mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-24 18:58:54 +01:00
internal/graphicsdriver/metal: Refactoring: Unify two drawTriangles* functions
This commit is contained in:
parent
ff2dd6fe7e
commit
6b95dd0d4d
@ -684,19 +684,17 @@ func (g *Graphics) draw(rps mtl.RenderPipelineState, dst *Image, dstRegion drive
|
||||
return nil
|
||||
}
|
||||
|
||||
func (g *Graphics) DrawTriangles(dstID driver.ImageID, srcIDs [graphics.ShaderImageNum]driver.ImageID, offsets [graphics.ShaderImageNum - 1][2]float32, shader driver.ShaderID, indexLen int, indexOffset int, mode driver.CompositeMode, colorM *affine.ColorM, filter driver.Filter, address driver.Address, dstRegion, srcRegion driver.Region, uniforms []interface{}) error {
|
||||
if shader == driver.InvalidShaderID {
|
||||
return g.drawTrianglesWithDefaultShader(dstID, srcIDs[0], indexLen, indexOffset, mode, colorM, filter, address, dstRegion, srcRegion)
|
||||
}
|
||||
return g.drawTrianglesWithShader(dstID, srcIDs, offsets, shader, indexLen, indexOffset, mode, dstRegion, srcRegion, uniforms)
|
||||
}
|
||||
|
||||
func (g *Graphics) drawTrianglesWithDefaultShader(dstID, srcID driver.ImageID, indexLen int, indexOffset int, mode driver.CompositeMode, colorM *affine.ColorM, filter driver.Filter, address driver.Address, dstRegion, srcRegion driver.Region) error {
|
||||
func (g *Graphics) DrawTriangles(dstID driver.ImageID, srcIDs [graphics.ShaderImageNum]driver.ImageID, offsets [graphics.ShaderImageNum - 1][2]float32, shaderID driver.ShaderID, indexLen int, indexOffset int, mode driver.CompositeMode, colorM *affine.ColorM, filter driver.Filter, address driver.Address, dstRegion, srcRegion driver.Region, uniforms []interface{}) error {
|
||||
dst := g.images[dstID]
|
||||
|
||||
srcs := [graphics.ShaderImageNum]*Image{g.images[srcID]}
|
||||
var srcs [graphics.ShaderImageNum]*Image
|
||||
for i, srcID := range srcIDs {
|
||||
srcs[i] = g.images[srcID]
|
||||
}
|
||||
|
||||
var rps mtl.RenderPipelineState
|
||||
var uniformVars []interface{}
|
||||
if shaderID == driver.InvalidShaderID {
|
||||
if dst.screen && filter == driver.FilterScreen {
|
||||
rps = g.screenRPS
|
||||
} else {
|
||||
@ -721,7 +719,7 @@ func (g *Graphics) drawTrianglesWithDefaultShader(dstID, srcID driver.ImageID, i
|
||||
if filter == driver.FilterScreen {
|
||||
scale = float32(dst.width) / float32(srcs[0].width)
|
||||
}
|
||||
uniforms := []interface{}{
|
||||
uniformVars = []interface{}{
|
||||
[]float32{float32(w), float32(h)},
|
||||
sourceSize,
|
||||
esBody,
|
||||
@ -734,7 +732,62 @@ func (g *Graphics) drawTrianglesWithDefaultShader(dstID, srcID driver.ImageID, i
|
||||
srcRegion.Y + srcRegion.Height,
|
||||
},
|
||||
}
|
||||
if err := g.draw(rps, dst, dstRegion, srcs, indexLen, indexOffset, uniforms); err != nil {
|
||||
} else {
|
||||
var err error
|
||||
rps, err = g.shaders[shaderID].RenderPipelineState(g.view.getMTLDevice(), mode)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
uniformVars = make([]interface{}, graphics.PreservedUniformVariablesNum+len(uniforms))
|
||||
|
||||
// Set the destination texture size.
|
||||
dw, dh := dst.internalSize()
|
||||
uniformVars[graphics.DestinationTextureSizeUniformVariableIndex] = []float32{float32(dw), float32(dh)}
|
||||
|
||||
// Set the source texture sizes.
|
||||
usizes := make([]float32, 2*len(srcs))
|
||||
for i, src := range srcs {
|
||||
if src != nil {
|
||||
w, h := src.internalSize()
|
||||
usizes[2*i] = float32(w)
|
||||
usizes[2*i+1] = float32(h)
|
||||
}
|
||||
}
|
||||
uniformVars[graphics.TextureSizesUniformVariableIndex] = usizes
|
||||
|
||||
// Set the destination region's origin.
|
||||
udorigin := []float32{float32(dstRegion.X) / float32(dw), float32(dstRegion.Y) / float32(dh)}
|
||||
uniformVars[graphics.TextureDestinationRegionOriginUniformVariableIndex] = udorigin
|
||||
|
||||
// Set the destination region's size.
|
||||
udsize := []float32{float32(dstRegion.Width) / float32(dw), float32(dstRegion.Height) / float32(dh)}
|
||||
uniformVars[graphics.TextureDestinationRegionSizeUniformVariableIndex] = udsize
|
||||
|
||||
// Set the source offsets.
