Rect(0, 0, size, size)) if got, want := img3.IsOnSourceBackendForTesting(), false; got != want { @@ -188,10 +190,11 @@ func TestReputOnSourceBackend(t *testing.T) { // Use img1 as a render target. is := graphics.QuadIndices() dr := image.Rect(0, 0, size, size) + sr := image.Rect(0, 0, size, size) // Render onto img1. The count should not matter. for i := 0; i < 5; i++ { vs := quadVertices(size, size, 0, 0, 1) - img1.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{img2}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll) + img1.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{img2}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone) if got, want := img1.IsOnSourceBackendForTesting(), false; got != want { t.Errorf("got: %v, want: %v", got, want) } @@ -203,7 +206,7 @@ func TestReputOnSourceBackend(t *testing.T) { for i := 0; i < atlas.BaseCountToPutOnSourceBackend*2; i++ { atlas.PutImagesOnSourceBackendForTesting() vs := quadVertices(size, size, 0, 0, 1) - img0.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{img1}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll) + img0.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{img1}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone) if got, want := img1.IsOnSourceBackendForTesting(), false; got != want { t.Errorf("got: %v, want: %v", got, want) } @@ -211,7 +214,7 @@ func TestReputOnSourceBackend(t *testing.T) { // Finally, img1 is on a source backend. atlas.PutImagesOnSourceBackendForTesting() vs := quadVertices(size, size, 0, 0, 1) - img0.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{img1}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll) + img0.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{img1}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone) if got, want := img1.IsOnSourceBackendForTesting(), true; got != want { t.Errorf("got: %v, want: %v", got, want) } @@ -240,7 +243,7 @@ func TestReputOnSourceBackend(t *testing.T) { } vs = quadVertices(size, size, 0, 0, 1) - img0.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{img1}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll) + img0.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{img1}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone) if got, want := img1.IsOnSourceBackendForTesting(), true; got != want { t.Errorf("got: %v, want: %v", got, want) } @@ -270,7 +273,7 @@ func TestReputOnSourceBackend(t *testing.T) { // Use img1 as a render target again. The count should not matter. for i := 0; i < 5; i++ { vs := quadVertices(size, size, 0, 0, 1) - img1.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{img2}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll) + img1.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{img2}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone) if got, want := img1.IsOnSourceBackendForTesting(), false; got != want { t.Errorf("got: %v, want: %v", got, want) } @@ -282,7 +285,7 @@ func TestReputOnSourceBackend(t *testing.T) { atlas.PutImagesOnSourceBackendForTesting() img1.WritePixels(make([]byte, 4*size*size), image.Rect(0, 0, size, size)) vs := quadVertices(size, size, 0, 0, 1) - img0.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{img1}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll) + img0.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{img1}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone) if got, want := img1.IsOnSourceBackendForTesting(), false; got != want { t.Errorf("got: %v, want: %v", got, want) } @@ -291,7 +294,7 @@ func TestReputOnSourceBackend(t *testing.T) { // img1 is not on an atlas due to WritePixels. vs = quadVertices(size, size, 0, 0, 1) - img0.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{img1}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll) + img0.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{img1}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone) if got, want := img1.IsOnSourceBackendForTesting(), false; got != want { t.Errorf("got: %v, want: %v", got, want) } @@ -300,7 +303,7 @@ func TestReputOnSourceBackend(t *testing.T) { for i := 0; i < atlas.BaseCountToPutOnSourceBackend*2; i++ { atlas.PutImagesOnSourceBackendForTesting() vs := quadVertices(size, size, 0, 0, 1) - img0.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{img3}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll) + img0.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{img3}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone) if got, want := img3.IsOnSourceBackendForTesting(), false; got != want { t.Errorf("got: %v, want: %v", got, want) } @@ -403,7 +406,8 @@ func TestWritePixelsAfterDrawTriangles(t *testing.T) { vs := quadVertices(w, h, 0, 0, 1) is := graphics.QuadIndices() dr := image.Rect(0, 0, w, h) - dst.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{src}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll) + sr := image.Rect(0, 0, w, h) + dst.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{src}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone) dst.WritePixels(pix, image.Rect(0, 0, w, h)) pix = make([]byte, 4*w*h) @@ -450,7 +454,8 @@ func TestSmallImages(t *testing.T) { vs := quadVertices(w, h, 0, 0, 1) is := graphics.QuadIndices() dr := image.Rect(0, 0, w, h) - dst.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{src}, vs, is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll) + sr := image.Rect(0, 0, w, h) + dst.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{src}, vs, is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone) pix = make([]byte, 4*w*h) ok, err := dst.ReadPixels(ui.Get().GraphicsDriverForTesting(), pix, image.Rect(0, 0, w, h)) @@ -497,7 +502,8 @@ func TestLongImages(t *testing.T) { vs := quadVertices(w, h, 0, 0, scale) is := graphics.QuadIndices() dr := image.Rect(0, 0, dstW, dstH) - dst.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{src}, vs, is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll) + sr := image.Rect(0, 0, w, h) + dst.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{src}, vs, is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone) pix = make([]byte, 4*dstW*dstH) ok, err := dst.ReadPixels(ui.Get().GraphicsDriverForTesting(), pix, image.Rect(0, 0, dstW, dstH)) @@ -613,7 +619,8 @@ func TestDeallocatedAndReputOnSourceBackend(t *testing.T) { vs := quadVertices(size, size, 0, 0, 1) is := graphics.QuadIndices() dr := image.Rect(0, 0, size, size) - src.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{src2}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll) + sr := image.Rect(0, 0, size, size) + src.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{src2}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone) if got, want := src.IsOnSourceBackendForTesting(), false; got != want { t.Errorf("got: %v, want: %v", got, want) } @@ -622,7 +629,7 @@ func TestDeallocatedAndReputOnSourceBackend(t *testing.T) { for i := 0; i < atlas.BaseCountToPutOnSourceBackend/2; i++ { atlas.PutImagesOnSourceBackendForTesting() vs := quadVertices(size, size, 0, 0, 1) - dst.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{src}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll) + dst.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{src}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone) if got, want := src.IsOnSourceBackendForTesting(), false; got != want { t.Errorf("got: %v, want: %v", got, want) } @@ -650,13 +657,14 @@ func TestImageIsNotReputOnSourceBackendWithoutUsingAsSource(t *testing.T) { vs := quadVertices(size, size, 0, 0, 1) is := graphics.QuadIndices() dr := image.Rect(0, 0, size, size) + sr := image.Rect(0, 0, size, size) // Use src2 as a rendering target, and make src2 on a destination backend. // // Call DrawTriangles multiple times. // The number of DrawTriangles doesn't matter as long as these are called in one frame. for i := 0; i < 2; i++ { - src2.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{src}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll) + src2.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{src}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone) } if got, want := src2.IsOnSourceBackendForTesting(), false; got != want { t.Errorf("got: %v, want: %v", got, want) @@ -675,7 +683,7 @@ func TestImageIsNotReputOnSourceBackendWithoutUsingAsSource(t *testing.T) { for i := 0; i < atlas.BaseCountToPutOnSourceBackend; i++ { atlas.PutImagesOnSourceBackendForTesting() vs := quadVertices(size, size, 0, 0, 1) - dst.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{src2}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll) + dst.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{src2}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone) if got, want := src2.IsOnSourceBackendForTesting(), false; got != want { t.Errorf("got: %v, want: %v", got, want) } @@ -688,7 +696,7 @@ func TestImageIsNotReputOnSourceBackendWithoutUsingAsSource(t *testing.T) { } func TestImageWritePixelsModify(t *testing.T) { - for _, typ := range []atlas.ImageType{atlas.ImageTypeRegular, atlas.ImageTypeRegular, atlas.ImageTypeUnmanaged} { + for _, typ := range []atlas.ImageType{atlas.ImageTypeRegular, atlas.ImageTypeVolatile, atlas.ImageTypeUnmanaged} { const size = 16 img := atlas.NewImage(size, size, typ) defer img.Deallocate() @@ -798,17 +806,18 @@ func TestDestinationCountOverflow(t *testing.T) { vs := quadVertices(w, h, 0, 0, 1) is := graphics.QuadIndices() dr := image.Rect(0, 0, w, h) + sr := image.Rect(0, 0, w, h) // Use dst0 as a destination for a while. for i := 0; i < 31; i++ { - dst0.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{src}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll) + dst0.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{src}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone) atlas.PutImagesOnSourceBackendForTesting() } // Use dst0 as a source for a while. // As dst0 is used as a destination too many times (31 is a maximum), dst0's backend should never be a source backend. for i := 0; i < 100; i++ { - dst1.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{dst0}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll) + dst1.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{dst0}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone) atlas.PutImagesOnSourceBackendForTesting() if dst0.IsOnSourceBackendForTesting() { t.Errorf("dst0 cannot be on a source backend: %d", i) @@ -833,8 +842,9 @@ func TestIteratingImagesToPutOnSourceBackend(t *testing.T) { vs := quadVertices(w, h, 0, 0, 1) is := graphics.QuadIndices() dr := image.Rect(0, 0, w, h) + sr := image.Rect(0, 0, w, h) for _, img := range srcs { - img.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{src}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll) + img.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{src}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone) } atlas.PutImagesOnSourceBackendForTesting() @@ -842,7 +852,7 @@ func TestIteratingImagesToPutOnSourceBackend(t *testing.T) { // Check iterating the registered image works correctly. for i := 0; i < 100; i++ { for _, src := range srcs { - dst.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{src}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll) + dst.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{src}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone) } atlas.PutImagesOnSourceBackendForTesting() } @@ -890,7 +900,8 @@ func TestDallocateUnmanagedImageBackends(t *testing.T) { vs := quadVertices(w, h, 0, 0, 1) is := graphics.QuadIndices() dr := image.Rect(0, 0, w, h) - img0.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{img1}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll) + sr := image.Rect(0, 0, w, h) + img0.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{img1}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone) // Get the difference of the number of backends before and after the images are deallocated. c := atlas.BackendCountForTesting() diff --git a/internal/atlas/shader.go b/internal/atlas/shader.go index 32d2312f0..86f9670f3 100644 --- a/internal/atlas/shader.go +++ b/internal/atlas/shader.go @@ -15,26 +15,23 @@ package atlas import ( - "fmt" "runtime" - "golang.org/x/sync/errgroup" - - "github.com/hajimehoshi/ebiten/v2/internal/builtinshader" - "github.com/hajimehoshi/ebiten/v2/internal/graphics" - "github.com/hajimehoshi/ebiten/v2/internal/graphicscommand" + "github.com/hajimehoshi/ebiten/v2/internal/restorable" "github.com/hajimehoshi/ebiten/v2/internal/shaderir" ) type Shader struct { ir *shaderir.Program - shader *graphicscommand.Shader + shader *restorable.Shader + name string } -func NewShader(ir *shaderir.Program) *Shader { +func NewShader(ir *shaderir.Program, name string) *Shader { // A shader is initialized lazily, and the lock is not needed. return &Shader{ - ir: ir, + ir: ir, + name: name, } } @@ -46,11 +43,11 @@ func (s *Shader) finalize() { }) } -func (s *Shader) ensureShader() *graphicscommand.Shader { +func (s *Shader) ensureShader() *restorable.Shader { if s.shader != nil { return s.shader } - s.shader = graphicscommand.NewShader(s.ir) + s.shader = restorable.NewShader(s.ir, s.name) runtime.SetFinalizer(s, (*Shader).finalize) return s.shader } @@ -80,38 +77,6 @@ func (s *Shader) deallocate() { } var ( - NearestFilterShader *Shader - LinearFilterShader *Shader - clearShader *Shader + NearestFilterShader = &Shader{shader: restorable.NearestFilterShader} + LinearFilterShader = &Shader{shader: restorable.LinearFilterShader} ) - -func init() { - var wg errgroup.Group - wg.Go(func() error { - ir, err := graphics.CompileShader([]byte(builtinshader.ShaderSource(builtinshader.FilterNearest, builtinshader.AddressUnsafe, false))) - if err != nil { - return fmt.Errorf("atlas: compiling the nearest shader failed: %w", err) - } - NearestFilterShader = NewShader(ir) - return nil - }) - wg.Go(func() error { - ir, err := graphics.CompileShader([]byte(builtinshader.ShaderSource(builtinshader.FilterLinear, builtinshader.AddressUnsafe, false))) - if err != nil { - return fmt.Errorf("atlas: compiling the linear shader failed: %w", err) - } - LinearFilterShader = NewShader(ir) - return nil - }) - wg.Go(func() error { - ir, err := graphics.CompileShader([]byte(builtinshader.ClearShaderSource)) - if err != nil { - return fmt.Errorf("atlas: compiling the clear shader failed: %w", err) - } - clearShader = NewShader(ir) - return nil - }) - if err := wg.Wait(); err != nil { - panic(err) - } -} diff --git a/internal/atlas/shader_test.go b/internal/atlas/shader_test.go index 4a0a701bc..569d0f93b 100644 --- a/internal/atlas/shader_test.go +++ b/internal/atlas/shader_test.go @@ -23,6 +23,7 @@ import ( "github.com/hajimehoshi/ebiten/v2/internal/atlas" "github.com/hajimehoshi/ebiten/v2/internal/graphics" "github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver" + "github.com/hajimehoshi/ebiten/v2/internal/restorable" etesting "github.com/hajimehoshi/ebiten/v2/internal/testing" "github.com/hajimehoshi/ebiten/v2/internal/ui" ) @@ -36,13 +37,13 @@ func TestShaderFillTwice(t *testing.T) { is := graphics.QuadIndices() dr := image.Rect(0, 0, w, h) g := ui.Get().GraphicsDriverForTesting() - s0 := atlas.NewShader(etesting.ShaderProgramFill(0xff, 0xff, 0xff, 0xff)) - dst.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, s0, nil, graphicsdriver.FillRuleFillAll) + s0 := atlas.NewShader(etesting.ShaderProgramFill(0xff, 0xff, 0xff, 0xff), "") + dst.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, s0, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone) // Vertices must be recreated (#1755) vs = quadVertices(w, h, 0, 0, 1) - s1 := atlas.NewShader(etesting.ShaderProgramFill(0x80, 0x80, 0x80, 0xff)) - dst.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, s1, nil, graphicsdriver.FillRuleFillAll) + s1 := atlas.NewShader(etesting.ShaderProgramFill(0x80, 0x80, 0x80, 0xff), "") + dst.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, s1, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone) pix := make([]byte, 4*w*h) ok, err := dst.ReadPixels(g, pix, image.Rect(0, 0, w, h)) @@ -69,11 +70,12 @@ func TestImageDrawTwice(t *testing.T) { vs := quadVertices(w, h, 0, 0, 1) is := graphics.QuadIndices() dr := image.Rect(0, 0, w, h) - dst.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{src0}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll) + sr := image.Rect(0, 0, w, h) + dst.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{src0}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone) // Vertices must be recreated (#1755) vs = quadVertices(w, h, 0, 0, 1) - dst.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{src1}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll) + dst.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{src1}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone) pix := make([]byte, 4*w*h) ok, err := dst.ReadPixels(ui.Get().GraphicsDriverForTesting(), pix, image.Rect(0, 0, w, h)) @@ -89,7 +91,7 @@ func TestImageDrawTwice(t *testing.T) { } func TestGCShader(t *testing.T) { - s := atlas.NewShader(etesting.ShaderProgramFill(0xff, 0xff, 0xff, 0xff)) + s := atlas.NewShader(etesting.ShaderProgramFill(0xff, 0xff, 0xff, 0xff), "") // Use the shader to initialize it. const w, h = 1, 1 @@ -97,7 +99,7 @@ func TestGCShader(t *testing.T) { vs := quadVertices(w, h, 0, 0, 1) is := graphics.QuadIndices() dr := image.Rect(0, 0, w, h) - dst.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, s, nil, graphicsdriver.FillRuleFillAll) + dst.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, s, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone) // Ensure other objects are GCed, as GC appends deferred functions for collected objects. ensureGC() diff --git a/internal/beforemaintest/image_test.go b/internal/beforemaintest/image_test.go index f2ea4aba3..0e19df6c9 100644 --- a/internal/beforemaintest/image_test.go +++ b/internal/beforemaintest/image_test.go @@ -78,7 +78,9 @@ func TestMain(m *testing.M) { panic(err) } - os.Exit(<-codeCh) + if code := <-codeCh; code != 0 { + os.Exit(code) + } } type testResult struct { diff --git a/internal/buffered/image.go b/internal/buffered/image.go index fa1551552..40d387be4 100644 --- a/internal/buffered/image.go +++ b/internal/buffered/image.go @@ -21,6 +21,7 @@ import ( "github.com/hajimehoshi/ebiten/v2/internal/atlas" "github.com/hajimehoshi/ebiten/v2/internal/graphics" "github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver" + "github.com/hajimehoshi/ebiten/v2/internal/restorable" ) var whiteImage *Image @@ -46,6 +47,8 @@ type Image struct { // pixels is cached pixels for ReadPixels. // pixels might be out of sync with GPU. // The data of pixels is the secondary data of pixels for ReadPixels. + // + // pixels is always nil when restorable.AlwaysReadPixelsFromGPU() returns false. pixels []byte // pixelsUnsynced represents whether the pixels in CPU and GPU are not synced. @@ -68,9 +71,6 @@ func (i *Image) Deallocate() { } func (i *Image) ReadPixels(graphicsDriver graphicsdriver.Graphics, pixels []byte, region image.Rectangle) (bool, error) { - // Do not call flushDotsBufferIfNeeded here. This would slow (image/draw).Draw. - // See ebiten.TestImageDrawOver. - if region.Dx() == 1 && region.Dy() == 1 { if c, ok := i.dotsBuffer[region.Min]; ok { copy(pixels, c[:]) @@ -78,6 +78,19 @@ func (i *Image) ReadPixels(graphicsDriver graphicsdriver.Graphics, pixels []byte } } + // If restorable.AlwaysReadPixelsFromGPU() returns false, the pixel data is cached in the restorable package. + if !restorable.AlwaysReadPixelsFromGPU() { + i.syncPixelsIfNeeded() + ok, err := i.img.ReadPixels(graphicsDriver, pixels, region) + if err != nil { + return false, err + } + return ok, nil + } + + // Do not call syncPixelsIfNeeded here. This would slow (image/draw).Draw. + // See ebiten.TestImageDrawOver. + if i.pixels == nil { pix := make([]byte, 4*i.width*i.height) ok, err := i.img.ReadPixels(graphicsDriver, pix, image.Rect(0, 0, i.width, i.height)) @@ -183,7 +196,7 @@ func (i *Image) WritePixels(pix []byte, region image.Rectangle) { // DrawTriangles draws the src image with the given vertices. // // Copying vertices and indices is the caller's responsibility. -func (i *Image) DrawTriangles(srcs [graphics.ShaderSrcImageCount]*Image, vertices []float32, indices []uint32, blend graphicsdriver.Blend, dstRegion image.Rectangle, srcRegions [graphics.ShaderSrcImageCount]image.Rectangle, shader *atlas.Shader, uniforms []uint32, fillRule graphicsdriver.FillRule) { +func (i *Image) DrawTriangles(srcs [graphics.ShaderSrcImageCount]*Image, vertices []float32, indices []uint32, blend graphicsdriver.Blend, dstRegion image.Rectangle, srcRegions [graphics.ShaderSrcImageCount]image.Rectangle, shader *atlas.Shader, uniforms []uint32, fillRule graphicsdriver.FillRule, hint restorable.Hint) { for _, src := range srcs { if i == src { panic("buffered: Image.DrawTriangles: source images must be different from the receiver") @@ -205,7 +218,7 @@ func (i *Image) DrawTriangles(srcs [graphics.ShaderSrcImageCount]*Image, vertice imgs[i] = img.img } - i.img.DrawTriangles(imgs, vertices, indices, blend, dstRegion, srcRegions, shader, uniforms, fillRule) + i.img.DrawTriangles(imgs, vertices, indices, blend, dstRegion, srcRegions, shader, uniforms, fillRule, hint) // After rendering, the pixel cache is no longer valid. i.pixels = nil @@ -246,56 +259,60 @@ func (i *Image) syncPixelsIfNeeded() { cbf := float32(c[2]) / 0xff caf := float32(c[3]) / 0xff - vs[graphics.VertexFloatCount*4*idx] = dx - vs[graphics.VertexFloatCount*4*idx+1] = dy - vs[graphics.VertexFloatCount*4*idx+2] = sx - vs[graphics.VertexFloatCount*4*idx+3] = sy - vs[graphics.VertexFloatCount*4*idx+4] = crf - vs[graphics.VertexFloatCount*4*idx+5] = cgf - vs[graphics.VertexFloatCount*4*idx+6] = cbf - vs[graphics.VertexFloatCount*4*idx+7] = caf - vs[graphics.VertexFloatCount*4*idx+8] = dx + 1 - vs[graphics.VertexFloatCount*4*idx+9] = dy - vs[graphics.VertexFloatCount*4*idx+10] = sx + 1 - vs[graphics.VertexFloatCount*4*idx+11] = sy - vs[graphics.VertexFloatCount*4*idx+12] = crf - vs[graphics.VertexFloatCount*4*idx+13] = cgf - vs[graphics.VertexFloatCount*4*idx+14] = cbf - vs[graphics.VertexFloatCount*4*idx+15] = caf - vs[graphics.VertexFloatCount*4*idx+16] = dx - vs[graphics.VertexFloatCount*4*idx+17] = dy + 1 - vs[graphics.VertexFloatCount*4*idx+18] = sx - vs[graphics.VertexFloatCount*4*idx+19] = sy + 1 - vs[graphics.VertexFloatCount*4*idx+20] = crf - vs[graphics.VertexFloatCount*4*idx+21] = cgf - vs[graphics.VertexFloatCount*4*idx+22] = cbf - vs[graphics.VertexFloatCount*4*idx+23] = caf - vs[graphics.VertexFloatCount*4*idx+24] = dx + 1 - vs[graphics.VertexFloatCount*4*idx+25] = dy + 1 - vs[graphics.VertexFloatCount*4*idx+26] = sx + 1 - vs[graphics.VertexFloatCount*4*idx+27] = sy + 1 - vs[graphics.VertexFloatCount*4*idx+28] = crf - vs[graphics.VertexFloatCount*4*idx+29] = cgf - vs[graphics.VertexFloatCount*4*idx+30] = cbf - vs[graphics.VertexFloatCount*4*idx+31] = caf + vidx := 4 * idx + iidx := 6 * idx - is[6*idx] = uint32(4 * idx) - is[6*idx+1] = uint32(4*idx + 1) - is[6*idx+2] = uint32(4*idx + 2) - is[6*idx+3] = uint32(4*idx + 1) - is[6*idx+4] = uint32(4*idx + 2) - is[6*idx+5] = uint32(4*idx + 3) + vs[graphics.VertexFloatCount*vidx] = dx + vs[graphics.VertexFloatCount*vidx+1] = dy + vs[graphics.VertexFloatCount*vidx+2] = sx + vs[graphics.VertexFloatCount*vidx+3] = sy + vs[graphics.VertexFloatCount*vidx+4] = crf + vs[graphics.VertexFloatCount*vidx+5] = cgf + vs[graphics.VertexFloatCount*vidx+6] = cbf + vs[graphics.VertexFloatCount*vidx+7] = caf + + vs[graphics.VertexFloatCount*(vidx+1)] = dx + 1 + vs[graphics.VertexFloatCount*(vidx+1)+1] = dy + vs[graphics.VertexFloatCount*(vidx+1)+2] = sx + 1 + vs[graphics.VertexFloatCount*(vidx+1)+3] = sy + vs[graphics.VertexFloatCount*(vidx+1)+4] = crf + vs[graphics.VertexFloatCount*(vidx+1)+5] = cgf + vs[graphics.VertexFloatCount*(vidx+1)+6] = cbf + vs[graphics.VertexFloatCount*(vidx+1)+7] = caf + + vs[graphics.VertexFloatCount*(vidx+2)] = dx + vs[graphics.VertexFloatCount*(vidx+2)+1] = dy + 1 + vs[graphics.VertexFloatCount*(vidx+2)+2] = sx + vs[graphics.VertexFloatCount*(vidx+2)+3] = sy + 1 + vs[graphics.VertexFloatCount*(vidx+2)+4] = crf + vs[graphics.VertexFloatCount*(vidx+2)+5] = cgf + vs[graphics.VertexFloatCount*(vidx+2)+6] = cbf + vs[graphics.VertexFloatCount*(vidx+2)+7] = caf + + vs[graphics.VertexFloatCount*(vidx+3)] = dx + 1 + vs[graphics.VertexFloatCount*(vidx+3)+1] = dy + 1 + vs[graphics.VertexFloatCount*(vidx+3)+2] = sx + 1 + vs[graphics.VertexFloatCount*(vidx+3)+3] = sy + 1 + vs[graphics.VertexFloatCount*(vidx+3)+4] = crf + vs[graphics.VertexFloatCount*(vidx+3)+5] = cgf + vs[graphics.VertexFloatCount*(vidx+3)+6] = cbf + vs[graphics.VertexFloatCount*(vidx+3)+7] = caf + + is[iidx] = uint32(vidx) + is[iidx+1] = uint32(vidx + 1) + is[iidx+2] = uint32(vidx + 2) + is[iidx+3] = uint32(vidx + 1) + is[iidx+4] = uint32(vidx + 2) + is[iidx+5] = uint32(vidx + 3) idx++ } srcs := [graphics.ShaderSrcImageCount]*atlas.Image{whiteImage.img} dr := image.Rect(0, 0, i.width, i.height) + sr := image.Rect(0, 0, whiteImage.width, whiteImage.height) blend := graphicsdriver.BlendCopy - i.img.DrawTriangles(srcs, vs, is, blend, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll) + i.img.DrawTriangles(srcs, vs, is, blend, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone) - // TODO: Use clear if Go 1.21 is available. - for pos := range i.dotsBuffer { - delete(i.dotsBuffer, pos) - } + clear(i.dotsBuffer) } diff --git a/internal/buffered/image_test.go b/internal/buffered/image_test.go index cb027129a..f36b2717a 100644 --- a/internal/buffered/image_test.go +++ b/internal/buffered/image_test.go @@ -22,6 +22,7 @@ import ( "github.com/hajimehoshi/ebiten/v2/internal/buffered" "github.com/hajimehoshi/ebiten/v2/internal/graphics" "github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver" + "github.com/hajimehoshi/ebiten/v2/internal/restorable" t "github.com/hajimehoshi/ebiten/v2/internal/testing" "github.com/hajimehoshi/ebiten/v2/internal/ui" ) @@ -52,11 +53,11 @@ func TestUnsyncedPixels(t *testing.T) { // Flush unsynced pixel cache. src := buffered.NewImage(16, 16, atlas.ImageTypeRegular) vs := make([]float32, 4*graphics.VertexFloatCount) - graphics.QuadVertices(vs, 0, 0, 16, 16, 1, 0, 0, 1, 0, 0, 1, 1, 1, 1) + graphics.QuadVerticesFromDstAndSrc(vs, 0, 0, 16, 16, 0, 0, 16, 16, 1, 1, 1, 1) is := graphics.QuadIndices() dr := image.Rect(0, 0, 16, 16) sr := [graphics.ShaderSrcImageCount]image.Rectangle{image.Rect(0, 0, 16, 16)} - dst.DrawTriangles([graphics.ShaderSrcImageCount]*buffered.Image{src}, vs, is, graphicsdriver.BlendSourceOver, dr, sr, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll) + dst.DrawTriangles([graphics.ShaderSrcImageCount]*buffered.Image{src}, vs, is, graphicsdriver.BlendSourceOver, dr, sr, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone) // Check the result is correct. var got [4]byte diff --git a/internal/builtinshader/shader.go b/internal/builtinshader/shader.go index 3e168f2e5..b543070d8 100644 --- a/internal/builtinshader/shader.go +++ b/internal/builtinshader/shader.go @@ -170,7 +170,7 @@ var ScreenShaderSource = []byte(`//kage:unit pixels package main -func Fragment(dstPos vec4, srcPos vec2, color vec4) vec4 { +func Fragment(dstPos vec4, srcPos vec2) vec4 { // Blend source colors in a square region, which size is 1/scale. scale := imageDstSize()/imageSrc0Size() pos := srcPos @@ -193,7 +193,7 @@ var ClearShaderSource = []byte(`//kage:unit pixels package main -func Fragment(dstPos vec4, srcPos vec2, color vec4) vec4 { +func Fragment() vec4 { return vec4(0) } `) diff --git a/internal/clock/clock.go b/internal/clock/clock.go index 8a446b4c8..452f3cd75 100644 --- a/internal/clock/clock.go +++ b/internal/clock/clock.go @@ -64,13 +64,6 @@ func ActualTPS() float64 { return actualTPS } -func max(a, b int64) int64 { - if a < b { - return b - } - return a -} - func calcCountFromTPS(tps int64, now int64) int { if tps == 0 { return 0 diff --git a/internal/debug/debug.go b/internal/debug/debug.go index 93cd8d1d6..f0c6e1d60 100644 --- a/internal/debug/debug.go +++ b/internal/debug/debug.go @@ -14,7 +14,8 @@ package debug -type Logger interface { - Logf(format string, args ...any) +// FrameLogger defines the interface for logging debug information for each frame. +type FrameLogger interface { + FrameLogf(format string, args ...any) Flush() } diff --git a/internal/debug/debug_ebitenginedebug.go b/internal/debug/debug_ebitenginedebug.go index 8f6ae144d..853481ee0 100644 --- a/internal/debug/debug_ebitenginedebug.go +++ b/internal/debug/debug_ebitenginedebug.go @@ -23,30 +23,32 @@ import ( const IsDebug = true -var theLogger = &logger{} +var theFrameLogger = &frameLogger{} var flushM sync.Mutex -// Logf calls the current global logger's Logf. -// Logf buffers the arguments and doesn't dump the log immediately. +// FrameLogf calls the current global logger's FrameLogf. +// FrameLogf buffers the arguments and doesn't dump the log immediately. // You can dump logs by calling SwitchLogger and Flush. // -// Logf is not concurrent safe. -func Logf(format string, args ...any) { - theLogger.Logf(format, args...) +// FrameLogf is not concurrent safe. +// FrameLogf and SwitchFrameLogger must be called from the same goroutine. +func FrameLogf(format string, args ...any) { + theFrameLogger.FrameLogf(format, args...) } -// SwitchLogger sets a new logger as the current logger and returns the original global logger. +// SwitchFrameLogger sets a new logger as the current logger and returns the original global logger. // The new global logger and the returned logger have separate statuses, so you can use them for different goroutines. // -// SwitchLogger and a returned Logger are not concurrent safe. -func SwitchLogger() Logger { - current := theLogger - theLogger = &logger{} +// SwitchFrameLogger and a returned Logger are not concurrent safe. +// FrameLogf and SwitchFrameLogger must be called from the same goroutine. +func SwitchFrameLogger() FrameLogger { + current := theFrameLogger + theFrameLogger = &frameLogger{} return current } -type logger struct { +type frameLogger struct { items []logItem } @@ -55,14 +57,14 @@ type logItem struct { args []any } -func (l *logger) Logf(format string, args ...any) { +func (l *frameLogger) FrameLogf(format string, args ...any) { l.items = append(l.items, logItem{ format: format, args: args, }) } -func (l *logger) Flush() { +func (l *frameLogger) Flush() { // Flushing is protected by a mutex not to mix another logger's logs. flushM.Lock() defer flushM.Unlock() diff --git a/internal/debug/debug_notebitenginedebug.go b/internal/debug/debug_notebitenginedebug.go index 7f7c7509d..e8fc57030 100644 --- a/internal/debug/debug_notebitenginedebug.go +++ b/internal/debug/debug_notebitenginedebug.go @@ -18,17 +18,17 @@ package debug const IsDebug = false -func Logf(format string, args ...any) { +func FrameLogf(format string, args ...any) { } -func SwitchLogger() Logger { - return dummyLogger{} +func SwitchFrameLogger() FrameLogger { + return dummyFrameLogger{} } -type dummyLogger struct{} +type dummyFrameLogger struct{} -func (dummyLogger) Logf(format string, args ...any) { +func (dummyFrameLogger) FrameLogf(format string, args ...any) { } -func (dummyLogger) Flush() { +func (dummyFrameLogger) Flush() { } diff --git a/internal/file/file_js.go b/internal/file/file_js.go index d285c0166..ddb3fc21f 100644 --- a/internal/file/file_js.go +++ b/internal/file/file_js.go @@ -24,13 +24,24 @@ import ( ) type FileEntryFS struct { - rootEntry js.Value + rootEntries []js.Value } -func NewFileEntryFS(root js.Value) *FileEntryFS { - return &FileEntryFS{ - rootEntry: root, +func NewFileEntryFS(rootEntries []js.Value) (*FileEntryFS, error) { + // Check all the full paths are the same. + var fullpath string + for _, ent := range rootEntries { + if fullpath == "" { + fullpath = ent.Get("fullPath").String() + continue + } + if fullpath != ent.Get("fullPath").String() { + return nil, errors.New("file: all the full paths must be the same") + } } + return &FileEntryFS{ + rootEntries: rootEntries, + }, nil } func (f *FileEntryFS) Open(name string) (fs.File, error) { @@ -43,33 +54,55 @@ func (f *FileEntryFS) Open(name string) (fs.File, error) { } if name == "." { - return &dir{entry: f.rootEntry}, nil + var dirName string + for _, ent := range f.rootEntries { + if dirName == "" { + dirName = ent.Get("name").String() + continue + } + if dirName != ent.Get("name").String() { + return nil, &fs.PathError{ + Op: "open", + Path: name, + Err: errors.New("invalid directory"), + } + } + } + return &dir{ + name: dirName, + dirEntries: f.rootEntries, + }, nil } - var chEntry chan js.Value - cbSuccess := js.FuncOf(func(this js.Value, args []js.Value) any { - chEntry <- args[0] - close(chEntry) - return nil - }) - defer cbSuccess.Release() + for _, ent := range f.rootEntries { + var chEntry chan js.Value + cbSuccess := js.FuncOf(func(this js.Value, args []js.Value) any { + chEntry <- args[0] + close(chEntry) + return nil + }) + defer cbSuccess.Release() - cbFailure := js.FuncOf(func(this js.Value, args []js.Value) any { - close(chEntry) - return nil - }) - defer cbFailure.Release() + cbFailure := js.FuncOf(func(this js.Value, args []js.Value) any { + close(chEntry) + return nil + }) + defer cbFailure.Release() - chEntry = make(chan js.Value) - f.rootEntry.Call("getFile", name, nil, cbSuccess, cbFailure) - if entry := <-chEntry; entry.Truthy() { - return &file{entry: entry}, nil - } + chEntry = make(chan js.Value) + ent.Call("getFile", name, nil, cbSuccess, cbFailure) + if entry := <-chEntry; entry.Truthy() { + return &file{entry: entry}, nil + } - chEntry = make(chan js.Value) - f.rootEntry.Call("getDirectory", name, nil, cbSuccess, cbFailure) - if entry := <-chEntry; entry.Truthy() { - return &dir{entry: entry}, nil + chEntry = make(chan js.Value) + ent.Call("getDirectory", name, nil, cbSuccess, cbFailure) + if entry := <-chEntry; entry.Truthy() { + return &dir{ + name: entry.Get("name").String(), + dirEntries: []js.Value{entry}, + }, nil + } } return nil, &fs.PathError{ @@ -109,8 +142,8 @@ func (f *file) ensureFile() js.Value { func (f *file) Stat() (fs.FileInfo, error) { return &fileInfo{ - entry: f.entry, - file: f.ensureFile(), + name: f.entry.Get("name").String(), + file: f.ensureFile(), }, nil } @@ -163,21 +196,22 @@ func (f *file) Close() error { } type dir struct { - entry js.Value - entries []js.Value - offset int + name string + dirEntries []js.Value + fileEntries []js.Value + offset int } func (d *dir) Stat() (fs.FileInfo, error) { return &fileInfo{ - entry: d.entry, + name: d.name, }, nil } func (d *dir) Read(buf []byte) (int, error) { return 0, &fs.PathError{ Op: "read", - Path: d.entry.Get("name").String(), + Path: d.name, Err: errors.New("is a directory"), } } @@ -187,43 +221,52 @@ func (d *dir) Close() error { } func (d *dir) ReadDir(count int) ([]fs.DirEntry, error) { - if d.entries == nil { - ch := make(chan struct{}) - var rec js.Func - cb := js.FuncOf(func(this js.Value, args []js.Value) any { - entries := args[0] - if entries.Length() == 0 { - close(ch) + if d.fileEntries == nil { + names := map[string]struct{}{} + for _, dirEntry := range d.dirEntries { + ch := make(chan struct{}) + var rec js.Func + cb := js.FuncOf(func(this js.Value, args []js.Value) any { + entries := args[0] + if entries.Length() == 0 { + close(ch) + return nil + } + for i := 0; i < entries.Length(); i++ { + ent := entries.Index(i) + name := ent.Get("name").String() + // A name can be empty when this directory is a root directory. + if name == "" { + continue + } + // Avoid entry duplications. Entry duplications happen when multiple files are dropped on Chrome. + if _, ok := names[name]; ok { + continue + } + if !ent.Get("isFile").Bool() && !ent.Get("isDirectory").Bool() { + continue + } + d.fileEntries = append(d.fileEntries, ent) + names[name] = struct{}{} + } + rec.Value.Call("call") return nil - } - for i := 0; i < entries.Length(); i++ { - ent := entries.Index(i) - // A name can be empty when this directory is a root directory. - if ent.Get("name").String() == "" { - continue - } - if !ent.Get("isFile").Bool() && !ent.Get("isDirectory").Bool() { - continue - } - d.entries = append(d.entries, ent) - } + }) + defer cb.Release() + + reader := dirEntry.Call("createReader") + rec = js.FuncOf(func(this js.Value, args []js.Value) any { + reader.Call("readEntries", cb) + return nil + }) + defer rec.Release() + rec.Value.Call("call") - return nil - }) - defer cb.Release() - - reader := d.entry.Call("createReader") - rec = js.FuncOf(func(this js.Value, args []js.Value) any { - reader.Call("readEntries", cb) - return nil - }) - defer rec.Release() - - rec.Value.Call("call") - <-ch + <-ch + } } - n := len(d.entries) - d.offset + n := len(d.fileEntries) - d.offset if n == 0 { if count <= 0 { @@ -238,11 +281,12 @@ func (d *dir) ReadDir(count int) ([]fs.DirEntry, error) { ents := make([]fs.DirEntry, n) for i := range ents { + entry := d.fileEntries[d.offset+i] fi := &fileInfo{ - entry: d.entries[d.offset+i], + name: entry.Get("name").String(), } - if fi.entry.Get("isFile").Bool() { - fi.file = getFile(fi.entry) + if entry.Get("isFile").Bool() { + fi.file = getFile(entry) } ents[i] = fs.FileInfoToDirEntry(fi) } @@ -252,12 +296,12 @@ func (d *dir) ReadDir(count int) ([]fs.DirEntry, error) { } type fileInfo struct { - entry js.Value - file js.Value + name string + file js.Value } func (f *fileInfo) Name() string { - return f.entry.Get("name").String() + return f.name } func (f *fileInfo) Size() int64 { diff --git a/internal/file/file_notjs.go b/internal/file/file_notjs.go index d6f5a8b12..ea58456af 100644 --- a/internal/file/file_notjs.go +++ b/internal/file/file_notjs.go @@ -29,15 +29,22 @@ import ( ) type VirtualFS struct { - root virtualFSRoot + paths []string } func NewVirtualFS(paths []string) *VirtualFS { fs := &VirtualFS{} - fs.root.addRealPaths(paths) + fs.paths = make([]string, len(paths)) + copy(fs.paths, paths) return fs } +func (v *VirtualFS) newRootFS() *virtualFSRoot { + var root virtualFSRoot + root.addRealPaths(v.paths) + return &root +} + func (v *VirtualFS) Open(name string) (fs.File, error) { if !fs.ValidPath(name) { return nil, &fs.PathError{ @@ -48,15 +55,17 @@ func (v *VirtualFS) Open(name string) (fs.File, error) { } if name == "." { - return &v.root, nil + return v.newRootFS(), nil } // A valid path must not include a token "." or "..", except for "." itself. es := strings.Split(name, "/") - for _, realPath := range v.root.realPaths { + for _, realPath := range v.paths { if filepath.Base(realPath) != es[0] { continue } + // os.File should implement fs.File interface, so this should be fine even on Windows. + // See https://cs.opensource.google/go/go/+/refs/tags/go1.23.0:src/os/file.go;l=695-710 return os.Open(filepath.Join(append([]string{realPath}, es[1:]...)...)) } diff --git a/internal/gamepad/gamepad_linux.go b/internal/gamepad/gamepad_linux.go index d97d43970..03dc4ef0c 100644 --- a/internal/gamepad/gamepad_linux.go +++ b/internal/gamepad/gamepad_linux.go @@ -54,6 +54,10 @@ func (g *nativeGamepadsImpl) init(gamepads *gamepads) error { if err == unix.ENOENT { return nil } + // `/dev/input` might not be accessible in some environments (#3057). + if err == unix.EACCES { + return nil + } return fmt.Errorf("gamepad: Stat failed: %w", err) } if stat.Mode&unix.S_IFDIR == 0 { diff --git a/internal/gamepaddb/gamecontrollerdb.txt b/internal/gamepaddb/gamecontrollerdb.txt index 8961ee412..f747d9a12 100644 --- a/internal/gamepaddb/gamecontrollerdb.txt +++ b/internal/gamepaddb/gamecontrollerdb.txt @@ -3,6 +3,7 @@ # Windows 03000000300f00000a01000000000000,3 In 1 Conversion Box,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b8,x:b3,y:b0,platform:Windows, +03000000fa190000918d000000000000,3 In 1 Conversion Box,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b8,x:b3,y:b0,platform:Windows, 03000000fa2d00000100000000000000,3dRudder Foot Motion Controller,leftx:a0,lefty:a1,rightx:a5,righty:a2,platform:Windows, 03000000d0160000040d000000000000,4Play Adapter,a:b1,b:b3,back:b4,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b6,leftstick:b14,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b15,righttrigger:b9,rightx:a3,righty:a4,start:b5,x:b0,y:b2,platform:Windows, 03000000d0160000050d000000000000,4Play Adapter,a:b1,b:b3,back:b4,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b6,leftstick:b14,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b15,righttrigger:b9,rightx:a3,righty:a4,start:b5,x:b0,y:b2,platform:Windows, @@ -72,6 +73,7 @@ 03000000c82d00000260000000000000,8BitDo SN30 Pro Plus,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows, 03000000c82d00000261000000000000,8BitDo SN30 Pro Plus,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows, 03000000c82d00001230000000000000,8BitDo Ultimate,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,paddle1:b2,paddle2:b5,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows, +03000000c82d00001b30000000000000,8BitDo Ultimate 2C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows, 03000000c82d00001530000000000000,8BitDo Ultimate C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows, 03000000c82d00001630000000000000,8BitDo Ultimate C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows, 03000000c82d00001730000000000000,8BitDo Ultimate C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows, @@ -108,13 +110,14 @@ 03000000830500000160000000000000,Arcade,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b3,x:b4,y:b4,platform:Windows, 03000000120c0000100e000000000000,Armor 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, 03000000490b00004406000000000000,ASCII Seamic Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b9,x:b3,y:b4,platform:Windows, -03000000869800002500000000000000,Astro C40 TR PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +03000000869800002500000000000000,Astro C40 TR PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows, 03000000a30c00002700000000000000,Astro City Mini,a:b2,b:b1,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Windows, 03000000a30c00002800000000000000,Astro City Mini,a:b2,b:b1,back:b8,leftx:a3,lefty:a4,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Windows, 03000000050b00000579000000000000,ASUS ROG Kunai 3,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows, 03000000050b00000679000000000000,ASUS ROG Kunai 3,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,misc1:b15,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows, 03000000503200000110000000000000,Atari VCS Classic Controller,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,start:b3,platform:Windows, 03000000503200000210000000000000,Atari VCS Modern Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,rightx:a3,righty:a4,start:b9,x:b2,y:b3,platform:Windows, +03000000380800001889000000000000,AtGames Legends Gamer Pro,a:b1,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b13,lefttrigger:b14,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows, 030000008a3500000102000000000000,Backbone One,a:b4,b:b5,back:b14,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b10,leftstick:b17,lefttrigger:b12,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b18,righttrigger:b13,rightx:a3,righty:a4,start:b15,x:b7,y:b8,platform:Windows, 030000008a3500000201000000000000,Backbone One,a:b4,b:b5,back:b14,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b10,leftstick:b17,lefttrigger:b12,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b18,righttrigger:b13,rightx:a3,righty:a4,start:b15,x:b7,y:b8,platform:Windows, 030000008a3500000302000000000000,Backbone One,a:b4,b:b5,back:b14,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b10,leftstick:b17,lefttrigger:b12,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b18,righttrigger:b13,rightx:a3,righty:a4,start:b15,x:b7,y:b8,platform:Windows, @@ -124,7 +127,7 @@ 03000000c01100001352000000000000,Battalife Joystick,a:b6,b:b7,back:b2,leftshoulder:b0,leftx:a0,lefty:a1,rightshoulder:b1,start:b3,x:b4,y:b5,platform:Windows, 030000006f0e00003201000000000000,Battlefield 4 PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, 03000000ad1b000001f9000000000000,BB 070,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows, -03000000d62000002a79000000000000,BDA PS4 Fightpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +03000000d62000002a79000000000000,BDA PS4 Fightpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows, 03000000bc2000005250000000000000,Beitong G3,a:b0,b:b1,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b5,righttrigger:b9,rightx:a3,righty:a4,start:b15,x:b3,y:b4,platform:Windows, 030000000d0500000208000000000000,Belkin Nostromo N40,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a5,righty:a2,start:b9,x:b2,y:b3,platform:Windows, 03000000bc2000006012000000000000,Betop 2126F,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows, @@ -141,8 +144,8 @@ 030000006b1400000209000000000000,Bigben,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, 030000006b1400000055000000000000,Bigben PS3 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows, 030000006b1400000103000000000000,Bigben PS3 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Windows, -03000000120c0000200e000000000000,Brook Mars PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, -03000000120c0000210e000000000000,Brook Mars PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +03000000120c0000200e000000000000,Brook Mars PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows, +03000000120c0000210e000000000000,Brook Mars PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows, 03000000120c0000f10e000000000000,Brook PS2 Adapter,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, 03000000120c0000310c000000000000,Brook Super Converter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Windows, 03000000d81d00000b00000000000000,Buffalo BSGP1601 Series,a:b5,b:b3,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b9,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b13,x:b4,y:b2,platform:Windows, @@ -172,6 +175,7 @@ 03000000317300000100000000000000,DualShock 3,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows, 030000006f0e00003001000000000000,EA Sports PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, 03000000fc0400000250000000000000,Easy Grip,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b9,x:b3,y:b4,platform:Windows, +03000000bc2000000091000000000000,EasySMX Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows, 030000006e0500000a20000000000000,Elecom DUX60 MMO,a:b2,b:b3,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,leftstick:b14,lefttrigger:b12,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b15,righttrigger:b13,rightx:a3,righty:a4,start:b20,x:b0,y:b1,platform:Windows, 03000000b80500000410000000000000,Elecom Gamepad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b1,platform:Windows, 03000000b80500000610000000000000,Elecom Gamepad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b1,platform:Windows, @@ -223,7 +227,7 @@ 030000004c0e00001035000000000000,Gamester,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows, 030000000d0f00001110000000000000,GameStick Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows, 0300000047530000616d000000000000,GameStop,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows, -03000000c01100000140000000000000,GameStop PS4 Fun Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +03000000c01100000140000000000000,GameStop PS4 Fun Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows, 03000000b62500000100000000000000,Gametel GT004 01,a:b3,b:b0,dpdown:b10,dpleft:b9,dpright:b8,dpup:b11,leftshoulder:b4,rightshoulder:b5,start:b7,x:b1,y:b2,platform:Windows, 030000008f0e00001411000000000000,Gamo2 Divaller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, 03000000120c0000a857000000000000,Gator Claw,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, @@ -257,7 +261,7 @@ 030000000d0f00002500000000000000,Hori Fighting Commander 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows, 030000000d0f00002d00000000000000,Hori Fighting Commander 3 Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, 030000000d0f00005f00000000000000,Hori Fighting Commander 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, -030000000d0f00005e00000000000000,Hori Fighting Commander 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +030000000d0f00005e00000000000000,Hori Fighting Commander 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows, 030000000d0f00008400000000000000,Hori Fighting Commander 5,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, 030000000d0f00006201000000000000,Hori Fighting Commander Octa,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows, 030000000d0f00006401000000000000,Hori Fighting Commander Octa,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,start:b7,x:b2,y:b3,platform:Windows, @@ -265,7 +269,7 @@ 030000000d0f00008600000000000000,Hori Fighting Commander Xbox 360,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows, 030000000d0f0000ba00000000000000,Hori Fighting Commander Xbox 360,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows, 030000000d0f00008800000000000000,Hori Fighting Stick mini 4 (PS3),a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b8,x:b0,y:b3,platform:Windows, -030000000d0f00008700000000000000,Hori Fighting Stick mini 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows, +030000000d0f00008700000000000000,Hori Fighting Stick mini 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows, 030000000d0f00001000000000000000,Hori Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, 030000000d0f00003200000000000000,Hori Fightstick 3W,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, 030000000d0f0000c000000000000000,Hori Fightstick 4,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows, @@ -275,8 +279,8 @@ 030000000d0f00002100000000000000,Hori Fightstick V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, 030000000d0f00002700000000000000,Hori Fightstick V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows, 030000000d0f0000a000000000000000,Hori Grip TAC4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b13,x:b0,y:b3,platform:Windows, -030000000d0f0000a500000000000000,Hori Miku Project Diva X HD PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, -030000000d0f0000a600000000000000,Hori Miku Project Diva X HD PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +030000000d0f0000a500000000000000,Hori Miku Project Diva X HD PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows, +030000000d0f0000a600000000000000,Hori Miku Project Diva X HD PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows, 030000000d0f00000101000000000000,Hori Mini Hatsune Miku FT,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, 030000000d0f00005400000000000000,Hori Pad 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, 030000000d0f00000900000000000000,Hori Pad 3 Turbo,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, @@ -310,7 +314,7 @@ 030000000d0f00001300000000000000,Horipad 3W,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, 030000000d0f00005500000000000000,Horipad 4 FPS,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, 030000000d0f00006e00000000000000,Horipad 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, -030000000d0f00006600000000000000,Horipad 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +030000000d0f00006600000000000000,Horipad 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows, 030000000d0f00004200000000000000,Horipad A,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, 03000000ad1b000001f5000000000000,Horipad EXT2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows, 030000000d0f0000ee00000000000000,Horipad Mini 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, @@ -322,6 +326,7 @@ 03000000242e0000ff0b000000000000,Hyperkin N64 Adapter,a:b1,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a2,righty:a3,start:b9,platform:Windows, 03000000790000004e95000000000000,Hyperkin N64 Controller Adapter,a:b1,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b7,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a5,righty:a2,start:b9,platform:Windows, 03000000242e00006a48000000000000,Hyperkin RetroN Sq,a:b3,b:b7,back:b5,dpdown:+a4,dpleft:-a0,dpright:+a0,dpup:-a4,leftshoulder:b0,rightshoulder:b1,start:b4,x:b2,y:b6,platform:Windows, +03000000242f00000a20000000000000,Hyperkin Scout,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Windows, 03000000242e00006a38000000000000,Hyperkin Trooper 2,a:b0,b:b1,back:b4,leftshoulder:b2,leftx:a0,lefty:a1,rightshoulder:b3,start:b5,platform:Windows, 03000000d81d00000e00000000000000,iBuffalo AC02 Arcade Joystick,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b11,righttrigger:b3,rightx:a2,righty:a5,start:b8,x:b4,y:b5,platform:Windows, 03000000d81d00000f00000000000000,iBuffalo BSGP1204 Series,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows, @@ -376,22 +381,22 @@ 03000000380700006352000000000000,Mad Catz CTRLR,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, 03000000380700006652000000000000,Mad Catz CTRLR,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows, 03000000380700005032000000000000,Mad Catz Fightpad Pro PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, -03000000380700005082000000000000,Mad Catz Fightpad Pro PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +03000000380700005082000000000000,Mad Catz Fightpad Pro PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows, 03000000380700008031000000000000,Mad Catz FightStick Alpha PS3 ,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, 030000003807000038b7000000000000,Mad Catz Fightstick TE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b8,rightshoulder:b5,righttrigger:b9,start:b7,x:b2,y:b3,platform:Windows, 03000000380700008433000000000000,Mad Catz Fightstick TE S PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, -03000000380700008483000000000000,Mad Catz Fightstick TE S PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +03000000380700008483000000000000,Mad Catz Fightstick TE S PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows, 03000000380700008134000000000000,Mad Catz Fightstick TE2 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b7,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b4,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, -03000000380700008184000000000000,Mad Catz Fightstick TE2 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,leftstick:b10,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +03000000380700008184000000000000,Mad Catz Fightstick TE2 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,leftstick:b10,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows, 03000000380700006252000000000000,Mad Catz Micro CTRLR,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows, 03000000380700008232000000000000,Mad Catz PlayStation Brawlpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, 03000000380700008731000000000000,Mad Catz PlayStation Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, 030000003807000056a8000000000000,Mad Catz PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, 03000000380700001888000000000000,Mad Catz SFIV Fightstick PS3,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b4,righttrigger:b6,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows, -03000000380700008081000000000000,Mad Catz SFV Arcade Fightstick Alpha PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +03000000380700008081000000000000,Mad Catz SFV Arcade Fightstick Alpha PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows, 03000000380700001847000000000000,Mad Catz Street Fighter 4 Xbox 360 FightStick,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b8,rightshoulder:b5,righttrigger:b9,start:b7,x:b2,y:b3,platform:Windows, 03000000380700008034000000000000,Mad Catz TE2 PS3 Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, -03000000380700008084000000000000,Mad Catz TE2 PS4 Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +03000000380700008084000000000000,Mad Catz TE2 PS4 Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows, 030000002a0600001024000000000000,Matricom,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b2,y:b3,platform:Windows, 030000009f000000adbb000000000000,MaxJoypad Virtual Controller,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows, 03000000250900000128000000000000,Mayflash Arcade Stick,a:b1,b:b2,back:b8,leftshoulder:b0,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b3,righttrigger:b7,start:b9,x:b5,y:b6,platform:Windows, @@ -404,6 +409,7 @@ 03000000242f00007300000000000000,Mayflash Magic NS,a:b1,b:b4,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b0,y:b3,platform:Windows, 0300000079000000d218000000000000,Mayflash Magic NS,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows, 03000000d620000010a7000000000000,Mayflash Magic NS,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +03000000242e0000f500000000000000,Mayflash N64 Adapter,a:b2,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a2,righty:a5,start:b9,platform:Windows, 03000000242f0000f400000000000000,Mayflash N64 Controller Adapter,a:b1,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a2,righty:a5,start:b9,platform:Windows, 03000000790000007918000000000000,Mayflash N64 Controller Adapter,a:b1,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b9,leftx:a0,lefty:a1,righttrigger:b7,rightx:a3,righty:a2,start:b8,platform:Windows, 030000008f0e00001030000000000000,Mayflash Saturn Adapter,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,lefttrigger:b7,rightshoulder:b6,righttrigger:b2,start:b9,x:b3,y:b4,platform:Windows, @@ -435,11 +441,12 @@ 03000000250900006688000000000000,MP-8866 Super Dual Box,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows, 03000000091200004488000000000000,MUSIA PlayStation 2 Input Display,a:b0,b:b2,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,leftstick:b6,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b9,rightstick:b7,righttrigger:b11,rightx:a2,righty:a3,start:b5,x:b1,y:b3,platform:Windows, 03000000f70600000100000000000000,N64 Adaptoid,+rightx:b2,+righty:b1,-rightx:b4,-righty:b5,a:b0,b:b3,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b6,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b7,start:b8,platform:Windows, +030000006f0e00001311000000000000,N64 Controller,+rightx:b10,+righty:b3,-rightx:b0,-righty:b11,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,platform:Windows, 030000006b140000010c000000000000,Nacon GC 400ES,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows, -030000006b1400001106000000000000,Nacon Revolution 3 PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +030000006b1400001106000000000000,Nacon Revolution 3 PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows, 0300000085320000170d000000000000,Nacon Revolution 5 Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows, 0300000085320000190d000000000000,Nacon Revolution 5 Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows, -030000006b140000100d000000000000,Nacon Revolution Infinity PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +030000006b140000100d000000000000,Nacon Revolution Infinity PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows, 030000006b140000080d000000000000,Nacon Revolution Unlimited Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, 03000000bd12000001c0000000000000,Nebular,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a5,righty:a2,start:b9,x:b3,y:b0,platform:Windows, 03000000eb0300000000000000000000,NeGcon Adapter,a:a2,b:b13,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,lefttrigger:a4,leftx:a1,righttrigger:b11,start:b3,x:a3,y:b12,platform:Windows, @@ -482,7 +489,7 @@ 03000000f0250000c183000000000000,PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, 03000000d9040000160f000000000000,PlayStation Controller Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows, 030000004c0500003713000000000000,PlayStation Vita,a:b1,b:b2,back:b8,dpdown:b13,dpleft:b15,dpright:b14,dpup:b12,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows, -03000000d620000011a7000000000000,PowerA Core Plus GameCube Controller,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows, +03000000d620000011a7000000000000,PowerA Core Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, 03000000dd62000015a7000000000000,PowerA Fusion Nintendo Switch Arcade Stick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, 03000000d620000012a7000000000000,PowerA Fusion Nintendo Switch Fight Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, 03000000dd62000016a7000000000000,PowerA Fusion Pro Nintendo Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, @@ -520,28 +527,28 @@ 030000008f0e00000300000000000000,PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b3,y:b0,platform:Windows, 030000008f0e00001431000000000000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, 03000000ba2200002010000000000000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a5,righty:a2,start:b9,x:b3,y:b2,platform:Windows, -03000000120c00000807000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, -03000000120c0000111e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, -03000000120c0000121e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, -03000000120c0000130e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, -03000000120c0000150e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, -03000000120c0000180e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, -03000000120c0000181e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, -03000000120c0000191e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, -03000000120c00001e0e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, -03000000120c0000a957000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, -03000000120c0000aa57000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, -03000000120c0000f21c000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, -03000000120c0000f31c000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, -03000000120c0000f41c000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, -03000000120c0000f51c000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, -03000000120c0000f70e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, -03000000120e0000120c000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, -03000000160e0000120c000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, -030000001a1e0000120c000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, -030000004c050000a00b000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +03000000120c00000807000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows, +03000000120c0000111e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows, +03000000120c0000121e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows, +03000000120c0000130e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows, +03000000120c0000150e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows, +03000000120c0000180e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows, +03000000120c0000181e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows, +03000000120c0000191e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows, +03000000120c00001e0e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows, +03000000120c0000a957000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows, +03000000120c0000aa57000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows, +03000000120c0000f21c000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows, +03000000120c0000f31c000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows, +03000000120c0000f41c000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows, +03000000120c0000f51c000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows, +03000000120c0000f70e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows, +03000000120e0000120c000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows, +03000000160e0000120c000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows, +030000001a1e0000120c000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows, +030000004c050000a00b000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows, 030000004c050000c405000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows, -030000004c050000cc09000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +030000004c050000cc09000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows, 030000004c0500005f0e000000000000,PS5 Access Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b14,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows, 030000004c050000e60c000000000000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b14,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows, 030000004c050000f20d000000000000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b14,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows, @@ -556,7 +563,7 @@ 03000000300f00001210000000000000,Qanba Joystick Plus,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Windows, 03000000341a00000104000000000000,Qanba Joystick Q4RAF,a:b5,b:b6,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b0,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b3,righttrigger:b7,start:b9,x:b1,y:b2,platform:Windows, 03000000222c00000223000000000000,Qanba Obsidian Arcade Stick PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, -03000000222c00000023000000000000,Qanba Obsidian Arcade Stick PS4,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +03000000222c00000023000000000000,Qanba Obsidian Arcade Stick PS4,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows, 030000008a2400006682000000000000,R1 Mobile Controller,a:b3,b:b1,back:b7,leftx:a0,lefty:a1,start:b6,x:b4,y:b0,platform:Windows, 03000000086700006626000000000000,RadioShack,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b3,y:b0,platform:Windows, 03000000ff1100004733000000000000,Ramox FPS Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b3,y:b0,platform:Windows, @@ -584,10 +591,11 @@ 030000009b2800002b00000000000000,Raphnet Wii Classic Adapter,a:b1,b:b4,back:b2,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,guide:b10,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a3,righty:a4,start:b3,x:b0,y:b5,platform:Windows, 030000009b2800002c00000000000000,Raphnet Wii Classic Adapter,a:b1,b:b4,back:b2,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,guide:b10,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a3,righty:a4,start:b3,x:b0,y:b5,platform:Windows, 030000009b2800008000000000000000,Raphnet Wii Classic Adapter,a:b1,b:b4,back:b2,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,guide:b10,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a3,righty:a4,start:b3,x:b0,y:b5,platform:Windows, +03000000790000008f18000000000000,Rapoo Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b3,y:b0,platform:Windows, 03000000321500000003000000000000,Razer Hydra,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows, 03000000f8270000bf0b000000000000,Razer Kishi,a:b6,b:b7,back:b16,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b18,leftshoulder:b12,leftstick:b19,lefttrigger:b14,leftx:a0,lefty:a1,rightshoulder:b13,rightstick:b20,righttrigger:b15,rightx:a3,righty:a4,start:b17,x:b9,y:b10,platform:Windows, 03000000321500000204000000000000,Razer Panthera PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, -03000000321500000104000000000000,Razer Panthera PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +03000000321500000104000000000000,Razer Panthera PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows, 03000000321500000010000000000000,Razer Raiju,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, 03000000321500000507000000000000,Razer Raiju Mobile,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows, 03000000321500000707000000000000,Razer Raiju Mobile,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows, @@ -595,7 +603,7 @@ 03000000321500000a10000000000000,Razer Raiju TE,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, 03000000321500000410000000000000,Razer Raiju UE,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, 03000000321500000910000000000000,Razer Raiju UE,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, -03000000321500000011000000000000,Razer Raion PS4 Fightpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +03000000321500000011000000000000,Razer Raion PS4 Fightpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows, 03000000321500000009000000000000,Razer Serval,+lefty:+a2,-lefty:-a1,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,leftx:a0,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows, 03000000921200004547000000000000,Retro Bit Sega Genesis Controller Adapter,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,lefttrigger:b7,rightshoulder:b5,righttrigger:b2,start:b6,x:b3,y:b4,platform:Windows, 03000000790000001100000000000000,Retro Controller,a:b1,b:b2,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,leftshoulder:b6,lefttrigger:b7,rightshoulder:b4,righttrigger:b5,start:b9,x:b0,y:b3,platform:Windows, @@ -652,7 +660,7 @@ 03000000830500006120000000000000,Sanwa Smart Grip II,a:b0,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,x:b1,y:b3,platform:Windows, 03000000c01100000051000000000000,Satechi Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows, 030000004f04000028b3000000000000,Score A,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, -03000000952e00002577000000000000,Scuf PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +03000000952e00002577000000000000,Scuf PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows, 03000000a30c00002500000000000000,Sega Genesis Mini 3B Controller,a:b2,b:b1,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,righttrigger:b5,start:b9,platform:Windows, 03000000a30c00002400000000000000,Sega Mega Drive Mini 6B Controller,a:b2,b:b1,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Windows, 03000000d804000086e6000000000000,Sega Multi Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b7,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b8,x:b3,y:b4,platform:Windows, @@ -662,7 +670,7 @@ 03000000b40400000a01000000000000,Sega Saturn Controller,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b7,rightshoulder:b5,righttrigger:b2,start:b8,x:b3,y:b4,platform:Windows, 030000003b07000004a1000000000000,SFX,a:b0,b:b2,back:b7,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b9,righttrigger:b5,start:b8,x:b1,y:b3,platform:Windows, 03000000f82100001900000000000000,Shogun Bros Chameleon X1,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows, -03000000120c00001c1e000000000000,SnakeByte 4S PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +03000000120c00001c1e000000000000,SnakeByte 4S PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows, 03000000140300000918000000000000,SNES Controller,a:b0,b:b1,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Windows, 0300000081170000960a000000000000,SNES Controller,a:b4,b:b0,back:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b3,x:b5,y:b1,platform:Windows, 03000000811700009d0a000000000000,SNES Controller,a:b0,b:b4,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b1,y:b5,platform:Windows, @@ -677,7 +685,7 @@ 03000000d11800000094000000000000,Stadia Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:b12,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:b11,rightx:a3,righty:a4,start:b9,x:b2,y:b3,platform:Windows, 03000000de280000fc11000000000000,Steam Virtual Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows, 03000000de280000ff11000000000000,Steam Virtual Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows, -03000000120c0000160e000000000000,Steel Play Metaltech PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +03000000120c0000160e000000000000,Steel Play Metaltech PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows, 03000000110100001914000000000000,SteelSeries,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftstick:b13,lefttrigger:b6,leftx:a0,lefty:a1,rightstick:b14,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows, 03000000381000001214000000000000,SteelSeries Free,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Windows, 03000000110100003114000000000000,SteelSeries Stratus Duo,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows, @@ -739,8 +747,8 @@ 03000000632500002305000000000000,USB Vibration Joystick,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows, 03000000790000001a18000000000000,Venom,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, 03000000790000001b18000000000000,Venom Arcade Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows, -030000006f0e00000302000000000000,Victrix PS4 Pro Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows, -030000006f0e00000702000000000000,Victrix PS4 Pro Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows, +030000006f0e00000302000000000000,Victrix PS4 Pro Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows, +030000006f0e00000702000000000000,Victrix PS4 Pro Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows, 0300000034120000adbe000000000000,vJoy Device,a:b0,b:b1,back:b15,dpdown:b6,dpleft:b7,dpright:b8,dpup:b5,guide:b16,leftshoulder:b9,leftstick:b13,lefttrigger:b11,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b14,righttrigger:b12,rightx:a3,righty:a4,start:b4,x:b2,y:b3,platform:Windows, 03000000120c0000ab57000000000000,Warrior Joypad JS083,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, 030000007e0500003003000000000000,Wii U Pro,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,leftshoulder:b6,leftstick:b11,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b12,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Windows, @@ -799,6 +807,7 @@ 03000000bc2000005060000000000000,Xiaomi XMGP01YM,+lefty:+a2,+righty:+a5,-lefty:-a1,-righty:-a4,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,start:b11,x:b3,y:b4,platform:Windows, xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows, 030000007d0400000340000000000000,Xterminator Digital Gamepad,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:-a4,lefttrigger:+a4,leftx:a0,lefty:a1,paddle1:b7,paddle2:b6,rightshoulder:b5,rightstick:b9,righttrigger:b2,rightx:a3,righty:a5,start:b8,x:b3,y:b4,platform:Windows, +030000002c3600000100000000000000,Yawman Arrow,+rightx:h0.2,+righty:h0.4,-rightx:h0.8,-righty:h0.1,a:b4,b:b5,back:b6,dpdown:b15,dpleft:b14,dpright:b16,dpup:b13,leftshoulder:b10,leftstick:b0,lefttrigger:-a4,leftx:a0,lefty:a1,paddle1:b11,paddle2:b12,rightshoulder:b8,rightstick:b9,righttrigger:+a4,start:b3,x:b1,y:b2,platform:Windows, 03000000790000004f18000000000000,ZDT Android Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows, 03000000120c00000500000000000000,Zeroplus Adapter,a:b2,b:b1,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b0,righttrigger:b5,rightx:a3,righty:a2,start:b8,x:b3,y:b0,platform:Windows, 03000000120c0000101e000000000000,Zeroplus P4 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, @@ -851,6 +860,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 03000000c82d00000260000001000000,8BitDo SN30 Pro Plus,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X, 03000000c82d00000261000000010000,8BitDo SN30 Pro Plus,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X, 03000000c82d00001230000000010000,8BitDo Ultimate,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,paddle1:b2,paddle2:b5,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X, +03000000c82d00001b30000001000000,8BitDo Ultimate 2C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X, 03000000c82d00001530000001000000,8BitDo Ultimate C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X, 03000000c82d00001630000001000000,8BitDo Ultimate C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X, 03000000c82d00001730000001000000,8BitDo Ultimate C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X, @@ -869,6 +879,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 03000000050b00000045000031000000,ASUS Gamepad,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X, 03000000050b00000579000000010000,ASUS ROG Kunai 3,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b14,leftshoulder:b6,leftstick:b15,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b42,paddle1:b9,paddle2:b11,rightshoulder:b7,rightstick:b16,righttrigger:a4,rightx:a2,righty:a3,start:b13,x:b3,y:b4,platform:Mac