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graphics: Optimize GeoM
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@ -36,7 +36,7 @@ type ColorM struct {
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// Concat multiplies a color matrix with the other color matrix.
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// Concat multiplies a color matrix with the other color matrix.
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// This is same as muptiplying the matrix other and the matrix c in this order.
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// This is same as muptiplying the matrix other and the matrix c in this order.
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func (c *ColorM) Concat(other ColorM) {
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func (c *ColorM) Concat(other ColorM) {
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c.impl.Concat(other.impl)
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c.impl.Concat(&other.impl)
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}
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}
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// Add is deprecated as of 1.5.0-alpha.
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// Add is deprecated as of 1.5.0-alpha.
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20
geom.go
20
geom.go
@ -30,13 +30,29 @@ type GeoM struct {
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// Element returns a value of a matrix at (i, j).
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// Element returns a value of a matrix at (i, j).
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func (g *GeoM) Element(i, j int) float64 {
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func (g *GeoM) Element(i, j int) float64 {
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return g.impl.UnsafeElements()[i*affine.GeoMDim+j]
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a, b, c, d, tx, ty := g.impl.Elements()
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switch {
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case i == 0 && j == 0:
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return a
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case i == 0 && j == 1:
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return b
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case i == 0 && j == 2:
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return tx
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case i == 1 && j == 0:
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return c
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case i == 1 && j == 1:
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return d
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case i == 1 && j == 2:
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return ty
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default:
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panic("ebiten: i or j is out of index")
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}
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}
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}
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// Concat multiplies a geometry matrix with the other geometry matrix.
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// Concat multiplies a geometry matrix with the other geometry matrix.
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// This is same as muptiplying the matrix other and the matrix g in this order.
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// This is same as muptiplying the matrix other and the matrix g in this order.
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func (g *GeoM) Concat(other GeoM) {
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func (g *GeoM) Concat(other GeoM) {
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g.impl.Concat(other.impl)
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g.impl.Concat(&other.impl)
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}
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}
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// Add is deprecated as of 1.5.0-alpha.
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// Add is deprecated as of 1.5.0-alpha.
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@ -82,7 +82,7 @@ func (c *ColorM) Equals(other *ColorM) bool {
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// Concat multiplies a color matrix with the other color matrix.
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// Concat multiplies a color matrix with the other color matrix.
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// This is same as muptiplying the matrix other and the matrix c in this order.
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// This is same as muptiplying the matrix other and the matrix c in this order.
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func (c *ColorM) Concat(other ColorM) {
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func (c *ColorM) Concat(other *ColorM) {
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if c.elements == nil {
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if c.elements == nil {
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c.elements = colorMIdentityElements
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c.elements = colorMIdentityElements
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}
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}
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@ -182,8 +182,8 @@ var (
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// This conversion uses RGB to/from YCrCb conversion.
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// This conversion uses RGB to/from YCrCb conversion.
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func (c *ColorM) ChangeHSV(hueTheta float64, saturationScale float64, valueScale float64) {
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func (c *ColorM) ChangeHSV(hueTheta float64, saturationScale float64, valueScale float64) {
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sin, cos := math.Sincos(hueTheta)
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sin, cos := math.Sincos(hueTheta)
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c.Concat(rgbToYCbCr)
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c.Concat(&rgbToYCbCr)
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c.Concat(ColorM{
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c.Concat(&ColorM{
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elements: []float64{
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elements: []float64{
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1, 0, 0, 0, 0,
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1, 0, 0, 0, 0,
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0, cos, -sin, 0, 0,
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0, cos, -sin, 0, 0,
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@ -194,7 +194,7 @@ func (c *ColorM) ChangeHSV(hueTheta float64, saturationScale float64, valueScale
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s := saturationScale
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s := saturationScale
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v := valueScale
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v := valueScale
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c.Scale(v, s*v, s*v, 1)
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c.Scale(v, s*v, s*v, 1)
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c.Concat(yCbCrToRgb)
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c.Concat(&yCbCrToRgb)
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}
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}
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var monochrome ColorM
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var monochrome ColorM
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@ -21,105 +21,138 @@ import (
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// GeoMDim is a dimension of a GeoM.
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// GeoMDim is a dimension of a GeoM.
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const GeoMDim = 3
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const GeoMDim = 3
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var (
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geoMIdentityElements = []float64{
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1, 0, 0,
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0, 1, 0,
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}
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)
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// A GeoM represents a matrix to transform geometry when rendering an image.
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// A GeoM represents a matrix to transform geometry when rendering an image.
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//
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//
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// The initial value is identity.
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// The initial value is identity.
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type GeoM struct {
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type GeoM struct {
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// When elements is empty, this matrix is identity.
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a float64
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// elements is immutable and a new array must be created when updating.
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b float64
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elements []float64
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c float64
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d float64
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tx float64
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ty float64
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inited bool
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}
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}
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func (g *GeoM) UnsafeElements() []float64 {
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func (g *GeoM) Elements() (a, b, c, d, tx, ty float64) {
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if g.elements == nil {
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if !g.inited {
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g.elements = geoMIdentityElements
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return 1, 0, 0, 1, 0, 0
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}
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}
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return g.elements
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return g.a, g.b, g.c, g.d, g.tx, g.ty
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}
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func (g *GeoM) init() {
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g.a = 1
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g.b = 0
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g.c = 0
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g.d = 1
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g.tx = 0
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g.ty = 0
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g.inited = true
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}
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}
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// SetElement sets an element at (i, j).
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// SetElement sets an element at (i, j).
