mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-24 18:58:54 +01:00
ui: Refactoring: Remove events
This commit is contained in:
parent
b95d714eed
commit
6da16aa1a0
@ -86,10 +86,17 @@ type GraphicsContext interface {
|
||||
UpdateAndDraw(context *opengl.Context, updateCount int) error
|
||||
}
|
||||
|
||||
type regularTermination struct{}
|
||||
type loopGraphicsContext struct {
|
||||
runContext *runContext
|
||||
graphicsContext GraphicsContext
|
||||
}
|
||||
|
||||
func (e regularTermination) Error() string {
|
||||
return "regular termination"
|
||||
func (g *loopGraphicsContext) SetSize(width, height int, scale float64) error {
|
||||
return g.graphicsContext.SetSize(width, height, scale)
|
||||
}
|
||||
|
||||
func (g *loopGraphicsContext) Update() error {
|
||||
return g.runContext.render(g.graphicsContext)
|
||||
}
|
||||
|
||||
func Run(g GraphicsContext, width, height int, scale float64, title string, fps int) (err error) {
|
||||
@ -114,10 +121,8 @@ func Run(g GraphicsContext, width, height int, scale float64, title string, fps
|
||||
currentRunContext.lastUpdated = n
|
||||
currentRunContext.lastFPSUpdated = n
|
||||
|
||||
if err := ui.CurrentUI().AnimationFrameLoop(func() error {
|
||||
return currentRunContext.update(g)
|
||||
}); err != nil {
|
||||
if err == (regularTermination{}) {
|
||||
if err := ui.CurrentUI().AnimationFrameLoop(&loopGraphicsContext{currentRunContext, g}); err != nil {
|
||||
if _, ok := err.(*ui.RegularTermination); ok {
|
||||
return nil
|
||||
}
|
||||
return err
|
||||
@ -125,31 +130,6 @@ func Run(g GraphicsContext, width, height int, scale float64, title string, fps
|
||||
return nil
|
||||
}
|
||||
|
||||
func (c *runContext) update(g GraphicsContext) error {
|
||||
e, err := ui.CurrentUI().Update()
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
switch e := e.(type) {
|
||||
case ui.NopEvent:
|
||||
case ui.ScreenSizeEvent:
|
||||
if err := g.SetSize(e.Width, e.Height, e.ActualScale); err != nil {
|
||||
return err
|
||||
}
|
||||
e.Done <- struct{}{}
|
||||
case ui.CloseEvent:
|
||||
return regularTermination{}
|
||||
case ui.RenderEvent:
|
||||
if err := currentRunContext.render(g); err != nil {
|
||||
return err
|
||||
}
|
||||
e.Done <- struct{}{}
|
||||
default:
|
||||
panic("not reach")
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func (c *runContext) render(g GraphicsContext) error {
|
||||
fps := c.fps
|
||||
n := now()
|
||||
|
@ -1,32 +0,0 @@
|
||||
// Copyright 2016 Hajime Hoshi
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
package ui
|
||||
|
||||
type NopEvent struct {
|
||||
}
|
||||
|
||||
type CloseEvent struct {
|
||||
}
|
||||
|
||||
type ScreenSizeEvent struct {
|
||||
Width int
|
||||
Height int
|
||||
ActualScale float64
|
||||
Done chan struct{}
|
||||
}
|
||||
|
||||
type RenderEvent struct {
|
||||
Done chan struct{}
|
||||
}
|
@ -14,12 +14,23 @@
|
||||
|
||||
package ui
|
||||
|
||||
type GraphicsContext interface {
|
||||
SetSize(width, height int, scale float64) error
|
||||
Update() error
|
||||
}
|
||||
|
||||
type UserInterface interface {
|
||||
Start(width, height int, scale float64, title string) error
|
||||
Update() (interface{}, error)
|
||||
Terminate() error
|
||||
AnimationFrameLoop(f func() error) error
|
||||
AnimationFrameLoop(g GraphicsContext) error
|
||||
ScreenScale() float64
|
||||
SetScreenSize(width, height int) (bool, error)
|
||||
SetScreenScale(scale float64) (bool, error)
|
||||
}
|
||||
|
||||
type RegularTermination struct {
|
||||
}
|
||||
|
||||
func (*RegularTermination) Error() string {
|
||||
return "regular termination"
|
||||
}
|
||||
|
@ -192,32 +192,29 @@ func (u *userInterface) pollEvents() error {
|
||||
return currentInput.update(u.window, u.scale*glfwScale())
|
||||
}
|
||||
|
||||
func (u *userInterface) Update() (interface{}, error) {
|
||||
func (u *userInterface) update(g GraphicsContext) error {
|
||||
shouldClose := false
|
||||
_ = u.runOnMainThread(func() error {
|
||||
shouldClose = u.window.ShouldClose()
|
||||
return nil
|
||||
})
|
||||
if shouldClose {
|
||||
return CloseEvent{}, nil
|
||||
return &RegularTermination{}
|
||||
}
|
||||
|
||||
var screenSizeEvent *ScreenSizeEvent
|
||||
actualScale := 0.0
|
||||
_ = u.runOnMainThread(func() error {
|
||||
if !u.sizeChanged {
|
||||
return nil
|
||||
}
|
||||
