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uidriver/glfw: Update comments
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@ -46,7 +46,7 @@ type Input struct {
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cursorX int
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cursorX int
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cursorY int
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cursorY int
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gamepads [16]gamePad
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gamepads [16]gamePad
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touches map[int]pos // This is not updated until GLFW 3.3 is available (#417)
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touches map[int]pos // TODO: Implement this (#417)
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runeBuffer []rune
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runeBuffer []rune
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ui *UserInterface
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ui *UserInterface
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}
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}
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