examples/audio: handle errors

Updates #2287
This commit is contained in:
Hajime Hoshi 2022-09-09 16:51:14 +09:00
parent a9653d1e7a
commit 6b1502ee71

View File

@ -204,7 +204,9 @@ func (p *Player) update() error {
if p.audioPlayer.IsPlaying() {
p.current = p.audioPlayer.Current()
}
p.seekBarIfNeeded()
if err := p.seekBarIfNeeded(); err != nil {
return err
}
p.switchPlayStateIfNeeded()
p.playSEIfNeeded()
p.updateVolumeIfNeeded()
@ -312,23 +314,26 @@ func (p *Player) justPressedPosition() (int, int, bool) {
return 0, 0, false
}
func (p *Player) seekBarIfNeeded() {
func (p *Player) seekBarIfNeeded() error {
// Calculate the next seeking position from the current cursor position.
x, y, ok := p.justPressedPosition()
if !ok {
return
return nil
}
bx, by, bw, bh := playerBarRect()
const padding = 4
if y < by-padding || by+bh+padding <= y {
return
return nil
}
if x < bx || bx+bw <= x {
return
return nil
}
pos := time.Duration(x-bx) * p.total / time.Duration(bw)
p.current = pos
p.audioPlayer.Seek(pos)
if err := p.audioPlayer.Seek(pos); err != nil {
return err
}
return nil
}
func (p *Player) draw(screen *ebiten.Image) {
@ -420,7 +425,9 @@ func (g *Game) Update() error {
panic("not reached")
}
g.musicPlayer.Close()
if err := g.musicPlayer.Close(); err != nil {
return err
}
g.musicPlayer = nil
go func() {