OS X, 03000000050b00000679000000010000,ASUS ROG Kunai 3,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b14,leftshoulder:b6,leftstick:b15,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b23,rightshoulder:b7,rightstick:b16,righttrigger:a4,rightx:a2,righty:a3,start:b13,x:b3,y:b4,platform:Mac OS X, +03000000503200000110000045010000,Atari VCS Classic,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b3,start:b2,platform:Mac OS X, 03000000503200000110000047010000,Atari VCS Classic Controller,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b3,start:b2,platform:Mac OS X, 03000000503200000210000047010000,Atari VCS Modern Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a4,rightx:a2,righty:a3,start:b8,x:b2,y:b3,platform:Mac OS X, 030000008a3500000102000000010000,Backbone One,a:b0,b:b1,back:b16,dpdown:b11,dpleft:b13,dpright:b12,dpup:b10,guide:b17,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3~,start:b15,x:b2,y:b3,platform:Mac OS X, @@ -878,9 +889,9 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 030000008a3500000302000000010000,Backbone One PlayStationÆ Edition,a:b0,b:b1,back:b16,dpdown:b11,dpleft:b13,dpright:b12,dpup:b10,guide:b17,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3~,start:b15,x:b2,y:b3,platform:Mac OS X, 03000000c62400001a89000000010000,BDA MOGA XP5-X Plus,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b14,leftshoulder:b6,leftstick:b15,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b16,righttrigger:a4,rightx:a2,righty:a3,start:b13,x:b3,y:b4,platform:Mac OS X, 03000000c62400001b89000000010000,BDA MOGA XP5-X Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X, -03000000d62000002a79000000010000,BDA PS4 Fightpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, -03000000120c0000200e000000010000,Brook Mars PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, -03000000120c0000210e000000010000,Brook Mars PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, +03000000d62000002a79000000010000,BDA PS4 Fightpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X, +03000000120c0000200e000000010000,Brook Mars PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X, +03000000120c0000210e000000010000,Brook Mars PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X, 030000008305000031b0000000000000,Cideko AK08b,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, 03000000d8140000cecf000000000000,Cthulhu,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X, 03000000260900008888000088020000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a5,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,platform:Mac OS X, @@ -895,7 +906,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 03000000ac0500001a06000002020000,GameSir-T3 2.02,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X, 03000000ad1b000001f9000000000000,Gamestop BB070 X360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X, 0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X, -03000000c01100000140000000010000,GameStop PS4 Fun Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, +03000000c01100000140000000010000,GameStop PS4 Fun Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X, 030000006f0e00000102000000000000,GameStop Xbox 360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X, 03000000ff1100003133000007010000,GameWare PC Control Pad,a:b2,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b3,y:b0,platform:Mac OS X, 030000007d0400000540000001010000,Gravis Eliminator Pro,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X, @@ -904,20 +915,21 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 030000000d0f00002d00000000100000,Hori Fighting Commander 3 Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, 030000000d0f00005f00000000000000,Hori Fighting Commander 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, 030000000d0f00005f00000000010000,Hori Fighting Commander 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, -030000000d0f00005e00000000000000,Hori Fighting Commander 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, -030000000d0f00005e00000000010000,Hori Fighting Commander 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, +030000000d0f00005e00000000000000,Hori Fighting Commander 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X, +030000000d0f00005e00000000010000,Hori Fighting Commander 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X, 030000000d0f00008400000000010000,Hori Fighting Commander PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, 030000000d0f00008500000000010000,Hori Fighting Commander PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, 03000000341a00000302000014010000,Hori Fighting Stick Mini,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X, 030000000d0f00008800000000010000,Hori Fighting Stick mini 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X, -030000000d0f00008700000000010000,Hori Fighting Stick mini 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X, +030000000d0f00008700000000010000,Hori Fighting Stick mini 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X, 030000000d0f00004d00000000000000,Hori Gem Pad 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, 030000000d0f00003801000008010000,Hori PC Engine Mini Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b9,platform:Mac OS X, 030000000d0f00009200000000010000,Hori Pokken Tournament DX Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X, 030000000d0f0000aa00000072050000,Hori Real Arcade Pro for Nintendo Switch,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X, +030000000d0f00000002000017010000,Hori Split Pad Fit,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, 030000000d0f00000002000015010000,Hori Switch Split Pad Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, 030000000d0f00006e00000000010000,Horipad 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, -030000000d0f00006600000000010000,Horipad 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, +030000000d0f00006600000000010000,Horipad 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X, 030000000d0f00006600000000000000,Horipad FPS Plus 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, 030000000d0f0000ee00000000010000,Horipad Mini 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, 030000000d0f0000c100000072050000,Horipad Nintendo Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, @@ -940,8 +952,8 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 030000006d04000018c2000000010000,Logitech RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3~,start:b9,x:b0,y:b3,platform:Mac OS X, 03000000380700005032000000010000,Mad Catz PS3 Fightpad Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, 03000000380700008433000000010000,Mad Catz PS3 Fightstick TE S Plus,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, -03000000380700005082000000010000,Mad Catz PS4 Fightpad Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, -03000000380700008483000000010000,Mad Catz PS4 Fightstick TE S Plus,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, +03000000380700005082000000010000,Mad Catz PS4 Fightpad Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X, +03000000380700008483000000010000,Mad Catz PS4 Fightstick TE S Plus,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X, 03000000790000000600000007010000,Marvo GT-004,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X, 030000008f0e00001330000011010000,Mayflash Controller Adapter,a:b2,b:b4,back:b16,dpdown:h0.8,dpleft:h0.2,dpright:h0.1,dpup:h0.4,leftshoulder:b12,lefttrigger:b16,leftx:a0,lefty:a2,rightshoulder:b14,rightx:a6~,righty:a4,start:b18,x:b0,y:b6,platform:Mac OS X, 03000000790000004318000000010000,Mayflash GameCube Adapter,a:b4,b:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a12,leftx:a0,lefty:a4,rightshoulder:b28,righttrigger:a16,rightx:a20,righty:a8,start:b36,x:b8,y:b12,platform:Mac OS X, @@ -985,10 +997,10 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 030000004c0500006802000000000000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Mac OS X, 030000004c0500006802000000010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Mac OS X, 030000004c0500006802000072050000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Mac OS X, -030000004c050000a00b000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, -030000004c050000c405000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, -030000004c050000c405000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, -030000004c050000cc09000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, +030000004c050000a00b000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X, +030000004c050000c405000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X, +030000004c050000c405000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X, +030000004c050000cc09000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X, 0300004b4c0500005f0e000000010000,PS5 Access Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b14,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X, 030000004c050000e60c000000010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b14,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X, 030000004c050000f20d000000010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b14,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X, @@ -1001,10 +1013,10 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 030000009b2800008000000022020000,Raphnet Wii Classic Adapter,a:b1,b:b4,back:b2,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,guide:b10,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a3,righty:a4,start:b3,x:b0,y:b5,platform:Mac OS X, 030000008916000000fd000000000000,Razer Onza TE,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X, 03000000321500000204000000010000,Razer Panthera PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, -03000000321500000104000000010000,Razer Panthera PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, +03000000321500000104000000010000,Razer Panthera PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X, 03000000321500000010000000010000,Razer Raiju,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, 03000000321500000507000001010000,Razer Raiju Mobile,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b21,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X, -03000000321500000011000000010000,Razer Raion PS4 Fightpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, +03000000321500000011000000010000,Razer Raion PS4 Fightpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X, 03000000321500000009000000020000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Mac OS X, 030000003215000000090000163a0000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Mac OS X, 0300000032150000030a000000000000,Razer Wildcat,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X, @@ -1028,8 +1040,8 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 03000000b40400000a01000000000000,Sega Saturn,a:b0,b:b1,back:b5,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,guide:b2,leftshoulder:b6,rightshoulder:b7,start:b8,x:b3,y:b4,platform:Mac OS X, 030000003512000021ab000000000000,SFC30 Joystick,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X, 0300000000f00000f100000000000000,SNES RetroPort,a:b2,b:b3,back:b4,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b5,rightshoulder:b7,start:b6,x:b0,y:b1,platform:Mac OS X, -030000004c050000a00b000000000000,Sony DualShock 4 Adapter,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, -030000004c050000cc09000000000000,Sony DualShock 4 V2,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, +030000004c050000a00b000000000000,Sony DualShock 4 Adapter,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X, +030000004c050000cc09000000000000,Sony DualShock 4 V2,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X, 03000000d11800000094000000010000,Stadia Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Mac OS X, 030000005e0400008e02000001000000,Steam Virtual Gamepad,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X, 03000000110100002014000000000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,x:b2,y:b3,platform:Mac OS X, @@ -1059,8 +1071,8 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 03000000100800000100000000000000,Twin USB Joystick,a:b4,b:b2,back:b16,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b12,leftstick:b20,lefttrigger:b8,leftx:a0,lefty:a2,rightshoulder:b14,rightstick:b22,righttrigger:b10,rightx:a6,righty:a4,start:b18,x:b6,y:b0,platform:Mac OS X, 03000000632500002605000000010000,Uberwith Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X, 03000000151900005678000010010000,Uniplay U6,a:b3,b:b6,back:b25,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b17,leftstick:b31,lefttrigger:b21,leftx:a1,lefty:a3,rightshoulder:b19,rightstick:b33,righttrigger:b23,rightx:a4,righty:a5,start:b27,x:b11,y:b13,platform:Mac OS X, -030000006f0e00000302000025040000,Victrix PS4 Pro Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X, -030000006f0e00000702000003060000,Victrix PS4 Pro Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X, +030000006f0e00000302000025040000,Victrix PS4 Pro Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X, +030000006f0e00000702000003060000,Victrix PS4 Pro Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X, 050000005769696d6f74652028303000,Wii Remote,a:b4,b:b5,back:b7,dpdown:b3,dpleft:b0,dpright:b1,dpup:b2,guide:b8,leftshoulder:b11,lefttrigger:b12,leftx:a0,lefty:a1,start:b6,x:b10,y:b9,platform:Mac OS X, 050000005769696d6f74652028313800,Wii U Pro Controller,a:b16,b:b15,back:b7,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b8,leftshoulder:b19,leftstick:b23,lefttrigger:b21,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b24,righttrigger:b22,rightx:a2,righty:a3,start:b6,x:b18,y:b17,platform:Mac OS X, 030000005e0400008e02000000000000,Xbox 360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X, @@ -1075,7 +1087,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 030000005e040000d102000000000000,Xbox One Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X, 030000005e040000dd02000000000000,Xbox One Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X, 030000005e040000e002000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Mac OS X, -030000005e040000e002000003090000,Xbox One Controller,a:b0,b:b1,back:b16,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X, +030000005e040000e002000003090000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Mac OS X, 030000005e040000e302000000000000,Xbox One Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X, 030000005e040000ea02000000000000,Xbox One Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X, 030000005e040000fd02000003090000,Xbox One Controller,a:b0,b:b1,back:b16,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X, @@ -1085,6 +1097,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 030000005e040000130b000009050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b15,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X, 030000005e040000130b000013050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X, 030000005e040000130b000015050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X, +030000005e040000130b000007050000,Xbox Wireless Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X, 030000005e040000130b000017050000,Xbox Wireless Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X, 030000005e040000220b000017050000,Xbox Wireless Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X, 03000000172700004431000029010000,XiaoMi Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a6,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Mac OS X, @@ -1104,6 +1117,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 03000000c82d00000151000000010000,8BitDo M30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, 03000000c82d00000650000011010000,8BitDo M30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, 05000000c82d00005106000000010000,8BitDo M30,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,start:b11,x:b3,y:b4,platform:Linux, +03000000c82d00000a20000000020000,8BitDo M30 Xbox,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,start:b7,x:b2,y:b3,platform:Linux, 03000000c82d00002090000011010000,8BitDo Micro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, 05000000c82d00002090000000010000,8BitDo Micro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, 03000000c82d00000451000000010000,8BitDo N30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,rightx:a2,righty:a3,start:b11,platform:Linux, @@ -1148,12 +1162,15 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 05000000c82d00000261000000010000,8BitDo SN30 Pro Plus,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, 05000000202800000900000000010000,8BitDo SNES30,a:b1,b:b0,back:b10,dpdown:b122,dpleft:b119,dpright:b120,dpup:b117,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux, 05000000c82d00001230000000010000,8BitDo Ultimate,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, +03000000c82d00000a31000014010000,8BitDo Ultimate 2C,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +05000000c82d00001b30000001000000,8BitDo Ultimate 2C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, 03000000c82d00001530000011010000,8BitDo Ultimate C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, 03000000c82d00001630000011010000,8BitDo Ultimate C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, 03000000c82d00001730000011010000,8BitDo Ultimate C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, 03000000c82d00001130000011010000,8BitDo Ultimate Wired,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b26,paddle1:b24,paddle2:b25,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, +03000000c82d00000631000010010000,8BitDo Ultimate Wireless,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 03000000c82d00000760000011010000,8BitDo Ultimate Wireless,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, -03000000c82d00001230000011010000,8BitDo Ultimate Wireless,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, +03000000c82d00001230000011010000,8BitDo Ultimate Wireless,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,paddle1:b2,paddle2:b5,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, 03000000c82d00001330000011010000,8BitDo Ultimate Wireless,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b26,paddle1:b23,paddle2:b19,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, 03000000c82d00000631000014010000,8BitDo Ultimate Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 03000000c82d00000121000011010000,8BitDo Xbox One SN30 Pro,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, @@ -1161,7 +1178,6 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 05000000a00500003232000001000000,8BitDo Zero,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Linux, 05000000a00500003232000008010000,8BitDo Zero,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Linux, 03000000c82d00001890000011010000,8BitDo Zero 2,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux, -050000005e040000e002000030110000,8BitDo Zero 2,a:b0,b:b1,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Linux, 05000000c82d00003032000000010000,8BitDo Zero 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, 03000000c01100000355000011010000,Acrux Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, 030000006f0e00008801000011010000,Afterglow Deluxe Nintendo Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, @@ -1182,23 +1198,23 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 05000000050b00000045000040000000,ASUS Gamepad,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b10,x:b2,y:b3,platform:Linux, 03000000050b00000579000011010000,ASUS ROG Kunai 3,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b36,paddle1:b52,paddle2:b53,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, 05000000050b00000679000000010000,ASUS ROG Kunai 3,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b21,paddle1:b22,paddle2:b23,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, -03000000503200000110000000000000,Atari Classic Controller,a:b0,b:b1,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b4,start:b3,platform:Linux, -03000000503200000110000011010000,Atari Classic Controller,a:b0,b:b1,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b4,start:b3,platform:Linux, -05000000503200000110000000000000,Atari Classic Controller,a:b0,b:b1,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b4,start:b3,platform:Linux, -05000000503200000110000044010000,Atari Classic Controller,a:b0,b:b1,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b4,start:b3,platform:Linux, -05000000503200000110000046010000,Atari Classic Controller,a:b0,b:b1,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b4,start:b3,platform:Linux, -03000000503200000210000000000000,Atari Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a4,rightx:a2,righty:a3,start:b8,x:b2,y:b3,platform:Linux, -03000000503200000210000011010000,Atari Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b2,platform:Linux, -05000000503200000210000000000000,Atari Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b2,platform:Linux, -05000000503200000210000045010000,Atari Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b2,platform:Linux, -05000000503200000210000046010000,Atari Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b2,platform:Linux, +03000000503200000110000000000000,Atari VCS Classic Controller,a:b0,b:b1,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b4,start:b3,platform:Linux, +03000000503200000110000011010000,Atari VCS Classic Controller,a:b0,b:b1,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b4,start:b3,platform:Linux, +05000000503200000110000000000000,Atari VCS Classic Controller,a:b0,b:b1,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b4,start:b3,platform:Linux, +05000000503200000110000044010000,Atari VCS Classic Controller,a:b0,b:b1,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b4,start:b3,platform:Linux, +05000000503200000110000046010000,Atari VCS Classic Controller,a:b0,b:b1,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b4,start:b3,platform:Linux, +03000000503200000210000000000000,Atari VCS Modern Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a4,rightx:a2,righty:a3,start:b8,x:b2,y:b3,platform:Linux, +03000000503200000210000011010000,Atari VCS Modern Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b2,platform:Linux, +05000000503200000210000000000000,Atari VCS Modern Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b2,platform:Linux, +05000000503200000210000045010000,Atari VCS Modern Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b2,platform:Linux, +05000000503200000210000046010000,Atari VCS Modern Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b2,platform:Linux, 05000000503200000210000047010000,Atari VCS Modern Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:+a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:-a4,rightx:a2,righty:a3,start:b8,x:b2,y:b3,platform:Linux, 030000008a3500000201000011010000,Backbone One,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, 030000008a3500000202000011010000,Backbone One,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, 030000008a3500000302000011010000,Backbone One,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, 030000008a3500000402000011010000,Backbone One,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, 03000000c62400001b89000011010000,BDA MOGA XP5X Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, -03000000d62000002a79000011010000,BDA PS4 Fightpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +03000000d62000002a79000011010000,BDA PS4 Fightpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux, 03000000c21100000791000011010000,Be1 GC101 Controller 1.03,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux, 03000000c31100000791000011010000,Be1 GC101 Controller 1.03,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, 030000005e0400008e02000003030000,Be1 GC101 Xbox 360,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, @@ -1206,8 +1222,8 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 05000000bc2000000055000001000000,Betop AX1 BFM,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, 03000000bc2000006412000011010000,Betop Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b30,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux, 030000006b1400000209000011010000,Bigben,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, -03000000120c0000200e000011010000,Brook Mars PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, -03000000120c0000210e000011010000,Brook Mars PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +03000000120c0000200e000011010000,Brook Mars PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux, +03000000120c0000210e000011010000,Brook Mars PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux, 03000000120c0000f70e000011010000,Brook Universal Fighting Board,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux, 03000000e82000006058000001010000,Cideko AK08b,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux, 03000000af1e00002400000010010000,Clockwork Pi DevTerm,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,start:b9,x:b3,y:b0,platform:Linux, @@ -1241,6 +1257,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux, 030000006f0e00000104000000010000,Gamestop Logic3 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 030000008f0e00000800000010010000,Gasia PlayStation Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux, +030000004b2900000430000011000000,Snakebyte Xbox Series Controller,a:b0,b:b1,x:b2,y:b3,back:b6,start:b7,guide:b8,leftshoulder:b4,rightshoulder:b5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,platform:Linux, 03000000451300000010000010010000,Genius Maxfire Grandias 12,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux, 190000004b4800000010000000010000,GO-Advance Controller,a:b1,b:b0,back:b10,dpdown:b7,dpleft:b8,dpright:b9,dpup:b6,leftshoulder:b4,lefttrigger:b12,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b13,start:b15,x:b2,y:b3,platform:Linux, 190000004b4800000010000001010000,GO-Advance Controller,a:b1,b:b0,back:b12,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,leftshoulder:b4,leftstick:b13,lefttrigger:b14,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b16,righttrigger:b15,start:b17,x:b2,y:b3,platform:Linux, @@ -1257,17 +1274,16 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 06000000adde0000efbe000002010000,Hidromancer Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 03000000d81400000862000011010000,HitBox PS3 PC Analog Mode,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,guide:b9,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b12,x:b0,y:b3,platform:Linux, 03000000c9110000f055000011010000,HJC Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux, -030000000d0f00000d00000000010000,Hori,a:b0,b:b6,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b3,rightshoulder:b7,start:b9,x:b1,y:b2,platform:Linux, 030000000d0f00006d00000020010000,Hori EDGE 301,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:+a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 030000000d0f00008400000011010000,Hori Fighting Commander,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, 030000000d0f00005f00000011010000,Hori Fighting Commander 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, -030000000d0f00005e00000011010000,Hori Fighting Commander 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +030000000d0f00005e00000011010000,Hori Fighting Commander 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux, 030000000d0f00005001000009040000,Hori Fighting Commander OCTA Xbox One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 030000000d0f00008500000010010000,Hori Fighting Commander PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, 030000000d0f00008600000002010000,Hori Fighting Commander Xbox 360,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux, 030000000d0f00003701000013010000,Hori Fighting Stick Mini,a:b1,b:b0,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,start:b7,x:b3,y:b2,platform:Linux, 030000000d0f00008800000011010000,Hori Fighting Stick mini 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux, -030000000d0f00008700000011010000,Hori Fighting Stick mini 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,rightshoulder:b5,rightstick:b11,righttrigger:a4,start:b9,x:b0,y:b3,platform:Linux, +030000000d0f00008700000011010000,Hori Fighting Stick mini 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,rightshoulder:b5,rightstick:b11,righttrigger:a4,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux, 030000000d0f00001000000011010000,Hori Fightstick 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux, 03000000ad1b000003f5000033050000,Hori Fightstick VX,+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b8,guide:b10,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b2,y:b3,platform:Linux, 030000000d0f00004d00000011010000,Hori Gem Pad 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, @@ -1280,9 +1296,10 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 030000000d0f00006b00000011010000,Hori Real Arcade Pro 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, 030000000d0f00001600000000010000,Hori Real Arcade Pro EXSE,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b2,y:b3,platform:Linux, 030000000d0f0000aa00000011010000,Hori Real Arcade Pro for Nintendo Switch,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux, +030000000d0f00008501000017010000,Hori Split Pad Fit,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 030000000d0f00008501000015010000,Hori Switch Split Pad Pro,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 030000000d0f00006e00000011010000,Horipad 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, -030000000d0f00006600000011010000,Horipad 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +030000000d0f00006600000011010000,Horipad 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux, 030000000d0f0000ee00000011010000,Horipad Mini 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, 030000000d0f0000c100000011010000,Horipad Nintendo Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, 030000000d0f00006700000001010000,Horipad One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, @@ -1333,12 +1350,12 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 05000000380700006652000025010000,Mad Catz CTRLR,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, 03000000380700008532000010010000,Mad Catz Fightpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b5,rightshoulder:b6,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux, 03000000380700005032000011010000,Mad Catz Fightpad Pro PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, -03000000380700005082000011010000,Mad Catz Fightpad Pro PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +03000000380700005082000011010000,Mad Catz Fightpad Pro PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux, 03000000ad1b00002ef0000090040000,Mad Catz Fightpad SFxT,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,start:b7,x:b2,y:b3,platform:Linux, 03000000380700008034000011010000,Mad Catz Fightstick PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, -03000000380700008084000011010000,Mad Catz Fightstick PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +03000000380700008084000011010000,Mad Catz Fightstick PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux, 03000000380700008433000011010000,Mad Catz Fightstick TE S PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, -03000000380700008483000011010000,Mad Catz Fightstick TE S PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +03000000380700008483000011010000,Mad Catz Fightstick TE S PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux, 03000000380700001888000010010000,Mad Catz Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, 03000000380700003888000010010000,Mad Catz Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:a0,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, 03000000380700001647000010040000,Mad Catz Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, @@ -1381,6 +1398,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 050000005e040000050b000003090000,Microsoft Xbox One Elite 2,a:b0,b:b1,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a6,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, 050000005e0400008e02000030110000,Microsoft Xbox One Elite 2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b13,paddle3:b12,paddle4:b14,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 030000005e040000120b00000b050000,Microsoft Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +060000005e040000120b000001050000,Microsoft Xbox Series X Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 03000000030000000300000002000000,Miroof,a:b1,b:b0,back:b6,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Linux, 03000000790000001c18000010010000,Mobapad Chitu HD,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, 050000004d4f435554452d3035335800,Mocute 053X,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux, @@ -1394,6 +1412,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 05000000c62400001a89000000010000,MOGA XP5X Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, 03000000250900006688000000010000,MP8866 Super Dual Box,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Linux, 030000005e0400008e02000010020000,MSI GC20 V2,a:b0,b:b1,back:b6,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000006f0e00001311000011010000,N64 Controller,+rightx:b10,+righty:b3,-rightx:b0,-righty:b11,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,platform:Linux, 030000006b1400000906000014010000,Nacon Asymmetric Wireless PS4 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 030000006b140000010c000010010000,Nacon GC 400ES,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux, 03000000853200000706000012010000,Nacon GC-100,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, @@ -1457,7 +1476,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 030000004c0500003713000011010000,PlayStation Vita,a:b1,b:b2,back:b8,dpdown:b13,dpleft:b15,dpright:b14,dpup:b12,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Linux, 03000000c62400000053000000010000,PowerA,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 03000000c62400003a54000001010000,PowerA 1428124-01,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, -03000000d620000011a7000011010000,PowerA Core Plus Gamecube Controller,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux, +03000000d620000011a7000011010000,PowerA Core Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, 03000000dd62000015a7000011010000,PowerA Fusion Nintendo Switch Arcade Stick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, 03000000d620000012a7000011010000,PowerA Fusion Nintendo Switch Fight Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, 03000000d62000000140000001010000,PowerA Fusion Pro 2 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, @@ -1472,6 +1491,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 03000000c62400001a54000001010000,PowerA Xbox One Mini Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 03000000d62000000240000001010000,PowerA Xbox One Spectra Infinity,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 03000000d62000000f20000001010000,PowerA Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b7,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +03000000d62000000b20000001010000,PowerA Xbox Series X Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 030000006d040000d2ca000011010000,Precision Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, 03000000ff1100004133000010010000,PS2 Controller,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux, 03000000341a00003608000011010000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, @@ -1488,18 +1508,18 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 050000004c0500006802000000810000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux, 05000000504c415953544154494f4e00,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux, 060000004c0500006802000000010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux, -030000004c050000a00b000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +030000004c050000a00b000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux, 030000004c050000a00b000011810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux, -030000004c050000c405000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +030000004c050000c405000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux, 030000004c050000c405000011810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux, -030000004c050000cc09000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, -030000004c050000cc09000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +030000004c050000cc09000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux, +030000004c050000cc09000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux, 030000004c050000cc09000011810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux, -03000000c01100000140000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, -050000004c050000c405000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +03000000c01100000140000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux, +050000004c050000c405000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux, 050000004c050000c405000000810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux, 050000004c050000c405000001800000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux, -050000004c050000cc09000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +050000004c050000cc09000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux, 050000004c050000cc09000000810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux, 050000004c050000cc09000001800000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux, 0300004b4c0500005f0e000011010000,PS5 Access Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b14,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux, @@ -1511,25 +1531,29 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 050000004c050000f20d000000010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux, 03000000300f00001211000011010000,Qanba Arcade Joystick,a:b2,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b5,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b6,start:b9,x:b1,y:b3,platform:Linux, 03000000222c00000225000011010000,Qanba Dragon Arcade Joystick (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, -03000000222c00000025000011010000,Qanba Dragon Arcade Joystick (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, -03000000222c00000020000011010000,Qanba Drone Arcade PS4 Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,rightshoulder:b5,righttrigger:a4,start:b9,x:b0,y:b3,platform:Linux, +03000000222c00000025000011010000,Qanba Dragon Arcade Joystick (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux, +03000000222c00001220000011010000,Qanba Drone 2 Arcade Joystick (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +03000000222c00001020000011010000,Qanba Drone 2 Arcade Joystick (PS5),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +03000000222c00000020000011010000,Qanba Drone Arcade PS4 Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,rightshoulder:b5,righttrigger:a4,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux, 03000000300f00001210000010010000,Qanba Joystick Plus,a:b0,b:b1,back:b8,leftshoulder:b5,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b4,righttrigger:b6,start:b9,x:b2,y:b3,platform:Linux, 03000000222c00000223000011010000,Qanba Obsidian Arcade Joystick (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, -03000000222c00000023000011010000,Qanba Obsidian Arcade Joystick (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +03000000222c00000023000011010000,Qanba Obsidian Arcade Joystick (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux, 030000009b2800000300000001010000,Raphnet 4nes4snes,a:b0,b:b4,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b1,y:b5,platform:Linux, 030000009b2800004200000001010000,Raphnet Dual NES Adapter,a:b0,b:b1,back:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,start:b3,platform:Linux, +0300132d9b2800006500000000000000,Raphnet GameCube Adapter,a:b0,b:b7,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,rightx:a3,righty:a4,start:b3,x:b1,y:b8,platform:Linux, +0300132d9b2800006500000001010000,Raphnet GameCube Adapter,a:b0,b:b7,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,rightx:a3,righty:a4,start:b3,x:b1,y:b8,platform:Linux, 030000009b2800003200000001010000,Raphnet GC and N64 Adapter,a:b0,b:b7,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,rightx:a3,righty:a4,start:b3,x:b1,y:b8,platform:Linux, 030000009b2800006000000001010000,Raphnet GC and N64 Adapter,a:b0,b:b7,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,rightx:a3,righty:a4,start:b3,x:b1,y:b8,platform:Linux, 030000009b2800008000000020020000,Raphnet Wii Classic Adapter,a:b1,b:b4,back:b2,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,leftshoulder:b6,rightshoulder:b7,start:b3,x:b0,y:b5,platform:Linux, 03000000f8270000bf0b000011010000,Razer Kishi,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, 030000008916000001fd000024010000,Razer Onza Classic Edition,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 03000000321500000204000011010000,Razer Panthera PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, -03000000321500000104000011010000,Razer Panthera PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, -03000000321500000810000011010000,Razer Panthera PS4 Evo Arcade Stick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +03000000321500000104000011010000,Razer Panthera PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux, +03000000321500000810000011010000,Razer Panthera PS4 Evo Arcade Stick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux, 03000000321500000010000011010000,Razer Raiju,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, 03000000321500000507000000010000,Razer Raiju Mobile,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b21,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, 05000000321500000a10000001000000,Razer Raiju Tournament Edition,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, -03000000321500000011000011010000,Razer Raion PS4 Fightpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +03000000321500000011000011010000,Razer Raion PS4 Fightpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux, 030000008916000000fe000024010000,Razer Sabertooth,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 03000000c6240000045d000024010000,Razer Sabertooth,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 03000000c6240000045d000025010000,Razer Sabertooth,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, @@ -1563,6 +1587,9 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 03000000a306000020f6000011010000,Saitek PS2700 Rumble,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Linux, 05000000e804000000a000001b010000,Samsung EIGP20,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, 03000000d81d00000e00000010010000,Savior,a:b0,b:b1,back:b8,leftshoulder:b6,leftstick:b10,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b11,righttrigger:b3,start:b9,x:b4,y:b5,platform:Linux, +03000000952e00004b43000011010000,Scuf Envision,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b11,rightshoulder:b5,rightstick:b9,righttrigger:a4,rightx:a2,righty:a5,start:b7,x:b2,y:b3,platform:Linux, +03000000952e00004d43000011010000,Scuf Envision,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b11,rightshoulder:b5,rightstick:b9,righttrigger:a4,rightx:a2,righty:a5,start:b7,x:b2,y:b3,platform:Linux, +03000000952e00004e43000011010000,Scuf Envision,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b11,rightshoulder:b5,rightstick:b9,righttrigger:a4,rightx:a2,righty:a5,start:b7,x:b2,y:b3,platform:Linux, 03000000a30c00002500000011010000,Sega Genesis Mini 3B Controller,a:b2,b:b1,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,righttrigger:b5,start:b9,platform:Linux, 03000000790000001100000011010000,Sega Saturn,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b7,rightshoulder:b5,righttrigger:b4,start:b9,x:b0,y:b3,platform:Linux, 03000000790000002201000011010000,Sega Saturn,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b5,rightshoulder:b6,righttrigger:b7,start:b9,x:b2,y:b3,platform:Linux, @@ -1574,7 +1601,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 03000000bc2000000055000010010000,Shanwan Gamepad,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, 03000000f025000021c1000010010000,Shanwan Gioteck PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux, 03000000341a00000908000010010000,SL6566,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux, -050000004c050000cc09000001000000,Sony DualShock 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +050000004c050000cc09000001000000,Sony DualShock 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux, 03000000ff000000cb01000010010000,Sony PlayStation Portable,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Linux, 03000000250900000500000000010000,Sony PS2 pad with SmartJoy Adapter,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Linux, 030000005e0400008e02000073050000,Speedlink Torid,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, @@ -1644,8 +1671,8 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 03000000100800000300000010010000,USB Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux, 03000000790000000600000007010000,USB gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b3,y:b0,platform:Linux, 03000000790000001100000000010000,USB Gamepad,a:b2,b:b1,back:b8,dpdown:a0,dpleft:a1,dpright:a2,dpup:a4,start:b9,platform:Linux, -030000006f0e00000302000011010000,Victrix Pro Fightstick PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux, -030000006f0e00000702000011010000,Victrix Pro Fightstick PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux, +030000006f0e00000302000011010000,Victrix Pro Fightstick PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux, +030000006f0e00000702000011010000,Victrix Pro Fightstick PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux, 05000000ac0500003232000001000000,VR Box Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Linux, 05000000434f4d4d414e440000000000,VX Gaming Command Series,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux, 0000000058626f782033363020576900,Xbox 360 Controller,a:b0,b:b1,back:b14,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,guide:b7,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Linux, @@ -1680,7 +1707,8 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 030000005e040000120b000007050000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,misc1:b11,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 030000005e040000120b000009050000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 030000005e040000120b00000d050000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,misc1:b11,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, -030000005e040000120b00000f050000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000005e040000120b00000f050000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000005e040000120b000015050000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 030000005e040000130b000005050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, 050000005e040000130b000001050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, 050000005e040000130b000005050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, @@ -1692,6 +1720,8 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 060000005e040000120b000007050000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 060000005e040000120b00000b050000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 060000005e040000120b00000f050000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,misc1:b11,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000005e040000120b000011050000,Xbox Series X Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,misc1:b11,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000005e040000120b000014050000,Xbox Series X Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,misc1:b11,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 050000005e040000130b000017050000,Xbox Series X Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b15,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, 060000005e040000120b00000d050000,Xbox Series X Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,misc1:b11,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 050000005e040000200b000013050000,Xbox Wireless Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, @@ -1706,178 +1736,180 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 03000000120c0000101e000011010000,Zeroplus P4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, # Android -38653964633230666463343334313533,8BitDo Adapter,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, -36666264316630653965636634386234,8BitDo Adapter 2,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b19,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +38653964633230666463343334313533,8BitDo Adapter,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +36666264316630653965636634386234,8BitDo Adapter 2,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b19,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 38426974446f20417263616465205374,8BitDo Arcade Stick,a:b0,b:b1,back:b15,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,guide:b5,leftshoulder:b9,lefttrigger:a4,rightshoulder:b10,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, -61393962646434393836356631636132,8BitDo Arcade Stick,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b20,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b19,y:b2,platform:Android, -64323139346131306233636562663738,8BitDo Arcade Stick,a:b0,b:b1,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b3,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,righttrigger:b10,rightx:a2,righty:a3,start:b18,x:b19,y:b2,platform:Android, -64643565386136613265663236636564,8BitDo Arcade Stick,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b20,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b19,y:b2,platform:Android, -33313433353539306634656436353432,8BitDo Dogbone,a:b1,b:b0,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, -38426974446f20446f67626f6e65204d,8BitDo Dogbone,a:b1,b:b0,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,rightx:a2,righty:a3,start:b6,platform:Android, -34343439373236623466343934376233,8BitDo FC30 Pro,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b28,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b29,righttrigger:b7,start:b5,x:b30,y:b2,platform:Android, -38426974446f2038426974446f204c69,8BitDo Lite,a:b1,b:b0,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android, -30643332373663313263316637356631,8BitDo Lite 2,a:b1,b:b0,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android, -38426974446f204c6974652032000000,8BitDo Lite 2,a:b1,b:b0,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android, -62656331626461363634633735353032,8BitDo Lite 2,a:b1,b:b0,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android, -38393936616436383062666232653338,8BitDo Lite SE,a:b1,b:b0,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android, -38426974446f204c6974652053450000,8BitDo Lite SE,a:b1,b:b0,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android, -39356430616562366466646636643435,8BitDo Lite SE,a:b1,b:b0,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android, +61393962646434393836356631636132,8BitDo Arcade Stick,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b20,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b19,y:b2,platform:Android, +64323139346131306233636562663738,8BitDo Arcade Stick,a:b0,b:b1,back:b17,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,righttrigger:b10,rightx:a2,righty:a3,start:b18,x:b19,y:b2,platform:Android, +64643565386136613265663236636564,8BitDo Arcade Stick,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b20,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b19,y:b2,platform:Android, +33313433353539306634656436353432,8BitDo Dogbone,a:b1,b:b0,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +38426974446f20446f67626f6e65204d,8BitDo Dogbone,a:b1,b:b0,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,start:b6,platform:Android, +34343439373236623466343934376233,8BitDo FC30 Pro,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b28,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b29,righttrigger:b7,start:b5,x:b30,y:b2,platform:Android, +38426974446f2038426974446f204c69,8BitDo Lite,a:b1,b:b0,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android, +30643332373663313263316637356631,8BitDo Lite 2,a:b1,b:b0,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android, +38426974446f204c6974652032000000,8BitDo Lite 2,a:b1,b:b0,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android, +62656331626461363634633735353032,8BitDo Lite 2,a:b1,b:b0,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android, +38393936616436383062666232653338,8BitDo Lite SE,a:b1,b:b0,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android, +38426974446f204c6974652053450000,8BitDo Lite 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2,a:b1,b:b0,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftx:a0,lefty:a1,rightshoulder:b10,start:b6,x:b3,y:b2,platform:Android, -63633435623263373466343461646430,8BitDo Zero 2,a:b1,b:b0,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftx:a0,lefty:a1,rightshoulder:b10,start:b6,x:b2,y:b3,platform:Android, -32333634613735616163326165323731,Amazon Luna Controller,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,x:b2,y:b3,platform:Android, -4c696e757820342e31392e3137322077,Anbernic Gamepad,a:b1,b:b0,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a4,start:b6,x:b2,y:b3,platform:Android, +33663434393362303033616630346337,8BitDo Zero 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Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,x:b2,y:b3,platform:Android, +4c696e757820342e31392e3137322077,Anbernic Gamepad,a:b1,b:b0,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a4,start:b6,x:b2,y:b3,platform:Android, 417374726f2063697479206d696e6920,Astro City Mini,a:b23,b:b22,back:b29,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,rightshoulder:b25,righttrigger:b26,start:b30,x:b24,y:b21,platform:Android, -35643263313264386134376362363435,Atari VCS Classic Controller,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,start:b6,platform:Android, -32353831643566306563643065356239,Atari VCS Modern Controller,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, -32303165626138343962363666346165,Brook Mars PS4 Controller,a:b1,b:b19,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b18,x:b0,y:b2,platform:Android, +35643263313264386134376362363435,Atari VCS Classic Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,start:b6,platform:Android, +32353831643566306563643065356239,Atari VCS Modern Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +4f64696e20436f6e74726f6c6c657200,AYN Odin,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b14,dpright:b13,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:+a5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:+a4,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android, +32303165626138343962363666346165,Brook Mars PS4 Controller,a:b1,b:b19,back:b17,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b18,x:b0,y:b2,platform:Android, 38383337343564366131323064613561,Brook Mars PS4 Controller,a:b1,b:b19,back:b17,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b18,x:b0,y:b2,platform:Android, -34313430343161653665353737323365,Elecom JC-W01U,a:b23,b:b24,back:b29,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b25,lefttrigger:b27,leftx:a0,lefty:a1,rightshoulder:b26,righttrigger:b28,rightx:a2,righty:a3,start:b30,x:b21,y:b22,platform:Android, -4875694a6961204a432d573031550000,Elecom JC-W01U,a:b23,b:b24,back:b29,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b25,lefttrigger:b27,leftx:a0,lefty:a1,rightshoulder:b26,righttrigger:b28,rightx:a2,righty:a3,start:b30,x:b21,y:b22,platform:Android, -30363230653635633863366338623265,Evo VR,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,x:b2,y:b3,platform:Android, +34313430343161653665353737323365,Elecom JC-W01U,a:b23,b:b24,back:b29,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b25,lefttrigger:b27,leftx:a0,lefty:a1,rightshoulder:b26,righttrigger:b28,rightx:a2,righty:a3,start:b30,x:b21,y:b22,platform:Android, +4875694a6961204a432d573031550000,Elecom JC-W01U,a:b23,b:b24,back:b29,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b25,lefttrigger:b27,leftx:a0,lefty:a1,rightshoulder:b26,righttrigger:b28,rightx:a2,righty:a3,start:b30,x:b21,y:b22,platform:Android, +30363230653635633863366338623265,Evo VR,a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftx:a0,lefty:a1,x:b2,y:b3,platform:Android, 05000000b404000011240000dfff3f00,Flydigi Vader 2,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,paddle1:b17,paddle2:b18,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 05000000bc20000000550000ffff3f00,GameSir G3w,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, -34323662653333636330306631326233,Google Nexus,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, -35383633353935396534393230616564,Google Stadia Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +34323662653333636330306631326233,Google Nexus,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +35383633353935396534393230616564,Google Stadia Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 05000000d6020000e5890000dfff3f00,GPD XD Plus,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Android, 05000000d6020000e5890000dfff3f80,GPD XD Plus,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a3,rightx:a4,righty:a5,start:b6,x:b2,y:b3,platform:Android, -66633030656131663837396562323935,Hori Battle,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Android, -35623466343433653739346434636330,Hori Fighting Commander 3 Pro,a:b1,b:b19,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,righttrigger:b10,rightx:a2,righty:a3,start:b18,x:b0,y:b2,platform:Android, -484f524920434f2e2c4c54442e203130,Hori Fighting Commander 3 Pro,a:b1,b:b19,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b20,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b3,righttrigger:b9,rightx:a2,righty:a3,start:b18,x:b0,y:b2,platform:Android, -484f524920434f2e2c4c544420205041,Hori Gem Pad 3,a:b1,b:b17,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b4,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b16,x:b0,y:b2,platform:Android, -65656436646661313232656661616130,Hori PC Engine Mini Controller,a:b1,b:b19,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b18,platform:Android, -31303433326562636431653534636633,Hori Real Arcade Pro 3,a:b1,b:b19,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,righttrigger:b10,rightx:a2,righty:a3,start:b18,x:b0,y:b2,platform:Android, -32656664353964393561366362333636,Hori Switch Split Pad Pro,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Android, -30306539356238653637313730656134,HORIPAD Switch Pro Controller,a:b0,b:b1,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b18,x:b19,y:b2,platform:Android, +66633030656131663837396562323935,Hori Battle,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Android, +35623466343433653739346434636330,Hori Fighting Commander 3 Pro,a:b1,b:b19,back:b17,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,righttrigger:b10,rightx:a2,righty:a3,start:b18,x:b0,y:b2,platform:Android, +484f524920434f2e2c4c54442e203130,Hori Fighting Commander 3 Pro,a:b1,b:b19,back:b17,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b20,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b3,righttrigger:b9,rightx:a2,righty:a3,start:b18,x:b0,y:b2,platform:Android, +484f524920434f2e2c4c544420205041,Hori Gem Pad 3,a:b1,b:b17,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b4,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b16,x:b0,y:b2,platform:Android, +65656436646661313232656661616130,Hori PC Engine Mini Controller,a:b1,b:b19,back:b17,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,start:b18,platform:Android, +31303433326562636431653534636633,Hori Real Arcade Pro 3,a:b1,b:b19,back:b17,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,righttrigger:b10,rightx:a2,righty:a3,start:b18,x:b0,y:b2,platform:Android, +32656664353964393561366362333636,Hori Switch Split Pad Pro,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Android, +30306539356238653637313730656134,HORIPAD Switch Pro Controller,a:b0,b:b1,back:b17,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b18,x:b19,y:b2,platform:Android, 48797065726b696e2050616400000000,Hyperkin Admiral N64 Controller,+rightx:b6,+righty:b7,-rightx:b17,-righty:b5,a:b1,b:b0,leftshoulder:b3,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b20,start:b18,platform:Android, 62333331353131353034386136626636,Hyperkin Admiral N64 Controller,+rightx:b6,+righty:b7,-rightx:b17,-righty:b5,a:b1,b:b0,leftshoulder:b3,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b20,start:b18,platform:Android, -31306635363562663834633739396333,Hyperkin N64 Adapter,a:b1,b:b19,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightx:a2,righty:a3,start:b18,platform:Android, -5368616e57616e202020202048797065,Hyperkin N64 Adapter,a:b1,b:b19,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightx:a2,righty:a3,start:b18,platform:Android, +31306635363562663834633739396333,Hyperkin N64 Adapter,a:b1,b:b19,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightx:a2,righty:a3,start:b18,platform:Android, +5368616e57616e202020202048797065,Hyperkin N64 Adapter,a:b1,b:b19,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightx:a2,righty:a3,start:b18,platform:Android, 0500000083050000602000000ffe0000,iBuffalo SNES Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b15,rightshoulder:b16,start:b10,x:b2,y:b3,platform:Android, -5553422c322d6178697320382d627574,iBuffalo Super Famicom Controller,a:b1,b:b0,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b17,rightshoulder:b18,start:b10,x:b3,y:b2,platform:Android, +5553422c322d6178697320382d627574,iBuffalo Super Famicom Controller,a:b1,b:b0,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b17,rightshoulder:b18,start:b10,x:b3,y:b2,platform:Android, 64306137363261396266353433303531,InterAct GoPad,a:b24,b:b25,leftshoulder:b23,lefttrigger:b27,leftx:a0,lefty:a1,rightshoulder:b26,righttrigger:b28,x:b21,y:b22,platform:Android, -532e542e442e20496e74657261637420,InterAct HammerHead FX,a:b23,b:b24,back:b30,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b26,leftstick:b22,lefttrigger:b28,leftx:a0,lefty:a1,rightshoulder:b27,rightstick:b25,righttrigger:b29,rightx:a2,righty:a3,start:b31,x:b20,y:b21,platform:Android, -65346535636333663931613264643164,Joy-Con,a:b21,b:b22,back:b29,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b25,lefttrigger:b27,leftx:a0,lefty:a1,rightshoulder:b26,righttrigger:b28,rightx:a2,righty:a3,start:b30,x:b23,y:b24,platform:Android, -33346566643039343630376565326335,Joy-Con (L),a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b15,rightshoulder:b20,start:b17,x:b19,y:b2,platform:Android, -35313531613435623366313835326238,Joy-Con (L),a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b15,rightshoulder:b20,start:b17,x:b19,y:b2,platform:Android, -4a6f792d436f6e20284c290000000000,Joy-Con (L),a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,rightshoulder:b20,start:b17,x:b19,y:b2,platform:Android, -38383665633039363066383334653465,Joy-Con (R),a:b0,b:b1,back:b5,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b15,rightshoulder:b20,start:b18,x:b19,y:b2,platform:Android, -39363561613936303237333537383931,Joy-Con (R),a:b0,b:b1,back:b5,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b15,rightshoulder:b20,start:b18,x:b19,y:b2,platform:Android, -4a6f792d436f6e202852290000000000,Joy-Con (R),a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,rightshoulder:b20,start:b18,x:b19,y:b2,platform:Android, -39656136363638323036303865326464,JYS Aapter,a:b1,b:b19,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b18,x:b0,y:b2,platform:Android, -63316564383539663166353034616434,JYS Adapter,a:b1,b:b3,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b0,y:b2,platform:Android, -64623163333561643339623235373232,Logitech F310,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, -35623364393661626231343866613337,Logitech F710,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, -4c6f6769746563682047616d65706164,Logitech F710,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, -64396331333230326333313330336533,Logitech F710,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, -39653365373864633935383236363438,Logitech G Cloud,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, -416d617a6f6e2047616d6520436f6e74,Luna Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Android, -4c756e612047616d6570616400000000,Luna Controller,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, -30363066623539323534363639323363,Magic NS,a:b1,b:b19,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b18,x:b0,y:b2,platform:Android, -31353762393935386662336365626334,Magic NS,a:b1,b:b19,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b18,x:b0,y:b2,platform:Android, -39623565346366623931666633323530,Magic NS,a:b1,b:b3,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b0,y:b2,platform:Android, -6d6179666c617368206c696d69746564,Mayflash GameCube Adapter,a:b22,b:b21,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:b25,leftx:a0,lefty:a1,rightshoulder:b28,righttrigger:b26,rightx:a5,righty:a2,start:b30,x:b23,y:b24,platform:Android, -436f6e74726f6c6c6572000000000000,Mayflash N64 Adapter,a:b1,b:b19,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b3,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightx:a2,righty:a3,start:b18,platform:Android, -65666330633838383061313633326461,Mayflash N64 Adapter,a:b1,b:b19,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b3,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightx:a2,righty:a3,start:b18,platform:Android, -37316565396364386635383230353365,Mayflash Saturn Adapter,a:b21,b:b22,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b26,lefttrigger:b28,rightshoulder:b27,righttrigger:b23,start:b30,x:b24,y:b25,platform:Android, -4875694a696120205553422047616d65,Mayflash Saturn Adapter,a:b21,b:b22,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b26,lefttrigger:b28,rightshoulder:b27,righttrigger:b23,start:b30,x:b24,y:b25,platform:Android, -535a4d792d706f776572204c54442043,Mayflash Wii Classic Adapter,a:b23,b:b22,back:b29,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b31,leftshoulder:b27,lefttrigger:b25,leftx:a0,lefty:a1,rightshoulder:b28,righttrigger:b26,rightx:a2,righty:a3,start:b30,x:b24,y:b21,platform:Android, -30653962643666303631376438373532,Mayflash Wii DolphinBar,a:b23,b:b24,back:b29,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b0,leftshoulder:b25,lefttrigger:b27,leftx:a0,lefty:a1,rightshoulder:b26,righttrigger:b28,rightx:a2,righty:a3,start:b30,x:b21,y:b22,platform:Android, -39346131396233376535393665363161,Mayflash Wii U Pro Adapter,a:b22,b:b23,back:b29,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b25,leftstick:b31,lefttrigger:b27,rightshoulder:b26,rightstick:b0,righttrigger:b28,rightx:a0,righty:a1,start:b30,x:b21,y:b24,platform:Android, +532e542e442e20496e74657261637420,InterAct HammerHead FX,a:b23,b:b24,back:b30,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b26,leftstick:b22,lefttrigger:b28,leftx:a0,lefty:a1,rightshoulder:b27,rightstick:b25,righttrigger:b29,rightx:a2,righty:a3,start:b31,x:b20,y:b21,platform:Android, +65346535636333663931613264643164,Joy-Con,a:b21,b:b22,back:b29,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b25,lefttrigger:b27,leftx:a0,lefty:a1,rightshoulder:b26,righttrigger:b28,rightx:a2,righty:a3,start:b30,x:b23,y:b24,platform:Android, +33346566643039343630376565326335,Joy-Con (L),a:b0,b:b1,back:b7,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b15,rightshoulder:b20,start:b17,x:b19,y:b2,platform:Android, +35313531613435623366313835326238,Joy-Con (L),a:b0,b:b1,back:b7,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b15,rightshoulder:b20,start:b17,x:b19,y:b2,platform:Android, +4a6f792d436f6e20284c290000000000,Joy-Con (L),a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,rightshoulder:b20,start:b17,x:b19,y:b2,platform:Android, +38383665633039363066383334653465,Joy-Con (R),a:b0,b:b1,back:b5,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b15,rightshoulder:b20,start:b18,x:b19,y:b2,platform:Android, +39363561613936303237333537383931,Joy-Con (R),a:b0,b:b1,back:b5,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b15,rightshoulder:b20,start:b18,x:b19,y:b2,platform:Android, +4a6f792d436f6e202852290000000000,Joy-Con (R),a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,rightshoulder:b20,start:b18,x:b19,y:b2,platform:Android, +39656136363638323036303865326464,JYS Aapter,a:b1,b:b19,back:b17,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b18,x:b0,y:b2,platform:Android, +63316564383539663166353034616434,JYS Adapter,a:b1,b:b3,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b0,y:b2,platform:Android, +64623163333561643339623235373232,Logitech F310,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +35623364393661626231343866613337,Logitech F710,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +4c6f6769746563682047616d65706164,Logitech F710,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +64396331333230326333313330336533,Logitech F710,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +39653365373864633935383236363438,Logitech G Cloud,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +416d617a6f6e2047616d6520436f6e74,Luna Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Android, +4c756e612047616d6570616400000000,Luna Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +30363066623539323534363639323363,Magic NS,a:b1,b:b19,back:b17,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b18,x:b0,y:b2,platform:Android, +31353762393935386662336365626334,Magic NS,a:b1,b:b19,back:b17,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b18,x:b0,y:b2,platform:Android, +39623565346366623931666633323530,Magic NS,a:b1,b:b3,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b0,y:b2,platform:Android, +6d6179666c617368206c696d69746564,Mayflash GameCube Adapter,a:b22,b:b21,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,lefttrigger:b25,leftx:a0,lefty:a1,rightshoulder:b28,righttrigger:b26,rightx:a5,righty:a2,start:b30,x:b23,y:b24,platform:Android, +436f6e74726f6c6c6572000000000000,Mayflash N64 Adapter,a:b1,b:b19,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightx:a2,righty:a3,start:b18,platform:Android, +65666330633838383061313633326461,Mayflash N64 Adapter,a:b1,b:b19,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightx:a2,righty:a3,start:b18,platform:Android, +37316565396364386635383230353365,Mayflash Saturn Adapter,a:b21,b:b22,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b26,lefttrigger:b28,rightshoulder:b27,righttrigger:b23,start:b30,x:b24,y:b25,platform:Android, +4875694a696120205553422047616d65,Mayflash Saturn Adapter,a:b21,b:b22,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b26,lefttrigger:b28,rightshoulder:b27,righttrigger:b23,start:b30,x:b24,y:b25,platform:Android, +535a4d792d706f776572204c54442043,Mayflash Wii Classic Adapter,a:b23,b:b22,back:b29,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b31,leftshoulder:b27,lefttrigger:b25,leftx:a0,lefty:a1,rightshoulder:b28,righttrigger:b26,rightx:a2,righty:a3,start:b30,x:b24,y:b21,platform:Android, +30653962643666303631376438373532,Mayflash Wii DolphinBar,a:b23,b:b24,back:b29,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b0,leftshoulder:b25,lefttrigger:b27,leftx:a0,lefty:a1,rightshoulder:b26,righttrigger:b28,rightx:a2,righty:a3,start:b30,x:b21,y:b22,platform:Android, +39346131396233376535393665363161,Mayflash Wii U Pro Adapter,a:b22,b:b23,back:b29,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b25,leftstick:b31,lefttrigger:b27,rightshoulder:b26,rightstick:b0,righttrigger:b28,rightx:a0,righty:a1,start:b30,x:b21,y:b24,platform:Android, 31323564663862633234646330373138,Mega Drive,a:b23,b:b22,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,rightshoulder:b25,righttrigger:b26,start:b30,x:b24,y:b21,platform:Android, -37333564393261653735306132613061,Mega Drive,a:b21,b:b22,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b26,lefttrigger:b28,rightshoulder:b27,righttrigger:b23,start:b30,x:b24,y:b25,platform:Android, -64363363336633363736393038313464,Mega Drive,a:b1,b:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b9,x:b2,y:b3,platform:Android, -33323763323132376537376266393366,Microsoft Dual Strike,a:b24,b:b23,back:b25,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b27,lefttrigger:b29,rightshoulder:b78,rightx:a0,righty:a1~,start:b26,x:b22,y:b21,platform:Android, +37333564393261653735306132613061,Mega Drive,a:b21,b:b22,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b26,lefttrigger:b28,rightshoulder:b27,righttrigger:b23,start:b30,x:b24,y:b25,platform:Android, +64363363336633363736393038313464,Mega Drive,a:b1,b:b0,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,start:b9,x:b2,y:b3,platform:Android, +33323763323132376537376266393366,Microsoft Dual Strike,a:b24,b:b23,back:b25,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b27,lefttrigger:b29,rightshoulder:b78,rightx:a0,righty:a1~,start:b26,x:b22,y:b21,platform:Android, 30306461613834333439303734316539,Microsoft SideWinder Pro,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b20,lefttrigger:b9,rightshoulder:b19,righttrigger:b10,start:b17,x:b2,y:b3,platform:Android, -32386235353630393033393135613831,Microsoft Xbox Series Controller,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, -4d4f42415041442050726f2d48440000,Mobapad Chitu HD,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, -4d4f435554452d303533582d4d35312d,Mocute 053X,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, -33343361376163623438613466616531,Mocute M053,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, -39306635663061636563316166303966,Mocute M053,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +32386235353630393033393135613831,Microsoft Xbox Series Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +4d4f42415041442050726f2d48440000,Mobapad Chitu HD,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +4d4f435554452d303533582d4d35312d,Mocute 053X,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +33343361376163623438613466616531,Mocute M053,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +39306635663061636563316166303966,Mocute M053,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 7573622067616d657061642020202020,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,righttrigger:b6,start:b9,x:b3,y:b0,platform:Android, 050000007e05000009200000ffff0f00,Nintendo Switch Pro Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b16,x:b17,y:b2,platform:Android, 34323437396534643531326161633738,Nintendo Switch Pro Controller,a:b0,b:b1,back:b15,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b9,leftstick:b7,lefttrigger:b17,misc1:b5,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, -50726f20436f6e74726f6c6c65720000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b2,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b10,rightx:a2,righty:a3,start:b18,y:b3,platform:Android, -36326533353166323965623661303933,NSO N64 Controller,+rightx:b17,+righty:b10,-rightx:b2,-righty:b19,a:b1,b:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b3,lefttrigger:b9,leftx:a0,lefty:a1,misc1:b7,rightshoulder:b20,righttrigger:b15,start:b18,platform:Android, -4e363420436f6e74726f6c6c65720000,NSO N64 Controller,+rightx:b17,+righty:b10,-rightx:b2,-righty:b19,a:b1,b:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b3,lefttrigger:b9,leftx:a0,lefty:a1,misc1:b7,rightshoulder:b20,righttrigger:b15,start:b18,platform:Android, -534e455320436f6e74726f6c6c657200,NSO