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func (g *GeoM) SetElement(i, j int, element float64) {
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func (g *GeoM) SetElement(i, j int, element float64) {
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if g.elements == nil {
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if !g.inited {
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g.elements = geoMIdentityElements
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g.init()
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}
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switch {
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case i == 0 && j == 0:
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g.a = element
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case i == 0 && j == 1:
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g.b = element
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case i == 0 && j == 2:
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g.tx = element
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case i == 1 && j == 0:
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g.c = element
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case i == 1 && j == 1:
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g.d = element
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case i == 1 && j == 2:
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g.ty = element
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default:
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panic("affine: i or j is out of index")
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}
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}
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es := make([]float64, len(g.elements))
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copy(es, g.elements)
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es[i*GeoMDim+j] = element
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g.elements = es
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}
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}
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// Concat multiplies a geometry matrix with the other geometry matrix.
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// Concat multiplies a geometry matrix with the other geometry matrix.
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// This is same as muptiplying the matrix other and the matrix g in this order.
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// This is same as muptiplying the matrix other and the matrix g in this order.
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func (g *GeoM) Concat(other GeoM) {
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func (g *GeoM) Concat(other *GeoM) {
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if g.elements == nil {
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if !g.inited {
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g.elements = geoMIdentityElements
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g.init()
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}
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}
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if other.elements == nil {
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if !other.inited {
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other.elements = geoMIdentityElements
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other.init()
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}
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}
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g.elements = mul(other.elements, g.elements, GeoMDim)
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a, b, c, d, tx, ty := g.a, g.b, g.c, g.d, g.tx, g.ty
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g.a = other.a*a + other.b*c
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g.b = other.a*b + other.b*d
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g.tx = other.a*tx + other.b*ty + other.tx
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g.c = other.c*a + other.d*c
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g.d = other.c*b + other.d*d
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g.ty = other.c*tx + other.d*ty + other.ty
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}
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}
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// Add is deprecated.
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// Add is deprecated.
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func (g *GeoM) Add(other GeoM) {
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func (g *GeoM) Add(other GeoM) {
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if g.elements == nil {
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if !g.inited {
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g.elements = geoMIdentityElements
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g.init()
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}
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}
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if other.elements == nil {
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if !other.inited {
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other.elements = geoMIdentityElements
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other.init()
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}
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}
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g.elements = add(other.elements, g.elements, GeoMDim)
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g.a += other.a
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g.b += other.b
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g.c += other.c
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g.d += other.d
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g.tx += other.tx
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g.ty += other.ty
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}
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}
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// Scale scales the matrix by (x, y).
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// Scale scales the matrix by (x, y).
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func (g *GeoM) Scale(x, y float64) {
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func (g *GeoM) Scale(x, y float64) {
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if g.elements == nil {
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if !g.inited {
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g.elements = []float64{
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g.a = x
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x, 0, 0,
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g.b = 0
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0, y, 0,
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g.c = 0
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}
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g.d = y
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g.tx = 0
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g.ty = 0
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g.inited = true
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return
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return
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}
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}
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es := make([]float64, len(g.elements))
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g.a *= x
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copy(es, g.elements)
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g.b *= x
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for i := 0; i < GeoMDim; i++ {
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g.tx *= x
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es[i] *= x
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g.c *= y
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es[i+GeoMDim] *= y
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g.d *= y
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}
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g.ty *= y
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g.elements = es
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}
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}
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// Translate translates the matrix by (x, y).
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// Translate translates the matrix by (x, y).
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func (g *GeoM) Translate(tx, ty float64) {
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func (g *GeoM) Translate(tx, ty float64) {
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if g.elements == nil {
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if !g.inited {
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g.elements = []float64{
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g.a = 1
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1, 0, tx,
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g.b = 0
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0, 1, ty,
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g.c = 0
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}
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g.d = 1
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g.tx = tx
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g.ty = ty
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g.inited = true
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return
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return
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}
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}
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es := make([]float64, len(g.elements))
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g.tx += tx
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copy(es, g.elements)
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g.ty += ty
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es[2] += tx
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es[2+GeoMDim] += ty
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g.elements = es
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}
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}
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// Rotate rotates the matrix by theta.
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// Rotate rotates the matrix by theta.
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func (g *GeoM) Rotate(theta float64) {
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func (g *GeoM) Rotate(theta float64) {
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sin, cos := math.Sincos(theta)
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sin, cos := math.Sincos(theta)
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g.Concat(GeoM{
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g.Concat(&GeoM{
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elements: []float64{
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a: cos,
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cos, -sin, 0,
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b: -sin,
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sin, cos, 0,
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c: sin,
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},
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d: cos,
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inited: true,
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})
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})
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}
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}
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14
vertices.go
14
vertices.go
@ -31,13 +31,13 @@ func vertices(parts ImageParts, width, height int, geo *affine.GeoM) []float32 {
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// TODO: This function should be in graphics package?
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// TODO: This function should be in graphics package?
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l := parts.Len()
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l := parts.Len()
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vs := make([]float32, l*quadFloat32Num)
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vs := make([]float32, l*quadFloat32Num)
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g := geo.UnsafeElements()
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a, b, c, d, tx, ty := geo.Elements()
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g0 := float32(g[0])
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g0 := float32(a)
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g1 := float32(g[1])
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g1 := float32(b)
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g2 := float32(g[3])
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g2 := float32(c)
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g3 := float32(g[4])
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g3 := float32(d)
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g4 := float32(g[2])
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g4 := float32(tx)
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g5 := float32(g[5])
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g5 := float32(ty)
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w := 1
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w := 1
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h := 1
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h := 1
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for w < width {
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for w < width {
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