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internal/atlas: always use DrawTriangles at putOnAtlas
DrawTriangles was introduced at #1508, and apparently there is no reason we should use ReplacePixels here. So, simplify the logic by using only DrawTriangles.
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@ -341,37 +341,18 @@ func (i *Image) putOnAtlas(graphicsDriver graphicsdriver.Graphics) error {
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newI := NewImage(i.width, i.height, ImageTypeRegular)
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if restorable.NeedsRestoring() {
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// If the underlying graphics driver requires restoring from the context lost, the pixel data is
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// needed. An image on an atlas must have its complete pixel data in this case.
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pixels := make([]byte, 4*i.width*i.height)
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for y := 0; y < i.height; y++ {
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for x := 0; x < i.width; x++ {
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r, g, b, a, err := i.at(graphicsDriver, x+i.paddingSize(), y+i.paddingSize())
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if err != nil {
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return err
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}
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pixels[4*(i.width*y+x)] = r
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pixels[4*(i.width*y+x)+1] = g
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pixels[4*(i.width*y+x)+2] = b
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pixels[4*(i.width*y+x)+3] = a
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}
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}
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newI.replacePixels(pixels, nil)
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} else {
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// If the underlying graphics driver doesn't require restoring from the context lost, just a regular
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// rendering works.
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w, h := float32(i.width), float32(i.height)
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vs := graphics.QuadVertices(0, 0, w, h, 1, 0, 0, 1, 0, 0, 1, 1, 1, 1)
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is := graphics.QuadIndices()
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dr := graphicsdriver.Region{
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X: 0,
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Y: 0,
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Width: w,
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Height: h,
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}
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newI.drawTriangles([graphics.ShaderImageNum]*Image{i}, vs, is, affine.ColorMIdentity{}, graphicsdriver.CompositeModeCopy, graphicsdriver.FilterNearest, graphicsdriver.AddressUnsafe, dr, graphicsdriver.Region{}, [graphics.ShaderImageNum - 1][2]float32{}, nil, nil, false, true)
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// If the underlying graphics driver doesn't require restoring from the context lost, just a regular
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// rendering works.
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w, h := float32(i.width), float32(i.height)
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vs := graphics.QuadVertices(0, 0, w, h, 1, 0, 0, 1, 0, 0, 1, 1, 1, 1)
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is := graphics.QuadIndices()
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dr := graphicsdriver.Region{
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X: 0,
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Y: 0,
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Width: w,
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Height: h,
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}
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newI.drawTriangles([graphics.ShaderImageNum]*Image{i}, vs, is, affine.ColorMIdentity{}, graphicsdriver.CompositeModeCopy, graphicsdriver.FilterNearest, graphicsdriver.AddressUnsafe, dr, graphicsdriver.Region{}, [graphics.ShaderImageNum - 1][2]float32{}, nil, nil, false, true)
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newI.moveTo(i)
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i.usedAsSourceCount = 0
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@ -127,7 +127,7 @@ func ensureEmptyImage() *Image {
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return emptyImage
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}
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// Initialize the empty image lazily. Some functions like NeedsRestoring might not work at the initial phase.
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// Initialize the empty image lazily. Some functions like needsRestoring might not work at the initial phase.
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// w and h are the empty image's size. They indicate the 1x1 image with 1px padding around.
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const w, h = 3, 3
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@ -299,7 +299,7 @@ func (i *Image) ReplacePixels(pixels []byte, mask []byte, x, y, width, height in
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i.image.ReplacePixels(make([]byte, 4*width*height), nil, x, y, width, height)
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}
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if !NeedsRestoring() || !i.needsRestoring() {
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if !needsRestoring() || !i.needsRestoring() {
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i.makeStale()
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return
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}
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@ -373,7 +373,7 @@ func (i *Image) DrawTriangles(srcs [graphics.ShaderImageNum]*Image, offsets [gra
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}
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}
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if srcstale || !NeedsRestoring() || !i.needsRestoring() {
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if srcstale || !needsRestoring() || !i.needsRestoring() {
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i.makeStale()
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} else {
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i.appendDrawTrianglesHistory(srcs, offsets, vertices, indices, colorm, mode, filter, address, dstRegion, srcRegion, shader, uniforms, evenOdd)
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@ -498,7 +498,7 @@ func (i *Image) readPixelsFromGPU(graphicsDriver graphicsdriver.Graphics) error
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// resolveStale resolves the image's 'stale' state.
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func (i *Image) resolveStale(graphicsDriver graphicsdriver.Graphics) error {
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if !NeedsRestoring() {
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if !needsRestoring() {
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return nil
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}
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if !i.needsRestoring() {
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@ -29,8 +29,8 @@ var forceRestoring = false
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var needsRestoringByGraphicsDriver bool
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// NeedsRestoring reports whether restoring process works or not.
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func NeedsRestoring() bool {
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// needsRestoring reports whether restoring process works or not.
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func needsRestoring() bool {
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return forceRestoring || needsRestoringByGraphicsDriver
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}
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@ -70,7 +70,7 @@ func ResolveStaleImages(graphicsDriver graphicsdriver.Graphics) error {
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if err := graphicscommand.FlushCommands(graphicsDriver); err != nil {
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return err
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}
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if !NeedsRestoring() {
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if !needsRestoring() {
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return nil
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}
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return theImages.resolveStaleImages(graphicsDriver)
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@ -80,7 +80,7 @@ func ResolveStaleImages(graphicsDriver graphicsdriver.Graphics) error {
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//
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// Restoring means to make all *graphicscommand.Image objects have their textures and framebuffers.
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func RestoreIfNeeded(graphicsDriver graphicsdriver.Graphics) error {
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if !NeedsRestoring() {
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if !needsRestoring() {
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return nil
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}
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@ -195,7 +195,7 @@ func (i *images) makeStaleIfDependingOnShader(shader *Shader) {
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//
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// Restoring means to make all *graphicscommand.Image objects have their textures and framebuffers.
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func (i *images) restore(graphicsDriver graphicsdriver.Graphics) error {
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if !NeedsRestoring() {
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if !needsRestoring() {
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panic("restorable: restore cannot be called when restoring is disabled")
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}
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