SNES Controller,a:b0,b:b1,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,rightshoulder:b20,start:b18,x:b19,y:b2,platform:Android, -64623863346133633561626136366634,NSO SNES Controller,a:b0,b:b1,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,rightshoulder:b20,start:b18,x:b19,y:b2,platform:Android, +50726f20436f6e74726f6c6c65720000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b17,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b2,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b10,rightx:a2,righty:a3,start:b18,y:b3,platform:Android, +36326533353166323965623661303933,NSO N64 Controller,+rightx:b17,+righty:b10,-rightx:b2,-righty:b19,a:b1,b:b0,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,lefttrigger:b9,leftx:a0,lefty:a1,misc1:b7,rightshoulder:b20,righttrigger:b15,start:b18,platform:Android, +4e363420436f6e74726f6c6c65720000,NSO N64 Controller,+rightx:b17,+righty:b10,-rightx:b2,-righty:b19,a:b1,b:b0,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,lefttrigger:b9,leftx:a0,lefty:a1,misc1:b7,rightshoulder:b20,righttrigger:b15,start:b18,platform:Android, +534e455320436f6e74726f6c6c657200,NSO SNES Controller,a:b0,b:b1,back:b17,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,rightshoulder:b20,start:b18,x:b19,y:b2,platform:Android, +64623863346133633561626136366634,NSO SNES Controller,a:b0,b:b1,back:b17,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,rightshoulder:b20,start:b18,x:b19,y:b2,platform:Android, 050000005509000003720000cf7f3f00,NVIDIA Controller,a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 050000005509000010720000ffff3f00,NVIDIA Controller,a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 050000005509000014720000df7f3f00,NVIDIA Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Android, 050000005509000014720000df7f3f80,NVIDIA Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a3,rightx:a4,righty:a5,start:b6,x:b2,y:b3,platform:Android, -37336435666338653565313731303834,NVIDIA Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, -4e564944494120436f72706f72617469,NVIDIA Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, -61363931656135336130663561616264,NVIDIA Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +37336435666338653565313731303834,NVIDIA Controller,a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +4e564944494120436f72706f72617469,NVIDIA Controller,a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +61363931656135336130663561616264,NVIDIA Controller,a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 39383335313438623439373538343266,OUYA Controller,a:b0,b:b2,dpdown:b18,dpleft:b15,dpright:b16,dpup:b17,leftshoulder:b3,leftstick:b9,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b10,righttrigger:b7,rightx:a3,righty:a4,x:b1,y:b19,platform:Android, 4f5559412047616d6520436f6e74726f,OUYA Controller,a:b0,b:b2,dpdown:b18,dpleft:b15,dpright:b6,dpup:b17,leftshoulder:b3,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b19,platform:Android, -506572666f726d616e63652044657369,PDP PS3 Rock Candy Controller,a:b1,b:b17,back:h0.2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b4,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b16,x:b0,y:b2,platform:Android, +506572666f726d616e63652044657369,PDP PS3 Rock Candy Controller,a:b1,b:b17,back:h0.2,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b4,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b16,x:b0,y:b2,platform:Android, 62653335326261303663356263626339,PlayStation Classic Controller,a:b19,b:b1,back:b17,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b9,lefttrigger:b3,rightshoulder:b10,righttrigger:b20,start:b18,x:b2,y:b0,platform:Android, -536f6e7920496e746572616374697665,PlayStation Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,misc1:b8,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, -576972656c65737320436f6e74726f6c,PlayStation Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, -61653962353232366130326530363061,Pokken,a:b1,b:b19,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,lefttrigger:b9,rightshoulder:b20,righttrigger:b10,start:b18,x:b0,y:b2,platform:Android, -32666633663735353234363064386132,PS2,a:b23,b:b22,back:b29,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b27,lefttrigger:b25,leftx:a0,lefty:a1,rightshoulder:b28,righttrigger:b26,rightx:a3,righty:a2,start:b30,x:b24,y:b21,platform:Android, +536f6e7920496e746572616374697665,PlayStation Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,misc1:b8,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +576972656c65737320436f6e74726f6c,PlayStation Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 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Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 61363034663839376638653463633865,PS3 Controller,a:b0,b:b1,back:b15,dpdown:a14,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, @@ -1889,89 +1921,89 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 050000004c050000c4050000ffff3f00,PS4 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 050000004c050000cc090000fffe3f00,PS4 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Controller,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, -65366465656364636137653363376531,PS4 Controller,a:b1,b:b19,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b18,x:b0,y:b2,platform:Android, -66613532303965383534396638613230,PS4 Controller,a:b1,b:b19,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a5,start:b18,x:b0,y:b2,platform:Android, +30303839663330346632363232623138,PS4 Controller,a:b1,b:b17,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:a4,rightx:a2,righty:a5,start:b16,x:b0,y:b2,platform:Android, +31326235383662333266633463653332,PS4 Controller,a:b1,b:b16,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:a4,rightx:a2,righty:a5,start:b17,x:b0,y:b2,platform:Android, +31373231336561636235613666323035,PS4 Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +31663838336334393132303338353963,PS4 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +34613139376634626133336530386430,PS4 Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +35643031303033326130316330353564,PS4 Controller,a:b1,b:b17,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:+a4,rightx:a2,righty:a5,start:b16,x:b0,y:b2,platform:Android, +37626233336235343937333961353732,PS4 Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +37626464343430636562316661643863,PS4 Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +38393161636261653636653532386639,PS4 Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +63313733393535663339656564343962,PS4 Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +63393662363836383439353064663939,PS4 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +65366465656364636137653363376531,PS4 Controller,a:b1,b:b19,back:b17,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b18,x:b0,y:b2,platform:Android, +66613532303965383534396638613230,PS4 Controller,a:b1,b:b19,back:b17,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a5,start:b18,x:b0,y:b2,platform:Android, 050000004c050000e60c0000fffe3f00,PS5 Controller,a:b1,b:b17,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:a4,rightx:a2,righty:a5,start:b16,x:b0,y:b2,platform:Android, 050000004c050000e60c0000fffe3f80,PS5 Controller,a:b1,b:b17,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:a3,rightx:a4,righty:a5,start:b16,x:b0,y:b2,platform:Android, 050000004c050000e60c0000ffff3f00,PS5 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, -32346465346533616263386539323932,PS5 Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, -32633532643734376632656664383733,PS5 Controller,a:b1,b:b19,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a5,start:b18,x:b0,y:b2,platform:Android, -37363764353731323963323639666565,PS5 Controller,a:b1,b:b19,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a5,start:b18,x:b0,y:b2,platform:Android, -61303162353165316365336436343139,PS5 Controller,a:b1,b:b19,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,misc1:b8,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a5,start:b18,x:b0,y:b2,platform:Android, -64336263393933626535303339616332,Qanba 4RAF,a:b0,b:b1,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b20,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b3,righttrigger:b9,rightx:a2,righty:a3,start:b18,x:b19,y:b2,platform:Android, -36626666353861663864336130363137,Razer Junglecat,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +32346465346533616263386539323932,PS5 Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +32633532643734376632656664383733,PS5 Controller,a:b1,b:b19,back:b17,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a5,start:b18,x:b0,y:b2,platform:Android, +37363764353731323963323639666565,PS5 Controller,a:b1,b:b19,back:b17,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a5,start:b18,x:b0,y:b2,platform:Android, +61303162353165316365336436343139,PS5 Controller,a:b1,b:b19,back:b17,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,misc1:b8,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a5,start:b18,x:b0,y:b2,platform:Android, +64336263393933626535303339616332,Qanba 4RAF,a:b0,b:b1,back:b17,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b20,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b3,righttrigger:b9,rightx:a2,righty:a3,start:b18,x:b19,y:b2,platform:Android, +36626666353861663864336130363137,Razer Junglecat,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 05000000f8270000bf0b0000ffff3f00,Razer Kishi,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, -62653861643333663663383332396665,Razer Kishi,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +62653861643333663663383332396665,Razer Kishi,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 050000003215000005070000ffff3f00,Razer Raiju Mobile,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 050000003215000007070000ffff3f00,Razer Raiju Mobile,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 050000003215000000090000bf7f3f00,Razer Serval,a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,x:b2,y:b3,platform:Android, -5a6869587520526574726f2042697420,Retro Bit Saturn Controller,a:b21,b:b22,back:b29,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b25,lefttrigger:b26,rightshoulder:b27,righttrigger:b28,start:b30,x:b23,y:b24,platform:Android, +5a6869587520526574726f2042697420,Retro Bit Saturn Controller,a:b21,b:b22,back:b29,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b25,lefttrigger:b26,rightshoulder:b27,righttrigger:b28,start:b30,x:b23,y:b24,platform:Android, 32417865732031314b6579732047616d,Retro Bit SNES Controller,a:b0,b:b1,back:b15,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b9,rightshoulder:b10,start:b6,x:b2,y:b3,platform:Android, 36313938306539326233393732613361,Retro Bit SNES Controller,a:b0,b:b1,back:b15,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b9,rightshoulder:b10,start:b6,x:b2,y:b3,platform:Android, -526574726f466c616720576972656420,Retro Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b17,rightshoulder:b18,start:b10,x:b2,y:b3,platform:Android, -61343739353764363165343237303336,Retro Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b17,lefttrigger:b18,leftx:a0,lefty:a1,start:b10,x:b2,y:b3,platform:Android, -526574726f696420506f636b65742043,Retroid Pocket,a:b1,b:b0,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,paddle1:b17,paddle2:b18,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android, -582d426f7820436f6e74726f6c6c6572,Retroid Pocket,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,paddle1:b17,paddle2:b18,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, -38653130373365613538333235303036,Retroid Pocket 2,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, -64363363336633363736393038313463,Retrolink,a:b1,b:b0,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b6,platform:Android, +526574726f466c616720576972656420,Retro Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b17,rightshoulder:b18,start:b10,x:b2,y:b3,platform:Android, +61343739353764363165343237303336,Retro Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b17,lefttrigger:b18,leftx:a0,lefty:a1,start:b10,x:b2,y:b3,platform:Android, +526574726f696420506f636b65742043,Retroid Pocket,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,paddle1:b17,paddle2:b18,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android, +582d426f7820436f6e74726f6c6c6572,Retroid Pocket,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,paddle1:b17,paddle2:b18,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +38653130373365613538333235303036,Retroid Pocket 2,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +64363363336633363736393038313463,Retrolink,a:b1,b:b0,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,start:b6,platform:Android, 37393234373533633333323633646531,RetroUSB N64 RetroPort,+rightx:b17,+righty:b15,-rightx:b18,-righty:b6,a:b10,b:b9,dpdown:b19,dpleft:b1,dpright:b0,dpup:b2,leftshoulder:b7,lefttrigger:b20,leftx:a0,lefty:a1,rightshoulder:b5,start:b3,platform:Android, 5365616c6965436f6d707574696e6720,RetroUSB N64 RetroPort,+rightx:b17,+righty:b15,-rightx:b18,-righty:b6,a:b10,b:b9,dpdown:b19,dpleft:b1,dpright:b0,dpup:b2,leftshoulder:b7,lefttrigger:b20,leftx:a0,lefty:a1,rightshoulder:b5,start:b3,platform:Android, 526574726f5553422e636f6d20534e45,RetroUSB SNES RetroPort,a:b1,b:b20,back:b19,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b9,rightshoulder:b10,start:b2,x:b0,y:b3,platform:Android, 64643037633038386238303966376137,RetroUSB SNES RetroPort,a:b1,b:b20,back:b19,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b9,rightshoulder:b10,start:b2,x:b0,y:b3,platform:Android, -37656564346533643138636436356230,Rock Candy Switch Controller,a:b1,b:b19,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,misc1:b7,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b18,x:b0,y:b2,platform:Android, -33373336396634316434323337666361,RumblePad 2,a:b22,b:b23,back:b29,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b25,lefttrigger:b27,leftx:a0,lefty:a1,rightshoulder:b26,righttrigger:b28,rightx:a2,righty:a3,start:b30,x:b21,y:b24,platform:Android, -36363537303435333566386638366333,Samsung EIGP20,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, -53616d73756e672047616d6520506164,Samsung EIGP20,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +37656564346533643138636436356230,Rock Candy Switch Controller,a:b1,b:b19,back:b17,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,misc1:b7,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b18,x:b0,y:b2,platform:Android, +33373336396634316434323337666361,RumblePad 2,a:b22,b:b23,back:b29,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b25,lefttrigger:b27,leftx:a0,lefty:a1,rightshoulder:b26,righttrigger:b28,rightx:a2,righty:a3,start:b30,x:b21,y:b24,platform:Android, +36363537303435333566386638366333,Samsung EIGP20,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +53616d73756e672047616d6520506164,Samsung EIGP20,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 66386565396238363534313863353065,Sanwa PlayOnline Mobile,a:b21,b:b22,back:b23,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,start:b24,platform:Android, -32383165316333383766336338373261,Saturn,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:a4,righttrigger:a5,x:b2,y:b3,platform:Android, +32383165316333383766336338373261,Saturn,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:a4,righttrigger:a5,x:b2,y:b3,platform:Android, 38613865396530353338373763623431,Saturn,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b9,lefttrigger:b10,rightshoulder:b20,righttrigger:b19,start:b17,x:b2,y:b3,platform:Android, -61316232336262373631343137633631,Saturn,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:a4,righttrigger:a5,x:b2,y:b3,platform:Android, -30353835333338613130373363646337,SG H510,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b17,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b18,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b19,y:b2,platform:Android, -66386262366536653765333235343634,SG H510,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,x:b2,y:b3,platform:Android, -66633132393363353531373465633064,SG H510,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b17,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b18,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b19,y:b2,platform:Android, -62653761636366393366613135366338,SN30 PP,a:b1,b:b0,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android, +61316232336262373631343137633631,Saturn,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:a4,righttrigger:a5,x:b2,y:b3,platform:Android, +30353835333338613130373363646337,SG H510,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b17,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b18,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b19,y:b2,platform:Android, +66386262366536653765333235343634,SG H510,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,x:b2,y:b3,platform:Android, +66633132393363353531373465633064,SG H510,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b17,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b18,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b19,y:b2,platform:Android, +62653761636366393366613135366338,SN30 PP,a:b1,b:b0,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android, 38376662666661636265313264613039,SNES,a:b0,b:b1,back:b9,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b3,rightshoulder:b20,start:b10,x:b19,y:b2,platform:Android, 5346432f555342205061640000000000,SNES Adapter,a:b0,b:b1,back:b9,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b3,rightshoulder:b20,start:b10,x:b19,y:b2,platform:Android, -5553422047616d657061642000000000,SNES Controller,a:b1,b:b0,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,rightshoulder:b10,start:b6,x:b3,y:b2,platform:Android, -63303964303462366136616266653561,Sony PSP,a:b21,b:b22,back:b27,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b25,leftx:a0,lefty:a1,rightshoulder:b26,start:b28,x:b23,y:b24,platform:Android, -63376637643462343766333462383235,Sony Vita,a:b1,b:b19,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftx:a0,lefty:a1,rightshoulder:b20,rightx:a3,righty:a4,start:b18,x:b0,y:b2,platform:Android, -476f6f676c65204c4c43205374616469,Stadia Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +5553422047616d657061642000000000,SNES Controller,a:b1,b:b0,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,rightshoulder:b10,start:b6,x:b3,y:b2,platform:Android, +63303964303462366136616266653561,Sony PSP,a:b21,b:b22,back:b27,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b25,leftx:a0,lefty:a1,rightshoulder:b26,start:b28,x:b23,y:b24,platform:Android, +63376637643462343766333462383235,Sony Vita,a:b1,b:b19,back:b17,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftx:a0,lefty:a1,rightshoulder:b20,rightx:a3,righty:a4,start:b18,x:b0,y:b2,platform:Android, +476f6f676c65204c4c43205374616469,Stadia Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 5374616469614e3848532d6532633400,Stadia Controller,a:b0,b:b1,back:b15,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Android, 05000000de2800000611000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Android, -0500000011010000201400000f7e0f00,SteelSeries Nimbus,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,righttrigger:b10,rightx:a2,righty:a3,x:b19,y:b2,platform:Android, +0500000011010000201400000f7e0f00,SteelSeries Nimbus,a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,righttrigger:b10,rightx:a2,righty:a3,x:b19,y:b2,platform:Android, 35306436396437373135383665646464,SteelSeries Nimbus Plus,a:b0,b:b1,leftshoulder:b3,leftstick:b17,lefttrigger:b9,leftx:a0,rightshoulder:b20,rightstick:b18,righttrigger:b10,rightx:a2,x:b19,y:b2,platform:Android, 33313930373536613937326534303931,Taito Egret II Mini Control Panel,a:b25,b:b23,back:b27,guide:b30,leftx:a0,lefty:a1,rightshoulder:b21,righttrigger:b22,start:b28,x:b29,y:b24,platform:Android, -54475a20436f6e74726f6c6c65720000,TGZ Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, -62363434353532386238336663643836,TGZ Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +54475a20436f6e74726f6c6c65720000,TGZ Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +62363434353532386238336663643836,TGZ Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 37323236633763666465316365313236,THEC64 Joystick,a:b21,b:b22,back:b27,leftshoulder:b25,leftx:a0,lefty:a1,rightshoulder:b26,start:b27,x:b23,y:b24,platform:Android, 38346162326232346533316164363336,THEGamepad,a:b23,b:b22,back:b27,leftshoulder:b25,leftx:a0,lefty:a1,rightshoulder:b26,start:b28,x:b24,y:b21,platform:Android, 050000004f0400000ed00000fffe3f00,ThrustMaster eSwap Pro Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, -5477696e20555342204a6f7973746963,Twin Joystick,a:b22,b:b21,back:b28,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b26,leftstick:b30,lefttrigger:b24,leftx:a0,lefty:a1,rightshoulder:b27,rightstick:b31,righttrigger:b25,rightx:a3,righty:a2,start:b29,x:b23,y:b20,platform:Android, -30623739343039643830333266346439,Valve Steam Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,leftx:a0,lefty:a1,paddle1:b24,paddle2:b23,rightshoulder:b10,rightstick:b8,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, -31643365666432386133346639383937,Valve Steam Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,leftx:a0,lefty:a1,paddle1:b24,paddle2:b23,rightshoulder:b10,rightstick:b8,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, -30386438313564306161393537333663,Wii Classic Adapter,a:b23,b:b22,back:b29,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b27,lefttrigger:b25,leftx:a0,lefty:a1,rightshoulder:b28,righttrigger:b26,rightx:a2,righty:a3,start:b30,x:b24,y:b21,platform:Android, -33333034646336346339646538643633,Wii Classic Adapter,a:b23,b:b22,back:b29,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b27,lefttrigger:b25,leftx:a0,lefty:a1,rightshoulder:b28,righttrigger:b26,rightx:a2,righty:a3,start:b30,x:b24,y:b21,platform:Android, +5477696e20555342204a6f7973746963,Twin Joystick,a:b22,b:b21,back:b28,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b26,leftstick:b30,lefttrigger:b24,leftx:a0,lefty:a1,rightshoulder:b27,rightstick:b31,righttrigger:b25,rightx:a3,righty:a2,start:b29,x:b23,y:b20,platform:Android, +30623739343039643830333266346439,Valve Steam Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,leftx:a0,lefty:a1,paddle1:b24,paddle2:b23,rightshoulder:b10,rightstick:b8,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +31643365666432386133346639383937,Valve Steam Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,leftx:a0,lefty:a1,paddle1:b24,paddle2:b23,rightshoulder:b10,rightstick:b8,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +30386438313564306161393537333663,Wii Classic Adapter,a:b23,b:b22,back:b29,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b27,lefttrigger:b25,leftx:a0,lefty:a1,rightshoulder:b28,righttrigger:b26,rightx:a2,righty:a3,start:b30,x:b24,y:b21,platform:Android, +33333034646336346339646538643633,Wii Classic Adapter,a:b23,b:b22,back:b29,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b27,lefttrigger:b25,leftx:a0,lefty:a1,rightshoulder:b28,righttrigger:b26,rightx:a2,righty:a3,start:b30,x:b24,y:b21,platform:Android, 050000005e0400008e02000000783f00,Xbox 360 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 30396232393162346330326334636566,Xbox 360 Controller,a:b0,b:b1,back:b4,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 38313038323730383864666463383533,Xbox 360 Controller,a:b0,b:b1,back:b4,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, -58626f782033363020576972656c6573,Xbox 360 Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +58626f782033363020576972656c6573,Xbox 360 Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 65353331386662343338643939643636,Xbox 360 Controller,a:b0,b:b1,back:b4,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 65613532386633373963616462363038,Xbox 360 Controller,a:b0,b:b1,back:b4,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, -47656e6572696320582d426f78207061,Xbox Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, -4d6963726f736f667420582d426f7820,Xbox Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, -64633436313965656664373634323364,Xbox Controller,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b19,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +47656e6572696320582d426f78207061,Xbox Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +4d6963726f736f667420582d426f7820,Xbox Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +64633436313965656664373634323364,Xbox Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b19,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 050000005e04000091020000ff073f00,Xbox One Controller,a:b0,b:b1,back:b4,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Android, 050000005e04000091020000ff073f80,Xbox One Controller,a:b0,b:b1,back:b4,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 050000005e040000e00200000ffe3f00,Xbox One Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b15,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b16,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b17,y:b2,platform:Android, @@ -1979,11 +2011,11 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 050000005e040000e0020000ffff3f00,Xbox One Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b4,leftshoulder:b3,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b17,y:b2,platform:Android, 050000005e040000e0020000ffff3f80,Xbox One Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b4,leftshoulder:b3,leftstick:b8,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b7,righttrigger:a5,rightx:a2,righty:a3,start:b10,x:b17,y:b2,platform:Android, 050000005e040000fd020000ffff3f00,Xbox One Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, -33356661323266333733373865656366,Xbox One Controller,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, -34356136633366613530316338376136,Xbox One Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b3,leftstick:b15,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b16,righttrigger:a5,rightx:a3,righty:a4,x:b17,y:b2,platform:Android, -35623965373264386238353433656138,Xbox One Controller,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +33356661323266333733373865656366,Xbox One Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +34356136633366613530316338376136,Xbox One Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b3,leftstick:b15,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b16,righttrigger:a5,rightx:a3,righty:a4,x:b17,y:b2,platform:Android, +35623965373264386238353433656138,Xbox One Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 36616131643361333337396261666433,Xbox One Controller,a:b0,b:b1,back:b15,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, -58626f7820576972656c65737320436f,Xbox One Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +58626f7820576972656c65737320436f,Xbox One Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 050000005e040000000b000000783f00,Xbox One Elite 2 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Android, 050000005e040000000b000000783f80,Xbox One Elite 2 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 050000005e040000050b0000ffff3f00,Xbox One Elite 2 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a6,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, @@ -1992,8 +2024,8 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 050000005e040000fd020000ff7f3f00,Xbox One S Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 050000005e040000120b000000783f00,Xbox Series Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Android, 050000005e040000120b000000783f80,Xbox Series Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, -050000005e040000130b0000ffff3f00,Xbox Series Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, -65633038363832353634653836396239,Xbox Series Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +050000005e040000130b0000ffff3f00,Xbox Series Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +65633038363832353634653836396239,Xbox Series Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 050000001727000044310000ffff3f00,XiaoMi Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a7,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a6,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Android, # iOS diff --git a/internal/gamepaddb/gamecontrollerdb_android.txt b/internal/gamepaddb/gamecontrollerdb_android.txt index df45c9026..7b6bb640e 100644 --- a/internal/gamepaddb/gamecontrollerdb_android.txt +++ b/internal/gamepaddb/gamecontrollerdb_android.txt @@ -1,175 +1,177 @@ -38653964633230666463343334313533,8BitDo Adapter,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, -36666264316630653965636634386234,8BitDo Adapter 2,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b19,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +38653964633230666463343334313533,8BitDo Adapter,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +36666264316630653965636634386234,8BitDo Adapter 2,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b19,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 38426974446f20417263616465205374,8BitDo Arcade Stick,a:b0,b:b1,back:b15,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,guide:b5,leftshoulder:b9,lefttrigger:a4,rightshoulder:b10,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, -61393962646434393836356631636132,8BitDo Arcade Stick,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b20,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b19,y:b2,platform:Android, -64323139346131306233636562663738,8BitDo Arcade Stick,a:b0,b:b1,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b3,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,righttrigger:b10,rightx:a2,righty:a3,start:b18,x:b19,y:b2,platform:Android, -64643565386136613265663236636564,8BitDo Arcade Stick,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b20,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b19,y:b2,platform:Android, -33313433353539306634656436353432,8BitDo Dogbone,a:b1,b:b0,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, -38426974446f20446f67626f6e65204d,8BitDo Dogbone,a:b1,b:b0,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,rightx:a2,righty:a3,start:b6,platform:Android, -34343439373236623466343934376233,8BitDo FC30 Pro,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b28,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b29,righttrigger:b7,start:b5,x:b30,y:b2,platform:Android, -38426974446f2038426974446f204c69,8BitDo Lite,a:b1,b:b0,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android, -30643332373663313263316637356631,8BitDo Lite 2,a:b1,b:b0,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android, -38426974446f204c6974652032000000,8BitDo Lite 2,a:b1,b:b0,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android, -62656331626461363634633735353032,8BitDo Lite 2,a:b1,b:b0,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android, -38393936616436383062666232653338,8BitDo Lite SE,a:b1,b:b0,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android, -38426974446f204c6974652053450000,8BitDo Lite SE,a:b1,b:b0,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android, -39356430616562366466646636643435,8BitDo Lite SE,a:b1,b:b0,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android, +61393962646434393836356631636132,8BitDo Arcade Stick,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b20,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b19,y:b2,platform:Android, +64323139346131306233636562663738,8BitDo Arcade Stick,a:b0,b:b1,back:b17,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,righttrigger:b10,rightx:a2,righty:a3,start:b18,x:b19,y:b2,platform:Android, +64643565386136613265663236636564,8BitDo Arcade Stick,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b20,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b19,y:b2,platform:Android, +33313433353539306634656436353432,8BitDo Dogbone,a:b1,b:b0,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +38426974446f20446f67626f6e65204d,8BitDo Dogbone,a:b1,b:b0,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,start:b6,platform:Android, +34343439373236623466343934376233,8BitDo FC30 Pro,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b28,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b29,righttrigger:b7,start:b5,x:b30,y:b2,platform:Android, +38426974446f2038426974446f204c69,8BitDo Lite,a:b1,b:b0,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android, +30643332373663313263316637356631,8BitDo Lite 2,a:b1,b:b0,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android, +38426974446f204c6974652032000000,8BitDo Lite 2,a:b1,b:b0,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android, +62656331626461363634633735353032,8BitDo Lite 2,a:b1,b:b0,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android, +38393936616436383062666232653338,8BitDo Lite SE,a:b1,b:b0,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android, +38426974446f204c6974652053450000,8BitDo Lite SE,a:b1,b:b0,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android, +39356430616562366466646636643435,8BitDo Lite SE,a:b1,b:b0,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android, 05000000c82d000006500000ffff3f00,8BitDo M30,a:b1,b:b0,back:b4,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,guide:b17,leftshoulder:b9,lefttrigger:a5,rightshoulder:b10,righttrigger:a4,start:b6,x:b3,y:b2,platform:Android, 05000000c82d000051060000ffff3f00,8BitDo M30,a:b1,b:b0,back:b4,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,guide:b17,leftshoulder:b9,lefttrigger:a4,rightshoulder:b10,righttrigger:a5,start:b6,x:b3,y:b2,platform:Android, -32323161363037623637326438643634,8BitDo 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2,a:b0,b:b1,back:b17,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftx:a0,lefty:a1,rightshoulder:b20,start:b18,x:b19,y:b2,platform:Android, +34656330626361666438323266633963,8BitDo Zero 2,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b20,start:b10,x:b19,y:b2,platform:Android, +63396666386564393334393236386630,8BitDo Zero 2,a:b1,b:b0,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftx:a0,lefty:a1,rightshoulder:b10,start:b6,x:b3,y:b2,platform:Android, +63633435623263373466343461646430,8BitDo Zero 2,a:b1,b:b0,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftx:a0,lefty:a1,rightshoulder:b10,start:b6,x:b2,y:b3,platform:Android, +32333634613735616163326165323731,Amazon Luna Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,x:b2,y:b3,platform:Android, +4c696e757820342e31392e3137322077,Anbernic Gamepad,a:b1,b:b0,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a4,start:b6,x:b2,y:b3,platform:Android, 417374726f2063697479206d696e6920,Astro City Mini,a:b23,b:b22,back:b29,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,rightshoulder:b25,righttrigger:b26,start:b30,x:b24,y:b21,platform:Android, -35643263313264386134376362363435,Atari VCS Classic Controller,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,start:b6,platform:Android, -32353831643566306563643065356239,Atari VCS Modern Controller,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, -32303165626138343962363666346165,Brook Mars PS4 Controller,a:b1,b:b19,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b18,x:b0,y:b2,platform:Android, +35643263313264386134376362363435,Atari VCS Classic Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,start:b6,platform:Android, +32353831643566306563643065356239,Atari VCS Modern Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +4f64696e20436f6e74726f6c6c657200,AYN Odin,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b14,dpright:b13,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:+a5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:+a4,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android, +32303165626138343962363666346165,Brook Mars PS4 Controller,a:b1,b:b19,back:b17,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b18,x:b0,y:b2,platform:Android, 38383337343564366131323064613561,Brook Mars PS4 Controller,a:b1,b:b19,back:b17,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b18,x:b0,y:b2,platform:Android, -34313430343161653665353737323365,Elecom JC-W01U,a:b23,b:b24,back:b29,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b25,lefttrigger:b27,leftx:a0,lefty:a1,rightshoulder:b26,righttrigger:b28,rightx:a2,righty:a3,start:b30,x:b21,y:b22,platform:Android, -4875694a6961204a432d573031550000,Elecom JC-W01U,a:b23,b:b24,back:b29,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b25,lefttrigger:b27,leftx:a0,lefty:a1,rightshoulder:b26,righttrigger:b28,rightx:a2,righty:a3,start:b30,x:b21,y:b22,platform:Android, -30363230653635633863366338623265,Evo VR,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,x:b2,y:b3,platform:Android, +34313430343161653665353737323365,Elecom JC-W01U,a:b23,b:b24,back:b29,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b25,lefttrigger:b27,leftx:a0,lefty:a1,rightshoulder:b26,righttrigger:b28,rightx:a2,righty:a3,start:b30,x:b21,y:b22,platform:Android, +4875694a6961204a432d573031550000,Elecom JC-W01U,a:b23,b:b24,back:b29,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b25,lefttrigger:b27,leftx:a0,lefty:a1,rightshoulder:b26,righttrigger:b28,rightx:a2,righty:a3,start:b30,x:b21,y:b22,platform:Android, +30363230653635633863366338623265,Evo VR,a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftx:a0,lefty:a1,x:b2,y:b3,platform:Android, 05000000b404000011240000dfff3f00,Flydigi Vader 2,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,paddle1:b17,paddle2:b18,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 05000000bc20000000550000ffff3f00,GameSir G3w,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, -34323662653333636330306631326233,Google Nexus,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, -35383633353935396534393230616564,Google Stadia Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +34323662653333636330306631326233,Google Nexus,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +35383633353935396534393230616564,Google Stadia Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 05000000d6020000e5890000dfff3f00,GPD XD Plus,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Android, 05000000d6020000e5890000dfff3f80,GPD XD Plus,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a3,rightx:a4,righty:a5,start:b6,x:b2,y:b3,platform:Android, -66633030656131663837396562323935,Hori Battle,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Android, -35623466343433653739346434636330,Hori Fighting Commander 3 Pro,a:b1,b:b19,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,righttrigger:b10,rightx:a2,righty:a3,start:b18,x:b0,y:b2,platform:Android, -484f524920434f2e2c4c54442e203130,Hori Fighting Commander 3 Pro,a:b1,b:b19,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b20,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b3,righttrigger:b9,rightx:a2,righty:a3,start:b18,x:b0,y:b2,platform:Android, -484f524920434f2e2c4c544420205041,Hori Gem Pad 3,a:b1,b:b17,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b4,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b16,x:b0,y:b2,platform:Android, -65656436646661313232656661616130,Hori PC Engine Mini Controller,a:b1,b:b19,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b18,platform:Android, -31303433326562636431653534636633,Hori Real Arcade Pro 3,a:b1,b:b19,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,righttrigger:b10,rightx:a2,righty:a3,start:b18,x:b0,y:b2,platform:Android, -32656664353964393561366362333636,Hori Switch Split Pad Pro,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Android, -30306539356238653637313730656134,HORIPAD Switch Pro Controller,a:b0,b:b1,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b18,x:b19,y:b2,platform:Android, +66633030656131663837396562323935,Hori Battle,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Android, +35623466343433653739346434636330,Hori Fighting Commander 3 Pro,a:b1,b:b19,back:b17,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,righttrigger:b10,rightx:a2,righty:a3,start:b18,x:b0,y:b2,platform:Android, +484f524920434f2e2c4c54442e203130,Hori Fighting Commander 3 Pro,a:b1,b:b19,back:b17,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b20,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b3,righttrigger:b9,rightx:a2,righty:a3,start:b18,x:b0,y:b2,platform:Android, +484f524920434f2e2c4c544420205041,Hori Gem Pad 3,a:b1,b:b17,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b4,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b16,x:b0,y:b2,platform:Android, +65656436646661313232656661616130,Hori PC Engine Mini Controller,a:b1,b:b19,back:b17,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,start:b18,platform:Android, +31303433326562636431653534636633,Hori Real Arcade Pro 3,a:b1,b:b19,back:b17,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,righttrigger:b10,rightx:a2,righty:a3,start:b18,x:b0,y:b2,platform:Android, +32656664353964393561366362333636,Hori Switch Split Pad Pro,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Android, +30306539356238653637313730656134,HORIPAD Switch Pro Controller,a:b0,b:b1,back:b17,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b18,x:b19,y:b2,platform:Android, 48797065726b696e2050616400000000,Hyperkin Admiral N64 Controller,+rightx:b6,+righty:b7,-rightx:b17,-righty:b5,a:b1,b:b0,leftshoulder:b3,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b20,start:b18,platform:Android, 62333331353131353034386136626636,Hyperkin Admiral N64 Controller,+rightx:b6,+righty:b7,-rightx:b17,-righty:b5,a:b1,b:b0,leftshoulder:b3,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b20,start:b18,platform:Android, -31306635363562663834633739396333,Hyperkin N64 Adapter,a:b1,b:b19,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightx:a2,righty:a3,start:b18,platform:Android, -5368616e57616e202020202048797065,Hyperkin N64 Adapter,a:b1,b:b19,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightx:a2,righty:a3,start:b18,platform:Android, +31306635363562663834633739396333,Hyperkin N64 Adapter,a:b1,b:b19,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightx:a2,righty:a3,start:b18,platform:Android, +5368616e57616e202020202048797065,Hyperkin N64 Adapter,a:b1,b:b19,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightx:a2,righty:a3,start:b18,platform:Android, 0500000083050000602000000ffe0000,iBuffalo SNES Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b15,rightshoulder:b16,start:b10,x:b2,y:b3,platform:Android, -5553422c322d6178697320382d627574,iBuffalo Super Famicom Controller,a:b1,b:b0,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b17,rightshoulder:b18,start:b10,x:b3,y:b2,platform:Android, +5553422c322d6178697320382d627574,iBuffalo Super Famicom Controller,a:b1,b:b0,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b17,rightshoulder:b18,start:b10,x:b3,y:b2,platform:Android, 64306137363261396266353433303531,InterAct GoPad,a:b24,b:b25,leftshoulder:b23,lefttrigger:b27,leftx:a0,lefty:a1,rightshoulder:b26,righttrigger:b28,x:b21,y:b22,platform:Android, -532e542e442e20496e74657261637420,InterAct HammerHead FX,a:b23,b:b24,back:b30,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b26,leftstick:b22,lefttrigger:b28,leftx:a0,lefty:a1,rightshoulder:b27,rightstick:b25,righttrigger:b29,rightx:a2,righty:a3,start:b31,x:b20,y:b21,platform:Android, -65346535636333663931613264643164,Joy-Con,a:b21,b:b22,back:b29,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b25,lefttrigger:b27,leftx:a0,lefty:a1,rightshoulder:b26,righttrigger:b28,rightx:a2,righty:a3,start:b30,x:b23,y:b24,platform:Android, -33346566643039343630376565326335,Joy-Con (L),a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b15,rightshoulder:b20,start:b17,x:b19,y:b2,platform:Android, -35313531613435623366313835326238,Joy-Con (L),a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b15,rightshoulder:b20,start:b17,x:b19,y:b2,platform:Android, -4a6f792d436f6e20284c290000000000,Joy-Con (L),a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,rightshoulder:b20,start:b17,x:b19,y:b2,platform:Android, -38383665633039363066383334653465,Joy-Con (R),a:b0,b:b1,back:b5,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b15,rightshoulder:b20,start:b18,x:b19,y:b2,platform:Android, -39363561613936303237333537383931,Joy-Con (R),a:b0,b:b1,back:b5,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b15,rightshoulder:b20,start:b18,x:b19,y:b2,platform:Android, -4a6f792d436f6e202852290000000000,Joy-Con (R),a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,rightshoulder:b20,start:b18,x:b19,y:b2,platform:Android, -39656136363638323036303865326464,JYS Aapter,a:b1,b:b19,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b18,x:b0,y:b2,platform:Android, -63316564383539663166353034616434,JYS Adapter,a:b1,b:b3,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b0,y:b2,platform:Android, -64623163333561643339623235373232,Logitech F310,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, -35623364393661626231343866613337,Logitech F710,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, -4c6f6769746563682047616d65706164,Logitech F710,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, -64396331333230326333313330336533,Logitech F710,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, -39653365373864633935383236363438,Logitech G Cloud,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, -416d617a6f6e2047616d6520436f6e74,Luna Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Android, -4c756e612047616d6570616400000000,Luna Controller,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, -30363066623539323534363639323363,Magic NS,a:b1,b:b19,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b18,x:b0,y:b2,platform:Android, -31353762393935386662336365626334,Magic NS,a:b1,b:b19,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b18,x:b0,y:b2,platform:Android, -39623565346366623931666633323530,Magic NS,a:b1,b:b3,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b0,y:b2,platform:Android, -6d6179666c617368206c696d69746564,Mayflash GameCube Adapter,a:b22,b:b21,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:b25,leftx:a0,lefty:a1,rightshoulder:b28,righttrigger:b26,rightx:a5,righty:a2,start:b30,x:b23,y:b24,platform:Android, -436f6e74726f6c6c6572000000000000,Mayflash N64 Adapter,a:b1,b:b19,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b3,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightx:a2,righty:a3,start:b18,platform:Android, -65666330633838383061313633326461,Mayflash N64 Adapter,a:b1,b:b19,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b3,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightx:a2,righty:a3,start:b18,platform:Android, -37316565396364386635383230353365,Mayflash Saturn Adapter,a:b21,b:b22,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b26,lefttrigger:b28,rightshoulder:b27,righttrigger:b23,start:b30,x:b24,y:b25,platform:Android, -4875694a696120205553422047616d65,Mayflash Saturn Adapter,a:b21,b:b22,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b26,lefttrigger:b28,rightshoulder:b27,righttrigger:b23,start:b30,x:b24,y:b25,platform:Android, -535a4d792d706f776572204c54442043,Mayflash Wii Classic Adapter,a:b23,b:b22,back:b29,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b31,leftshoulder:b27,lefttrigger:b25,leftx:a0,lefty:a1,rightshoulder:b28,righttrigger:b26,rightx:a2,righty:a3,start:b30,x:b24,y:b21,platform:Android, -30653962643666303631376438373532,Mayflash Wii DolphinBar,a:b23,b:b24,back:b29,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b0,leftshoulder:b25,lefttrigger:b27,leftx:a0,lefty:a1,rightshoulder:b26,righttrigger:b28,rightx:a2,righty:a3,start:b30,x:b21,y:b22,platform:Android, -39346131396233376535393665363161,Mayflash Wii U Pro Adapter,a:b22,b:b23,back:b29,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b25,leftstick:b31,lefttrigger:b27,rightshoulder:b26,rightstick:b0,righttrigger:b28,rightx:a0,righty:a1,start:b30,x:b21,y:b24,platform:Android, +532e542e442e20496e74657261637420,InterAct HammerHead FX,a:b23,b:b24,back:b30,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b26,leftstick:b22,lefttrigger:b28,leftx:a0,lefty:a1,rightshoulder:b27,rightstick:b25,righttrigger:b29,rightx:a2,righty:a3,start:b31,x:b20,y:b21,platform:Android, +65346535636333663931613264643164,Joy-Con,a:b21,b:b22,back:b29,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b25,lefttrigger:b27,leftx:a0,lefty:a1,rightshoulder:b26,righttrigger:b28,rightx:a2,righty:a3,start:b30,x:b23,y:b24,platform:Android, +33346566643039343630376565326335,Joy-Con (L),a:b0,b:b1,back:b7,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b15,rightshoulder:b20,start:b17,x:b19,y:b2,platform:Android, +35313531613435623366313835326238,Joy-Con (L),a:b0,b:b1,back:b7,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b15,rightshoulder:b20,start:b17,x:b19,y:b2,platform:Android, +4a6f792d436f6e20284c290000000000,Joy-Con (L),a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,rightshoulder:b20,start:b17,x:b19,y:b2,platform:Android, +38383665633039363066383334653465,Joy-Con (R),a:b0,b:b1,back:b5,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b15,rightshoulder:b20,start:b18,x:b19,y:b2,platform:Android, +39363561613936303237333537383931,Joy-Con (R),a:b0,b:b1,back:b5,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b15,rightshoulder:b20,start:b18,x:b19,y:b2,platform:Android, +4a6f792d436f6e202852290000000000,Joy-Con (R),a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,rightshoulder:b20,start:b18,x:b19,y:b2,platform:Android, +39656136363638323036303865326464,JYS Aapter,a:b1,b:b19,back:b17,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b18,x:b0,y:b2,platform:Android, +63316564383539663166353034616434,JYS Adapter,a:b1,b:b3,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b0,y:b2,platform:Android, +64623163333561643339623235373232,Logitech F310,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +35623364393661626231343866613337,Logitech F710,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +4c6f6769746563682047616d65706164,Logitech F710,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +64396331333230326333313330336533,Logitech F710,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +39653365373864633935383236363438,Logitech G Cloud,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +416d617a6f6e2047616d6520436f6e74,Luna Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Android, +4c756e612047616d6570616400000000,Luna Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +30363066623539323534363639323363,Magic NS,a:b1,b:b19,back:b17,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b18,x:b0,y:b2,platform:Android, +31353762393935386662336365626334,Magic NS,a:b1,b:b19,back:b17,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b18,x:b0,y:b2,platform:Android, +39623565346366623931666633323530,Magic NS,a:b1,b:b3,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b0,y:b2,platform:Android, +6d6179666c617368206c696d69746564,Mayflash GameCube Adapter,a:b22,b:b21,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,lefttrigger:b25,leftx:a0,lefty:a1,rightshoulder:b28,righttrigger:b26,rightx:a5,righty:a2,start:b30,x:b23,y:b24,platform:Android, +436f6e74726f6c6c6572000000000000,Mayflash N64 Adapter,a:b1,b:b19,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightx:a2,righty:a3,start:b18,platform:Android, +65666330633838383061313633326461,Mayflash N64 Adapter,a:b1,b:b19,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightx:a2,righty:a3,start:b18,platform:Android, +37316565396364386635383230353365,Mayflash Saturn Adapter,a:b21,b:b22,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b26,lefttrigger:b28,rightshoulder:b27,righttrigger:b23,start:b30,x:b24,y:b25,platform:Android, +4875694a696120205553422047616d65,Mayflash Saturn Adapter,a:b21,b:b22,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b26,lefttrigger:b28,rightshoulder:b27,righttrigger:b23,start:b30,x:b24,y:b25,platform:Android, +535a4d792d706f776572204c54442043,Mayflash Wii Classic Adapter,a:b23,b:b22,back:b29,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b31,leftshoulder:b27,lefttrigger:b25,leftx:a0,lefty:a1,rightshoulder:b28,righttrigger:b26,rightx:a2,righty:a3,start:b30,x:b24,y:b21,platform:Android, +30653962643666303631376438373532,Mayflash Wii DolphinBar,a:b23,b:b24,back:b29,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b0,leftshoulder:b25,lefttrigger:b27,leftx:a0,lefty:a1,rightshoulder:b26,righttrigger:b28,rightx:a2,righty:a3,start:b30,x:b21,y:b22,platform:Android, +39346131396233376535393665363161,Mayflash Wii U Pro Adapter,a:b22,b:b23,back:b29,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b25,leftstick:b31,lefttrigger:b27,rightshoulder:b26,rightstick:b0,righttrigger:b28,rightx:a0,righty:a1,start:b30,x:b21,y:b24,platform:Android, 31323564663862633234646330373138,Mega Drive,a:b23,b:b22,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,rightshoulder:b25,righttrigger:b26,start:b30,x:b24,y:b21,platform:Android, -37333564393261653735306132613061,Mega Drive,a:b21,b:b22,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b26,lefttrigger:b28,rightshoulder:b27,righttrigger:b23,start:b30,x:b24,y:b25,platform:Android, -64363363336633363736393038313464,Mega Drive,a:b1,b:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b9,x:b2,y:b3,platform:Android, -33323763323132376537376266393366,Microsoft Dual Strike,a:b24,b:b23,back:b25,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b27,lefttrigger:b29,rightshoulder:b78,rightx:a0,righty:a1~,start:b26,x:b22,y:b21,platform:Android, +37333564393261653735306132613061,Mega Drive,a:b21,b:b22,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b26,lefttrigger:b28,rightshoulder:b27,righttrigger:b23,start:b30,x:b24,y:b25,platform:Android, +64363363336633363736393038313464,Mega Drive,a:b1,b:b0,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,start:b9,x:b2,y:b3,platform:Android, +33323763323132376537376266393366,Microsoft Dual Strike,a:b24,b:b23,back:b25,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b27,lefttrigger:b29,rightshoulder:b78,rightx:a0,righty:a1~,start:b26,x:b22,y:b21,platform:Android, 30306461613834333439303734316539,Microsoft SideWinder Pro,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b20,lefttrigger:b9,rightshoulder:b19,righttrigger:b10,start:b17,x:b2,y:b3,platform:Android, -32386235353630393033393135613831,Microsoft Xbox Series Controller,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, -4d4f42415041442050726f2d48440000,Mobapad Chitu HD,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, -4d4f435554452d303533582d4d35312d,Mocute 053X,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, -33343361376163623438613466616531,Mocute M053,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, -39306635663061636563316166303966,Mocute M053,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +32386235353630393033393135613831,Microsoft Xbox Series Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +4d4f42415041442050726f2d48440000,Mobapad Chitu HD,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +4d4f435554452d303533582d4d35312d,Mocute 053X,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +33343361376163623438613466616531,Mocute M053,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +39306635663061636563316166303966,Mocute M053,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 7573622067616d657061642020202020,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,righttrigger:b6,start:b9,x:b3,y:b0,platform:Android, 050000007e05000009200000ffff0f00,Nintendo Switch Pro Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b16,x:b17,y:b2,platform:Android, 34323437396534643531326161633738,Nintendo Switch Pro Controller,a:b0,b:b1,back:b15,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b9,leftstick:b7,lefttrigger:b17,misc1:b5,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, -50726f20436f6e74726f6c6c65720000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b2,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b10,rightx:a2,righty:a3,start:b18,y:b3,platform:Android, -36326533353166323965623661303933,NSO N64 Controller,+rightx:b17,+righty:b10,-rightx:b2,-righty:b19,a:b1,b:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b3,lefttrigger:b9,leftx:a0,lefty:a1,misc1:b7,rightshoulder:b20,righttrigger:b15,start:b18,platform:Android, -4e363420436f6e74726f6c6c65720000,NSO N64 Controller,+rightx:b17,+righty:b10,-rightx:b2,-righty:b19,a:b1,b:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b3,lefttrigger:b9,leftx:a0,lefty:a1,misc1:b7,rightshoulder:b20,righttrigger:b15,start:b18,platform:Android, -534e455320436f6e74726f6c6c657200,NSO SNES Controller,a:b0,b:b1,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,rightshoulder:b20,start:b18,x:b19,y:b2,platform:Android, -64623863346133633561626136366634,NSO SNES Controller,a:b0,b:b1,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,rightshoulder:b20,start:b18,x:b19,y:b2,platform:Android, +50726f20436f6e74726f6c6c65720000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b17,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b2,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b10,rightx:a2,righty:a3,start:b18,y:b3,platform:Android, +36326533353166323965623661303933,NSO N64 Controller,+rightx:b17,+righty:b10,-rightx:b2,-righty:b19,a:b1,b:b0,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,lefttrigger:b9,leftx:a0,lefty:a1,misc1:b7,rightshoulder:b20,righttrigger:b15,start:b18,platform:Android, +4e363420436f6e74726f6c6c65720000,NSO N64 Controller,+rightx:b17,+righty:b10,-rightx:b2,-righty:b19,a:b1,b:b0,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,lefttrigger:b9,leftx:a0,lefty:a1,misc1:b7,rightshoulder:b20,righttrigger:b15,start:b18,platform:Android, +534e455320436f6e74726f6c6c657200,NSO SNES Controller,a:b0,b:b1,back:b17,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,rightshoulder:b20,start:b18,x:b19,y:b2,platform:Android, +64623863346133633561626136366634,NSO SNES Controller,a:b0,b:b1,back:b17,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,rightshoulder:b20,start:b18,x:b19,y:b2,platform:Android, 050000005509000003720000cf7f3f00,NVIDIA Controller,a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 050000005509000010720000ffff3f00,NVIDIA Controller,a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 050000005509000014720000df7f3f00,NVIDIA Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Android, 050000005509000014720000df7f3f80,NVIDIA Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a3,rightx:a4,righty:a5,start:b6,x:b2,y:b3,platform:Android, -37336435666338653565313731303834,NVIDIA Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, -4e564944494120436f72706f72617469,NVIDIA Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, -61363931656135336130663561616264,NVIDIA Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +37336435666338653565313731303834,NVIDIA Controller,a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +4e564944494120436f72706f72617469,NVIDIA Controller,a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +61363931656135336130663561616264,NVIDIA Controller,a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 39383335313438623439373538343266,OUYA Controller,a:b0,b:b2,dpdown:b18,dpleft:b15,dpright:b16,dpup:b17,leftshoulder:b3,leftstick:b9,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b10,righttrigger:b7,rightx:a3,righty:a4,x:b1,y:b19,platform:Android, 4f5559412047616d6520436f6e74726f,OUYA Controller,a:b0,b:b2,dpdown:b18,dpleft:b15,dpright:b6,dpup:b17,leftshoulder:b3,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b19,platform:Android, -506572666f726d616e63652044657369,PDP PS3 Rock Candy Controller,a:b1,b:b17,back:h0.2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b4,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b16,x:b0,y:b2,platform:Android, +506572666f726d616e63652044657369,PDP PS3 Rock Candy Controller,a:b1,b:b17,back:h0.2,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b4,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b16,x:b0,y:b2,platform:Android, 62653335326261303663356263626339,PlayStation Classic Controller,a:b19,b:b1,back:b17,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b9,lefttrigger:b3,rightshoulder:b10,righttrigger:b20,start:b18,x:b2,y:b0,platform:Android, -536f6e7920496e746572616374697665,PlayStation Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,misc1:b8,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, -576972656c65737320436f6e74726f6c,PlayStation Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, -61653962353232366130326530363061,Pokken,a:b1,b:b19,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,lefttrigger:b9,rightshoulder:b20,righttrigger:b10,start:b18,x:b0,y:b2,platform:Android, -32666633663735353234363064386132,PS2,a:b23,b:b22,back:b29,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b27,lefttrigger:b25,leftx:a0,lefty:a1,rightshoulder:b28,righttrigger:b26,rightx:a3,righty:a2,start:b30,x:b24,y:b21,platform:Android, +536f6e7920496e746572616374697665,PlayStation Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,misc1:b8,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +576972656c65737320436f6e74726f6c,PlayStation Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +61653962353232366130326530363061,Pokken,a:b1,b:b19,back:b17,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,lefttrigger:b9,rightshoulder:b20,righttrigger:b10,start:b18,x:b0,y:b2,platform:Android, +32666633663735353234363064386132,PS2,a:b23,b:b22,back:b29,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b27,lefttrigger:b25,leftx:a0,lefty:a1,rightshoulder:b28,righttrigger:b26,rightx:a3,righty:a2,start:b30,x:b24,y:b21,platform:Android, 050000004c05000068020000dfff3f00,PS3 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 536f6e7920504c415953544154494f4e,PS3 Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 61363034663839376638653463633865,PS3 Controller,a:b0,b:b1,back:b15,dpdown:a14,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, @@ -181,89 +183,89 @@ 050000004c050000c4050000ffff3f00,PS4 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 050000004c050000cc090000fffe3f00,PS4 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 050000004c050000cc090000ffff3f00,PS4 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, -30303839663330346632363232623138,PS4 Controller,a:b1,b:b17,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:a4,rightx:a2,righty:a5,start:b16,x:b0,y:b2,platform:Android, -31326235383662333266633463653332,PS4 Controller,a:b1,b:b16,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:a4,rightx:a2,righty:a5,start:b17,x:b0,y:b2,platform:Android, -31373231336561636235613666323035,PS4 Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, -31663838336334393132303338353963,PS4 Controller,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, -34613139376634626133336530386430,PS4 Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, -35643031303033326130316330353564,PS4 Controller,a:b1,b:b17,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:+a4,rightx:a2,righty:a5,start:b16,x:b0,y:b2,platform:Android, -37626233336235343937333961353732,PS4 Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, -37626464343430636562316661643863,PS4 Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, -38393161636261653636653532386639,PS4 Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, -63313733393535663339656564343962,PS4 Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, -63393662363836383439353064663939,PS4 Controller,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, -65366465656364636137653363376531,PS4 Controller,a:b1,b:b19,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b18,x:b0,y:b2,platform:Android, -66613532303965383534396638613230,PS4 Controller,a:b1,b:b19,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a5,start:b18,x:b0,y:b2,platform:Android, +30303839663330346632363232623138,PS4 Controller,a:b1,b:b17,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:a4,rightx:a2,righty:a5,start:b16,x:b0,y:b2,platform:Android, +31326235383662333266633463653332,PS4 Controller,a:b1,b:b16,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:a4,rightx:a2,righty:a5,start:b17,x:b0,y:b2,platform:Android, +31373231336561636235613666323035,PS4 Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +31663838336334393132303338353963,PS4 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +34613139376634626133336530386430,PS4 Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +35643031303033326130316330353564,PS4 Controller,a:b1,b:b17,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:+a4,rightx:a2,righty:a5,start:b16,x:b0,y:b2,platform:Android, +37626233336235343937333961353732,PS4 Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +37626464343430636562316661643863,PS4 Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +38393161636261653636653532386639,PS4 Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +63313733393535663339656564343962,PS4 Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +63393662363836383439353064663939,PS4 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +65366465656364636137653363376531,PS4 Controller,a:b1,b:b19,back:b17,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b18,x:b0,y:b2,platform:Android, +66613532303965383534396638613230,PS4 Controller,a:b1,b:b19,back:b17,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a5,start:b18,x:b0,y:b2,platform:Android, 050000004c050000e60c0000fffe3f00,PS5 Controller,a:b1,b:b17,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:a4,rightx:a2,righty:a5,start:b16,x:b0,y:b2,platform:Android, 050000004c050000e60c0000fffe3f80,PS5 Controller,a:b1,b:b17,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:a3,rightx:a4,righty:a5,start:b16,x:b0,y:b2,platform:Android, 050000004c050000e60c0000ffff3f00,PS5 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, -32346465346533616263386539323932,PS5 Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, -32633532643734376632656664383733,PS5 Controller,a:b1,b:b19,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a5,start:b18,x:b0,y:b2,platform:Android, -37363764353731323963323639666565,PS5 Controller,a:b1,b:b19,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a5,start:b18,x:b0,y:b2,platform:Android, -61303162353165316365336436343139,PS5 Controller,a:b1,b:b19,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,misc1:b8,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a5,start:b18,x:b0,y:b2,platform:Android, -64336263393933626535303339616332,Qanba 4RAF,a:b0,b:b1,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b20,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b3,righttrigger:b9,rightx:a2,righty:a3,start:b18,x:b19,y:b2,platform:Android, -36626666353861663864336130363137,Razer Junglecat,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +32346465346533616263386539323932,PS5 Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +32633532643734376632656664383733,PS5 Controller,a:b1,b:b19,back:b17,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a5,start:b18,x:b0,y:b2,platform:Android, +37363764353731323963323639666565,PS5 Controller,a:b1,b:b19,back:b17,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a5,start:b18,x:b0,y:b2,platform:Android, +61303162353165316365336436343139,PS5 Controller,a:b1,b:b19,back:b17,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,misc1:b8,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a5,start:b18,x:b0,y:b2,platform:Android, +64336263393933626535303339616332,Qanba 4RAF,a:b0,b:b1,back:b17,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b20,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b3,righttrigger:b9,rightx:a2,righty:a3,start:b18,x:b19,y:b2,platform:Android, +36626666353861663864336130363137,Razer Junglecat,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 05000000f8270000bf0b0000ffff3f00,Razer Kishi,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, -62653861643333663663383332396665,Razer Kishi,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +62653861643333663663383332396665,Razer Kishi,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 050000003215000005070000ffff3f00,Razer Raiju Mobile,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 050000003215000007070000ffff3f00,Razer Raiju Mobile,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 050000003215000000090000bf7f3f00,Razer Serval,a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,x:b2,y:b3,platform:Android, -5a6869587520526574726f2042697420,Retro Bit Saturn Controller,a:b21,b:b22,back:b29,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b25,lefttrigger:b26,rightshoulder:b27,righttrigger:b28,start:b30,x:b23,y:b24,platform:Android, +5a6869587520526574726f2042697420,Retro Bit Saturn Controller,a:b21,b:b22,back:b29,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b25,lefttrigger:b26,rightshoulder:b27,righttrigger:b28,start:b30,x:b23,y:b24,platform:Android, 32417865732031314b6579732047616d,Retro Bit SNES Controller,a:b0,b:b1,back:b15,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b9,rightshoulder:b10,start:b6,x:b2,y:b3,platform:Android, 36313938306539326233393732613361,Retro Bit SNES Controller,a:b0,b:b1,back:b15,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b9,rightshoulder:b10,start:b6,x:b2,y:b3,platform:Android, -526574726f466c616720576972656420,Retro Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b17,rightshoulder:b18,start:b10,x:b2,y:b3,platform:Android, -61343739353764363165343237303336,Retro Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b17,lefttrigger:b18,leftx:a0,lefty:a1,start:b10,x:b2,y:b3,platform:Android, -526574726f696420506f636b65742043,Retroid Pocket,a:b1,b:b0,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,paddle1:b17,paddle2:b18,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android, -582d426f7820436f6e74726f6c6c6572,Retroid Pocket,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,paddle1:b17,paddle2:b18,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, -38653130373365613538333235303036,Retroid Pocket 2,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, -64363363336633363736393038313463,Retrolink,a:b1,b:b0,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b6,platform:Android, +526574726f466c616720576972656420,Retro Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b17,rightshoulder:b18,start:b10,x:b2,y:b3,platform:Android, +61343739353764363165343237303336,Retro Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b17,lefttrigger:b18,leftx:a0,lefty:a1,start:b10,x:b2,y:b3,platform:Android, +526574726f696420506f636b65742043,Retroid Pocket,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,paddle1:b17,paddle2:b18,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android, +582d426f7820436f6e74726f6c6c6572,Retroid Pocket,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,paddle1:b17,paddle2:b18,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +38653130373365613538333235303036,Retroid Pocket 2,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +64363363336633363736393038313463,Retrolink,a:b1,b:b0,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,start:b6,platform:Android, 37393234373533633333323633646531,RetroUSB N64 RetroPort,+rightx:b17,+righty:b15,-rightx:b18,-righty:b6,a:b10,b:b9,dpdown:b19,dpleft:b1,dpright:b0,dpup:b2,leftshoulder:b7,lefttrigger:b20,leftx:a0,lefty:a1,rightshoulder:b5,start:b3,platform:Android, 5365616c6965436f6d707574696e6720,RetroUSB N64 RetroPort,+rightx:b17,+righty:b15,-rightx:b18,-righty:b6,a:b10,b:b9,dpdown:b19,dpleft:b1,dpright:b0,dpup:b2,leftshoulder:b7,lefttrigger:b20,leftx:a0,lefty:a1,rightshoulder:b5,start:b3,platform:Android, 526574726f5553422e636f6d20534e45,RetroUSB SNES RetroPort,a:b1,b:b20,back:b19,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b9,rightshoulder:b10,start:b2,x:b0,y:b3,platform:Android, 64643037633038386238303966376137,RetroUSB SNES RetroPort,a:b1,b:b20,back:b19,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b9,rightshoulder:b10,start:b2,x:b0,y:b3,platform:Android, -37656564346533643138636436356230,Rock Candy Switch Controller,a:b1,b:b19,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,misc1:b7,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b18,x:b0,y:b2,platform:Android, -33373336396634316434323337666361,RumblePad 2,a:b22,b:b23,back:b29,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b25,lefttrigger:b27,leftx:a0,lefty:a1,rightshoulder:b26,righttrigger:b28,rightx:a2,righty:a3,start:b30,x:b21,y:b24,platform:Android, -36363537303435333566386638366333,Samsung EIGP20,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, -53616d73756e672047616d6520506164,Samsung EIGP20,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +37656564346533643138636436356230,Rock Candy Switch Controller,a:b1,b:b19,back:b17,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,misc1:b7,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b18,x:b0,y:b2,platform:Android, +33373336396634316434323337666361,RumblePad 2,a:b22,b:b23,back:b29,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b25,lefttrigger:b27,leftx:a0,lefty:a1,rightshoulder:b26,righttrigger:b28,rightx:a2,righty:a3,start:b30,x:b21,y:b24,platform:Android, +36363537303435333566386638366333,Samsung EIGP20,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +53616d73756e672047616d6520506164,Samsung EIGP20,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 66386565396238363534313863353065,Sanwa PlayOnline Mobile,a:b21,b:b22,back:b23,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,start:b24,platform:Android, -32383165316333383766336338373261,Saturn,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:a4,righttrigger:a5,x:b2,y:b3,platform:Android, +32383165316333383766336338373261,Saturn,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:a4,righttrigger:a5,x:b2,y:b3,platform:Android, 38613865396530353338373763623431,Saturn,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b9,lefttrigger:b10,rightshoulder:b20,righttrigger:b19,start:b17,x:b2,y:b3,platform:Android, -61316232336262373631343137633631,Saturn,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:a4,righttrigger:a5,x:b2,y:b3,platform:Android, -30353835333338613130373363646337,SG H510,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b17,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b18,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b19,y:b2,platform:Android, -66386262366536653765333235343634,SG H510,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,x:b2,y:b3,platform:Android, -66633132393363353531373465633064,SG H510,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b17,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b18,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b19,y:b2,platform:Android, -62653761636366393366613135366338,SN30 PP,a:b1,b:b0,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android, +61316232336262373631343137633631,Saturn,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:a4,righttrigger:a5,x:b2,y:b3,platform:Android, +30353835333338613130373363646337,SG H510,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b17,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b18,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b19,y:b2,platform:Android, +66386262366536653765333235343634,SG H510,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,x:b2,y:b3,platform:Android, +66633132393363353531373465633064,SG H510,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b17,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b18,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b19,y:b2,platform:Android, +62653761636366393366613135366338,SN30 PP,a:b1,b:b0,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android, 38376662666661636265313264613039,SNES,a:b0,b:b1,back:b9,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b3,rightshoulder:b20,start:b10,x:b19,y:b2,platform:Android, 5346432f555342205061640000000000,SNES Adapter,a:b0,b:b1,back:b9,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b3,rightshoulder:b20,start:b10,x:b19,y:b2,platform:Android, -5553422047616d657061642000000000,SNES Controller,a:b1,b:b0,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,rightshoulder:b10,start:b6,x:b3,y:b2,platform:Android, -63303964303462366136616266653561,Sony