mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2025-01-12 20:18:59 +01:00
parent
dbfacb243a
commit
6f7b1a81d7
@ -35,30 +35,19 @@ func init() {
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// DrawLine draws a line segment on the given destination dst.
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//
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// DrawLine is intended to be used mainly for debugging or prototyping purpose.
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//
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// Deprecated: as of v2.5. Use vector.StrokeLine instead.
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func DrawLine(dst *ebiten.Image, x1, y1, x2, y2 float64, clr color.Color) {
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length := math.Hypot(x2-x1, y2-y1)
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op := &ebiten.DrawImageOptions{}
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op.GeoM.Scale(length, 1)
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op.GeoM.Rotate(math.Atan2(y2-y1, x2-x1))
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op.GeoM.Translate(x1, y1)
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op.ColorM.ScaleWithColor(clr)
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// Filter must be 'nearest' filter (default).
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// Linear filtering would make edges blurred.
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dst.DrawImage(whiteSubImage, op)
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vector.StrokeLine(dst, float32(x1), float32(y1), float32(x2), float32(y2), 1, clr)
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}
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// DrawRect draws a rectangle on the given destination dst.
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//
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// DrawRect is intended to be used mainly for debugging or prototyping purpose.
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//
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// Deprecated: as of v2.5. Use vector.FillRect instead.
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func DrawRect(dst *ebiten.Image, x, y, width, height float64, clr color.Color) {
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op := &ebiten.DrawImageOptions{}
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op.GeoM.Scale(width, height)
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op.GeoM.Translate(x, y)
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op.ColorM.ScaleWithColor(clr)
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// Filter must be 'nearest' filter (default).
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// Linear filtering would make edges blurred.
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dst.DrawImage(whiteSubImage, op)
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vector.FillRect(dst, float32(x), float32(y), float32(width), float32(height), clr)
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}
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// DrawCircle draws a circle on given destination dst.
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@ -39,6 +39,7 @@ import (
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raudio "github.com/hajimehoshi/ebiten/v2/examples/resources/audio"
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riaudio "github.com/hajimehoshi/ebiten/v2/examples/resources/images/audio"
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"github.com/hajimehoshi/ebiten/v2/inpututil"
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"github.com/hajimehoshi/ebiten/v2/vector"
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)
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const (
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@ -338,7 +339,7 @@ func (p *Player) seekBarIfNeeded() error {
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func (p *Player) draw(screen *ebiten.Image) {
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// Draw the bar.
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x, y, w, h := playerBarRect()
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ebitenutil.DrawRect(screen, float64(x), float64(y), float64(w), float64(h), playerBarColor)
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vector.FillRect(screen, float32(x), float32(y), float32(w), float32(h), playerBarColor)
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// Draw the cursor on the bar.
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c := p.current
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@ -25,9 +25,9 @@ import (
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"time"
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"github.com/hajimehoshi/ebiten/v2"
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"github.com/hajimehoshi/ebiten/v2/ebitenutil"
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"github.com/hajimehoshi/ebiten/v2/examples/resources/images"
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"github.com/hajimehoshi/ebiten/v2/inpututil"
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"github.com/hajimehoshi/ebiten/v2/vector"
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)
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var (
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@ -107,7 +107,7 @@ func init() {
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}
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func drawWindow(r *ebiten.Image, x, y, width, height int) {
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ebitenutil.DrawRect(r, float64(x), float64(y), float64(width), float64(height), color.RGBA{0, 0, 0, 0xc0})
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vector.FillRect(r, float32(x), float32(y), float32(width), float32(height), color.RGBA{0, 0, 0, 0xc0})
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}
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var fontColor = color.NRGBA{0x40, 0x40, 0xff, 0xff}
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@ -24,6 +24,7 @@ import (
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"github.com/hajimehoshi/ebiten/v2"
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"github.com/hajimehoshi/ebiten/v2/ebitenutil"
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"github.com/hajimehoshi/ebiten/v2/vector"
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)
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const (
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@ -50,7 +51,7 @@ func (g *Game) Update() error {
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func (g *Game) Draw(screen *ebiten.Image) {
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for r, c := range g.gridColors {
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ebitenutil.DrawRect(screen, float64(r.Min.X), float64(r.Min.Y), float64(r.Dx()), float64(r.Dy()), c)
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vector.FillRect(screen, float32(r.Min.X), float32(r.Min.Y), float32(r.Dx()), float32(r.Dy()), c)
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}
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switch ebiten.CursorShape() {
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@ -32,6 +32,7 @@ import (
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"github.com/hajimehoshi/ebiten/v2/examples/resources/fonts"