|
||||
uoffsets := make([]float32, 2*len(offsets))
|
||||
for i, offset := range offsets {
|
||||
uoffsets[2*i] = offset[0]
|
||||
uoffsets[2*i+1] = offset[1]
|
||||
}
|
||||
uniformVars[graphics.TextureSourceOffsetsUniformVariableIndex] = uoffsets
|
||||
|
||||
// Set the source region's origin of texture0.
|
||||
usorigin := []float32{float32(srcRegion.X), float32(srcRegion.Y)}
|
||||
uniformVars[graphics.TextureSourceRegionOriginUniformVariableIndex] = usorigin
|
||||
|
||||
// Set the source region's size of texture0.
|
||||
ussize := []float32{float32(srcRegion.Width), float32(srcRegion.Height)}
|
||||
uniformVars[graphics.TextureSourceRegionSizeUniformVariableIndex] = ussize
|
||||
|
||||
// Set the additional uniform variables.
|
||||
for i, v := range uniforms {
|
||||
const offset = graphics.PreservedUniformVariablesNum
|
||||
uniformVars[offset+i] = v
|
||||
}
|
||||
}
|
||||
|
||||
if err := g.draw(rps, dst, dstRegion, srcs, indexLen, indexOffset, uniformVars); err != nil {
|
||||
return err
|
||||
}
|
||||
return nil
|
||||
@ -936,69 +989,3 @@ func (i *Image) ReplacePixels(args []*driver.ReplacePixelsArgs) {
|
||||
}
|
||||
bce.EndEncoding()
|
||||
}
|
||||
|
||||
func (g *Graphics) drawTrianglesWithShader(dstID driver.ImageID, srcIDs [graphics.ShaderImageNum]driver.ImageID, offsets [graphics.ShaderImageNum - 1][2]float32, shader driver.ShaderID, indexLen int, indexOffset int, mode driver.CompositeMode, dstRegion, srcRegion driver.Region, uniforms []interface{}) error {
|
||||
dst := g.images[dstID]
|
||||
|
||||
var srcs [graphics.ShaderImageNum]*Image
|
||||
for i, srcID := range srcIDs {
|
||||
srcs[i] = g.images[srcID]
|
||||
}
|
||||
|
||||
rps, err := g.shaders[shader].RenderPipelineState(g.view.getMTLDevice(), mode)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
us := make([]interface{}, graphics.PreservedUniformVariablesNum+len(uniforms))
|
||||
|
||||
// Set the destination texture size.
|
||||
dw, dh := dst.internalSize()
|
||||
us[graphics.DestinationTextureSizeUniformVariableIndex] = []float32{float32(dw), float32(dh)}
|
||||
|
||||
// Set the source texture sizes.
|
||||
usizes := make([]float32, 2*len(srcs))
|
||||
for i, src := range srcs {
|
||||
if src != nil {
|
||||
w, h := src.internalSize()
|
||||
usizes[2*i] = float32(w)
|
||||
usizes[2*i+1] = float32(h)
|
||||
}
|
||||
}
|
||||
us[graphics.TextureSizesUniformVariableIndex] = usizes
|
||||
|
||||
// Set the destination region's origin.
|
||||
udorigin := []float32{float32(dstRegion.X) / float32(dw), float32(dstRegion.Y) / float32(dh)}
|
||||
us[graphics.TextureDestinationRegionOriginUniformVariableIndex] = udorigin
|
||||
|
||||
// Set the destination region's size.
|
||||
udsize := []float32{float32(dstRegion.Width) / float32(dw), float32(dstRegion.Height) / float32(dh)}
|
||||
us[graphics.TextureDestinationRegionSizeUniformVariableIndex] = udsize
|
||||
|
||||
// Set the source offsets.
|
||||
uoffsets := make([]float32, 2*len(offsets))
|
||||
for i, offset := range offsets {
|
||||
uoffsets[2*i] = offset[0]
|
||||
uoffsets[2*i+1] = offset[1]
|
||||
}
|
||||
us[graphics.TextureSourceOffsetsUniformVariableIndex] = uoffsets
|
||||
|
||||
// Set the source region's origin of texture0.
|
||||
usorigin := []float32{float32(srcRegion.X), float32(srcRegion.Y)}
|
||||
us[graphics.TextureSourceRegionOriginUniformVariableIndex] = usorigin
|
||||
|
||||
// Set the source region's size of texture0.
|
||||
ussize := []float32{float32(srcRegion.Width), float32(srcRegion.Height)}
|
||||
us[graphics.TextureSourceRegionSizeUniformVariableIndex] = ussize
|
||||
|
||||
// Set the additional uniform variables.
|
||||
for i, v := range uniforms {
|
||||
const offset = graphics.PreservedUniformVariablesNum
|
||||
us[offset+i] = v
|
||||
}
|
||||
|
||||
if err := g.draw(rps, dst, dstRegion, srcs, indexLen, indexOffset, us); err != nil {
|
||||
return err
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user