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mobile: Add comments when to call functions
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@ -53,6 +53,8 @@ func Start(f func(*ebiten.Image) error, width, height int, scale float64, title
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// Update updates and renders the game.
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// Update updates and renders the game.
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// This should be called on every frame.
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// This should be called on every frame.
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//
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//
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// If Update is called before Start is called, Update panics.
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//
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// On Android, this should be called at onDrawFrame of Renderer (used by GLSurfaceView).
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// On Android, this should be called at onDrawFrame of Renderer (used by GLSurfaceView).
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//
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//
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// On iOS, this should be called at glkView:drawInRect: of GLKViewDelegate.
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// On iOS, this should be called at glkView:drawInRect: of GLKViewDelegate.
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@ -95,6 +97,8 @@ func Update() error {
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//
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//
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// The coodinate x/y is in dp.
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// The coodinate x/y is in dp.
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//
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//
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// UpdateTouchesOnAndroid can be called even before Start is called.
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//
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// UpdateTouchesOnAndroid is concurrent-safe.
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// UpdateTouchesOnAndroid is concurrent-safe.
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//
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//
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// For more details, see https://github.com/hajimehoshi/ebiten/wiki/Android.
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// For more details, see https://github.com/hajimehoshi/ebiten/wiki/Android.
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@ -137,6 +141,8 @@ func UpdateTouchesOnAndroid(action int, id int, x, y int) {
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//
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//
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// The coodinate x/y is in point.
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// The coodinate x/y is in point.
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//
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//
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// UpdateTouchesOnIOS can be called even before Start is called.
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//
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// UpdateTouchesOnIOS is concurrent-safe.
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// UpdateTouchesOnIOS is concurrent-safe.
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//
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//
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// For more details, see https://github.com/hajimehoshi/ebiten/wiki/iOS.
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// For more details, see https://github.com/hajimehoshi/ebiten/wiki/iOS.
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