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ui: Refactoring: Remove events
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b95d714eed
commit
6da16aa1a0
@ -86,10 +86,17 @@ type GraphicsContext interface {
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UpdateAndDraw(context *opengl.Context, updateCount int) error
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}
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type regularTermination struct{}
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type loopGraphicsContext struct {
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runContext *runContext
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graphicsContext GraphicsContext
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}
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func (e regularTermination) Error() string {
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return "regular termination"
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func (g *loopGraphicsContext) SetSize(width, height int, scale float64) error {
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return g.graphicsContext.SetSize(width, height, scale)
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}
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func (g *loopGraphicsContext) Update() error {
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return g.runContext.render(g.graphicsContext)
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}
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func Run(g GraphicsContext, width, height int, scale float64, title string, fps int) (err error) {
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@ -114,10 +121,8 @@ func Run(g GraphicsContext, width, height int, scale float64, title string, fps
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currentRunContext.lastUpdated = n
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currentRunContext.lastFPSUpdated = n
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if err := ui.CurrentUI().AnimationFrameLoop(func() error {
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return currentRunContext.update(g)
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}); err != nil {
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if err == (regularTermination{}) {
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if err := ui.CurrentUI().AnimationFrameLoop(&loopGraphicsContext{currentRunContext, g}); err != nil {
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if _, ok := err.(*ui.RegularTermination); ok {
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return nil
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}
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return err
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@ -125,31 +130,6 @@ func Run(g GraphicsContext, width, height int, scale float64, title string, fps
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return nil
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}
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func (c *runContext) update(g GraphicsContext) error {
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e, err := ui.CurrentUI().Update()
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if err != nil {
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return err
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}
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switch e := e.(type) {
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case ui.NopEvent:
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case ui.ScreenSizeEvent:
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if err := g.SetSize(e.Width, e.Height, e.ActualScale); err != nil {
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return err
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}
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e.Done <- struct{}{}
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case ui.CloseEvent:
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return regularTermination{}
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case ui.RenderEvent:
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if err := currentRunContext.render(g); err != nil {
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return err
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}
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e.Done <- struct{}{}
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default:
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panic("not reach")
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}
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return nil
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}
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func (c *runContext) render(g GraphicsContext) error {
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fps := c.fps
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n := now()
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@ -1,32 +0,0 @@
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// Copyright 2016 Hajime Hoshi
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package ui
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type NopEvent struct {
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}
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type CloseEvent struct {
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}
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type ScreenSizeEvent struct {
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Width int
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Height int
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ActualScale float64
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Done chan struct{}
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}
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type RenderEvent struct {
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Done chan struct{}
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}
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@ -14,12 +14,23 @@
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package ui
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type GraphicsContext interface {
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SetSize(width, height int, scale float64) error
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Update() error
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}
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type UserInterface interface {
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Start(width, height int, scale float64, title string) error
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Update() (interface{}, error)
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Terminate() error
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AnimationFrameLoop(f func() error) error
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AnimationFrameLoop(g GraphicsContext) error
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ScreenScale() float64
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SetScreenSize(width, height int) (bool, error)
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SetScreenScale(scale float64) (bool, error)
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}
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type RegularTermination struct {
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}
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func (*RegularTermination) Error() string {
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return "regular termination"
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}
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@ -192,32 +192,29 @@ func (u *userInterface) pollEvents() error {
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return currentInput.update(u.window, u.scale*glfwScale())
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}
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func (u *userInterface) Update() (interface{}, error) {
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func (u *userInterface) update(g GraphicsContext) error {
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shouldClose := false
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_ = u.runOnMainThread(func() error {
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shouldClose = u.window.ShouldClose()
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return nil
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})
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if shouldClose {
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return CloseEvent{}, nil
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return &RegularTermination{}
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}
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var screenSizeEvent *ScreenSizeEvent
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actualScale := 0.0
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_ = u.runOnMainThread(func() error {
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if !u.sizeChanged {
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return nil
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}
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u.sizeChanged = false
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screenSizeEvent = &ScreenSizeEvent{
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Width: u.width,
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Height: u.height,
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ActualScale: u.actualScreenScale(),
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Done: make(chan struct{}, 1),
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}
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actualScale = u.actualScreenScale()
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return nil
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})
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if screenSizeEvent != nil {
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return *screenSizeEvent, nil
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if 0 < actualScale {
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if err := g.SetSize(u.width, u.height, actualScale); err != nil {
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return err
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}
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}
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if err := u.runOnMainThread(func() error {
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@ -236,11 +233,12 @@ func (u *userInterface) Update() (interface{}, error) {
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}
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return nil
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}); err != nil {
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return nil, err
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return err
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}
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// Dummy channel
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ch := make(chan struct{}, 1)
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return RenderEvent{ch}, nil
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if err := g.Update(); err != nil {
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return err
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}
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return nil
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}
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func (u *userInterface) Terminate() error {
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@ -251,9 +249,9 @@ func (u *userInterface) Terminate() error {
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return nil
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}
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func (u *userInterface) AnimationFrameLoop(f func() error) error {
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func (u *userInterface) AnimationFrameLoop(g GraphicsContext) error {
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for {
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if err := f(); err != nil {
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if err := u.update(g); err != nil {
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return err
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}
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// The bound framebuffer must be the default one (0) before swapping buffers.
