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graphics: Clarify when ebiten.Run returns error (#331)
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@ -126,6 +126,7 @@ func (i *imageImpl) At(x, y int, context *opengl.Context) color.Color {
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if i.restorable == nil {
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return color.Transparent
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}
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// TODO: Error should be delayed until flushing. Do not panic here.
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clr, err := i.restorable.At(x, y, context)
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if err != nil {
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panic(err)
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6
run.go
6
run.go
@ -63,13 +63,15 @@ var theGraphicsContext atomic.Value
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// f is a function which is called at every frame.
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// The argument (*Image) is the render target that represents the screen.
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//
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// This function must be called from the main thread.
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// Run must be called from the main thread.
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// Note that ebiten bounds the main goroutine to the main OS thread by runtime.LockOSThread.
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//
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// The given function f is guaranteed to be called 60 times a second
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// even if a rendering frame is skipped.
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// f is not called when the screen is not shown.
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// If f returns error, this function returns the same error.
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//
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// Run returns error when 1) OpenGL error happens, or 2) f returns error.
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// In the case of 2), Run returns the same error.
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//
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// The size unit is device-independent pixel.
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func Run(f func(*Image) error, width, height int, scale float64, title string) error {
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