mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 04:57:26 +01:00
go fmt
This commit is contained in:
parent
e91ab21d8d
commit
6ed9102f01
@ -1,9 +1,9 @@
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package ebiten
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import (
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"time"
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"github.com/hajimehoshi/go-ebiten/graphics"
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"github.com/hajimehoshi/go-ebiten/graphics/opengl"
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"time"
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)
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type Game interface {
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@ -26,7 +26,7 @@ func OpenGLRun(game Game, ui UI) {
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func(g graphics.GraphicsContext, offscreen graphics.TextureID) {
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ticket := <-ch
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game.Draw(g, offscreen)
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ch<- ticket
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ch <- ticket
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})
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go func() {
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@ -36,11 +36,11 @@ func OpenGLRun(game Game, ui UI) {
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<-tick
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ticket := <-ch
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game.Update()
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ch<- ticket
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ch <- ticket
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}
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}()
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game.Init(device.TextureFactory())
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ch<- true
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ch <- true
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ui.Run(device)
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}
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@ -15,17 +15,17 @@ package main
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//
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import "C"
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import (
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"github.com/hajimehoshi/go-ebiten"
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"github.com/hajimehoshi/go-ebiten/graphics"
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"image"
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"image/color"
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_ "image/png"
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"os"
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"runtime"
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"unsafe"
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"github.com/hajimehoshi/go-ebiten"
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"github.com/hajimehoshi/go-ebiten/graphics"
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)
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type GlutUI struct{
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type GlutUI struct {
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screenWidth int
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screenHeight int
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screenScale int
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@ -62,10 +62,10 @@ func (ui *GlutUI) Init() {
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ui.screenScale = 2
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C.glutInit(&cargc, &cargs[0])
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C.glutInitDisplayMode(C.GLUT_RGBA);
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C.glutInitDisplayMode(C.GLUT_RGBA)
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C.glutInitWindowSize(
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C.int(ui.screenWidth * ui.screenScale),
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C.int(ui.screenHeight * ui.screenScale))
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C.int(ui.screenWidth*ui.screenScale),
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C.int(ui.screenHeight*ui.screenScale))
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title := C.CString("Ebiten Demo")
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defer C.free(unsafe.Pointer(title))
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@ -1,8 +1,8 @@
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package graphics_test
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import (
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"testing"
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. "."
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"testing"
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)
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func setElements(matrix *AffineMatrix, elements [][]float64) {
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@ -1,8 +1,8 @@
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package graphics_test
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import (
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"testing"
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. "."
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"testing"
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)
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func TestGeometryMatrixElements(t *testing.T) {
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@ -7,10 +7,10 @@ package opengl
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import "C"
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import (
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"fmt"
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"github.com/hajimehoshi/go-ebiten/graphics"
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"image"
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"image/color"
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"unsafe"
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"github.com/hajimehoshi/go-ebiten/graphics"
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)
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type GraphicsContext struct {
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@ -53,10 +53,10 @@ func (context *GraphicsContext) Fill(clr color.Color) {
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r, g, b, a := clr.RGBA()
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max := 65535.0
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C.glClearColor(
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C.GLclampf(float64(r) / max),
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C.GLclampf(float64(g) / max),
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C.GLclampf(float64(b) / max),
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C.GLclampf(float64(a) / max))
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C.GLclampf(float64(r)/max),
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C.GLclampf(float64(g)/max),
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C.GLclampf(float64(b)/max),
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C.GLclampf(float64(a)/max))
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C.glClear(C.GL_COLOR_BUFFER_BIT)
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}
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@ -88,9 +88,9 @@ func (context *GraphicsContext) DrawTexture(
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}
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tu1 := float32(srcX) / float32(texture.textureWidth)
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tu2 := float32(srcX + srcWidth) / float32(texture.textureWidth)
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tu2 := float32(srcX+srcWidth) / float32(texture.textureWidth)
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tv1 := float32(srcY) / float32(texture.textureHeight)
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tv2 := float32(srcY + srcHeight) / float32(texture.textureHeight)
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tv2 := float32(srcY+srcHeight) / float32(texture.textureHeight)
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texCoord := [...]float32{
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tu1, tv1,
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tu2, tv1,
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@ -138,8 +138,7 @@ func (context *GraphicsContext) setOffscreenFramebuffer(framebuffer C.GLuint,
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C.glFlush()
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C.glBindFramebuffer(C.GL_FRAMEBUFFER, framebuffer)
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if err := C.glCheckFramebufferStatus(C.GL_FRAMEBUFFER);
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err != C.GL_FRAMEBUFFER_COMPLETE {
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if err := C.glCheckFramebufferStatus(C.GL_FRAMEBUFFER); err != C.GL_FRAMEBUFFER_COMPLETE {
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panic(fmt.Sprintf("glBindFramebuffer failed: %d", err))
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}
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C.glEnable(C.GL_BLEND)
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@ -241,7 +240,7 @@ func (context *GraphicsContext) setShaderProgram(
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1, (*C.GLfloat)(&glColorMatrixTranslation[0]))
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}
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func (context *GraphicsContext) getFramebuffer(textureID C.GLuint) C.GLuint{
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func (context *GraphicsContext) getFramebuffer(textureID C.GLuint) C.GLuint {
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framebuffer, ok := context.framebuffers[textureID]
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if ok {
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return framebuffer
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@ -1,8 +1,8 @@
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package opengl_test
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import (
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"testing"
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. "."
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"testing"
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)
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func TestClp2(t *testing.T) {
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