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graphics: Remove unneeded 'if'
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@ -87,9 +87,6 @@ func drawTexture(c *opengl.Context, texture opengl.Texture, projectionMatrix *[4
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vertices[16*i+14] = int16(u1)
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vertices[16*i+14] = int16(u1)
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vertices[16*i+15] = int16(v1)
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vertices[16*i+15] = int16(v1)
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}
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}
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if len(vertices) == 0 {
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return nil
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}
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c.BufferSubData(c.ArrayBuffer, vertices[:16*quads.Len()])
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c.BufferSubData(c.ArrayBuffer, vertices[:16*quads.Len()])
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c.DrawElements(c.Triangles, 6*quads.Len())
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c.DrawElements(c.Triangles, 6*quads.Len())
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return nil
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return nil
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