mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-24 02:38:53 +01:00
Use new GopherWasm API (#634)
I plan to merge this right after https://github.com/gopherjs/gopherwasm/pull/3 is merged.
This commit is contained in:
parent
abdf52bc74
commit
6e51d31524
@ -159,21 +159,21 @@ func Decode(context *audio.Context, src audio.ReadSeekCloser) (*Stream, error) {
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return s, nil
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}
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var offlineAudioContextClass = js.Null
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var offlineAudioContextClass = js.Null()
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func init() {
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if klass := js.Global.Get("OfflineAudioContext"); klass != js.Undefined {
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if klass := js.Global().Get("OfflineAudioContext"); klass != js.Undefined() {
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offlineAudioContextClass = klass
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return
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}
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if klass := js.Global.Get("webkitOfflineAudioContext"); klass != js.Undefined {
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if klass := js.Global().Get("webkitOfflineAudioContext"); klass != js.Undefined() {
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offlineAudioContextClass = klass
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return
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}
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}
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func decode(context *audio.Context, buf []byte, try int) (*Stream, error) {
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if offlineAudioContextClass == js.Null {
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if offlineAudioContextClass == js.Null() {
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return nil, errors.New("audio/mp3: OfflineAudioContext is not available")
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}
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@ -205,7 +205,7 @@ func decode(context *audio.Context, buf []byte, try int) (*Stream, error) {
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}
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}), js.NewCallback(func(args []js.Value) {
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err := args[0]
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if err != js.Null || err != js.Undefined {
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if err != js.Null() || err != js.Undefined() {
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ch <- fmt.Errorf("audio/mp3: decodeAudioData failed: %v", err)
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} else {
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// On Safari, error value might be null and it is needed to retry decoding
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@ -25,7 +25,7 @@ import (
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func float32ArrayToSlice(arr js.Value) []float32 {
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bytes := make([]byte, arr.Length()*4)
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buf := arr.Get("buffer").Call("slice", arr.Get("byteOffset"), arr.Get("byteOffset").Int()+arr.Get("byteLength").Int())
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js.ValueOf(bytes).Call("set", js.Global.Get("Uint8Array").New(buf))
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js.ValueOf(bytes).Call("set", js.Global().Get("Uint8Array").New(buf))
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bh := (*reflect.SliceHeader)(unsafe.Pointer(&bytes))
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var f []float32
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@ -36,7 +36,7 @@ func OpenFile(path string) (ReadSeekCloser, error) {
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var err error
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var content js.Value
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ch := make(chan struct{})
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req := js.Global.Get("XMLHttpRequest").New()
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req := js.Global().Get("XMLHttpRequest").New()
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req.Call("open", "GET", path, true)
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req.Set("responseType", "arraybuffer")
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req.Call("addEventListener", "load", func() {
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@ -44,16 +44,16 @@ var (
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)
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func update(screen *ebiten.Image) error {
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if inpututil.IsKeyJustPressed(ebiten.KeySpace) && js.Global != js.Null {
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doc := js.Global.Get("document")
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if inpututil.IsKeyJustPressed(ebiten.KeySpace) && js.Global() != js.Null() {
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doc := js.Global().Get("document")
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canvas := doc.Call("getElementsByTagName", "canvas").Index(0)
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context := canvas.Call("getContext", "webgl")
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if context == js.Null {
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if context == js.Null() {
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context = canvas.Call("getContext", "experimental-webgl")
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}
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// Edge might not support the extension. See
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// https://developer.mozilla.org/en-US/docs/Web/API/WEBGL_lose_context
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if ext := context.Call("getExtension", "WEBGL_lose_context"); ext != js.Null {
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if ext := context.Call("getExtension", "WEBGL_lose_context"); ext != js.Null() {
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ext.Call("loseContext")
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fmt.Println("Context Lost!")
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} else {
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@ -24,5 +24,5 @@ import (
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func now() int64 {
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// time.Now() is not reliable until GopherJS supports performance.now().
