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text/v2: bug fix: MultiFace should use the last face as the final resort
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@ -160,17 +160,18 @@ func (m *MultiFace) splitText(text string) []textChunk {
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var chunks []textChunk
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for ri, r := range text {
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// -1 indicates the default face index. -1 is used when no face is found for the glyph.
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fi := -1
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_, l := utf8.DecodeRuneInString(text[ri:])
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for i, f := range m.faces {
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if !f.hasGlyph(r) {
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if !f.hasGlyph(r) && i < len(m.faces)-1 {
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continue
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}
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fi = i
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break
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}
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if fi == -1 {
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panic("text: a face was not selected correctly")
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}
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var s int
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if len(chunks) > 0 {
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63
text/v2/multi_test.go
Normal file
63
text/v2/multi_test.go
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@ -0,0 +1,63 @@
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// Copyright 2023 The Ebitengine Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package text_test
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import (
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"bytes"
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"testing"
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"github.com/hajimehoshi/bitmapfont/v3"
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"golang.org/x/image/font/gofont/goregular"
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"github.com/hajimehoshi/ebiten/v2"
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"github.com/hajimehoshi/ebiten/v2/text/v2"
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)
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func TestMultiFace(t *testing.T) {
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faces := []text.Face{text.NewStdFace(bitmapfont.Face)}
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f, err := text.NewMultiFace(faces...)
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if err != nil {
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t.Fatal(err)
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}
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img := ebiten.NewImage(30, 30)
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text.Draw(img, "Hello", f, nil)
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// Confirm that the given slice doesn't cause crash.
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faces[0] = nil
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text.Draw(img, "World", f, nil)
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}
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func TestMultiFaceFallback(t *testing.T) {
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enFaceSource, err := text.NewGoTextFaceSource(bytes.NewReader(goregular.TTF))
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if err != nil {
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t.Fatal(err)
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}
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enFace := &text.GoTextFace{
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Source: enFaceSource,
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Size: 10,
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}
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multiFace, err := text.NewMultiFace(enFace)
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if err != nil {
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t.Fatal(err)
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}
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// If all the faces in a MultiFace doesn't have a glyph, the last face should be used.
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str := "あ"
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got := text.AppendGlyphs(nil, str, multiFace, nil)
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want := text.AppendGlyphs(nil, str, enFace, nil)
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if len(got) != len(want) {
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t.Errorf("got: %d, want: %d", len(got), len(want))
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}
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}
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@ -240,17 +240,3 @@ func TestUnhashableFace(t *testing.T) {
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}
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}
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}
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func TestMultiFace(t *testing.T) {
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faces := []text.Face{text.NewStdFace(bitmapfont.Face)}
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f, err := text.NewMultiFace(faces...)
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if err != nil {
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t.Fatal(err)
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}
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img := ebiten.NewImage(30, 30)
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text.Draw(img, "Hello", f, nil)
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// Confirm that the given slice doesn't cause crash.
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faces[0] = nil
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text.Draw(img, "World", f, nil)
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}
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