mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-25 03:08:54 +01:00
internal/graphicsdriver/opengl: Bug fix: A location cache map must be reset when a program is deleted
Closes #1753
This commit is contained in:
parent
7586f1ca5e
commit
6c8a7d1079
@ -358,6 +358,8 @@ func (c *context) useProgram(p program) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
func (c *context) deleteProgram(p program) {
|
func (c *context) deleteProgram(p program) {
|
||||||
|
c.locationCache.deleteProgram(p)
|
||||||
|
|
||||||
if !gl.IsProgram(uint32(p)) {
|
if !gl.IsProgram(uint32(p)) {
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
@ -413,6 +413,8 @@ func (c *context) useProgram(p program) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
func (c *context) deleteProgram(p program) {
|
func (c *context) deleteProgram(p program) {
|
||||||
|
c.locationCache.deleteProgram(p)
|
||||||
|
|
||||||
gl := c.gl
|
gl := c.gl
|
||||||
if !gl.isProgram.Invoke(p.value).Bool() {
|
if !gl.isProgram.Invoke(p.value).Bool() {
|
||||||
return
|
return
|
||||||
|
@ -326,6 +326,8 @@ func (c *context) useProgram(p program) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
func (c *context) deleteProgram(p program) {
|
func (c *context) deleteProgram(p program) {
|
||||||
|
c.locationCache.deleteProgram(p)
|
||||||
|
|
||||||
if !c.ctx.IsProgram(uint32(p)) {
|
if !c.ctx.IsProgram(uint32(p)) {
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
@ -38,3 +38,7 @@ func (c *locationCache) GetUniformLocation(context *context, p program, location
|
|||||||
}
|
}
|
||||||
return l
|
return l
|
||||||
}
|
}
|
||||||
|
|
||||||
|
func (c *locationCache) deleteProgram(p program) {
|
||||||
|
delete(c.uniformLocationCache, getProgramID(p))
|
||||||
|
}
|
||||||
|
54
internal/processtest/processtest_test.go
Normal file
54
internal/processtest/processtest_test.go
Normal file
@ -0,0 +1,54 @@
|
|||||||
|
// Copyright 2021 The Ebiten Authors
|
||||||
|
//
|
||||||
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||||
|
// you may not use this file except in compliance with the License.
|
||||||
|
// You may obtain a copy of the License at
|
||||||
|
//
|
||||||
|
// http://www.apache.org/licenses/LICENSE-2.0
|
||||||
|
//
|
||||||
|
// Unless required by applicable law or agreed to in writing, software
|
||||||
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||||
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||||
|
// See the License for the specific language governing permissions and
|
||||||
|
// limitations under the License.
|
||||||
|
|
||||||
|
//go:build !android && !js && !ios
|
||||||
|
// +build !android,!js,!ios
|
||||||
|
|
||||||
|
package processtest_test
|
||||||
|
|
||||||
|
import (
|
||||||
|
"bytes"
|
||||||
|
"io/ioutil"
|
||||||
|
"os/exec"
|
||||||
|
"path/filepath"
|
||||||
|
"strings"
|
||||||
|
"testing"
|
||||||
|
)
|
||||||
|
|
||||||
|
func TestPrograms(t *testing.T) {
|
||||||
|
dir := "testdata"
|
||||||
|
ents, err := ioutil.ReadDir(dir)
|
||||||
|
if err != nil {
|
||||||
|
t.Fatal(err)
|
||||||
|
}
|
||||||
|
|
||||||
|
for _, e := range ents {
|
||||||
|
if e.IsDir() {
|
||||||
|
continue
|
||||||
|
}
|
||||||
|
n := e.Name()
|
||||||
|
if !strings.HasSuffix(n, ".go") {
|
||||||
|
continue
|
||||||
|
}
|
||||||
|
|
||||||
|
t.Run(n, func(t *testing.T) {
|
||||||
|
cmd := exec.Command("go", "run", filepath.Join(dir, n))
|
||||||
|
stderr := &bytes.Buffer{}
|
||||||
|
cmd.Stderr = stderr
|
||||||
|
if err := cmd.Run(); err != nil {
|
||||||
|
t.Errorf("%v\n%s", err, stderr)
|
||||||
|
}
|
||||||
|
})
|
||||||
|
}
|
||||||
|
}
|
114
internal/processtest/testdata/issue1753.go
vendored
Normal file
114
internal/processtest/testdata/issue1753.go
vendored
Normal file
@ -0,0 +1,114 @@
|
|||||||
|
// Copyright 2021 The Ebiten Authors
|
||||||
|
//
|
||||||
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||||
|
// you may not use this file except in compliance with the License.