u.sizeChanged = false
|
||||
screenSizeEvent = &ScreenSizeEvent{
|
||||
Width: u.width,
|
||||
Height: u.height,
|
||||
ActualScale: u.actualScreenScale(),
|
||||
Done: make(chan struct{}, 1),
|
||||
}
|
||||
actualScale = u.actualScreenScale()
|
||||
return nil
|
||||
})
|
||||
if screenSizeEvent != nil {
|
||||
return *screenSizeEvent, nil
|
||||
if 0 < actualScale {
|
||||
if err := g.SetSize(u.width, u.height, actualScale); err != nil {
|
||||
return err
|
||||
}
|
||||
}
|
||||
|
||||
if err := u.runOnMainThread(func() error {
|
||||
@ -236,11 +233,12 @@ func (u *userInterface) Update() (interface{}, error) {
|
||||
}
|
||||
return nil
|
||||
}); err != nil {
|
||||
return nil, err
|
||||
return err
|
||||
}
|
||||
// Dummy channel
|
||||
ch := make(chan struct{}, 1)
|
||||
return RenderEvent{ch}, nil
|
||||
if err := g.Update(); err != nil {
|
||||
return err
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func (u *userInterface) Terminate() error {
|
||||
@ -251,9 +249,9 @@ func (u *userInterface) Terminate() error {
|
||||
return nil
|
||||
}
|
||||
|
||||
func (u *userInterface) AnimationFrameLoop(f func() error) error {
|
||||
func (u *userInterface) AnimationFrameLoop(g GraphicsContext) error {
|
||||
for {
|
||||
if err := f(); err != nil {
|
||||
if err := u.update(g); err != nil {
|
||||
return err
|
||||
}
|
||||
// The bound framebuffer must be the default one (0) before swapping buffers.
|
||||
|
@ -65,28 +65,26 @@ func (u *userInterface) ActualScreenScale() float64 {
|
||||
return u.scale * u.deviceScale
|
||||
}
|
||||
|
||||
func (u *userInterface) Update() (interface{}, error) {
|
||||
func (u *userInterface) update(g GraphicsContext) error {
|
||||
if !u.windowFocus {
|
||||
return NopEvent{}, nil
|
||||
return nil
|
||||
}
|
||||
if !u.contextRestored {
|
||||
return NopEvent{}, nil
|
||||
return nil
|
||||
}
|
||||
currentInput.updateGamepads()
|
||||
if u.sizeChanged {
|
||||
u.sizeChanged = false
|
||||
w, h := u.size()
|
||||
e := ScreenSizeEvent{
|
||||
Width: w,
|
||||
Height: h,
|
||||
ActualScale: u.ActualScreenScale(),
|
||||
Done: make(chan struct{}, 1),
|
||||
if err := g.SetSize(w, h, u.ActualScreenScale()); err != nil {
|
||||
return err
|
||||
}
|
||||
return e, nil
|
||||
return nil
|
||||
}
|
||||
// Dummy channel
|
||||
ch := make(chan struct{}, 1)
|
||||
return RenderEvent{ch}, nil
|
||||
if err := g.Update(); err != nil {
|
||||
return err
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func (u *userInterface) Terminate() error {
|
||||
@ -94,18 +92,18 @@ func (u *userInterface) Terminate() error {
|
||||
return nil
|
||||
}
|
||||
|
||||
func (u *userInterface) AnimationFrameLoop(f func() error) error {
|
||||
func (u *userInterface) AnimationFrameLoop(g GraphicsContext) error {
|
||||
ch := make(chan error)
|
||||
var ff func()
|
||||
ff = func() {
|
||||
if err := f(); err != nil {
|
||||
var f func()
|
||||
f = func() {
|
||||
if err := u.update(g); err != nil {
|
||||
ch <- err
|
||||
close(ch)
|
||||
return
|
||||
}
|
||||
js.Global.Get("window").Call("requestAnimationFrame", ff)
|
||||
js.Global.Get("window").Call("requestAnimationFrame", f)
|
||||
}
|
||||
ff()
|
||||
f()
|
||||
return <-ch
|
||||
}
|
||||
|
||||
|
@ -81,28 +81,23 @@ func (u *userInterface) Terminate() error {
|
||||
return nil
|
||||
}
|
||||
|
||||
func (u *userInterface) Update() (interface{}, error) {
|
||||
func (u *userInterface) AnimationFrameLoop(g GraphicsContext) error {
|
||||
for {
|
||||
if u.sizeChanged {
|
||||
// Sizing also calls GL functions
|
||||
<-chRender
|
||||
u.sizeChanged = false
|
||||
e := ScreenSizeEvent{
|
||||
Width: u.width,
|
||||
Height: u.height,
|
||||
ActualScale: u.actualScreenScale(),
|
||||
Done: chRenderEnd,
|
||||
}
|
||||
return e, nil
|
||||
}
|
||||
<-chRender
|
||||
return RenderEvent{chRenderEnd}, nil
|
||||
}
|
||||
|
||||
func (u *userInterface) AnimationFrameLoop(f func() error) error {
|
||||
for {
|
||||
if err := f(); err != nil {
|
||||
if err := g.SetSize(u.width, u.height, u.actualScreenScale()); err != nil {
|
||||
return err
|
||||
}
|
||||
chRenderEnd <- struct{}{}
|
||||
continue
|
||||
}
|
||||
<-chRender
|
||||
if err := g.Update(); err != nil {
|
||||
return err
|
||||
}
|
||||
chRenderEnd <- struct{}{}
|
||||
}
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user