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graphcis: Bug fix: Can't dispose textures/framebuffers after the context is lost (fixing #305)
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@ -36,6 +36,7 @@ type graphicsContext struct {
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screen *Image
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screenScale float64
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initialized int32
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invalidated bool
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}
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func (c *graphicsContext) GLContext() *opengl.Context {
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@ -45,6 +46,14 @@ func (c *graphicsContext) GLContext() *opengl.Context {
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return ui.GLContext()
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}
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func (c *graphicsContext) Invalidate() {
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// Note that this is called only on browsers so far.
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// TODO: On mobiles, this function is not called and instead IsTexture is called
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// to detect if the context is lost. This is simple but might not work on some platforms.
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// Should Invalidate be called explicitly?
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c.invalidated = true
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}
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func (c *graphicsContext) SetSize(screenWidth, screenHeight int, screenScale float64) error {
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if c.screen != nil {
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if err := c.screen.Dispose(); err != nil {
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@ -91,6 +100,9 @@ func (c *graphicsContext) SetSize(screenWidth, screenHeight int, screenScale flo
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}
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func (c *graphicsContext) needsRestoring(context *opengl.Context) (bool, error) {
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if c.invalidated {
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return true, nil
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}
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// FlushCommands is required because c.offscreen.impl might not have an actual texture.
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if err := graphics.FlushCommands(context); err != nil {
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return false, err
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@ -178,5 +190,6 @@ func (c *graphicsContext) restore(context *opengl.Context) error {
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if err := theImagesForRestoring.restore(context); err != nil {
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return err
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}
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c.invalidated = false
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return nil
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}
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13
image.go
13
image.go
@ -94,17 +94,8 @@ func (i *images) resetPixelsIfDependingOn(target *Image, context *opengl.Context
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func (i *images) restore(context *opengl.Context) error {
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i.m.Lock()
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defer i.m.Unlock()
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// Dispose all images first because framebuffer/texture numbers can be reused.
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// If framebuffers/textures are not disposed here, a newly created framebuffer/texture
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// number can be a same number as existing one.
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for img := range i.images {
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if img.isDisposed() {
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continue
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}
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if err := img.restorable.DisposeOnlyImage(); err != nil {
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return err
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}
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}
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// Framebuffers/textures cannot be disposed since framebuffers/textures that
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// don't belong to the current context.
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imagesWithoutDependency := []*imageImpl{}
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imagesWithDependency := []*imageImpl{}
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for img := range i.images {
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@ -77,6 +77,7 @@ func (c *runContext) updateFPS(fps float64) {
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type GraphicsContext interface {
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SetSize(width, height int, scale float64) error
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UpdateAndDraw(context *opengl.Context, updateCount int) error
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Invalidate()
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}
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type loopGraphicsContext struct {
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@ -92,6 +93,10 @@ func (g *loopGraphicsContext) Update() error {
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return g.runContext.render(g.graphicsContext)
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}
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func (g *loopGraphicsContext) Invalidate() {
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g.graphicsContext.Invalidate()
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}
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func Run(g GraphicsContext, width, height int, scale float64, title string, fps int) (err error) {
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if currentRunContext != nil {
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return errors.New("loop: The game is already running")
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@ -220,7 +220,8 @@ func (c *Context) DeleteTexture(t Texture) {
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func (c *Context) IsTexture(t Texture) bool {
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gl := c.gl
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return gl.IsTexture(t.Object)
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b := gl.IsTexture(t.Object)
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return b
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}
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func (c *Context) TexSubImage2D(p []uint8, width, height int) {
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@ -304,13 +304,6 @@ func (p *Image) Dispose() error {
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return nil
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}
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func (p *Image) DisposeOnlyImage() error {
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if err := p.image.Dispose(); err != nil {
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return err
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}
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return nil
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}
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func (p *Image) IsInvalidated(context *opengl.Context) bool {
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return p.image.IsInvalidated(context)
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}
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@ -17,6 +17,7 @@ package ui
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type GraphicsContext interface {
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SetSize(width, height int, scale float64) error
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Update() error
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Invalidate()
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}
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type RegularTermination struct {
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@ -74,6 +74,7 @@ func (u *userInterface) update(g GraphicsContext) error {
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}
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if glContext.IsContextLost() {
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glContext.RestoreContext()
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g.Invalidate()
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}
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currentInput.updateGamepads()
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if u.sizeChanged {
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