diff --git a/internal/graphicscommand/framebuffer.go b/internal/graphicscommand/framebuffer.go index 3cdf237a8..8814737d1 100644 --- a/internal/graphicscommand/framebuffer.go +++ b/internal/graphicscommand/framebuffer.go @@ -18,23 +18,6 @@ import ( "github.com/hajimehoshi/ebiten/internal/opengl" ) -// orthoProjectionMatrix returns an orthogonal projection matrix for OpenGL. -// -// The matrix converts the coodinates (left, bottom) - (right, top) to the normalized device coodinates (-1, -1) - (1, 1). -func orthoProjectionMatrix(left, right, bottom, top int) []float32 { - e11 := 2 / float32(right-left) - e22 := 2 / float32(top-bottom) - e14 := -1 * float32(right+left) / float32(right-left) - e24 := -1 * float32(top+bottom) / float32(top-bottom) - - return []float32{ - e11, 0, 0, 0, - 0, e22, 0, 0, - 0, 0, 1, 0, - e14, e24, 0, 1, - } -} - // framebuffer is a wrapper of OpenGL's framebuffer. type framebuffer struct { native opengl.Framebuffer @@ -89,6 +72,6 @@ func (f *framebuffer) projectionMatrix() []float32 { return f.proMatrix } w, h := f.viewportSize() - f.proMatrix = orthoProjectionMatrix(0, w, 0, h) + f.proMatrix = opengl.OrthoProjectionMatrix(0, w, 0, h) return f.proMatrix } diff --git a/internal/opengl/matrix.go b/internal/opengl/matrix.go new file mode 100644 index 000000000..b3dc73853 --- /dev/null +++ b/internal/opengl/matrix.go @@ -0,0 +1,32 @@ +// Copyright 2018 The Ebiten Authors +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +package opengl + +// OrthoProjectionMatrix returns an orthogonal projection matrix for OpenGL. +// +// The matrix converts the coodinates (left, bottom) - (right, top) to the normalized device coodinates (-1, -1) - (1, 1). +func OrthoProjectionMatrix(left, right, bottom, top int) []float32 { + e11 := 2 / float32(right-left) + e22 := 2 / float32(top-bottom) + e14 := -1 * float32(right+left) / float32(right-left) + e24 := -1 * float32(top+bottom) / float32(top-bottom) + + return []float32{ + e11, 0, 0, 0, + 0, e22, 0, 0, + 0, 0, 1, 0, + e14, e24, 0, 1, + } +}