examples/piano: Refactoring

This commit is contained in:
Hajime Hoshi 2018-01-30 02:54:34 +09:00
parent 531e661f0b
commit 6e5830739f

View File

@ -32,10 +32,6 @@ import (
"github.com/hajimehoshi/ebiten/text"
)
const (
arcadeFontSize = 8
)
var (
arcadeFont font.Face
)
@ -57,7 +53,10 @@ func init() {
log.Fatal(err)
}
const dpi = 72
const (
arcadeFontSize = 8
dpi = 72
)
arcadeFont = truetype.NewFace(tt, &truetype.Options{
Size: arcadeFontSize,
DPI: dpi,
@ -69,6 +68,7 @@ const (
screenWidth = 320
screenHeight = 240
sampleRate = 44100
baseFreq = 220
)
var audioContext *audio.Context
@ -81,27 +81,21 @@ func init() {
}
}
var pcm = make([]float64, 4*sampleRate)
const baseFreq = 220
func init() {
// pianoAt returns an i-th sample of piano with the given frequency.
func pianoAt(i int, freq float64) float64 {
// Create piano-like waves with multiple sin waves.
amp := []float64{1.0, 0.8, 0.6, 0.4, 0.2}
x := []float64{4.0, 2.0, 1.0, 0.5, 0.25}
for i := 0; i < len(pcm); i++ {
v := 0.0
for j := 0; j < len(amp); j++ {
a := amp[j] * math.Exp(-5*float64(i)/(x[j]*sampleRate))
v += a * math.Sin(2.0*math.Pi*float64(i)*baseFreq*float64(j+1)/sampleRate)
}
pcm[i] = v / 5.0
// Decay
a := amp[j] * math.Exp(-5*float64(i)*freq/baseFreq/(x[j]*sampleRate))
v += a * math.Sin(2.0*math.Pi*float64(i)*freq*float64(j+1)/sampleRate)
}
return v / 5.0
}
var (
noteCache = map[int][]byte{}
)
// toBytes returns the 2ch little endian 16bit byte sequence with the given left/right sequence.
func toBytes(l, r []int16) []byte {
if len(l) != len(r) {
panic("len(l) must equal to len(r)")
@ -116,36 +110,88 @@ func toBytes(l, r []int16) []byte {
return b
}
func addNote(freq float64, vol float64) {
// TODO: Call Close method of *audio.Player.
// However, this works without Close because Close is automatically called when GC
// collects a *audio.Player object.
f := int(freq)
if n, ok := noteCache[f]; ok {
p, _ := audio.NewPlayerFromBytes(audioContext, n)
p.Play()
return
var (
pianoNoteSamples = map[int][]byte{}
pianoNoteSamplesInited = false
pianoNoteSamplesInitCh = make(chan struct{})
)
func init() {
// Initialize piano data.
// This takes a little long time (especially on browsers),
// so run this asynchronously and notice the progress.
go func() {
// Create a reference data and use this for other frequency.
const refFreq = 110
length := 4 * sampleRate * baseFreq / refFreq
refData := make([]int16, length)
for i := 0; i < length; i++ {
refData[i] = int16(pianoAt(i, refFreq) * math.MaxInt16)
}
length := len(pcm) * baseFreq / f
for i := range keys {
freq := baseFreq * math.Exp2(float64(i-1)/12.0)
// Clculate the wave data for the freq.
length := 4 * sampleRate * baseFreq / int(freq)
l := make([]int16, length)
r := make([]int16, length)
j := 0
jj := 0
for i := 0; i < len(l); i++ {
p := pcm[j]
l[i] = int16(p * vol * math.MaxInt16)
r[i] = l[i]
jj += f
j = jj / baseFreq
for i := 0; i < length; i++ {
idx := int(float64(i) * freq / refFreq)
if len(refData) <= idx {
break
}
l[i] = refData[idx]
}
copy(r, l)
n := toBytes(l, r)
noteCache[f] = n