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"github.com/hajimehoshi/ebiten/v2/inpututil"
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"github.com/hajimehoshi/ebiten/v2/text"
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"github.com/hajimehoshi/ebiten/v2/vector"
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)
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var (
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@ -149,7 +150,7 @@ func init() {
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for i, k := range whiteKeys {
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x := i*keyWidth + 36
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height := 112
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ebitenutil.DrawRect(pianoImage, float64(x), float64(y), float64(keyWidth-1), float64(height), color.White)
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vector.FillRect(pianoImage, float32(x), float32(y), float32(keyWidth-1), float32(height), color.White)
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text.Draw(pianoImage, k, arcadeFont, x+8, y+height-8, color.Black)
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}
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@ -160,7 +161,7 @@ func init() {
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}
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x := i*keyWidth + 24
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height := 64
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ebitenutil.DrawRect(pianoImage, float64(x), float64(y), float64(keyWidth-1), float64(height), color.Black)
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vector.FillRect(pianoImage, float32(x), float32(y), float32(keyWidth-1), float32(height), color.Black)
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text.Draw(pianoImage, k, arcadeFont, x+8, y+height-8, color.White)
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}
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}
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@ -32,6 +32,7 @@ import (
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"github.com/hajimehoshi/ebiten/v2/ebitenutil"
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"github.com/hajimehoshi/ebiten/v2/examples/resources/images"
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"github.com/hajimehoshi/ebiten/v2/inpututil"
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"github.com/hajimehoshi/ebiten/v2/vector"
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)
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const (
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@ -249,7 +250,7 @@ func (g *Game) Draw(screen *ebiten.Image) {
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if g.showRays {
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// Draw rays
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for _, r := range rays {
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ebitenutil.DrawLine(screen, r.X1, r.Y1, r.X2, r.Y2, color.RGBA{255, 255, 0, 150})
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vector.StrokeLine(screen, float32(r.X1), float32(r.Y1), float32(r.X2), float32(r.Y2), 1, color.RGBA{255, 255, 0, 150})
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}
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}
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@ -261,13 +262,13 @@ func (g *Game) Draw(screen *ebiten.Image) {
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// Draw walls
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for _, obj := range g.objects {
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for _, w := range obj.walls {
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ebitenutil.DrawLine(screen, w.X1, w.Y1, w.X2, w.Y2, color.RGBA{255, 0, 0, 255})
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vector.StrokeLine(screen, float32(w.X1), float32(w.Y1), float32(w.X2), float32(w.Y2), 1, color.RGBA{255, 0, 0, 255})
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}
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}
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// Draw player as a rect
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ebitenutil.DrawRect(screen, float64(g.px)-2, float64(g.py)-2, 4, 4, color.Black)
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ebitenutil.DrawRect(screen, float64(g.px)-1, float64(g.py)-1, 2, 2, color.RGBA{255, 100, 100, 255})
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vector.FillRect(screen, float32(g.px)-2, float32(g.py)-2, 4, 4, color.Black)
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vector.FillRect(screen, float32(g.px)-1, float32(g.py)-1, 2, 2, color.RGBA{255, 100, 100, 255})
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if g.showRays {
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ebitenutil.DebugPrintAt(screen, "R: hide rays", padding, 0)
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@ -19,13 +19,12 @@ package main
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import (
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"fmt"
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"image"
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"image/color"
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"log"
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"math"
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"github.com/hajimehoshi/ebiten/v2"
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"github.com/hajimehoshi/ebiten/v2/ebitenutil"
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"github.com/hajimehoshi/ebiten/v2/vector"
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)
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const (
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@ -33,129 +32,10 @@ const (
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screenHeight = 480
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)
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var (
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whiteImage = ebiten.NewImage(3, 3)
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)
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func init() {
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whiteImage.Fill(color.White)
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}
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type Game struct {
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count int
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}
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func line(x0, y0, x1, y1 float32, clr color.RGBA) ([]ebiten.Vertex, []uint16) {
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const width = 1
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theta := math.Atan2(float64(y1-y0), float64(x1-x0))
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theta += math.Pi / 2
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dx := float32(math.Cos(theta))
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dy := float32(math.Sin(theta))
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r := float32(clr.R) / 0xff
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g := float32(clr.G) / 0xff
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b := float32(clr.B) / 0xff
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a := float32(clr.A) / 0xff
