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audio: Bug fix: buffers might be run out (#207)
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@ -110,7 +110,8 @@ func (p *Player) Proceed(data []byte) error {
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}
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if len(p.alBuffers) == 0 {
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return errors.New("driver: p.alBuffers must > 0")
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// This can happen (#207)
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return nil
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}
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buf := p.alBuffers[0]
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p.alBuffers = p.alBuffers[1:]
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@ -116,7 +116,8 @@ func (p *Player) Proceed(data []byte) error {
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}
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}
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if headerToWrite == nil {
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return errors.New("driver: no available buffers")
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// This can happen (#207)
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return nil
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}
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if err := headerToWrite.Write(p.out, p.buffer[:bufferSize]); err != nil {
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return err
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