PSP,a:b21,b:b22,back:b27,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b25,leftx:a0,lefty:a1,rightshoulder:b26,start:b28,x:b23,y:b24,platform:Android, -63376637643462343766333462383235,Sony Vita,a:b1,b:b19,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftx:a0,lefty:a1,rightshoulder:b20,rightx:a3,righty:a4,start:b18,x:b0,y:b2,platform:Android, -476f6f676c65204c4c43205374616469,Stadia Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +5553422047616d657061642000000000,SNES Controller,a:b1,b:b0,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,rightshoulder:b10,start:b6,x:b3,y:b2,platform:Android, +63303964303462366136616266653561,Sony PSP,a:b21,b:b22,back:b27,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b25,leftx:a0,lefty:a1,rightshoulder:b26,start:b28,x:b23,y:b24,platform:Android, +63376637643462343766333462383235,Sony Vita,a:b1,b:b19,back:b17,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftx:a0,lefty:a1,rightshoulder:b20,rightx:a3,righty:a4,start:b18,x:b0,y:b2,platform:Android, +476f6f676c65204c4c43205374616469,Stadia Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 5374616469614e3848532d6532633400,Stadia Controller,a:b0,b:b1,back:b15,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Android, 05000000de2800000611000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Android, -0500000011010000201400000f7e0f00,SteelSeries Nimbus,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,righttrigger:b10,rightx:a2,righty:a3,x:b19,y:b2,platform:Android, +0500000011010000201400000f7e0f00,SteelSeries Nimbus,a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,righttrigger:b10,rightx:a2,righty:a3,x:b19,y:b2,platform:Android, 35306436396437373135383665646464,SteelSeries Nimbus Plus,a:b0,b:b1,leftshoulder:b3,leftstick:b17,lefttrigger:b9,leftx:a0,rightshoulder:b20,rightstick:b18,righttrigger:b10,rightx:a2,x:b19,y:b2,platform:Android, 33313930373536613937326534303931,Taito Egret II Mini Control Panel,a:b25,b:b23,back:b27,guide:b30,leftx:a0,lefty:a1,rightshoulder:b21,righttrigger:b22,start:b28,x:b29,y:b24,platform:Android, -54475a20436f6e74726f6c6c65720000,TGZ Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, -62363434353532386238336663643836,TGZ Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +54475a20436f6e74726f6c6c65720000,TGZ Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +62363434353532386238336663643836,TGZ Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 37323236633763666465316365313236,THEC64 Joystick,a:b21,b:b22,back:b27,leftshoulder:b25,leftx:a0,lefty:a1,rightshoulder:b26,start:b27,x:b23,y:b24,platform:Android, 38346162326232346533316164363336,THEGamepad,a:b23,b:b22,back:b27,leftshoulder:b25,leftx:a0,lefty:a1,rightshoulder:b26,start:b28,x:b24,y:b21,platform:Android, 050000004f0400000ed00000fffe3f00,ThrustMaster eSwap Pro Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, -5477696e20555342204a6f7973746963,Twin Joystick,a:b22,b:b21,back:b28,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b26,leftstick:b30,lefttrigger:b24,leftx:a0,lefty:a1,rightshoulder:b27,rightstick:b31,righttrigger:b25,rightx:a3,righty:a2,start:b29,x:b23,y:b20,platform:Android, -30623739343039643830333266346439,Valve Steam Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,leftx:a0,lefty:a1,paddle1:b24,paddle2:b23,rightshoulder:b10,rightstick:b8,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, -31643365666432386133346639383937,Valve Steam Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,leftx:a0,lefty:a1,paddle1:b24,paddle2:b23,rightshoulder:b10,rightstick:b8,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, -30386438313564306161393537333663,Wii Classic Adapter,a:b23,b:b22,back:b29,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b27,lefttrigger:b25,leftx:a0,lefty:a1,rightshoulder:b28,righttrigger:b26,rightx:a2,righty:a3,start:b30,x:b24,y:b21,platform:Android, -33333034646336346339646538643633,Wii Classic Adapter,a:b23,b:b22,back:b29,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b27,lefttrigger:b25,leftx:a0,lefty:a1,rightshoulder:b28,righttrigger:b26,rightx:a2,righty:a3,start:b30,x:b24,y:b21,platform:Android, +5477696e20555342204a6f7973746963,Twin Joystick,a:b22,b:b21,back:b28,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b26,leftstick:b30,lefttrigger:b24,leftx:a0,lefty:a1,rightshoulder:b27,rightstick:b31,righttrigger:b25,rightx:a3,righty:a2,start:b29,x:b23,y:b20,platform:Android, +30623739343039643830333266346439,Valve Steam Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,leftx:a0,lefty:a1,paddle1:b24,paddle2:b23,rightshoulder:b10,rightstick:b8,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +31643365666432386133346639383937,Valve Steam Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,leftx:a0,lefty:a1,paddle1:b24,paddle2:b23,rightshoulder:b10,rightstick:b8,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +30386438313564306161393537333663,Wii Classic Adapter,a:b23,b:b22,back:b29,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b27,lefttrigger:b25,leftx:a0,lefty:a1,rightshoulder:b28,righttrigger:b26,rightx:a2,righty:a3,start:b30,x:b24,y:b21,platform:Android, +33333034646336346339646538643633,Wii Classic Adapter,a:b23,b:b22,back:b29,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b27,lefttrigger:b25,leftx:a0,lefty:a1,rightshoulder:b28,righttrigger:b26,rightx:a2,righty:a3,start:b30,x:b24,y:b21,platform:Android, 050000005e0400008e02000000783f00,Xbox 360 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 30396232393162346330326334636566,Xbox 360 Controller,a:b0,b:b1,back:b4,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 38313038323730383864666463383533,Xbox 360 Controller,a:b0,b:b1,back:b4,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, -58626f782033363020576972656c6573,Xbox 360 Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +58626f782033363020576972656c6573,Xbox 360 Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 65353331386662343338643939643636,Xbox 360 Controller,a:b0,b:b1,back:b4,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 65613532386633373963616462363038,Xbox 360 Controller,a:b0,b:b1,back:b4,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, -47656e6572696320582d426f78207061,Xbox Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, -4d6963726f736f667420582d426f7820,Xbox Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, -64633436313965656664373634323364,Xbox Controller,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b19,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +47656e6572696320582d426f78207061,Xbox Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +4d6963726f736f667420582d426f7820,Xbox Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +64633436313965656664373634323364,Xbox Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b19,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 050000005e04000091020000ff073f00,Xbox One Controller,a:b0,b:b1,back:b4,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Android, 050000005e04000091020000ff073f80,Xbox One Controller,a:b0,b:b1,back:b4,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 050000005e040000e00200000ffe3f00,Xbox One Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b15,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b16,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b17,y:b2,platform:Android, @@ -271,11 +273,11 @@ 050000005e040000e0020000ffff3f00,Xbox One Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b4,leftshoulder:b3,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b17,y:b2,platform:Android, 050000005e040000e0020000ffff3f80,Xbox One Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b4,leftshoulder:b3,leftstick:b8,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b7,righttrigger:a5,rightx:a2,righty:a3,start:b10,x:b17,y:b2,platform:Android, 050000005e040000fd020000ffff3f00,Xbox One Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, -33356661323266333733373865656366,Xbox One Controller,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, -34356136633366613530316338376136,Xbox One Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b3,leftstick:b15,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b16,righttrigger:a5,rightx:a3,righty:a4,x:b17,y:b2,platform:Android, -35623965373264386238353433656138,Xbox One Controller,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +33356661323266333733373865656366,Xbox One Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +34356136633366613530316338376136,Xbox One Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b3,leftstick:b15,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b16,righttrigger:a5,rightx:a3,righty:a4,x:b17,y:b2,platform:Android, +35623965373264386238353433656138,Xbox One Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 36616131643361333337396261666433,Xbox One Controller,a:b0,b:b1,back:b15,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, -58626f7820576972656c65737320436f,Xbox One Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +58626f7820576972656c65737320436f,Xbox One Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 050000005e040000000b000000783f00,Xbox One Elite 2 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Android, 050000005e040000000b000000783f80,Xbox One Elite 2 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 050000005e040000050b0000ffff3f00,Xbox One Elite 2 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a6,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, @@ -284,6 +286,6 @@ 050000005e040000fd020000ff7f3f00,Xbox One S Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 050000005e040000120b000000783f00,Xbox Series Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Android, 050000005e040000120b000000783f80,Xbox Series Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, -050000005e040000130b0000ffff3f00,Xbox Series Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, -65633038363832353634653836396239,Xbox Series Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +050000005e040000130b0000ffff3f00,Xbox Series Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +65633038363832353634653836396239,Xbox Series Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 050000001727000044310000ffff3f00,XiaoMi Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a7,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a6,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Android, diff --git a/internal/gamepaddb/gamecontrollerdb_linbsd.txt b/internal/gamepaddb/gamecontrollerdb_linbsd.txt index 16ad405df..0ec4335f3 100644 --- a/internal/gamepaddb/gamecontrollerdb_linbsd.txt +++ b/internal/gamepaddb/gamecontrollerdb_linbsd.txt @@ -10,6 +10,7 @@ 03000000c82d00000151000000010000,8BitDo M30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, 03000000c82d00000650000011010000,8BitDo M30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, 05000000c82d00005106000000010000,8BitDo M30,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,start:b11,x:b3,y:b4,platform:Linux, +03000000c82d00000a20000000020000,8BitDo M30 Xbox,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,start:b7,x:b2,y:b3,platform:Linux, 03000000c82d00002090000011010000,8BitDo Micro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, 05000000c82d00002090000000010000,8BitDo Micro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, 03000000c82d00000451000000010000,8BitDo N30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,rightx:a2,righty:a3,start:b11,platform:Linux, @@ -54,12 +55,15 @@ 05000000c82d00000261000000010000,8BitDo SN30 Pro Plus,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, 05000000202800000900000000010000,8BitDo SNES30,a:b1,b:b0,back:b10,dpdown:b122,dpleft:b119,dpright:b120,dpup:b117,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux, 05000000c82d00001230000000010000,8BitDo Ultimate,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, +03000000c82d00000a31000014010000,8BitDo Ultimate 2C,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +05000000c82d00001b30000001000000,8BitDo Ultimate 2C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, 03000000c82d00001530000011010000,8BitDo Ultimate C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, 03000000c82d00001630000011010000,8BitDo Ultimate C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, 03000000c82d00001730000011010000,8BitDo Ultimate C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, 03000000c82d00001130000011010000,8BitDo Ultimate Wired,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b26,paddle1:b24,paddle2:b25,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, +03000000c82d00000631000010010000,8BitDo Ultimate Wireless,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 03000000c82d00000760000011010000,8BitDo Ultimate Wireless,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, -03000000c82d00001230000011010000,8BitDo Ultimate Wireless,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, +03000000c82d00001230000011010000,8BitDo Ultimate Wireless,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,paddle1:b2,paddle2:b5,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, 03000000c82d00001330000011010000,8BitDo Ultimate Wireless,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b26,paddle1:b23,paddle2:b19,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, 03000000c82d00000631000014010000,8BitDo Ultimate Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 03000000c82d00000121000011010000,8BitDo Xbox One SN30 Pro,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, @@ -67,7 +71,6 @@ 05000000a00500003232000001000000,8BitDo Zero,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Linux, 05000000a00500003232000008010000,8BitDo Zero,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Linux, 03000000c82d00001890000011010000,8BitDo Zero 2,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux, -050000005e040000e002000030110000,8BitDo Zero 2,a:b0,b:b1,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Linux, 05000000c82d00003032000000010000,8BitDo Zero 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, 03000000c01100000355000011010000,Acrux Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, 030000006f0e00008801000011010000,Afterglow Deluxe Nintendo Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, @@ -88,23 +91,23 @@ 05000000050b00000045000040000000,ASUS Gamepad,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b10,x:b2,y:b3,platform:Linux, 03000000050b00000579000011010000,ASUS ROG Kunai 3,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b36,paddle1:b52,paddle2:b53,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, 05000000050b00000679000000010000,ASUS ROG Kunai 3,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b21,paddle1:b22,paddle2:b23,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, -03000000503200000110000000000000,Atari Classic Controller,a:b0,b:b1,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b4,start:b3,platform:Linux, -03000000503200000110000011010000,Atari Classic Controller,a:b0,b:b1,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b4,start:b3,platform:Linux, -05000000503200000110000000000000,Atari Classic Controller,a:b0,b:b1,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b4,start:b3,platform:Linux, -05000000503200000110000044010000,Atari Classic Controller,a:b0,b:b1,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b4,start:b3,platform:Linux, -05000000503200000110000046010000,Atari Classic Controller,a:b0,b:b1,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b4,start:b3,platform:Linux, -03000000503200000210000000000000,Atari Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a4,rightx:a2,righty:a3,start:b8,x:b2,y:b3,platform:Linux, -03000000503200000210000011010000,Atari Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b2,platform:Linux, -05000000503200000210000000000000,Atari Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b2,platform:Linux, -05000000503200000210000045010000,Atari Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b2,platform:Linux, -05000000503200000210000046010000,Atari Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b2,platform:Linux, +03000000503200000110000000000000,Atari VCS Classic Controller,a:b0,b:b1,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b4,start:b3,platform:Linux, +03000000503200000110000011010000,Atari VCS Classic Controller,a:b0,b:b1,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b4,start:b3,platform:Linux, +05000000503200000110000000000000,Atari VCS Classic Controller,a:b0,b:b1,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b4,start:b3,platform:Linux, +05000000503200000110000044010000,Atari VCS Classic Controller,a:b0,b:b1,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b4,start:b3,platform:Linux, +05000000503200000110000046010000,Atari VCS Classic Controller,a:b0,b:b1,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b4,start:b3,platform:Linux, +03000000503200000210000000000000,Atari VCS Modern Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a4,rightx:a2,righty:a3,start:b8,x:b2,y:b3,platform:Linux, +03000000503200000210000011010000,Atari VCS Modern Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b2,platform:Linux, +05000000503200000210000000000000,Atari VCS Modern Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b2,platform:Linux, +05000000503200000210000045010000,Atari VCS Modern Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b2,platform:Linux, +05000000503200000210000046010000,Atari VCS Modern Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b2,platform:Linux, 05000000503200000210000047010000,Atari VCS Modern Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:+a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:-a4,rightx:a2,righty:a3,start:b8,x:b2,y:b3,platform:Linux, 030000008a3500000201000011010000,Backbone One,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, 030000008a3500000202000011010000,Backbone One,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, 030000008a3500000302000011010000,Backbone One,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, 030000008a3500000402000011010000,Backbone One,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, 03000000c62400001b89000011010000,BDA MOGA XP5X Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, -03000000d62000002a79000011010000,BDA PS4 Fightpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +03000000d62000002a79000011010000,BDA PS4 Fightpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux, 03000000c21100000791000011010000,Be1 GC101 Controller 1.03,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux, 03000000c31100000791000011010000,Be1 GC101 Controller 1.03,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, 030000005e0400008e02000003030000,Be1 GC101 Xbox 360,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, @@ -112,8 +115,8 @@ 05000000bc2000000055000001000000,Betop AX1 BFM,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, 03000000bc2000006412000011010000,Betop Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b30,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux, 030000006b1400000209000011010000,Bigben,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, -03000000120c0000200e000011010000,Brook Mars PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, -03000000120c0000210e000011010000,Brook Mars PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +03000000120c0000200e000011010000,Brook Mars PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux, +03000000120c0000210e000011010000,Brook Mars PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux, 03000000120c0000f70e000011010000,Brook Universal Fighting Board,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux, 03000000e82000006058000001010000,Cideko AK08b,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux, 03000000af1e00002400000010010000,Clockwork Pi DevTerm,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,start:b9,x:b3,y:b0,platform:Linux, @@ -147,6 +150,7 @@ 0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux, 030000006f0e00000104000000010000,Gamestop Logic3 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 030000008f0e00000800000010010000,Gasia PlayStation Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux, +030000004b2900000430000011000000,Snakebyte Xbox Series Controller,a:b0,b:b1,x:b2,y:b3,back:b6,start:b7,guide:b8,leftshoulder:b4,rightshoulder:b5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,platform:Linux, 03000000451300000010000010010000,Genius Maxfire Grandias 12,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux, 190000004b4800000010000000010000,GO-Advance Controller,a:b1,b:b0,back:b10,dpdown:b7,dpleft:b8,dpright:b9,dpup:b6,leftshoulder:b4,lefttrigger:b12,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b13,start:b15,x:b2,y:b3,platform:Linux, 190000004b4800000010000001010000,GO-Advance Controller,a:b1,b:b0,back:b12,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,leftshoulder:b4,leftstick:b13,lefttrigger:b14,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b16,righttrigger:b15,start:b17,x:b2,y:b3,platform:Linux, @@ -163,17 +167,16 @@ 06000000adde0000efbe000002010000,Hidromancer Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 03000000d81400000862000011010000,HitBox PS3 PC Analog Mode,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,guide:b9,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b12,x:b0,y:b3,platform:Linux, 03000000c9110000f055000011010000,HJC Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux, -030000000d0f00000d00000000010000,Hori,a:b0,b:b6,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b3,rightshoulder:b7,start:b9,x:b1,y:b2,platform:Linux, 030000000d0f00006d00000020010000,Hori EDGE 301,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:+a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 030000000d0f00008400000011010000,Hori Fighting Commander,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, 030000000d0f00005f00000011010000,Hori Fighting Commander 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, -030000000d0f00005e00000011010000,Hori Fighting Commander 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +030000000d0f00005e00000011010000,Hori Fighting Commander 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux, 030000000d0f00005001000009040000,Hori Fighting Commander OCTA Xbox One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 030000000d0f00008500000010010000,Hori Fighting Commander PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, 030000000d0f00008600000002010000,Hori Fighting Commander Xbox 360,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux, 030000000d0f00003701000013010000,Hori Fighting Stick Mini,a:b1,b:b0,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,start:b7,x:b3,y:b2,platform:Linux, 030000000d0f00008800000011010000,Hori Fighting Stick mini 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux, -030000000d0f00008700000011010000,Hori Fighting Stick mini 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,rightshoulder:b5,rightstick:b11,righttrigger:a4,start:b9,x:b0,y:b3,platform:Linux, +030000000d0f00008700000011010000,Hori Fighting Stick mini 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,rightshoulder:b5,rightstick:b11,righttrigger:a4,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux, 030000000d0f00001000000011010000,Hori Fightstick 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux, 03000000ad1b000003f5000033050000,Hori Fightstick VX,+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b8,guide:b10,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b2,y:b3,platform:Linux, 030000000d0f00004d00000011010000,Hori Gem Pad 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, @@ -186,9 +189,10 @@ 030000000d0f00006b00000011010000,Hori Real Arcade Pro 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, 030000000d0f00001600000000010000,Hori Real Arcade Pro EXSE,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b2,y:b3,platform:Linux, 030000000d0f0000aa00000011010000,Hori Real Arcade Pro for Nintendo Switch,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux, +030000000d0f00008501000017010000,Hori Split Pad Fit,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 030000000d0f00008501000015010000,Hori Switch Split Pad Pro,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 030000000d0f00006e00000011010000,Horipad 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, -030000000d0f00006600000011010000,Horipad 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +030000000d0f00006600000011010000,Horipad 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux, 030000000d0f0000ee00000011010000,Horipad Mini 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, 030000000d0f0000c100000011010000,Horipad Nintendo Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, 030000000d0f00006700000001010000,Horipad One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, @@ -239,12 +243,12 @@ 05000000380700006652000025010000,Mad Catz CTRLR,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, 03000000380700008532000010010000,Mad Catz Fightpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b5,rightshoulder:b6,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux, 03000000380700005032000011010000,Mad Catz Fightpad Pro PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, -03000000380700005082000011010000,Mad Catz Fightpad Pro PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +03000000380700005082000011010000,Mad Catz Fightpad Pro PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux, 03000000ad1b00002ef0000090040000,Mad Catz Fightpad SFxT,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,start:b7,x:b2,y:b3,platform:Linux, 03000000380700008034000011010000,Mad Catz Fightstick PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, -03000000380700008084000011010000,Mad Catz Fightstick PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +03000000380700008084000011010000,Mad Catz Fightstick PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux, 03000000380700008433000011010000,Mad Catz Fightstick TE S PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, -03000000380700008483000011010000,Mad Catz Fightstick TE S PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +03000000380700008483000011010000,Mad Catz Fightstick TE S PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux, 03000000380700001888000010010000,Mad Catz Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, 03000000380700003888000010010000,Mad Catz Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:a0,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, 03000000380700001647000010040000,Mad Catz Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, @@ -287,6 +291,7 @@ 050000005e040000050b000003090000,Microsoft Xbox One Elite 2,a:b0,b:b1,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a6,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, 050000005e0400008e02000030110000,Microsoft Xbox One Elite 2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b13,paddle3:b12,paddle4:b14,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 030000005e040000120b00000b050000,Microsoft Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +060000005e040000120b000001050000,Microsoft Xbox Series X Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 03000000030000000300000002000000,Miroof,a:b1,b:b0,back:b6,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Linux, 03000000790000001c18000010010000,Mobapad Chitu HD,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, 050000004d4f435554452d3035335800,Mocute 053X,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux, @@ -300,6 +305,7 @@ 05000000c62400001a89000000010000,MOGA XP5X Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, 03000000250900006688000000010000,MP8866 Super Dual Box,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Linux, 030000005e0400008e02000010020000,MSI GC20 V2,a:b0,b:b1,back:b6,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000006f0e00001311000011010000,N64 Controller,+rightx:b10,+righty:b3,-rightx:b0,-righty:b11,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,platform:Linux, 030000006b1400000906000014010000,Nacon Asymmetric Wireless PS4 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 030000006b140000010c000010010000,Nacon GC 400ES,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux, 03000000853200000706000012010000,Nacon GC-100,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, @@ -363,7 +369,7 @@ 030000004c0500003713000011010000,PlayStation Vita,a:b1,b:b2,back:b8,dpdown:b13,dpleft:b15,dpright:b14,dpup:b12,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Linux, 03000000c62400000053000000010000,PowerA,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 03000000c62400003a54000001010000,PowerA 1428124-01,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, -03000000d620000011a7000011010000,PowerA Core Plus Gamecube Controller,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux, +03000000d620000011a7000011010000,PowerA Core Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, 03000000dd62000015a7000011010000,PowerA Fusion Nintendo Switch Arcade Stick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, 03000000d620000012a7000011010000,PowerA Fusion Nintendo Switch Fight Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, 03000000d62000000140000001010000,PowerA Fusion Pro 2 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, @@ -378,6 +384,7 @@ 03000000c62400001a54000001010000,PowerA Xbox One Mini Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 03000000d62000000240000001010000,PowerA Xbox One Spectra Infinity,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 03000000d62000000f20000001010000,PowerA Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b7,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +03000000d62000000b20000001010000,PowerA Xbox Series X Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 030000006d040000d2ca000011010000,Precision Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, 03000000ff1100004133000010010000,PS2 Controller,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux, 03000000341a00003608000011010000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, @@ -394,18 +401,18 @@ 050000004c0500006802000000810000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux, 05000000504c415953544154494f4e00,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux, 060000004c0500006802000000010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux, -030000004c050000a00b000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +030000004c050000a00b000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux, 030000004c050000a00b000011810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux, -030000004c050000c405000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +030000004c050000c405000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux, 030000004c050000c405000011810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux, -030000004c050000cc09000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, -030000004c050000cc09000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +030000004c050000cc09000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux, +030000004c050000cc09000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux, 030000004c050000cc09000011810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux, -03000000c01100000140000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, -050000004c050000c405000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +03000000c01100000140000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux, +050000004c050000c405000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux, 050000004c050000c405000000810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux, 050000004c050000c405000001800000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux, -050000004c050000cc09000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +050000004c050000cc09000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux, 050000004c050000cc09000000810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux, 050000004c050000cc09000001800000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux, 0300004b4c0500005f0e000011010000,PS5 Access Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b14,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux, @@ -417,25 +424,29 @@ 050000004c050000f20d000000010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux, 03000000300f00001211000011010000,Qanba Arcade Joystick,a:b2,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b5,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b6,start:b9,x:b1,y:b3,platform:Linux, 03000000222c00000225000011010000,Qanba Dragon Arcade Joystick (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, -03000000222c00000025000011010000,Qanba Dragon Arcade Joystick (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, -03000000222c00000020000011010000,Qanba Drone Arcade PS4 Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,rightshoulder:b5,righttrigger:a4,start:b9,x:b0,y:b3,platform:Linux, +03000000222c00000025000011010000,Qanba Dragon Arcade Joystick (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux, +03000000222c00001220000011010000,Qanba Drone 2 Arcade Joystick (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +03000000222c00001020000011010000,Qanba Drone 2 Arcade Joystick (PS5),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +03000000222c00000020000011010000,Qanba Drone Arcade PS4 Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,rightshoulder:b5,righttrigger:a4,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux, 03000000300f00001210000010010000,Qanba Joystick Plus,a:b0,b:b1,back:b8,leftshoulder:b5,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b4,righttrigger:b6,start:b9,x:b2,y:b3,platform:Linux, 03000000222c00000223000011010000,Qanba Obsidian Arcade Joystick (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, -03000000222c00000023000011010000,Qanba Obsidian Arcade Joystick (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +03000000222c00000023000011010000,Qanba Obsidian Arcade Joystick (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux, 030000009b2800000300000001010000,Raphnet 4nes4snes,a:b0,b:b4,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b1,y:b5,platform:Linux, 030000009b2800004200000001010000,Raphnet Dual NES Adapter,a:b0,b:b1,back:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,start:b3,platform:Linux, +0300132d9b2800006500000000000000,Raphnet GameCube Adapter,a:b0,b:b7,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,rightx:a3,righty:a4,start:b3,x:b1,y:b8,platform:Linux, +0300132d9b2800006500000001010000,Raphnet GameCube Adapter,a:b0,b:b7,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,rightx:a3,righty:a4,start:b3,x:b1,y:b8,platform:Linux, 030000009b2800003200000001010000,Raphnet GC and N64 Adapter,a:b0,b:b7,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,rightx:a3,righty:a4,start:b3,x:b1,y:b8,platform:Linux, 030000009b2800006000000001010000,Raphnet GC and N64 Adapter,a:b0,b:b7,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,rightx:a3,righty:a4,start:b3,x:b1,y:b8,platform:Linux, 030000009b2800008000000020020000,Raphnet Wii Classic Adapter,a:b1,b:b4,back:b2,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,leftshoulder:b6,rightshoulder:b7,start:b3,x:b0,y:b5,platform:Linux, 03000000f8270000bf0b000011010000,Razer Kishi,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, 030000008916000001fd000024010000,Razer Onza Classic Edition,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 03000000321500000204000011010000,Razer Panthera PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, -03000000321500000104000011010000,Razer Panthera PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, -03000000321500000810000011010000,Razer Panthera PS4 Evo Arcade Stick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +03000000321500000104000011010000,Razer Panthera PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux, +03000000321500000810000011010000,Razer Panthera PS4 Evo Arcade Stick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux, 03000000321500000010000011010000,Razer Raiju,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, 03000000321500000507000000010000,Razer Raiju Mobile,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b21,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, 05000000321500000a10000001000000,Razer Raiju Tournament Edition,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, -03000000321500000011000011010000,Razer Raion PS4 Fightpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +03000000321500000011000011010000,Razer Raion PS4 Fightpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux, 030000008916000000fe000024010000,Razer Sabertooth,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 03000000c6240000045d000024010000,Razer Sabertooth,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 03000000c6240000045d000025010000,Razer Sabertooth,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, @@ -469,6 +480,9 @@ 03000000a306000020f6000011010000,Saitek PS2700 Rumble,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Linux, 05000000e804000000a000001b010000,Samsung EIGP20,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, 03000000d81d00000e00000010010000,Savior,a:b0,b:b1,back:b8,leftshoulder:b6,leftstick:b10,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b11,righttrigger:b3,start:b9,x:b4,y:b5,platform:Linux, +03000000952e00004b43000011010000,Scuf Envision,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b11,rightshoulder:b5,rightstick:b9,righttrigger:a4,rightx:a2,righty:a5,start:b7,x:b2,y:b3,platform:Linux, +03000000952e00004d43000011010000,Scuf Envision,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b11,rightshoulder:b5,rightstick:b9,righttrigger:a4,rightx:a2,righty:a5,start:b7,x:b2,y:b3,platform:Linux, +03000000952e00004e43000011010000,Scuf Envision,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b11,rightshoulder:b5,rightstick:b9,righttrigger:a4,rightx:a2,righty:a5,start:b7,x:b2,y:b3,platform:Linux, 03000000a30c00002500000011010000,Sega Genesis Mini 3B Controller,a:b2,b:b1,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,righttrigger:b5,start:b9,platform:Linux, 03000000790000001100000011010000,Sega Saturn,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b7,rightshoulder:b5,righttrigger:b4,start:b9,x:b0,y:b3,platform:Linux, 03000000790000002201000011010000,Sega Saturn,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b5,rightshoulder:b6,righttrigger:b7,start:b9,x:b2,y:b3,platform:Linux, @@ -480,7 +494,7 @@ 03000000bc2000000055000010010000,Shanwan Gamepad,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, 03000000f025000021c1000010010000,Shanwan Gioteck PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux, 03000000341a00000908000010010000,SL6566,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux, -050000004c050000cc09000001000000,Sony DualShock 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +050000004c050000cc09000001000000,Sony DualShock 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux, 03000000ff000000cb01000010010000,Sony PlayStation Portable,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Linux, 03000000250900000500000000010000,Sony PS2 pad with SmartJoy Adapter,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Linux, 030000005e0400008e02000073050000,Speedlink Torid,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, @@ -550,8 +564,8 @@ 03000000100800000300000010010000,USB Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux, 03000000790000000600000007010000,USB gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b3,y:b0,platform:Linux, 03000000790000001100000000010000,USB Gamepad,a:b2,b:b1,back:b8,dpdown:a0,dpleft:a1,dpright:a2,dpup:a4,start:b9,platform:Linux, -030000006f0e00000302000011010000,Victrix Pro Fightstick PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux, -030000006f0e00000702000011010000,Victrix Pro Fightstick PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux, +030000006f0e00000302000011010000,Victrix Pro Fightstick PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux, +030000006f0e00000702000011010000,Victrix Pro Fightstick PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux, 05000000ac0500003232000001000000,VR Box Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Linux, 05000000434f4d4d414e440000000000,VX Gaming Command Series,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux, 0000000058626f782033363020576900,Xbox 360 Controller,a:b0,b:b1,back:b14,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,guide:b7,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Linux, @@ -586,7 +600,8 @@ 030000005e040000120b000007050000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,misc1:b11,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 030000005e040000120b000009050000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 030000005e040000120b00000d050000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,misc1:b11,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, -030000005e040000120b00000f050000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000005e040000120b00000f050000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000005e040000120b000015050000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 030000005e040000130b000005050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, 050000005e040000130b000001050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, 050000005e040000130b000005050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, @@ -598,6 +613,8 @@ 060000005e040000120b000007050000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 060000005e040000120b00000b050000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 060000005e040000120b00000f050000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,misc1:b11,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000005e040000120b000011050000,Xbox Series X Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,misc1:b11,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000005e040000120b000014050000,Xbox Series X Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,misc1:b11,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 050000005e040000130b000017050000,Xbox Series X Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b15,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, 060000005e040000120b00000d050000,Xbox Series X Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,misc1:b11,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 050000005e040000200b000013050000,Xbox Wireless Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, diff --git a/internal/gamepaddb/gamecontrollerdb_macos_darwin.txt b/internal/gamepaddb/gamecontrollerdb_macos_darwin.txt index 945d0e67d..60fb7cf2f 100644 --- a/internal/gamepaddb/gamecontrollerdb_macos_darwin.txt +++ b/internal/gamepaddb/gamecontrollerdb_macos_darwin.txt @@ -45,6 +45,7 @@ 03000000c82d00000260000001000000,8BitDo SN30 Pro Plus,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X, 03000000c82d00000261000000010000,8BitDo SN30 Pro Plus,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X, 03000000c82d00001230000000010000,8BitDo Ultimate,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,paddle1:b2,paddle2:b5,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X, +03000000c82d00001b30000001000000,8BitDo Ultimate 2C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X, 03000000c82d00001530000001000000,8BitDo Ultimate C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X, 03000000c82d00001630000001000000,8BitDo Ultimate C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X, 03000000c82d00001730000001000000,8BitDo Ultimate C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X, @@ -63,6 +64,7 @@ 03000000050b00000045000031000000,ASUS Gamepad,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X, 03000000050b00000579000000010000,ASUS ROG Kunai 3,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b14,leftshoulder:b6,leftstick:b15,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b42,paddle1:b9,paddle2:b11,rightshoulder:b7,rightstick:b16,righttrigger:a4,rightx:a2,righty:a3,start:b13,x:b3,y:b4,platform:Mac OS X, 03000000050b00000679000000010000,ASUS ROG Kunai 3,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b14,leftshoulder:b6,leftstick:b15,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b23,rightshoulder:b7,rightstick:b16,righttrigger:a4,rightx:a2,righty:a3,start:b13,x:b3,y:b4,platform:Mac OS X, +03000000503200000110000045010000,Atari VCS Classic,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b3,start:b2,platform:Mac OS X, 03000000503200000110000047010000,Atari VCS Classic Controller,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b3,start:b2,platform:Mac OS X, 03000000503200000210000047010000,Atari VCS Modern Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a4,rightx:a2,righty:a3,start:b8,x:b2,y:b3,platform:Mac OS X, 030000008a3500000102000000010000,Backbone One,a:b0,b:b1,back:b16,dpdown:b11,dpleft:b13,dpright:b12,dpup:b10,guide:b17,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3~,start:b15,x:b2,y:b3,platform:Mac OS X, @@ -72,9 +74,9 @@ 030000008a3500000302000000010000,Backbone One PlayStationÆ Edition,a:b0,b:b1,back:b16,dpdown:b11,dpleft:b13,dpright:b12,dpup:b10,guide:b17,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3~,start:b15,x:b2,y:b3,platform:Mac OS X, 03000000c62400001a89000000010000,BDA MOGA XP5-X Plus,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b14,leftshoulder:b6,leftstick:b15,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b16,righttrigger:a4,rightx:a2,righty:a3,start:b13,x:b3,y:b4,platform:Mac OS X, 03000000c62400001b89000000010000,BDA MOGA XP5-X Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X, -03000000d62000002a79000000010000,BDA PS4 Fightpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, -03000000120c0000200e000000010000,Brook Mars PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, -03000000120c0000210e000000010000,Brook Mars PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, +03000000d62000002a79000000010000,BDA PS4 Fightpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X, +03000000120c0000200e000000010000,Brook Mars PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X, +03000000120c0000210e000000010000,Brook Mars PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X, 030000008305000031b0000000000000,Cideko AK08b,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, 03000000d8140000cecf000000000000,Cthulhu,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X, 03000000260900008888000088020000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a5,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,platform:Mac OS X, @@ -89,7 +91,7 @@ 03000000ac0500001a06000002020000,GameSir-T3 2.02,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X, 03000000ad1b000001f9000000000000,Gamestop BB070 X360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X, 0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X, -03000000c01100000140000000010000,GameStop PS4 Fun Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, +03000000c01100000140000000010000,GameStop PS4 Fun Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X, 030000006f0e00000102000000000000,GameStop Xbox 360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X, 03000000ff1100003133000007010000,GameWare PC Control Pad,a:b2,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b3,y:b0,platform:Mac OS X, 030000007d0400000540000001010000,Gravis Eliminator Pro,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X, @@ -98,20 +100,21 @@ 030000000d0f00002d00000000100000,Hori Fighting Commander 3 Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, 030000000d0f00005f00000000000000,Hori Fighting Commander 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, 030000000d0f00005f00000000010000,Hori Fighting Commander 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, -030000000d0f00005e00000000000000,Hori Fighting Commander 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, -030000000d0f00005e00000000010000,Hori Fighting Commander 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, +030000000d0f00005e00000000000000,Hori Fighting Commander 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X, +030000000d0f00005e00000000010000,Hori Fighting Commander 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X, 030000000d0f00008400000000010000,Hori Fighting Commander PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, 030000000d0f00008500000000010000,Hori Fighting Commander PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, 03000000341a00000302000014010000,Hori Fighting Stick Mini,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X, 030000000d0f00008800000000010000,Hori Fighting Stick mini 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X, -030000000d0f00008700000000010000,Hori Fighting Stick mini 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X, +030000000d0f00008700000000010000,Hori Fighting Stick mini 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X, 030000000d0f00004d00000000000000,Hori Gem Pad 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, 030000000d0f00003801000008010000,Hori PC Engine Mini Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b9,platform:Mac OS X, 030000000d0f00009200000000010000,Hori Pokken Tournament DX Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X, 030000000d0f0000aa00000072050000,Hori Real Arcade Pro for Nintendo Switch,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X, +030000000d0f00000002000017010000,Hori Split Pad Fit,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, 030000000d0f00000002000015010000,Hori Switch Split Pad Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, 030000000d0f00006e00000000010000,Horipad 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, -030000000d0f00006600000000010000,Horipad 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, +030000000d0f00006600000000010000,Horipad 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X, 030000000d0f00006600000000000000,Horipad FPS Plus 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, 030000000d0f0000ee00000000010000,Horipad Mini 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, 030000000d0f0000c100000072050000,Horipad Nintendo Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, @@ -134,8 +137,8 @@ 030000006d04000018c2000000010000,Logitech RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3~,start:b9,x:b0,y:b3,platform:Mac OS X, 03000000380700005032000000010000,Mad Catz PS3 Fightpad Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, 03000000380700008433000000010000,Mad Catz PS3 Fightstick TE S Plus,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, -03000000380700005082000000010000,Mad Catz PS4 Fightpad Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, -03000000380700008483000000010000,Mad Catz PS4 Fightstick TE S Plus,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, +03000000380700005082000000010000,Mad Catz PS4 Fightpad Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X, +03000000380700008483000000010000,Mad Catz PS4 Fightstick TE S Plus,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X, 03000000790000000600000007010000,Marvo GT-004,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X, 030000008f0e00001330000011010000,Mayflash Controller Adapter,a:b2,b:b4,back:b16,dpdown:h0.8,dpleft:h0.2,dpright:h0.1,dpup:h0.4,leftshoulder:b12,lefttrigger:b16,leftx:a0,lefty:a2,rightshoulder:b14,rightx:a6~,righty:a4,start:b18,x:b0,y:b6,platform:Mac OS X, 03000000790000004318000000010000,Mayflash GameCube Adapter,a:b4,b:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a12,leftx:a0,lefty:a4,rightshoulder:b28,righttrigger:a16,rightx:a20,righty:a8,start:b36,x:b8,y:b12,platform:Mac OS X, @@ -179,10 +182,10 @@ 030000004c0500006802000000000000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Mac OS X, 030000004c0500006802000000010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Mac OS X, 030000004c0500006802000072050000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Mac OS X, -030000004c050000a00b000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, -030000004c050000c405000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, -030000004c050000c405000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, -030000004c050000cc09000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, +030000004c050000a00b000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X, +030000004c050000c405000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X, +030000004c050000c405000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X, +030000004c050000cc09000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X, 0300004b4c0500005f0e000000010000,PS5 Access Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b14,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X, 030000004c050000e60c000000010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b14,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X, 030000004c050000f20d000000010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b14,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X, @@ -195,10 +198,10 @@ 030000009b2800008000000022020000,Raphnet Wii Classic Adapter,a:b1,b:b4,back:b2,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,guide:b10,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a3,righty:a4,start:b3,x:b0,y:b5,platform:Mac OS X, 030000008916000000fd000000000000,Razer Onza TE,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X, 03000000321500000204000000010000,Razer Panthera PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, -03000000321500000104000000010000,Razer Panthera PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, +03000000321500000104000000010000,Razer Panthera PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X, 03000000321500000010000000010000,Razer Raiju,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, 03000000321500000507000001010000,Razer Raiju Mobile,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b21,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X, -03000000321500000011000000010000,Razer Raion PS4 Fightpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, +03000000321500000011000000010000,Razer Raion PS4 Fightpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X, 03000000321500000009000000020000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Mac OS X, 030000003215000000090000163a0000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Mac OS X, 0300000032150000030a000000000000,Razer Wildcat,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X, @@ -222,8 +225,8 @@ 03000000b40400000a01000000000000,Sega Saturn,a:b0,b:b1,back:b5,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,guide:b2,leftshoulder:b6,rightshoulder:b7,start:b8,x:b3,y:b4,platform:Mac OS X, 030000003512000021ab000000000000,SFC30 Joystick,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X, 0300000000f00000f100000000000000,SNES RetroPort,a:b2,b:b3,back:b4,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b5,rightshoulder:b7,start:b6,x:b0,y:b1,platform:Mac OS X, -030000004c050000a00b000000000000,Sony DualShock 4 Adapter,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, -030000004c050000cc09000000000000,Sony DualShock 4 V2,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, +030000004c050000a00b000000000000,Sony DualShock 4 Adapter,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X, +030000004c050000cc09000000000000,Sony DualShock 4 V2,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X, 03000000d11800000094000000010000,Stadia Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Mac OS X, 030000005e0400008e02000001000000,Steam Virtual Gamepad,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X, 03000000110100002014000000000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,x:b2,y:b3,platform:Mac OS X, @@ -253,8 +256,8 @@ 03000000100800000100000000000000,Twin USB Joystick,a:b4,b:b2,back:b16,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b12,leftstick:b20,lefttrigger:b8,leftx:a0,lefty:a2,rightshoulder:b14,rightstick:b22,righttrigger:b10,rightx:a6,righty:a4,start:b18,x:b6,y:b0,platform:Mac OS X, 03000000632500002605000000010000,Uberwith Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X, 03000000151900005678000010010000,Uniplay U6,a:b3,b:b6,back:b25,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b17,leftstick:b31,lefttrigger:b21,leftx:a1,lefty:a3,rightshoulder:b19,rightstick:b33,righttrigger:b23,rightx:a4,righty:a5,start:b27,x:b11,y:b13,platform:Mac OS X, -030000006f0e00000302000025040000,Victrix PS4 Pro Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X, -030000006f0e00000702000003060000,Victrix PS4 Pro Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X, +030000006f0e00000302000025040000,Victrix PS4 Pro Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X, +030000006f0e00000702000003060000,Victrix PS4 Pro Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X, 050000005769696d6f74652028303000,Wii Remote,a:b4,b:b5,back:b7,dpdown:b3,dpleft:b0,dpright:b1,dpup:b2,guide:b8,leftshoulder:b11,lefttrigger:b12,leftx:a0,lefty:a1,start:b6,x:b10,y:b9,platform:Mac OS X, 050000005769696d6f74652028313800,Wii U Pro Controller,a:b16,b:b15,back:b7,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b8,leftshoulder:b19,leftstick:b23,lefttrigger:b21,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b24,righttrigger:b22,rightx:a2,righty:a3,start:b6,x:b18,y:b17,platform:Mac OS X, 030000005e0400008e02000000000000,Xbox 360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X, @@ -269,7 +272,7 @@ 030000005e040000d102000000000000,Xbox One Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X, 030000005e040000dd02000000000000,Xbox One Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X, 030000005e040000e002000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Mac OS X, -030000005e040000e002000003090000,Xbox One Controller,a:b0,b:b1,back:b16,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X, +030000005e040000e002000003090000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Mac OS X, 030000005e040000e302000000000000,Xbox One Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X, 030000005e040000ea02000000000000,Xbox One Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X, 030000005e040000fd02000003090000,Xbox One Controller,a:b0,b:b1,back:b16,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X, @@ -279,6 +282,7 @@ 030000005e040000130b000009050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b15,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X, 030000005e040000130b000013050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X, 030000005e040000130b000015050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X, +030000005e040000130b000007050000,Xbox Wireless Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X, 030000005e040000130b000017050000,Xbox Wireless Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X, 030000005e040000220b000017050000,Xbox Wireless Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X, 03000000172700004431000029010000,XiaoMi Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a6,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Mac OS X, diff --git a/internal/gamepaddb/gamecontrollerdb_windows.txt b/internal/gamepaddb/gamecontrollerdb_windows.txt index bcf2fde39..b2cb61444 100644 --- a/internal/gamepaddb/gamecontrollerdb_windows.txt +++ b/internal/gamepaddb/gamecontrollerdb_windows.txt @@ -1,4 +1,5 @@ 03000000300f00000a01000000000000,3 In 1 Conversion Box,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b8,x:b3,y:b0,platform:Windows, +03000000fa190000918d000000000000,3 In 1 Conversion Box,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b8,x:b3,y:b0,platform:Windows, 03000000fa2d00000100000000000000,3dRudder Foot Motion Controller,leftx:a0,lefty:a1,rightx:a5,righty:a2,platform:Windows, 03000000d0160000040d000000000000,4Play Adapter,a:b1,b:b3,back:b4,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b6,leftstick:b14,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b15,righttrigger:b9,rightx:a3,righty:a4,start:b5,x:b0,y:b2,platform:Windows, 03000000d0160000050d000000000000,4Play Adapter,a:b1,b:b3,back:b4,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b6,leftstick:b14,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b15,righttrigger:b9,rightx:a3,righty:a4,start:b5,x:b0,y:b2,platform:Windows, @@ -68,6 +69,7 @@ 03000000c82d00000260000000000000,8BitDo SN30 Pro Plus,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows, 03000000c82d00000261000000000000,8BitDo SN30 Pro Plus,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows, 03000000c82d00001230000000000000,8BitDo Ultimate,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,paddle1:b2,paddle2:b5,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows, +03000000c82d00001b30000000000000,8BitDo Ultimate 2C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows, 03000000c82d00001530000000000000,8BitDo Ultimate C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows, 03000000c82d00001630000000000000,8BitDo Ultimate C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows, 03000000c82d00001730000000000000,8BitDo Ultimate C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows, @@ -104,13 +106,14 @@ 03000000830500000160000000000000,Arcade,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b3,x:b4,y:b4,platform:Windows, 03000000120c0000100e000000000000,Armor 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, 03000000490b00004406000000000000,ASCII Seamic Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b9,x:b3,y:b4,platform:Windows, -03000000869800002500000000000000,Astro C40 TR PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +03000000869800002500000000000000,Astro C40 TR PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows, 03000000a30c00002700000000000000,Astro City Mini,a:b2,b:b1,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Windows, 03000000a30c00002800000000000000,Astro City Mini,a:b2,b:b1,back:b8,leftx:a3,lefty:a4,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Windows, 03000000050b00000579000000000000,ASUS ROG Kunai 3,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows, 03000000050b00000679000000000000,ASUS ROG Kunai 3,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,misc1:b15,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows, 03000000503200000110000000000000,Atari VCS Classic Controller,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,start:b3,platform:Windows, 03000000503200000210000000000000,Atari VCS Modern Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,rightx:a3,righty:a4,start:b9,x:b2,y:b3,platform:Windows, +03000000380800001889000000000000,AtGames Legends Gamer Pro,a:b1,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b13,lefttrigger:b14,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows, 030000008a3500000102000000000000,Backbone One,a:b4,b:b5,back:b14,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b10,leftstick:b17,lefttrigger:b12,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b18,righttrigger:b13,rightx:a3,righty:a4,start:b15,x:b7,y:b8,platform:Windows, 030000008a3500000201000000000000,Backbone One,a:b4,b:b5,back:b14,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b10,leftstick:b17,lefttrigger:b12,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b18,righttrigger:b13,rightx:a3,righty:a4,start:b15,x:b7,y:b8,platform:Windows, 030000008a3500000302000000000000,Backbone One,a:b4,b:b5,back:b14,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b10,leftstick:b17,lefttrigger:b12,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b18,righttrigger:b13,rightx:a3,righty:a4,start:b15,x:b7,y:b8,platform:Windows, @@ -120,7 +123,7 @@ 03000000c01100001352000000000000,Battalife Joystick,a:b6,b:b7,back:b2,leftshoulder:b0,leftx:a0,lefty:a1,rightshoulder:b1,start:b3,x:b4,y:b5,platform:Windows, 030000006f0e00003201000000000000,Battlefield 4 PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, 03000000ad1b000001f9000000000000,BB 070,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows, -03000000d62000002a79000000000000,BDA PS4 Fightpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +03000000d62000002a79000000000000,BDA PS4 Fightpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows, 03000000bc2000005250000000000000,Beitong G3,a:b0,b:b1,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b5,righttrigger:b9,rightx:a3,righty:a4,start:b15,x:b3,y:b4,platform:Windows, 030000000d0500000208000000000000,Belkin Nostromo N40,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a5,righty:a2,start:b9,x:b2,y:b3,platform:Windows, 03000000bc2000006012000000000000,Betop 2126F,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows, @@ -137,8 +140,8 @@ 030000006b1400000209000000000000,Bigben,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, 030000006b1400000055000000000000,Bigben PS3 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows, 030000006b1400000103000000000000,Bigben PS3 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Windows, -03000000120c0000200e000000000000,Brook Mars PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, -03000000120c0000210e000000000000,Brook Mars PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +03000000120c0000200e000000000000,Brook Mars PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows, +03000000120c0000210e000000000000,Brook Mars PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows, 03000000120c0000f10e000000000000,Brook PS2 Adapter,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, 03000000120c0000310c000000000000,Brook Super Converter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Windows, 03000000d81d00000b00000000000000,Buffalo BSGP1601 Series,a:b5,b:b3,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b9,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b13,x:b4,y:b2,platform:Windows, @@ -168,6 +171,7 @@ 03000000317300000100000000000000,DualShock 3,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows, 030000006f0e00003001000000000000,EA Sports PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, 03000000fc0400000250000000000000,Easy Grip,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b9,x:b3,y:b4,platform:Windows, +03000000bc2000000091000000000000,EasySMX Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows, 030000006e0500000a20000000000000,Elecom DUX60 MMO,a:b2,b:b3,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,leftstick:b14,lefttrigger:b12,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b15,righttrigger:b13,rightx:a3,righty:a4,start:b20,x:b0,y:b1,platform:Windows, 03000000b80500000410000000000000,Elecom Gamepad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b1,platform:Windows, 03000000b80500000610000000000000,Elecom Gamepad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b1,platform:Windows, @@ -219,7 +223,7 @@ 030000004c0e00001035000000000000,Gamester,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows, 030000000d0f00001110000000000000,GameStick Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows, 0300000047530000616d000000000000,GameStop,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows, -03000000c01100000140000000000000,GameStop PS4 Fun Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +03000000c01100000140000000000000,GameStop PS4 Fun Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows, 03000000b62500000100000000000000,Gametel GT004 01,a:b3,b:b0,dpdown:b10,dpleft:b9,dpright:b8,dpup:b11,leftshoulder:b4,rightshoulder:b5,start:b7,x:b1,y:b2,platform:Windows, 030000008f0e00001411000000000000,Gamo2 Divaller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, 03000000120c0000a857000000000000,Gator Claw,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, @@ -253,7 +257,7 @@ 030000000d0f00002500000000000000,Hori Fighting Commander 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows, 030000000d0f00002d00000000000000,Hori Fighting Commander 3 Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, 030000000d0f00005f00000000000000,Hori Fighting Commander 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, -030000000d0f00005e00000000000000,Hori Fighting Commander 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +030000000d0f00005e00000000000000,Hori Fighting Commander 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows, 030000000d0f00008400000000000000,Hori Fighting Commander 5,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, 030000000d0f00006201000000000000,Hori Fighting Commander Octa,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows, 030000000d0f00006401000000000000,Hori Fighting Commander Octa,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,start:b7,x:b2,y:b3,platform:Windows, @@ -261,7 +265,7 @@ 030000000d0f00008600000000000000,Hori Fighting Commander Xbox 360,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows, 030000000d0f0000ba00000000000000,Hori Fighting Commander Xbox 360,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows, 030000000d0f00008800000000000000,Hori Fighting Stick mini 4 (PS3),a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b8,x:b0,y:b3,platform:Windows, -030000000d0f00008700000000000000,Hori Fighting Stick mini 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows, +030000000d0f00008700000000000000,Hori Fighting Stick mini 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows, 030000000d0f00001000000000000000,Hori Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, 030000000d0f00003200000000000000,Hori Fightstick 3W,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, 030000000d0f0000c000000000000000,Hori Fightstick 4,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows, @@ -271,8 +275,8 @@ 030000000d0f00002100000000000000,Hori Fightstick V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, 030000000d0f00002700000000000000,Hori Fightstick V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows, 030000000d0f0000a000000000000000,Hori Grip TAC4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b13,x:b0,y:b3,platform:Windows, -030000000d0f0000a500000000000000,Hori Miku Project Diva X HD PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, -030000000d0f0000a600000000000000,Hori Miku Project Diva X HD PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +030000000d0f0000a500000000000000,Hori Miku Project Diva X HD PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows, +030000000d0f0000a600000000000000,Hori Miku Project Diva X HD PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows, 030000000d0f00000101000000000000,Hori Mini Hatsune Miku FT,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, 030000000d0f00005400000000000000,Hori Pad 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, 030000000d0f00000900000000000000,Hori Pad 3 Turbo,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, @@ -306,7 +310,7 @@ 030000000d0f00001300000000000000,Horipad 3W,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, 030000000d0f00005500000000000000,Horipad 4 FPS,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, 030000000d0f00006e00000000000000,Horipad 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, -030000000d0f00006600000000000000,Horipad 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +030000000d0f00006600000000000000,Horipad 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows, 030000000d0f00004200000000000000,Horipad A,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, 03000000ad1b000001f5000000000000,Horipad EXT2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows, 030000000d0f0000ee00000000000000,Horipad Mini 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, @@ -318,6 +322,7 @@ 03000000242e0000ff0b000000000000,Hyperkin N64 Adapter,a:b1,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a2,righty:a3,start:b9,platform:Windows, 03000000790000004e95000000000000,Hyperkin N64 Controller Adapter,a:b1,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b7,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a5,righty:a2,start:b9,platform:Windows, 03000000242e00006a48000000000000,Hyperkin RetroN Sq,a:b3,b:b7,back:b5,dpdown:+a4,dpleft:-a0,dpright:+a0,dpup:-a4,leftshoulder:b0,rightshoulder:b1,start:b4,x:b2,y:b6,platform:Windows, +03000000242f00000a20000000000000,Hyperkin Scout,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Windows, 03000000242e00006a38000000000000,Hyperkin Trooper 2,a:b0,b:b1,back:b4,leftshoulder:b2,leftx:a0,lefty:a1,rightshoulder:b3,start:b5,platform:Windows, 03000000d81d00000e00000000000000,iBuffalo AC02 Arcade Joystick,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b11,righttrigger:b3,rightx:a2,righty:a5,start:b8,x:b4,y:b5,platform:Windows, 03000000d81d00000f00000000000000,iBuffalo BSGP1204 Series,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows, @@ -372,22 +377,22 @@ 03000000380700006352000000000000,Mad Catz CTRLR,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, 03000000380700006652000000000000,Mad Catz CTRLR,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows, 03000000380700005032000000000000,Mad Catz Fightpad Pro PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, -03000000380700005082000000000000,Mad Catz Fightpad Pro PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +03000000380700005082000000000000,Mad Catz Fightpad Pro PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows, 03000000380700008031000000000000,Mad Catz FightStick Alpha PS3 ,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, 030000003807000038b7000000000000,Mad Catz Fightstick TE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b8,rightshoulder:b5,righttrigger:b9,start:b7,x:b2,y:b3,platform:Windows, 03000000380700008433000000000000,Mad Catz Fightstick TE S PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, -03000000380700008483000000000000,Mad Catz Fightstick TE S PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +03000000380700008483000000000000,Mad Catz Fightstick TE S PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows, 03000000380700008134000000000000,Mad Catz Fightstick TE2 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b7,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b4,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, -03000000380700008184000000000000,Mad Catz Fightstick TE2 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,leftstick:b10,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +03000000380700008184000000000000,Mad Catz Fightstick TE2 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,leftstick:b10,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows, 03000000380700006252000000000000,Mad Catz Micro CTRLR,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows, 03000000380700008232000000000000,Mad Catz PlayStation Brawlpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, 03000000380700008731000000000000,Mad Catz PlayStation Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, 030000003807000056a8000000000000,Mad Catz PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, 03000000380700001888000000000000,Mad Catz SFIV Fightstick PS3,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b4,righttrigger:b6,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows, -03000000380700008081000000000000,Mad Catz SFV Arcade Fightstick Alpha PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +03000000380700008081000000000000,Mad Catz SFV Arcade Fightstick Alpha PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows, 03000000380700001847000000000000,Mad Catz Street Fighter 4 Xbox 360 FightStick,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b8,rightshoulder:b5,righttrigger:b9,start:b7,x:b2,y:b3,platform:Windows, 03000000380700008034000000000000,Mad Catz TE2 PS3 Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, -03000000380700008084000000000000,Mad Catz TE2 PS4 Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +03000000380700008084000000000000,Mad Catz TE2 PS4 Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows, 