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internal/graphicsdriver/directx: fix a suspicious error chceck
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@ -361,7 +361,7 @@ func (p *pipelineStates) builtinGraphicsPipelineState(device *_ID3D12Device, key
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func (p *pipelineStates) useGraphicsPipelineState(device *_ID3D12Device, commandList *_ID3D12GraphicsCommandList, frameIndex int, pipelineState *_ID3D12PipelineState, srcs [graphics.ShaderImageCount]*Image, uniforms []float32) error {
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idx := len(p.constantBuffers[frameIndex])
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if idx >= numDescriptorsPerFrame*2 {
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if idx >= numDescriptorsPerFrame {
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return fmt.Errorf("directx: too many constant buffers")
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}
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