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shader: Fix misspelling
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@ -555,7 +555,7 @@ func (s *compileState) detectType(b *block, expr ast.Expr) typ {
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if b.outer != nil {
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return s.detectType(b.outer, e)
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}
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s.addError(expr.Pos(), fmt.Sprintf("unexpected identity: %s", n))
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s.addError(expr.Pos(), fmt.Sprintf("unexpected identifier: %s", n))
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return typ{}
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//case *ast.SelectorExpr:
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//return fmt.Sprintf("%s.%s", dumpExpr(e.X), dumpExpr(e.Sel))
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