|
||||||
|
// You may obtain a copy of the License at
|
||||||
|
//
|
||||||
|
// http://www.apache.org/licenses/LICENSE-2.0
|
||||||
|
//
|
||||||
|
// Unless required by applicable law or agreed to in writing, software
|
||||||
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||||
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||||
|
// See the License for the specific language governing permissions and
|
||||||
|
// limitations under the License.
|
||||||
|
|
||||||
|
//go:build ignore
|
||||||
|
// +build ignore
|
||||||
|
|
||||||
|
package main
|
||||||
|
|
||||||
|
import (
|
||||||
|
"errors"
|
||||||
|
"fmt"
|
||||||
|
"image/color"
|
||||||
|
|
||||||
|
"github.com/hajimehoshi/ebiten/v2"
|
||||||
|
)
|
||||||
|
|
||||||
|
var regularTermination = errors.New("regular termination")
|
||||||
|
|
||||||
|
type Game struct {
|
||||||
|
dst *ebiten.Image
|
||||||
|
phase int
|
||||||
|
}
|
||||||
|
|
||||||
|
func (g *Game) Update() error {
|
||||||
|
const w, h = 1, 1
|
||||||
|
|
||||||
|
switch g.phase {
|
||||||
|
case 0:
|
||||||
|
s, err := ebiten.NewShader([]byte(`package main
|
||||||
|
|
||||||
|
var Color vec4
|
||||||
|
|
||||||
|
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
|
||||||
|
return Color
|
||||||
|
}`))
|
||||||
|
if err != nil {
|
||||||
|
return err
|
||||||
|
}
|
||||||
|
|
||||||
|
g.dst = ebiten.NewImage(w, h)
|
||||||
|
|
||||||
|
op := &ebiten.DrawRectShaderOptions{}
|
||||||
|
op.CompositeMode = ebiten.CompositeModeCopy
|
||||||
|
op.Uniforms = map[string]interface{}{
|
||||||
|
"Color": []float32{1, 1, 1, 1},
|
||||||
|
}
|
||||||
|
g.dst.DrawRectShader(w, h, s, op)
|
||||||
|
if got, want := g.dst.At(0, 0), (color.RGBA{0xff, 0xff, 0xff, 0xff}); got != want {
|
||||||
|
return fmt.Errorf("phase: %d, got: %v, want: %v", g.phase, got, want)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Dispose the shader. When a new shader is created in the next phase, the underlying shader ID might be reused.
|
||||||
|
// This test checks that the new shader works in this situation.
|
||||||
|
// The actual disposal will happen after this frame and before the next frame in the current implmentation.
|
||||||
|
s.Dispose()
|
||||||
|
|
||||||
|
g.phase++
|
||||||
|
|
||||||
|
case 1:
|
||||||
|
s, err := ebiten.NewShader([]byte(`package main
|
||||||
|
|
||||||
|
var Dummy float
|
||||||
|
var A, B, G, R float
|
||||||
|
|
||||||
|
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
|
||||||
|
return vec4(R, G, B, A)
|
||||||
|
}`))
|
||||||
|
if err != nil {
|
||||||
|
return err
|
||||||
|
}
|
||||||
|
|
||||||
|
op := &ebiten.DrawRectShaderOptions{}
|
||||||
|
op.CompositeMode = ebiten.CompositeModeCopy
|
||||||
|
op.Uniforms = map[string]interface{}{
|
||||||
|
"Dummy": float32(0),
|
||||||
|
"R": float32(0.5),
|
||||||
|
"G": float32(1),
|
||||||
|
"B": float32(0.5),
|
||||||
|
"A": float32(1),
|
||||||
|
}
|
||||||
|
g.dst.DrawRectShader(w, h, s, op)
|
||||||
|
if got, want := g.dst.At(0, 0), (color.RGBA{0x80, 0xff, 0x80, 0xff}); got != want {
|
||||||
|
return fmt.Errorf("phase: %d, got: %v, want: %v", g.phase, got, want)
|
||||||
|
}
|
||||||
|
|
||||||
|
return regularTermination
|
||||||
|
}
|
||||||
|
|
||||||
|
return nil
|
||||||
|
}
|
||||||
|
|
||||||
|
func (g *Game) Draw(screen *ebiten.Image) {
|
||||||
|
}
|
||||||
|
|
||||||
|
func (g *Game) Layout(width, height int) (int, int) {
|
||||||
|
return width, height
|
||||||
|
}
|
||||||
|
|
||||||
|
func main() {
|
||||||
|
if err := ebiten.RunGame(&Game{}); err != nil && err != regularTermination {
|
||||||
|
panic(err)
|
||||||
|
}
|
||||||
|
}
|
Loading…
Reference in New Issue
Block a user