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internal/uidriver/glfw: Wait for a FramebufferSize callback for the initial temporary window
Updates #1847
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2f2ccbbe55
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6f29e57378
@ -186,6 +186,7 @@ func initialize() error {
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}
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defer w.Destroy()
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initializeWindowAfterCreation(w)
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theUI.waitForFramebufferSizeCallback(w, nil)
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m := initialMonitor(w)
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theUI.initMonitor = m
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@ -731,7 +732,7 @@ func (u *UserInterface) createWindow() error {
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// Even just after a window creation, FramebufferSize callback might be invoked (#1847).
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// Ensure to consume this callback.
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u.waitForFramebufferSizeCallback(nil)
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u.waitForFramebufferSizeCallback(u.window, nil)
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if u.Graphics().IsGL() {
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u.window.MakeContextCurrent()
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@ -825,11 +826,11 @@ func (u *UserInterface) registerWindowCloseCallback() {
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// If the callback is not invoked for a while, waitForFramebufferSizeCallback times out and return.
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//
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// waitForFramebufferSizeCallback must be called from the main thread.
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func (u *UserInterface) waitForFramebufferSizeCallback(f func()) {
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func (u *UserInterface) waitForFramebufferSizeCallback(window *glfw.Window, f func()) {
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u.framebufferSizeCallbackCh = make(chan struct{}, 1)
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if u.framebufferSizeCallback == 0 {
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u.framebufferSizeCallback = glfw.ToFramebufferSizeCallback(func(_ *glfw.Window, w, h int) {
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u.framebufferSizeCallback = glfw.ToFramebufferSizeCallback(func(_ *glfw.Window, _, _ int) {
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// This callback can be invoked multiple times by one PollEvents in theory (#1618).
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// Allow the case when the channel is full.
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select {
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@ -838,7 +839,7 @@ func (u *UserInterface) waitForFramebufferSizeCallback(f func()) {
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}
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})
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}
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u.window.SetFramebufferSizeCallback(u.framebufferSizeCallback)
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window.SetFramebufferSizeCallback(u.framebufferSizeCallback)
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if f != nil {
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f()
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@ -860,7 +861,7 @@ event:
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time.Sleep(time.Millisecond)
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}
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}
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u.window.SetFramebufferSizeCallback(glfw.ToFramebufferSizeCallback(nil))
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window.SetFramebufferSizeCallback(glfw.ToFramebufferSizeCallback(nil))
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close(u.framebufferSizeCallbackCh)
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u.framebufferSizeCallbackCh = nil
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}
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@ -1343,7 +1344,7 @@ func (u *UserInterface) setWindowSizeInDIPImpl(width, height int, fullscreen boo
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if oldW != newW || oldH != newH {
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// Just after SetSize, GetSize is not reliable especially on Linux/UNIX.
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// Let's wait for FramebufferSize callback in any cases.
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u.waitForFramebufferSizeCallback(func() {
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u.waitForFramebufferSizeCallback(u.window, func() {
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u.window.SetSize(newW, newH)
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})
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}
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