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ui: Refactoring
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@ -73,8 +73,7 @@ func (c *uiContext) SetSize(screenWidth, screenHeight int, screenScale float64)
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}
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}
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func (c *uiContext) Update(afterFrameUpdate func()) error {
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func (c *uiContext) Update(afterFrameUpdate func()) error {
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tps := int(MaxTPS())
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updateCount := clock.Update(MaxTPS())
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updateCount := clock.Update(tps)
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// TODO: If updateCount is 0 and vsync is disabled, swapping buffers can be skipped.
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// TODO: If updateCount is 0 and vsync is disabled, swapping buffers can be skipped.
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