030000002a0600001024000000000000,Matricom,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b2,y:b3,platform:Windows, 030000009f000000adbb000000000000,MaxJoypad Virtual Controller,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows, 03000000250900000128000000000000,Mayflash Arcade Stick,a:b1,b:b2,back:b8,leftshoulder:b0,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b3,righttrigger:b7,start:b9,x:b5,y:b6,platform:Windows, @@ -400,6 +405,7 @@ 03000000242f00007300000000000000,Mayflash Magic NS,a:b1,b:b4,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b0,y:b3,platform:Windows, 0300000079000000d218000000000000,Mayflash Magic NS,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows, 03000000d620000010a7000000000000,Mayflash Magic NS,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +03000000242e0000f500000000000000,Mayflash N64 Adapter,a:b2,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a2,righty:a5,start:b9,platform:Windows, 03000000242f0000f400000000000000,Mayflash N64 Controller Adapter,a:b1,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a2,righty:a5,start:b9,platform:Windows, 03000000790000007918000000000000,Mayflash N64 Controller Adapter,a:b1,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b9,leftx:a0,lefty:a1,righttrigger:b7,rightx:a3,righty:a2,start:b8,platform:Windows, 030000008f0e00001030000000000000,Mayflash Saturn Adapter,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,lefttrigger:b7,rightshoulder:b6,righttrigger:b2,start:b9,x:b3,y:b4,platform:Windows, @@ -431,11 +437,12 @@ 03000000250900006688000000000000,MP-8866 Super Dual Box,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows, 03000000091200004488000000000000,MUSIA PlayStation 2 Input Display,a:b0,b:b2,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,leftstick:b6,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b9,rightstick:b7,righttrigger:b11,rightx:a2,righty:a3,start:b5,x:b1,y:b3,platform:Windows, 03000000f70600000100000000000000,N64 Adaptoid,+rightx:b2,+righty:b1,-rightx:b4,-righty:b5,a:b0,b:b3,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b6,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b7,start:b8,platform:Windows, +030000006f0e00001311000000000000,N64 Controller,+rightx:b10,+righty:b3,-rightx:b0,-righty:b11,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,platform:Windows, 030000006b140000010c000000000000,Nacon GC 400ES,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows, -030000006b1400001106000000000000,Nacon Revolution 3 PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +030000006b1400001106000000000000,Nacon Revolution 3 PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows, 0300000085320000170d000000000000,Nacon Revolution 5 Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows, 0300000085320000190d000000000000,Nacon Revolution 5 Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows, -030000006b140000100d000000000000,Nacon Revolution Infinity PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +030000006b140000100d000000000000,Nacon Revolution Infinity PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows, 030000006b140000080d000000000000,Nacon Revolution Unlimited Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, 03000000bd12000001c0000000000000,Nebular,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a5,righty:a2,start:b9,x:b3,y:b0,platform:Windows, 03000000eb0300000000000000000000,NeGcon Adapter,a:a2,b:b13,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,lefttrigger:a4,leftx:a1,righttrigger:b11,start:b3,x:a3,y:b12,platform:Windows, @@ -478,7 +485,7 @@ 03000000f0250000c183000000000000,PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, 03000000d9040000160f000000000000,PlayStation Controller Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows, 030000004c0500003713000000000000,PlayStation Vita,a:b1,b:b2,back:b8,dpdown:b13,dpleft:b15,dpright:b14,dpup:b12,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows, -03000000d620000011a7000000000000,PowerA Core Plus GameCube Controller,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows, +03000000d620000011a7000000000000,PowerA Core Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, 03000000dd62000015a7000000000000,PowerA Fusion Nintendo Switch Arcade Stick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, 03000000d620000012a7000000000000,PowerA Fusion Nintendo Switch Fight Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, 03000000dd62000016a7000000000000,PowerA Fusion Pro Nintendo Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, @@ -516,28 +523,28 @@ 030000008f0e00000300000000000000,PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b3,y:b0,platform:Windows, 030000008f0e00001431000000000000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, 03000000ba2200002010000000000000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a5,righty:a2,start:b9,x:b3,y:b2,platform:Windows, -03000000120c00000807000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, -03000000120c0000111e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, -03000000120c0000121e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, -03000000120c0000130e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, -03000000120c0000150e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, -03000000120c0000180e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, -03000000120c0000181e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, -03000000120c0000191e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, -03000000120c00001e0e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, -03000000120c0000a957000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, -03000000120c0000aa57000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, -03000000120c0000f21c000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, -03000000120c0000f31c000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, -03000000120c0000f41c000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, -03000000120c0000f51c000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, -03000000120c0000f70e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, -03000000120e0000120c000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, -03000000160e0000120c000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, -030000001a1e0000120c000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, -030000004c050000a00b000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +03000000120c00000807000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows, +03000000120c0000111e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows, +03000000120c0000121e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows, +03000000120c0000130e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows, +03000000120c0000150e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows, +03000000120c0000180e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows, +03000000120c0000181e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows, +03000000120c0000191e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows, +03000000120c00001e0e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows, +03000000120c0000a957000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows, +03000000120c0000aa57000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows, +03000000120c0000f21c000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows, +03000000120c0000f31c000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows, +03000000120c0000f41c000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows, +03000000120c0000f51c000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows, +03000000120c0000f70e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows, +03000000120e0000120c000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows, +03000000160e0000120c000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows, +030000001a1e0000120c000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows, +030000004c050000a00b000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows, 030000004c050000c405000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows, -030000004c050000cc09000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +030000004c050000cc09000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows, 030000004c0500005f0e000000000000,PS5 Access Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b14,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows, 030000004c050000e60c000000000000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b14,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows, 030000004c050000f20d000000000000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b14,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows, @@ -552,7 +559,7 @@ 03000000300f00001210000000000000,Qanba Joystick Plus,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Windows, 03000000341a00000104000000000000,Qanba Joystick Q4RAF,a:b5,b:b6,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b0,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b3,righttrigger:b7,start:b9,x:b1,y:b2,platform:Windows, 03000000222c00000223000000000000,Qanba Obsidian Arcade Stick PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, -03000000222c00000023000000000000,Qanba Obsidian Arcade Stick PS4,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +03000000222c00000023000000000000,Qanba Obsidian Arcade Stick PS4,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows, 030000008a2400006682000000000000,R1 Mobile Controller,a:b3,b:b1,back:b7,leftx:a0,lefty:a1,start:b6,x:b4,y:b0,platform:Windows, 03000000086700006626000000000000,RadioShack,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b3,y:b0,platform:Windows, 03000000ff1100004733000000000000,Ramox FPS Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b3,y:b0,platform:Windows, @@ -580,10 +587,11 @@ 030000009b2800002b00000000000000,Raphnet Wii Classic Adapter,a:b1,b:b4,back:b2,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,guide:b10,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a3,righty:a4,start:b3,x:b0,y:b5,platform:Windows, 030000009b2800002c00000000000000,Raphnet Wii Classic Adapter,a:b1,b:b4,back:b2,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,guide:b10,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a3,righty:a4,start:b3,x:b0,y:b5,platform:Windows, 030000009b2800008000000000000000,Raphnet Wii Classic Adapter,a:b1,b:b4,back:b2,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,guide:b10,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a3,righty:a4,start:b3,x:b0,y:b5,platform:Windows, +03000000790000008f18000000000000,Rapoo Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b3,y:b0,platform:Windows, 03000000321500000003000000000000,Razer Hydra,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows, 03000000f8270000bf0b000000000000,Razer Kishi,a:b6,b:b7,back:b16,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b18,leftshoulder:b12,leftstick:b19,lefttrigger:b14,leftx:a0,lefty:a1,rightshoulder:b13,rightstick:b20,righttrigger:b15,rightx:a3,righty:a4,start:b17,x:b9,y:b10,platform:Windows, 03000000321500000204000000000000,Razer Panthera PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, -03000000321500000104000000000000,Razer Panthera PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +03000000321500000104000000000000,Razer Panthera PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows, 03000000321500000010000000000000,Razer Raiju,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, 03000000321500000507000000000000,Razer Raiju Mobile,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows, 03000000321500000707000000000000,Razer Raiju Mobile,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows, @@ -591,7 +599,7 @@ 03000000321500000a10000000000000,Razer Raiju TE,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, 03000000321500000410000000000000,Razer Raiju UE,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, 03000000321500000910000000000000,Razer Raiju UE,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, -03000000321500000011000000000000,Razer Raion PS4 Fightpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +03000000321500000011000000000000,Razer Raion PS4 Fightpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows, 03000000321500000009000000000000,Razer Serval,+lefty:+a2,-lefty:-a1,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,leftx:a0,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows, 03000000921200004547000000000000,Retro Bit Sega Genesis Controller Adapter,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,lefttrigger:b7,rightshoulder:b5,righttrigger:b2,start:b6,x:b3,y:b4,platform:Windows, 03000000790000001100000000000000,Retro Controller,a:b1,b:b2,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,leftshoulder:b6,lefttrigger:b7,rightshoulder:b4,righttrigger:b5,start:b9,x:b0,y:b3,platform:Windows, @@ -648,7 +656,7 @@ 03000000830500006120000000000000,Sanwa Smart Grip II,a:b0,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,x:b1,y:b3,platform:Windows, 03000000c01100000051000000000000,Satechi Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows, 030000004f04000028b3000000000000,Score A,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, -03000000952e00002577000000000000,Scuf PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +03000000952e00002577000000000000,Scuf PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows, 03000000a30c00002500000000000000,Sega Genesis Mini 3B Controller,a:b2,b:b1,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,righttrigger:b5,start:b9,platform:Windows, 03000000a30c00002400000000000000,Sega Mega Drive Mini 6B Controller,a:b2,b:b1,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Windows, 03000000d804000086e6000000000000,Sega Multi Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b7,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b8,x:b3,y:b4,platform:Windows, @@ -658,7 +666,7 @@ 03000000b40400000a01000000000000,Sega Saturn Controller,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b7,rightshoulder:b5,righttrigger:b2,start:b8,x:b3,y:b4,platform:Windows, 030000003b07000004a1000000000000,SFX,a:b0,b:b2,back:b7,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b9,righttrigger:b5,start:b8,x:b1,y:b3,platform:Windows, 03000000f82100001900000000000000,Shogun Bros Chameleon X1,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows, -03000000120c00001c1e000000000000,SnakeByte 4S PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +03000000120c00001c1e000000000000,SnakeByte 4S PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows, 03000000140300000918000000000000,SNES Controller,a:b0,b:b1,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Windows, 0300000081170000960a000000000000,SNES Controller,a:b4,b:b0,back:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b3,x:b5,y:b1,platform:Windows, 03000000811700009d0a000000000000,SNES Controller,a:b0,b:b4,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b1,y:b5,platform:Windows, @@ -673,7 +681,7 @@ 03000000d11800000094000000000000,Stadia Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:b12,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:b11,rightx:a3,righty:a4,start:b9,x:b2,y:b3,platform:Windows, 03000000de280000fc11000000000000,Steam Virtual Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows, 03000000de280000ff11000000000000,Steam Virtual Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows, -03000000120c0000160e000000000000,Steel Play Metaltech PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +03000000120c0000160e000000000000,Steel Play Metaltech PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows, 03000000110100001914000000000000,SteelSeries,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftstick:b13,lefttrigger:b6,leftx:a0,lefty:a1,rightstick:b14,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows, 03000000381000001214000000000000,SteelSeries Free,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Windows, 03000000110100003114000000000000,SteelSeries Stratus Duo,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows, @@ -735,8 +743,8 @@ 03000000632500002305000000000000,USB Vibration Joystick,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows, 03000000790000001a18000000000000,Venom,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, 03000000790000001b18000000000000,Venom Arcade Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows, -030000006f0e00000302000000000000,Victrix PS4 Pro Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows, -030000006f0e00000702000000000000,Victrix PS4 Pro Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows, +030000006f0e00000302000000000000,Victrix PS4 Pro Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows, +030000006f0e00000702000000000000,Victrix PS4 Pro Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows, 0300000034120000adbe000000000000,vJoy Device,a:b0,b:b1,back:b15,dpdown:b6,dpleft:b7,dpright:b8,dpup:b5,guide:b16,leftshoulder:b9,leftstick:b13,lefttrigger:b11,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b14,righttrigger:b12,rightx:a3,righty:a4,start:b4,x:b2,y:b3,platform:Windows, 03000000120c0000ab57000000000000,Warrior Joypad JS083,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, 030000007e0500003003000000000000,Wii U Pro,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,leftshoulder:b6,leftstick:b11,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b12,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Windows, @@ -795,6 +803,7 @@ 03000000bc2000005060000000000000,Xiaomi XMGP01YM,+lefty:+a2,+righty:+a5,-lefty:-a1,-righty:-a4,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,start:b11,x:b3,y:b4,platform:Windows, xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows, 030000007d0400000340000000000000,Xterminator Digital Gamepad,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:-a4,lefttrigger:+a4,leftx:a0,lefty:a1,paddle1:b7,paddle2:b6,rightshoulder:b5,rightstick:b9,righttrigger:b2,rightx:a3,righty:a5,start:b8,x:b3,y:b4,platform:Windows, +030000002c3600000100000000000000,Yawman Arrow,+rightx:h0.2,+righty:h0.4,-rightx:h0.8,-righty:h0.1,a:b4,b:b5,back:b6,dpdown:b15,dpleft:b14,dpright:b16,dpup:b13,leftshoulder:b10,leftstick:b0,lefttrigger:-a4,leftx:a0,lefty:a1,paddle1:b11,paddle2:b12,rightshoulder:b8,rightstick:b9,righttrigger:+a4,start:b3,x:b1,y:b2,platform:Windows, 03000000790000004f18000000000000,ZDT Android Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows, 03000000120c00000500000000000000,Zeroplus Adapter,a:b2,b:b1,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b0,righttrigger:b5,rightx:a3,righty:a2,start:b8,x:b3,y:b0,platform:Windows, 03000000120c0000101e000000000000,Zeroplus P4 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, diff --git a/internal/gamepaddb/gen.go b/internal/gamepaddb/gen.go index befe2c823..e7a69fa3f 100644 --- a/internal/gamepaddb/gen.go +++ b/internal/gamepaddb/gen.go @@ -155,7 +155,8 @@ func run() error { } defer f.Close() - if err := tmpl.Execute(f, struct { + w := bufio.NewWriter(f) + if err := tmpl.Execute(w, struct { License string DoNotEdit string BuildConstraints string @@ -170,6 +171,9 @@ func run() error { }); err != nil { return err } + if err := w.Flush(); err != nil { + return err + } } return nil diff --git a/internal/glfw/context_windows.go b/internal/glfw/context_windows.go index 49e0fdc4c..0f8f85c30 100644 --- a/internal/glfw/context_windows.go +++ b/internal/glfw/context_windows.go @@ -616,6 +616,5 @@ func bytePtrToString(p *byte) string { ptr = unsafe.Add(ptr, 1) } - // unsafe.String(p, n) is available as of Go 1.20. - return string(unsafe.Slice(p, n)) + return unsafe.String(p, n) } diff --git a/internal/graphics/shader.go b/internal/graphics/shader.go index 8553cb313..7a5686f92 100644 --- a/internal/graphics/shader.go +++ b/internal/graphics/shader.go @@ -154,8 +154,8 @@ func imageSrc%[1]dAt(pos vec2) vec4 { shaderSuffix += ` var __projectionMatrix mat4 -func __vertex(dstPos vec2, srcPos vec2, color vec4) (vec4, vec2, vec4) { - return __projectionMatrix * vec4(dstPos, 0, 1), srcPos, color +func __vertex(dstPos vec2, srcPos vec2, color vec4, custom vec4) (vec4, vec2, vec4, vec4) { + return __projectionMatrix * vec4(dstPos, 0, 1), srcPos, color, custom } ` return shaderSuffix, nil diff --git a/internal/graphics/vertex.go b/internal/graphics/vertex.go index a11fc18c3..6d59f31c8 100644 --- a/internal/graphics/vertex.go +++ b/internal/graphics/vertex.go @@ -39,7 +39,7 @@ const ( ) const ( - VertexFloatCount = 8 + VertexFloatCount = 12 ) var ( @@ -50,16 +50,16 @@ func QuadIndices() []uint32 { return quadIndices } -// QuadVertices sets a float32 slice for a quadrangle. -// QuadVertices sets a slice that never overlaps with other slices returned this function, -// and users can do optimization based on this fact. -func QuadVertices(dst []float32, sx0, sy0, sx1, sy1 float32, a, b, c, d, tx, ty float32, cr, cg, cb, ca float32) { +// QuadVerticesFromSrcAndMatrix sets a float32 slice for a quadrangle. +func QuadVerticesFromSrcAndMatrix(dst []float32, sx0, sy0, sx1, sy1 float32, a, b, c, d, tx, ty float32, cr, cg, cb, ca float32) { x := sx1 - sx0 y := sy1 - sy0 ax, by, cx, dy := a*x, b*y, c*x, d*y u0, v0, u1, v1 := sx0, sy0, sx1, sy1 // This function is very performance-sensitive and implement in a very dumb way. + + // Remove the boundary check. dst = dst[:4*VertexFloatCount] dst[0] = adjustDestinationPixel(tx) @@ -71,32 +71,79 @@ func QuadVertices(dst []float32, sx0, sy0, sx1, sy1 float32, a, b, c, d, tx, ty dst[6] = cb dst[7] = ca - dst[8] = adjustDestinationPixel(ax + tx) - dst[9] = adjustDestinationPixel(cx + ty) - dst[10] = u1 - dst[11] = v0 - dst[12] = cr - dst[13] = cg - dst[14] = cb - dst[15] = ca + dst[VertexFloatCount] = adjustDestinationPixel(ax + tx) + dst[VertexFloatCount+1] = adjustDestinationPixel(cx + ty) + dst[VertexFloatCount+2] = u1 + dst[VertexFloatCount+3] = v0 + dst[VertexFloatCount+4] = cr + dst[VertexFloatCount+5] = cg + dst[VertexFloatCount+6] = cb + dst[VertexFloatCount+7] = ca - dst[16] = adjustDestinationPixel(by + tx) - dst[17] = adjustDestinationPixel(dy + ty) - dst[18] = u0 - dst[19] = v1 - dst[20] = cr - dst[21] = cg - dst[22] = cb - dst[23] = ca + dst[2*VertexFloatCount] = adjustDestinationPixel(by + tx) + dst[2*VertexFloatCount+1] = adjustDestinationPixel(dy + ty) + dst[2*VertexFloatCount+2] = u0 + dst[2*VertexFloatCount+3] = v1 + dst[2*VertexFloatCount+4] = cr + dst[2*VertexFloatCount+5] = cg + dst[2*VertexFloatCount+6] = cb + dst[2*VertexFloatCount+7] = ca - dst[24] = adjustDestinationPixel(ax + by + tx) - dst[25] = adjustDestinationPixel(cx + dy + ty) - dst[26] = u1 - dst[27] = v1 - dst[28] = cr - dst[29] = cg - dst[30] = cb - dst[31] = ca + dst[3*VertexFloatCount] = adjustDestinationPixel(ax + by + tx) + dst[3*VertexFloatCount+1] = adjustDestinationPixel(cx + dy + ty) + dst[3*VertexFloatCount+2] = u1 + dst[3*VertexFloatCount+3] = v1 + dst[3*VertexFloatCount+4] = cr + dst[3*VertexFloatCount+5] = cg + dst[3*VertexFloatCount+6] = cb + dst[3*VertexFloatCount+7] = ca +} + +// QuadVerticesFromDstAndSrc sets a float32 slice for a quadrangle. +func QuadVerticesFromDstAndSrc(dst []float32, dx0, dy0, dx1, dy1, sx0, sy0, sx1, sy1, cr, cg, cb, ca float32) { + dx0 = adjustDestinationPixel(dx0) + dy0 = adjustDestinationPixel(dy0) + dx1 = adjustDestinationPixel(dx1) + dy1 = adjustDestinationPixel(dy1) + + // Remove the boundary check. + dst = dst[:4*VertexFloatCount] + + dst[0] = dx0 + dst[1] = dy0 + dst[2] = sx0 + dst[3] = sy0 + dst[4] = cr + dst[5] = cg + dst[6] = cb + dst[7] = ca + + dst[VertexFloatCount] = dx1 + dst[VertexFloatCount+1] = dy0 + dst[VertexFloatCount+2] = sx1 + dst[VertexFloatCount+3] = sy0 + dst[VertexFloatCount+4] = cr + dst[VertexFloatCount+5] = cg + dst[VertexFloatCount+6] = cb + dst[VertexFloatCount+7] = ca + + dst[2*VertexFloatCount] = dx0 + dst[2*VertexFloatCount+1] = dy1 + dst[2*VertexFloatCount+2] = sx0 + dst[2*VertexFloatCount+3] = sy1 + dst[2*VertexFloatCount+4] = cr + dst[2*VertexFloatCount+5] = cg + dst[2*VertexFloatCount+6] = cb + dst[2*VertexFloatCount+7] = ca + + dst[3*VertexFloatCount] = dx1 + dst[3*VertexFloatCount+1] = dy1 + dst[3*VertexFloatCount+2] = sx1 + dst[3*VertexFloatCount+3] = sy1 + dst[3*VertexFloatCount+4] = cr + dst[3*VertexFloatCount+5] = cg + dst[3*VertexFloatCount+6] = cb + dst[3*VertexFloatCount+7] = ca } func adjustDestinationPixel(x float32) float32 { diff --git a/internal/graphicscommand/command.go b/internal/graphicscommand/command.go index b9a921fc9..434ba509d 100644 --- a/internal/graphicscommand/command.go +++ b/internal/graphicscommand/command.go @@ -72,18 +72,29 @@ type drawTrianglesCommand struct { } func (c *drawTrianglesCommand) String() string { - // TODO: Improve readability - blend := fmt.Sprintf("{src-color: %d, src-alpha: %d, dst-color: %d, dst-alpha: %d, op-color: %d, op-alpha: %d}", - c.blend.BlendFactorSourceRGB, - c.blend.BlendFactorSourceAlpha, - c.blend.BlendFactorDestinationRGB, - c.blend.BlendFactorDestinationAlpha, - c.blend.BlendOperationRGB, - c.blend.BlendOperationAlpha) + var blend string + switch c.blend { + case graphicsdriver.BlendSourceOver: + blend = "(source-over)" + case graphicsdriver.BlendClear: + blend = "(clear)" + case graphicsdriver.BlendCopy: + blend = "(copy)" + default: + blend = fmt.Sprintf("{src-rgb: %d, src-alpha: %d, dst-rgb: %d, dst-alpha: %d, op-rgb: %d, op-alpha: %d}", + c.blend.BlendFactorSourceRGB, + c.blend.BlendFactorSourceAlpha, + c.blend.BlendFactorDestinationRGB, + c.blend.BlendFactorDestinationAlpha, + c.blend.BlendOperationRGB, + c.blend.BlendOperationAlpha) + } dst := fmt.Sprintf("%d", c.dst.id) if c.dst.screen { dst += " (screen)" + } else if c.dst.attribute != "" { + dst += " (" + c.dst.attribute + ")" } var srcstrs [graphics.ShaderSrcImageCount]string @@ -95,10 +106,17 @@ func (c *drawTrianglesCommand) String() string { srcstrs[i] = fmt.Sprintf("%d", src.id) if src.screen { srcstrs[i] += " (screen)" + } else if src.attribute != "" { + srcstrs[i] += " (" + src.attribute + ")" } } - return fmt.Sprintf("draw-triangles: dst: %s <- src: [%s], num of dst regions: %d, num of indices: %d, blend: %s, fill rule: %s, shader id: %d", dst, strings.Join(srcstrs[:], ", "), len(c.dstRegions), c.numIndices(), blend, c.fillRule, c.shader.id) + shader := fmt.Sprintf("%d", c.shader.id) + if c.shader.name != "" { + shader += " (" + c.shader.name + ")" + } + + return fmt.Sprintf("draw-triangles: dst: %s <- src: [%s], num of dst regions: %d, num of indices: %d, blend: %s, fill rule: %s, shader: %s", dst, strings.Join(srcstrs[:], ", "), len(c.dstRegions), c.numIndices(), blend, c.fillRule, shader) } // Exec executes the drawTrianglesCommand. @@ -183,9 +201,9 @@ func dstRegionFromVertices(vertices []float32) (minX, minY, maxX, maxY float32) maxX = negInf32 maxY = negInf32 - for i := 0; i < len(vertices)/graphics.VertexFloatCount; i++ { - x := vertices[graphics.VertexFloatCount*i] - y := vertices[graphics.VertexFloatCount*i+1] + for i := 0; i < len(vertices); i += graphics.VertexFloatCount { + x := vertices[i] + y := vertices[i+1] if x < minX { minX = x } @@ -221,7 +239,11 @@ type writePixelsCommandArgs struct { } func (c *writePixelsCommand) String() string { - return fmt.Sprintf("write-pixels: dst: %d, len(args): %d", c.dst.id, len(c.args)) + var args []string + for _, a := range c.args { + args = append(args, fmt.Sprintf("region: %s", a.region.String())) + } + return fmt.Sprintf("write-pixels: dst: %d, args: %s", c.dst.id, strings.Join(args, ", ")) } // Exec executes the writePixelsCommand. @@ -270,7 +292,11 @@ func (c *readPixelsCommand) NeedsSync() bool { } func (c *readPixelsCommand) String() string { - return fmt.Sprintf("read-pixels: image: %d", c.img.id) + var args []string + for _, a := range c.args { + args = append(args, fmt.Sprintf("region: %s", a.Region.String())) + } + return fmt.Sprintf("read-pixels: image: %d, args: %v", c.img.id, strings.Join(args, ", ")) } // disposeImageCommand represents a command to dispose an image. @@ -313,14 +339,19 @@ func (c *disposeShaderCommand) NeedsSync() bool { // newImageCommand represents a command to create an empty image with given width and height. type newImageCommand struct { - result *Image - width int - height int - screen bool + result *Image + width int + height int + screen bool + attribute string } func (c *newImageCommand) String() string { - return fmt.Sprintf("new-image: result: %d, width: %d, height: %d, screen: %t", c.result.id, c.width, c.height, c.screen) + str := fmt.Sprintf("new-image: result: %d, width: %d, height: %d, screen: %t", c.result.id, c.width, c.height, c.screen) + if c.attribute != "" { + str += ", attribute: " + c.attribute + } + return str } // Exec executes a newImageCommand. diff --git a/internal/graphicscommand/commandqueue.go b/internal/graphicscommand/commandqueue.go index 0f24dbf42..8bb07b854 100644 --- a/internal/graphicscommand/commandqueue.go +++ b/internal/graphicscommand/commandqueue.go @@ -197,7 +197,7 @@ func (q *commandQueue) Flush(graphicsDriver graphicsdriver.Graphics, endFrame bo } } - logger := debug.SwitchLogger() + logger := debug.SwitchFrameLogger() var flushErr error runOnRenderThread(func() { @@ -223,7 +223,7 @@ func (q *commandQueue) Flush(graphicsDriver graphicsdriver.Graphics, endFrame bo } // flush must be called the render thread. -func (q *commandQueue) flush(graphicsDriver graphicsdriver.Graphics, endFrame bool, logger debug.Logger) (err error) { +func (q *commandQueue) flush(graphicsDriver graphicsdriver.Graphics, endFrame bool, logger debug.FrameLogger) (err error) { // If endFrame is true, Begin/End should be called to ensure the framebuffer is swapped. if len(q.commands) == 0 && !endFrame { return nil @@ -231,7 +231,7 @@ func (q *commandQueue) flush(graphicsDriver graphicsdriver.Graphics, endFrame bo es := q.indices vs := q.vertices - logger.Logf("Graphics commands:\n") + logger.FrameLogf("Graphics commands:\n") if err := graphicsDriver.Begin(); err != nil { return err @@ -294,7 +294,7 @@ func (q *commandQueue) flush(graphicsDriver graphicsdriver.Graphics, endFrame bo if err := c.Exec(q, graphicsDriver, indexOffset); err != nil { return err } - logger.Logf(" %s\n", c) + logger.FrameLogf(" %s\n", c) // TODO: indexOffset should be reset if the command type is different // from the previous one. This fix is needed when another drawing command is // introduced than drawTrianglesCommand. @@ -507,13 +507,6 @@ func roundUpPower2(x int) int { return p2 } -func max(a, b int) int { - if a < b { - return b - } - return a -} - func (b *uint32sBuffer) alloc(n int) []uint32 { buf := b.buf if len(buf)+n > cap(buf) { diff --git a/internal/graphicscommand/image.go b/internal/graphicscommand/image.go index be0eecf28..b835217fe 100644 --- a/internal/graphicscommand/image.go +++ b/internal/graphicscommand/image.go @@ -37,6 +37,9 @@ type Image struct { internalHeight int screen bool + // attribute is used only for logs. + attribute string + // id is an identifier for the image. This is used only when dumping the information. // // This is duplicated with graphicsdriver.Image's ID, but this id is still necessary because this image might not @@ -57,18 +60,20 @@ func genNextImageID() int { // NewImage returns a new image. // // Note that the image is not initialized yet. -func NewImage(width, height int, screenFramebuffer bool) *Image { +func NewImage(width, height int, screenFramebuffer bool, attribute string) *Image { i := &Image{ - width: width, - height: height, - screen: screenFramebuffer, - id: genNextImageID(), + width: width, + height: height, + screen: screenFramebuffer, + id: genNextImageID(), + attribute: attribute, } c := &newImageCommand{ - result: i, - width: width, - height: height, - screen: screenFramebuffer, + result: i, + width: width, + height: height, + screen: screenFramebuffer, + attribute: attribute, } theCommandQueueManager.enqueueCommand(c) return i @@ -234,6 +239,6 @@ func LogImagesInfo(images []*Image) { if i.screen { screen = " (screen)" } - debug.Logf(" %d: (%d, %d)%s\n", i.id, w, h, screen) + debug.FrameLogf(" %d: (%d, %d)%s\n", i.id, w, h, screen) } } diff --git a/internal/graphicscommand/image_test.go b/internal/graphicscommand/image_test.go index a60175edb..8f8462522 100644 --- a/internal/graphicscommand/image_test.go +++ b/internal/graphicscommand/image_test.go @@ -35,7 +35,7 @@ func init() { if err != nil { panic(fmt.Sprintf("graphicscommand: compiling the nearest shader failed: %v", err)) } - nearestFilterShader = graphicscommand.NewShader(ir) + nearestFilterShader = graphicscommand.NewShader(ir, "") } func TestMain(m *testing.M) { @@ -43,23 +43,21 @@ func TestMain(m *testing.M) { } func quadVertices(w, h float32) []float32 { - return []float32{ - 0, 0, 0, 0, 1, 1, 1, 1, - w, 0, w, 0, 1, 1, 1, 1, - 0, w, 0, h, 1, 1, 1, 1, - w, h, w, h, 1, 1, 1, 1, - } + vs := make([]float32, 8*graphics.VertexFloatCount) + graphics.QuadVerticesFromDstAndSrc(vs, 0, 0, w, h, 0, 0, w, h, 1, 1, 1, 1) + return vs } func TestClear(t *testing.T) { const w, h = 1024, 1024 - src := graphicscommand.NewImage(w/2, h/2, false) - dst := graphicscommand.NewImage(w, h, false) + src := graphicscommand.NewImage(w/2, h/2, false, "") + dst := graphicscommand.NewImage(w, h, false, "") vs := quadVertices(w/2, h/2) is := graphics.QuadIndices() dr := image.Rect(0, 0, w, h) - dst.DrawTriangles([graphics.ShaderSrcImageCount]*graphicscommand.Image{src}, vs, is, graphicsdriver.BlendClear, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, nearestFilterShader, nil, graphicsdriver.FillRuleFillAll) + sr := image.Rect(0, 0, w/2, h/2) + dst.DrawTriangles([graphics.ShaderSrcImageCount]*graphicscommand.Image{src}, vs, is, graphicsdriver.BlendClear, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, nearestFilterShader, nil, graphicsdriver.FillRuleFillAll) pix := make([]byte, 4*w*h) if err := dst.ReadPixels(ui.Get().GraphicsDriverForTesting(), []graphicsdriver.PixelsArgs{ @@ -84,14 +82,16 @@ func TestClear(t *testing.T) { func TestWritePixelsPartAfterDrawTriangles(t *testing.T) { const w, h = 32, 32 - clr := graphicscommand.NewImage(w, h, false) - src := graphicscommand.NewImage(w/2, h/2, false) - dst := graphicscommand.NewImage(w, h, false) + clr := graphicscommand.NewImage(w, h, false, "") + src := graphicscommand.NewImage(w/2, h/2, false, "") + dst := graphicscommand.NewImage(w, h, false, "") vs := quadVertices(w/2, h/2) is := graphics.QuadIndices() dr := image.Rect(0, 0, w, h) - dst.DrawTriangles([graphics.ShaderSrcImageCount]*graphicscommand.Image{clr}, vs, is, graphicsdriver.BlendClear, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, nearestFilterShader, nil, graphicsdriver.FillRuleFillAll) - dst.DrawTriangles([graphics.ShaderSrcImageCount]*graphicscommand.Image{src}, vs, is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, nearestFilterShader, nil, graphicsdriver.FillRuleFillAll) + sr0 := image.Rect(0, 0, w, h) + sr1 := image.Rect(0, 0, w/2, h/2) + dst.DrawTriangles([graphics.ShaderSrcImageCount]*graphicscommand.Image{clr}, vs, is, graphicsdriver.BlendClear, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr0}, nearestFilterShader, nil, graphicsdriver.FillRuleFillAll) + dst.DrawTriangles([graphics.ShaderSrcImageCount]*graphicscommand.Image{src}, vs, is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr1}, nearestFilterShader, nil, graphicsdriver.FillRuleFillAll) bs := graphics.NewManagedBytes(4, func(bs []byte) { for i := range bs { bs[i] = 0 @@ -104,15 +104,16 @@ func TestWritePixelsPartAfterDrawTriangles(t *testing.T) { func TestShader(t *testing.T) { const w, h = 16, 16 - clr := graphicscommand.NewImage(w, h, false) - dst := graphicscommand.NewImage(w, h, false) + clr := graphicscommand.NewImage(w, h, false, "") + dst := graphicscommand.NewImage(w, h, false, "") vs := quadVertices(w, h) is := graphics.QuadIndices() dr := image.Rect(0, 0, w, h) - dst.DrawTriangles([graphics.ShaderSrcImageCount]*graphicscommand.Image{clr}, vs, is, graphicsdriver.BlendClear, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, nearestFilterShader, nil, graphicsdriver.FillRuleFillAll) + sr := image.Rect(0, 0, w, h) + dst.DrawTriangles([graphics.ShaderSrcImageCount]*graphicscommand.Image{clr}, vs, is, graphicsdriver.BlendClear, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, nearestFilterShader, nil, graphicsdriver.FillRuleFillAll) g := ui.Get().GraphicsDriverForTesting() - s := graphicscommand.NewShader(etesting.ShaderProgramFill(0xff, 0, 0, 0xff)) + s := graphicscommand.NewShader(etesting.ShaderProgramFill(0xff, 0, 0, 0xff), "") dst.DrawTriangles([graphics.ShaderSrcImageCount]*graphicscommand.Image{}, vs, is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, s, nil, graphicsdriver.FillRuleFillAll) pix := make([]byte, 4*w*h) @@ -139,7 +140,7 @@ func TestShader(t *testing.T) { // Issue #3036 func TestSuccessiveWritePixels(t *testing.T) { const w, h = 32, 32 - dst := graphicscommand.NewImage(w, h, false) + dst := graphicscommand.NewImage(w, h, false, "") dst.WritePixels(graphics.NewManagedBytes(4, func(bs []byte) { for i := range bs { diff --git a/internal/graphicscommand/shader.go b/internal/graphicscommand/shader.go index 989cb9319..40f2f2f05 100644 --- a/internal/graphicscommand/shader.go +++ b/internal/graphicscommand/shader.go @@ -31,12 +31,16 @@ type Shader struct { shader graphicsdriver.Shader ir *shaderir.Program id int + + // name is used only for logging. + name string } -func NewShader(ir *shaderir.Program) *Shader { +func NewShader(ir *shaderir.Program, name string) *Shader { s := &Shader{ - ir: ir, - id: genNextShaderID(), + ir: ir, + id: genNextShaderID(), + name: name, } c := &newShaderCommand{ result: s, diff --git a/internal/graphicsdriver/directx/graphics11_windows.go b/internal/graphicsdriver/directx/graphics11_windows.go index 6a111edbf..4d91d703f 100644 --- a/internal/graphicsdriver/directx/graphics11_windows.go +++ b/internal/graphicsdriver/directx/graphics11_windows.go @@ -27,34 +27,56 @@ import ( "github.com/hajimehoshi/ebiten/v2/internal/shaderir/hlsl" ) -var inputElementDescsForDX11 = []_D3D11_INPUT_ELEMENT_DESC{ - { - SemanticName: &([]byte("POSITION\000"))[0], - SemanticIndex: 0, - Format: _DXGI_FORMAT_R32G32_FLOAT, - InputSlot: 0, - AlignedByteOffset: _D3D11_APPEND_ALIGNED_ELEMENT, - InputSlotClass: _D3D11_INPUT_PER_VERTEX_DATA, - InstanceDataStepRate: 0, - }, - { - SemanticName: &([]byte("TEXCOORD\000"))[0], - SemanticIndex: 0, - Format: _DXGI_FORMAT_R32G32_FLOAT, - InputSlot: 0, - AlignedByteOffset: _D3D11_APPEND_ALIGNED_ELEMENT, - InputSlotClass: _D3D11_INPUT_PER_VERTEX_DATA, - InstanceDataStepRate: 0, - }, - { - SemanticName: &([]byte("COLOR\000"))[0], - SemanticIndex: 0, - Format: _DXGI_FORMAT_R32G32B32A32_FLOAT, - InputSlot: 0, - AlignedByteOffset: _D3D11_APPEND_ALIGNED_ELEMENT, - InputSlotClass: _D3D11_INPUT_PER_VERTEX_DATA, - InstanceDataStepRate: 0, - }, +var inputElementDescsForDX11 []_D3D11_INPUT_ELEMENT_DESC + +func init() { + inputElementDescsForDX11 = []_D3D11_INPUT_ELEMENT_DESC{ + { + SemanticName: &([]byte("POSITION\000"))[0], + SemanticIndex: 0, + Format: _DXGI_FORMAT_R32G32_FLOAT, + InputSlot: 0, + AlignedByteOffset: _D3D11_APPEND_ALIGNED_ELEMENT, + InputSlotClass: _D3D11_INPUT_PER_VERTEX_DATA, + InstanceDataStepRate: 0, + }, + { + SemanticName: &([]byte("TEXCOORD\000"))[0], + SemanticIndex: 0, + Format: _DXGI_FORMAT_R32G32_FLOAT, + InputSlot: 0, + AlignedByteOffset: _D3D11_APPEND_ALIGNED_ELEMENT, + InputSlotClass: _D3D11_INPUT_PER_VERTEX_DATA, + InstanceDataStepRate: 0, + }, + { + SemanticName: &([]byte("COLOR\000"))[0], + SemanticIndex: 0, + Format: _DXGI_FORMAT_R32G32B32A32_FLOAT, + InputSlot: 0, + AlignedByteOffset: _D3D11_APPEND_ALIGNED_ELEMENT, + InputSlotClass: _D3D11_INPUT_PER_VERTEX_DATA, + InstanceDataStepRate: 0, + }, + } + diff := graphics.VertexFloatCount - 8 + if diff == 0 { + return + } + if diff%4 != 0 { + panic("directx: unexpected attribute layout") + } + for i := 0; i < diff/4; i++ { + inputElementDescsForDX11 = append(inputElementDescsForDX11, _D3D11_INPUT_ELEMENT_DESC{ + SemanticName: &([]byte("COLOR\000"))[0], + SemanticIndex: uint32(i) + 1, + Format: _DXGI_FORMAT_R32G32B32A32_FLOAT, + InputSlot: 0, + AlignedByteOffset: _D3D11_APPEND_ALIGNED_ELEMENT, + InputSlotClass: _D3D11_INPUT_PER_VERTEX_DATA, + InstanceDataStepRate: 0, + }) + } } func blendFactorToBlend11(f graphicsdriver.BlendFactor, alpha bool) _D3D11_BLEND { diff --git a/internal/graphicsdriver/directx/pipeline12_windows.go b/internal/graphicsdriver/directx/pipeline12_windows.go index 819454786..ce666ee42 100644 --- a/internal/graphicsdriver/directx/pipeline12_windows.go +++ b/internal/graphicsdriver/directx/pipeline12_windows.go @@ -23,34 +23,56 @@ import ( "github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver" ) -var inputElementDescsForDX12 = []_D3D12_INPUT_ELEMENT_DESC{ - { - SemanticName: &([]byte("POSITION\000"))[0], - SemanticIndex: 0, - Format: _DXGI_FORMAT_R32G32_FLOAT, - InputSlot: 0, - AlignedByteOffset: _D3D12_APPEND_ALIGNED_ELEMENT, - InputSlotClass: _D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, - InstanceDataStepRate: 0, - }, - { - SemanticName: &([]byte("TEXCOORD\000"))[0], - SemanticIndex: 0, - Format: _DXGI_FORMAT_R32G32_FLOAT, - InputSlot: 0, - AlignedByteOffset: _D3D12_APPEND_ALIGNED_ELEMENT, - InputSlotClass: _D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, - InstanceDataStepRate: 0, - }, - { - SemanticName: &([]byte("COLOR\000"))[0], - SemanticIndex: 0, - Format: _DXGI_FORMAT_R32G32B32A32_FLOAT, - InputSlot: 0, - AlignedByteOffset: _D3D12_APPEND_ALIGNED_ELEMENT, - InputSlotClass: _D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, - InstanceDataStepRate: 0, - }, +var inputElementDescsForDX12 []_D3D12_INPUT_ELEMENT_DESC + +func init() { + inputElementDescsForDX12 = []_D3D12_INPUT_ELEMENT_DESC{ + { + SemanticName: &([]byte("POSITION\000"))[0], + SemanticIndex: 0, + Format: _DXGI_FORMAT_R32G32_FLOAT, + InputSlot: 0, + AlignedByteOffset: _D3D12_APPEND_ALIGNED_ELEMENT, + InputSlotClass: _D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, + InstanceDataStepRate: 0, + }, + { + SemanticName: &([]byte("TEXCOORD\000"))[0], + SemanticIndex: 0, + Format: _DXGI_FORMAT_R32G32_FLOAT, + InputSlot: 0, + AlignedByteOffset: _D3D12_APPEND_ALIGNED_ELEMENT, + InputSlotClass: _D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, + InstanceDataStepRate: 0, + }, + { + SemanticName: &([]byte("COLOR\000"))[0], + SemanticIndex: 0, + Format: _DXGI_FORMAT_R32G32B32A32_FLOAT, + InputSlot: 0, + AlignedByteOffset: _D3D12_APPEND_ALIGNED_ELEMENT, + InputSlotClass: _D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, + InstanceDataStepRate: 0, + }, + } + diff := graphics.VertexFloatCount - 8 + if diff == 0 { + return + } + if diff%4 != 0 { + panic("directx: unexpected attribute layout") + } + for i := 0; i < diff/4; i++ { + inputElementDescsForDX12 = append(inputElementDescsForDX12, _D3D12_INPUT_ELEMENT_DESC{ + SemanticName: &([]byte("COLOR\000"))[0], + SemanticIndex: uint32(i) + 1, + Format: _DXGI_FORMAT_R32G32B32A32_FLOAT, + InputSlot: 0, + AlignedByteOffset: _D3D12_APPEND_ALIGNED_ELEMENT, + InputSlotClass: _D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, + InstanceDataStepRate: 0, + }) + } } const numDescriptorsPerFrame = 32 diff --git a/internal/graphicsdriver/directx/shader_windows.go b/internal/graphicsdriver/directx/shader_windows.go index 311567659..d327af01f 100644 --- a/internal/graphicsdriver/directx/shader_windows.go +++ b/internal/graphicsdriver/directx/shader_windows.go @@ -102,7 +102,7 @@ func compileShader(program *shaderir.Program) (vsh, psh *_ID3DBlob, ferr error) return vsh, psh, nil } - vs, ps := hlsl.Compile(program) + vs, ps, _ := hlsl.Compile(program) var flag uint32 = uint32(_D3DCOMPILE_OPTIMIZATION_LEVEL3) var wg errgroup.Group diff --git a/internal/graphicsdriver/graphics.go b/internal/graphicsdriver/graphics.go index 1c40b16ea..f1960a80f 100644 --- a/internal/graphicsdriver/graphics.go +++ b/internal/graphicsdriver/graphics.go @@ -95,3 +95,11 @@ type Shader interface { } type ShaderID int + +type ColorSpace int + +const ( + ColorSpaceDefault ColorSpace = iota + ColorSpaceSRGB + ColorSpaceDisplayP3 +) diff --git a/internal/graphicsdriver/metal/ca/ca_darwin.go b/internal/graphicsdriver/metal/ca/ca_darwin.go index 8c5bce768..2825368e2 100644 --- a/internal/graphicsdriver/metal/ca/ca_darwin.go +++ b/internal/graphicsdriver/metal/ca/ca_darwin.go @@ -29,6 +29,7 @@ import ( "github.com/ebitengine/purego/objc" "github.com/hajimehoshi/ebiten/v2/internal/cocoa" + "github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver" "github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/metal/mtl" ) @@ -51,7 +52,7 @@ type MetalLayer struct { // NewMetalLayer creates a new Core Animation Metal layer. // // Reference: https://developer.apple.com/documentation/quartzcore/cametallayer?language=objc. -func NewMetalLayer() (MetalLayer, error) { +func NewMetalLayer(colorSpace graphicsdriver.ColorSpace) (MetalLayer, error) { coreGraphics, err := purego.Dlopen("/System/Library/Frameworks/CoreGraphics.framework/CoreGraphics", purego.RTLD_LAZY|purego.RTLD_GLOBAL) if err != nil { return MetalLayer{}, err @@ -67,14 +68,31 @@ func NewMetalLayer() (MetalLayer, error) { return MetalLayer{}, err } - kCGColorSpaceDisplayP3, err := purego.Dlsym(coreGraphics, "kCGColorSpaceDisplayP3") - if err != nil { - return MetalLayer{}, err + var colorSpaceSym uintptr + switch colorSpace { + case graphicsdriver.ColorSpaceSRGB: + kCGColorSpaceSRGB, err := purego.Dlsym(coreGraphics, "kCGColorSpaceSRGB") + if err != nil { + return MetalLayer{}, err + } + colorSpaceSym = kCGColorSpaceSRGB + default: + fallthrough + case graphicsdriver.ColorSpaceDisplayP3: + kCGColorSpaceDisplayP3, err := purego.Dlsym(coreGraphics, "kCGColorSpaceDisplayP3") + if err != nil { + return MetalLayer{}, err + } + colorSpaceSym = kCGColorSpaceDisplayP3 } layer := objc.ID(objc.GetClass("CAMetalLayer")).Send(objc.RegisterName("new")) + // setColorspace: is available from iOS 13.0? + // https://github.com/hajimehoshi/ebiten/commit/3af351a2aa31e30affd433429c42130015b302f3 + // TODO: Enable this on iOS as well. if runtime.GOOS != "ios" { - colorspace, _, _ := purego.SyscallN(cgColorSpaceCreateWithName, **(**uintptr)(unsafe.Pointer(&kCGColorSpaceDisplayP3))) // Dlsym returns pointer to symbol so dereference it + // Dlsym returns pointer to symbol so dereference it. + colorspace, _, _ := purego.SyscallN(cgColorSpaceCreateWithName, **(**uintptr)(unsafe.Pointer(&colorSpaceSym))) layer.Send(objc.RegisterName("setColorspace:"), colorspace) purego.SyscallN(cgColorSpaceRelease, colorspace) } diff --git a/internal/graphicsdriver/metal/graphics_darwin.go b/internal/graphicsdriver/metal/graphics_darwin.go index 685fbe483..0e4660e82 100644 --- a/internal/graphicsdriver/metal/graphics_darwin.go +++ b/internal/graphicsdriver/metal/graphics_darwin.go @@ -35,6 +35,8 @@ import ( type Graphics struct { view view + colorSpace graphicsdriver.ColorSpace + cq mtl.CommandQueue cb mtl.CommandBuffer rce mtl.RenderCommandEncoder @@ -90,7 +92,7 @@ func init() { // NewGraphics creates an implementation of graphicsdriver.Graphics for Metal. // The returned graphics value is nil iff the error is not nil. -func NewGraphics() (graphicsdriver.Graphics, error) { +func NewGraphics(colorSpace graphicsdriver.ColorSpace) (graphicsdriver.Graphics, error) { // On old mac devices like iMac 2011, Metal is not supported (#779). // TODO: Is there a better way to check whether Metal is available or not? // It seems OK to call MTLCreateSystemDefaultDevice multiple times, so this should be fine. @@ -98,12 +100,14 @@ func NewGraphics() (graphicsdriver.Graphics, error) { return nil, fmt.Errorf("metal: mtl.CreateSystemDefaultDevice failed: %w", systemDefaultDeviceErr) } - g := &Graphics{} + g := &Graphics{ + colorSpace: colorSpace, + } if runtime.GOOS != "ios" { // Initializing a Metal device and a layer must be done in the main thread on macOS. // Note that this assumes NewGraphics is called on the main thread on desktops. - if err := g.view.initialize(systemDefaultDevice); err != nil { + if err := g.view.initialize(systemDefaultDevice, colorSpace); err != nil { return nil, err } } @@ -388,7 +392,7 @@ func (g *Graphics) Initialize() error { if runtime.GOOS == "ios" { // Initializing a Metal device and a layer must be done in the render thread on iOS. - if err := g.view.initialize(systemDefaultDevice); err != nil { + if err := g.view.initialize(systemDefaultDevice, g.colorSpace); err != nil { return err } } diff --git a/internal/graphicsdriver/metal/mtl/mtl_darwin_test.go b/internal/graphicsdriver/metal/mtl/mtl_darwin_test.go index 39e2c1bfb..48cd7a703 100644 --- a/internal/graphicsdriver/metal/mtl/mtl_darwin_test.go +++ b/internal/graphicsdriver/metal/mtl/mtl_darwin_test.go @@ -15,6 +15,7 @@ package mtl_test import ( + "bufio" "fmt" "image" "image/color" @@ -147,7 +148,7 @@ func readPNG(name string) (image.Image, error) { defer func() { _ = f.Close() }() - return png.Decode(f) + return png.Decode(bufio.NewReader(f)) } // imageEq reports whether images m, n are considered equivalent. Two images are considered diff --git a/internal/graphicsdriver/metal/view_darwin.go b/internal/graphicsdriver/metal/view_darwin.go index d45690b81..2a8607beb 100644 --- a/internal/graphicsdriver/metal/view_darwin.go +++ b/internal/graphicsdriver/metal/view_darwin.go @@ -17,6 +17,7 @@ package metal import ( "sync" + "github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver" "github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/metal/ca" "github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/metal/mtl" ) @@ -58,10 +59,10 @@ func (v *view) colorPixelFormat() mtl.PixelFormat { return v.ml.PixelFormat() } -func (v *view) initialize(device mtl.Device) error { +func (v *view) initialize(device mtl.Device, colorSpace graphicsdriver.ColorSpace) error { v.device = device - ml, err := ca.NewMetalLayer() + ml, err := ca.NewMetalLayer(colorSpace) if err != nil { return err } diff --git a/internal/graphicsdriver/opengl/context.go b/internal/graphicsdriver/opengl/context.go index ff776ec85..858bc2eb6 100644 --- a/internal/graphicsdriver/opengl/context.go +++ b/internal/graphicsdriver/opengl/context.go @@ -90,7 +90,6 @@ type ( type ( uniformLocation int32 - attribLocation int32 ) const ( @@ -111,8 +110,6 @@ type context struct { lastBlend graphicsdriver.Blend maxTextureSize int maxTextureSizeOnce sync.Once - highp bool - highpOnce sync.Once initOnce sync.Once } diff --git a/internal/jsutil/buf_js.go b/internal/graphicsdriver/opengl/gl/buf_js.go similarity index 53% rename from internal/jsutil/buf_js.go rename to internal/graphicsdriver/opengl/gl/buf_js.go index 50c334a20..e1aaccaac 100644 --- a/internal/jsutil/buf_js.go +++ b/internal/graphicsdriver/opengl/gl/buf_js.go @@ -12,7 +12,7 @@ // See the License for the specific language governing permissions and // limitations under the License. -package jsutil +package gl import ( "syscall/js" @@ -27,77 +27,77 @@ var ( ) var ( - temporaryArrayBufferByteLength = 16 + tmpArrayBufferByteLength = 16 - // temporaryArrayBuffer is a temporary buffer used at gl.readPixels or gl.texSubImage2D. + // tmpArrayBuffer is a temporary buffer used at gl.readPixels or gl.texSubImage2D. // The read data is converted to Go's byte slice as soon as possible. // To avoid often allocating ArrayBuffer, reuse the buffer whenever possible. - temporaryArrayBuffer = arrayBuffer.New(temporaryArrayBufferByteLength) + tmpArrayBuffer = arrayBuffer.New(tmpArrayBufferByteLength) - // temporaryUint8Array is a Uint8ArrayBuffer whose underlying buffer is always temporaryArrayBuffer. - temporaryUint8Array = uint8Array.New(temporaryArrayBuffer) + // tmpUint8Array is a Uint8ArrayBuffer whose underlying buffer is always temporaryArrayBuffer. + tmpUint8Array = uint8Array.New(tmpArrayBuffer) - // temporaryFloat32Array is a Float32ArrayBuffer whose underlying buffer is always temporaryArrayBuffer. - temporaryFloat32Array = float32Array.New(temporaryArrayBuffer) + // tmpFloat32Array is a Float32ArrayBuffer whose underlying buffer is always temporaryArrayBuffer. + tmpFloat32Array = float32Array.New(tmpArrayBuffer) - // temporaryInt32Array is a Float32ArrayBuffer whose underlying buffer is always temporaryArrayBuffer. - temporaryInt32Array = int32Array.New(temporaryArrayBuffer) + // tmpInt32Array is a Float32ArrayBuffer whose underlying buffer is always temporaryArrayBuffer. + tmpInt32Array = int32Array.New(tmpArrayBuffer) ) func ensureTemporaryArrayBufferSize(byteLength int) { - if bufl := temporaryArrayBufferByteLength; bufl < byteLength { + if bufl := tmpArrayBufferByteLength; bufl < byteLength { for bufl < byteLength { bufl *= 2 } - temporaryArrayBufferByteLength = bufl - temporaryArrayBuffer = arrayBuffer.New(bufl) - temporaryUint8Array = uint8Array.New(temporaryArrayBuffer) - temporaryFloat32Array = float32Array.New(temporaryArrayBuffer) - temporaryInt32Array = int32Array.New(temporaryArrayBuffer) + tmpArrayBufferByteLength = bufl + tmpArrayBuffer = arrayBuffer.New(bufl) + tmpUint8Array = uint8Array.New(tmpArrayBuffer) + tmpFloat32Array = float32Array.New(tmpArrayBuffer) + tmpInt32Array = int32Array.New(tmpArrayBuffer) } } -// TemporaryUint8ArrayFromUint8Slice returns a Uint8Array whose length is at least minLength from an uint8 slice. +// tmpUint8ArrayFromUint8Slice returns a Uint8Array whose length is at least minLength from an uint8 slice. // Be careful that the length can exceed the given minLength. // data must be a slice of a numeric type for initialization, or nil if you don't need initialization. -func TemporaryUint8ArrayFromUint8Slice(minLength int, data []uint8) js.Value { +func tmpUint8ArrayFromUint8Slice(minLength int, data []uint8) js.Value { ensureTemporaryArrayBufferSize(minLength) copyUint8SliceToTemporaryArrayBuffer(data) - return temporaryUint8Array + return tmpUint8Array } -// TemporaryUint8ArrayFromUint16Slice returns a Uint8Array whose length is at least minLength from an uint16 slice. +// tmpUint8ArrayFromUint16Slice returns a Uint8Array whose length is at least minLength from an uint16 slice. // Be careful that the length can exceed the given minLength. // data must be a slice of a numeric type for initialization, or nil if you don't need initialization. -func TemporaryUint8ArrayFromUint16Slice(minLength int, data []uint16) js.Value { +func tmpUint8ArrayFromUint16Slice(minLength int, data []uint16) js.Value { ensureTemporaryArrayBufferSize(minLength * 2) copySliceToTemporaryArrayBuffer(data) - return temporaryUint8Array + return tmpUint8Array } -// TemporaryUint8ArrayFromFloat32Slice returns a Uint8Array whose length is at least minLength from a float32 slice. +// tmpUint8ArrayFromFloat32Slice returns a Uint8Array whose length is at least minLength from a float32 slice. // Be careful that the length can exceed the given minLength. // data must be a slice of a numeric type for initialization, or nil if you don't need initialization. -func TemporaryUint8ArrayFromFloat32Slice(minLength int, data []float32) js.Value { +func tmpUint8ArrayFromFloat32Slice(minLength int, data []float32) js.Value { ensureTemporaryArrayBufferSize(minLength * 4) copySliceToTemporaryArrayBuffer(data) - return temporaryUint8Array + return tmpUint8Array } -// TemporaryFloat32Array returns a Float32Array whose length is at least minLength. +// tmpFloat32ArrayFromFloat32Slice returns a Float32Array whose length is at least minLength. // Be careful that the length can exceed the given minLength. // data must be a slice of a numeric type for initialization, or nil if you don't need initialization. -func TemporaryFloat32Array(minLength int, data []float32) js.Value { +func tmpFloat32ArrayFromFloat32Slice(minLength int, data []float32) js.Value { ensureTemporaryArrayBufferSize(minLength * 4) copySliceToTemporaryArrayBuffer(data) - return temporaryFloat32Array + return tmpFloat32Array } -// TemporaryInt32Array returns a Int32Array whose length is at least minLength. +// tmpInt32ArrayFromInt32Slice returns a Int32Array whose length is at least minLength. // Be careful that the length can exceed the given minLength. // data must be a slice of a numeric type for initialization, or nil if you don't need initialization. -func TemporaryInt32Array(minLength int, data []int32) js.Value { +func tmpInt32ArrayFromInt32Slice(minLength int, data []int32) js.Value { ensureTemporaryArrayBufferSize(minLength * 4) copySliceToTemporaryArrayBuffer(data) - return temporaryInt32Array + return tmpInt32Array } diff --git a/internal/graphicsdriver/opengl/gl/default_cgo.go b/internal/graphicsdriver/opengl/gl/default_cgo.go index 234f9a707..244b33ee0 100644 --- a/internal/graphicsdriver/opengl/gl/default_cgo.go +++ b/internal/graphicsdriver/opengl/gl/default_cgo.go @@ -592,6 +592,9 @@ func (c *defaultContext) GetInteger(pname uint32) int { func (c *defaultContext) GetProgramInfoLog(program uint32) string { bufSize := c.GetProgrami(program, INFO_LOG_LENGTH) + if bufSize == 0 { + return "" + } infoLog := make([]byte, bufSize) C.glowGetProgramInfoLog(c.gpGetProgramInfoLog, C.GLuint(program), C.GLsizei(bufSize), nil, (*C.GLchar)(unsafe.Pointer(&infoLog[0]))) return string(infoLog) @@ -605,6 +608,9 @@ func (c *defaultContext) GetProgrami(program uint32, pname uint32) int { func (c *defaultContext) GetShaderInfoLog(shader uint32) string { bufSize := c.GetShaderi(shader, INFO_LOG_LENGTH) + if bufSize == 0 { + return "" + } infoLog := make([]byte, bufSize) C.glowGetShaderInfoLog(c.gpGetShaderInfoLog, C.GLuint(shader), C.GLsizei(bufSize), nil, (*C.GLchar)(unsafe.Pointer(&infoLog[0]))) return string(infoLog) diff --git a/internal/graphicsdriver/opengl/gl/default_js.go b/internal/graphicsdriver/opengl/gl/default_js.go index 1545e76e1..13b92e899 100644 --- a/internal/graphicsdriver/opengl/gl/default_js.go +++ b/internal/graphicsdriver/opengl/gl/default_js.go @@ -17,8 +17,6 @@ package gl import ( "fmt" "syscall/js" - - "github.com/hajimehoshi/ebiten/v2/internal/jsutil" ) type defaultContext struct { @@ -288,7 +286,7 @@ func (c *defaultContext) BufferInit(target uint32, size int, usage uint32) { func (c *defaultContext) BufferSubData(target uint32, offset int, data []byte) { l := len(data) - arr := jsutil.TemporaryUint8ArrayFromUint8Slice(l, data) + arr := tmpUint8ArrayFromUint8Slice(l, data) c.fnBufferSubData.Invoke(target, offset, arr, 0, l) } @@ -494,7 +492,7 @@ func (c *defaultContext) ReadPixels(dst []byte, x int32, y int32, width int32, h c.fnReadPixels.Invoke(x, y, width, height, format, xtype, 0) return } - p := jsutil.TemporaryUint8ArrayFromUint8Slice(len(dst), nil) + p := tmpUint8ArrayFromUint8Slice(len(dst), nil) c.fnReadPixels.Invoke(x, y, width, height, format, xtype, p) js.CopyBytesToGo(dst, p) } @@ -531,7 +529,7 @@ func (c *defaultContext) TexParameteri(target uint32, pname uint32, param int32) } func (c *defaultContext) TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels []byte) { - arr := jsutil.TemporaryUint8ArrayFromUint8Slice(len(pixels), pixels) + arr := tmpUint8ArrayFromUint8Slice(len(pixels), pixels) // void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, // GLsizei width, GLsizei height, // GLenum format, GLenum type, ArrayBufferView pixels, srcOffset); @@ -540,7 +538,7 @@ func (c *defaultContext) TexSubImage2D(target uint32, level int32, xoffset int32 func (c *defaultContext) Uniform1fv(location int32, value []float32) { l := c.getUniformLocation(location) - arr := jsutil.TemporaryFloat32Array(len(value), value) + arr := tmpFloat32ArrayFromFloat32Slice(len(value), value) c.fnUniform1fv.Invoke(l, arr, 0, len(value)) } @@ -551,61 +549,61 @@ func (c *defaultContext) Uniform1i(location int32, v0 int32) { func (c *defaultContext) Uniform1iv(location int32, value []int32) { l := c.getUniformLocation(location) - arr := jsutil.TemporaryInt32Array(len(value), value) + arr := tmpInt32ArrayFromInt32Slice(len(value), value) c.fnUniform1iv.Invoke(l, arr, 0, len(value)) } func (c *defaultContext) Uniform2fv(location int32, value []float32) { l := c.getUniformLocation(location) - arr := jsutil.TemporaryFloat32Array(len(value), value) + arr := tmpFloat32ArrayFromFloat32Slice(len(value), value) c.fnUniform2fv.Invoke(l, arr, 0, len(value)) } func (c *defaultContext) Uniform2iv(location int32, value []int32) { l := c.getUniformLocation(location) - arr := jsutil.TemporaryInt32Array(len(value), value) + arr := tmpInt32ArrayFromInt32Slice(len(value), value) c.fnUniform2iv.Invoke(l, arr, 0, len(value)) } func (c *defaultContext) Uniform3fv(location int32, value []float32) { l := c.getUniformLocation(location) - arr := jsutil.TemporaryFloat32Array(len(value), value) + arr := tmpFloat32ArrayFromFloat32Slice(len(value), value) c.fnUniform3fv.Invoke(l, arr, 0, len(value)) } func (c *defaultContext) Uniform3iv(location int32, value []int32) { l := c.getUniformLocation(location) - arr := jsutil.TemporaryInt32Array(len(value), value) + arr := tmpInt32ArrayFromInt32Slice(len(value), value) c.fnUniform3iv.Invoke(l, arr, 0, len(value)) } func (c *defaultContext) Uniform4fv(location int32, value []float32) { l := c.getUniformLocation(location) - arr := jsutil.TemporaryFloat32Array(len(value), value) + arr := tmpFloat32ArrayFromFloat32Slice(len(value), value) c.fnUniform4fv.Invoke(l, arr, 0, len(value)) } func (c *defaultContext) Uniform4iv(location int32, value []int32) { l := c.getUniformLocation(location) - arr := jsutil.TemporaryInt32Array(len(value), value) + arr := tmpInt32ArrayFromInt32Slice(len(value), value) c.fnUniform4iv.Invoke(l, arr, 0, len(value)) } func (c *defaultContext) UniformMatrix2fv(location int32, value []float32) { l := c.getUniformLocation(location) - arr := jsutil.TemporaryFloat32Array(len(value), value) + arr := tmpFloat32ArrayFromFloat32Slice(len(value), value) c.fnUniformMatrix2fv.Invoke(l, false, arr, 0, len(value)) } func (c *defaultContext) UniformMatrix3fv(location int32, value []float32) { l := c.getUniformLocation(location) - arr := jsutil.TemporaryFloat32Array(len(value), value) + arr := tmpFloat32ArrayFromFloat32Slice(len(value), value) c.fnUniformMatrix3fv.Invoke(l, false, arr, 0, len(value)) } func (c *defaultContext) UniformMatrix4fv(location int32, value []float32) { l := c.getUniformLocation(location) - arr := jsutil.TemporaryFloat32Array(len(value), value) + arr := tmpFloat32ArrayFromFloat32Slice(len(value), value) c.fnUniformMatrix4fv.Invoke(l, false, arr, 0, len(value)) } diff --git a/internal/graphicsdriver/opengl/gl/default_purego.go b/internal/graphicsdriver/opengl/gl/default_purego.go index 1e18d5730..05e65b570 100644 --- a/internal/graphicsdriver/opengl/gl/default_purego.go +++ b/internal/graphicsdriver/opengl/gl/default_purego.go @@ -300,6 +300,9 @@ func (c *defaultContext) GetInteger(pname uint32) int { func (c *defaultContext) GetProgramInfoLog(program uint32) string { bufSize := c.GetProgrami(program, INFO_LOG_LENGTH) + if bufSize == 0 { + return "" + } infoLog := make([]byte, bufSize) purego.SyscallN(c.gpGetProgramInfoLog, uintptr(program), uintptr(bufSize), 0, uintptr(unsafe.Pointer(&infoLog[0]))) return string(infoLog) @@ -313,6 +316,9 @@ func (c *defaultContext) GetProgrami(program uint32, pname uint32) int { func (c *defaultContext) GetShaderInfoLog(shader uint32) string { bufSize := c.GetShaderi(shader, INFO_LOG_LENGTH) + if bufSize == 0 { + return "" + } infoLog := make([]byte, bufSize) purego.SyscallN(c.gpGetShaderInfoLog, uintptr(shader), uintptr(bufSize), 0, uintptr(unsafe.Pointer(&infoLog[0]))) return string(infoLog) diff --git a/internal/graphicsdriver/opengl/gl/procaddr_darwin.go b/internal/graphicsdriver/opengl/gl/procaddr_darwin.go index b18959146..e1e25a0a1 100644 --- a/internal/graphicsdriver/opengl/gl/procaddr_darwin.go +++ b/internal/graphicsdriver/opengl/gl/procaddr_darwin.go @@ -38,8 +38,7 @@ func (c *defaultContext) init() error { return nil } - // TODO: Use multiple %w-s as of Go 1.20 - return fmt.Errorf("gl: failed to load: OpenGL.framework: %v, OpenGLES.framework: %v", errGL, errGLES) + return fmt.Errorf("gl: failed to load: OpenGL.framework: %w, OpenGLES.framework: %w", errGL, errGLES) } func (c *defaultContext) getProcAddress(name string) (uintptr, error) { diff --git a/internal/graphicsdriver/opengl/gl/procaddr_linbsd.go b/internal/graphicsdriver/opengl/gl/procaddr_linbsd.go index 63527eed4..794c9057e 100644 --- a/internal/graphicsdriver/opengl/gl/procaddr_linbsd.go +++ b/internal/graphicsdriver/opengl/gl/procaddr_linbsd.go @@ -17,10 +17,8 @@ package gl import ( + "errors" "fmt" - "os" - "runtime" - "strings" "github.com/ebitengine/purego" ) @@ -31,36 +29,9 @@ var ( ) func (c *defaultContext) init() error { - var preferES bool - if runtime.GOOS == "android" { - preferES = true - } - if !preferES { - for _, t := range strings.Split(os.Getenv("EBITENGINE_OPENGL"), ",") { - switch strings.TrimSpace(t) { - case "es": - preferES = true - break - } - } - } + var errs []error - // Try OpenGL first. OpenGL is preferable as this doesn't cause context losses. - if !preferES { - // Usually libGL.so or libGL.so.1 is used. libGL.so.2 might exist only on NetBSD. - // TODO: Should "libOpenGL.so.0" [1] and "libGLX.so.0" [2] be added? These were added as of GLFW 3.3.9. - // [1] https://github.com/glfw/glfw/commit/55aad3c37b67f17279378db52da0a3ab81bbf26d - // [2] https://github.com/glfw/glfw/commit/c18851f52ec9704eb06464058a600845ec1eada1 - for _, name := range []string{"libGL.so", "libGL.so.2", "libGL.so.1", "libGL.so.0"} { - lib, err := purego.Dlopen(name, purego.RTLD_LAZY|purego.RTLD_GLOBAL) - if err == nil { - libGL = lib - return nil - } - } - } - - // Try OpenGL ES. + // Try OpenGL ES first. Some machines like Android and Raspberry Pi might work only with OpenGL ES. for _, name := range []string{"libGLESv2.so", "libGLESv2.so.2", "libGLESv2.so.1", "libGLESv2.so.0"} { lib, err := purego.Dlopen(name, purego.RTLD_LAZY|purego.RTLD_GLOBAL) if err == nil { @@ -68,9 +39,25 @@ func (c *defaultContext) init() error { c.isES = true return nil } + errs = append(errs, fmt.Errorf("gl: Dlopen failed: name: %s: %w", name, err)) } - return fmt.Errorf("gl: failed to load libGL.so and libGLESv2.so") + // Try OpenGL next. + // Usually libGL.so or libGL.so.1 is used. libGL.so.2 might exist only on NetBSD. + // TODO: Should "libOpenGL.so.0" [1] and "libGLX.so.0" [2] be added? These were added as of GLFW 3.3.9. + // [1] https://github.com/glfw/glfw/commit/55aad3c37b67f17279378db52da0a3ab81bbf26d + // [2] https://github.com/glfw/glfw/commit/c18851f52ec9704eb06464058a600845ec1eada1 + for _, name := range []string{"libGL.so", "libGL.so.2", "libGL.so.1", "libGL.so.0"} { + lib, err := purego.Dlopen(name, purego.RTLD_LAZY|purego.RTLD_GLOBAL) + if err == nil { + libGL = lib + return nil + } + errs = append(errs, fmt.Errorf("gl: Dlopen failed: name: %s: %w", name, err)) + } + + errs = append([]error{fmt.Errorf("gl: failed to load libGL.so and libGLESv2.so: ")}, errs...) + return errors.Join(errs...) } func (c *defaultContext) getProcAddress(name string) (uintptr, error) { diff --git a/internal/jsutil/slice_js.go b/internal/graphicsdriver/opengl/gl/slice_js.go similarity index 84% rename from internal/jsutil/slice_js.go rename to internal/graphicsdriver/opengl/gl/slice_js.go index ea9a840b6..01291eeca 100644 --- a/internal/jsutil/slice_js.go +++ b/internal/graphicsdriver/opengl/gl/slice_js.go @@ -12,7 +12,7 @@ // See the License for the specific language governing permissions and // limitations under the License. -package jsutil +package gl import ( "runtime" @@ -24,7 +24,7 @@ func copyUint8SliceToTemporaryArrayBuffer(src []uint8) { if len(src) == 0 { return } - js.CopyBytesToJS(temporaryUint8Array, src) + js.CopyBytesToJS(tmpUint8Array, src) } type numeric interface { @@ -35,6 +35,6 @@ func copySliceToTemporaryArrayBuffer[T numeric](src []T) { if len(src) == 0 { return } - js.CopyBytesToJS(temporaryUint8Array, unsafe.Slice((*byte)(unsafe.Pointer(&src[0])), len(src)*int(unsafe.Sizeof(T(0))))) + js.CopyBytesToJS(tmpUint8Array, unsafe.Slice((*byte)(unsafe.Pointer(&src[0])), len(src)*int(unsafe.Sizeof(T(0))))) runtime.KeepAlive(src) } diff --git a/internal/graphicsdriver/opengl/graphics_debug.go b/internal/graphicsdriver/opengl/graphics_debug.go index ecbfe0b6d..4044fbc6a 100644 --- a/internal/graphicsdriver/opengl/graphics_debug.go +++ b/internal/graphicsdriver/opengl/graphics_debug.go @@ -12,7 +12,7 @@ // See the License for the specific language governing permissions and // limitations under the License. -//go:build ebitenginegldebug +//go:build !playstation5 && ebitenginegldebug package opengl diff --git a/internal/graphicsdriver/opengl/graphics_js.go b/internal/graphicsdriver/opengl/graphics_js.go index 1d98d6119..001f6dfd4 100644 --- a/internal/graphicsdriver/opengl/graphics_js.go +++ b/internal/graphicsdriver/opengl/graphics_js.go @@ -27,7 +27,7 @@ type graphicsPlatform struct { // NewGraphics creates an implementation of graphicsdriver.Graphics for OpenGL. // The returned graphics value is nil iff the error is not nil. -func NewGraphics(canvas js.Value) (graphicsdriver.Graphics, error) { +func NewGraphics(canvas js.Value, colorSpace graphicsdriver.ColorSpace) (graphicsdriver.Graphics, error) { var glContext js.Value attr := js.Global().Get("Object").New() @@ -41,6 +41,13 @@ func NewGraphics(canvas js.Value) (graphicsdriver.Graphics, error) { return nil, fmt.Errorf("opengl: getContext for webgl2 failed") } + switch colorSpace { + case graphicsdriver.ColorSpaceSRGB: + glContext.Set("drawingBufferColorSpace", "srgb") + case graphicsdriver.ColorSpaceDisplayP3: + glContext.Set("drawingBufferColorSpace", "display-p3") + } + ctx, err := gl.NewDefaultContext(glContext) if err != nil { return nil, err diff --git a/internal/graphicsdriver/opengl/graphics_notdebug.go b/internal/graphicsdriver/opengl/graphics_notdebug.go index 45ddc6524..5e583c3a0 100644 --- a/internal/graphicsdriver/opengl/graphics_notdebug.go +++ b/internal/graphicsdriver/opengl/graphics_notdebug.go @@ -12,7 +12,7 @@ // See the License for the specific language governing permissions and // limitations under the License. -//go:build !ebitenginegldebug +//go:build !playstation5 && !ebitenginegldebug package opengl diff --git a/internal/graphicsdriver/opengl/program.go b/internal/graphicsdriver/opengl/program.go index 1a6aa05b0..ad37f373a 100644 --- a/internal/graphicsdriver/opengl/program.go +++ b/internal/graphicsdriver/opengl/program.go @@ -53,28 +53,33 @@ func (a *arrayBufferLayout) names() []string { return ns } -// totalBytes returns the size in bytes for one element of the array buffer. -func (a *arrayBufferLayout) totalBytes() int { +// float32Count returns the total float32 count for one element of the array buffer. +func (a *arrayBufferLayout) float32Count() int { if a.total != 0 { return a.total } t := 0 for _, p := range a.parts { - t += floatSizeInBytes * p.num + t += p.num } a.total = t return a.total } +func (a *arrayBufferLayout) addPart(part arrayBufferLayoutPart) { + a.parts = append(a.parts, part) + a.total = 0 +} + // enable starts using the array buffer. func (a *arrayBufferLayout) enable(context *context) { for i := range a.parts { context.ctx.EnableVertexAttribArray(uint32(i)) } - total := a.totalBytes() + total := a.float32Count() offset := 0 for i, p := range a.parts { - context.ctx.VertexAttribPointer(uint32(i), int32(p.num), gl.FLOAT, false, int32(total), offset) + context.ctx.VertexAttribPointer(uint32(i), int32(p.num), gl.FLOAT, false, int32(floatSizeInBytes*total), offset) offset += floatSizeInBytes * p.num } } @@ -88,28 +93,39 @@ func (a *arrayBufferLayout) disable(context *context) { } // theArrayBufferLayout is the array buffer layout for Ebitengine. -var theArrayBufferLayout = arrayBufferLayout{ - // Note that GL_MAX_VERTEX_ATTRIBS is at least 16. - parts: []arrayBufferLayoutPart{ - { - name: "A0", - num: 2, - }, - { - name: "A1", - num: 2, - }, - { - name: "A2", - num: 4, - }, - }, -} +var theArrayBufferLayout arrayBufferLayout func init() { - vertexFloatCount := theArrayBufferLayout.totalBytes() / floatSizeInBytes - if graphics.VertexFloatCount != vertexFloatCount { - panic(fmt.Sprintf("vertex float num must be %d but %d", graphics.VertexFloatCount, vertexFloatCount)) + theArrayBufferLayout = arrayBufferLayout{ + // Note that GL_MAX_VERTEX_ATTRIBS is at least 16. + parts: []arrayBufferLayoutPart{ + { + name: "A0", + num: 2, + }, + { + name: "A1", + num: 2, + }, + { + name: "A2", + num: 4, + }, + }, + } + n := theArrayBufferLayout.float32Count() + diff := graphics.VertexFloatCount - n + if diff == 0 { + return + } + if diff%4 != 0 { + panic("opengl: unexpected attribute layout") + } + for i := 0; i < diff/4; i++ { + theArrayBufferLayout.addPart(arrayBufferLayoutPart{ + name: fmt.Sprintf("A%d", i+3), + num: 4, + }) } } diff --git a/internal/graphicsdriver/playstation5/graphics_playstation5.cpp b/internal/graphicsdriver/playstation5/graphics_playstation5.cpp index 2d95896bc..dd1fee8e5 100644 --- a/internal/graphicsdriver/playstation5/graphics_playstation5.cpp +++ b/internal/graphicsdriver/playstation5/graphics_playstation5.cpp @@ -18,24 +18,34 @@ #include "graphics_playstation5.h" -extern "C" ebitengine_Error ebitengine_InitializeGraphics(void) { +extern "C" ebitengine_Error ebitengine_InitializeGraphics(void) { return {}; } + +extern "C" ebitengine_Error ebitengine_NewImage(int *image, int width, + int height) { return {}; } -extern "C" ebitengine_Error ebitengine_NewImage(int* image, int width, int height) { +extern "C" ebitengine_Error +ebitengine_NewScreenFramebufferImage(int *image, int width, int height) { return {}; } -extern "C" ebitengine_Error ebitengine_NewScreenFramebufferImage(int* image, int width, int height) { +extern "C" void ebitengine_DisposeImage(int id) {} + +extern "C" void ebitengine_SetVertices(float *vertices, int vertexCount, + uint32_t *indices, int indexCount) {} + +extern "C" ebitengine_Error +ebitengine_DrawTriangles(int dst, int *srcs, int srcCount, int shader, + ebitengine_DstRegion *dstRegions, int dstRegionCount, + int indexOffset, ebitengine_Blend blend, + uint32_t *uniforms, int uniformCount, int fillRule) { return {}; } -extern "C" void ebitengine_DisposeImage(int id) { -} - -extern "C" ebitengine_Error ebitengine_NewShader(int* shader, const char* source) { +extern "C" ebitengine_Error ebitengine_NewShader(int *shader, + const char *source) { return {}; } -extern "C" void ebitengine_DisposeShader(int id) { -} +extern "C" void ebitengine_DisposeShader(int id) {} diff --git a/internal/graphicsdriver/playstation5/graphics_playstation5.go b/internal/graphicsdriver/playstation5/graphics_playstation5.go index 63cd09091..711cd2743 100644 --- a/internal/graphicsdriver/playstation5/graphics_playstation5.go +++ b/internal/graphicsdriver/playstation5/graphics_playstation5.go @@ -21,6 +21,7 @@ import "C" import ( "fmt" + "runtime" "github.com/hajimehoshi/ebiten/v2/internal/graphics" "github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver" @@ -71,6 +72,9 @@ func (g *Graphics) SetTransparent(transparent bool) { } func (g *Graphics) SetVertices(vertices []float32, indices []uint32) error { + defer runtime.KeepAlive(vertices) + defer runtime.KeepAlive(indices) + C.ebitengine_SetVertices((*C.float)(&vertices[0]), C.int(len(vertices)), (*C.uint32_t)(&indices[0]), C.int(len(indices))) return nil } @@ -98,7 +102,7 @@ func (g *Graphics) SetVsyncEnabled(enabled bool) { } func (g *Graphics) NeedsClearingScreen() bool { - return false + return true } func (g *Graphics) MaxImageSize() int { @@ -117,6 +121,42 @@ func (g *Graphics) NewShader(program *shaderir.Program) (graphicsdriver.Shader, } func (g *Graphics) DrawTriangles(dst graphicsdriver.ImageID, srcs [graphics.ShaderSrcImageCount]graphicsdriver.ImageID, shader graphicsdriver.ShaderID, dstRegions []graphicsdriver.DstRegion, indexOffset int, blend graphicsdriver.Blend, uniforms []uint32, fillRule graphicsdriver.FillRule) error { + cSrcs := make([]C.int, len(srcs)) + for i, src := range srcs { + cSrcs[i] = C.int(src) + } + defer runtime.KeepAlive(cSrcs) + + cDstRegions := make([]C.ebitengine_DstRegion, len(dstRegions)) + defer runtime.KeepAlive(cDstRegions) + for i, r := range dstRegions { + cDstRegions[i] = C.ebitengine_DstRegion{ + MinX: C.int(r.Region.Min.X), + MinY: C.int(r.Region.Min.Y), + MaxX: C.int(r.Region.Max.X), + MaxY: C.int(r.Region.Max.Y), + IndexCount: C.int(r.IndexCount), + } + } + + cBlend := C.ebitengine_Blend{ + BlendFactorSourceRGB: C.uint8_t(blend.BlendFactorSourceRGB), + BlendFactorSourceAlpha: C.uint8_t(blend.BlendFactorSourceAlpha), + BlendFactorDestinationRGB: C.uint8_t(blend.BlendFactorDestinationRGB), + BlendFactorDestinationAlpha: C.uint8_t(blend.BlendFactorDestinationAlpha), + BlendOperationRGB: C.uint8_t(blend.BlendOperationRGB), + BlendOperationAlpha: C.uint8_t(blend.BlendOperationAlpha), + } + + cUniforms := make([]C.uint32_t, len(uniforms)) + defer runtime.KeepAlive(cUniforms) + for i, u := range uniforms { + cUniforms[i] = C.uint32_t(u) + } + + if err := C.ebitengine_DrawTriangles(C.int(dst), &cSrcs[0], C.int(len(cSrcs)), C.int(shader), &cDstRegions[0], C.int(len(cDstRegions)), C.int(indexOffset), cBlend, &cUniforms[0], C.int(len(cUniforms)), C.int(fillRule)); !C.ebitengine_IsErrorNil(&err) { + return newPlaystation5Error("(*playstation5.Graphics).DrawTriangles", err) + } return nil } diff --git a/internal/graphicsdriver/playstation5/graphics_playstation5.h b/internal/graphicsdriver/playstation5/graphics_playstation5.h index 8299eff5e..dd36eba53 100644 --- a/internal/graphicsdriver/playstation5/graphics_playstation5.h +++ b/internal/graphicsdriver/playstation5/graphics_playstation5.h @@ -19,26 +19,54 @@ #include #include +#include #ifdef __cplusplus extern "C" { #endif typedef struct ebitengine_Error { - const char* Message; - int Code; + const char *Message; + int Code; } ebitengine_Error; -static bool ebitengine_IsErrorNil(ebitengine_Error* err) { +static bool ebitengine_IsErrorNil(ebitengine_Error *err) { return err->Message == NULL && err->Code == 0; } +typedef struct ebitengine_DstRegion { + int MinX; + int MinY; + int MaxX; + int MaxY; + int IndexCount; +} ebitengine_DstRegion; + +typedef struct ebitengine_Blend { + uint8_t BlendFactorSourceRGB; + uint8_t BlendFactorSourceAlpha; + uint8_t BlendFactorDestinationRGB; + uint8_t BlendFactorDestinationAlpha; + uint8_t BlendOperationRGB; + uint8_t BlendOperationAlpha; +} ebitengine_Blend; + ebitengine_Error ebitengine_InitializeGraphics(void); -ebitengine_Error ebitengine_NewImage(int* image, int width, int height); -ebitengine_Error ebitengine_NewScreenFramebufferImage(int* image, int width, int height); +ebitengine_Error ebitengine_NewImage(int *image, int width, int height); +ebitengine_Error ebitengine_NewScreenFramebufferImage(int *image, int width, + int height); void ebitengine_DisposeImage(int id); -ebitengine_Error ebitengine_NewShader(int* shader, const char* source); +void ebitengine_SetVertices(float *vertices, int vertexCount, uint32_t *indices, + int indexCount); + +ebitengine_Error +ebitengine_DrawTriangles(int dst, int *srcs, int srcCount, int shader, + ebitengine_DstRegion *dstRegions, int dstRegionCount, + int indexOffset, ebitengine_Blend blend, + uint32_t *uniforms, int uniformCount, int fillRule); + +ebitengine_Error ebitengine_NewShader(int *shader, const char *source); void ebitengine_DisposeShader(int id); #ifdef __cplusplus diff --git a/internal/jsutil/doc_js.go b/internal/jsutil/doc_js.go deleted file mode 100644 index 02853fee8..000000000 --- a/internal/jsutil/doc_js.go +++ /dev/null @@ -1,19 +0,0 @@ -// Copyright 2019 The Ebiten Authors -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. - -// This can be compiled in non-JS environments to avoid a mysterious error: 'no Go source files' -// See https://travis-ci.org/hajimehoshi/ebiten/builds/603539948 - -// Package jsutil offers utility functions for Wasm. -package jsutil diff --git a/internal/mipmap/mipmap.go b/internal/mipmap/mipmap.go index 8463f8468..4ff6140be 100644 --- a/internal/mipmap/mipmap.go +++ b/internal/mipmap/mipmap.go @@ -23,6 +23,7 @@ import ( "github.com/hajimehoshi/ebiten/v2/internal/buffered" "github.com/hajimehoshi/ebiten/v2/internal/graphics" "github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver" + "github.com/hajimehoshi/ebiten/v2/internal/restorable" ) func canUseMipmap(imageType atlas.ImageType) bool { @@ -40,7 +41,12 @@ type Mipmap struct { height int imageType atlas.ImageType orig *buffered.Image - imgs map[int]*buffered.Image + imgs map[int]imageWithDirtyFlag +} + +type imageWithDirtyFlag struct { + img *buffered.Image + dirty bool } func New(width, height int, imageType atlas.ImageType) *Mipmap { @@ -58,14 +64,21 @@ func (m *Mipmap) DumpScreenshot(graphicsDriver graphicsdriver.Graphics, name str func (m *Mipmap) WritePixels(pix []byte, region image.Rectangle) { m.orig.WritePixels(pix, region) - m.deallocateMipmaps() + m.markDirty() +} + +func (m *Mipmap) markDirty() { + for i, img := range m.imgs { + img.dirty = true + m.imgs[i] = img + } } func (m *Mipmap) ReadPixels(graphicsDriver graphicsdriver.Graphics, pixels []byte, region image.Rectangle) (ok bool, err error) { return m.orig.ReadPixels(graphicsDriver, pixels, region) } -func (m *Mipmap) DrawTriangles(srcs [graphics.ShaderSrcImageCount]*Mipmap, vertices []float32, indices []uint32, blend graphicsdriver.Blend, dstRegion image.Rectangle, srcRegions [graphics.ShaderSrcImageCount]image.Rectangle, shader *atlas.Shader, uniforms []uint32, fillRule graphicsdriver.FillRule, canSkipMipmap bool) { +func (m *Mipmap) DrawTriangles(srcs [graphics.ShaderSrcImageCount]*Mipmap, vertices []float32, indices []uint32, blend graphicsdriver.Blend, dstRegion image.Rectangle, srcRegions [graphics.ShaderSrcImageCount]image.Rectangle, shader *atlas.Shader, uniforms []uint32, fillRule graphicsdriver.FillRule, canSkipMipmap bool, hint restorable.Hint) { if len(indices) == 0 { return } @@ -73,20 +86,22 @@ func (m *Mipmap) DrawTriangles(srcs [graphics.ShaderSrcImageCount]*Mipmap, verti level := 0 if !canSkipMipmap && srcs[0] != nil && canUseMipmap(srcs[0].imageType) { level = math.MaxInt32 - for i := 0; i < len(indices)/3; i++ { - const n = graphics.VertexFloatCount - dx0 := vertices[n*indices[3*i]+0] - dy0 := vertices[n*indices[3*i]+1] - sx0 := vertices[n*indices[3*i]+2] - sy0 := vertices[n*indices[3*i]+3] - dx1 := vertices[n*indices[3*i+1]+0] - dy1 := vertices[n*indices[3*i+1]+1] - sx1 := vertices[n*indices[3*i+1]+2] - sy1 := vertices[n*indices[3*i+1]+3] - dx2 := vertices[n*indices[3*i+2]+0] - dy2 := vertices[n*indices[3*i+2]+1] - sx2 := vertices[n*indices[3*i+2]+2] - sy2 := vertices[n*indices[3*i+2]+3] + for i := 0; i < len(indices); i += 3 { + idx0 := indices[i] + idx1 := indices[i+1] + idx2 := indices[i+2] + dx0 := vertices[graphics.VertexFloatCount*idx0] + dy0 := vertices[graphics.VertexFloatCount*idx0+1] + sx0 := vertices[graphics.VertexFloatCount*idx0+2] + sy0 := vertices[graphics.VertexFloatCount*idx0+3] + dx1 := vertices[graphics.VertexFloatCount*idx1] + dy1 := vertices[graphics.VertexFloatCount*idx1+1] + sx1 := vertices[graphics.VertexFloatCount*idx1+2] + sy1 := vertices[graphics.VertexFloatCount*idx1+3] + dx2 := vertices[graphics.VertexFloatCount*idx2] + dy2 := vertices[graphics.VertexFloatCount*idx2+1] + sx2 := vertices[graphics.VertexFloatCount*idx2+2] + sy2 := vertices[graphics.VertexFloatCount*idx2+3] if l := mipmapLevelFromDistance(dx0, dy0, dx1, dy1, sx0, sy0, sx1, sy1); level > l { level = l } @@ -109,11 +124,10 @@ func (m *Mipmap) DrawTriangles(srcs [graphics.ShaderSrcImageCount]*Mipmap, verti } if level != 0 { if img := src.level(level); img != nil { - const n = graphics.VertexFloatCount s := float32(pow2(level)) - for i := 0; i < len(vertices)/n; i++ { - vertices[i*n+2] /= s - vertices[i*n+3] /= s + for i := 0; i < len(vertices); i += graphics.VertexFloatCount { + vertices[i+2] /= s + vertices[i+3] /= s } imgs[i] = img continue @@ -122,15 +136,18 @@ func (m *Mipmap) DrawTriangles(srcs [graphics.ShaderSrcImageCount]*Mipmap, verti imgs[i] = src.orig } - m.orig.DrawTriangles(imgs, vertices, indices, blend, dstRegion, srcRegions, shader, uniforms, fillRule) - m.deallocateMipmaps() + m.orig.DrawTriangles(imgs, vertices, indices, blend, dstRegion, srcRegions, shader, uniforms, fillRule, hint) + m.markDirty() } func (m *Mipmap) setImg(level int, img *buffered.Image) { if m.imgs == nil { - m.imgs = map[int]*buffered.Image{} + m.imgs = map[int]imageWithDirtyFlag{} + } + m.imgs[level] = imageWithDirtyFlag{ + img: img, + dirty: false, } - m.imgs[level] = img } func (m *Mipmap) level(level int) *buffered.Image { @@ -142,54 +159,63 @@ func (m *Mipmap) level(level int) *buffered.Image { panic("mipmap: mipmap images for a screen image is not implemented yet") } - if img, ok := m.imgs[level]; ok { - return img + img, ok := m.imgs[level] + if ok && !img.dirty { + return img.img } + var srcW, srcH int var src *buffered.Image vs := make([]float32, 4*graphics.VertexFloatCount) - shader := atlas.NearestFilterShader switch { case level == 1: src = m.orig - graphics.QuadVertices(vs, 0, 0, float32(m.width), float32(m.height), 0.5, 0, 0, 0.5, 0, 0, 1, 1, 1, 1) - shader = atlas.LinearFilterShader + srcW = m.width + srcH = m.height case level > 1: src = m.level(level - 1) if src == nil { m.setImg(level, nil) return nil } - w := sizeForLevel(m.width, level-1) - h := sizeForLevel(m.height, level-1) - graphics.QuadVertices(vs, 0, 0, float32(w), float32(h), 0.5, 0, 0, 0.5, 0, 0, 1, 1, 1, 1) - shader = atlas.LinearFilterShader + srcW = sizeForLevel(m.width, level-1) + srcH = sizeForLevel(m.height, level-1) default: panic(fmt.Sprintf("mipmap: invalid level: %d", level)) } + + graphics.QuadVerticesFromSrcAndMatrix(vs, 0, 0, float32(srcW), float32(srcH), 0.5, 0, 0, 0.5, 0, 0, 1, 1, 1, 1) + is := graphics.QuadIndices() - w2 := sizeForLevel(m.width, level) - h2 := sizeForLevel(m.height, level) - if w2 == 0 || h2 == 0 { + dstW := sizeForLevel(m.width, level) + dstH := sizeForLevel(m.height, level) + if dstW == 0 || dstH == 0 { m.setImg(level, nil) return nil } // buffered.NewImage panics with a too big size when actual allocation happens. // 4096 should be a safe size in most environments (#1399). // Unfortunately a precise max image size cannot be obtained here since this requires GPU access. - if w2 > 4096 || h2 > 4096 { + if dstW > 4096 || dstH > 4096 { m.setImg(level, nil) return nil } - s := buffered.NewImage(w2, h2, m.imageType) + var s *buffered.Image + if img.img != nil { + // As s is overwritten, this doesn't have to be cleared. + s = img.img + } else { + s = buffered.NewImage(dstW, dstH, m.imageType) + } - dstRegion := image.Rect(0, 0, w2, h2) - s.DrawTriangles([graphics.ShaderSrcImageCount]*buffered.Image{src}, vs, is, graphicsdriver.BlendCopy, dstRegion, [graphics.ShaderSrcImageCount]image.Rectangle{}, shader, nil, graphicsdriver.FillRuleFillAll) + dstRegion := image.Rect(0, 0, dstW, dstH) + srcRegion := image.Rect(0, 0, srcW, srcH) + s.DrawTriangles([graphics.ShaderSrcImageCount]*buffered.Image{src}, vs, is, graphicsdriver.BlendCopy, dstRegion, [graphics.ShaderSrcImageCount]image.Rectangle{srcRegion}, atlas.LinearFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintOverwriteDstRegion) m.setImg(level, s) - return m.imgs[level] + return m.imgs[level].img } func sizeForLevel(x int, level int) int { @@ -203,19 +229,16 @@ func sizeForLevel(x int, level int) int { } func (m *Mipmap) Deallocate() { - m.deallocateMipmaps() - m.orig.Deallocate() -} - -func (m *Mipmap) deallocateMipmaps() { for _, img := range m.imgs { - if img != nil { - img.Deallocate() + if img.img == nil { + continue } + img.img.Deallocate() } for k := range m.imgs { delete(m.imgs, k) } + m.orig.Deallocate() } // mipmapLevel returns an appropriate mipmap level for the given distance. diff --git a/internal/png/gen.go b/internal/png/gen.go index b4e4dfce4..12675e8a3 100644 --- a/internal/png/gen.go +++ b/internal/png/gen.go @@ -17,6 +17,7 @@ package main import ( + "bufio" "fmt" "go/ast" "go/format" @@ -93,6 +94,8 @@ func run() error { } defer out.Close() + w := bufio.NewWriter(out) + // TODO: Remove call of RegisterDecoder data, err := os.ReadFile(filepath.Join(dir, f)) @@ -129,20 +132,12 @@ func run() error { return true }, nil) - fmt.Fprintln(out, "// Code generated by gen.go. DO NOT EDIT.") - fmt.Fprintln(out) - format.Node(out, fset, tree) + fmt.Fprintln(w, "// Code generated by gen.go. DO NOT EDIT.") + fmt.Fprintln(w) + format.Node(w, fset, tree) - if f == "reader.go" { - // The min function was removed as of Go 1.22, but this is needed for old Go. - // TODO: Remove this when Go 1.21 is the minimum supported version. - fmt.Fprintln(out, ` -func min(a, b int) int { - if a < b { - return a - } - return b -}`) + if err := w.Flush(); err != nil { + return err } } return nil diff --git a/internal/png/stdlibreader.go b/internal/png/stdlibreader.go index d12bb769e..f51be64f8 100644 --- a/internal/png/stdlibreader.go +++ b/internal/png/stdlibreader.go @@ -1054,10 +1054,3 @@ func DecodeConfig(r io.Reader) (image.Config, error) { func init() { } - -func min(a, b int) int { - if a < b { - return a - } - return b -} diff --git a/internal/restorable/doc.go b/internal/restorable/doc.go new file mode 100644 index 000000000..f1873b075 --- /dev/null +++ b/internal/restorable/doc.go @@ -0,0 +1,68 @@ +// Copyright 2017 The Ebiten Authors +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +// Package restorable offers an Image struct that stores image commands +// and restores its pixel data from the commands when context lost happens. +// +// When a function like DrawImage or Fill is called, an Image tries to record +// the information for restoration. +// +// * Context lost +// +// Contest lost is a process that information on GPU memory are removed by OS +// to make more room on GPU memory. +// This can happen e.g. when GPU memory usage is high, or just switching applications +// might cause context lost on mobiles. +// As Ebitengine's image data is on GPU memory, the game can't continue when context lost happens +// without restoring image information. +// The package restorable is the package to record information for such restoration. +// +// * DrawImage +// +// DrawImage function tries to record an item of 'draw image history' in the target image. +// If a target image is stale or volatile, no item is created. +// If an item of the history is created, +// it can be said that the target image depends on the source image. +// In other words, If A.DrawImage(B, ...) is called, +// it can be said that the image A depends on the image B. +// +// * Fill, WritePixels and Dispose +// +// These functions are also drawing functions and the target image stores the pixel data +// instead of draw image history items. There is no dependency here. +// +// * Making images stale +// +// After any of the drawing functions is called, the target image can't be depended on by +// any other images. For example, if an image A depends on an image B, and B is changed +// by a Fill call after that, the image A can't depend on the image B anymore. +// In this case, as the image B can no longer be used to restore the image A, +// the image A becomes 'stale'. +// As all the stale images are resolved before context lost happens, +// draw image history items are kept as they are +// (even if an image C depends on the stale image A, it is still fine). +// +// * Stale image +// +// A stale image is an image that can't be restored from the recorded information. +// All stale images must be resolved by reading pixels from GPU before the frame ends. +// If a source image of DrawImage is a stale image, the target always becomes stale. +// +// * Volatile image +// +// A volatile image is a special image that is always cleared when a frame starts. +// For instance, the game screen passed via the update function is a volatile image. +// A volatile image doesn't have to record the drawing history. +// If a source image of DrawImage is a volatile image, the target always becomes stale. +package restorable diff --git a/exp/textinput/textinput_null.go b/internal/restorable/export_test.go similarity index 63% rename from exp/textinput/textinput_null.go rename to internal/restorable/export_test.go index 22867befc..324cf8b55 100644 --- a/exp/textinput/textinput_null.go +++ b/internal/restorable/export_test.go @@ -12,14 +12,17 @@ // See the License for the specific language governing permissions and // limitations under the License. -//go:build (!darwin && !js && !windows) || ios +package restorable -package textinput +import ( + "github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver" +) -type textInput struct{} - -var theTextInput textInput - -func (t *textInput) Start(x, y int) (chan State, func()) { - return nil, nil +// EnableRestorationForTesting forces to enable restoration for testing. +func EnableRestorationForTesting() { + forceRestoration = true +} + +func ResolveStaleImages(graphicsDriver graphicsdriver.Graphics) error { + return resolveStaleImages(graphicsDriver, false) } diff --git a/internal/restorable/image.go b/internal/restorable/image.go new file mode 100644 index 000000000..eab5ccc9b --- /dev/null +++ b/internal/restorable/image.go @@ -0,0 +1,841 @@ +// Copyright 2016 The Ebiten Authors +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +package restorable + +import ( + "fmt" + "image" + "sort" + + "github.com/hajimehoshi/ebiten/v2/internal/graphics" + "github.com/hajimehoshi/ebiten/v2/internal/graphicscommand" + "github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver" +) + +type Pixels struct { + pixelsRecords *pixelsRecords +} + +// Apply applies the Pixels state to the given image especially for restoration. +func (p *Pixels) Apply(img *graphicscommand.Image) { + // Pixels doesn't clear the image. This is a caller's responsibility. + + if p.pixelsRecords == nil { + return + } + p.pixelsRecords.apply(img) +} + +func (p *Pixels) AddOrReplace(pix *graphics.ManagedBytes, region image.Rectangle) { + if p.pixelsRecords == nil { + p.pixelsRecords = &pixelsRecords{} + } + p.pixelsRecords.addOrReplace(pix, region) +} + +func (p *Pixels) Clear(region image.Rectangle) { + // Note that we don't care whether the region is actually removed or not here. There is an actual case that + // the region is allocated but nothing is rendered. See TestDisposeImmediately at shareable package. + if p.pixelsRecords == nil { + return + } + p.pixelsRecords.clear(region) +} + +func (p *Pixels) ReadPixels(pixels []byte, region image.Rectangle, imageWidth, imageHeight int) { + if p.pixelsRecords == nil { + for i := range pixels { + pixels[i] = 0 + } + return + } + p.pixelsRecords.readPixels(pixels, region, imageWidth, imageHeight) +} + +func (p *Pixels) AppendRegion(regions []image.Rectangle) []image.Rectangle { + if p.pixelsRecords == nil { + return regions + } + return p.pixelsRecords.appendRegions(regions) +} + +func (p *Pixels) Dispose() { + if p.pixelsRecords == nil { + return + } + p.pixelsRecords.dispose() +} + +// drawTrianglesHistoryItem is an item for history of draw-image commands. +type drawTrianglesHistoryItem struct { + srcImages [graphics.ShaderSrcImageCount]*Image + vertices []float32 + indices []uint32 + blend graphicsdriver.Blend + dstRegion image.Rectangle + srcRegions [graphics.ShaderSrcImageCount]image.Rectangle + shader *Shader + uniforms []uint32 + fillRule graphicsdriver.FillRule +} + +type ImageType int + +const ( + // ImageTypeRegular indicates the image is a regular image. + ImageTypeRegular ImageType = iota + + // ImageTypeScreen indicates the image is used as an actual screen. + ImageTypeScreen + + // ImageTypeVolatile indicates the image is cleared whenever a frame starts. + // + // Regular non-volatile images need to record drawing history or read its pixels from GPU if necessary so that all + // the images can be restored automatically from the context lost. However, such recording the drawing history or + // reading pixels from GPU are expensive operations. Volatile images can skip such operations, but the image content + // is cleared every frame instead. + ImageTypeVolatile +) + +// Hint is a hint to optimize the info to restore the image. +type Hint int + +const ( + // HintNone indicates that there is no hint. + HintNone Hint = iota + + // HintOverwriteDstRegion indicates that the destination region is overwritten. + // HintOverwriteDstRegion helps to reduce the size of the draw-image history. + HintOverwriteDstRegion +) + +// Image represents an image that can be restored when GL context is lost. +type Image struct { + image *graphicscommand.Image + + width int + height int + + basePixels Pixels + + // drawTrianglesHistory is a set of draw-image commands. + // TODO: This should be merged with the similar command queue in package graphics (#433). + drawTrianglesHistory []*drawTrianglesHistoryItem + + // stale indicates whether the image needs to be synced with GPU as soon as possible. + stale bool + + // staleRegions indicates the regions to restore. + // staleRegions is valid only when stale is true. + // staleRegions is not used when AlwaysReadPixelsFromGPU() returns true. + staleRegions []image.Rectangle + + // pixelsCache is cached byte slices for pixels. + // pixelsCache is just a cache to avoid allocations (#2375). + // + // A key is the region and a value is a byte slice for the region. + // + // It is fine to reuse the same byte slice for the same region for basePixels, + // as old pixels for the same region will be invalidated at basePixel.AddOrReplace. + pixelsCache map[image.Rectangle][]byte + + // regionsCache is cached regions. + // regionsCache is just a cache to avoid allocations (#2375). + regionsCache []image.Rectangle + + imageType ImageType +} + +// NewImage creates an emtpy image with the given size. +// +// The returned image is cleared. +// +// Note that Dispose is not called automatically. +func NewImage(width, height int, imageType ImageType) *Image { + if !graphicsDriverInitialized { + panic("restorable: graphics driver must be ready at NewImage but not") + } + + var attribute string + switch imageType { + case ImageTypeVolatile: + attribute = "volatile" + } + i := &Image{ + image: graphicscommand.NewImage(width, height, imageType == ImageTypeScreen, attribute), + width: width, + height: height, + imageType: imageType, + } + + // This needs to use 'InternalSize' to render the whole region, or edges are unexpectedly cleared on some + // devices. + iw, ih := i.image.InternalSize() + clearImage(i.image, image.Rect(0, 0, iw, ih)) + theImages.add(i) + return i +} + +// Extend extends the image by the given size. +// Extend creates a new image with the given size and copies the pixels of the given source image. +// Extend disposes itself after its call. +func (i *Image) Extend(width, height int) *Image { + if i.width >= width && i.height >= height { + return i + } + + newImg := NewImage(width, height, i.imageType) + + // Use DrawTriangles instead of WritePixels because the image i might be stale and not have its pixels + // information. + srcs := [graphics.ShaderSrcImageCount]*Image{i} + sw, sh := i.image.InternalSize() + vs := make([]float32, 4*graphics.VertexFloatCount) + graphics.QuadVerticesFromDstAndSrc(vs, 0, 0, float32(sw), float32(sh), 0, 0, float32(sw), float32(sh), 1, 1, 1, 1) + is := graphics.QuadIndices() + dr := image.Rect(0, 0, sw, sh) + newImg.DrawTriangles(srcs, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, HintOverwriteDstRegion) + i.Dispose() + + return newImg +} + +func clearImage(i *graphicscommand.Image, region image.Rectangle) { + vs := make([]float32, 4*graphics.VertexFloatCount) + graphics.QuadVerticesFromDstAndSrc(vs, float32(region.Min.X), float32(region.Min.Y), float32(region.Max.X), float32(region.Max.Y), 0, 0, 0, 0, 0, 0, 0, 0) + is := graphics.QuadIndices() + i.DrawTriangles([graphics.ShaderSrcImageCount]*graphicscommand.Image{}, vs, is, graphicsdriver.BlendClear, region, [graphics.ShaderSrcImageCount]image.Rectangle{}, clearShader.shader, nil, graphicsdriver.FillRuleFillAll) +} + +// BasePixelsForTesting returns the image's basePixels for testing. +func (i *Image) BasePixelsForTesting() *Pixels { + return &i.basePixels +} + +// makeStale makes the image stale. +func (i *Image) makeStale(rect image.Rectangle) { + i.stale = true + + // If ReadPixels always reads pixels from GPU, staleRegions are never used. + if AlwaysReadPixelsFromGPU() { + return + } + + if !i.needsRestoration() { + return + } + + origSize := len(i.staleRegions) + i.staleRegions = i.appendRegionsForDrawTriangles(i.staleRegions) + if !rect.Empty() { + i.staleRegions = append(i.staleRegions, rect) + } + + i.clearDrawTrianglesHistory() + + // Clear pixels to save memory. + for _, r := range i.staleRegions[origSize:] { + i.basePixels.Clear(r) + } + + // Don't have to call makeStale recursively here. + // Restoration is done after topological sorting is done. + // If an image depends on another stale image, this means that + // the former image can be restored from the latest state of the latter image. +} + +// ClearPixels clears the specified region by WritePixels. +func (i *Image) ClearPixels(region image.Rectangle) { + i.WritePixels(nil, region) +} + +func (i *Image) needsRestoration() bool { + return i.imageType == ImageTypeRegular +} + +// WritePixels replaces the image pixels with the given pixels slice. +// +// The specified region must not be overlapped with other regions by WritePixels. +func (i *Image) WritePixels(pixels *graphics.ManagedBytes, region image.Rectangle) { + if region.Dx() <= 0 || region.Dy() <= 0 { + panic("restorable: width/height must be positive") + } + w, h := i.width, i.height + if !region.In(image.Rect(0, 0, w, h)) { + panic(fmt.Sprintf("restorable: out of range %v", region)) + } + + theImages.makeStaleIfDependingOnAtRegion(i, region) + + if pixels != nil { + i.image.WritePixels(pixels, region) + } else { + clearImage(i.image, region) + } + + if !needsRestoration() || !i.needsRestoration() { + i.makeStale(region) + return + } + + if region.Eq(image.Rect(0, 0, w, h)) { + if pixels != nil { + // Clone a ManagedBytes as the package graphicscommand has a different lifetime management. + i.basePixels.AddOrReplace(pixels.Clone(), region) + } else { + i.basePixels.Clear(region) + } + i.clearDrawTrianglesHistory() + i.stale = false + i.staleRegions = i.staleRegions[:0] + return + } + + if i.stale { + // Even if the image is already stale, call makeStale to extend the stale region. + i.makeStale(region) + return + } + + i.removeDrawTrianglesHistoryItems(region) + + // Records for DrawTriangles cannot come before records for WritePixels. + if len(i.drawTrianglesHistory) > 0 { + i.makeStale(region) + return + } + + if pixels != nil { + // Clone a ManagedBytes as the package graphicscommand has a different lifetime management. + i.basePixels.AddOrReplace(pixels.Clone(), region) + } else { + i.basePixels.Clear(region) + } +} + +// DrawTriangles draws triangles with the given image. +// +// The vertex floats are: +// +// 0: Destination X in pixels +// 1: Destination Y in pixels +// 2: Source X in texels +// 3: Source Y in texels +// 4: Color R [0.0-1.0] +// 5: Color G +// 6: Color B +// 7: Color Y +func (i *Image) DrawTriangles(srcs [graphics.ShaderSrcImageCount]*Image, vertices []float32, indices []uint32, blend graphicsdriver.Blend, dstRegion image.Rectangle, srcRegions [graphics.ShaderSrcImageCount]image.Rectangle, shader *Shader, uniforms []uint32, fillRule graphicsdriver.FillRule, hint Hint) { + if len(vertices) == 0 { + return + } + + // makeStaleIfDependingOnAtRegion is not available here. + // This might create cyclic dependency. + theImages.makeStaleIfDependingOn(i) + + // TODO: Add tests to confirm this logic. + var srcstale bool + for _, src := range srcs { + if src == nil { + continue + } + if src.stale || src.imageType == ImageTypeVolatile { + srcstale = true + break + } + } + + // Even if the image is already stale, call makeStale to extend the stale region. + if srcstale || !needsRestoration() || !i.needsRestoration() { + i.makeStale(dstRegion) + } else if i.stale { + var overwrite bool + if hint == HintOverwriteDstRegion { + overwrite = i.areStaleRegionsIncludedIn(dstRegion) + } + if overwrite { + i.basePixels.Clear(dstRegion) + i.clearDrawTrianglesHistory() + i.stale = false + i.staleRegions = i.staleRegions[:0] + } else { + // Even if the image is already stale, call makeStale to extend the stale region. + i.makeStale(dstRegion) + } + } + + if !i.stale { + i.appendDrawTrianglesHistory(srcs, vertices, indices, blend, dstRegion, srcRegions, shader, uniforms, fillRule, hint) + } + + var imgs [graphics.ShaderSrcImageCount]*graphicscommand.Image + for i, src := range srcs { + if src == nil { + continue + } + imgs[i] = src.image + } + i.image.DrawTriangles(imgs, vertices, indices, blend, dstRegion, srcRegions, shader.shader, uniforms, fillRule) +} + +func (i *Image) areStaleRegionsIncludedIn(r image.Rectangle) bool { + if !i.stale { + return false + } + for _, sr := range i.staleRegions { + if !sr.In(r) { + return false + } + } + return true +} + +// removeDrawTrianglesHistoryItems removes draw-image history items whose destination regions are in the given region. +// This is useful when the destination region is overwritten soon later. +func (i *Image) removeDrawTrianglesHistoryItems(region image.Rectangle) { + for idx, c := range i.drawTrianglesHistory { + if c.dstRegion.In(region) { + i.drawTrianglesHistory[idx] = nil + } + } + var n int + for _, c := range i.drawTrianglesHistory { + if c == nil { + continue + } + i.drawTrianglesHistory[n] = c + n++ + } + i.drawTrianglesHistory = i.drawTrianglesHistory[:n] +} + +// appendDrawTrianglesHistory appends a draw-image history item to the image. +func (i *Image) appendDrawTrianglesHistory(srcs [graphics.ShaderSrcImageCount]*Image, vertices []float32, indices []uint32, blend graphicsdriver.Blend, dstRegion image.Rectangle, srcRegions [graphics.ShaderSrcImageCount]image.Rectangle, shader *Shader, uniforms []uint32, fillRule graphicsdriver.FillRule, hint Hint) { + if i.stale || !i.needsRestoration() { + panic("restorable: an image must not be stale or need restoration at appendDrawTrianglesHistory") + } + if AlwaysReadPixelsFromGPU() { + panic("restorable: appendDrawTrianglesHistory must not be called when AlwaysReadPixelsFromGPU() returns true") + } + + // If the command overwrites the destination region, remove the history items that are in the region. + if hint == HintOverwriteDstRegion { + i.removeDrawTrianglesHistoryItems(dstRegion) + } + + // TODO: Would it be possible to merge draw image history items? + const maxDrawTrianglesHistoryCount = 1024 + if len(i.drawTrianglesHistory)+1 > maxDrawTrianglesHistoryCount { + i.makeStale(dstRegion) + return + } + // All images must be resolved and not stale each after frame. + // So we don't have to care if image is stale or not here. + + vs := make([]float32, len(vertices)) + copy(vs, vertices) + + is := make([]uint32, len(indices)) + copy(is, indices) + + us := make([]uint32, len(uniforms)) + copy(us, uniforms) + + item := &drawTrianglesHistoryItem{ + srcImages: srcs, + vertices: vs, + indices: is, + blend: blend, + dstRegion: dstRegion, + srcRegions: srcRegions, + shader: shader, + uniforms: us, + fillRule: fillRule, + } + i.drawTrianglesHistory = append(i.drawTrianglesHistory, item) +} + +func (i *Image) readPixelsFromGPUIfNeeded(graphicsDriver graphicsdriver.Graphics) error { + if len(i.drawTrianglesHistory) > 0 || i.stale { + if err := i.readPixelsFromGPU(graphicsDriver); err != nil { + return err + } + } + return nil +} + +func (i *Image) ReadPixels(graphicsDriver graphicsdriver.Graphics, pixels []byte, region image.Rectangle) error { + if AlwaysReadPixelsFromGPU() || !i.needsRestoration() { + if err := i.image.ReadPixels(graphicsDriver, []graphicsdriver.PixelsArgs{ + { + Pixels: pixels, + Region: region, + }, + }); err != nil { + return err + } + return nil + } + + if err := i.readPixelsFromGPUIfNeeded(graphicsDriver); err != nil { + return err + } + if got, want := len(pixels), 4*region.Dx()*region.Dy(); got != want { + return fmt.Errorf("restorable: len(pixels) must be %d but %d at ReadPixels", want, got) + } + i.basePixels.ReadPixels(pixels, region, i.width, i.height) + return nil +} + +// makeStaleIfDependingOn makes the image stale if the image depends on src. +func (i *Image) makeStaleIfDependingOn(src *Image) { + if i.stale { + return + } + if i.dependsOn(src) { + // There is no new region to make stale. + i.makeStale(image.Rectangle{}) + } +} + +// makeStaleIfDependingOnAtRegion makes the image stale if the image depends on src at srcRegion. +func (i *Image) makeStaleIfDependingOnAtRegion(src *Image, srcRegion image.Rectangle) { + if i.stale { + return + } + if i.dependsOnAtRegion(src, srcRegion) { + // There is no new region to make stale. + i.makeStale(image.Rectangle{}) + } +} + +// makeStaleIfDependingOnShader makes the image stale if the image depends on shader. +func (i *Image) makeStaleIfDependingOnShader(shader *Shader) { + if i.stale { + return + } + if i.dependsOnShader(shader) { + // There is no new region to make stale. + i.makeStale(image.Rectangle{}) + } +} + +// readPixelsFromGPU reads the pixels from GPU and resolves the image's 'stale' state. +func (i *Image) readPixelsFromGPU(graphicsDriver graphicsdriver.Graphics) error { + var rs []image.Rectangle + if i.stale { + rs = i.staleRegions + } else { + i.regionsCache = i.appendRegionsForDrawTriangles(i.regionsCache) + defer func() { + i.regionsCache = i.regionsCache[:0] + }() + rs = i.regionsCache + } + + // Remove duplications. Is this heavy? + rs = rs[:removeDuplicatedRegions(rs)] + + args := make([]graphicsdriver.PixelsArgs, 0, len(rs)) + for _, r := range rs { + if r.Empty() { + continue + } + + if i.pixelsCache == nil { + i.pixelsCache = map[image.Rectangle][]byte{} + } + + pix, ok := i.pixelsCache[r] + if !ok { + pix = make([]byte, 4*r.Dx()*r.Dy()) + i.pixelsCache[r] = pix + } + + args = append(args, graphicsdriver.PixelsArgs{ + Pixels: pix, + Region: r, + }) + } + + if err := i.image.ReadPixels(graphicsDriver, args); err != nil { + return err + } + + for _, a := range args { + bs := graphics.NewManagedBytes(len(a.Pixels), func(bs []byte) { + copy(bs, a.Pixels) + }) + i.basePixels.AddOrReplace(bs, a.Region) + } + + i.clearDrawTrianglesHistory() + i.stale = false + i.staleRegions = i.staleRegions[:0] + return nil +} + +// resolveStale resolves the image's 'stale' state. +func (i *Image) resolveStale(graphicsDriver graphicsdriver.Graphics) error { + if !needsRestoration() { + return nil + } + if !i.needsRestoration() { + return nil + } + if !i.stale { + return nil + } + return i.readPixelsFromGPU(graphicsDriver) +} + +// dependsOn reports whether the image depends on src. +func (i *Image) dependsOn(src *Image) bool { + for _, c := range i.drawTrianglesHistory { + for _, img := range c.srcImages { + if img != src { + continue + } + return true + } + } + return false +} + +// dependsOnAtRegion reports whether the image depends on src at srcRegion. +func (i *Image) dependsOnAtRegion(src *Image, srcRegion image.Rectangle) bool { + for _, c := range i.drawTrianglesHistory { + for i, img := range c.srcImages { + if img != src { + continue + } + if c.srcRegions[i].Overlaps(srcRegion) { + return true + } + } + } + return false +} + +// dependsOnShader reports whether the image depends on shader. +func (i *Image) dependsOnShader(shader *Shader) bool { + for _, c := range i.drawTrianglesHistory { + if c.shader == shader { + return true + } + } + return false +} + +// dependingImages returns all images that is depended on the image. +func (i *Image) dependingImages() map[*Image]struct{} { + r := map[*Image]struct{}{} + for _, c := range i.drawTrianglesHistory { + for _, img := range c.srcImages { + if img == nil { + continue + } + r[img] = struct{}{} + } + } + return r +} + +// hasDependency returns a boolean value indicating whether the image depends on another image. +func (i *Image) hasDependency() bool { + if i.stale { + return false + } + return len(i.drawTrianglesHistory) > 0 +} + +// Restore restores *graphicscommand.Image from the pixels using its state. +func (i *Image) restore(graphicsDriver graphicsdriver.Graphics) error { + w, h := i.width, i.height + // Do not dispose the image here. The image should be already disposed. + + switch i.imageType { + case ImageTypeScreen: + // The screen image should also be recreated because framebuffer might + // be changed. + i.image = graphicscommand.NewImage(w, h, true, "") + i.basePixels.Dispose() + i.basePixels = Pixels{} + i.clearDrawTrianglesHistory() + i.stale = false + i.staleRegions = i.staleRegions[:0] + return nil + case ImageTypeVolatile: + i.image = graphicscommand.NewImage(w, h, false, "volatile") + iw, ih := i.image.InternalSize() + clearImage(i.image, image.Rect(0, 0, iw, ih)) + return nil + } + + if i.stale { + panic("restorable: pixels must not be stale when restoring") + } + + gimg := graphicscommand.NewImage(w, h, false, "") + // Clear the image explicitly. + iw, ih := gimg.InternalSize() + clearImage(gimg, image.Rect(0, 0, iw, ih)) + + i.basePixels.Apply(gimg) + + for _, c := range i.drawTrianglesHistory { + var imgs [graphics.ShaderSrcImageCount]*graphicscommand.Image + for i, img := range c.srcImages { + if img == nil { + continue + } + if img.hasDependency() { + panic("restorable: all dependencies must be already resolved but not") + } + imgs[i] = img.image + } + gimg.DrawTriangles(imgs, c.vertices, c.indices, c.blend, c.dstRegion, c.srcRegions, c.shader.shader, c.uniforms, c.fillRule) + } + + // In order to clear the draw-triangles history, read pixels from GPU. + if len(i.drawTrianglesHistory) > 0 { + i.regionsCache = i.appendRegionsForDrawTriangles(i.regionsCache) + defer func() { + i.regionsCache = i.regionsCache[:0] + }() + + args := make([]graphicsdriver.PixelsArgs, 0, len(i.regionsCache)) + for _, r := range i.regionsCache { + if r.Empty() { + continue + } + + if i.pixelsCache == nil { + i.pixelsCache = map[image.Rectangle][]byte{} + } + + pix, ok := i.pixelsCache[r] + if !ok { + pix = make([]byte, 4*r.Dx()*r.Dy()) + i.pixelsCache[r] = pix + } + args = append(args, graphicsdriver.PixelsArgs{ + Pixels: pix, + Region: r, + }) + } + + if err := gimg.ReadPixels(graphicsDriver, args); err != nil { + return err + } + + for _, a := range args { + bs := graphics.NewManagedBytes(len(a.Pixels), func(bs []byte) { + copy(bs, a.Pixels) + }) + i.basePixels.AddOrReplace(bs, a.Region) + } + } + + i.image = gimg + i.clearDrawTrianglesHistory() + i.stale = false + i.staleRegions = i.staleRegions[:0] + return nil +} + +// Dispose disposes the image. +// +// After disposing, calling the function of the image causes unexpected results. +func (i *Image) Dispose() { + theImages.remove(i) + i.image.Dispose() + i.image = nil + i.basePixels.Dispose() + i.basePixels = Pixels{} + i.pixelsCache = nil + i.clearDrawTrianglesHistory() + i.stale = false + i.staleRegions = i.staleRegions[:0] +} + +func (i *Image) Dump(graphicsDriver graphicsdriver.Graphics, path string, blackbg bool, rect image.Rectangle) (string, error) { + return i.image.Dump(graphicsDriver, path, blackbg, rect) +} + +func (i *Image) clearDrawTrianglesHistory() { + // Clear the items explicitly, or the references might remain (#1803). + for idx := range i.drawTrianglesHistory { + i.drawTrianglesHistory[idx] = nil + } + i.drawTrianglesHistory = i.drawTrianglesHistory[:0] +} + +func (i *Image) InternalSize() (int, int) { + return i.image.InternalSize() +} + +func (i *Image) appendRegionsForDrawTriangles(regions []image.Rectangle) []image.Rectangle { + for _, d := range i.drawTrianglesHistory { + if d.dstRegion.Empty() { + continue + } + regions = append(regions, d.dstRegion) + } + return regions +} + +// removeDuplicatedRegions removes duplicated regions and returns a shrunk slice. +// If a region covers preceding regions, the covered regions are removed. +func removeDuplicatedRegions(regions []image.Rectangle) int { + // Sweep and prune algorithm + + sort.Slice(regions, func(i, j int) bool { + return regions[i].Min.X < regions[j].Min.X + }) + + for i, r := range regions { + if r.Empty() { + continue + } + for j := i + 1; j < len(regions); j++ { + rr := regions[j] + if rr.Empty() { + continue + } + if r.Max.X <= rr.Min.X { + break + } + if rr.In(r) { + regions[j] = image.Rectangle{} + } else if r.In(rr) { + regions[i] = image.Rectangle{} + break + } + } + } + + var n int + for _, r := range regions { + if r.Empty() { + continue + } + regions[n] = r + n++ + } + + return n +} diff --git a/internal/restorable/images.go b/internal/restorable/images.go new file mode 100644 index 000000000..dce2bfa32 --- /dev/null +++ b/internal/restorable/images.go @@ -0,0 +1,296 @@ +// Copyright 2017 The Ebiten Authors +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +package restorable + +import ( + "image" + "runtime" + "sync" + "sync/atomic" + + "github.com/hajimehoshi/ebiten/v2/internal/debug" + "github.com/hajimehoshi/ebiten/v2/internal/graphicscommand" + "github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver" +) + +// forceRestoration reports whether restoration forcibly happens or not. +// This is used only for testing. +var forceRestoration = false + +// disabled indicates that restoration is disabled or not. +// Restoration is enabled by default for some platforms like Android for safety. +// Before SetGame, it is not possible to determine whether restoration is needed or not. +var disabled atomic.Bool + +var disabledOnce sync.Once + +// Disable disables restoration. +func Disable() { + disabled.Store(true) +} + +// needsRestoration reports whether restoration process works or not. +func needsRestoration() bool { + if forceRestoration { + return true + } + // TODO: If Vulkan is introduced, restoration might not be needed. + if runtime.GOOS == "android" { + return !disabled.Load() + } + return false +} + +// AlwaysReadPixelsFromGPU reports whether ReadPixels always reads pixels from GPU or not. +func AlwaysReadPixelsFromGPU() bool { + return !needsRestoration() +} + +// images is a set of Image objects. +type images struct { + images map[*Image]struct{} + shaders map[*Shader]struct{} + contextLost atomic.Bool +} + +// theImages represents the images for the current process. +var theImages = &images{ + images: map[*Image]struct{}{}, + shaders: map[*Shader]struct{}{}, +} + +func SwapBuffers(graphicsDriver graphicsdriver.Graphics) error { + if debug.IsDebug { + debug.FrameLogf("Internal image sizes:\n") + imgs := make([]*graphicscommand.Image, 0, len(theImages.images)) + for i := range theImages.images { + imgs = append(imgs, i.image) + } + graphicscommand.LogImagesInfo(imgs) + } + return resolveStaleImages(graphicsDriver, true) +} + +// resolveStaleImages flushes the queued draw commands and resolves all stale images. +// If endFrame is true, the current screen might be used to present when flushing the commands. +func resolveStaleImages(graphicsDriver graphicsdriver.Graphics, endFrame bool) error { + // When Disable is called, all the images data should be evicted once. + if disabled.Load() { + disabledOnce.Do(func() { + for img := range theImages.images { + img.makeStale(image.Rect(0, 0, img.width, img.height)) + } + }) + } + + if err := graphicscommand.FlushCommands(graphicsDriver, endFrame); err != nil { + return err + } + if !needsRestoration() { + return nil + } + return theImages.resolveStaleImages(graphicsDriver) +} + +// RestoreIfNeeded restores the images. +// +// Restoration means to make all *graphicscommand.Image objects have their textures and framebuffers. +func RestoreIfNeeded(graphicsDriver graphicsdriver.Graphics) error { + if !needsRestoration() { + return nil + } + + if !forceRestoration && !theImages.contextLost.Load() { + return nil + } + + if err := graphicscommand.ResetGraphicsDriverState(graphicsDriver); err != nil { + return err + } + return theImages.restore(graphicsDriver) +} + +// DumpImages dumps all the current images to the specified directory. +// +// This is for testing usage. +func DumpImages(graphicsDriver graphicsdriver.Graphics, dir string) (string, error) { + images := make([]*graphicscommand.Image, 0, len(theImages.images)) + for img := range theImages.images { + images = append(images, img.image) + } + + return graphicscommand.DumpImages(images, graphicsDriver, dir) +} + +// add adds img to the images. +func (i *images) add(img *Image) { + i.images[img] = struct{}{} +} + +func (i *images) addShader(shader *Shader) { + i.shaders[shader] = struct{}{} +} + +// remove removes img from the images. +func (i *images) remove(img *Image) { + i.makeStaleIfDependingOn(img) + delete(i.images, img) +} + +func (i *images) removeShader(shader *Shader) { + i.makeStaleIfDependingOnShader(shader) + delete(i.shaders, shader) +} + +// resolveStaleImages resolves stale images. +func (i *images) resolveStaleImages(graphicsDriver graphicsdriver.Graphics) error { + for img := range i.images { + if err := img.resolveStale(graphicsDriver); err != nil { + return err + } + } + return nil +} + +// makeStaleIfDependingOn makes all the images stale that depend on src. +// +// When src is modified, all images depending on src can't be restored with src. +// makeStaleIfDependingOn is called in such situation. +func (i *images) makeStaleIfDependingOn(src *Image) { + if src == nil { + panic("restorable: src must not be nil at makeStaleIfDependingOn") + } + for img := range i.images { + img.makeStaleIfDependingOn(src) + } +} + +// makeStaleIfDependingOnAtRegion makes all the images stale that depend on src at srcRegion. +// +// When src is modified, all images depending on src can't be restored with src at srcRegion. +// makeStaleIfDependingOnAtRegion is called in such situation. +func (i *images) makeStaleIfDependingOnAtRegion(src *Image, srcRegion image.Rectangle) { + if src == nil { + panic("restorable: src must not be nil at makeStaleIfDependingOnAtRegion") + } + for img := range i.images { + img.makeStaleIfDependingOnAtRegion(src, srcRegion) + } +} + +// makeStaleIfDependingOn makes all the images stale that depend on shader. +func (i *images) makeStaleIfDependingOnShader(shader *Shader) { + if shader == nil { + panic("restorable: shader must not be nil at makeStaleIfDependingOnShader") + } + for img := range i.images { + img.makeStaleIfDependingOnShader(shader) + } +} + +// restore restores the images. +// +// Restoration means to make all *graphicscommand.Image objects have their textures and framebuffers. +func (i *images) restore(graphicsDriver graphicsdriver.Graphics) error { + if !needsRestoration() { + panic("restorable: restore cannot be called when restoration is disabled") + } + + // Dispose all the shaders ahead of restoration. A current shader ID and a new shader ID can be duplicated. + for s := range i.shaders { + s.shader.Dispose() + s.shader = nil + } + for s := range i.shaders { + s.restore() + } + + // Dispose all the images ahead of restoration. A current texture ID and a new texture ID can be duplicated. + // TODO: Write a test to confirm that ID duplication never happens. + for i := range i.images { + i.image.Dispose() + i.image = nil + } + + // Let's do topological sort based on dependencies of drawing history. + // It is assured that there are not loops since cyclic drawing makes images stale. + type edge struct { + source *Image + target *Image + } + images := map[*Image]struct{}{} + for i := range i.images { + images[i] = struct{}{} + } + edges := map[edge]struct{}{} + for t := range images { + for s := range t.dependingImages() { + edges[edge{source: s, target: t}] = struct{}{} + } + } + + var sorted []*Image + for len(images) > 0 { + // current represents images that have no incoming edges. + current := map[*Image]struct{}{} + for i := range images { + current[i] = struct{}{} + } + for e := range edges { + delete(current, e.target) + } + for i := range current { + delete(images, i) + sorted = append(sorted, i) + } + removed := []edge{} + for e := range edges { + if _, ok := current[e.source]; ok { + removed = append(removed, e) + } + } + for _, e := range removed { + delete(edges, e) + } + } + + for _, img := range sorted { + if err := img.restore(graphicsDriver); err != nil { + return err + } + } + + i.contextLost.Store(false) + + return nil +} + +var graphicsDriverInitialized bool + +// InitializeGraphicsDriverState initializes the graphics driver state. +func InitializeGraphicsDriverState(graphicsDriver graphicsdriver.Graphics) error { + graphicsDriverInitialized = true + return graphicscommand.InitializeGraphicsDriverState(graphicsDriver) +} + +// MaxImageSize returns the maximum size of an image. +func MaxImageSize(graphicsDriver graphicsdriver.Graphics) int { + return graphicscommand.MaxImageSize(graphicsDriver) +} + +// OnContextLost is called when the context lost is detected in an explicit way. +func OnContextLost() { + theImages.contextLost.Store(true) +} diff --git a/internal/restorable/images_test.go b/internal/restorable/images_test.go new file mode 100644 index 000000000..402918c6e --- /dev/null +++ b/internal/restorable/images_test.go @@ -0,0 +1,1189 @@ +// Copyright 2017 The Ebiten Authors +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +package restorable_test + +import ( + "image" + "image/color" + "testing" + + "github.com/hajimehoshi/ebiten/v2/internal/graphics" + "github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver" + "github.com/hajimehoshi/ebiten/v2/internal/restorable" + etesting "github.com/hajimehoshi/ebiten/v2/internal/testing" + "github.com/hajimehoshi/ebiten/v2/internal/ui" +) + +func TestMain(m *testing.M) { + restorable.EnableRestorationForTesting() + etesting.MainWithRunLoop(m) +} + +func pixelsToColor(p *restorable.Pixels, i, j, imageWidth, imageHeight int) color.RGBA { + var pix [4]byte + p.ReadPixels(pix[:], image.Rect(i, j, i+1, j+1), imageWidth, imageHeight) + return color.RGBA{R: pix[0], G: pix[1], B: pix[2], A: pix[3]} +} + +func bytesToManagedBytes(src []byte) *graphics.ManagedBytes { + if len(src) == 0 { + panic("restorable: len(src) must be > 0") + } + return graphics.NewManagedBytes(len(src), func(dst []byte) { + copy(dst, src) + }) +} + +func abs(x int) int { + if x < 0 { + return -x + } + return x +} + +// sameColors compares c1 and c2 and returns a boolean value indicating +// if the two colors are (almost) same. +// +// Pixels read from GPU might include errors (#492), and +// sameColors considers such errors as delta. +func sameColors(c1, c2 color.RGBA, delta int) bool { + return abs(int(c1.R)-int(c2.R)) <= delta && + abs(int(c1.G)-int(c2.G)) <= delta && + abs(int(c1.B)-int(c2.B)) <= delta && + abs(int(c1.A)-int(c2.A)) <= delta +} + +func TestRestore(t *testing.T) { + img0 := restorable.NewImage(1, 1, restorable.ImageTypeRegular) + defer img0.Dispose() + + clr0 := color.RGBA{A: 0xff} + img0.WritePixels(bytesToManagedBytes([]byte{clr0.R, clr0.G, clr0.B, clr0.A}), image.Rect(0, 0, 1, 1)) + if err := restorable.ResolveStaleImages(ui.Get().GraphicsDriverForTesting()); err != nil { + t.Fatal(err) + } + if err := restorable.RestoreIfNeeded(ui.Get().GraphicsDriverForTesting()); err != nil { + t.Fatal(err) + } + want := clr0 + got := pixelsToColor(img0.BasePixelsForTesting(), 0, 0, 1, 1) + if !sameColors(got, want, 1) { + t.Errorf("got %v, want %v", got, want) + } +} + +func TestRestoreWithoutDraw(t *testing.T) { + img0 := restorable.NewImage(1024, 1024, restorable.ImageTypeRegular) + defer img0.Dispose() + + // If there is no drawing command on img0, img0 is cleared when restored. + + if err := restorable.ResolveStaleImages(ui.Get().GraphicsDriverForTesting()); err != nil { + t.Fatal(err) + } + if err := restorable.RestoreIfNeeded(ui.Get().GraphicsDriverForTesting()); err != nil { + t.Fatal(err) + } + + for j := 0; j < 1024; j++ { + for i := 0; i < 1024; i++ { + want := color.RGBA{} + got := pixelsToColor(img0.BasePixelsForTesting(), i, j, 1024, 1024) + if !sameColors(got, want, 0) { + t.Errorf("got %v, want %v", got, want) + } + } + } +} + +func quadVertices(sw, sh, x, y int) []float32 { + vs := make([]float32, 4*graphics.VertexFloatCount) + dx0 := float32(x) + dy0 := float32(y) + dx1 := float32(x + sw) + dy1 := float32(y + sh) + sx0 := float32(0) + sy0 := float32(0) + sx1 := float32(sw) + sy1 := float32(sh) + graphics.QuadVerticesFromDstAndSrc(vs, dx0, dy0, dx1, dy1, sx0, sy0, sx1, sy1, 1, 1, 1, 1) + return vs +} + +func TestRestoreChain(t *testing.T) { + const num = 10 + imgs := []*restorable.Image{} + for i := 0; i < num; i++ { + img := restorable.NewImage(1, 1, restorable.ImageTypeRegular) + imgs = append(imgs, img) + } + defer func() { + for _, img := range imgs { + img.Dispose() + } + }() + clr := color.RGBA{A: 0xff} + imgs[0].WritePixels(bytesToManagedBytes([]byte{clr.R, clr.G, clr.B, clr.A}), image.Rect(0, 0, 1, 1)) + for i := 0; i < num-1; i++ { + vs := quadVertices(1, 1, 0, 0) + is := graphics.QuadIndices() + dr := image.Rect(0, 0, 1, 1) + sr := image.Rect(0, 0, 1, 1) + imgs[i+1].DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{imgs[i]}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone) + } + if err := restorable.ResolveStaleImages(ui.Get().GraphicsDriverForTesting()); err != nil { + t.Fatal(err) + } + if err := restorable.RestoreIfNeeded(ui.Get().GraphicsDriverForTesting()); err != nil { + t.Fatal(err) + } + want := clr + for i, img := range imgs { + got := pixelsToColor(img.BasePixelsForTesting(), 0, 0, 1, 1) + if !sameColors(got, want, 1) { + t.Errorf("%d: got %v, want %v", i, got, want) + } + } +} + +func TestRestoreChain2(t *testing.T) { + const ( + num = 10 + w = 1 + h = 1 + ) + imgs := []*restorable.Image{} + for i := 0; i < num; i++ { + img := restorable.NewImage(w, h, restorable.ImageTypeRegular) + imgs = append(imgs, img) + } + defer func() { + for _, img := range imgs { + img.Dispose() + } + }() + + clr0 := color.RGBA{R: 0xff, A: 0xff} + imgs[0].WritePixels(bytesToManagedBytes([]byte{clr0.R, clr0.G, clr0.B, clr0.A}), image.Rect(0, 0, w, h)) + clr7 := color.RGBA{G: 0xff, A: 0xff} + imgs[7].WritePixels(bytesToManagedBytes([]byte{clr7.R, clr7.G, clr7.B, clr7.A}), image.Rect(0, 0, w, h)) + clr8 := color.RGBA{B: 0xff, A: 0xff} + imgs[8].WritePixels(bytesToManagedBytes([]byte{clr8.R, clr8.G, clr8.B, clr8.A}), image.Rect(0, 0, w, h)) + + is := graphics.QuadIndices() + dr := image.Rect(0, 0, w, h) + sr := image.Rect(0, 0, w, h) + imgs[8].DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{imgs[7]}, quadVertices(w, h, 0, 0), is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone) + imgs[9].DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{imgs[8]}, quadVertices(w, h, 0, 0), is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone) + for i := 0; i < 7; i++ { + imgs[i+1].DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{imgs[i]}, quadVertices(w, h, 0, 0), is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone) + } + + if err := restorable.ResolveStaleImages(ui.Get().GraphicsDriverForTesting()); err != nil { + t.Fatal(err) + } + if err := restorable.RestoreIfNeeded(ui.Get().GraphicsDriverForTesting()); err != nil { + t.Fatal(err) + } + for i, img := range imgs { + want := clr0 + if i == 8 || i == 9 { + want = clr7 + } + got := pixelsToColor(img.BasePixelsForTesting(), 0, 0, w, h) + if !sameColors(got, want, 1) { + t.Errorf("%d: got %v, want %v", i, got, want) + } + } +} + +func TestRestoreOverrideSource(t *testing.T) { + const ( + w = 1 + h = 1 + ) + img0 := restorable.NewImage(w, h, restorable.ImageTypeRegular) + img1 := restorable.NewImage(w, h, restorable.ImageTypeRegular) + img2 := restorable.NewImage(w, h, restorable.ImageTypeRegular) + img3 := restorable.NewImage(w, h, restorable.ImageTypeRegular) + defer func() { + img3.Dispose() + img2.Dispose() + img1.Dispose() + img0.Dispose() + }() + clr0 := color.RGBA{A: 0xff} + clr1 := color.RGBA{B: 0x01, A: 0xff} + img1.WritePixels(bytesToManagedBytes([]byte{clr0.R, clr0.G, clr0.B, clr0.A}), image.Rect(0, 0, w, h)) + is := graphics.QuadIndices() + dr := image.Rect(0, 0, w, h) + sr := image.Rect(0, 0, w, h) + img2.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{img1}, quadVertices(w, h, 0, 0), is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone) + img3.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{img2}, quadVertices(w, h, 0, 0), is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone) + img0.WritePixels(bytesToManagedBytes([]byte{clr1.R, clr1.G, clr1.B, clr1.A}), image.Rect(0, 0, w, h)) + img1.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{img0}, quadVertices(w, h, 0, 0), is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone) + if err := restorable.ResolveStaleImages(ui.Get().GraphicsDriverForTesting()); err != nil { + t.Fatal(err) + } + if err := restorable.RestoreIfNeeded(ui.Get().GraphicsDriverForTesting()); err != nil { + t.Fatal(err) + } + testCases := []struct { + name string + want color.RGBA + got color.RGBA + }{ + { + "0", + clr1, + pixelsToColor(img0.BasePixelsForTesting(), 0, 0, w, h), + }, + { + "1", + clr1, + pixelsToColor(img1.BasePixelsForTesting(), 0, 0, w, h), + }, + { + "2", + clr0, + pixelsToColor(img2.BasePixelsForTesting(), 0, 0, w, h), + }, + { + "3", + clr0, + pixelsToColor(img3.BasePixelsForTesting(), 0, 0, w, h), + }, + } + for _, c := range testCases { + if !sameColors(c.got, c.want, 1) { + t.Errorf("%s: got %v, want %v", c.name, c.got, c.want) + } + } +} + +func TestRestoreComplexGraph(t *testing.T) { + const ( + w = 4 + h = 1 + ) + // 0 -> 3 + // 1 -> 3 + // 1 -> 4 + // 2 -> 4 + // 2 -> 7 + // 3 -> 5 + // 3 -> 6 + // 3 -> 7 + // 4 -> 6 + base := image.NewRGBA(image.Rect(0, 0, w, h)) + base.Pix[0] = 0xff + base.Pix[1] = 0xff + base.Pix[2] = 0xff + base.Pix[3] = 0xff + img0 := newImageFromImage(base) + img1 := newImageFromImage(base) + img2 := newImageFromImage(base) + img3 := restorable.NewImage(w, h, restorable.ImageTypeRegular) + img4 := restorable.NewImage(w, h, restorable.ImageTypeRegular) + img5 := restorable.NewImage(w, h, restorable.ImageTypeRegular) + img6 := restorable.NewImage(w, h, restorable.ImageTypeRegular) + img7 := restorable.NewImage(w, h, restorable.ImageTypeRegular) + defer func() { + img7.Dispose() + img6.Dispose() + img5.Dispose() + img4.Dispose() + img3.Dispose() + img2.Dispose() + img1.Dispose() + img0.Dispose() + }() + is := graphics.QuadIndices() + dr := image.Rect(0, 0, w, h) + sr := image.Rect(0, 0, w, h) + vs := quadVertices(w, h, 0, 0) + img3.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{img0}, vs, is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone) + vs = quadVertices(w, h, 1, 0) + img3.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{img1}, vs, is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone) + vs = quadVertices(w, h, 1, 0) + img4.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{img1}, vs, is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone) + vs = quadVertices(w, h, 2, 0) + img4.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{img2}, vs, is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone) + vs = quadVertices(w, h, 0, 0) + img5.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{img3}, vs, is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone) + vs = quadVertices(w, h, 0, 0) + img6.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{img3}, vs, is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone) + vs = quadVertices(w, h, 1, 0) + img6.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{img4}, vs, is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone) + vs = quadVertices(w, h, 0, 0) + img7.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{img2}, vs, is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone) + vs = quadVertices(w, h, 2, 0) + img7.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{img3}, vs, is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone) + if err := restorable.ResolveStaleImages(ui.Get().GraphicsDriverForTesting()); err != nil { + t.Fatal(err) + } + if err := restorable.RestoreIfNeeded(ui.Get().GraphicsDriverForTesting()); err != nil { + t.Fatal(err) + } + testCases := []struct { + name string + out string + image *restorable.Image + }{ + { + "0", + "*---", + img0, + }, + { + "1", + "*---", + img1, + }, + { + "2", + "*---", + img2, + }, + { + "3", + "**--", + img3, + }, + { + "4", + "-**-", + img4, + }, + { + "5", + "**--", + img5, + }, + { + "6", + "****", + img6, + }, + { + "7", + "*-**", + img7, + }, + } + for _, c := range testCases { + for i := 0; i < 4; i++ { + want := color.RGBA{} + if c.out[i] == '*' { + want = color.RGBA{R: 0xff, G: 0xff, B: 0xff, A: 0xff} + } + got := pixelsToColor(c.image.BasePixelsForTesting(), i, 0, w, h) + if !sameColors(got, want, 1) { + t.Errorf("%s[%d]: got %v, want %v", c.name, i, got, want) + } + } + } +} + +func newImageFromImage(rgba *image.RGBA) *restorable.Image { + s := rgba.Bounds().Size() + img := restorable.NewImage(s.X, s.Y, restorable.ImageTypeRegular) + img.WritePixels(bytesToManagedBytes(rgba.Pix), image.Rect(0, 0, s.X, s.Y)) + return img +} + +func TestRestoreRecursive(t *testing.T) { + const ( + w = 4 + h = 1 + ) + base := image.NewRGBA(image.Rect(0, 0, w, h)) + base.Pix[0] = 0xff + base.Pix[1] = 0xff + base.Pix[2] = 0xff + base.Pix[3] = 0xff + + img0 := newImageFromImage(base) + img1 := restorable.NewImage(w, h, restorable.ImageTypeRegular) + defer func() { + img1.Dispose() + img0.Dispose() + }() + is := graphics.QuadIndices() + dr := image.Rect(0, 0, w, h) + sr := image.Rect(0, 0, w, h) + img1.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{img0}, quadVertices(w, h, 1, 0), is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone) + img0.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{img1}, quadVertices(w, h, 1, 0), is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone) + if err := restorable.ResolveStaleImages(ui.Get().GraphicsDriverForTesting()); err != nil { + t.Fatal(err) + } + if err := restorable.RestoreIfNeeded(ui.Get().GraphicsDriverForTesting()); err != nil { + t.Fatal(err) + } + testCases := []struct { + name string + out string + image *restorable.Image + }{ + { + "0", + "*-*-", + img0, + }, + { + "1", + "-*--", + img1, + }, + } + for _, c := range testCases { + for i := 0; i < 4; i++ { + want := color.RGBA{} + if c.out[i] == '*' { + want = color.RGBA{R: 0xff, G: 0xff, B: 0xff, A: 0xff} + } + got := pixelsToColor(c.image.BasePixelsForTesting(), i, 0, w, h) + if !sameColors(got, want, 1) { + t.Errorf("%s[%d]: got %v, want %v", c.name, i, got, want) + } + } + } +} + +func TestWritePixels(t *testing.T) { + img := restorable.NewImage(17, 31, restorable.ImageTypeRegular) + defer img.Dispose() + + pix := make([]byte, 4*4*4) + for i := range pix { + pix[i] = 0xff + } + img.WritePixels(bytesToManagedBytes(pix), image.Rect(5, 7, 9, 11)) + // Check the region (5, 7)-(9, 11). Outside state is indeterminate. + pix = make([]byte, 4*4*4) + for i := range pix { + pix[i] = 0 + } + if err := img.ReadPixels(ui.Get().GraphicsDriverForTesting(), pix, image.Rect(5, 7, 9, 11)); err != nil { + t.Fatal(err) + } + for j := 7; j < 11; j++ { + for i := 5; i < 9; i++ { + idx := 4 * ((j-7)*4 + i - 5) + got := color.RGBA{R: pix[idx], G: pix[idx+1], B: pix[idx+2], A: pix[idx+3]} + want := color.RGBA{R: 0xff, G: 0xff, B: 0xff, A: 0xff} + if got != want { + t.Errorf("(%d, %d): got: %v, want: %v", i, j, got, want) + } + } + } + if err := restorable.ResolveStaleImages(ui.Get().GraphicsDriverForTesting()); err != nil { + t.Fatal(err) + } + if err := restorable.RestoreIfNeeded(ui.Get().GraphicsDriverForTesting()); err != nil { + t.Fatal(err) + } + if err := img.ReadPixels(ui.Get().GraphicsDriverForTesting(), pix, image.Rect(5, 7, 9, 11)); err != nil { + t.Fatal(err) + } + for j := 7; j < 11; j++ { + for i := 5; i < 9; i++ { + idx := 4 * ((j-7)*4 + i - 5) + got := color.RGBA{R: pix[idx], G: pix[idx+1], B: pix[idx+2], A: pix[idx+3]} + want := color.RGBA{R: 0xff, G: 0xff, B: 0xff, A: 0xff} + if got != want { + t.Errorf("(%d, %d): got: %v, want: %v", i, j, got, want) + } + } + } +} + +func TestDrawTrianglesAndWritePixels(t *testing.T) { + base := image.NewRGBA(image.Rect(0, 0, 1, 1)) + base.Pix[0] = 0xff + base.Pix[1] = 0 + base.Pix[2] = 0 + base.Pix[3] = 0xff + img0 := newImageFromImage(base) + defer img0.Dispose() + img1 := restorable.NewImage(2, 1, restorable.ImageTypeRegular) + defer img1.Dispose() + + vs := quadVertices(1, 1, 0, 0) + is := graphics.QuadIndices() + dr := image.Rect(0, 0, 2, 1) + sr := image.Rect(0, 0, 1, 1) + img1.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{img0}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone) + img1.WritePixels(bytesToManagedBytes([]byte{0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff}), image.Rect(0, 0, 2, 1)) + + if err := restorable.ResolveStaleImages(ui.Get().GraphicsDriverForTesting()); err != nil { + t.Fatal(err) + } + if err := restorable.RestoreIfNeeded(ui.Get().GraphicsDriverForTesting()); err != nil { + t.Fatal(err) + } + var pix [4]byte + if err := img1.ReadPixels(ui.Get().GraphicsDriverForTesting(), pix[:], image.Rect(0, 0, 1, 1)); err != nil { + t.Fatal(err) + } + got := color.RGBA{R: pix[0], G: pix[1], B: pix[2], A: pix[3]} + want := color.RGBA{R: 0xff, G: 0xff, B: 0xff, A: 0xff} + if !sameColors(got, want, 1) { + t.Errorf("got: %v, want: %v", got, want) + } +} + +func TestDispose(t *testing.T) { + base0 := image.NewRGBA(image.Rect(0, 0, 1, 1)) + img0 := newImageFromImage(base0) + defer img0.Dispose() + + base1 := image.NewRGBA(image.Rect(0, 0, 1, 1)) + img1 := newImageFromImage(base1) + + base2 := image.NewRGBA(image.Rect(0, 0, 1, 1)) + base2.Pix[0] = 0xff + base2.Pix[1] = 0xff + base2.Pix[2] = 0xff + base2.Pix[3] = 0xff + img2 := newImageFromImage(base2) + defer img2.Dispose() + + is := graphics.QuadIndices() + dr := image.Rect(0, 0, 1, 1) + sr := image.Rect(0, 0, 1, 1) + img1.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{img2}, quadVertices(1, 1, 0, 0), is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone) + img0.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{img1}, quadVertices(1, 1, 0, 0), is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone) + img1.Dispose() + + if err := restorable.ResolveStaleImages(ui.Get().GraphicsDriverForTesting()); err != nil { + t.Fatal(err) + } + if err := restorable.RestoreIfNeeded(ui.Get().GraphicsDriverForTesting()); err != nil { + t.Fatal(err) + } + var pix [4]byte + if err := img0.ReadPixels(ui.Get().GraphicsDriverForTesting(), pix[:], image.Rect(0, 0, 1, 1)); err != nil { + t.Fatal(err) + } + got := color.RGBA{R: pix[0], G: pix[1], B: pix[2], A: pix[3]} + want := color.RGBA{R: 0xff, G: 0xff, B: 0xff, A: 0xff} + if !sameColors(got, want, 1) { + t.Errorf("got: %v, want: %v", got, want) + } +} + +func TestWritePixelsPart(t *testing.T) { + pix := make([]uint8, 4*2*2) + for i := range pix { + pix[i] = 0xff + } + + img := restorable.NewImage(4, 4, restorable.ImageTypeRegular) + // This doesn't make the image stale. Its base pixels are available. + img.WritePixels(bytesToManagedBytes(pix), image.Rect(1, 1, 3, 3)) + + cases := []struct { + i int + j int + want color.RGBA + }{ + { + i: 0, + j: 0, + want: color.RGBA{}, + }, + { + i: 3, + j: 0, + want: color.RGBA{}, + }, + { + i: 0, + j: 1, + want: color.RGBA{}, + }, + { + i: 1, + j: 1, + want: color.RGBA{R: 0xff, G: 0xff, B: 0xff, A: 0xff}, + }, + { + i: 3, + j: 1, + want: color.RGBA{}, + }, + { + i: 0, + j: 2, + want: color.RGBA{}, + }, + { + i: 2, + j: 2, + want: color.RGBA{R: 0xff, G: 0xff, B: 0xff, A: 0xff}, + }, + { + i: 3, + j: 2, + want: color.RGBA{}, + }, + { + i: 0, + j: 3, + want: color.RGBA{}, + }, + { + i: 3, + j: 3, + want: color.RGBA{}, + }, + } + for _, c := range cases { + got := pixelsToColor(img.BasePixelsForTesting(), c.i, c.j, 4, 4) + want := c.want + if got != want { + t.Errorf("base pixel (%d, %d): got %v, want %v", c.i, c.j, got, want) + } + } +} + +func TestWritePixelsOnly(t *testing.T) { + const w, h = 128, 128 + img0 := restorable.NewImage(w, h, restorable.ImageTypeRegular) + defer img0.Dispose() + img1 := restorable.NewImage(1, 1, restorable.ImageTypeRegular) + defer img1.Dispose() + + for i := 0; i < w*h; i += 5 { + img0.WritePixels(bytesToManagedBytes([]byte{1, 2, 3, 4}), image.Rect(i%w, i/w, i%w+1, i/w+1)) + } + + vs := quadVertices(1, 1, 0, 0) + is := graphics.QuadIndices() + dr := image.Rect(0, 0, 1, 1) + sr := image.Rect(0, 0, w, h) + img1.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{img0}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone) + img0.WritePixels(bytesToManagedBytes([]byte{5, 6, 7, 8}), image.Rect(0, 0, 1, 1)) + + // BasePixelsForTesting is available without GPU accessing. + for j := 0; j < h; j++ { + for i := 0; i < w; i++ { + idx := j*w + i + var want color.RGBA + switch { + case idx == 0: + want = color.RGBA{R: 5, G: 6, B: 7, A: 8} + case idx%5 == 0: + want = color.RGBA{R: 1, G: 2, B: 3, A: 4} + } + got := pixelsToColor(img0.BasePixelsForTesting(), i, j, w, h) + if !sameColors(got, want, 0) { + t.Errorf("got %v, want %v", got, want) + } + } + } + + if err := restorable.ResolveStaleImages(ui.Get().GraphicsDriverForTesting()); err != nil { + t.Fatal(err) + } + if err := restorable.RestoreIfNeeded(ui.Get().GraphicsDriverForTesting()); err != nil { + t.Fatal(err) + } + want := color.RGBA{R: 1, G: 2, B: 3, A: 4} + got := pixelsToColor(img1.BasePixelsForTesting(), 0, 0, w, h) + if !sameColors(got, want, 0) { + t.Errorf("got %v, want %v", got, want) + } +} + +// TODO: How about volatile/screen images? + +// Issue #793 +func TestReadPixelsFromVolatileImage(t *testing.T) { + const w, h = 16, 16 + dst := restorable.NewImage(w, h, restorable.ImageTypeVolatile) + src := restorable.NewImage(w, h, restorable.ImageTypeRegular) + + // First, make sure that dst has pixels + dst.WritePixels(bytesToManagedBytes(make([]byte, 4*w*h)), image.Rect(0, 0, w, h)) + + // Second, draw src to dst. If the implementation is correct, dst becomes stale. + pix := make([]byte, 4*w*h) + for i := range pix { + pix[i] = 0xff + } + src.WritePixels(bytesToManagedBytes(pix), image.Rect(0, 0, w, h)) + vs := quadVertices(1, 1, 0, 0) + is := graphics.QuadIndices() + dr := image.Rect(0, 0, w, h) + sr := image.Rect(0, 0, w, h) + dst.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{src}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone) + + // Read the pixels. If the implementation is correct, dst tries to read its pixels from GPU due to being + // stale. + want := byte(0xff) + + var result [4]byte + if err := dst.ReadPixels(ui.Get().GraphicsDriverForTesting(), result[:], image.Rect(0, 0, 1, 1)); err != nil { + t.Fatal(err) + } + got := result[0] + if got != want { + t.Errorf("got: %v, want: %v", got, want) + } +} + +func TestAllowWritePixelsAfterDrawTriangles(t *testing.T) { + const w, h = 16, 16 + src := restorable.NewImage(w, h, restorable.ImageTypeRegular) + dst := restorable.NewImage(w, h, restorable.ImageTypeRegular) + + vs := quadVertices(w, h, 0, 0) + is := graphics.QuadIndices() + dr := image.Rect(0, 0, w, h) + sr := image.Rect(0, 0, w, h) + dst.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{src}, vs, is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone) + dst.WritePixels(bytesToManagedBytes(make([]byte, 4*w*h)), image.Rect(0, 0, w, h)) + // WritePixels for a whole image doesn't panic. +} + +func TestAllowWritePixelsForPartAfterDrawTriangles(t *testing.T) { + const w, h = 16, 16 + src := restorable.NewImage(w, h, restorable.ImageTypeRegular) + dst := restorable.NewImage(w, h, restorable.ImageTypeRegular) + + pix := make([]byte, 4*w*h) + for i := range pix { + pix[i] = 0xff + } + src.WritePixels(bytesToManagedBytes(pix), image.Rect(0, 0, w, h)) + + vs := quadVertices(w, h, 0, 0) + is := graphics.QuadIndices() + dr := image.Rect(0, 0, w, h) + sr := image.Rect(0, 0, w, h) + dst.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{src}, vs, is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone) + dst.WritePixels(bytesToManagedBytes(make([]byte, 4*2*2)), image.Rect(0, 0, 2, 2)) + // WritePixels for a part of image doesn't panic. + + if err := restorable.ResolveStaleImages(ui.Get().GraphicsDriverForTesting()); err != nil { + t.Fatal(err) + } + if err := restorable.RestoreIfNeeded(ui.Get().GraphicsDriverForTesting()); err != nil { + t.Fatal(err) + } + + result := make([]byte, 4*w*h) + if err := dst.ReadPixels(ui.Get().GraphicsDriverForTesting(), result, image.Rect(0, 0, w, h)); err != nil { + t.Fatal(err) + } + for j := 0; j < h; j++ { + for i := 0; i < w; i++ { + got := color.RGBA{R: result[4*(j*w+i)], G: result[4*(j*w+i)+1], B: result[4*(j*w+i)+2], A: result[4*(j*w+i)+3]} + var want color.RGBA + if i >= 2 || j >= 2 { + want = color.RGBA{R: 0xff, G: 0xff, B: 0xff, A: 0xff} + } + if got != want { + t.Errorf("color at (%d, %d): got: %v, want: %v", i, j, got, want) + } + } + } +} + +func TestExtend(t *testing.T) { + pixAt := func(i, j int) byte { + return byte(17*i + 13*j + 0x40) + } + + const w, h = 16, 16 + orig := restorable.NewImage(w, h, restorable.ImageTypeRegular) + pix := make([]byte, 4*w*h) + for j := 0; j < h; j++ { + for i := 0; i < w; i++ { + idx := j*w + i + v := pixAt(i, j) + pix[4*idx] = v + pix[4*idx+1] = v + pix[4*idx+2] = v + pix[4*idx+3] = v + } + } + + orig.WritePixels(bytesToManagedBytes(pix), image.Rect(0, 0, w, h)) + extended := orig.Extend(w*2, h*2) // After this, orig is already disposed. + + result := make([]byte, 4*(w*2)*(h*2)) + if err := extended.ReadPixels(ui.Get().GraphicsDriverForTesting(), result, image.Rect(0, 0, w*2, h*2)); err != nil { + t.Fatal(err) + } + for j := 0; j < h*2; j++ { + for i := 0; i < w*2; i++ { + got := result[4*(j*(w*2)+i)] + want := byte(0) + if i < w && j < h { + want = pixAt(i, j) + } + if got != want { + t.Errorf("extended.At(%d, %d): got: %v, want: %v", i, j, got, want) + } + } + } +} + +func TestDrawTrianglesAndExtend(t *testing.T) { + pixAt := func(i, j int) byte { + return byte(17*i + 13*j + 0x40) + } + + const w, h = 16, 16 + + src := restorable.NewImage(w, h, restorable.ImageTypeRegular) + pix := make([]byte, 4*w*h) + for j := 0; j < h; j++ { + for i := 0; i < w; i++ { + idx := j*w + i + v := pixAt(i, j) + pix[4*idx] = v + pix[4*idx+1] = v + pix[4*idx+2] = v + pix[4*idx+3] = v + } + } + src.WritePixels(bytesToManagedBytes(pix), image.Rect(0, 0, w, h)) + + orig := restorable.NewImage(w, h, restorable.ImageTypeRegular) + vs := quadVertices(w, h, 0, 0) + is := graphics.QuadIndices() + dr := image.Rect(0, 0, w, h) + sr := image.Rect(0, 0, w, h) + orig.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{src}, vs, is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone) + extended := orig.Extend(w*2, h*2) // After this, orig is already disposed. + + result := make([]byte, 4*(w*2)*(h*2)) + if err := extended.ReadPixels(ui.Get().GraphicsDriverForTesting(), result, image.Rect(0, 0, w*2, h*2)); err != nil { + t.Fatal(err) + } + for j := 0; j < h*2; j++ { + for i := 0; i < w*2; i++ { + got := result[4*(j*(w*2)+i)] + want := byte(0) + if i < w && j < h { + want = pixAt(i, j) + } + if got != want { + t.Errorf("extended.At(%d, %d): got: %v, want: %v", i, j, got, want) + } + } + } +} + +func TestClearPixels(t *testing.T) { + const w, h = 16, 16 + img := restorable.NewImage(w, h, restorable.ImageTypeRegular) + img.WritePixels(bytesToManagedBytes(make([]byte, 4*4*4)), image.Rect(0, 0, 4, 4)) + img.WritePixels(bytesToManagedBytes(make([]byte, 4*4*4)), image.Rect(4, 0, 8, 4)) + img.ClearPixels(image.Rect(0, 0, 4, 4)) + img.ClearPixels(image.Rect(4, 0, 8, 4)) + + // After clearing, the regions will be available again. + img.WritePixels(bytesToManagedBytes(make([]byte, 4*8*4)), image.Rect(0, 0, 8, 4)) +} + +func TestMutateSlices(t *testing.T) { + const w, h = 16, 16 + dst := restorable.NewImage(w, h, restorable.ImageTypeRegular) + src := restorable.NewImage(w, h, restorable.ImageTypeRegular) + pix := make([]byte, 4*w*h) + for i := 0; i < w*h; i++ { + pix[4*i] = byte(i) + pix[4*i+1] = byte(i) + pix[4*i+2] = byte(i) + pix[4*i+3] = 0xff + } + src.WritePixels(bytesToManagedBytes(pix), image.Rect(0, 0, w, h)) + + vs := quadVertices(w, h, 0, 0) + is := make([]uint32, len(graphics.QuadIndices())) + copy(is, graphics.QuadIndices()) + dr := image.Rect(0, 0, w, h) + sr := image.Rect(0, 0, w, h) + dst.