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return []ebiten.Vertex{
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{
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DstX: x0 - width*dx/2,
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DstY: y0 - width*dy/2,
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SrcX: 1,
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SrcY: 1,
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ColorR: r,
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ColorG: g,
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ColorB: b,
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ColorA: a,
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},
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{
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DstX: x0 + width*dx/2,
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DstY: y0 + width*dy/2,
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SrcX: 1,
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SrcY: 1,
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ColorR: r,
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ColorG: g,
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ColorB: b,
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ColorA: a,
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},
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{
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DstX: x1 - width*dx/2,
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DstY: y1 - width*dy/2,
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SrcX: 1,
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SrcY: 1,
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ColorR: r,
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ColorG: g,
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ColorB: b,
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ColorA: a,
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},
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{
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DstX: x1 + width*dx/2,
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DstY: y1 + width*dy/2,
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SrcX: 1,
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SrcY: 1,
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ColorR: r,
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ColorG: g,
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ColorB: b,
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ColorA: a,
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},
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}, []uint16{0, 1, 2, 1, 2, 3}
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}
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func rect(x, y, w, h float32, clr color.RGBA) ([]ebiten.Vertex, []uint16) {
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r := float32(clr.R) / 0xff
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g := float32(clr.G) / 0xff
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b := float32(clr.B) / 0xff
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a := float32(clr.A) / 0xff
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x0 := x
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y0 := y
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x1 := x + w
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y1 := y + h
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return []ebiten.Vertex{
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{
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DstX: x0,
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DstY: y0,
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SrcX: 1,
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SrcY: 1,
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ColorR: r,
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ColorG: g,
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ColorB: b,
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ColorA: a,
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},
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{
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DstX: x1,
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DstY: y0,
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SrcX: 1,
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SrcY: 1,
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ColorR: r,
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ColorG: g,
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ColorB: b,
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ColorA: a,
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},
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{
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DstX: x0,
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DstY: y1,
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SrcX: 1,
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SrcY: 1,
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ColorR: r,
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ColorG: g,
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ColorB: b,
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ColorA: a,
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},
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{
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DstX: x1,
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DstY: y1,
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SrcX: 1,
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SrcY: 1,
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ColorR: r,
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ColorG: g,
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ColorB: b,
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ColorA: a,
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},
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}, []uint16{0, 1, 2, 1, 2, 3}
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}
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func (g *Game) Update() error {
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g.count++
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g.count %= 240
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@ -163,20 +43,13 @@ func (g *Game) Update() error {
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}
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func (g *Game) Draw(screen *ebiten.Image) {
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src := whiteImage.SubImage(image.Rect(1, 1, 2, 2)).(*ebiten.Image)
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cf := float32(g.count)
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vector.StrokeLine(screen, 100, 100, 300, 100, 1, color.RGBA{0xff, 0xff, 0xff, 0xff})
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vector.StrokeLine(screen, 50, 150, 50, 350, 1, color.RGBA{0xff, 0xff, 0x00, 0xff})
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vector.StrokeLine(screen, 50, 100+float32(cf), 200+float32(cf), 250, 4, color.RGBA{0x00, 0xff, 0xff, 0xff})
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cf := float64(g.count)
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v, i := line(100, 100, 300, 100, color.RGBA{0xff, 0xff, 0xff, 0xff})
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screen.DrawTriangles(v, i, src, nil)
