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graphicsdriver/metal/mtl: Refactoring
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@ -33,11 +33,8 @@ import (
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// #cgo !ios CFLAGS: -mmacosx-version-min=10.12
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// #cgo LDFLAGS: -framework Metal -framework CoreGraphics -framework Foundation
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//
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// #include <stdlib.h>
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// #include "mtl.h"
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// struct Library Go_Device_MakeLibrary(void * device, _GoString_ source) {
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// return Device_MakeLibrary(device, _GoStringPtr(source), _GoStringLen(source));
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// }
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// #include <stdlib.h>
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import "C"
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// FeatureSet defines a specific platform, hardware, and software configuration.
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@ -436,7 +433,10 @@ func (d Device) MakeCommandQueue() CommandQueue {
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//
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// Reference: https://developer.apple.com/documentation/metal/mtldevice/1433431-makelibrary.
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func (d Device) MakeLibrary(source string, opt CompileOptions) (Library, error) {
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l := C.Go_Device_MakeLibrary(d.device, source) // TODO: opt.
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cs := C.CString(source)
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defer C.free(unsafe.Pointer(cs))
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l := C.Device_MakeLibrary(d.device, cs, C.size_t(len(source)))
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if l.Library == nil {
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return Library{}, errors.New(C.GoString(l.Error))
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}
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