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{src}, vs, is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone) + for i := range vs { + vs[i] = 0 + } + for i := range is { + is[i] = 0 + } + if err := restorable.ResolveStaleImages(ui.Get().GraphicsDriverForTesting()); err != nil { + t.Fatal(err) + } + if err := restorable.RestoreIfNeeded(ui.Get().GraphicsDriverForTesting()); err != nil { + t.Fatal(err) + } + + srcPix := make([]byte, 4*w*h) + if err := src.ReadPixels(ui.Get().GraphicsDriverForTesting(), srcPix, image.Rect(0, 0, w, h)); err != nil { + t.Fatal(err) + } + dstPix := make([]byte, 4*w*h) + if err := dst.ReadPixels(ui.Get().GraphicsDriverForTesting(), dstPix, image.Rect(0, 0, w, h)); err != nil { + t.Fatal(err) + } + + for j := 0; j < h; j++ { + for i := 0; i < w; i++ { + idx := 4 * (j*w + i) + want := color.RGBA{R: srcPix[idx], G: srcPix[idx+1], B: srcPix[idx+2], A: srcPix[idx+3]} + got := color.RGBA{R: dstPix[idx], G: dstPix[idx+1], B: dstPix[idx+2], A: dstPix[idx+3]} + if !sameColors(got, want, 1) { + t.Errorf("(%d, %d): got %v, want %v", i, j, got, want) + } + } + } +} + +func TestOverlappedPixels(t *testing.T) { + dst := restorable.NewImage(3, 3, restorable.ImageTypeRegular) + + pix0 := make([]byte, 4*2*2) + for j := 0; j < 2; j++ { + for i := 0; i < 2; i++ { + idx := 4 * (j*2 + i) + pix0[idx] = 0xff + pix0[idx+1] = 0 + pix0[idx+2] = 0 + pix0[idx+3] = 0xff + } + } + dst.WritePixels(bytesToManagedBytes(pix0), image.Rect(0, 0, 2, 2)) + + pix1 := make([]byte, 4*2*2) + for j := 0; j < 2; j++ { + for i := 0; i < 2; i++ { + idx := 4 * (j*2 + i) + pix1[idx] = 0 + pix1[idx+1] = 0xff + pix1[idx+2] = 0 + pix1[idx+3] = 0xff + } + } + dst.WritePixels(bytesToManagedBytes(pix1), image.Rect(1, 1, 3, 3)) + + wantColors := []color.RGBA{ + {0xff, 0, 0, 0xff}, + {0xff, 0, 0, 0xff}, + {0, 0, 0, 0}, + + {0xff, 0, 0, 0xff}, + {0, 0xff, 0, 0xff}, + {0, 0xff, 0, 0xff}, + + {0, 0, 0, 0}, + {0, 0xff, 0, 0xff}, + {0, 0xff, 0, 0xff}, + } + + result := make([]byte, 4*3*3) + if err := dst.ReadPixels(ui.Get().GraphicsDriverForTesting(), result, image.Rect(0, 0, 3, 3)); err != nil { + t.Fatal(err) + } + for j := 0; j < 3; j++ { + for i := 0; i < 3; i++ { + idx := 4 * (j*3 + i) + got := color.RGBA{R: result[idx], G: result[idx+1], B: result[idx+2], A: result[idx+3]} + want := wantColors[3*j+i] + if got != want { + t.Errorf("color at (%d, %d): got %v, want: %v", i, j, got, want) + } + } + } + + dst.WritePixels(nil, image.Rect(1, 0, 3, 2)) + + wantColors = []color.RGBA{ + {0xff, 0, 0, 0xff}, + {0, 0, 0, 0}, + {0, 0, 0, 0}, + + {0xff, 0, 0, 0xff}, + {0, 0, 0, 0}, + {0, 0, 0, 0}, + + {0, 0, 0, 0}, + {0, 0xff, 0, 0xff}, + {0, 0xff, 0, 0xff}, + } + if err := dst.ReadPixels(ui.Get().GraphicsDriverForTesting(), result, image.Rect(0, 0, 3, 3)); err != nil { + t.Fatal(err) + } + for j := 0; j < 3; j++ { + for i := 0; i < 3; i++ { + idx := 4 * (j*3 + i) + got := color.RGBA{R: result[idx], G: result[idx+1], B: result[idx+2], A: result[idx+3]} + want := wantColors[3*j+i] + if got != want { + t.Errorf("color at (%d, %d): got %v, want: %v", i, j, got, want) + } + } + } + + pix2 := make([]byte, 4*2*2) + for j := 0; j < 2; j++ { + for i := 0; i < 2; i++ { + idx := 4 * (j*2 + i) + pix2[idx] = 0 + pix2[idx+1] = 0 + pix2[idx+2] = 0xff + pix2[idx+3] = 0xff + } + } + dst.WritePixels(bytesToManagedBytes(pix2), image.Rect(1, 1, 3, 3)) + + wantColors = []color.RGBA{ + {0xff, 0, 0, 0xff}, + {0, 0, 0, 0}, + {0, 0, 0, 0}, + + {0xff, 0, 0, 0xff}, + {0, 0, 0xff, 0xff}, + {0, 0, 0xff, 0xff}, + + {0, 0, 0, 0}, + {0, 0, 0xff, 0xff}, + {0, 0, 0xff, 0xff}, + } + if err := dst.ReadPixels(ui.Get().GraphicsDriverForTesting(), result, image.Rect(0, 0, 3, 3)); err != nil { + t.Fatal(err) + } + for j := 0; j < 3; j++ { + for i := 0; i < 3; i++ { + idx := 4 * (j*3 + i) + got := color.RGBA{R: result[idx], G: result[idx+1], B: result[idx+2], A: result[idx+3]} + want := wantColors[3*j+i] + if got != want { + t.Errorf("color at (%d, %d): got %v, want: %v", i, j, got, want) + } + } + } + + if err := restorable.ResolveStaleImages(ui.Get().GraphicsDriverForTesting()); err != nil { + t.Fatal(err) + } + if err := restorable.RestoreIfNeeded(ui.Get().GraphicsDriverForTesting()); err != nil { + t.Fatal(err) + } + + if err := dst.ReadPixels(ui.Get().GraphicsDriverForTesting(), result, image.Rect(0, 0, 3, 3)); err != nil { + t.Fatal(err) + } + for j := 0; j < 3; j++ { + for i := 0; i < 3; i++ { + idx := 4 * (j*3 + i) + got := color.RGBA{R: result[idx], G: result[idx+1], B: result[idx+2], A: result[idx+3]} + want := wantColors[3*j+i] + if got != want { + t.Errorf("color at (%d, %d): got %v, want: %v", i, j, got, want) + } + } + } +} + +// Issue #2324 +func TestDrawTrianglesAndReadPixels(t *testing.T) { + const w, h = 1, 1 + src := restorable.NewImage(w, h, restorable.ImageTypeRegular) + dst := restorable.NewImage(w, h, restorable.ImageTypeRegular) + + src.WritePixels(bytesToManagedBytes([]byte{0x80, 0x80, 0x80, 0x80}), image.Rect(0, 0, 1, 1)) + + vs := quadVertices(w, h, 0, 0) + is := graphics.QuadIndices() + dr := image.Rect(0, 0, w, h) + sr := image.Rect(0, 0, w, h) + dst.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{src}, vs, is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone) + + pix := make([]byte, 4*w*h) + if err := dst.ReadPixels(ui.Get().GraphicsDriverForTesting(), pix, image.Rect(0, 0, w, h)); err != nil { + t.Fatal(err) + } + if got, want := (color.RGBA{R: pix[0], G: pix[1], B: pix[2], A: pix[3]}), (color.RGBA{R: 0x80, G: 0x80, B: 0x80, A: 0x80}); !sameColors(got, want, 1) { + t.Errorf("got: %v, want: %v", got, want) + } +} + +func TestWritePixelsAndDrawTriangles(t *testing.T) { + src := restorable.NewImage(1, 1, restorable.ImageTypeRegular) + dst := restorable.NewImage(2, 1, restorable.ImageTypeRegular) + + src.WritePixels(bytesToManagedBytes([]byte{0x80, 0x80, 0x80, 0x80}), image.Rect(0, 0, 1, 1)) + + // Call WritePixels first. + dst.WritePixels(bytesToManagedBytes([]byte{0x40, 0x40, 0x40, 0x40}), image.Rect(0, 0, 1, 1)) + + // Call DrawTriangles at a different region second. + vs := quadVertices(1, 1, 1, 0) + is := graphics.QuadIndices() + dr := image.Rect(1, 0, 2, 1) + sr := image.Rect(0, 0, 1, 1) + dst.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{src}, vs, is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone) + + // Get the pixels. + pix := make([]byte, 4*2*1) + if err := dst.ReadPixels(ui.Get().GraphicsDriverForTesting(), pix, image.Rect(0, 0, 2, 1)); err != nil { + t.Fatal(err) + } + if got, want := (color.RGBA{R: pix[0], G: pix[1], B: pix[2], A: pix[3]}), (color.RGBA{R: 0x40, G: 0x40, B: 0x40, A: 0x40}); !sameColors(got, want, 1) { + t.Errorf("got: %v, want: %v", got, want) + } + if got, want := (color.RGBA{R: pix[4], G: pix[5], B: pix[6], A: pix[7]}), (color.RGBA{R: 0x80, G: 0x80, B: 0x80, A: 0x80}); !sameColors(got, want, 1) { + t.Errorf("got: %v, want: %v", got, want) + } +} + +func TestOverwriteDstRegion(t *testing.T) { + const w, h = 1, 1 + src0 := restorable.NewImage(w, h, restorable.ImageTypeRegular) + src1 := restorable.NewImage(w, h, restorable.ImageTypeRegular) + dst := restorable.NewImage(w, h, restorable.ImageTypeRegular) + + src0.WritePixels(bytesToManagedBytes([]byte{0x40, 0x40, 0x40, 0x40}), image.Rect(0, 0, 1, 1)) + src1.WritePixels(bytesToManagedBytes([]byte{0x80, 0x80, 0x80, 0x80}), image.Rect(0, 0, 1, 1)) + + vs := quadVertices(w, h, 0, 0) + is := graphics.QuadIndices() + dr := image.Rect(0, 0, w, h) + sr := image.Rect(0, 0, w, h) + dst.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{src0}, vs, is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone) + // This tests that HintOverwriteDstRegion removes the previous DrawTriangles. + // In practice, BlendCopy should be used instead of BlendSourceOver in this case. + dst.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{src1}, vs, is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintOverwriteDstRegion) + + if err := restorable.ResolveStaleImages(ui.Get().GraphicsDriverForTesting()); err != nil { + t.Fatal(err) + } + if err := restorable.RestoreIfNeeded(ui.Get().GraphicsDriverForTesting()); err != nil { + t.Fatal(err) + } + + pix := make([]byte, 4*w*h) + if err := dst.ReadPixels(ui.Get().GraphicsDriverForTesting(), pix, image.Rect(0, 0, w, h)); err != nil { + t.Fatal(err) + } + if got, want := (color.RGBA{R: pix[0], G: pix[1], B: pix[2], A: pix[3]}), (color.RGBA{R: 0x80, G: 0x80, B: 0x80, A: 0x80}); !sameColors(got, want, 1) { + t.Errorf("got: %v, want: %v", got, want) + } +} diff --git a/internal/restorable/pixelrecords.go b/internal/restorable/pixelrecords.go new file mode 100644 index 000000000..b97446d4f --- /dev/null +++ b/internal/restorable/pixelrecords.go @@ -0,0 +1,159 @@ +// Copyright 2019 The Ebiten Authors +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +package restorable + +import ( + "fmt" + "image" + + "github.com/hajimehoshi/ebiten/v2/internal/graphics" + "github.com/hajimehoshi/ebiten/v2/internal/graphicscommand" +) + +type pixelsRecord struct { + rect image.Rectangle + pix *graphics.ManagedBytes +} + +func (p *pixelsRecord) readPixels(pixels []byte, region image.Rectangle, imageWidth, imageHeight int) { + r := p.rect.Intersect(region.Intersect(image.Rect(0, 0, imageWidth, imageHeight))) + if r.Empty() { + return + } + + dstBaseX := r.Min.X - region.Min.X + dstBaseY := r.Min.Y - region.Min.Y + lineWidth := 4 * r.Dx() + if p.pix != nil { + srcBaseX := r.Min.X - p.rect.Min.X + srcBaseY := r.Min.Y - p.rect.Min.Y + for j := 0; j < r.Dy(); j++ { + dstX := 4 * ((dstBaseY+j)*region.Dx() + dstBaseX) + srcX := 4 * ((srcBaseY+j)*p.rect.Dx() + srcBaseX) + p.pix.Read(pixels[dstX:dstX+lineWidth], srcX, srcX+lineWidth) + } + } else { + for j := 0; j < r.Dy(); j++ { + dstX := 4 * ((dstBaseY+j)*region.Dx() + dstBaseX) + for i := 0; i < lineWidth; i++ { + pixels[i+dstX] = 0 + } + } + } +} + +type pixelsRecords struct { + records []*pixelsRecord +} + +func (pr *pixelsRecords) addOrReplace(pixels *graphics.ManagedBytes, region image.Rectangle) { + if pixels.Len() != 4*region.Dx()*region.Dy() { + msg := fmt.Sprintf("restorable: len(pixels) must be 4*%d*%d = %d but %d", region.Dx(), region.Dy(), 4*region.Dx()*region.Dy(), pixels.Len()) + if pixels == nil { + msg += " (nil)" + } + panic(msg) + } + + // Remove or update the duplicated records first. + var n int + for _, r := range pr.records { + if r.rect.In(region) { + continue + } + pr.records[n] = r + n++ + } + for i := n; i < len(pr.records); i++ { + pr.records[i] = nil + } + pr.records = pr.records[:n] + + // Add the new record. + pr.records = append(pr.records, &pixelsRecord{ + rect: region, + pix: pixels, + }) +} + +func (pr *pixelsRecords) clear(region image.Rectangle) { + if region.Empty() { + return + } + + var n int + var needsClear bool + for _, r := range pr.records { + if r.rect.In(region) { + continue + } + if r.rect.Overlaps(region) { + needsClear = true + } + pr.records[n] = r + n++ + } + for i := n; i < len(pr.records); i++ { + pr.records[i] = nil + } + pr.records = pr.records[:n] + if needsClear { + pr.records = append(pr.records, &pixelsRecord{ + rect: region, + }) + } +} + +func (pr *pixelsRecords) readPixels(pixels []byte, region image.Rectangle, imageWidth, imageHeight int) { + for i := range pixels { + pixels[i] = 0 + } + for _, r := range pr.records { + r.readPixels(pixels, region, imageWidth, imageHeight) + } +} + +func (pr *pixelsRecords) apply(img *graphicscommand.Image) { + // TODO: Isn't this too heavy? Can we merge the operations? + for _, r := range pr.records { + if r.pix != nil { + // Clone a ManagedBytes as the package graphicscommand has a different lifetime management. + img.WritePixels(r.pix.Clone(), r.rect) + } else { + clearImage(img, r.rect) + } + } +} + +func (pr *pixelsRecords) appendRegions(regions []image.Rectangle) []image.Rectangle { + for _, r := range pr.records { + if r.rect.Empty() { + continue + } + regions = append(regions, r.rect) + } + return regions +} + +func (pr *pixelsRecords) dispose() { + for _, r := range pr.records { + if r.pix == nil { + continue + } + // As the package graphicscommands already has cloned ManagedBytes objects, it is OK to release it. + _, f := r.pix.GetAndRelease() + f() + } +} diff --git a/internal/restorable/shader.go b/internal/restorable/shader.go new file mode 100644 index 000000000..3a13643b9 --- /dev/null +++ b/internal/restorable/shader.go @@ -0,0 +1,98 @@ +// Copyright 2020 The Ebiten Authors +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +package restorable + +import ( + "fmt" + + "golang.org/x/sync/errgroup" + + "github.com/hajimehoshi/ebiten/v2/internal/builtinshader" + "github.com/hajimehoshi/ebiten/v2/internal/graphics" + "github.com/hajimehoshi/ebiten/v2/internal/graphicscommand" + "github.com/hajimehoshi/ebiten/v2/internal/shaderir" +) + +type Shader struct { + shader *graphicscommand.Shader + ir *shaderir.Program + name string +} + +func NewShader(ir *shaderir.Program, name string) *Shader { + s := &Shader{ + shader: graphicscommand.NewShader(ir, name), + ir: ir, + name: name, + } + theImages.addShader(s) + return s +} + +func (s *Shader) Dispose() { + theImages.removeShader(s) + s.shader.Dispose() + s.shader = nil + s.ir = nil +} + +func (s *Shader) restore() { + s.shader = graphicscommand.NewShader(s.ir, s.name) +} + +func (s *Shader) Unit() shaderir.Unit { + return s.ir.Unit +} + +var ( + NearestFilterShader *Shader + LinearFilterShader *Shader + clearShader *Shader +) + +func init() { + var wg errgroup.Group + var nearestIR, linearIR, clearIR *shaderir.Program + wg.Go(func() error { + ir, err := graphics.CompileShader([]byte(builtinshader.ShaderSource(builtinshader.FilterNearest, builtinshader.AddressUnsafe, false))) + if err != nil { + return fmt.Errorf("restorable: compiling the nearest shader failed: %w", err) + } + nearestIR = ir + return nil + }) + wg.Go(func() error { + ir, err := graphics.CompileShader([]byte(builtinshader.ShaderSource(builtinshader.FilterLinear, builtinshader.AddressUnsafe, false))) + if err != nil { + return fmt.Errorf("restorable: compiling the linear shader failed: %w", err) + } + linearIR = ir + return nil + }) + wg.Go(func() error { + ir, err := graphics.CompileShader([]byte(builtinshader.ClearShaderSource)) + if err != nil { + return fmt.Errorf("restorable: compiling the clear shader failed: %w", err) + } + clearIR = ir + return nil + }) + if err := wg.Wait(); err != nil { + panic(err) + } + NearestFilterShader = NewShader(nearestIR, "nearest") + LinearFilterShader = NewShader(linearIR, "linear") + clearShader = NewShader(clearIR, "clear") +} diff --git a/internal/restorable/shader_test.go b/internal/restorable/shader_test.go new file mode 100644 index 000000000..41d2c74e9 --- /dev/null +++ b/internal/restorable/shader_test.go @@ -0,0 +1,207 @@ +// Copyright 2018 The Ebiten Authors +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +package restorable_test + +import ( + "image" + "image/color" + "testing" + + "github.com/hajimehoshi/ebiten/v2/internal/graphics" + "github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver" + "github.com/hajimehoshi/ebiten/v2/internal/restorable" + etesting "github.com/hajimehoshi/ebiten/v2/internal/testing" + "github.com/hajimehoshi/ebiten/v2/internal/ui" +) + +func clearImage(img *restorable.Image, w, h int) { + emptyImage := restorable.NewImage(3, 3, restorable.ImageTypeRegular) + defer emptyImage.Dispose() + + dx0 := float32(0) + dy0 := float32(0) + dx1 := float32(w) + dy1 := float32(h) + sx0 := float32(1) + sy0 := float32(1) + sx1 := float32(2) + sy1 := float32(2) + vs := []float32{ + dx0, dy0, sx0, sy0, 0, 0, 0, 0, + dx1, dy0, sx1, sy0, 0, 0, 0, 0, + dx0, dy1, sx0, sy1, 0, 0, 0, 0, + dx1, dy1, sx1, sy1, 0, 0, 0, 0, + } + is := graphics.QuadIndices() + dr := image.Rect(0, 0, w, h) + sr := image.Rect(0, 0, 3, 3) + img.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{emptyImage}, vs, is, graphicsdriver.BlendClear, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone) +} + +func TestShader(t *testing.T) { + img := restorable.NewImage(1, 1, restorable.ImageTypeRegular) + defer img.Dispose() + + s := restorable.NewShader(etesting.ShaderProgramFill(0xff, 0, 0, 0xff), "") + dr := image.Rect(0, 0, 1, 1) + img.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{}, quadVertices(1, 1, 0, 0), graphics.QuadIndices(), graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, s, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone) + + if err := restorable.ResolveStaleImages(ui.Get().GraphicsDriverForTesting()); err != nil { + t.Fatal(err) + } + if err := restorable.RestoreIfNeeded(ui.Get().GraphicsDriverForTesting()); err != nil { + t.Fatal(err) + } + + want := color.RGBA{R: 0xff, A: 0xff} + got := pixelsToColor(img.BasePixelsForTesting(), 0, 0, 1, 1) + if !sameColors(got, want, 1) { + t.Errorf("got %v, want %v", got, want) + } +} + +func TestShaderChain(t *testing.T) { + const num = 10 + imgs := []*restorable.Image{} + for i := 0; i < num; i++ { + img := restorable.NewImage(1, 1, restorable.ImageTypeRegular) + defer img.Dispose() + imgs = append(imgs, img) + } + + imgs[0].WritePixels(bytesToManagedBytes([]byte{0xff, 0, 0, 0xff}), image.Rect(0, 0, 1, 1)) + + s := restorable.NewShader(etesting.ShaderProgramImages(1), "") + for i := 0; i < num-1; i++ { + dr := image.Rect(0, 0, 1, 1) + sr := image.Rect(0, 0, 1, 1) + imgs[i+1].DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{imgs[i]}, quadVertices(1, 1, 0, 0), graphics.QuadIndices(), graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, s, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone) + } + + if err := restorable.ResolveStaleImages(ui.Get().GraphicsDriverForTesting()); err != nil { + t.Fatal(err) + } + if err := restorable.RestoreIfNeeded(ui.Get().GraphicsDriverForTesting()); err != nil { + t.Fatal(err) + } + + for i, img := range imgs { + want := color.RGBA{R: 0xff, A: 0xff} + got := pixelsToColor(img.BasePixelsForTesting(), 0, 0, 1, 1) + if !sameColors(got, want, 1) { + t.Errorf("%d: got %v, want %v", i, got, want) + } + } +} + +func TestShaderMultipleSources(t *testing.T) { + var srcs [graphics.ShaderSrcImageCount]*restorable.Image + for i := range srcs { + srcs[i] = restorable.NewImage(1, 1, restorable.ImageTypeRegular) + } + srcs[0].WritePixels(bytesToManagedBytes([]byte{0x40, 0, 0, 0xff}), image.Rect(0, 0, 1, 1)) + srcs[1].WritePixels(bytesToManagedBytes([]byte{0, 0x80, 0, 0xff}), image.Rect(0, 0, 1, 1)) + srcs[2].WritePixels(bytesToManagedBytes([]byte{0, 0, 0xc0, 0xff}), image.Rect(0, 0, 1, 1)) + + dst := restorable.NewImage(1, 1, restorable.ImageTypeRegular) + + s := restorable.NewShader(etesting.ShaderProgramImages(3), "") + dr := image.Rect(0, 0, 1, 1) + srs := [graphics.ShaderSrcImageCount]image.Rectangle{ + image.Rect(0, 0, 1, 1), + image.Rect(0, 0, 1, 1), + image.Rect(0, 0, 1, 1), + } + dst.DrawTriangles(srcs, quadVertices(1, 1, 0, 0), graphics.QuadIndices(), graphicsdriver.BlendCopy, dr, srs, s, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone) + + // Clear one of the sources after DrawTriangles. dst should not be affected. + clearImage(srcs[0], 1, 1) + + if err := restorable.ResolveStaleImages(ui.Get().GraphicsDriverForTesting()); err != nil { + t.Fatal(err) + } + if err := restorable.RestoreIfNeeded(ui.Get().GraphicsDriverForTesting()); err != nil { + t.Fatal(err) + } + + want := color.RGBA{R: 0x40, G: 0x80, B: 0xc0, A: 0xff} + got := pixelsToColor(dst.BasePixelsForTesting(), 0, 0, 1, 1) + if !sameColors(got, want, 1) { + t.Errorf("got %v, want %v", got, want) + } +} + +func TestShaderMultipleSourcesOnOneTexture(t *testing.T) { + src := restorable.NewImage(3, 1, restorable.ImageTypeRegular) + src.WritePixels(bytesToManagedBytes([]byte{ + 0x40, 0, 0, 0xff, + 0, 0x80, 0, 0xff, + 0, 0, 0xc0, 0xff, + }), image.Rect(0, 0, 3, 1)) + srcs := [graphics.ShaderSrcImageCount]*restorable.Image{src, src, src} + + dst := restorable.NewImage(1, 1, restorable.ImageTypeRegular) + + s := restorable.NewShader(etesting.ShaderProgramImages(3), "") + dr := image.Rect(0, 0, 1, 1) + srcRegions := [graphics.ShaderSrcImageCount]image.Rectangle{ + image.Rect(0, 0, 1, 1), + image.Rect(1, 0, 2, 1), + image.Rect(2, 0, 3, 1), + } + dst.DrawTriangles(srcs, quadVertices(1, 1, 0, 0), graphics.QuadIndices(), graphicsdriver.BlendCopy, dr, srcRegions, s, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone) + + // Clear one of the sources after DrawTriangles. dst should not be affected. + clearImage(srcs[0], 3, 1) + + if err := restorable.ResolveStaleImages(ui.Get().GraphicsDriverForTesting()); err != nil { + t.Fatal(err) + } + if err := restorable.RestoreIfNeeded(ui.Get().GraphicsDriverForTesting()); err != nil { + t.Fatal(err) + } + + want := color.RGBA{R: 0x40, G: 0x80, B: 0xc0, A: 0xff} + got := pixelsToColor(dst.BasePixelsForTesting(), 0, 0, 1, 1) + if !sameColors(got, want, 1) { + t.Errorf("got %v, want %v", got, want) + } +} + +func TestShaderDispose(t *testing.T) { + img := restorable.NewImage(1, 1, restorable.ImageTypeRegular) + defer img.Dispose() + + s := restorable.NewShader(etesting.ShaderProgramFill(0xff, 0, 0, 0xff), "") + dr := image.Rect(0, 0, 1, 1) + img.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{}, quadVertices(1, 1, 0, 0), graphics.QuadIndices(), graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, s, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone) + + // Dispose the shader. This should invalidate all the images using this shader i.e., all the images become + // stale. + s.Dispose() + + if err := restorable.ResolveStaleImages(ui.Get().GraphicsDriverForTesting()); err != nil { + t.Fatal(err) + } + if err := restorable.RestoreIfNeeded(ui.Get().GraphicsDriverForTesting()); err != nil { + t.Fatal(err) + } + + want := color.RGBA{R: 0xff, A: 0xff} + got := pixelsToColor(img.BasePixelsForTesting(), 0, 0, 1, 1) + if !sameColors(got, want, 1) { + t.Errorf("got %v, want %v", got, want) + } +} diff --git a/internal/shader/expr.go b/internal/shader/expr.go index 286e856a5..2941fb0d4 100644 --- a/internal/shader/expr.go +++ b/internal/shader/expr.go @@ -1150,6 +1150,11 @@ func (cs *compileState) parseExpr(block *block, fname string, expr ast.Expr, mar x := exprs[0] t := ts[0] + if (t.IsFloatVector() || t.IsIntVector()) && idx.Const == nil { + cs.addError(e.Pos(), fmt.Sprintf("index must be a constant for the type %s", t.String())) + return nil, nil, nil, false + } + var typ shaderir.Type switch t.Main { case shaderir.Vec2, shaderir.Vec3, shaderir.Vec4: diff --git a/internal/shader/shader.go b/internal/shader/shader.go index 407e815d5..31619299f 100644 --- a/internal/shader/shader.go +++ b/internal/shader/shader.go @@ -59,8 +59,6 @@ type compileState struct { global block - varyingParsed bool - errs []string } @@ -292,18 +290,17 @@ func (cs *compileState) parse(f *ast.File) { // Parse function names so that any other function call the others. // The function data is provisional and will be updated soon. + var vertexInParams []variable + var vertexOutParams []variable + var fragmentInParams []variable + var fragmentOutParams []variable + var fragmentReturnType shaderir.Type for _, d := range f.Decls { fd, ok := d.(*ast.FuncDecl) if !ok { continue } n := fd.Name.Name - if n == cs.vertexEntry { - continue - } - if n == cs.fragmentEntry { - continue - } for _, f := range cs.funcs { if f.name == n { @@ -313,6 +310,19 @@ func (cs *compileState) parse(f *ast.File) { } inParams, outParams, ret := cs.parseFuncParams(&cs.global, n, fd) + + if n == cs.vertexEntry { + vertexInParams = inParams + vertexOutParams = outParams + continue + } + if n == cs.fragmentEntry { + fragmentInParams = inParams + fragmentOutParams = outParams + fragmentReturnType = ret + continue + } + var inT, outT []shaderir.Type for _, v := range inParams { inT = append(inT, v.typ) @@ -320,7 +330,6 @@ func (cs *compileState) parse(f *ast.File) { for _, v := range outParams { outT = append(outT, v.typ) } - cs.funcs = append(cs.funcs, function{ name: n, ir: shaderir.Func{ @@ -333,6 +342,45 @@ func (cs *compileState) parse(f *ast.File) { }) } + // Check varying variables. + // In testings, there might not be vertex and fragment entry points. + if len(vertexOutParams) > 0 && len(fragmentInParams) > 0 { + for i, p := range vertexOutParams { + if len(fragmentInParams) <= i { + break + } + t := fragmentInParams[i].typ + if !p.typ.Equal(&t) { + name := fragmentInParams[i].name + cs.addError(0, fmt.Sprintf("fragment argument %s must be %s but was %s", name, p.typ.String(), t.String())) + } + } + + // The first out-param is treated as gl_Position in GLSL. + if vertexOutParams[0].typ.Main != shaderir.Vec4 { + cs.addError(0, "vertex entry point must have at least one returning vec4 value for a position") + } + if len(fragmentOutParams) != 0 || fragmentReturnType.Main != shaderir.Vec4 { + cs.addError(0, "fragment entry point must have one returning vec4 value for a color") + } + } + + if len(cs.errs) > 0 { + return + } + + // Set attribute and varying veraibles. + for _, p := range vertexInParams { + cs.ir.Attributes = append(cs.ir.Attributes, p.typ) + } + if len(vertexOutParams) > 0 { + // TODO: Check that these params are not arrays or structs + // The 0th argument is a special variable for position and is not included in varying variables. + for _, p := range vertexOutParams[1:] { + cs.ir.Varyings = append(cs.ir.Varyings, p.typ) + } + } + // Parse functions. for _, d := range f.Decls { if f, ok := d.(*ast.FuncDecl); ok { @@ -743,7 +791,13 @@ func (cs *compileState) parseFuncParams(block *block, fname string, d *ast.FuncD // If there is only one returning value, it is treated as a returning value. // An array cannot be a returning value, especially for HLSL (#2923). - if len(out) == 1 && out[0].name == "" && out[0].typ.Main != shaderir.Array { + // + // For the vertex entry, a parameter (variable) is used as a returning value. + // For example, GLSL doesn't treat gl_Position as a returning value. + // Thus, the returning value is not set for the vertex entry. + // TODO: This can be resolved by having an indirect function like what the fragment entry already does. + // See internal/shaderir/glsl.adjustProgram. + if len(out) == 1 && out[0].name == "" && out[0].typ.Main != shaderir.Array && fname != cs.vertexEntry { ret = out[0].typ out = nil } @@ -766,77 +820,25 @@ func (cs *compileState) parseFunc(block *block, d *ast.FuncDecl) (function, bool } inParams, outParams, returnType := cs.parseFuncParams(block, d.Name.Name, d) - - checkVaryings := func(vs []variable) { - if len(cs.ir.Varyings) != len(vs) { - cs.addError(d.Pos(), "the number of vertex entry point's returning values and the number of fragment entry point's params must be the same") - return + if d.Name.Name == cs.fragmentEntry { + if len(inParams) == 0 { + inParams = append(inParams, variable{ + name: "_", + typ: shaderir.Type{Main: shaderir.Vec4}, + }) } - for i, t := range cs.ir.Varyings { - if t.Main != vs[i].typ.Main { - cs.addError(d.Pos(), "vertex entry point's returning value types and fragment entry point's param types must match") - } - } - } - - if block == &cs.global { - switch d.Name.Name { - case cs.vertexEntry: - for _, v := range inParams { - cs.ir.Attributes = append(cs.ir.Attributes, v.typ) - } - - // For the vertex entry, a parameter (variable) is used as a returning value. - // For example, GLSL doesn't treat gl_Position as a returning value. - // TODO: This can be resolved by having an indirect function like what the fragment entry already does. - // See internal/shaderir/glsl.adjustProgram. - if len(outParams) == 0 { - outParams = append(outParams, variable{ - typ: shaderir.Type{Main: shaderir.Vec4}, + // The 0th inParams is a special variable for position and is not included in varying variables. + if diff := len(cs.ir.Varyings) - (len(inParams) - 1); diff > 0 { + // inParams is not enough when the vertex shader has more returning values than the fragment shader's arguments. + orig := len(inParams) - 1 + for i := 0; i < diff; i++ { + inParams = append(inParams, variable{ + name: "_", + typ: cs.ir.Varyings[orig+i], }) } - - // The first out-param is treated as gl_Position in GLSL. - if outParams[0].typ.Main != shaderir.Vec4 { - cs.addError(d.Pos(), "vertex entry point must have at least one returning vec4 value for a position") - return function{}, false - } - - if cs.varyingParsed { - checkVaryings(outParams[1:]) - } else { - for _, v := range outParams[1:] { - // TODO: Check that these params are not arrays or structs - cs.ir.Varyings = append(cs.ir.Varyings, v.typ) - } - } - cs.varyingParsed = true - case cs.fragmentEntry: - if len(inParams) == 0 { - cs.addError(d.Pos(), "fragment entry point must have at least one vec4 parameter for a position") - return function{}, false - } - if inParams[0].typ.Main != shaderir.Vec4 { - cs.addError(d.Pos(), "fragment entry point must have at least one vec4 parameter for a position") - return function{}, false - } - - if len(outParams) != 0 || returnType.Main != shaderir.Vec4 { - cs.addError(d.Pos(), "fragment entry point must have one returning vec4 value for a color") - return function{}, false - } - - if cs.varyingParsed { - checkVaryings(inParams[1:]) - } else { - for _, v := range inParams[1:] { - cs.ir.Varyings = append(cs.ir.Varyings, v.typ) - } - } - cs.varyingParsed = true } } - b, ok := cs.parseBlock(block, d.Name.Name, d.Body.List, inParams, outParams, returnType, true) if !ok { return function{}, false diff --git a/internal/shader/shader_test.go b/internal/shader/shader_test.go index fd182b0a1..968fe637d 100644 --- a/internal/shader/shader_test.go +++ b/internal/shader/shader_test.go @@ -21,7 +21,6 @@ import ( "runtime" "strings" "testing" - "time" "github.com/hajimehoshi/ebiten/v2/internal/shader" "github.com/hajimehoshi/ebiten/v2/internal/shaderir" @@ -30,41 +29,26 @@ import ( "github.com/hajimehoshi/ebiten/v2/internal/shaderir/msl" ) -func TestMain(m *testing.M) { - code := m.Run() - // The Wasm tests on GitHub CI often fail due to some remaining functions. Wait for a while to finish them. - time.Sleep(100 * time.Millisecond) - os.Exit(code) -} - func glslVertexNormalize(str string) string { p := glsl.VertexPrelude(glsl.GLSLVersionDefault) - if strings.HasPrefix(str, p) { - str = str[len(p):] - } + str = strings.TrimPrefix(str, p) return strings.TrimSpace(str) } func glslFragmentNormalize(str string) string { p := glsl.FragmentPrelude(glsl.GLSLVersionDefault) - if strings.HasPrefix(str, p) { - str = str[len(p):] - } + str = strings.TrimPrefix(str, p) return strings.TrimSpace(str) } -func hlslNormalize(str string) string { - if strings.HasPrefix(str, hlsl.Prelude) { - str = str[len(hlsl.Prelude):] - } +func hlslNormalize(str string, prelude string) string { + str = strings.TrimPrefix(str, prelude) return strings.TrimSpace(str) } func metalNormalize(str string) string { prelude := msl.Prelude(shaderir.Texels) - if strings.HasPrefix(str, prelude) { - str = str[len(prelude):] - } + str = strings.TrimPrefix(str, prelude) return strings.TrimSpace(str) } @@ -196,8 +180,8 @@ func TestCompile(t *testing.T) { } if tc.HLSL != nil { - vs, _ := hlsl.Compile(s) - if got, want := hlslNormalize(vs), hlslNormalize(string(tc.HLSL)); got != want { + vs, _, prelude := hlsl.Compile(s) + if got, want := hlslNormalize(vs, prelude), hlslNormalize(string(tc.HLSL), prelude); got != want { compare(t, "HLSL", got, want) } } diff --git a/internal/shader/syntax_test.go b/internal/shader/syntax_test.go index b865bfb8c..16bd0885b 100644 --- a/internal/shader/syntax_test.go +++ b/internal/shader/syntax_test.go @@ -4363,3 +4363,67 @@ func Foo() int { t.Error(err) } } + +func TestSyntaxIndex(t *testing.T) { + // Issue #3011 + if _, err := compileToIR([]byte(`package main + +func Foo() float { + var a int + var b vec4 + return b[a] +} +`)); err == nil { + t.Error("compileToIR must return an error but did not") + } + if _, err := compileToIR([]byte(`package main + +func Foo() int { + var a int + var b ivec4 + return b[a] +} +`)); err == nil { + t.Error("compileToIR must return an error but did not") + } + if _, err := compileToIR([]byte(`package main + +func Foo() float { + var a int + var b mat4 + return b[a][0] +} +`)); err != nil { + t.Error(err) + } + if _, err := compileToIR([]byte(`package main + +func Foo() float { + const a = 0 + var b vec4 + return b[a] +} +`)); err != nil { + t.Error(err) + } + if _, err := compileToIR([]byte(`package main + +func Foo() int { + const a = 0 + var b ivec4 + return b[a] +} +`)); err != nil { + t.Error(err) + } + if _, err := compileToIR([]byte(`package main + +func Foo() float { + const a = 0 + var b mat4 + return b[a][0] +} +`)); err != nil { + t.Error(err) + } +} diff --git a/internal/shader/testdata/vertex.expected.hlsl b/internal/shader/testdata/vertex.expected.hlsl index 4525c0a8e..5ffd875f5 100644 --- a/internal/shader/testdata/vertex.expected.hlsl +++ b/internal/shader/testdata/vertex.expected.hlsl @@ -2,7 +2,7 @@ cbuffer Uniforms : register(b0) { float2 U0 : packoffset(c0); } -Varyings VSMain(float2 A0 : POSITION, float2 A1 : TEXCOORD, float4 A2 : COLOR) { +Varyings VSMain(float2 A0 : POSITION, float2 A1 : TEXCOORD, float4 A2 : COLOR0) { Varyings varyings; float4x4 l0 = 0.0; varyings.Position = 0.0; diff --git a/internal/shaderir/hlsl/hlsl.go b/internal/shaderir/hlsl/hlsl.go index 22a05e635..aa7d11417 100644 --- a/internal/shaderir/hlsl/hlsl.go +++ b/internal/shaderir/hlsl/hlsl.go @@ -52,13 +52,7 @@ func (c *compileContext) structName(p *shaderir.Program, t *shaderir.Type) strin return n } -const Prelude = `struct Varyings { - float4 Position : SV_POSITION; - float2 M0 : TEXCOORD0; - float4 M1 : COLOR; -}; - -float mod(float x, float y) { +const utilFuncs = `float mod(float x, float y) { return x - y * floor(x/y); } @@ -86,7 +80,7 @@ float4x4 float4x4FromScalar(float x) { return float4x4(x, 0, 0, 0, 0, x, 0, 0, 0, 0, x, 0, 0, 0, 0, x); }` -func Compile(p *shaderir.Program) (vertexShader, pixelShader string) { +func Compile(p *shaderir.Program) (vertexShader, pixelShader, prelude string) { offsets := CalcUniformMemoryOffsets(p) c := &compileContext{ @@ -94,7 +88,30 @@ func Compile(p *shaderir.Program) (vertexShader, pixelShader string) { } var lines []string - lines = append(lines, strings.Split(Prelude, "\n")...) + lines = append(lines, strings.Split(utilFuncs, "\n")...) + + lines = append(lines, "", "struct Varyings {") + lines = append(lines, "\tfloat4 Position : SV_POSITION;") + if len(p.Varyings) > 0 { + for i, v := range p.Varyings { + switch i { + case 0: + lines = append(lines, fmt.Sprintf("\tfloat2 M%d : TEXCOORD;", i)) + case 1: + lines = append(lines, fmt.Sprintf("\tfloat4 M%d : COLOR0;", i)) + default: + // Use COLOR[n] as a general purpose varying. + if v.Main != shaderir.Vec4 { + lines = append(lines, fmt.Sprintf("\t?(unexpected type: %s) M%d : COLOR%d;", v, i, i-1)) + } else { + lines = append(lines, fmt.Sprintf("\tfloat4 M%d : COLOR%d;", i, i-1)) + } + } + } + } + lines = append(lines, "};") + prelude = strings.Join(lines, "\n") + lines = append(lines, "", "{{.Structs}}") if len(p.Uniforms) > 0 { @@ -156,7 +173,25 @@ func Compile(p *shaderir.Program) (vertexShader, pixelShader string) { } if p.VertexFunc.Block != nil && len(p.VertexFunc.Block.Stmts) > 0 { vslines = append(vslines, "") - vslines = append(vslines, "Varyings VSMain(float2 A0 : POSITION, float2 A1 : TEXCOORD, float4 A2 : COLOR) {") + var args []string + for i, a := range p.Attributes { + switch i { + case 0: + args = append(args, fmt.Sprintf("float2 A%d : POSITION", i)) + case 1: + args = append(args, fmt.Sprintf("float2 A%d : TEXCOORD", i)) + case 2: + args = append(args, fmt.Sprintf("float4 A%d : COLOR0", i)) + default: + // Use COLOR[n] as a general purpose varying. + if a.Main != shaderir.Vec4 { + args = append(args, fmt.Sprintf("?(unexpected type: %s) A%d : COLOR%d", a, i, i-2)) + } else { + args = append(args, fmt.Sprintf("float4 A%d : COLOR%d", i, i-2)) + } + } + } + vslines = append(vslines, "Varyings VSMain("+strings.Join(args, ", ")+") {") vslines = append(vslines, fmt.Sprintf("\tVaryings %s;", vsOut)) vslines = append(vslines, c.block(p, p.VertexFunc.Block, p.VertexFunc.Block, 0)...) if last := fmt.Sprintf("\treturn %s;", vsOut); vslines[len(vslines)-1] != last { diff --git a/internal/shaderir/type.go b/internal/shaderir/type.go index ede2c91e2..8601b5842 100644 --- a/internal/shaderir/type.go +++ b/internal/shaderir/type.go @@ -25,7 +25,7 @@ type Type struct { Length int } -func (t *Type) Equal(rhs *Type) bool { +func (t Type) Equal(rhs *Type) bool { if t.Main != rhs.Main { return false } @@ -43,7 +43,7 @@ func (t *Type) Equal(rhs *Type) bool { return true } -func (t *Type) String() string { +func (t Type) String() string { switch t.Main { case None: return "none" @@ -87,7 +87,7 @@ func (t *Type) String() string { } } -func (t *Type) Uint32Count() int { +func (t Type) Uint32Count() int { switch t.Main { case Int: return 1 @@ -118,7 +118,7 @@ func (t *Type) Uint32Count() int { } } -func (t *Type) IsFloatVector() bool { +func (t Type) IsFloatVector() bool { switch t.Main { case Vec2, Vec3, Vec4: return true @@ -126,7 +126,7 @@ func (t *Type) IsFloatVector() bool { return false } -func (t *Type) IsIntVector() bool { +func (t Type) IsIntVector() bool { switch t.Main { case IVec2, IVec3, IVec4: return true @@ -134,7 +134,7 @@ func (t *Type) IsIntVector() bool { return false } -func (t *Type) VectorElementCount() int { +func (t Type) VectorElementCount() int { switch t.Main { case Vec2: return 2 @@ -153,7 +153,7 @@ func (t *Type) VectorElementCount() int { } } -func (t *Type) IsMatrix() bool { +func (t Type) IsMatrix() bool { switch t.Main { case Mat2, Mat3, Mat4: return true diff --git a/internal/testing/testing.go b/internal/testing/testing.go index cea545eb0..bea6f2ce9 100644 --- a/internal/testing/testing.go +++ b/internal/testing/testing.go @@ -47,5 +47,7 @@ func MainWithRunLoop(m *testing.M) { if err := ebiten.RunGame(g); err != nil { panic(err) } - os.Exit(g.code) + if g.code != 0 { + os.Exit(g.code) + } } diff --git a/internal/ui/api_windows.go b/internal/ui/api_windows.go index 160114953..6a5199910 100644 --- a/internal/ui/api_windows.go +++ b/internal/ui/api_windows.go @@ -68,9 +68,12 @@ type _POINT struct { } var ( + imm32 = windows.NewLazySystemDLL("imm32.dll") ole32 = windows.NewLazySystemDLL("ole32.dll") user32 = windows.NewLazySystemDLL("user32.dll") + procImmAssociateContext = imm32.NewProc("ImmAssociateContext") + procCoCreateInstance = ole32.NewProc("CoCreateInstance") procGetSystemMetrics = user32.NewProc("GetSystemMetrics") @@ -79,6 +82,14 @@ var ( procGetCursorPos = user32.NewProc("GetCursorPos") ) +func _ImmAssociateContext(hwnd windows.HWND, hIMC uintptr) (uintptr, error) { + r, _, e := procImmAssociateContext.Call(uintptr(hwnd), hIMC) + if e != nil && !errors.Is(e, windows.ERROR_SUCCESS) { + return 0, fmt.Errorf("ui: ImmAssociateContext failed: error code: %w", e) + } + return r, nil +} + func _CoCreateInstance(rclsid *windows.GUID, pUnkOuter unsafe.Pointer, dwClsContext uint32, riid *windows.GUID) (unsafe.Pointer, error) { var ptr unsafe.Pointer r, _, _ := procCoCreateInstance.Call(uintptr(unsafe.Pointer(rclsid)), uintptr(pUnkOuter), uintptr(dwClsContext), uintptr(unsafe.Pointer(riid)), uintptr(unsafe.Pointer(&ptr))) diff --git a/internal/ui/context.go b/internal/ui/context.go index 9af591f6f..d81176ed9 100644 --- a/internal/ui/context.go +++ b/internal/ui/context.go @@ -54,7 +54,7 @@ type context struct { offscreenHeight float64 isOffscreenModified bool - lastDrawTime time.Time + lastSwapBufferTime time.Time skipCount int @@ -70,7 +70,14 @@ func newContext(game Game) *context { func (c *context) updateFrame(graphicsDriver graphicsdriver.Graphics, outsideWidth, outsideHeight float64, deviceScaleFactor float64, ui *UserInterface) error { // TODO: If updateCount is 0 and vsync is disabled, swapping buffers can be skipped. - return c.updateFrameImpl(graphicsDriver, clock.UpdateFrame(), outsideWidth, outsideHeight, deviceScaleFactor, ui, false) + needsSwapBuffers, err := c.updateFrameImpl(graphicsDriver, clock.UpdateFrame(), outsideWidth, outsideHeight, deviceScaleFactor, ui, false) + if err != nil { + return err + } + if err := c.swapBuffersOrWait(needsSwapBuffers, graphicsDriver, ui.FPSMode() == FPSModeVsyncOn); err != nil { + return err + } + return nil } func (c *context) forceUpdateFrame(graphicsDriver graphicsdriver.Graphics, outsideWidth, outsideHeight float64, deviceScaleFactor float64, ui *UserInterface) error { @@ -81,33 +88,32 @@ func (c *context) forceUpdateFrame(graphicsDriver graphicsdriver.Graphics, outsi n = 2 } for i := 0; i < n; i++ { - if err := c.updateFrameImpl(graphicsDriver, 1, outsideWidth, outsideHeight, deviceScaleFactor, ui, true); err != nil { + needsSwapBuffers, err := c.updateFrameImpl(graphicsDriver, 1, outsideWidth, outsideHeight, deviceScaleFactor, ui, true) + if err != nil { + return err + } + if err := c.swapBuffersOrWait(needsSwapBuffers, graphicsDriver, ui.FPSMode() == FPSModeVsyncOn); err != nil { return err } } return nil } -func (c *context) updateFrameImpl(graphicsDriver graphicsdriver.Graphics, updateCount int, outsideWidth, outsideHeight float64, deviceScaleFactor float64, ui *UserInterface, forceDraw bool) (err error) { +func (c *context) updateFrameImpl(graphicsDriver graphicsdriver.Graphics, updateCount int, outsideWidth, outsideHeight float64, deviceScaleFactor float64, ui *UserInterface, forceDraw bool) (needsSwapBuffers bool, err error) { // The given outside size can be 0 e.g. just after restoring from the fullscreen mode on Windows (#1589) // Just ignore such cases. Otherwise, creating a zero-sized framebuffer causes a panic. if outsideWidth == 0 || outsideHeight == 0 { - return nil + return false, nil } - debug.Logf("----\n") + debug.FrameLogf("----\n") if err := atlas.BeginFrame(graphicsDriver); err != nil { - return err + return false, err } - defer func() { if err1 := atlas.EndFrame(); err1 != nil && err == nil { - err = err1 - return - } - - if err1 := atlas.SwapBuffers(graphicsDriver); err1 != nil && err == nil { + needsSwapBuffers = false err = err1 return } @@ -115,17 +121,17 @@ func (c *context) updateFrameImpl(graphicsDriver graphicsdriver.Graphics, update // Flush deferred functions, like reading pixels from GPU. if err := c.processFuncsInFrame(ui); err != nil { - return err + return false, err } // ForceUpdate can be invoked even if the context is not initialized yet (#1591). if w, h := c.layoutGame(outsideWidth, outsideHeight, deviceScaleFactor); w == 0 || h == 0 { - return nil + return false, nil } // Update the input state after the layout is updated as a cursor position is affected by the layout. if err := ui.updateInputState(); err != nil { - return err + return false, err } // Ensure that Update is called once before Draw so that Update can be used for initialization. @@ -133,7 +139,7 @@ func (c *context) updateFrameImpl(graphicsDriver graphicsdriver.Graphics, update updateCount = 1 c.updateCalled = true } - debug.Logf("Update count per frame: %d\n", updateCount) + debug.FrameLogf("Update count per frame: %d\n", updateCount) // Update the game. for i := 0; i < updateCount; i++ { @@ -143,27 +149,55 @@ func (c *context) updateFrameImpl(graphicsDriver graphicsdriver.Graphics, update }) if err := hook.RunBeforeUpdateHooks(); err != nil { - return err + return false, err } if err := c.game.Update(); err != nil { - return err + return false, err } // Catch the error that happened at (*Image).At. if err := ui.error(); err != nil { - return err + return false, err } + + ui.tick.Add(1) } // Update window icons during a frame, since an icon might be *ebiten.Image and // getting pixels from it needs to be in a frame (#1468). if err := ui.updateIconIfNeeded(); err != nil { - return err + return false, err } // Draw the game. - if err := c.drawGame(graphicsDriver, ui, forceDraw); err != nil { - return err + return c.drawGame(graphicsDriver, ui, forceDraw) +} + +func (c *context) swapBuffersOrWait(needsSwapBuffers bool, graphicsDriver graphicsdriver.Graphics, vsyncEnabled bool) error { + now := time.Now() + defer func() { + c.lastSwapBufferTime = now + }() + + if needsSwapBuffers { + if err := atlas.SwapBuffers(graphicsDriver); err != nil { + return err + } + } + + var waitTime time.Duration + if !needsSwapBuffers { + // When swapping buffers is skipped and Draw is called too early, sleep for a while to suppress CPU usages (#2890). + waitTime = time.Second / 60 + } else if vsyncEnabled { + // In some environments, e.g. Linux on Parallels, SwapBuffers doesn't wait for the vsync (#2952). + // In the case when the display has high refresh rates like 240 [Hz], the wait time should be small. + waitTime = time.Millisecond + } + if waitTime > 0 { + if delta := waitTime - now.Sub(c.lastSwapBufferTime); delta > 0 { + time.Sleep(delta) + } } return nil @@ -177,7 +211,13 @@ func (c *context) newOffscreenImage(w, h int) *Image { return img } -func (c *context) drawGame(graphicsDriver graphicsdriver.Graphics, ui *UserInterface, forceDraw bool) error { +func (c *context) drawGame(graphicsDriver graphicsdriver.Graphics, ui *UserInterface, forceDraw bool) (needSwapBuffers bool, err error) { + if (c.offscreen.imageType == atlas.ImageTypeVolatile) != ui.IsScreenClearedEveryFrame() { + w, h := c.offscreen.width, c.offscreen.height + c.offscreen.Deallocate() + c.offscreen = c.newOffscreenImage(w, h) + } + // isOffscreenModified is updated when an offscreen's modifyCallback. c.isOffscreenModified = false @@ -189,10 +229,10 @@ func (c *context) drawGame(graphicsDriver graphicsdriver.Graphics, ui *UserInter } if err := c.game.DrawOffscreen(); err != nil { - return err + return false, err } - const maxSkipCount = 3 + const maxSkipCount = 4 if !forceDraw && !c.isOffscreenModified { if c.skipCount < maxSkipCount { @@ -202,28 +242,21 @@ func (c *context) drawGame(graphicsDriver graphicsdriver.Graphics, ui *UserInter c.skipCount = 0 } - now := time.Now() - defer func() { - c.lastDrawTime = now - }() - - if c.skipCount < maxSkipCount { - if graphicsDriver.NeedsClearingScreen() { - // This clear is needed for fullscreen mode or some mobile platforms (#622). - c.screen.clear() - } - - c.game.DrawFinalScreen(c.screenScaleAndOffsets()) - - // The final screen is never used as the rendering source. - // Flush its buffer here just in case. - c.screen.flushBufferIfNeeded() - } else if delta := time.Second/60 - now.Sub(c.lastDrawTime); delta > 0 { - // When swapping buffers is skipped and Draw is called too early, sleep for a while to suppress CPU usages (#2890). - time.Sleep(delta) + if c.skipCount >= maxSkipCount { + return false, nil } - return nil + if graphicsDriver.NeedsClearingScreen() { + // This clear is needed for fullscreen mode or some mobile platforms (#622). + c.screen.clear() + } + + c.game.DrawFinalScreen(c.screenScaleAndOffsets()) + + // The final screen is never used as the rendering source. + // Flush its buffer here just in case. + c.screen.flushBufferIfNeeded() + return true, nil } func (c *context) layoutGame(outsideWidth, outsideHeight float64, deviceScaleFactor float64) (int, int) { @@ -232,8 +265,13 @@ func (c *context) layoutGame(outsideWidth, outsideHeight float64, deviceScaleFac panic("ui: Layout must return positive numbers") } - c.screenWidth = outsideWidth * deviceScaleFactor - c.screenHeight = outsideHeight * deviceScaleFactor + screenWidth := outsideWidth * deviceScaleFactor + screenHeight := outsideHeight * deviceScaleFactor + if c.screenWidth != screenWidth || c.screenHeight != screenHeight { + c.skipCount = 0 + } + c.screenWidth = screenWidth + c.screenHeight = screenHeight c.offscreenWidth = owf c.offscreenHeight = ohf diff --git a/internal/ui/image.go b/internal/ui/image.go index c49d854cd..3ffc47571 100644 --- a/internal/ui/image.go +++ b/internal/ui/image.go @@ -15,6 +15,7 @@ package ui import ( + "fmt" "image" "math" @@ -22,6 +23,7 @@ import ( "github.com/hajimehoshi/ebiten/v2/internal/graphics" "github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver" "github.com/hajimehoshi/ebiten/v2/internal/mipmap" + "github.com/hajimehoshi/ebiten/v2/internal/restorable" ) // panicOnErrorOnReadingPixels indicates whether reading pixels panics on an error or not. @@ -76,7 +78,7 @@ func (i *Image) Deallocate() { i.mipmap.Deallocate() } -func (i *Image) DrawTriangles(srcs [graphics.ShaderSrcImageCount]*Image, vertices []float32, indices []uint32, blend graphicsdriver.Blend, dstRegion image.Rectangle, srcRegions [graphics.ShaderSrcImageCount]image.Rectangle, shader *Shader, uniforms []uint32, fillRule graphicsdriver.FillRule, canSkipMipmap bool, antialias bool) { +func (i *Image) DrawTriangles(srcs [graphics.ShaderSrcImageCount]*Image, vertices []float32, indices []uint32, blend graphicsdriver.Blend, dstRegion image.Rectangle, srcRegions [graphics.ShaderSrcImageCount]image.Rectangle, shader *Shader, uniforms []uint32, fillRule graphicsdriver.FillRule, canSkipMipmap bool, antialias bool, hint restorable.Hint) { if i.modifyCallback != nil { i.modifyCallback() } @@ -85,7 +87,16 @@ func (i *Image) DrawTriangles(srcs [graphics.ShaderSrcImageCount]*Image, vertice if antialias { if i.bigOffscreenBuffer == nil { - i.bigOffscreenBuffer = i.ui.newBigOffscreenImage(i, atlas.ImageTypeUnmanaged) + var imageType atlas.ImageType + switch i.imageType { + case atlas.ImageTypeRegular, atlas.ImageTypeUnmanaged: + imageType = atlas.ImageTypeUnmanaged + case atlas.ImageTypeScreen, atlas.ImageTypeVolatile: + imageType = atlas.ImageTypeVolatile + default: + panic(fmt.Sprintf("ui: unexpected image type: %d", imageType)) + } + i.bigOffscreenBuffer = i.ui.newBigOffscreenImage(i, imageType) } i.bigOffscreenBuffer.drawTriangles(srcs, vertices, indices, blend, dstRegion, srcRegions, shader, uniforms, fillRule, canSkipMipmap) @@ -103,7 +114,7 @@ func (i *Image) DrawTriangles(srcs [graphics.ShaderSrcImageCount]*Image, vertice srcMipmaps[i] = src.mipmap } - i.mipmap.DrawTriangles(srcMipmaps, vertices, indices, blend, dstRegion, srcRegions, shader.shader, uniforms, fillRule, canSkipMipmap) + i.mipmap.DrawTriangles(srcMipmaps, vertices, indices, blend, dstRegion, srcRegions, shader.shader, uniforms, fillRule, canSkipMipmap, hint) } func (i *Image) WritePixels(pix []byte, region image.Rectangle) { @@ -158,7 +169,7 @@ func (i *Image) Fill(r, g, b, a float32, region image.Rectangle) { i.tmpVerticesForFill = make([]float32, 4*graphics.VertexFloatCount) } // i.tmpVerticesForFill can be reused as this is sent to DrawTriangles immediately. - graphics.QuadVertices( + graphics.QuadVerticesFromSrcAndMatrix( i.tmpVerticesForFill, 1, 1, float32(i.ui.whiteImage.width-1), float32(i.ui.whiteImage.height-1), float32(i.width), 0, 0, float32(i.height), 0, 0, @@ -172,8 +183,9 @@ func (i *Image) Fill(r, g, b, a float32, region image.Rectangle) { if a == 1 && i.lastBlend == graphicsdriver.BlendSourceOver { blend = graphicsdriver.BlendSourceOver } + sr := image.Rect(0, 0, i.ui.whiteImage.width, i.ui.whiteImage.height) // i.lastBlend is updated in DrawTriangles. - i.DrawTriangles(srcs, i.tmpVerticesForFill, is, blend, region, [graphics.ShaderSrcImageCount]image.Rectangle{}, NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, true, false) + i.DrawTriangles(srcs, i.tmpVerticesForFill, is, blend, region, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, true, false, restorable.HintOverwriteDstRegion) } type bigOffscreenImage struct { @@ -235,14 +247,15 @@ func (i *bigOffscreenImage) drawTriangles(srcs [graphics.ShaderSrcImageCount]*Im i.tmpVerticesForCopying = make([]float32, 4*graphics.VertexFloatCount) } // i.tmpVerticesForCopying can be reused as this is sent to DrawTriangles immediately. - graphics.QuadVertices( + graphics.QuadVerticesFromSrcAndMatrix( i.tmpVerticesForCopying, float32(i.region.Min.X), float32(i.region.Min.Y), float32(i.region.Max.X), float32(i.region.Max.Y), bigOffscreenScale, 0, 0, bigOffscreenScale, 0, 0, 1, 1, 1, 1) is := graphics.QuadIndices() dstRegion := image.Rect(0, 0, i.region.Dx()*bigOffscreenScale, i.region.Dy()*bigOffscreenScale) - i.image.DrawTriangles(srcs, i.tmpVerticesForCopying, is, graphicsdriver.BlendCopy, dstRegion, [graphics.ShaderSrcImageCount]image.Rectangle{}, NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, true, false) + srcRegion := i.region + i.image.DrawTriangles(srcs, i.tmpVerticesForCopying, is, graphicsdriver.BlendCopy, dstRegion, [graphics.ShaderSrcImageCount]image.Rectangle{srcRegion}, NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, true, false, restorable.HintOverwriteDstRegion) } for idx := 0; idx < len(vertices); idx += graphics.VertexFloatCount { @@ -258,7 +271,7 @@ func (i *bigOffscreenImage) drawTriangles(srcs [graphics.ShaderSrcImageCount]*Im dstRegion.Max.X *= bigOffscreenScale dstRegion.Max.Y *= bigOffscreenScale - i.image.DrawTriangles(srcs, vertices, indices, blend, dstRegion, srcRegions, shader, uniforms, fillRule, canSkipMipmap, false) + i.image.DrawTriangles(srcs, vertices, indices, blend, dstRegion, srcRegions, shader, uniforms, fillRule, canSkipMipmap, false, restorable.HintNone) i.dirty = true } @@ -279,18 +292,21 @@ func (i *bigOffscreenImage) flush() { i.tmpVerticesForFlushing = make([]float32, 4*graphics.VertexFloatCount) } // i.tmpVerticesForFlushing can be reused as this is sent to DrawTriangles in this function. - graphics.QuadVertices( + graphics.QuadVerticesFromSrcAndMatrix( i.tmpVerticesForFlushing, 0, 0, float32(i.region.Dx()*bigOffscreenScale), float32(i.region.Dy()*bigOffscreenScale), 1.0/bigOffscreenScale, 0, 0, 1.0/bigOffscreenScale, float32(i.region.Min.X), float32(i.region.Min.Y), 1, 1, 1, 1) is := graphics.QuadIndices() dstRegion := i.region + srcRegion := image.Rect(0, 0, i.region.Dx()*bigOffscreenScale, i.region.Dy()*bigOffscreenScale) blend := graphicsdriver.BlendSourceOver + hint := restorable.HintNone if i.blend != graphicsdriver.BlendSourceOver { blend = graphicsdriver.BlendCopy + hint = restorable.HintOverwriteDstRegion } - i.orig.DrawTriangles(srcs, i.tmpVerticesForFlushing, is, blend, dstRegion, [graphics.ShaderSrcImageCount]image.Rectangle{}, LinearFilterShader, nil, graphicsdriver.FillRuleFillAll, true, false) + i.orig.DrawTriangles(srcs, i.tmpVerticesForFlushing, is, blend, dstRegion, [graphics.ShaderSrcImageCount]image.Rectangle{srcRegion}, LinearFilterShader, nil, graphicsdriver.FillRuleFillAll, true, false, hint) i.image.clear() i.dirty = false diff --git a/internal/ui/shader.go b/internal/ui/shader.go index 0d9031a92..10589e72d 100644 --- a/internal/ui/shader.go +++ b/internal/ui/shader.go @@ -32,9 +32,9 @@ type Shader struct { uniformUint32Count int } -func NewShader(ir *shaderir.Program) *Shader { +func NewShader(ir *shaderir.Program, name string) *Shader { return &Shader{ - shader: atlas.NewShader(ir), + shader: atlas.NewShader(ir, name), uniformNames: ir.UniformNames[graphics.PreservedUniformVariablesCount:], uniformTypes: ir.Uniforms[graphics.PreservedUniformVariablesCount:], } diff --git a/internal/ui/ui.go b/internal/ui/ui.go index c04d1c859..ce7e48ee2 100644 --- a/internal/ui/ui.go +++ b/internal/ui/ui.go @@ -23,6 +23,7 @@ import ( _ "github.com/ebitengine/hideconsole" "github.com/hajimehoshi/ebiten/v2/internal/atlas" + "github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver" "github.com/hajimehoshi/ebiten/v2/internal/mipmap" "github.com/hajimehoshi/ebiten/v2/internal/thread" ) @@ -79,6 +80,7 @@ type UserInterface struct { graphicsLibrary atomic.Int32 running atomic.Bool terminated atomic.Bool + tick atomic.Uint64 whiteImage *Image @@ -170,13 +172,16 @@ func (u *UserInterface) dumpImages(dir string) (string, error) { } type RunOptions struct { - GraphicsLibrary GraphicsLibrary - InitUnfocused bool - ScreenTransparent bool - SkipTaskbar bool - SingleThread bool - X11ClassName string - X11InstanceName string + GraphicsLibrary GraphicsLibrary + InitUnfocused bool + ScreenTransparent bool + SkipTaskbar bool + SingleThread bool + DisableHiDPI bool + ColorSpace graphicsdriver.ColorSpace + X11ClassName string + X11InstanceName string + StrictContextRestoration bool } // InitialWindowPosition returns the position for centering the given second width/height pair within the first width/height pair. @@ -229,3 +234,7 @@ func (u *UserInterface) isTerminated() bool { func (u *UserInterface) setTerminated() { u.terminated.Store(true) } + +func (u *UserInterface) Tick() uint64 { + return u.tick.Load() +} diff --git a/internal/ui/ui_android.go b/internal/ui/ui_android.go index 3e9326f48..ee1557ce3 100644 --- a/internal/ui/ui_android.go +++ b/internal/ui/ui_android.go @@ -18,15 +18,19 @@ package ui #include #include -// Basically same as: +// The following JNI code works as this pseudo Java code: // // WindowService windowService = context.getSystemService(Context.WINDOW_SERVICE); // Display display = windowManager.getDefaultDisplay(); // DisplayMetrics displayMetrics = new DisplayMetrics(); // display.getRealMetrics(displayMetrics); -// this.deviceScale = displayMetrics.density; +// return displayMetrics.widthPixels, displayMetrics.heightPixels, displayMetrics.density; // -static float deviceScale(uintptr_t java_vm, uintptr_t jni_env, uintptr_t ctx) { +static void displayInfo(int* width, int* height, float* scale, uintptr_t java_vm, uintptr_t jni_env, uintptr_t ctx) { + *width = 0; + *height = 0; + *scale = 1; + JavaVM* vm = (JavaVM*)java_vm; JNIEnv* env = (JNIEnv*)jni_env; jobject context = (jobject)ctx; @@ -64,7 +68,15 @@ static float deviceScale(uintptr_t java_vm, uintptr_t jni_env, uintptr_t ctx) { env, display, (*env)->GetMethodID(env, android_view_Display, "getRealMetrics", "(Landroid/util/DisplayMetrics;)V"), displayMetrics); - const float density = + *width = + (*env)->GetIntField( + env, displayMetrics, + (*env)->GetFieldID(env, android_util_DisplayMetrics, "widthPixels", "I")); + *height = + (*env)->GetIntField( + env, displayMetrics, + (*env)->GetFieldID(env, android_util_DisplayMetrics, "heightPixels", "I")); + *scale = (*env)->GetFloatField( env, displayMetrics, (*env)->GetFieldID(env, android_util_DisplayMetrics, "density", "F")); @@ -78,15 +90,12 @@ static float deviceScale(uintptr_t java_vm, uintptr_t jni_env, uintptr_t ctx) { (*env)->DeleteLocalRef(env, windowManager); (*env)->DeleteLocalRef(env, display); (*env)->DeleteLocalRef(env, displayMetrics); - - return density; } */ import "C" import ( "errors" - "fmt" "github.com/ebitengine/gomobile/app" @@ -95,6 +104,7 @@ import ( ) type graphicsDriverCreatorImpl struct { + colorSpace graphicsdriver.ColorSpace } func (g *graphicsDriverCreatorImpl) newAuto() (graphicsdriver.Graphics, GraphicsLibrary, error) { @@ -118,18 +128,27 @@ func (*graphicsDriverCreatorImpl) newPlayStation5() (graphicsdriver.Graphics, er return nil, errors.New("ui: PlayStation 5 is not supported in this environment") } -func deviceScaleFactorImpl() float64 { - var s float64 - if err := app.RunOnJVM(func(vm, env, ctx uintptr) error { - // TODO: This might be crash when this is called from init(). How can we detect this? - s = float64(C.deviceScale(C.uintptr_t(vm), C.uintptr_t(env), C.uintptr_t(ctx))) - return nil - }); err != nil { - panic(fmt.Sprintf("devicescale: error %v", err)) - } - return s -} - func dipToNativePixels(x float64, scale float64) float64 { return x * scale } + +func dipFromNativePixels(x float64, scale float64) float64 { + return x / scale +} + +func (u *UserInterface) displayInfo() (int, int, float64, bool) { + var cWidth, cHeight C.int + var cScale C.float + if err := app.RunOnJVM(func(vm, env, ctx uintptr) error { + C.displayInfo(&cWidth, &cHeight, &cScale, C.uintptr_t(vm), C.uintptr_t(env), C.uintptr_t(ctx)) + return nil + }); err != nil { + // JVM is not ready yet. + // TODO: Fix gomobile to detect the error type for this case. + return 0, 0, 1, false + } + scale := float64(cScale) + width := int(dipFromNativePixels(float64(cWidth), scale)) + height := int(dipFromNativePixels(float64(cHeight), scale)) + return width, height, scale, true +} diff --git a/internal/ui/ui_darwin.go b/internal/ui/ui_darwin.go index f1fd13f3f..c2736e0a1 100644 --- a/internal/ui/ui_darwin.go +++ b/internal/ui/ui_darwin.go @@ -167,6 +167,7 @@ func (u *UserInterface) initializePlatform() error { type graphicsDriverCreatorImpl struct { transparent bool + colorSpace graphicsdriver.ColorSpace } func (g *graphicsDriverCreatorImpl) newAuto() (graphicsdriver.Graphics, GraphicsLibrary, error) { @@ -189,8 +190,8 @@ func (*graphicsDriverCreatorImpl) newDirectX() (graphicsdriver.Graphics, error) return nil, errors.New("ui: DirectX is not supported in this environment") } -func (*graphicsDriverCreatorImpl) newMetal() (graphicsdriver.Graphics, error) { - return metal.NewGraphics() +func (g *graphicsDriverCreatorImpl) newMetal() (graphicsdriver.Graphics, error) { + return metal.NewGraphics(g.colorSpace) } func (*graphicsDriverCreatorImpl) newPlayStation5() (graphicsdriver.Graphics, error) { @@ -238,6 +239,7 @@ var ( sel_origResizable = objc.RegisterName("isOrigResizable") sel_setCollectionBehavior = objc.RegisterName("setCollectionBehavior:") sel_setDelegate = objc.RegisterName("setDelegate:") + sel_setDocumentEdited = objc.RegisterName("setDocumentEdited:") sel_setOrigDelegate = objc.RegisterName("setOrigDelegate:") sel_setOrigResizable = objc.RegisterName("setOrigResizable:") sel_toggleFullScreen = objc.RegisterName("toggleFullScreen:") @@ -433,3 +435,17 @@ func initializeWindowAfterCreation(w *glfw.Window) error { func (u *UserInterface) skipTaskbar() error { return nil } + +// setDocumentEdited must be called from the main thread. +func (u *UserInterface) setDocumentEdited(edited bool) error { + w, err := u.window.GetCocoaWindow() + if err != nil { + return err + } + objc.ID(w).Send(sel_setDocumentEdited, edited) + return nil +} + +func (u *UserInterface) afterWindowCreation() error { + return nil +} diff --git a/internal/ui/ui_glfw.go b/internal/ui/ui_glfw.go index 368d7a102..bbf035145 100644 --- a/internal/ui/ui_glfw.go +++ b/internal/ui/ui_glfw.go @@ -81,6 +81,8 @@ type userInterfaceImpl struct { initWindowMaximized bool initWindowMousePassthrough bool + initUnfocused bool + // bufferOnceSwapped must be accessed from the main thread. bufferOnceSwapped bool @@ -106,6 +108,9 @@ type userInterfaceImpl struct { showWindowOnce sync.Once bufferOnceSwappedOnce sync.Once + // immContext is used only in Windows. + immContext uintptr + m sync.RWMutex } @@ -568,6 +573,22 @@ func (u *UserInterface) setWindowClosingHandled(handled bool) { u.m.Lock() u.windowClosingHandled = handled u.m.Unlock() + + if !u.isRunning() { + return + } + if u.isTerminated() { + return + } + u.mainThread.Call(func() { + if u.isTerminated() { + return + } + if err := u.setDocumentEdited(handled); err != nil { + u.setError(err) + return + } + }) } // isFullscreen must be called from the main thread. @@ -874,6 +895,17 @@ func (u *UserInterface) createWindow() error { return err } + u.m.Lock() + closingHandled := u.windowClosingHandled + u.m.Unlock() + if err := u.setDocumentEdited(closingHandled); err != nil { + return err + } + + if err := u.afterWindowCreation(); err != nil { + return err + } + return nil } @@ -1059,6 +1091,7 @@ func (u *UserInterface) initOnMainThread(options *RunOptions) error { g, lib, err := newGraphicsDriver(&graphicsDriverCreatorImpl{ transparent: options.ScreenTransparent, + colorSpace: options.ColorSpace, }, options.GraphicsLibrary) if err != nil { return err @@ -1088,6 +1121,7 @@ func (u *UserInterface) initOnMainThread(options *RunOptions) error { return err } + u.initUnfocused = options.InitUnfocused focused := glfw.True if options.InitUnfocused { focused = glfw.False @@ -1289,8 +1323,10 @@ func (u *UserInterface) update() (float64, float64, error) { if err = u.window.Show(); err != nil { return } - if err = u.window.Focus(); err != nil { - return + if !u.initUnfocused { + if err = u.window.Focus(); err != nil { + return + } } if runtime.GOOS == "darwin" || runtime.GOOS == "windows" { @@ -1352,7 +1388,9 @@ func (u *UserInterface) update() (float64, float64, error) { } } - for !u.isRunnableOnUnfocused() { + // If isRunnableOnUnfocused is false and the window is not focused, wait here. + // For the first update, skip this check as the window might not be seen yet in some environments like ChromeOS (#3091). + for !u.isRunnableOnUnfocused() && u.bufferOnceSwapped { // In the initial state on macOS, the window is not shown (#2620). visible, err := u.window.GetAttrib(glfw.Visible) if err != nil { diff --git a/internal/ui/ui_ios.go b/internal/ui/ui_ios.go index 9da63fecb..15cbb3f57 100644 --- a/internal/ui/ui_ios.go +++ b/internal/ui/ui_ios.go @@ -19,8 +19,43 @@ package ui // // #import // -// static double devicePixelRatio() { -// return [[UIScreen mainScreen] nativeScale]; +// static void displayInfoOnMainThread(float* width, float* height, float* scale, UIView* view) { +// *width = 0; +// *height = 0; +// *scale = 1; +// UIWindow* window = view.window; +// if (!window) { +// return; +// } +// UIWindowScene* scene = window.windowScene; +// if (!scene) { +// return; +// } +// CGRect bounds = scene.screen.bounds; +// *width = bounds.size.width; +// *height = bounds.size.height; +// *scale = scene.screen.nativeScale; +// } +// +// static void displayInfo(float* width, float* height, float* scale, uintptr_t viewPtr) { +// *width = 0; +// *height = 0; +// *scale = 1; +// if (!viewPtr) { +// return; +// } +// UIView* view = (__bridge UIView*)(void*)viewPtr; +// if ([NSThread isMainThread]) { +// displayInfoOnMainThread(width, height, scale, view); +// return; +// } +// __block float w, h, s; +// dispatch_sync(dispatch_get_main_queue(), ^{ +// displayInfoOnMainThread(&w, &h, &s, view); +// }); +// *width = w; +// *height = h; +// *scale = s; // } import "C" @@ -34,6 +69,7 @@ import ( ) type graphicsDriverCreatorImpl struct { + colorSpace graphicsdriver.ColorSpace } func (g *graphicsDriverCreatorImpl) newAuto() (graphicsdriver.Graphics, GraphicsLibrary, error) { @@ -57,7 +93,7 @@ func (*graphicsDriverCreatorImpl) newDirectX() (graphicsdriver.Graphics, error) } func (g *graphicsDriverCreatorImpl) newMetal() (graphicsdriver.Graphics, error) { - return metal.NewGraphics() + return metal.NewGraphics(g.colorSpace) } func (*graphicsDriverCreatorImpl) newPlayStation5() (graphicsdriver.Graphics, error) { @@ -65,6 +101,7 @@ func (*graphicsDriverCreatorImpl) newPlayStation5() (graphicsdriver.Graphics, er } func (u *UserInterface) SetUIView(uiview uintptr) error { + u.uiView.Store(uiview) select { case err := <-u.errCh: return err @@ -88,11 +125,24 @@ func (u *UserInterface) IsGL() (bool, error) { return u.GraphicsLibrary() == GraphicsLibraryOpenGL, nil } -func deviceScaleFactorImpl() float64 { - // TODO: Can this be called from non-main threads? - return float64(C.devicePixelRatio()) -} - func dipToNativePixels(x float64, scale float64) float64 { return x } + +func dipFromNativePixels(x float64, scale float64) float64 { + return x +} + +func (u *UserInterface) displayInfo() (int, int, float64, bool) { + view := u.uiView.Load() + if view == 0 { + return 0, 0, 1, false + } + + var cWidth, cHeight, cScale C.float + C.displayInfo(&cWidth, &cHeight, &cScale, C.uintptr_t(view)) + scale := float64(cScale) + width := int(dipFromNativePixels(float64(cWidth), scale)) + height := int(dipFromNativePixels(float64(cHeight), scale)) + return width, height, scale, true +} diff --git a/internal/ui/ui_js.go b/internal/ui/ui_js.go index 1b846c585..3d35ba6d2 100644 --- a/internal/ui/ui_js.go +++ b/internal/ui/ui_js.go @@ -29,7 +29,8 @@ import ( ) type graphicsDriverCreatorImpl struct { - canvas js.Value + canvas js.Value + colorSpace graphicsdriver.ColorSpace } func (g *graphicsDriverCreatorImpl) newAuto() (graphicsdriver.Graphics, GraphicsLibrary, error) { @@ -38,7 +39,7 @@ func (g *graphicsDriverCreatorImpl) newAuto() (graphicsdriver.Graphics, Graphics } func (g *graphicsDriverCreatorImpl) newOpenGL() (graphicsdriver.Graphics, error) { - return opengl.NewGraphics(g.canvas) + return opengl.NewGraphics(g.canvas, g.colorSpace) } func (*graphicsDriverCreatorImpl) newDirectX() (graphicsdriver.Graphics, error) { @@ -96,6 +97,7 @@ type userInterfaceImpl struct { cursorShape CursorShape onceUpdateCalled bool lastCaptureExitTime time.Time + hiDPIEnabled bool context *context inputState InputState @@ -465,6 +467,7 @@ func (u *UserInterface) init() error { runnableOnUnfocused: true, savedCursorX: math.NaN(), savedCursorY: math.NaN(), + hiDPIEnabled: true, } // document is undefined on node.js @@ -512,6 +515,7 @@ func (u *UserInterface) init() error { canvasStyle.Set("height", "100%") canvasStyle.Set("margin", "0") canvasStyle.Set("padding", "0") + canvasStyle.Set("display", "block") // Make the canvas focusable. canvas.Call("setAttribute", "tabindex", 1) @@ -535,6 +539,10 @@ func (u *UserInterface) init() error { })) document.Call("addEventListener", "pointerlockerror", js.FuncOf(func(this js.Value, args []js.Value) any { js.Global().Get("console").Call("error", "pointerlockerror event is fired. 