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https://github.com/hajimehoshi/ebiten.git
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Remove opengl.Texture.id
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parent
ec83c0ad5f
commit
6be8a2c691
@ -16,11 +16,13 @@ import (
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type Context struct {
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type Context struct {
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screen *RenderTarget
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screen *RenderTarget
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screenId graphics.RenderTargetID
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screenWidth int
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screenWidth int
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screenHeight int
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screenHeight int
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screenScale int
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screenScale int
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textures map[graphics.TextureID]*Texture
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textures map[graphics.TextureID]*Texture
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renderTargets map[graphics.RenderTargetID]*RenderTarget
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renderTargets map[graphics.RenderTargetID]*RenderTarget
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renderTargetToTexture map[graphics.RenderTargetID]graphics.TextureID
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currentOffscreen *RenderTarget
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currentOffscreen *RenderTarget
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mainFramebufferTexture *RenderTarget
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mainFramebufferTexture *RenderTarget
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}
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}
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@ -32,6 +34,7 @@ func newContext(screenWidth, screenHeight, screenScale int) *Context {
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screenScale: screenScale,
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screenScale: screenScale,
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textures: map[graphics.TextureID]*Texture{},
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textures: map[graphics.TextureID]*Texture{},
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renderTargets: map[graphics.RenderTargetID]*RenderTarget{},
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renderTargets: map[graphics.RenderTargetID]*RenderTarget{},
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renderTargetToTexture: map[graphics.RenderTargetID]graphics.TextureID{},
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}
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}
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return context
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return context
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}
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}
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@ -49,14 +52,13 @@ func (context *Context) Init() {
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initializeShaders()
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initializeShaders()
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screenID := context.NewRenderTarget(
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context.screenId = context.NewRenderTarget(
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context.screenWidth, context.screenHeight)
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context.screenWidth, context.screenHeight)
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context.screen = context.renderTargets[screenID]
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context.screen = context.renderTargets[context.screenId]
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}
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}
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func (context *Context) ToTexture(renderTargetID graphics.RenderTargetID) graphics.TextureID {
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func (context *Context) ToTexture(renderTargetID graphics.RenderTargetID) graphics.TextureID {
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renderTarget := context.renderTargets[renderTargetID]
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return context.renderTargetToTexture[renderTargetID]
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return renderTarget.texture.ID()
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}
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}
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func (context *Context) Clear() {
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func (context *Context) Clear() {
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@ -187,7 +189,7 @@ func (context *Context) projectionMatrix() [16]float32 {
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e41 := float32(-1)
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e41 := float32(-1)
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e42 := float32(-1)
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e42 := float32(-1)
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if context.currentOffscreen.ID() == context.mainFramebufferTexture.ID() {
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if context.currentOffscreen == context.mainFramebufferTexture {
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e22 *= -1
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e22 *= -1
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e42 += float32(texture.height) / float32(texture.textureHeight) * 2
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e42 += float32(texture.height) / float32(texture.textureHeight) * 2
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}
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}
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@ -264,14 +266,17 @@ func (context *Context) setShaderProgram(
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func (context *Context) NewRenderTarget(width, height int) graphics.RenderTargetID {
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func (context *Context) NewRenderTarget(width, height int) graphics.RenderTargetID {
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renderTarget := newRenderTarget(width, height)
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renderTarget := newRenderTarget(width, height)
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context.renderTargets[renderTarget.ID()] = renderTarget
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renderTargetId := graphics.RenderTargetID(<-newId)
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context.textures[renderTarget.texture.ID()] = renderTarget.texture
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textureId := graphics.TextureID(<-newId)
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context.renderTargets[renderTargetId] = renderTarget
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context.textures[textureId] = renderTarget.texture
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context.renderTargetToTexture[renderTargetId] = textureId
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context.setOffscreen(renderTarget)
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context.setOffscreen(renderTarget)
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context.Clear()
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context.Clear()
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context.setMainFramebufferOffscreen()
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context.setMainFramebufferOffscreen()
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return renderTarget.ID()
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return renderTargetId
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}
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}
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func (context *Context) NewTextureFromImage(img image.Image) (
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func (context *Context) NewTextureFromImage(img image.Image) (
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@ -280,6 +285,18 @@ func (context *Context) NewTextureFromImage(img image.Image) (
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if err != nil {
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if err != nil {
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return 0, err
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return 0, err
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}
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}
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context.textures[texture.ID()] = texture
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textureId := graphics.TextureID(<-newId)
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return texture.ID(), nil
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context.textures[textureId] = texture
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return textureId, nil
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}
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var newId chan int
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func init() {
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newId = make(chan int)
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go func() {
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for i := 0; ; i++ {
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newId <- i
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}
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}()
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}
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}
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@ -53,7 +53,7 @@ func (device *Device) Update(draw func(graphics.Context)) {
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{0, scale, 0},
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{0, scale, 0},
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},
