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Bug fix: limit for the number of vertices
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@ -59,7 +59,8 @@ func DrawTexture(c *opengl.Context, texture opengl.Texture, projectionMatrix *[4
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return nil
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}
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// TODO: Change this panic if image.DrawImage allows more than quadsMaxNum parts.
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if quadsMaxNum < quads.Len() {
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// TODO: Kinder message
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if quadsMaxNum < 4*quads.Len() {
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return errors.New(fmt.Sprintf("len(quads) must be equal to or less than %d", quadsMaxNum))
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}
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