mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-24 10:48:53 +01:00
internal/ui: refactoring
This commit is contained in:
parent
0a6813c17f
commit
6a72b1e10d
@ -34,8 +34,8 @@ type Shader struct {
|
|||||||
func NewShader(ir *shaderir.Program) *Shader {
|
func NewShader(ir *shaderir.Program) *Shader {
|
||||||
return &Shader{
|
return &Shader{
|
||||||
shader: mipmap.NewShader(ir),
|
shader: mipmap.NewShader(ir),
|
||||||
uniformNames: ir.UniformNames,
|
uniformNames: ir.UniformNames[graphics.PreservedUniformVariablesCount:],
|
||||||
uniformTypes: ir.Uniforms,
|
uniformTypes: ir.Uniforms[graphics.PreservedUniformVariablesCount:],
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -46,14 +46,14 @@ func (s *Shader) MarkDisposed() {
|
|||||||
|
|
||||||
func (s *Shader) ConvertUniforms(uniforms map[string]any) []uint32 {
|
func (s *Shader) ConvertUniforms(uniforms map[string]any) []uint32 {
|
||||||
var n int
|
var n int
|
||||||
for _, typ := range s.uniformTypes[graphics.PreservedUniformVariablesCount:] {
|
for _, typ := range s.uniformTypes {
|
||||||
n += typ.Uint32Count()
|
n += typ.Uint32Count()
|
||||||
}
|
}
|
||||||
|
|
||||||
us := make([]uint32, n)
|
us := make([]uint32, n)
|
||||||
var idx int
|
var idx int
|
||||||
for i, name := range s.uniformNames[graphics.PreservedUniformVariablesCount:] {
|
for i, name := range s.uniformNames {
|
||||||
typ := s.uniformTypes[graphics.PreservedUniformVariablesCount+i]
|
typ := s.uniformTypes[i]
|
||||||
|
|
||||||
if uv, ok := uniforms[name]; ok {
|
if uv, ok := uniforms[name]; ok {
|
||||||
// TODO: Panic if uniforms include an invalid name
|
// TODO: Panic if uniforms include an invalid name
|
||||||
|
Loading…
Reference in New Issue
Block a user