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},
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}
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}
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context.DrawTexture(context.ToTexture(context.screen.ID()),
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context.DrawTexture(context.ToTexture(context.screenId),
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geometryMatrix, matrix.IdentityColor())
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geometryMatrix, matrix.IdentityColor())
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context.flush()
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context.flush()
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}
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}
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@ -5,7 +5,6 @@ package opengl
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// #include <OpenGL/gl.h>
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// #include <OpenGL/gl.h>
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import "C"
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import "C"
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import (
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import (
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"github.com/hajimehoshi/go-ebiten/graphics"
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"image"
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"image"
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"unsafe"
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"unsafe"
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)
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)
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@ -38,7 +37,6 @@ func adjustPixels(width, height int, pixels []uint8) []uint8 {
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}
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}
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type Texture struct {
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type Texture struct {
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id graphics.TextureID
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native C.GLuint
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native C.GLuint
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width int
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width int
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height int
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height int
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@ -47,15 +45,10 @@ type Texture struct {
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}
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}
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type RenderTarget struct {
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type RenderTarget struct {
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id graphics.RenderTargetID
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texture *Texture
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texture *Texture
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framebuffer C.GLuint
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framebuffer C.GLuint
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}
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}
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func (texture *Texture) ID() graphics.TextureID {
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return texture.id
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}
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func createTexture(width, height int, pixels []uint8) *Texture {
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func createTexture(width, height int, pixels []uint8) *Texture {
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if pixels != nil {
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if pixels != nil {
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pixels = adjustPixels(width, height, pixels)
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pixels = adjustPixels(width, height, pixels)
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@ -63,7 +56,6 @@ func createTexture(width, height int, pixels []uint8) *Texture {
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textureWidth := int(nextPowerOf2(uint64(width)))
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textureWidth := int(nextPowerOf2(uint64(width)))
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textureHeight := int(nextPowerOf2(uint64(height)))
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textureHeight := int(nextPowerOf2(uint64(height)))
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texture := &Texture{
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texture := &Texture{
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id: 0,
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width: width,
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width: width,
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height: height,
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height: height,
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textureWidth: textureWidth,
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textureWidth: textureWidth,
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@ -92,8 +84,6 @@ func createTexture(width, height int, pixels []uint8) *Texture {
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texture.native = nativeTexture
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texture.native = nativeTexture
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texture.id = graphics.TextureID(<-newID)
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return texture
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return texture
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}
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}
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@ -101,20 +91,11 @@ func newRenderTarget(width, height int) *RenderTarget {
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texture := createTexture(width, height, nil)
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texture := createTexture(width, height, nil)
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framebuffer := createFramebuffer(texture.native)
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framebuffer := createFramebuffer(texture.native)
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return &RenderTarget{
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return &RenderTarget{
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id: graphics.RenderTargetID(<-newID),
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texture: texture,
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texture: texture,
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framebuffer: framebuffer,
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framebuffer: framebuffer,
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}
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}
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}
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}
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func (renderTarget *RenderTarget) ID() graphics.RenderTargetID {
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return renderTarget.id
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}
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func (renderTarget *RenderTarget) Texture() *Texture {
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return renderTarget.texture
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}
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type textureError string
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type textureError string
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func (err textureError) Error() string {
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func (err textureError) Error() string {
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@ -138,7 +119,6 @@ func newTextureFromImage(img image.Image) (*Texture, error) {
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func newRenderTargetWithFramebuffer(width, height int,
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func newRenderTargetWithFramebuffer(width, height int,
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framebuffer C.GLuint) *RenderTarget {
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framebuffer C.GLuint) *RenderTarget {
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texture := &Texture{
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texture := &Texture{
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id: graphics.TextureID(<-newID),
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width: width,
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width: width,
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height: height,
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height: height,
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textureWidth: int(nextPowerOf2(uint64(width))),
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textureWidth: int(nextPowerOf2(uint64(width))),
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@ -167,14 +147,3 @@ func createFramebuffer(nativeTexture C.GLuint) C.GLuint {
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return framebuffer
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return framebuffer
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}
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}
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var newID chan int
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func init() {
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newID = make(chan int)
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go func() {
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for i := 0; ; i++ {
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newID <- i
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}
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}()
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}
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