mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-26 11:48:55 +01:00
internal/ui: bug fix: setRunning(true) must be called after the main thread is set
Some functions like ebiten.SetCursorMode use `running` to detect whether the game starts or not. If the game starts, the main thread must exist, but there was a timing when `running` was true but the main thread didn't exist. This change fixes this issue by changing the timing to call `setRunning(true)` after the main thread initialization and before `initOnMainThread`. `initOnMainThread` assumes that `running` is true. Closes #2742
This commit is contained in:
parent
841e3caddf
commit
6e968558b1
57
internal/processtest/testdata/issue2742.go
vendored
Normal file
57
internal/processtest/testdata/issue2742.go
vendored
Normal file
@ -0,0 +1,57 @@
|
||||
// Copyright 2023 The Ebitengine Authors
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
//go:build ignore
|
||||
|
||||
package main
|
||||
|
||||
import (
|
||||
"time"
|
||||
|
||||
"github.com/hajimehoshi/ebiten/v2"
|
||||
)
|
||||
|
||||
type Game struct {
|
||||
ch <-chan struct{}
|
||||
}
|
||||
|
||||
func (g *Game) Update() error {
|
||||
select {
|
||||
case <-g.ch:
|
||||
return ebiten.Termination
|
||||
default:
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func (g *Game) Draw(screen *ebiten.Image) {
|
||||
}
|
||||
|
||||
func (g *Game) Layout(outsideWidth, outsideHeight int) (screenWidth, screenHeight int) {
|
||||
return outsideWidth, outsideHeight
|
||||
}
|
||||
|
||||
func main() {
|
||||
ch := make(chan struct{})
|
||||
go func() {
|
||||
for i := 0; i < 100; i++ {
|
||||
ebiten.SetCursorMode(ebiten.CursorModeHidden)
|
||||
time.Sleep(time.Millisecond)
|
||||
}
|
||||
close(ch)
|
||||
}()
|
||||
if err := ebiten.RunGame(&Game{ch: ch}); err != nil {
|
||||
panic(err)
|
||||
}
|
||||
}
|
@ -28,6 +28,13 @@ import (
|
||||
func (u *userInterfaceImpl) Run(game Game, options *RunOptions) error {
|
||||
u.context = newContext(game)
|
||||
|
||||
u.mainThread = thread.NewOSThread()
|
||||
u.renderThread = thread.NewOSThread()
|
||||
graphicscommand.SetRenderThread(u.renderThread)
|
||||
|
||||
// Set the running state true after the main thread is set, and before initOnMainThread is called (#2742).
|
||||
// TODO: As the existance of the main thread is the same as the value of `running`, this is redundant.
|
||||
// Make `mainThread` atomic and remove `running` if possible.
|
||||
u.setRunning(true)
|
||||
defer u.setRunning(false)
|
||||
|
||||
@ -35,10 +42,6 @@ func (u *userInterfaceImpl) Run(game Game, options *RunOptions) error {
|
||||
return err
|
||||
}
|
||||
|
||||
u.mainThread = thread.NewOSThread()
|
||||
u.renderThread = thread.NewOSThread()
|
||||
graphicscommand.SetRenderThread(u.renderThread)
|
||||
|
||||
ctx, cancel := stdcontext.WithCancel(stdcontext.Background())
|
||||
defer cancel()
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user