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graphics: Cache total bytes
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2b2d6157c7
commit
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@ -199,7 +199,7 @@ type drawImageCommand struct {
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}
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func QuadVertexSizeInBytes() int {
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return 4 * theArrayBufferLayout.total()
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return 4 * theArrayBufferLayout.totalBytes()
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}
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func (c *drawImageCommand) Exec(context *opengl.Context, indexOffsetInBytes int) error {
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@ -30,25 +30,30 @@ type arrayBufferLayoutPart struct {
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type arrayBufferLayout struct {
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parts []arrayBufferLayoutPart
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total int
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}
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func (a *arrayBufferLayout) total() int {
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func (a *arrayBufferLayout) totalBytes() int {
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if a.total != 0 {
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return a.total
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}
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t := 0
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for _, p := range a.parts {
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t += p.dataType.SizeInBytes() * p.num
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}
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return t
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a.total = t
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return a.total
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}
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func (a *arrayBufferLayout) newArrayBuffer(c *opengl.Context) opengl.Buffer {
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return c.NewBuffer(opengl.ArrayBuffer, a.total()*4*maxQuads, opengl.DynamicDraw)
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return c.NewBuffer(opengl.ArrayBuffer, a.totalBytes()*4*maxQuads, opengl.DynamicDraw)
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}
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func (a *arrayBufferLayout) enable(c *opengl.Context, program opengl.Program) {
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for _, p := range a.parts {
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c.EnableVertexAttribArray(program, p.name)
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}
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total := a.total()
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total := a.totalBytes()
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offset := 0
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for _, p := range a.parts {
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c.VertexAttribPointer(program, p.name, p.num, p.dataType, p.normalize, total, offset)
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