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return int64(js.Global.Get("performance").Call("now").Float() * float64(time.Millisecond))
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return int64(js.Global().Get("performance").Call("now").Float() * float64(time.Millisecond))
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}
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@ -21,7 +21,7 @@ import (
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)
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func impl() float64 {
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ratio := js.Global.Get("window").Get("devicePixelRatio").Float()
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ratio := js.Global().Get("window").Get("devicePixelRatio").Float()
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if ratio == 0 {
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ratio = 1
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}
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@ -143,8 +143,8 @@ func (i *Input) setMouseCursor(x, y int) {
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}
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func (i *Input) UpdateGamepads() {
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nav := js.Global.Get("navigator")
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if nav.Get("getGamepads") == js.Undefined {
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nav := js.Global().Get("navigator")
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if nav.Get("getGamepads") == js.Undefined() {
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return
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}
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gamepads := nav.Call("getGamepads")
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@ -152,7 +152,7 @@ func (i *Input) UpdateGamepads() {
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for id := 0; id < l; id++ {
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i.gamepads[id].valid = false
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gamepad := gamepads.Index(id)
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if gamepad == js.Undefined || gamepad == js.Null {
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if gamepad == js.Undefined() || gamepad == js.Null() {
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continue
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}
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i.gamepads[id].valid = true
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@ -183,7 +183,7 @@ func (i *Input) UpdateGamepads() {
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func OnKeyDown(e js.Value) {
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c := e.Get("code")
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if c == js.Undefined {
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if c == js.Undefined() {
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code := e.Get("keyCode").Int()
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if keyCodeToKeyEdge[code] == KeyUp ||
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keyCodeToKeyEdge[code] == KeyDown ||
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@ -215,7 +215,7 @@ func OnKeyPress(e js.Value) {
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}
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func OnKeyUp(e js.Value) {
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if e.Get("code") == js.Undefined {
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if e.Get("code") == js.Undefined() {
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// Assume that UA is Edge.
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code := e.Get("keyCode").Int()
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theInput.keyUpEdge(code)
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@ -38,7 +38,7 @@ type (
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}
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)
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var InvalidTexture = Texture(js.Null)
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var InvalidTexture = Texture(js.Null())
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func getProgramID(p Program) programID {
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return p.id
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@ -69,7 +69,7 @@ var (
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func init() {
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// Accessing the prototype is rquired on Safari.
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c := js.Global.Get("WebGLRenderingContext").Get("prototype")
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c := js.Global().Get("WebGLRenderingContext").Get("prototype")
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VertexShader = ShaderType(c.Get("VERTEX_SHADER").Int())
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FragmentShader = ShaderType(c.Get("FRAGMENT_SHADER").Int())
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ArrayBuffer = BufferType(c.Get("ARRAY_BUFFER").Int())
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@ -116,19 +116,19 @@ type context struct {
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}
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func Init() error {
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if js.Global.Get("WebGLRenderingContext") == js.Undefined {
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if js.Global().Get("WebGLRenderingContext") == js.Undefined() {
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return fmt.Errorf("opengl: WebGL is not supported")
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}
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// TODO: Define id?
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canvas := js.Global.Get("document").Call("querySelector", "canvas")
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attr := js.Global.Get("Object").New()
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canvas := js.Global().Get("document").Call("querySelector", "canvas")
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attr := js.Global().Get("Object").New()
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attr.Set("alpha", true)
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attr.Set("premultipliedAlpha", true)
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gl := canvas.Call("getContext", "webgl", attr)
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if gl == js.Null {
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if gl == js.Null() {
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gl = canvas.Call("getContext", "experimental-webgl", attr)
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if gl == js.Null {
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if gl == js.Null() {
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return fmt.Errorf("opengl: getContext failed")
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}
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}
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@ -138,9 +138,9 @@ func Init() error {
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// Getting an extension might fail after the context is lost, so
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// it is required to get the extension here.
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c.loseContext = gl.Call("getExtension", "WEBGL_lose_context")
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if c.loseContext != js.Null {
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if c.loseContext != js.Null() {
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// This testing function name is temporary.
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js.Global.Set("_ebiten_loseContextForTesting", js.NewCallback(func([]js.Value) {
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js.Global().Set("_ebiten_loseContextForTesting", js.NewCallback(func([]js.Value) {
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c.loseContext.Call("loseContext")
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}))
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}
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@ -150,8 +150,8 @@ func Init() error {
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func (c *Context) Reset() error {
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c.locationCache = newLocationCache()
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c.lastTexture = Texture(js.Null)
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c.lastFramebuffer = Framebuffer(js.Null)
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c.lastTexture = Texture(js.Null())
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c.lastFramebuffer = Framebuffer(js.Null())
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c.lastViewportWidth = 0
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c.lastViewportHeight = 0
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c.lastCompositeMode = CompositeModeUnknown
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@ -176,8 +176,8 @@ func (c *Context) BlendFunc(mode CompositeMode) {
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func (c *Context) NewTexture(width, height int) (Texture, error) {
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gl := c.gl
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t := gl.Call("createTexture")
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if t == js.Null {
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return Texture(js.Null), errors.New("opengl: glGenTexture failed")
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if t == js.Null() {
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return Texture(js.Null()), errors.New("opengl: glGenTexture failed")
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}
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gl.Call("pixelStorei", unpackAlignment, 4)
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c.BindTexture(Texture(t))
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@ -224,7 +224,7 @@ func (c *Context) DeleteTexture(t Texture) {
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return
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}
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if c.lastTexture == t {
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c.lastTexture = Texture(js.Null)
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c.lastTexture = Texture(js.Null())
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}
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gl.Call("deleteTexture", js.Value(t))
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}
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@ -249,7 +249,7 @@ func (c *Context) NewFramebuffer(t Texture) (Framebuffer, error) {
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gl.Call("framebufferTexture2D", framebuffer, colorAttachment0, texture2d, js.Value(t), 0)
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if s := gl.Call("checkFramebufferStatus", framebuffer); s.Int() != framebufferComplete.Int() {
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return Framebuffer(js.Null), errors.New(fmt.Sprintf("opengl: creating framebuffer failed: %d", s.Int()))
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return Framebuffer(js.Null()), errors.New(fmt.Sprintf("opengl: creating framebuffer failed: %d", s.Int()))
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}
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return Framebuffer(f), nil
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@ -269,7 +269,7 @@ func (c *Context) DeleteFramebuffer(f Framebuffer) {
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// will be a default framebuffer.