'sandbox=\"allow-pointer-lock\"' might be required at an iframe. This function on browsers must be called as a result of a gestural interaction or orientation change.") + if u.cursorMode == CursorModeCaptured { + u.recoverCursorMode() + } + u.recoverCursorPosition() return nil })) document.Call("addEventListener", "fullscreenerror", js.FuncOf(func(this js.Value, args []js.Value) any { @@ -707,14 +715,21 @@ func (u *UserInterface) appendDroppedFiles(data js.Value) { defer u.dropFileM.Unlock() items := data.Get("items") + var entries []js.Value for i := 0; i < items.Length(); i++ { kind := items.Index(i).Get("kind").String() switch kind { case "file": - fs := items.Index(i).Call("webkitGetAsEntry").Get("filesystem").Get("root") - u.inputState.DroppedFiles = file.NewFileEntryFS(fs) + entries = append(entries, items.Index(i).Call("webkitGetAsEntry").Get("filesystem").Get("root")) + } + } + if len(entries) > 0 { + fs, err := file.NewFileEntryFS(entries) + if err != nil { + u.setError(err) return } + u.inputState.DroppedFiles = fs } } @@ -754,12 +769,15 @@ func (u *UserInterface) shouldFocusFirst(options *RunOptions) bool { func (u *UserInterface) initOnMainThread(options *RunOptions) error { u.setRunning(true) + u.hiDPIEnabled = !options.DisableHiDPI + if u.shouldFocusFirst(options) { canvas.Call("focus") } g, lib, err := newGraphicsDriver(&graphicsDriverCreatorImpl{ - canvas: canvas, + canvas: canvas, + colorSpace: options.ColorSpace, }, options.GraphicsLibrary) if err != nil { return err @@ -807,6 +825,10 @@ func (m *Monitor) Name() string { } func (m *Monitor) DeviceScaleFactor() float64 { + if !theUI.hiDPIEnabled { + return 1 + } + if m.deviceScaleFactor != 0 { return m.deviceScaleFactor } diff --git a/internal/ui/ui_linbsd.go b/internal/ui/ui_linbsd.go index 378f27f35..c0d77b2b0 100644 --- a/internal/ui/ui_linbsd.go +++ b/internal/ui/ui_linbsd.go @@ -36,6 +36,7 @@ func (u *UserInterface) initializePlatform() error { type graphicsDriverCreatorImpl struct { transparent bool + colorSpace graphicsdriver.ColorSpace } func (g *graphicsDriverCreatorImpl) newAuto() (graphicsdriver.Graphics, GraphicsLibrary, error) { @@ -200,3 +201,11 @@ func initializeWindowAfterCreation(w *glfw.Window) error { func (u *UserInterface) skipTaskbar() error { return nil } + +func (u *UserInterface) setDocumentEdited(edited bool) error { + return nil +} + +func (u *UserInterface) afterWindowCreation() error { + return nil +} diff --git a/internal/ui/ui_mobile.go b/internal/ui/ui_mobile.go index b86e9a755..7dc8f7efa 100644 --- a/internal/ui/ui_mobile.go +++ b/internal/ui/ui_mobile.go @@ -28,6 +28,7 @@ import ( "github.com/hajimehoshi/ebiten/v2/internal/graphicscommand" "github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver" "github.com/hajimehoshi/ebiten/v2/internal/hook" + "github.com/hajimehoshi/ebiten/v2/internal/restorable" ) var ( @@ -97,8 +98,14 @@ type userInterfaceImpl struct { inputState InputState touches []TouchForInput - fpsMode atomic.Int32 - renderRequester RenderRequester + fpsMode atomic.Int32 + renderer Renderer + + strictContextRestoration atomic.Bool + strictContextRestorationOnce sync.Once + + // uiView is used only on iOS. + uiView atomic.Uintptr m sync.RWMutex } @@ -143,13 +150,20 @@ func (u *UserInterface) runMobile(game Game, options *RunOptions) (err error) { u.context = newContext(game) - g, lib, err := newGraphicsDriver(&graphicsDriverCreatorImpl{}, options.GraphicsLibrary) + g, lib, err := newGraphicsDriver(&graphicsDriverCreatorImpl{ + colorSpace: options.ColorSpace, + }, options.GraphicsLibrary) if err != nil { return err } u.graphicsDriver = g u.setGraphicsLibrary(lib) close(u.graphicsLibraryInitCh) + if options.StrictContextRestoration { + u.strictContextRestoration.Store(true) + } else { + restorable.Disable() + } for { if err := u.update(); err != nil { @@ -237,10 +251,10 @@ func (u *UserInterface) SetFPSMode(mode FPSModeType) { } func (u *UserInterface) updateExplicitRenderingModeIfNeeded(fpsMode FPSModeType) { - if u.renderRequester == nil { + if u.renderer == nil { return } - u.renderRequester.SetExplicitRenderingMode(fpsMode == FPSModeVsyncOffMinimum) + u.renderer.SetExplicitRenderingMode(fpsMode == FPSModeVsyncOffMinimum) } func (u *UserInterface) readInputState(inputState *InputState) { @@ -254,8 +268,10 @@ func (u *UserInterface) Window() Window { } type Monitor struct { - deviceScaleFactor float64 - deviceScaleFactorOnce sync.Once + width int + height int + deviceScaleFactor float64 + inited atomic.Bool m sync.Mutex } @@ -266,22 +282,35 @@ func (m *Monitor) Name() string { return "" } -func (m *Monitor) DeviceScaleFactor() float64 { +func (m *Monitor) ensureInit() { + if m.inited.Load() { + return + } + m.m.Lock() defer m.m.Unlock() + // Re-check the state since the state might be changed while locking. + if m.inited.Load() { + return + } + width, height, scale, ok := theUI.displayInfo() + if !ok { + return + } + m.width = width + m.height = height + m.deviceScaleFactor = scale + m.inited.Store(true) +} - // The device scale factor can be obtained after the main function starts, especially on Android. - // Initialize this lazily. - m.deviceScaleFactorOnce.Do(func() { - // Assume that the device scale factor never changes on mobiles. - m.deviceScaleFactor = deviceScaleFactorImpl() - }) +func (m *Monitor) DeviceScaleFactor() float64 { + m.ensureInit() return m.deviceScaleFactor } func (m *Monitor) Size() (int, int) { - // TODO: Return a valid value. - return 0, 0 + m.ensureInit() + return m.width, m.height } func (u *UserInterface) AppendMonitors(mons []*Monitor) []*Monitor { @@ -295,23 +324,23 @@ func (u *UserInterface) Monitor() *Monitor { func (u *UserInterface) UpdateInput(keys map[Key]struct{}, runes []rune, touches []TouchForInput) { u.updateInputStateFromOutside(keys, runes, touches) if FPSModeType(u.fpsMode.Load()) == FPSModeVsyncOffMinimum { - u.renderRequester.RequestRenderIfNeeded() + u.renderer.RequestRenderIfNeeded() } } -type RenderRequester interface { +type Renderer interface { SetExplicitRenderingMode(explicitRendering bool) RequestRenderIfNeeded() } -func (u *UserInterface) SetRenderRequester(renderRequester RenderRequester) { - u.renderRequester = renderRequester +func (u *UserInterface) SetRenderer(renderer Renderer) { + u.renderer = renderer u.updateExplicitRenderingModeIfNeeded(FPSModeType(u.fpsMode.Load())) } func (u *UserInterface) ScheduleFrame() { - if u.renderRequester != nil && FPSModeType(u.fpsMode.Load()) == FPSModeVsyncOffMinimum { - u.renderRequester.RequestRenderIfNeeded() + if u.renderer != nil && FPSModeType(u.fpsMode.Load()) == FPSModeVsyncOffMinimum { + u.renderer.RequestRenderIfNeeded() } } @@ -319,6 +348,10 @@ func (u *UserInterface) updateIconIfNeeded() error { return nil } +func (u *UserInterface) UsesStrictContextRestoration() bool { + return u.strictContextRestoration.Load() +} + func IsScreenTransparentAvailable() bool { return false } diff --git a/internal/ui/ui_windows.go b/internal/ui/ui_windows.go index 4d5d821ef..adadac79e 100644 --- a/internal/ui/ui_windows.go +++ b/internal/ui/ui_windows.go @@ -36,6 +36,7 @@ func (u *UserInterface) initializePlatform() error { type graphicsDriverCreatorImpl struct { transparent bool + colorSpace graphicsdriver.ColorSpace } func (g *graphicsDriverCreatorImpl) newAuto() (graphicsdriver.Graphics, GraphicsLibrary, error) { @@ -242,6 +243,42 @@ func (u *UserInterface) skipTaskbar() error { return nil } +func (u *UserInterface) setDocumentEdited(edited bool) error { + return nil +} + +func (u *UserInterface) afterWindowCreation() error { + if microsoftgdk.IsXbox() { + return nil + } + + // By default, IME should be disabled (#2918). + w, err := u.window.GetWin32Window() + if err != nil { + return err + } + c, err := _ImmAssociateContext(w, 0) + if err != nil { + return err + } + u.immContext = c + return nil +} + +// RestoreIMMContextOnMainThread is called from the main thread. +// The textinput package invokes RestoreIMMContextOnMainThread to enable IME inputting. +func (u *UserInterface) RestoreIMMContextOnMainThread() error { + w, err := u.window.GetWin32Window() + if err != nil { + return err + } + if _, err := _ImmAssociateContext(w, u.immContext); err != nil { + return err + } + u.immContext = 0 + return nil +} + func init() { if microsoftgdk.IsXbox() { // TimeBeginPeriod might not be defined in Xbox. diff --git a/mobile/ebitenmobileview/mobile.go b/mobile/ebitenmobileview/mobile.go index d83e0090c..7344b817e 100644 --- a/mobile/ebitenmobileview/mobile.go +++ b/mobile/ebitenmobileview/mobile.go @@ -30,6 +30,7 @@ import ( "sync" "github.com/hajimehoshi/ebiten/v2" + "github.com/hajimehoshi/ebiten/v2/internal/restorable" "github.com/hajimehoshi/ebiten/v2/internal/ui" ) @@ -112,19 +113,26 @@ func Resume() error { return ui.Get().SetForeground(true) } +func OnContextLost() { + restorable.OnContextLost() +} + func DeviceScale() float64 { return ui.Get().Monitor().DeviceScaleFactor() } -type RenderRequester interface { - SetExplicitRenderingMode(explicitRendering bool) - RequestRenderIfNeeded() +type Renderer interface { + ui.Renderer } -func SetRenderRequester(renderRequester RenderRequester) { - ui.Get().SetRenderRequester(renderRequester) +func SetRenderer(renderer Renderer) { + ui.Get().SetRenderer(renderer) } func SetSetGameNotifier(setGameNotifier SetGameNotifier) { theState.setSetGameNotifier(setGameNotifier) } + +func UsesStrictContextRestoration() bool { + return ui.Get().UsesStrictContextRestoration() +} diff --git a/monitor.go b/monitor.go index dfd7a93b3..c2827bf46 100644 --- a/monitor.go +++ b/monitor.go @@ -32,8 +32,7 @@ func (m *MonitorType) Name() string { // DeviceScaleFactor returns a meaningful value on high-DPI display environment, // otherwise DeviceScaleFactor returns 1. // -// DeviceScaleFactor might panic on init function on some devices like Android. -// Then, it is not recommended to call DeviceScaleFactor from init functions. +// On mobiles, DeviceScaleFactor returns 1 before the game starts e.g. in init functions. func (m *MonitorType) DeviceScaleFactor() float64 { return (*ui.Monitor)(m).DeviceScaleFactor() } @@ -42,7 +41,7 @@ func (m *MonitorType) DeviceScaleFactor() float64 { // This is the same as the screen size in fullscreen mode. // The returned value can be given to SetSize function if the perfectly fit fullscreen is needed. // -// On mobiles, Size returns (0, 0) so far. +// On mobiles, Size returns (0, 0) before the game starts e.g. in init functions. // // Size's use cases are limited. If you are making a fullscreen application, you can use RunGame and // the Game interface's Layout function instead. If you are making a not-fullscreen application but the application's diff --git a/mousebuttons.go b/mousebuttons.go index 48a6f0bf0..c42f48344 100644 --- a/mousebuttons.go +++ b/mousebuttons.go @@ -19,7 +19,7 @@ import ( ) // A MouseButton represents a mouse button. -type MouseButton = ui.MouseButton +type MouseButton int // MouseButtons const ( @@ -27,10 +27,10 @@ const ( MouseButtonMiddle MouseButton = MouseButton1 MouseButtonRight MouseButton = MouseButton2 - MouseButton0 MouseButton = ui.MouseButton0 - MouseButton1 MouseButton = ui.MouseButton1 - MouseButton2 MouseButton = ui.MouseButton2 - MouseButton3 MouseButton = ui.MouseButton3 - MouseButton4 MouseButton = ui.MouseButton4 + MouseButton0 MouseButton = MouseButton(ui.MouseButton0) + MouseButton1 MouseButton = MouseButton(ui.MouseButton1) + MouseButton2 MouseButton = MouseButton(ui.MouseButton2) + MouseButton3 MouseButton = MouseButton(ui.MouseButton3) + MouseButton4 MouseButton = MouseButton(ui.MouseButton4) MouseButtonMax MouseButton = MouseButton4 ) diff --git a/internal/graphicsdriver/playstation5/shader_paystation5.go b/playstation5/doc_playstaton5.go similarity index 76% rename from internal/graphicsdriver/playstation5/shader_paystation5.go rename to playstation5/doc_playstaton5.go index c4c9ef1e5..e718d9478 100644 --- a/internal/graphicsdriver/playstation5/shader_paystation5.go +++ b/playstation5/doc_playstaton5.go @@ -14,10 +14,7 @@ //go:build playstation5 -// This is a separated pure Go file so that the `shaderprecomp` package can use this without Cgo. - +// Package playstation5 provides utilities for PlayStation 5. package playstation5 -func RegisterPrecompiledShaders(source []byte, vertex, pixel []byte) { - // TODO: Implement this. -} +// The actual implementation will be provided by another repository using the -overlay option. diff --git a/run.go b/run.go index 2291562e5..561826a11 100644 --- a/run.go +++ b/run.go @@ -22,6 +22,7 @@ import ( "sync/atomic" "github.com/hajimehoshi/ebiten/v2/internal/clock" + "github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver" "github.com/hajimehoshi/ebiten/v2/internal/ui" ) @@ -274,6 +275,23 @@ type RunGameOptions struct { // The default (zero) value is false, which means that the single thread mode is disabled. SingleThread bool + // DisableHiDPI indicates whether the rendering for HiDPI is disabled or not. + // If HiDPI is disabled, the device scale factor is always 1 i.e. Monitor's DeviceScaleFactor always returns 1. + // This is useful to get a better performance on HiDPI displays, in the expense of rendering quality. + // + // DisableHiDPI is available only on browsers. + // + // The default (zero) value is false, which means that HiDPI is enabled. + DisableHiDPI bool + + // ColorSpace indicates the color space of the screen. + // + // ColorSpace is available only with some graphics libraries (macOS Metal and WebGL so far). + // Otherwise, ColorSpace is ignored. + // + // The default (zero) value is ColorSpaceDefault, which means that color space depends on the environment. + ColorSpace ColorSpace + // X11DisplayName is a class name in the ICCCM WM_CLASS window property. X11ClassName string @@ -366,7 +384,7 @@ func ScreenSizeInFullscreen() (int, int) { // // CursorMode is concurrent-safe. func CursorMode() CursorModeType { - return ui.Get().CursorMode() + return CursorModeType(ui.Get().CursorMode()) } // SetCursorMode sets the render and capture mode of the mouse cursor. @@ -388,25 +406,7 @@ func CursorMode() CursorModeType { // // SetCursorMode is concurrent-safe. func SetCursorMode(mode CursorModeType) { - ui.Get().SetCursorMode(mode) -} - -// CursorShape returns the current cursor shape. -// -// CursorShape returns CursorShapeDefault on mobiles. -// -// CursorShape is concurrent-safe. -func CursorShape() CursorShapeType { - return ui.Get().CursorShape() -} - -// SetCursorShape sets the cursor shape. -// -// If the platform doesn't implement the given shape, the default cursor shape is used. -// -// SetCursorShape is concurrent-safe. -func SetCursorShape(shape CursorShapeType) { - ui.Get().SetCursorShape(shape) + ui.Get().SetCursorMode(ui.CursorMode(mode)) } // IsFullscreen reports whether the current mode is fullscreen or not. @@ -510,14 +510,14 @@ func SetVsyncEnabled(enabled bool) { // FPSModeType is a type of FPS modes. // // Deprecated: as of v2.5. Use SetVsyncEnabled instead. -type FPSModeType = ui.FPSModeType +type FPSModeType int const ( // FPSModeVsyncOn indicates that the game tries to sync the display's refresh rate. // FPSModeVsyncOn is the default mode. // // Deprecated: as of v2.5. Use SetVsyncEnabled(true) instead. - FPSModeVsyncOn FPSModeType = ui.FPSModeVsyncOn + FPSModeVsyncOn FPSModeType = FPSModeType(ui.FPSModeVsyncOn) // FPSModeVsyncOffMaximum indicates that the game doesn't sync with vsync, and // the game is updated whenever possible. @@ -528,7 +528,7 @@ const ( // The game's Update is called based on the specified TPS. // // Deprecated: as of v2.5. Use SetVsyncEnabled(false) instead. - FPSModeVsyncOffMaximum FPSModeType = ui.FPSModeVsyncOffMaximum + FPSModeVsyncOffMaximum FPSModeType = FPSModeType(ui.FPSModeVsyncOffMaximum) // FPSModeVsyncOffMinimum indicates that the game doesn't sync with vsync, and // the game is updated only when necessary. @@ -541,7 +541,7 @@ const ( // // Deprecated: as of v2.5. Use SetScreenClearedEveryFrame(false) instead. // See examples/skipdraw for GPU optimization with SetScreenClearedEveryFrame(false). - FPSModeVsyncOffMinimum FPSModeType = ui.FPSModeVsyncOffMinimum + FPSModeVsyncOffMinimum FPSModeType = FPSModeType(ui.FPSModeVsyncOffMinimum) ) // FPSMode returns the current FPS mode. @@ -550,7 +550,7 @@ const ( // // Deprecated: as of v2.5. Use SetVsyncEnabled instead. func FPSMode() FPSModeType { - return ui.Get().FPSMode() + return FPSModeType(ui.Get().FPSMode()) } // SetFPSMode sets the FPS mode. @@ -560,7 +560,7 @@ func FPSMode() FPSModeType { // // Deprecated: as of v2.5. Use SetVsyncEnabled instead. func SetFPSMode(mode FPSModeType) { - ui.Get().SetFPSMode(mode) + ui.Get().SetFPSMode(ui.FPSModeType(mode)) } // ScheduleFrame schedules a next frame when the current FPS mode is FPSModeVsyncOffMinimum. @@ -697,12 +697,37 @@ func toUIRunOptions(options *RunGameOptions) *ui.RunOptions { if options.X11InstanceName == "" { options.X11InstanceName = defaultX11InstanceName } + + // ui.RunOptions.StrictContextRestoration is not used so far (#3098). + // This might be reused in the future. + // The original comment for StrictContextRestration is as follows: + // + // StrictContextRestration indicates whether the context lost should be restored strictly by Ebitengine or not. + // + // StrictContextRestration is available only on Android. Otherwise, StrictContextRestration is ignored. + // Thus, StrictContextRestration should be used with mobile.SetGameWithOptions, rather than RunGameWithOptions. + // + // In Android, Ebitengien uses `GLSurfaceView`'s `setPreserveEGLContextOnPause(true)`. + // This works in most cases, but it is still possible that the context is lost in some minor cases. + // + // When StrictContextRestration is true, Ebitengine tries to restore the context more strictly + // for such minor cases. + // However, this might cause a performance issue since Ebitengine tries to keep all the information + // to restore the context. + // + // When StrictContextRestration is false, Ebitengine does nothing special to restore the context and + // relies on the OS's behavior. + // + // The default (zero) value is false. + return &ui.RunOptions{ GraphicsLibrary: ui.GraphicsLibrary(options.GraphicsLibrary), InitUnfocused: options.InitUnfocused, ScreenTransparent: options.ScreenTransparent, SkipTaskbar: options.SkipTaskbar, SingleThread: options.SingleThread, + DisableHiDPI: options.DisableHiDPI, + ColorSpace: graphicsdriver.ColorSpace(options.ColorSpace), X11ClassName: options.X11ClassName, X11InstanceName: options.X11InstanceName, } diff --git a/shader.go b/shader.go index 7ae669da4..93f4fa673 100644 --- a/shader.go +++ b/shader.go @@ -38,12 +38,16 @@ type Shader struct { // // For the details about the shader, see https://ebitengine.org/en/documents/shader.html. func NewShader(src []byte) (*Shader, error) { + return newShader(src, "") +} + +func newShader(src []byte, name string) (*Shader, error) { ir, err := graphics.CompileShader(src) if err != nil { return nil, err } return &Shader{ - shader: ui.NewShader(ir), + shader: ui.NewShader(ir, name), unit: ir.Unit, }, nil } @@ -108,7 +112,23 @@ func builtinShader(filter builtinshader.Filter, address builtinshader.Address, u } } else { src := builtinshader.ShaderSource(filter, address, useColorM) - s, err := NewShader(src) + var name string + switch filter { + case builtinshader.FilterNearest: + name = "nearest" + case builtinshader.FilterLinear: + name = "linear" + } + switch address { + case builtinshader.AddressClampToZero: + name += "-clamptozero" + case builtinshader.AddressRepeat: + name += "-repeat" + } + if useColorM { + name += "-colorm" + } + s, err := newShader(src, name) if err != nil { panic(fmt.Sprintf("ebiten: NewShader for a built-in shader failed: %v", err)) } diff --git a/shader_test.go b/shader_test.go index e04e7749e..910f5de04 100644 --- a/shader_test.go +++ b/shader_test.go @@ -2595,3 +2595,193 @@ func Fragment(dstPos vec4, srcPos vec2, color vec4) vec4 { } } } + +func TestShaderCustomValues(t *testing.T) { + const w, h = 16, 16 + + dst := ebiten.NewImage(w, h) + s, err := ebiten.NewShader([]byte(`//kage:unit pixels + +package main + +func Fragment(dstPos vec4, srcPos vec2, color vec4, custom vec4) vec4 { + return custom +} +`)) + if err != nil { + t.Fatal(err) + } + + clr := color.RGBA{R: 0x10, G: 0x20, B: 0x30, A: 0x40} + dst.DrawTrianglesShader([]ebiten.Vertex{ + { + DstX: 0, + DstY: 0, + SrcX: 0, + SrcY: 0, + ColorR: 1, + ColorG: 1, + ColorB: 1, + ColorA: 1, + Custom0: float32(clr.R) / 0xff, + Custom1: float32(clr.G) / 0xff, + Custom2: float32(clr.B) / 0xff, + Custom3: float32(clr.A) / 0xff, + }, + { + DstX: w, + DstY: 0, + SrcX: w, + SrcY: 0, + ColorR: 1, + ColorG: 1, + ColorB: 1, + ColorA: 1, + Custom0: float32(clr.R) / 0xff, + Custom1: float32(clr.G) / 0xff, + Custom2: float32(clr.B) / 0xff, + Custom3: float32(clr.A) / 0xff, + }, + { + DstX: 0, + DstY: h, + SrcX: 0, + SrcY: h, + ColorR: 1, + ColorG: 1, + ColorB: 1, + ColorA: 1, + Custom0: float32(clr.R) / 0xff, + Custom1: float32(clr.G) / 0xff, + Custom2: float32(clr.B) / 0xff, + Custom3: float32(clr.A) / 0xff, + }, + { + DstX: w, + DstY: h, + SrcX: w, + SrcY: h, + ColorR: 1, + ColorG: 1, + ColorB: 1, + ColorA: 1, + Custom0: float32(clr.R) / 0xff, + Custom1: float32(clr.G) / 0xff, + Custom2: float32(clr.B) / 0xff, + Custom3: float32(clr.A) / 0xff, + }, + }, []uint16{0, 1, 2, 1, 2, 3}, s, nil) + + for j := 0; j < h; j++ { + for i := 0; i < w; i++ { + got := dst.At(i, j).(color.RGBA) + want := clr + if !sameColors(got, want, 2) { + t.Errorf("dst.At(%d, %d): got: %v, want: %v", i, j, got, want) + } + } + } +} + +func TestShaderFragmentLessArguments(t *testing.T) { + const w, h = 16, 16 + + s0, err := ebiten.NewShader([]byte(`//kage:unit pixels + +package main + +func Fragment() vec4 { + return vec4(1, 0, 0, 1) +} +`)) + if err != nil { + t.Fatal(err) + } + s1, err := ebiten.NewShader([]byte(`//kage:unit pixels + +package main + +func Fragment(dstPos vec4) vec4 { + return vec4(0, 1, 0, 1) +} +`)) + if err != nil { + t.Fatal(err) + } + s2, err := ebiten.NewShader([]byte(`//kage:unit pixels + +package main + +func Fragment(dstPos vec4, srcPos vec2) vec4 { + return vec4(0, 0, 1, 1) +} +`)) + if err != nil { + t.Fatal(err) + } + + dst := ebiten.NewImage(w, h) + for idx, s := range []*ebiten.Shader{s0, s1, s2} { + dst.Clear() + dst.DrawTrianglesShader([]ebiten.Vertex{ + { + DstX: 0, + DstY: 0, + SrcX: 0, + SrcY: 0, + ColorR: 1, + ColorG: 1, + ColorB: 1, + ColorA: 1, + }, + { + DstX: w, + DstY: 0, + SrcX: w, + SrcY: 0, + ColorR: 1, + ColorG: 1, + ColorB: 1, + ColorA: 1, + }, + { + DstX: 0, + DstY: h, + SrcX: 0, + SrcY: h, + ColorR: 1, + ColorG: 1, + ColorB: 1, + ColorA: 1, + }, + { + DstX: w, + DstY: h, + SrcX: w, + SrcY: h, + ColorR: 1, + ColorG: 1, + ColorB: 1, + ColorA: 1, + }, + }, []uint16{0, 1, 2, 1, 2, 3}, s, nil) + + for j := 0; j < h; j++ { + for i := 0; i < w; i++ { + got := dst.At(i, j).(color.RGBA) + var want color.RGBA + switch idx { + case 0: + want = color.RGBA{R: 0xff, A: 0xff} + case 1: + want = color.RGBA{G: 0xff, A: 0xff} + case 2: + want = color.RGBA{B: 0xff, A: 0xff} + } + if !sameColors(got, want, 2) { + t.Errorf("dst.At(%d, %d): got: %v, want: %v", i, j, got, want) + } + } + } + } +} diff --git a/shaderprecomp/shaderprecomp.go b/shaderprecomp/shaderprecomp.go deleted file mode 100644 index 94eb0b408..000000000 --- a/shaderprecomp/shaderprecomp.go +++ /dev/null @@ -1,43 +0,0 @@ -// Copyright 2024 The Ebitengine Authors -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. - -package shaderprecomp - -import ( - "github.com/hajimehoshi/ebiten/v2/internal/builtinshader" -) - -// AppendBuildinShaderSources appends all the built-in shader sources to the given slice. -// -// Do not modify the content of the shader source. -// -// AppendBuildinShaderSources is concurrent-safe. -func AppendBuildinShaderSources(sources []*ShaderSource) []*ShaderSource { - for _, s := range builtinshader.AppendShaderSources(nil) { - sources = append(sources, NewShaderSource(s)) - } - return sources -} - -// ShaderSource is an object encapsulating a shader source code. -type ShaderSource struct { - source []byte -} - -// NewShaderSource creates a new ShaderSource object from the given source code. -func NewShaderSource(source []byte) *ShaderSource { - return &ShaderSource{ - source: source, - } -} diff --git a/shaderprecomp/shaderprecomp_darwin.go b/shaderprecomp/shaderprecomp_darwin.go deleted file mode 100644 index 51bb06843..000000000 --- a/shaderprecomp/shaderprecomp_darwin.go +++ /dev/null @@ -1,48 +0,0 @@ -// Copyright 2024 The Ebitengine Authors -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. - -//go:build !playstation5 - -package shaderprecomp - -import ( - "io" - - "github.com/hajimehoshi/ebiten/v2/internal/graphics" - "github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/metal" - "github.com/hajimehoshi/ebiten/v2/internal/shaderir/msl" -) - -// CompileToMSL compiles the shader source to Metal Shader Language, and writes the result to w. -// -// CompileToMSL is concurrent-safe. -func CompileToMSL(w io.Writer, source *ShaderSource) error { - ir, err := graphics.CompileShader(source.source) - if err != nil { - return err - } - if _, err = w.Write([]byte(msl.Compile(ir))); err != nil { - return err - } - return nil -} - -// RegisterMetalLibrary registers a precompiled Metal library for a shader source. -// library must be the content of a .metallib file. -// For more details, see https://developer.apple.com/documentation/metal/shader_libraries/building_a_shader_library_by_precompiling_source_files. -// -// RegisterMetalLibrary is concurrent-safe. -func RegisterMetalLibrary(source *ShaderSource, library []byte) { - metal.RegisterPrecompiledLibrary(source.source, library) -} diff --git a/shaderprecomp/shaderprecomp_playstation5.go b/shaderprecomp/shaderprecomp_playstation5.go deleted file mode 100644 index 71229a048..000000000 --- a/shaderprecomp/shaderprecomp_playstation5.go +++ /dev/null @@ -1,50 +0,0 @@ -// Copyright 2024 The Ebitengine Authors -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. - -//go:build playstation5 - -package shaderprecomp - -import ( - "io" - - "github.com/hajimehoshi/ebiten/v2/internal/graphics" - "github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/playstation5" - "github.com/hajimehoshi/ebiten/v2/internal/shaderir/pssl" -) - -// CompileToPSSL compiles the shader source to PlayStaton Shader Language to writers. -// -// CompileToPSSL is concurrent-safe. -func CompileToPSSL(vertexWriter, pixelWriter io.Writer, source *ShaderSource) error { - ir, err := graphics.CompileShader(source.source) - if err != nil { - return err - } - vs, ps := pssl.Compile(ir) - if _, err = vertexWriter.Write([]byte(vs)); err != nil { - return err - } - if _, err = pixelWriter.Write([]byte(ps)); err != nil { - return err - } - return nil -} - -// RegisterPlayStationShaders registers a precompiled PlayStation Shader for a shader source. -// -// RegisterPlayStationShaders is concurrent-safe. -func RegisterPlayStationShaders(source *ShaderSource, vertexShader, pixelShader []byte) { - playstation5.RegisterPrecompiledShaders(source.source, vertexShader, pixelShader) -} diff --git a/shaderprecomp/shaderprecomp_windows.go b/shaderprecomp/shaderprecomp_windows.go deleted file mode 100644 index 19121e5c6..000000000 --- a/shaderprecomp/shaderprecomp_windows.go +++ /dev/null @@ -1,66 +0,0 @@ -// Copyright 2024 The Ebitengine Authors -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. - -//go:build !playstation5 - -package shaderprecomp - -import ( - "io" - - "github.com/hajimehoshi/ebiten/v2/internal/graphics" - "github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/directx" - "github.com/hajimehoshi/ebiten/v2/internal/shaderir/hlsl" -) - -const ( - // HLSLVertexShaderProfile is the target profile for vertex shaders. - HLSLVertexShaderProfile = directx.VertexShaderProfile - - // HLSLPixelShaderProfile is the target profile for pixel shaders. - HLSLPixelShaderProfile = directx.PixelShaderProfile - - // HLSLVertexShaderEntryPoint is the entry point name for vertex shaders. - HLSLVertexShaderEntryPoint = directx.VertexShaderEntryPoint - - // HLSLPixelShaderEntryPoint is the entry point name for pixel shaders. - HLSLPixelShaderEntryPoint = directx.PixelShaderEntryPoint -) - -// CompileToHLSL compiles the shader source to High-Level Shader Language to writers. -// -// CompileToHLSL is concurrent-safe. -func CompileToHLSL(vertexWriter, pixelWriter io.Writer, source *ShaderSource) error { - ir, err := graphics.CompileShader(source.source) - if err != nil { - return err - } - vs, ps := hlsl.Compile(ir) - if _, err = vertexWriter.Write([]byte(vs)); err != nil { - return err - } - if _, err = pixelWriter.Write([]byte(ps)); err != nil { - return err - } - return nil -} - -// RegisterFXCs registers a precompiled HLSL (FXC) for a shader source. -// vertexFXC and pixelFXC must be the content of .fxc files generated by `fxc` command. -// For more details, see https://learn.microsoft.com/en-us/windows/win32/direct3dtools/dx-graphics-tools-fxc-using. -// -// RegisterFXCs is concurrent-safe. -func RegisterFXCs(source *ShaderSource, vertexFXC, pixelFXC []byte) { - directx.RegisterPrecompiledFXCs(source.source, vertexFXC, pixelFXC) -} diff --git a/text/v2/gotext.go b/text/v2/gotext.go index 8dd971f93..94c09788e 100644 --- a/text/v2/gotext.go +++ b/text/v2/gotext.go @@ -20,9 +20,8 @@ import ( "fmt" "github.com/go-text/typesetting/di" + "github.com/go-text/typesetting/font" glanguage "github.com/go-text/typesetting/language" - "github.com/go-text/typesetting/opentype/api/font" - "github.com/go-text/typesetting/opentype/loader" "github.com/go-text/typesetting/shaping" "golang.org/x/image/math/fixed" "golang.org/x/text/language" @@ -89,7 +88,7 @@ func (g *GoTextFace) SetVariation(tag Tag, value float32) { g.variations = append(g.variations, font.Variation{}) copy(g.variations[idx+1:], g.variations[idx:]) g.variations[idx] = font.Variation{ - Tag: loader.Tag(tag), + Tag: font.Tag(tag), Value: value, } g.variationsString = "" @@ -136,7 +135,7 @@ func (g *GoTextFace) SetFeature(tag Tag, value uint32) { g.features = append(g.features, shaping.FontFeature{}) copy(g.features[idx+1:], g.features[idx:]) g.features[idx] = shaping.FontFeature{ - Tag: loader.Tag(tag), + Tag: font.Tag(tag), Value: value, } g.featuresString = "" @@ -202,6 +201,21 @@ func (g *GoTextFace) Metrics() Metrics { m.VDescent = float64(-v.Descender) * scale } + m.XHeight = float64(g.Source.f.LineMetric(font.XHeight)) * scale + m.CapHeight = float64(g.Source.f.LineMetric(font.CapHeight)) * scale + + // XHeight and CapHeight might not be correct for some old fonts (go-text/typesetting#169). + if m.XHeight <= 0 { + if _, gs := g.Source.shape("x", g); len(gs) > 0 { + m.XHeight = fixed26_6ToFloat64(-gs[0].bounds.Min.Y) + } + } + if m.CapHeight <= 0 { + if _, gs := g.Source.shape("H", g); len(gs) > 0 { + m.CapHeight = fixed26_6ToFloat64(-gs[0].bounds.Min.Y) + } + } + return m } @@ -304,10 +318,11 @@ func (g *GoTextFace) appendGlyphsForLine(glyphs []Glyph, line string, indexOffse } _, gs := g.Source.shape(line, g) for _, glyph := range gs { - img, imgX, imgY := g.glyphImage(glyph, origin.Add(fixed.Point26_6{ + o := origin.Add(fixed.Point26_6{ X: glyph.shapingGlyph.XOffset, Y: -glyph.shapingGlyph.YOffset, - })) + }) + img, imgX, imgY := g.glyphImage(glyph, o) // Append a glyph even if img is nil. // This is necessary to return index information for control characters. var ebitenImage *ebiten.Image @@ -322,6 +337,10 @@ func (g *GoTextFace) appendGlyphsForLine(glyphs []Glyph, line string, indexOffse Image: ebitenImage, X: float64(imgX), Y: float64(imgY), + OriginX: fixed26_6ToFloat64(origin.X), + OriginY: fixed26_6ToFloat64(origin.Y), + OriginOffsetX: fixed26_6ToFloat64(glyph.shapingGlyph.XOffset), + OriginOffsetY: fixed26_6ToFloat64(-glyph.shapingGlyph.YOffset), }) origin = origin.Add(fixed.Point26_6{ X: glyph.shapingGlyph.XAdvance, diff --git a/text/v2/gotextfacesource.go b/text/v2/gotextfacesource.go index 002e34e26..4a453e77b 100644 --- a/text/v2/gotextfacesource.go +++ b/text/v2/gotextfacesource.go @@ -20,10 +20,8 @@ import ( "sync" "github.com/go-text/typesetting/font" + "github.com/go-text/typesetting/font/opentype" "github.com/go-text/typesetting/language" - "github.com/go-text/typesetting/opentype/api" - ofont "github.com/go-text/typesetting/opentype/api/font" - "github.com/go-text/typesetting/opentype/loader" "github.com/go-text/typesetting/shaping" "golang.org/x/image/math/fixed" ) @@ -42,7 +40,7 @@ type glyph struct { shapingGlyph *shaping.Glyph startIndex int endIndex int - scaledSegments []api.Segment + scaledSegments []opentype.Segment bounds fixed.Rectangle26_6 } @@ -53,7 +51,7 @@ type goTextOutputCacheValue struct { } type goTextGlyphImageCacheKey struct { - gid api.GID + gid opentype.GID xoffset fixed.Int26_6 yoffset fixed.Int26_6 variations string @@ -61,7 +59,7 @@ type goTextGlyphImageCacheKey struct { // GoTextFaceSource is a source of a GoTextFace. This can be shared by multiple GoTextFace objects. type GoTextFaceSource struct { - f font.Face + f *font.Face metadata Metadata outputCache map[goTextOutputCacheKey]*goTextOutputCacheValue @@ -99,18 +97,18 @@ func NewGoTextFaceSource(source io.Reader) (*GoTextFaceSource, error) { return nil, err } - l, err := loader.NewLoader(src) + l, err := opentype.NewLoader(src) if err != nil { return nil, err } - f, err := ofont.NewFont(l) + f, err := font.NewFont(l) if err != nil { return nil, err } s := &GoTextFaceSource{ - f: &ofont.Face{Font: f}, + f: font.NewFace(f), } s.addr = s s.metadata = metadataFromLoader(l) @@ -125,19 +123,19 @@ func NewGoTextFaceSourcesFromCollection(source io.Reader) ([]*GoTextFaceSource, return nil, err } - ls, err := loader.NewLoaders(src) + ls, err := opentype.NewLoaders(src) if err != nil { return nil, err } sources := make([]*GoTextFaceSource, len(ls)) for i, l := range ls { - f, err := ofont.NewFont(l) + f, err := font.NewFont(l) if err != nil { return nil, err } s := &GoTextFaceSource{ - f: &ofont.Face{Font: f}, + f: &font.Face{Font: f}, } s.addr = s s.metadata = metadataFromLoader(l) @@ -158,9 +156,12 @@ func (g *GoTextFaceSource) Metadata() Metadata { } // UnsafeInternal returns its font.Face. +// The return value type is any since github.com/go-text/typesettings's API is now unstable. // -// This is unsafe since this might make internal cache states out of sync. -func (g *GoTextFaceSource) UnsafeInternal() font.Face { +// UnsafeInternal is unsafe since this might make internal cache states out of sync. +// +// UnsafeInternal might have breaking changes even in the same major version. +func (g *GoTextFaceSource) UnsafeInternal() any { return g.f } @@ -218,22 +219,22 @@ func (g *GoTextFaceSource) shape(text string, face *GoTextFace) ([]shaping.Outpu for _, gl := range out.Glyphs { gl := gl - var segs []api.Segment + var segs []opentype.Segment switch data := g.f.GlyphData(gl.GlyphID).(type) { - case api.GlyphOutline: + case font.GlyphOutline: if out.Direction.IsSideways() { data.Sideways(fixed26_6ToFloat32(-gl.YOffset) / fixed26_6ToFloat32(out.Size) * float32(f.Upem())) } segs = data.Segments - case api.GlyphSVG: + case font.GlyphSVG: segs = data.Outline.Segments - case api.GlyphBitmap: + case font.GlyphBitmap: if data.Outline != nil { segs = data.Outline.Segments } } - scaledSegs := make([]api.Segment, len(segs)) + scaledSegs := make([]opentype.Segment, len(segs)) scale := float32(g.scale(fixed26_6ToFloat64(out.Size))) for i, seg := range segs { scaledSegs[i] = seg @@ -291,9 +292,9 @@ func (g *GoTextFaceSource) getOrCreateGlyphImage(goTextFace *GoTextFace, key goT } type singleFontmap struct { - face font.Face + face *font.Face } -func (s *singleFontmap) ResolveFace(r rune) font.Face { +func (s *singleFontmap) ResolveFace(r rune) *font.Face { return s.face } diff --git a/text/v2/gotextseg.go b/text/v2/gotextseg.go index 62605242c..881ef0a40 100644 --- a/text/v2/gotextseg.go +++ b/text/v2/gotextseg.go @@ -19,15 +19,13 @@ import ( "image/draw" "math" - gvector "golang.org/x/image/vector" - - "github.com/go-text/typesetting/opentype/api" + "github.com/go-text/typesetting/font/opentype" "golang.org/x/image/math/fixed" "github.com/hajimehoshi/ebiten/v2/vector" ) -func segmentsToBounds(segs []api.Segment) fixed.Rectangle26_6 { +func segmentsToBounds(segs []opentype.Segment) fixed.Rectangle26_6 { if len(segs) == 0 { return fixed.Rectangle26_6{} } @@ -40,9 +38,9 @@ func segmentsToBounds(segs []api.Segment) fixed.Rectangle26_6 { for _, seg := range segs { n := 1 switch seg.Op { - case api.SegmentOpQuadTo: + case opentype.SegmentOpQuadTo: n = 2 - case api.SegmentOpCubeTo: + case opentype.SegmentOpCubeTo: n = 3 } for i := 0; i < n; i++ { @@ -75,7 +73,7 @@ func segmentsToBounds(segs []api.Segment) fixed.Rectangle26_6 { } } -func segmentsToImage(a *glyphAtlas, segs []api.Segment, subpixelOffset fixed.Point26_6, glyphBounds fixed.Rectangle26_6) *glyphImage { +func segmentsToImage(a *glyphAtlas, segs []opentype.Segment, subpixelOffset fixed.Point26_6, glyphBounds fixed.Rectangle26_6) *glyphImage { if len(segs) == 0 { return nil } @@ -97,16 +95,16 @@ func segmentsToImage(a *glyphAtlas, segs []api.Segment, subpixelOffset fixed.Poi rast.DrawOp = draw.Src for _, seg := range segs { switch seg.Op { - case api.SegmentOpMoveTo: + case opentype.SegmentOpMoveTo: rast.MoveTo(seg.Args[0].X+biasX, seg.Args[0].Y+biasY) - case api.SegmentOpLineTo: + case opentype.SegmentOpLineTo: rast.LineTo(seg.Args[0].X+biasX, seg.Args[0].Y+biasY) - case api.SegmentOpQuadTo: + case opentype.SegmentOpQuadTo: rast.QuadTo( seg.Args[0].X+biasX, seg.Args[0].Y+biasY, seg.Args[1].X+biasX, seg.Args[1].Y+biasY, ) - case api.SegmentOpCubeTo: + case opentype.SegmentOpCubeTo: rast.CubeTo( seg.Args[0].X+biasX, seg.Args[0].Y+biasY, seg.Args[1].X+biasX, seg.Args[1].Y+biasY, @@ -128,19 +126,19 @@ func segmentsToImage(a *glyphAtlas, segs []api.Segment, subpixelOffset fixed.Poi return img } -func appendVectorPathFromSegments(path *vector.Path, segs []api.Segment, x, y float32) { +func appendVectorPathFromSegments(path *vector.Path, segs []opentype.Segment, x, y float32) { for _, seg := range segs { switch seg.Op { - case api.SegmentOpMoveTo: + case opentype.SegmentOpMoveTo: path.MoveTo(seg.Args[0].X+x, seg.Args[0].Y+y) - case api.SegmentOpLineTo: + case opentype.SegmentOpLineTo: path.LineTo(seg.Args[0].X+x, seg.Args[0].Y+y) - case api.SegmentOpQuadTo: + case opentype.SegmentOpQuadTo: path.QuadTo( seg.Args[0].X+x, seg.Args[0].Y+y, seg.Args[1].X+x, seg.Args[1].Y+y, ) - case api.SegmentOpCubeTo: + case opentype.SegmentOpCubeTo: path.CubicTo( seg.Args[0].X+x, seg.Args[0].Y+y, seg.Args[1].X+x, seg.Args[1].Y+y, diff --git a/text/v2/gox.go b/text/v2/gox.go index f8cefa228..4c846fa28 100644 --- a/text/v2/gox.go +++ b/text/v2/gox.go @@ -44,6 +44,8 @@ type GoXFace struct { glyphImageCache glyphImageCache[goXFaceGlyphImageCacheKey] + cachedMetrics Metrics + addr *GoXFace } @@ -68,17 +70,35 @@ func (s *GoXFace) copyCheck() { func (s *GoXFace) Metrics() Metrics { s.copyCheck() - m := s.f.Metrics() - return Metrics{ - HLineGap: fixed26_6ToFloat64(m.Height - m.Ascent - m.Descent), - HAscent: fixed26_6ToFloat64(m.Ascent), - HDescent: fixed26_6ToFloat64(m.Descent), + if s.cachedMetrics != (Metrics{}) { + return s.cachedMetrics } + + fm := s.f.Metrics() + m := Metrics{ + HLineGap: fixed26_6ToFloat64(fm.Height - fm.Ascent - fm.Descent), + HAscent: fixed26_6ToFloat64(fm.Ascent), + HDescent: fixed26_6ToFloat64(fm.Descent), + XHeight: fixed26_6ToFloat64(fm.XHeight), + CapHeight: fixed26_6ToFloat64(fm.CapHeight), + } + + // There is an issue that XHeight and CapHeight are negative for some old fonts (golang/go#69378). + if fm.XHeight < 0 { + m.XHeight *= -1 + } + if fm.CapHeight < 0 { + m.CapHeight *= -1 + } + s.cachedMetrics = m + return m } // UnsafeInternal returns its internal font.Face. // -// This is unsafe since this might make internal cache states out of sync. +// UnsafeInternal is unsafe since this might make internal cache states out of sync. +// +// UnsafeInternal might have breaking changes even in the same major version. func (s *GoXFace) UnsafeInternal() font.Face { s.copyCheck() return s.f.f @@ -124,6 +144,10 @@ func (s *GoXFace) appendGlyphsForLine(glyphs []Glyph, line string, indexOffset i Image: img.Image(), X: float64(imgX), Y: float64(imgY), + OriginX: fixed26_6ToFloat64(origin.X), + OriginY: fixed26_6ToFloat64(origin.Y), + OriginOffsetX: 0, + OriginOffsetY: 0, }) origin.X += a prevR = r diff --git a/text/v2/metadata.go b/text/v2/metadata.go index 27c72af0a..abd89c1bd 100644 --- a/text/v2/metadata.go +++ b/text/v2/metadata.go @@ -15,8 +15,8 @@ package text import ( - "github.com/go-text/typesetting/opentype/api/metadata" - "github.com/go-text/typesetting/opentype/loader" + "github.com/go-text/typesetting/font" + "github.com/go-text/typesetting/font/opentype" ) // Metadata represents a font face's metadata. @@ -27,47 +27,47 @@ type Metadata struct { Stretch Stretch } -func metadataFromLoader(l *loader.Loader) Metadata { - f, a, _ := metadata.Describe(l, nil) +func metadataFromLoader(l *opentype.Loader) Metadata { + d, _ := font.Describe(l, nil) return Metadata{ - Family: f, - Style: Style(a.Style), - Weight: Weight(a.Weight), - Stretch: Stretch(a.Stretch), + Family: d.Family, + Style: Style(d.Aspect.Style), + Weight: Weight(d.Aspect.Weight), + Stretch: Stretch(d.Aspect.Stretch), } } type Style uint8 const ( - StyleNormal Style = Style(metadata.StyleNormal) - StyleItalic Style = Style(metadata.StyleItalic) + StyleNormal Style = Style(font.StyleNormal) + StyleItalic Style = Style(font.StyleItalic) ) type Weight float32 const ( - WeightThin Weight = Weight(metadata.WeightThin) - WeightExtraLight Weight = Weight(metadata.WeightExtraLight) - WeightLight Weight = Weight(metadata.WeightLight) - WeightNormal Weight = Weight(metadata.WeightNormal) - WeightMedium Weight = Weight(metadata.WeightMedium) - WeightSemibold Weight = Weight(metadata.WeightSemibold) - WeightBold Weight = Weight(metadata.WeightBold) - WeightExtraBold Weight = Weight(metadata.WeightExtraBold) - WeightBlack Weight = Weight(metadata.WeightBlack) + WeightThin Weight = Weight(font.WeightThin) + WeightExtraLight Weight = Weight(font.WeightExtraLight) + WeightLight Weight = Weight(font.WeightLight) + WeightNormal Weight = Weight(font.WeightNormal) + WeightMedium Weight = Weight(font.WeightMedium) + WeightSemibold Weight = Weight(font.WeightSemibold) + WeightBold Weight = Weight(font.WeightBold) + WeightExtraBold Weight = Weight(font.WeightExtraBold) + WeightBlack Weight = Weight(font.WeightBlack) ) type Stretch float32 const ( - StretchUltraCondensed Stretch = Stretch(metadata.StretchUltraCondensed) - StretchExtraCondensed Stretch = Stretch(metadata.StretchExtraCondensed) - StretchCondensed Stretch = Stretch(metadata.StretchCondensed) - StretchSemiCondensed Stretch = Stretch(metadata.StretchSemiCondensed) - StretchNormal Stretch = Stretch(metadata.StretchNormal) - StretchSemiExpanded Stretch = Stretch(metadata.StretchSemiExpanded) - StretchExpanded Stretch = Stretch(metadata.StretchExpanded) - StretchExtraExpanded Stretch = Stretch(metadata.StretchExtraExpanded) - StretchUltraExpanded Stretch = Stretch(metadata.StretchUltraExpanded) + StretchUltraCondensed Stretch = Stretch(font.StretchUltraCondensed) + StretchExtraCondensed Stretch = Stretch(font.StretchExtraCondensed) + StretchCondensed Stretch = Stretch(font.StretchCondensed) + StretchSemiCondensed Stretch = Stretch(font.StretchSemiCondensed) + StretchNormal Stretch = Stretch(font.StretchNormal) + StretchSemiExpanded Stretch = Stretch(font.StretchSemiExpanded) + StretchExpanded Stretch = Stretch(font.StretchExpanded) + StretchExtraExpanded Stretch = Stretch(font.StretchExtraExpanded) + StretchUltraExpanded Stretch = Stretch(font.StretchUltraExpanded) ) diff --git a/text/v2/multi.go b/text/v2/multi.go index d84ace585..2903c4afc 100644 --- a/text/v2/multi.go +++ b/text/v2/multi.go @@ -75,6 +75,12 @@ func (m *MultiFace) Metrics() Metrics { if mt1.VDescent > mt.VDescent { mt.VDescent = mt1.VDescent } + if mt1.XHeight > mt.XHeight { + mt.XHeight = mt1.XHeight + } + if mt1.CapHeight > mt.CapHeight { + mt.CapHeight = mt1.CapHeight + } } return mt } diff --git a/text/v2/testdata/LICENSE.md b/text/v2/testdata/LICENSE.md new file mode 100644 index 000000000..b71f33a73 --- /dev/null +++ b/text/v2/testdata/LICENSE.md @@ -0,0 +1,310 @@ +# Licenses + +## `MPLUS1p-Regular.ttf` + +https://fonts.google.com/specimen/M+PLUS+1p + +``` +Copyright 2016 The M+ Project Authors. + +This Font Software is licensed under the SIL Open Font License, Version 1.1. +This license is copied below, and is also available with a FAQ at: +https://openfontlicense.org + + +----------------------------------------------------------- +SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007 +----------------------------------------------------------- + +PREAMBLE +The goals of the Open Font License (OFL) are to stimulate worldwide +development of collaborative font projects, to support the font creation +efforts of academic and linguistic communities, and to provide a free and +open framework in which fonts may be shared and improved in partnership +with others. + +The OFL allows the licensed fonts to be used, studied, modified and +redistributed freely as long as they are not sold by themselves. The +fonts, including any derivative works, can be bundled, embedded, +redistributed and/or sold with any software provided that any reserved +names are not used by derivative works. The fonts and derivatives, +however, cannot be released under any other type of license. The +requirement for fonts to remain under this license does not apply +to any document created using the fonts or their derivatives. + +DEFINITIONS +"Font Software" refers to the set of files released by the Copyright +Holder(s) under this license and clearly marked as such. This may +include source files, build scripts and documentation. + +"Reserved Font Name" refers to any names specified as such after the +copyright statement(s). + +"Original Version" refers to the collection of Font Software components as +distributed by the Copyright Holder(s). + +"Modified Version" refers to any derivative made by adding to, deleting, +or substituting -- in part or in whole -- any of the components of the +Original Version, by changing formats or by porting the Font Software to a +new environment. + +"Author" refers to any designer, engineer, programmer, technical +writer or other person who contributed to the Font Software. + +PERMISSION & CONDITIONS +Permission is hereby granted, free of charge, to any person obtaining +a copy of the Font Software, to use, study, copy, merge, embed, modify, +redistribute, and sell modified and unmodified copies of the Font +Software, subject to the following conditions: + +1) Neither the Font Software nor any of its individual components, +in Original or Modified Versions, may be sold by itself. + +2) Original or Modified Versions of the Font Software may be bundled, +redistributed and/or sold with any software, provided that each copy +contains the above copyright notice and this license. These can be +included either as stand-alone text files, human-readable headers or +in the appropriate machine-readable metadata fields within text or +binary files as long as those fields can be easily viewed by the user. + +3) No Modified Version of the Font Software may use the Reserved Font +Name(s) unless explicit written permission is granted by the corresponding +Copyright Holder. This restriction only applies to the primary font name as +presented to the users. + +4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font +Software shall not be used to promote, endorse or advertise any +Modified Version, except to acknowledge the contribution(s) of the +Copyright Holder(s) and the Author(s) or with their explicit written +permission. + +5) The Font Software, modified or unmodified, in part or in whole, +must be distributed entirely under this license, and must not be +distributed under any other license. The requirement for fonts to +remain under this license does not apply to any document created +using the Font Software. + +TERMINATION +This license becomes null and void if any of the above conditions are +not met. + +DISCLAIMER +THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT +OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE +COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, +INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL +DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING +FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM +OTHER DEALINGS IN THE FONT SOFTWARE. +``` + +## `Roboto-Regular.ttf` + +https://fonts.google.com/specimen/Roboto + + +``` + Apache License + Version 2.0, January 2004 + http://www.apache.org/licenses/ + + TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION + + 1. Definitions. + + "License" shall mean the terms and conditions for use, reproduction, + and distribution as defined by Sections 1 through 9 of this document. + + "Licensor" shall mean the copyright owner or entity authorized by + the copyright owner that is granting the License. + + "Legal Entity" shall mean the union of the acting entity and all + other entities that control, are controlled by, or are under common + control with that entity. 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If You + institute patent litigation against any entity (including a + cross-claim or counterclaim in a lawsuit) alleging that the Work + or a Contribution incorporated within the Work constitutes direct + or contributory patent infringement, then any patent licenses + granted to You under this License for that Work shall terminate + as of the date such litigation is filed. + + 4. Redistribution. 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The contents + of the NOTICE file are for informational purposes only and + do not modify the License. You may add Your own attribution + notices within Derivative Works that You distribute, alongside + or as an addendum to the NOTICE text from the Work, provided + that such additional attribution notices cannot be construed + as modifying the License. + + You may add Your own copyright statement to Your modifications and + may provide additional or different license terms and conditions + for use, reproduction, or distribution of Your modifications, or + for any such Derivative Works as a whole, provided Your use, + reproduction, and distribution of the Work otherwise complies with + the conditions stated in this License. + + 5. Submission of Contributions. Unless You explicitly state otherwise, + any Contribution intentionally submitted for inclusion in the Work + by You to the Licensor shall be under the terms and conditions of + this License, without any additional terms or conditions. + Notwithstanding the above, nothing herein shall supersede or modify + the terms of any separate license agreement you may have executed + with Licensor regarding such Contributions. + + 6. Trademarks. This License does not grant permission to use the trade + names, trademarks, service marks, or product names of the Licensor, + except as required for reasonable and customary use in describing the + origin of the Work and reproducing the content of the NOTICE file. + + 7. Disclaimer of Warranty. Unless required by applicable law or + agreed to in writing, Licensor provides the Work (and each + Contributor provides its Contributions) on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or + implied, including, without limitation, any warranties or conditions + of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A + PARTICULAR PURPOSE. You are solely responsible for determining the + appropriateness of using or redistributing the Work and assume any + risks associated with Your exercise of permissions under this License. + + 8. Limitation of Liability. In no event and under no legal theory, + whether in tort (including negligence), contract, or otherwise, + unless required by applicable law (such as deliberate and grossly + negligent acts) or agreed to in writing, shall any Contributor be + liable to You for damages, including any direct, indirect, special, + incidental, or consequential damages of any character arising as a + result of this License or out of the use or inability to use the + Work (including but not limited to damages for loss of goodwill, + work stoppage, computer failure or malfunction, or any and all + other commercial damages or losses), even if such Contributor + has been advised of the possibility of such damages. + + 9. Accepting Warranty or Additional Liability. While redistributing + the Work or Derivative Works thereof, You may choose to offer, + and charge a fee for, acceptance of support, warranty, indemnity, + or other liability obligations and/or rights consistent with this + License. However, in accepting such obligations, You may act only + on Your own behalf and on Your sole responsibility, not on behalf + of any other Contributor, and only if You agree to indemnify, + defend, and hold each Contributor harmless for any liability + incurred by, or claims asserted against, such Contributor by reason + of your accepting any such warranty or additional liability. + + END OF TERMS AND CONDITIONS + + APPENDIX: How to apply the Apache License to your work. + + To apply the Apache License to your work, attach the following + boilerplate notice, with the fields enclosed by brackets "[]" + replaced with your own identifying information. (Don't include + the brackets!) The text should be enclosed in the appropriate + comment syntax for the file format. We also recommend that a + file or class name and description of purpose be included on the + same "printed page" as the copyright notice for easier + identification within third-party archives. + + Copyright [yyyy] [name of copyright owner] + + Licensed under the Apache License, Version 2.0 (the "License"); + you may not use this file except in compliance with the License. + You may obtain a copy of the License at + + http://www.apache.org/licenses/LICENSE-2.0 + + Unless required by applicable law or agreed to in writing, software + distributed under the License is distributed on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + See the License for the specific language governing permissions and + limitations under the License. +``` diff --git a/text/v2/testdata/MPLUS1p-Regular.ttf b/text/v2/testdata/MPLUS1p-Regular.ttf new file mode 100644 index 000000000..85827c568 Binary files /dev/null and b/text/v2/testdata/MPLUS1p-Regular.ttf differ diff --git a/text/v2/testdata/Roboto-Regular.ttf b/text/v2/testdata/Roboto-Regular.ttf new file mode 100644 index 000000000..2d116d920 Binary files /dev/null and b/text/v2/testdata/Roboto-Regular.ttf differ diff --git a/text/v2/text.go b/text/v2/text.go index e47d89d0f..26c6ecbc5 100644 --- a/text/v2/text.go +++ b/text/v2/text.go @@ -69,6 +69,12 @@ type Metrics struct { // VDescent is the distance in pixels from the top of a line to its baseline for vertical lines. // If the face is GoXFace or the font doesn't support a vertical direction, VDescent is 0. VDescent float64 + + // XHeight is the distance in pixels from the baseline to the top of the lower case letters. + XHeight float64 + + // CapHeight is the distance in pixels from the baseline to the top of the capital letters. + CapHeight float64 } func fixed26_6ToFloat32(x fixed.Int26_6) float32 { @@ -131,7 +137,10 @@ type Glyph struct { // Image is a rasterized glyph image. // Image is a grayscale image i.e. RGBA values are the same. - // Image should be used as a render source and should not be modified. + // + // Image should be used as a render source and must not be modified. + // + // Image can be nil. Image *ebiten.Image // X is the X position to render this glyph. @@ -143,6 +152,20 @@ type Glyph struct { // The position is determined in a sequence of characters given at AppendGlyphs. // The position's origin is the first character's origin position. Y float64 + + // OriginX is the X position of the origin of this glyph. + OriginX float64 + + // OriginY is the Y position of the origin of this glyph. + OriginY float64 + + // OriginOffsetX is the adjustment value to the X position of the origin of this glyph. + // OriginOffsetX is usually 0, but can be non-zero for some special glyphs or glyphs in the vertical text layout. + OriginOffsetX float64 + + // OriginOffsetY is the adjustment value to the Y position of the origin of this glyph. + // OriginOffsetY is usually 0, but can be non-zero for some special glyphs or glyphs in the vertical text layout. + OriginOffsetY float64 } // Advance returns the advanced distance from the origin position when rendering the given text with the given face. @@ -235,10 +258,7 @@ func Measure(text string, face Face, lineSpacingInPixels float64) (width, height // CacheGlyphs creates all such variations for one rune, while Draw and AppendGlyphs create only necessary glyphs. // // Draw and AppendGlyphs automatically create and cache necessary glyphs, so usually you don't have to call CacheGlyphs explicitly. -// However, for example, when you call Draw for each rune of one big text, Draw tries to create the glyph cache and render it for each rune. -// This is very inefficient because creating a glyph image and rendering it are different operations -// (`(*ebiten.Image).WritePixels` and `(*ebiten.Image).DrawImage`) and can never be merged as one draw call. -// CacheGlyphs creates necessary glyphs without rendering them so that these operations are likely merged into one draw call regardless of the size of the text. +// If you really care about the performance, CacheGlyphs might be useful. // // CacheGlyphs is concurrent-safe. func CacheGlyphs(text string, face Face) { diff --git a/text/v2/text_test.go b/text/v2/text_test.go index 8b2b47da3..8ae64be56 100644 --- a/text/v2/text_test.go +++ b/text/v2/text_test.go @@ -18,6 +18,9 @@ import ( "bytes" "image" "image/color" + "math" + "os" + "path/filepath" "regexp" "strings" "testing" @@ -25,6 +28,7 @@ import ( "github.com/hajimehoshi/bitmapfont/v3" "golang.org/x/image/font" "golang.org/x/image/font/gofont/goregular" + "golang.org/x/image/font/opentype" "golang.org/x/image/math/fixed" "github.com/hajimehoshi/ebiten/v2" @@ -374,6 +378,79 @@ func TestDrawOptionsNotModified(t *testing.T) { } } +func TestGoXFaceMetrics(t *testing.T) { + const size = 100 + + fontFiles := []string{ + // MPLUS1p-Regular.ttf is an old version of M+ 1p font, and this doesn't have metadata. + "MPLUS1p-Regular.ttf", + "Roboto-Regular.ttf", + } + + for _, fontFile := range fontFiles { + fontFile := fontFile + t.Run(fontFile, func(t *testing.T) { + fontdata, err := os.ReadFile(filepath.Join("testdata", fontFile)) + if err != nil { + t.Fatal(err) + } + + sfntFont, err := opentype.Parse(fontdata) + if err != nil { + t.Fatal(err) + } + opentypeFace, err := opentype.NewFace(sfntFont, &opentype.FaceOptions{ + Size: size, + DPI: 72, + }) + if err != nil { + t.Fatal(err) + } + goXFace := text.NewGoXFace(opentypeFace) + goXMetrics := goXFace.Metrics() + if goXMetrics.XHeight <= 0 { + t.Errorf("GoXFace's XHeight must be positive but not: %f", goXMetrics.XHeight) + } + if goXMetrics.CapHeight <= 0 { + t.Errorf("GoXFace's CapHeight must be positive but not: %f", goXMetrics.CapHeight) + } + + goTextFaceSource, err := text.NewGoTextFaceSource(bytes.NewBuffer(fontdata)) + if err != nil { + t.Fatal(err) + } + goTextFace := &text.GoTextFace{ + Source: goTextFaceSource, + Size: size, + } + goTextMetrics := goTextFace.Metrics() + if goTextMetrics.XHeight <= 0 { + t.Errorf("GoTextFace's XHeight must be positive but not: %f", goTextMetrics.XHeight) + } + if goTextMetrics.CapHeight <= 0 { + t.Errorf("GoTextFace's CapHeight must be positive but not: %f", goTextMetrics.CapHeight) + } + + if math.Abs(goXMetrics.XHeight-goTextMetrics.XHeight) >= 0.1 { + t.Errorf("XHeight values don't match: %f (GoXFace) vs %f (GoTextFace)", goXMetrics.XHeight, goTextMetrics.XHeight) + } + if math.Abs(goXMetrics.CapHeight-goTextMetrics.CapHeight) >= 0.1 { + t.Errorf("CapHeight values don't match: %f (GoXFace) vs %f (GoTextFace)", goXMetrics.CapHeight, goTextMetrics.CapHeight) + } + + // Check that a MultiFace should have the same metrics. + multiFace, err := text.NewMultiFace(goTextFace) + if err != nil { + t.Fatal(err) + } + if got := multiFace.Metrics(); got != goTextMetrics { + t.Errorf("got: %v, want: %v", got, goTextMetrics) + } + }) + } +} + + func BenchmarkDrawText(b *testing.B) { var txt string for i := 0; i < 32; i++ { @@ -392,4 +469,4 @@ func BenchmarkDrawText(b *testing.B) { for i := 0; i < b.N; i++ { text.Draw(screen, txt, f, op) } -} +} \ No newline at end of file diff --git a/examples/shaderprecomp/register_others.go b/vector/export_test.go similarity index 70% rename from examples/shaderprecomp/register_others.go rename to vector/export_test.go index b0e37ea6f..69c419826 100644 --- a/examples/shaderprecomp/register_others.go +++ b/vector/export_test.go @@ -12,16 +12,21 @@ // See the License for the specific language governing permissions and // limitations under the License. -//go:build !darwin && !windows +package vector -package main - -import ( - "fmt" - "os" -) - -func registerPrecompiledShaders() error { - fmt.Fprintf(os.Stderr, "precompiled shaders are not available in this environment.\n") - return nil +type Point struct { + X, Y float32 +} + +func IsPointCloseToSegment(p, p0, p1 Point, allow float32) bool { + return isPointCloseToSegment(point{ + x: p.X, + y: p.Y, + }, point{ + x: p0.X, + y: p0.Y, + }, point{ + x: p1.X, + y: p1.Y, + }, allow) } diff --git a/vector/path.go b/vector/path.go index b381b15ad..20dab7d68 100644 --- a/vector/path.go +++ b/vector/path.go @@ -31,6 +31,23 @@ const ( CounterClockwise ) +type opType int + +const ( + opTypeMoveTo opType = iota + opTypeLineTo + opTypeQuadTo + opTypeCubicTo + opTypeClose +) + +type op struct { + typ opType + p1 point + p2 point + p3 point +} + func abs(x float32) float32 { if x < 0 { return -x @@ -48,21 +65,18 @@ type subpath struct { closed bool } -func (s *subpath) currentPosition() (point, bool) { - if len(s.points) == 0 { - return point{}, false - } - if s.closed { - return point{}, false - } - return s.points[len(s.points)-1], true +// reset resets the subpath. +// reset doesn't release the allocated memory so that the memory can be reused. +func (s *subpath) reset() { + s.points = s.points[:0] + s.closed = false } -func (s *subpath) pointCount() int { +func (s subpath) pointCount() int { return len(s.points) } -func (s *subpath) lastPoint() point { +func (s subpath) lastPoint() point { return s.points[len(s.points)-1] } @@ -71,10 +85,12 @@ func (s *subpath) appendPoint(pt point) { panic("vector: a closed subpathment cannot append a new point") } - // Do not add a too close point to the last point. - // This can cause unexpected rendering results. - if lp := s.lastPoint(); abs(lp.x-pt.x) < 1e-2 && abs(lp.y-pt.y) < 1e-2 { - return + if len(s.points) > 0 { + // Do not add a too close point to the last point. + // This can cause unexpected rendering results. + if lp := s.lastPoint(); abs(lp.x-pt.x) < 1e-2 && abs(lp.y-pt.y) < 1e-2 { + return + } } s.points = append(s.points, pt) @@ -91,15 +107,66 @@ func (s *subpath) close() { // Path represents a collection of path subpathments. type Path struct { - subpaths []*subpath + ops []op + + subpaths []subpath +} + +// reset resets the path. +// reset doesn't release the allocated memory so that the memory can be reused. +func (p *Path) reset() { + p.ops = p.ops[:0] + p.subpaths = p.subpaths[:0] +} + +func (p *Path) appendNewSubpath(pt point) { + if cap(p.subpaths) > len(p.subpaths) { + // Reuse the last subpath since the last subpath might have an already allocated slice. + p.subpaths = p.subpaths[:len(p.subpaths)+1] + p.subpaths[len(p.subpaths)-1].reset() + p.subpaths[len(p.subpaths)-1].appendPoint(pt) + return + } + p.subpaths = append(p.subpaths, subpath{ + points: []point{pt}, + }) +} + +func (p *Path) ensureSubpaths() []subpath { + if len(p.subpaths) > 0 || len(p.ops) == 0 { + return p.subpaths + } + + var cur point + for _, op := range p.ops { + switch op.typ { + case opTypeMoveTo: + p.appendNewSubpath(op.p1) + cur = op.p1 + case opTypeLineTo: + p.lineTo(op.p1) + cur = op.p1 + case opTypeQuadTo: + p.quadTo(cur, op.p1, op.p2, 0) + cur = op.p2 + case opTypeCubicTo: + p.cubicTo(cur, op.p1, op.p2, op.p3, 0) + cur = op.p3 + case opTypeClose: + p.close() + cur = point{} + } + } + + return p.subpaths } // MoveTo starts a new subpath with the given position (x, y) without adding a subpath, func (p *Path) MoveTo(x, y float32) { - p.subpaths = append(p.subpaths, &subpath{ - points: []point{ - {x: x, y: y}, - }, + p.subpaths = p.subpaths[:0] + p.ops = append(p.ops, op{ + typ: opTypeMoveTo, + p1: point{x: x, y: y}, }) } @@ -107,22 +174,52 @@ func (p *Path) MoveTo(x, y float32) { // and ends to the given position (x, y). // If p doesn't have any subpaths or the last subpath is closed, LineTo sets (x, y) as the start position of a new subpath. func (p *Path) LineTo(x, y float32) { - if len(p.subpaths) == 0 || p.subpaths[len(p.subpaths)-1].closed { - p.subpaths = append(p.subpaths, &subpath{ - points: []point{ - {x: x, y: y}, - }, - }) - return - } - - p.subpaths[len(p.subpaths)-1].appendPoint(point{x: x, y: y}) + p.subpaths = p.subpaths[:0] + p.ops = append(p.ops, op{ + typ: opTypeLineTo, + p1: point{x: x, y: y}, + }) } // QuadTo adds a quadratic Bézier curve to the path. // (x1, y1) is the control point, and (x2, y2) is the destination. func (p *Path) QuadTo(x1, y1, x2, y2 float32) { - p.quadTo(point{x: x1, y: y1}, point{x: x2, y: y2}, 0) + p.subpaths = p.subpaths[:0] + p.ops = append(p.ops, op{ + typ: opTypeQuadTo, + p1: point{x: x1, y: y1}, + p2: point{x: x2, y: y2}, + }) +} + +// CubicTo adds a cubic Bézier curve to the path. +// (x1, y1) and (x2, y2) are the control points, and (x3, y3) is the destination. +func (p *Path) CubicTo(x1, y1, x2, y2, x3, y3 float32) { + p.subpaths = p.subpaths[:0] + p.ops = append(p.ops, op{ + typ: opTypeCubicTo, + p1: point{x: x1, y: y1}, + p2: point{x: x2, y: y2}, + p3: point{x: x3, y: y3}, + }) +} + +// Close adds a new line from the last position of the current subpath to the first position of the current subpath, +// and marks the current subpath closed. +// Following operations for this path will start with a new subpath. +func (p *Path) Close() { + p.subpaths = p.subpaths[:0] + p.ops = append(p.ops, op{ + typ: opTypeClose, + }) +} + +func (p *Path) lineTo(pt point) { + if len(p.subpaths) == 0 || p.subpaths[len(p.subpaths)-1].closed { + p.appendNewSubpath(pt) + return + } + p.subpaths[len(p.subpaths)-1].appendPoint(pt) } // lineForTwoPoints returns parameters for a line passing through p0 and p1. @@ -135,12 +232,17 @@ func lineForTwoPoints(p0, p1 point) (a, b, c float32) { } // isPointCloseToSegment detects the distance between a segment (x0, y0)-(x1, y1) and a point (x, y) is less than allow. +// If p0 and p1 are the same, isPointCloseToSegment returns true when the distance between p0 and p is less than allow. func isPointCloseToSegment(p, p0, p1 point, allow float32) bool { + if p0 == p1 { + return allow*allow >= (p0.x-p.x)*(p0.x-p.x)+(p0.y-p.y)*(p0.y-p.y) + } + a, b, c := lineForTwoPoints(p0, p1) // The distance between a line ax+by+c=0 and (x0, y0) is // |ax0 + by0 + c| / √(a² + b²) - return allow*allow*(a*a+b*b) > (a*p.x+b*p.y+c)*(a*p.x+b*p.y+c) + return allow*allow*(a*a+b*b) >= (a*p.x+b*p.y+c)*(a*p.x+b*p.y+c) } // crossingPointForTwoLines returns a crossing point for two lines. @@ -154,24 +256,13 @@ func crossingPointForTwoLines(p00, p01, p10, p11 point) point { } } -func (p *Path) currentPosition() (point, bool) { - if len(p.subpaths) == 0 { - return point{}, false - } - return p.subpaths[len(p.subpaths)-1].currentPosition() -} - -func (p *Path) quadTo(p1, p2 point, level int) { +func (p *Path) quadTo(p0, p1, p2 point, level int) { if level > 10 { return } - p0, ok := p.currentPosition() - if !ok { - p0 = p1 - } if isPointCloseToSegment(p1, p0, p2, 0.5) { - p.LineTo(p2.x, p2.y) + p.lineTo(p2) return } @@ -187,27 +278,17 @@ func (p *Path) quadTo(p1, p2 point, level int) { x: (p01.x + p12.x) / 2, y: (p01.y + p12.y) / 2, } - p.quadTo(p01, p012, level+1) - p.quadTo(p12, p2, level+1) + p.quadTo(p0, p01, p012, level+1) + p.quadTo(p012, p12, p2, level+1) } -// CubicTo adds a cubic Bézier curve to the path. -// (x1, y1) and (x2, y2) are the control points, and (x3, y3) is the destination. -func (p *Path) CubicTo(x1, y1, x2, y2, x3, y3 float32) { - p.cubicTo(point{x: x1, y: y1}, point{x: x2, y: y2}, point{x: x3, y: y3}, 0) -} - -func (p *Path) cubicTo(p1, p2, p3 point, level int) { +func (p *Path) cubicTo(p0, p1, p2, p3 point, level int) { if level > 10 { return } - p0, ok := p.currentPosition() - if !ok { - p0 = p1 - } if isPointCloseToSegment(p1, p0, p3, 0.5) && isPointCloseToSegment(p2, p0, p3, 0.5) { - p.LineTo(p3.x, p3.y) + p.lineTo(p3) return } @@ -235,8 +316,8 @@ func (p *Path) cubicTo(p1, p2, p3 point, level int) { x: (p012.x + p123.x) / 2, y: (p012.y + p123.y) / 2, } - p.cubicTo(p01, p012, p0123, level+1) - p.cubicTo(p123, p23, p3, level+1) + p.cubicTo(p0, p01, p012, p0123, level+1) + p.cubicTo(p0123, p123, p23, p3, level+1) } func normalize(p point) point { @@ -248,6 +329,26 @@ func cross(p0, p1 point) float32 { return p0.x*p1.y - p1.x*p0.y } +func (p *Path) currentPosition() (point, bool) { + if len(p.ops) == 0 { + return point{}, false + } + op := p.ops[len(p.ops)-1] + switch op.typ { + case opTypeMoveTo: + return op.p1, true + case opTypeLineTo: + return op.p1, true + case opTypeQuadTo: + return op.p2, true + case opTypeCubicTo: + return op.p3, true + case opTypeClose: + return point{}, false + } + return point{}, false +} + // ArcTo adds an arc curve to the path. // (x1, y1) is the first control point, and (x2, y2) is the second control point. func (p *Path) ArcTo(x1, y1, x2, y2, radius float32) { @@ -362,7 +463,7 @@ func (p *Path) Arc(x, y, radius, startAngle, endAngle float32, dir Direction) { p.LineTo(x0, y0) // Calculate the control points for an approximated Bézier curve. - // See https://docs.microsoft.com/en-us/xamarin/xamarin-forms/user-interface/graphics/skiasharp/curves/beziers. + // See https://learn.microsoft.com/en-us/previous-versions/xamarin/xamarin-forms/user-interface/graphics/skiasharp/curves/beziers. l := radius * float32(math.Tan(da/4)*4/3) var cx0, cy0, cx1, cy1 float32 if dir == Clockwise { @@ -379,15 +480,11 @@ func (p *Path) Arc(x, y, radius, startAngle, endAngle float32, dir Direction) { p.CubicTo(cx0, cy0, cx1, cy1, x1, y1) } -// Close adds a new line from the last position of the current subpath to the first position of the current subpath, -// and marks the current subpath closed. -// Following operations for this path will start with a new subpath. -func (p *Path) Close() { +func (p *Path) close() { if len(p.subpaths) == 0 { return } - subpath := p.subpaths[len(p.subpaths)-1] - subpath.close() + p.subpaths[len(p.subpaths)-1].close() } // AppendVerticesAndIndicesForFilling appends vertices and indices to fill this path and returns them. @@ -405,7 +502,7 @@ func (p *Path) AppendVerticesAndIndicesForFilling(vertices []ebiten.Vertex, indi // TODO: Add tests. base := uint16(len(vertices)) - for _, subpath := range p.subpaths { + for _, subpath := range p.ensureSubpaths() { if subpath.pointCount() < 3 { continue } @@ -486,12 +583,14 @@ func (p *Path) AppendVerticesAndIndicesForStroke(vertices []ebiten.Vertex, indic return vertices, indices } - for _, subpath := range p.subpaths { + var rects [][4]point + var tmpPath Path + for _, subpath := range p.ensureSubpaths() { if subpath.pointCount() < 2 { continue } - var rects [][4]point + rects = rects[:0] for i := 0; i < subpath.pointCount()-1; i++ { pt := subpath.points[i] @@ -571,46 +670,49 @@ func (p *Path) AppendVerticesAndIndicesForStroke(vertices []ebiten.Vertex, indic delta := math.Pi - da exceed := float32(math.Abs(1/math.Sin(float64(delta/2)))) > op.MiterLimit - var quad Path - quad.MoveTo(c.x, c.y) + // Quadrilateral + tmpPath.reset() + tmpPath.MoveTo(c.x, c.y) if da < math.Pi { - quad.LineTo(rect[1].x, rect[1].y) + tmpPath.LineTo(rect[1].x, rect[1].y) if !exceed { pt := crossingPointForTwoLines(rect[0], rect[1], nextRect[0], nextRect[1]) - quad.LineTo(pt.x, pt.y) + tmpPath.LineTo(pt.x, pt.y) } - quad.LineTo(nextRect[0].x, nextRect[0].y) + tmpPath.LineTo(nextRect[0].x, nextRect[0].y) } else { - quad.LineTo(rect[3].x, rect[3].y) + tmpPath.LineTo(rect[3].x, rect[3].y) if !exceed { pt := crossingPointForTwoLines(rect[2], rect[3], nextRect[2], nextRect[3]) - quad.LineTo(pt.x, pt.y) + tmpPath.LineTo(pt.x, pt.y) } - quad.LineTo(nextRect[2].x, nextRect[2].y) + tmpPath.LineTo(nextRect[2].x, nextRect[2].y) } - vertices, indices = quad.AppendVerticesAndIndicesForFilling(vertices, indices) + vertices, indices = tmpPath.AppendVerticesAndIndicesForFilling(vertices, indices) case LineJoinBevel: - var tri Path - tri.MoveTo(c.x, c.y) + // Triangle + tmpPath.reset() + tmpPath.MoveTo(c.x, c.y) if da < math.Pi { - tri.LineTo(rect[1].x, rect[1].y) - tri.LineTo(nextRect[0].x, nextRect[0].y) + tmpPath.LineTo(rect[1].x, rect[1].y) + tmpPath.LineTo(nextRect[0].x, nextRect[0].y) } else { - tri.LineTo(rect[3].x, rect[3].y) - tri.LineTo(nextRect[2].x, nextRect[2].y) + tmpPath.LineTo(rect[3].x, rect[3].y) + tmpPath.LineTo(nextRect[2].x, nextRect[2].y) } - vertices, indices = tri.AppendVerticesAndIndicesForFilling(vertices, indices) + vertices, indices = tmpPath.AppendVerticesAndIndicesForFilling(vertices, indices) case LineJoinRound: - var arc Path - arc.MoveTo(c.x, c.y) + // Arc + tmpPath.reset() + tmpPath.MoveTo(c.x, c.y) if da < math.Pi { - arc.Arc(c.x, c.y, op.Width/2, a0, a1, Clockwise) + tmpPath.Arc(c.x, c.y, op.Width/2, a0, a1, Clockwise) } else { - arc.Arc(c.x, c.y, op.Width/2, a0+math.Pi, a1+math.Pi, CounterClockwise) + tmpPath.Arc(c.x, c.y, op.Width/2, a0+math.Pi, a1+math.Pi, CounterClockwise) } - vertices, indices = arc.AppendVerticesAndIndicesForFilling(vertices, indices) + vertices, indices = tmpPath.AppendVerticesAndIndicesForFilling(vertices, indices) } } @@ -635,10 +737,11 @@ func (p *Path) AppendVerticesAndIndicesForStroke(vertices []ebiten.Vertex, indic y: (startR[0].y + startR[2].y) / 2, } a := float32(math.Atan2(float64(startR[0].y-startR[2].y), float64(startR[0].x-startR[2].x))) - var arc Path - arc.MoveTo(startR[0].x, startR[0].y) - arc.Arc(c.x, c.y, op.Width/2, a, a+math.Pi, CounterClockwise) - vertices, indices = arc.AppendVerticesAndIndicesForFilling(vertices, indices) + // Arc + tmpPath.reset() + tmpPath.MoveTo(startR[0].x, startR[0].y) + tmpPath.Arc(c.x, c.y, op.Width/2, a, a+math.Pi, CounterClockwise) + vertices, indices = tmpPath.AppendVerticesAndIndicesForFilling(vertices, indices) } { c := point{ @@ -646,10 +749,11 @@ func (p *Path) AppendVerticesAndIndicesForStroke(vertices []ebiten.Vertex, indic y: (endR[1].y + endR[3].y) / 2, } a := float32(math.Atan2(float64(endR[1].y-endR[3].y), float64(endR[1].x-endR[3].x))) - var arc Path - arc.MoveTo(endR[1].x, endR[1].y) - arc.Arc(c.x, c.y, op.Width/2, a, a+math.Pi, Clockwise) - vertices, indices = arc.AppendVerticesAndIndicesForFilling(vertices, indices) + // Arc + tmpPath.reset() + tmpPath.MoveTo(endR[1].x, endR[1].y) + tmpPath.Arc(c.x, c.y, op.Width/2, a, a+math.Pi, Clockwise) + vertices, indices = tmpPath.AppendVerticesAndIndicesForFilling(vertices, indices) } case LineCapSquare: @@ -659,24 +763,26 @@ func (p *Path) AppendVerticesAndIndicesForStroke(vertices []ebiten.Vertex, indic s, c := math.Sincos(a) dx, dy := float32(c)*op.Width/2, float32(s)*op.Width/2 - var quad Path - quad.MoveTo(startR[0].x, startR[0].y) - quad.LineTo(startR[0].x+dx, startR[0].y+dy) - quad.LineTo(startR[2].x+dx, startR[2].y+dy) - quad.LineTo(startR[2].x, startR[2].y) - vertices, indices = quad.AppendVerticesAndIndicesForFilling(vertices, indices) + // Quadrilateral + tmpPath.reset() + tmpPath.MoveTo(startR[0].x, startR[0].y) + tmpPath.LineTo(startR[0].x+dx, startR[0].y+dy) + tmpPath.LineTo(startR[2].x+dx, startR[2].y+dy) + tmpPath.LineTo(startR[2].x, startR[2].y) + vertices, indices = tmpPath.AppendVerticesAndIndicesForFilling(vertices, indices) } { a := math.Atan2(float64(endR[1].y-endR[0].y), float64(endR[1].x-endR[0].x)) s, c := math.Sincos(a) dx, dy := float32(c)*op.Width/2, float32(s)*op.Width/2 - var quad Path - quad.MoveTo(endR[1].x, endR[1].y) - quad.LineTo(endR[1].x+dx, endR[1].y+dy) - quad.LineTo(endR[3].x+dx, endR[3].y+dy) - quad.LineTo(endR[3].x, endR[3].y) - vertices, indices = quad.AppendVerticesAndIndicesForFilling(vertices, indices) + // Quadrilateral + tmpPath.reset() + tmpPath.MoveTo(endR[1].x, endR[1].y) + tmpPath.LineTo(endR[1].x+dx, endR[1].y+dy) + tmpPath.LineTo(endR[3].x+dx, endR[3].y+dy) + tmpPath.LineTo(endR[3].x, endR[3].y) + vertices, indices = tmpPath.AppendVerticesAndIndicesForFilling(vertices, indices) } } } diff --git a/vector/path_test.go b/vector/path_test.go new file mode 100644 index 000000000..daa32da91 --- /dev/null +++ b/vector/path_test.go @@ -0,0 +1,88 @@ +// Copyright 2024 The Ebitengine Authors +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +package vector_test + +import ( + "testing" + + "github.com/hajimehoshi/ebiten/v2/vector" +) + +func TestIsPointCloseToSegment(t *testing.T) { + testCases := []struct { + p vector.Point + p0 vector.Point + p1 vector.Point + allow float32 + want bool + }{ + { + p: vector.Point{0.5, 0.5}, + p0: vector.Point{0, 0}, + p1: vector.Point{1, 0}, + allow: 1, + want: true, + }, + { + p: vector.Point{0.5, 1.5}, + p0: vector.Point{0, 0}, + p1: vector.Point{1, 0}, + allow: 1, + want: false, + }, + { + p: vector.Point{0.5, 0.5}, + p0: vector.Point{0, 0}, + p1: vector.Point{1, 1}, + allow: 0, + want: true, + }, + { + p: vector.Point{0, 1}, + p0: vector.Point{0, 0}, + p1: vector.Point{1, 1}, + allow: 0.7, + want: false, + }, + { + p: vector.Point{0, 1}, + p0: vector.Point{0, 0}, + p1: vector.Point{1, 1}, + allow: 0.8, + want: true, + }, + { + // p0 and p1 are the same. + p: vector.Point{0, 1}, + p0: vector.Point{0.5, 0.5}, + p1: vector.Point{0.5, 0.5}, + allow: 0.7, + want: false, + }, + { + // p0 and p1 are the same. + p: vector.Point{0, 1}, + p0: vector.Point{0.5, 0.5}, + p1: vector.Point{0.5, 0.5}, + allow: 0.8, + want: true, + }, + } + for _, tc := range testCases { + if got := vector.IsPointCloseToSegment(tc.p, tc.p0, tc.p1, tc.allow); got != tc.want { + t.Errorf("got: %v, want: %v", got, tc.want) + } + } +} diff --git a/vector/util.go b/vector/util.go index 10c1f3990..df9782eb8 100644 --- a/vector/util.go +++ b/vector/util.go @@ -18,6 +18,7 @@ import ( "image" "image/color" "math" + "sync" "github.com/hajimehoshi/ebiten/v2" ) @@ -27,6 +28,18 @@ var ( whiteSubImage = whiteImage.SubImage(image.Rect(1, 1, 2, 2)).(*ebiten.Image) ) +var ( + cachedVertices []ebiten.Vertex + cachedIndices []uint16 + cacheM sync.Mutex +) + +func useCachedVerticesAndIndices(fn func([]ebiten.Vertex, []uint16) (vs []ebiten.Vertex, is []uint16)) { + cacheM.Lock() + defer cacheM.Unlock() + cachedVertices, cachedIndices = fn(cachedVertices[:0], cachedIndices[:0]) +} + func init() { b := whiteImage.Bounds() pix := make([]byte, 4*b.Dx()*b.Dy()) @@ -63,9 +76,12 @@ func StrokeLine(dst *ebiten.Image, x0, y0, x1, y1 float32, strokeWidth float32, path.LineTo(x1, y1) strokeOp := &StrokeOptions{} strokeOp.Width = strokeWidth - vs, is := path.AppendVerticesAndIndicesForStroke(nil, nil, strokeOp) - drawVerticesForUtil(dst, vs, is, clr, antialias) + useCachedVerticesAndIndices(func(vs []ebiten.Vertex, is []uint16) ([]ebiten.Vertex, []uint16) { + vs, is = path.AppendVerticesAndIndicesForStroke(vs, is, strokeOp) + drawVerticesForUtil(dst, vs, is, clr, antialias) + return vs, is + }) } // DrawFilledRect fills a rectangle with the specified width and color. @@ -75,9 +91,12 @@ func DrawFilledRect(dst *ebiten.Image, x, y, width, height float32, clr color.Co path.LineTo(x, y+height) path.LineTo(x+width, y+height) path.LineTo(x+width, y) - vs, is := path.AppendVerticesAndIndicesForFilling(nil, nil) - drawVerticesForUtil(dst, vs, is, clr, antialias) + useCachedVerticesAndIndices(func(vs []ebiten.Vertex, is []uint16) ([]ebiten.Vertex, []uint16) { + vs, is = path.AppendVerticesAndIndicesForFilling(vs, is) + drawVerticesForUtil(dst, vs, is, clr, antialias) + return vs, is + }) } // StrokeRect strokes a rectangle with the specified width and color. @@ -94,18 +113,24 @@ func StrokeRect(dst *ebiten.Image, x, y, width, height float32, strokeWidth floa strokeOp := &StrokeOptions{} strokeOp.Width = strokeWidth strokeOp.MiterLimit = 10 - vs, is := path.AppendVerticesAndIndicesForStroke(nil, nil, strokeOp) - drawVerticesForUtil(dst, vs, is, clr, antialias) + useCachedVerticesAndIndices(func(vs []ebiten.Vertex, is []uint16) ([]ebiten.Vertex, []uint16) { + vs, is = path.AppendVerticesAndIndicesForStroke(vs, is, strokeOp) + drawVerticesForUtil(dst, vs, is, clr, antialias) + return vs, is + }) } // DrawFilledCircle fills a circle with the specified center position (cx, cy), the radius (r), width and color. func DrawFilledCircle(dst *ebiten.Image, cx, cy, r float32, clr color.Color, antialias bool) { var path Path path.Arc(cx, cy, r, 0, 2*math.Pi, Clockwise) - vs, is := path.AppendVerticesAndIndicesForFilling(nil, nil) - drawVerticesForUtil(dst, vs, is, clr, antialias) + useCachedVerticesAndIndices(func(vs []ebiten.Vertex, is []uint16) ([]ebiten.Vertex, []uint16) { + vs, is = path.AppendVerticesAndIndicesForFilling(vs, is) + drawVerticesForUtil(dst, vs, is, clr, antialias) + return vs, is + }) } // StrokeCircle strokes a circle with the specified center position (cx, cy), the radius (r), width and color. @@ -118,7 +143,10 @@ func StrokeCircle(dst *ebiten.Image, cx, cy, r float32, strokeWidth float32, clr strokeOp := &StrokeOptions{} strokeOp.Width = strokeWidth - vs, is := path.AppendVerticesAndIndicesForStroke(nil, nil, strokeOp) - drawVerticesForUtil(dst, vs, is, clr, antialias) + useCachedVerticesAndIndices(func(vs []ebiten.Vertex, is []uint16) ([]ebiten.Vertex, []uint16) { + vs, is = path.AppendVerticesAndIndicesForStroke(vs, is, strokeOp) + drawVerticesForUtil(dst, vs, is, clr, antialias) + return vs, is + }) } diff --git a/window.go b/window.go index 399785415..70f7efd2e 100644 --- a/window.go +++ b/window.go @@ -25,21 +25,21 @@ import ( // // Regardless of the resizing mode, an Ebitengine application can still change the window size or make // the window fullscreen by calling Ebitengine functions. -type WindowResizingModeType = ui.WindowResizingMode +type WindowResizingModeType int // WindowResizingModeTypes const ( // WindowResizingModeDisabled indicates the mode to disallow resizing the window by a user. - WindowResizingModeDisabled WindowResizingModeType = ui.WindowResizingModeDisabled + WindowResizingModeDisabled WindowResizingModeType = WindowResizingModeType(ui.WindowResizingModeDisabled) // WindowResizingModeOnlyFullscreenEnabled indicates the mode to disallow resizing the window, // but allow to make the window fullscreen by a user. // This works only on macOS so far. // On the other platforms, this is the same as WindowResizingModeDisabled. - WindowResizingModeOnlyFullscreenEnabled WindowResizingModeType = ui.WindowResizingModeOnlyFullscreenEnabled + WindowResizingModeOnlyFullscreenEnabled WindowResizingModeType = WindowResizingModeType(ui.WindowResizingModeOnlyFullscreenEnabled) // WindowResizingModeEnabled indicates the mode to allow resizing the window by a user. - WindowResizingModeEnabled WindowResizingModeType = ui.WindowResizingModeEnabled + WindowResizingModeEnabled WindowResizingModeType = WindowResizingModeType(ui.WindowResizingModeEnabled) ) // IsWindowDecorated reports whether the window is decorated. @@ -67,14 +67,14 @@ func SetWindowDecorated(decorated bool) { // // WindowResizingMode is concurrent-safe. func WindowResizingMode() WindowResizingModeType { - return ui.Get().Window().ResizingMode() + return WindowResizingModeType(ui.Get().Window().ResizingMode()) } // SetWindowResizingMode sets the mode in which a user resizes the window. // // SetWindowResizingMode is concurrent-safe. func SetWindowResizingMode(mode WindowResizingModeType) { - ui.Get().Window().SetResizingMode(mode) + ui.Get().Window().SetResizingMode(ui.WindowResizingMode(mode)) } // IsWindowResizable reports whether the window is resizable by the user's dragging on desktops.