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internal/buffered: refactoring: replace At with ReadPixels
Updates #1995
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@ -16,6 +16,7 @@ package buffered
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import (
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"fmt"
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"image"
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"github.com/hajimehoshi/ebiten/v2/internal/affine"
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"github.com/hajimehoshi/ebiten/v2/internal/atlas"
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@ -80,20 +81,36 @@ func (i *Image) MarkDisposed() {
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i.img.MarkDisposed()
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}
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func (i *Image) At(graphicsDriver graphicsdriver.Graphics, x, y int) (r, g, b, a byte, err error) {
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checkDelayedCommandsFlushed("At")
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func (i *Image) ReadPixels(graphicsDriver graphicsdriver.Graphics, pixels []byte, x, y, width, height int) error {
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checkDelayedCommandsFlushed("ReadPixels")
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idx := (y*i.width + x)
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if i.pixels != nil {
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return i.pixels[4*idx], i.pixels[4*idx+1], i.pixels[4*idx+2], i.pixels[4*idx+3], nil
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r := image.Rect(x, y, x+width, y+height).Intersect(image.Rect(0, 0, i.width, i.height))
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if r.Empty() {
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for i := range pixels {
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pixels[i] = 0
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}
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return nil
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}
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if i.pixels == nil {
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pix := make([]byte, 4*i.width*i.height)
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if err := i.img.ReadPixels(graphicsDriver, pix); err != nil {
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return 0, 0, 0, 0, err
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return err
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}
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i.pixels = pix
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return i.pixels[4*idx], i.pixels[4*idx+1], i.pixels[4*idx+2], i.pixels[4*idx+3], nil
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}
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dstBaseX := r.Min.X - x
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dstBaseY := r.Min.Y - y
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srcBaseX := r.Min.X
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srcBaseY := r.Min.Y
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lineWidth := 4 * r.Dx()
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for j := 0; j < r.Dy(); j++ {
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dstX := 4 * ((dstBaseY+j)*width + dstBaseX)
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srcX := 4 * ((srcBaseY+j)*i.width + srcBaseX)
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copy(pixels[dstX:dstX+lineWidth], i.pixels[srcX:srcX+lineWidth])
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}
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return nil
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}
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func (i *Image) DumpScreenshot(graphicsDriver graphicsdriver.Graphics, name string, blackbg bool) error {
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@ -55,7 +55,11 @@ func (m *Mipmap) ReplacePixels(pix []byte, x, y, width, height int) {
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}
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func (m *Mipmap) At(graphicsDriver graphicsdriver.Graphics, x, y int) (r, g, b, a byte, err error) {
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return m.orig.At(graphicsDriver, x, y)
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var pix [4]byte
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if err := m.orig.ReadPixels(graphicsDriver, pix[:], x, y, 1, 1); err != nil {
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return 0, 0, 0, 0, err
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}
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return pix[0], pix[1], pix[2], pix[3], nil
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}
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func (m *Mipmap) DrawTriangles(srcs [graphics.ShaderImageCount]*Mipmap, vertices []float32, indices []uint16, colorm affine.ColorM, mode graphicsdriver.CompositeMode, filter graphicsdriver.Filter, address graphicsdriver.Address, dstRegion, srcRegion graphicsdriver.Region, subimageOffsets [graphics.ShaderImageCount - 1][2]float32, shader *Shader, uniforms [][]float32, evenOdd bool, canSkipMipmap bool) {
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