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// https://www.khronos.org/opengles/sdk/docs/man/xhtml/glDeleteFramebuffers.xml
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if c.lastFramebuffer == f {
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c.lastFramebuffer = Framebuffer(js.Null)
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c.lastFramebuffer = Framebuffer(js.Null())
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c.lastViewportWidth = 0
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c.lastViewportHeight = 0
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}
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@ -279,8 +279,8 @@ func (c *Context) DeleteFramebuffer(f Framebuffer) {
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func (c *Context) NewShader(shaderType ShaderType, source string) (Shader, error) {
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gl := c.gl
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s := gl.Call("createShader", int(shaderType))
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if s == js.Null {
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return Shader(js.Null), fmt.Errorf("opengl: glCreateShader failed: shader type: %d", shaderType)
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if s == js.Null() {
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return Shader(js.Null()), fmt.Errorf("opengl: glCreateShader failed: shader type: %d", shaderType)
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}
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gl.Call("shaderSource", js.Value(s), source)
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@ -288,7 +288,7 @@ func (c *Context) NewShader(shaderType ShaderType, source string) (Shader, error
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if !gl.Call("getShaderParameter", js.Value(s), compileStatus).Bool() {
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log := gl.Call("getShaderInfoLog", js.Value(s))
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return Shader(js.Null), fmt.Errorf("opengl: shader compile failed: %s", log)
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return Shader(js.Null()), fmt.Errorf("opengl: shader compile failed: %s", log)
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}
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return Shader(s), nil
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}
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@ -301,7 +301,7 @@ func (c *Context) DeleteShader(s Shader) {
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func (c *Context) NewProgram(shaders []Shader) (Program, error) {
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gl := c.gl
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v := gl.Call("createProgram")
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if v == js.Null {
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if v == js.Null() {
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return Program{}, errors.New("opengl: glCreateProgram failed")
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}
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@ -352,7 +352,7 @@ func (c *Context) UniformFloat(p Program, location string, v float32) {
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}
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var (
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float32Array = js.Global.Get("Float32Array")
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float32Array = js.Global().Get("Float32Array")
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)
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func (c *Context) UniformFloats(p Program, location string, v []float32) {
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@ -450,7 +450,7 @@ func (c *Context) IsContextLost() bool {
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}
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func (c *Context) RestoreContext() {
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if c.loseContext != js.Null {
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if c.loseContext != js.Null() {
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c.loseContext.Call("restoreContext")
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}
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}
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@ -49,8 +49,8 @@ var currentUI = &userInterface{
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}
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var (
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window = js.Global.Get("window")
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document = js.Global.Get("document")
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window = js.Global().Get("window")
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document = js.Global().Get("document")
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requestAnimationFrame = window.Get("requestAnimationFrame")
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)
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@ -226,7 +226,7 @@ func (u *userInterface) loop(g GraphicsContext) error {
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}
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func init() {
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if document.Get("body") == js.Null {
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if document.Get("body") == js.Null() {
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ch := make(chan struct{})
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window.Call("addEventListener", "load", js.NewCallback(func([]js.Value) {
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close(ch)
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@ -27,7 +27,7 @@ func IsBrowser() bool {
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}
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func IsIOSSafari() bool {
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ua := js.Global.Get("navigator").Get("userAgent").String()
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ua := js.Global().Get("navigator").Get("userAgent").String()
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if !strings.Contains(ua, "iPhone") {
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return false
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}
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@ -35,7 +35,7 @@ func IsIOSSafari() bool {
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}
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func IsAndroidChrome() bool {
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ua := js.Global.Get("navigator").Get("userAgent").String()
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ua := js.Global().Get("navigator").Get("userAgent").String()
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if !strings.Contains(ua, "Android") {
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return false
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}
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