p, _ := audio.NewPlayerFromBytes(audioContext, n)
p.Play()
return
pianoNoteSamples[int(freq)] = n
}
close(pianoNoteSamplesInitCh)
}()
}
var keys = []ebiten.Key{
// playNote plays piano sound with the given frequency.
func playNote(freq float64) {
f := int(freq)
p, _ := audio.NewPlayerFromBytes(audioContext, pianoNoteSamples[f])
p.Play()
}
var (
pianoImage *ebiten.Image
)
func init() {
pianoImage, _ = ebiten.NewImage(screenWidth, screenHeight, ebiten.FilterNearest)
const (
keyWidth = 24
y = 48
)
whiteKeys := []string{"A", "S", "D", "F", "G", "H", "J", "K", "L"}
for i, k := range whiteKeys {
x := i*keyWidth + 36
height := 112
ebitenutil.DrawRect(pianoImage, float64(x), float64(y), float64(keyWidth-1), float64(height), color.White)
text.Draw(pianoImage, k, arcadeFont, x+8, y+height-8, color.Black)
}
blackKeys := []string{"Q", "W", "", "R", "T", "", "U", "I", "O"}
for i, k := range blackKeys {
if k == "" {
continue
}
x := i*keyWidth + 24
height := 64
ebitenutil.DrawRect(pianoImage, float64(x), float64(y), float64(keyWidth-1), float64(height), color.Black)
text.Draw(pianoImage, k, arcadeFont, x+8, y+height-8, color.White)
}
}
var (
keys = []ebiten.Key{
ebiten.KeyQ,
ebiten.KeyA,
ebiten.KeyW,
@ -162,16 +208,11 @@ var keys = []ebiten.Key{
ebiten.KeyK,
ebiten.KeyO,
ebiten.KeyL,
}
var keyStates = map[ebiten.Key]int{}
func init() {
for _, key := range keys {
keyStates[key] = 0
}
}
keyStates = map[ebiten.Key]int{}
)
// updateInput updates the input state.
func updateInput() {
for _, key := range keys {
if !ebiten.IsKeyPressed(key) {
@ -182,47 +223,33 @@ func updateInput() {
}
}
var (
imagePiano *ebiten.Image
)
func init() {
imagePiano, _ = ebiten.NewImage(screenWidth, screenHeight, ebiten.FilterNearest)
whiteKeys := []string{"A", "S", "D", "F", "G", "H", "J", "K", "L"}
width := 24
y := 48
for i, k := range whiteKeys {
x := i*width + 36
height := 112
ebitenutil.DrawRect(imagePiano, float64(x), float64(y), float64(width-1), float64(height), color.White)
text.Draw(imagePiano, k, arcadeFont, x+8, y+height-8, color.Black)
}
blackKeys := []string{"Q", "W", "", "R", "T", "", "U", "I", "O"}
for i, k := range blackKeys {
if k == "" {
continue
}
x := i*width + 24
height := 64
ebitenutil.DrawRect(imagePiano, float64(x), float64(y), float64(width-1), float64(height), color.Black)
text.Draw(imagePiano, k, arcadeFont, x+8, y+height-8, color.White)
}
}
func update(screen *ebiten.Image) error {
// The piano data is still being initialized.
// Get the progress if available.
if !pianoNoteSamplesInited {
select {
case <-pianoNoteSamplesInitCh:
pianoNoteSamplesInited = true
default:
}
}
if pianoNoteSamplesInited {
updateInput()
for i, key := range keys {
if keyStates[key] != 1 {
continue
}
addNote(220*math.Exp2(float64(i-1)/12.0), 1.0)
playNote(baseFreq * math.Exp2(float64(i-1)/12.0))
}
}
if ebiten.IsRunningSlowly() {
return nil
}
screen.Fill(color.RGBA{0x80, 0x80, 0xc0, 0xff})
screen.DrawImage(imagePiano, nil)
screen.DrawImage(pianoImage, nil)
ebitenutil.DebugPrint(screen, fmt.Sprintf("FPS: %0.2f", ebiten.CurrentFPS()))
return nil