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examples/airship: Refactoring
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commit
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@ -31,7 +31,6 @@ import (
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const (
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screenWidth = 320
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screenHeight = 240
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groundWidth = screenWidth + 70
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maxAngle = 256
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maxLean = 16
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)
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@ -43,10 +42,11 @@ var (
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y16: 16 * 200,
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angle: maxAngle * 3 / 4,
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}
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gophersImage *ebiten.Image
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repeatedGophersImage *ebiten.Image
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groundImage *ebiten.Image
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fogImage *ebiten.Image
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gophersImage *ebiten.Image
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repeatedGophersImage *ebiten.Image
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groundImage *ebiten.Image
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perspectiveGroundImage *ebiten.Image
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fogImage *ebiten.Image
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)
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func init() {
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@ -55,7 +55,8 @@ func init() {
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if err != nil {
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panic(err)
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}
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groundImage, _ = ebiten.NewImage(groundWidth, screenHeight*2/3+50, ebiten.FilterNearest)
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groundImage, _ = ebiten.NewImage(screenWidth*2, screenHeight*2/3+50, ebiten.FilterNearest)
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perspectiveGroundImage, _ = ebiten.NewImage(screenWidth*2, screenHeight, ebiten.FilterNearest)
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const repeat = 5
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w, h := gophersImage.Size()
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@ -67,11 +68,10 @@ func init() {
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repeatedGophersImage.DrawImage(gophersImage, op)
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}
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}
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}
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func init() {
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const fogHeight = 8
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fogRGBA := image.NewRGBA(image.Rect(0, 0, groundWidth, fogHeight))
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w, _ = perspectiveGroundImage.Size()
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fogRGBA := image.NewRGBA(image.Rect(0, 0, w, fogHeight))
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for j := 0; j < fogHeight; j++ {
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a := uint32(float64(fogHeight-1-j) * 0xff / (fogHeight - 1))
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clr := skyColor
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@ -80,7 +80,7 @@ func init() {
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clr.G = uint8(g * a / oa)
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clr.B = uint8(b * a / oa)
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clr.A = uint8(a)
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for i := 0; i < groundWidth; i++ {
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for i := 0; i < w; i++ {
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fogRGBA.SetRGBA(i, j, clr)
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}
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}
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@ -185,6 +185,7 @@ func scaleForLine(y int) float64 {
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//
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// c: camera
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// s: intersection of the ray and the screen
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// A-c: camera height
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// B-s: horizon height
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// A-C: far point on the plane
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// A-B: the distance from the camera to the screen
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@ -192,7 +193,7 @@ func scaleForLine(y int) float64 {
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// The ground image is on the plane, and the head of the ground image is on 'C'.
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const (
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horizonHeight = screenHeight * 2.0 / 3.0
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cameraHeight = horizonHeight + 200.0
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cameraHeight = horizonHeight + 100.0
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farPointOnPlane = 200.0
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cameraToScreen = farPointOnPlane - farPointOnPlane/cameraHeight*horizonHeight
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)
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@ -205,31 +206,34 @@ func scaleForLine(y int) float64 {
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}
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func drawGroundImage(screen *ebiten.Image, ground *ebiten.Image) {
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w, h := ground.Size()
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g := ebiten.GeoM{}
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g.Translate(-float64(w)/2, 0)
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g.Rotate(-1 * float64(thePlayer.lean) / maxLean * math.Pi / 8)
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g.Translate(float64(w)/2, 0)
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g.Translate(float64(screenWidth-w)/2, screenHeight/3)
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op := &ebiten.DrawImageOptions{}
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perspectiveGroundImage.Clear()
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gw, gh := ground.Size()
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pw, ph := perspectiveGroundImage.Size()
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y := 0.0
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for i := 0; i < h; i++ {
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op.GeoM.Reset()
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for i := 0; i < ph; i++ {
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op := &ebiten.DrawImageOptions{}
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s := scaleForLine(i)
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dx0, dy0 := float64(w)*(1-s)/2, y
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dx0 := -float64(gw)*s/2 + float64(pw)/2
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op.GeoM.Scale(s, s+1)
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op.GeoM.Translate(float64(dx0), float64(dy0))
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op.GeoM.Concat(g)
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op.GeoM.Translate(float64(dx0), y)
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src := image.Rect(0, i, w, i+1)
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src := image.Rect(0, i, gw, i+1)
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op.SourceRect = &src
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screen.DrawImage(ground, op)
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perspectiveGroundImage.DrawImage(ground, op)
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y += s
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if y > float64(gh) {
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break
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}
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}
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op = &ebiten.DrawImageOptions{}
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op.GeoM = g
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screen.DrawImage(fogImage, op)
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perspectiveGroundImage.DrawImage(fogImage, nil)
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op := &ebiten.DrawImageOptions{}
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op.GeoM.Translate(-float64(pw)/2, 0)
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op.GeoM.Rotate(-1 * float64(thePlayer.lean) / maxLean * math.Pi / 8)
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op.GeoM.Translate(float64(screenWidth)/2, screenHeight/3)
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screen.DrawImage(perspectiveGroundImage, op)
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}
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func update(screen *ebiten.Image) error {
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