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@ -65,28 +65,26 @@ func (u *userInterface) ActualScreenScale() float64 {
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return u.scale * u.deviceScale
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}
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func (u *userInterface) Update() (interface{}, error) {
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func (u *userInterface) update(g GraphicsContext) error {
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if !u.windowFocus {
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return NopEvent{}, nil
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return nil
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}
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if !u.contextRestored {
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return NopEvent{}, nil
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return nil
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}
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currentInput.updateGamepads()
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if u.sizeChanged {
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u.sizeChanged = false
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w, h := u.size()
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e := ScreenSizeEvent{
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Width: w,
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Height: h,
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ActualScale: u.ActualScreenScale(),
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Done: make(chan struct{}, 1),
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if err := g.SetSize(w, h, u.ActualScreenScale()); err != nil {
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return err
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}
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return e, nil
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return nil
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}
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// Dummy channel
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ch := make(chan struct{}, 1)
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return RenderEvent{ch}, nil
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if err := g.Update(); err != nil {
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return err
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}
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return nil
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}
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func (u *userInterface) Terminate() error {
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@ -94,18 +92,18 @@ func (u *userInterface) Terminate() error {
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return nil
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}
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func (u *userInterface) AnimationFrameLoop(f func() error) error {
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func (u *userInterface) AnimationFrameLoop(g GraphicsContext) error {
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ch := make(chan error)
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var ff func()
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ff = func() {
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if err := f(); err != nil {
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var f func()
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f = func() {
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if err := u.update(g); err != nil {
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ch <- err
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close(ch)
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return
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}
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js.Global.Get("window").Call("requestAnimationFrame", ff)
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js.Global.Get("window").Call("requestAnimationFrame", f)
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}
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ff()
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f()
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return <-ch
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}
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@ -81,28 +81,23 @@ func (u *userInterface) Terminate() error {
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return nil
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}
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func (u *userInterface) Update() (interface{}, error) {
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if u.sizeChanged {
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// Sizing also calls GL functions
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<-chRender
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u.sizeChanged = false
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e := ScreenSizeEvent{
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Width: u.width,
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Height: u.height,
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ActualScale: u.actualScreenScale(),
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Done: chRenderEnd,
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}
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return e, nil
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}
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<-chRender
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return RenderEvent{chRenderEnd}, nil
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}
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func (u *userInterface) AnimationFrameLoop(f func() error) error {
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func (u *userInterface) AnimationFrameLoop(g GraphicsContext) error {
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for {
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if err := f(); err != nil {
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if u.sizeChanged {
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// Sizing also calls GL functions
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<-chRender
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u.sizeChanged = false
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if err := g.SetSize(u.width, u.height, u.actualScreenScale()); err != nil {
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return err
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}
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chRenderEnd <- struct{}{}
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continue
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}
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<-chRender
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if err := g.Update(); err != nil {
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return err
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}
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chRenderEnd <- struct{}{}
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}
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}
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