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v, i = line(50, 150, 50, 350, color.RGBA{0xff, 0xff, 0x00, 0xff})
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screen.DrawTriangles(v, i, src, nil)
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v, i = line(50, 100+float32(cf), 200+float32(cf), 250, color.RGBA{0x00, 0xff, 0xff, 0xff})
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screen.DrawTriangles(v, i, src, nil)
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v, i = rect(50+float32(cf), 50+float32(cf), 100+float32(cf), 100+float32(cf), color.RGBA{0x80, 0x80, 0x80, 0x80})
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screen.DrawTriangles(v, i, src, nil)
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v, i = rect(300-float32(cf), 50, 120, 120, color.RGBA{0x00, 0x80, 0x00, 0x80})
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screen.DrawTriangles(v, i, src, nil)
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vector.FillRect(screen, 50+float32(cf), 50+float32(cf), 100+float32(cf), 100+float32(cf), color.RGBA{0x80, 0x80, 0x80, 0xff})
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vector.StrokeRect(screen, 300-float32(cf), 50, 120, 120, 10, color.RGBA{0x00, 0x80, 0x00, 0xff})
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ebitenutil.DebugPrint(screen, fmt.Sprintf("TPS: %0.2f", ebiten.ActualTPS()))
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}
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@ -27,6 +27,7 @@ import (
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"github.com/hajimehoshi/ebiten/v2"
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"github.com/hajimehoshi/ebiten/v2/ebitenutil"
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"github.com/hajimehoshi/ebiten/v2/inpututil"
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"github.com/hajimehoshi/ebiten/v2/vector"
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)
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const (
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@ -174,9 +175,9 @@ func (g *Game) Update() error {
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func (g *Game) Draw(screen *ebiten.Image) {
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for _, v := range g.snakeBody {
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ebitenutil.DrawRect(screen, float64(v.X*gridSize), float64(v.Y*gridSize), gridSize, gridSize, color.RGBA{0x80, 0xa0, 0xc0, 0xff})
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vector.FillRect(screen, float32(v.X*gridSize), float32(v.Y*gridSize), gridSize, gridSize, color.RGBA{0x80, 0xa0, 0xc0, 0xff})
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}
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ebitenutil.DrawRect(screen, float64(g.apple.X*gridSize), float64(g.apple.Y*gridSize), gridSize, gridSize, color.RGBA{0xFF, 0x00, 0x00, 0xff})
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vector.FillRect(screen, float32(g.apple.X*gridSize), float32(g.apple.Y*gridSize), gridSize, gridSize, color.RGBA{0xFF, 0x00, 0x00, 0xff})
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if g.moveDirection == dirNone {
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ebitenutil.DebugPrint(screen, fmt.Sprintf("Press up/down/left/right to start"))
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@ -24,7 +24,7 @@ import (
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"time"
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"github.com/hajimehoshi/ebiten/v2"
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"github.com/hajimehoshi/ebiten/v2/ebitenutil"
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"github.com/hajimehoshi/ebiten/v2/vector"
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)
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const (
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@ -35,18 +35,18 @@ const (
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)
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type Star struct {
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fromx, fromy, tox, toy, brightness float64
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fromx, fromy, tox, toy, brightness float32
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}
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func (s *Star) Init() {
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s.tox = rand.Float64() * screenWidth * scale
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s.tox = rand.Float32() * screenWidth * scale
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s.fromx = s.tox
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s.toy = rand.Float64() * screenHeight * scale
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s.toy = rand.Float32() * screenHeight * scale
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s.fromy = s.toy
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s.brightness = rand.Float64() * 0xff
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s.brightness = rand.Float32() * 0xff
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}
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func (s *Star) Update(x, y float64) {
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func (s *Star) Update(x, y float32) {
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s.fromx = s.tox
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s.fromy = s.toy
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s.tox += (s.tox - x) / 32
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@ -61,11 +61,12 @@ func (s *Star) Update(x, y float64) {
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}
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func (s *Star) Draw(screen *ebiten.Image) {
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c := color.RGBA{R: uint8(0xbb * s.brightness / 0xff),
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c := color.RGBA{
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R: uint8(0xbb * s.brightness / 0xff),
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G: uint8(0xdd * s.brightness / 0xff),
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B: uint8(0xff * s.brightness / 0xff),
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A: 0xff}
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ebitenutil.DrawLine(screen, s.fromx/scale, s.fromy/scale, s.tox/scale, s.toy/scale, c)
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vector.StrokeLine(screen, s.fromx/scale, s.fromy/scale, s.tox/scale, s.toy/scale, 1, c)
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}
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type Game struct {
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@ -83,7 +84,7 @@ func NewGame() *Game {
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func (g *Game) Update() error {
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x, y := ebiten.CursorPosition()
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for i := 0; i < starsCount; i++ {
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g.stars[i].Update(float64(x*scale), float64(y*scale))
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g.stars[i].Update(float32(x*scale), float32(y*scale))
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}
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return nil
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}
|
||||
|
@ -28,9 +28,9 @@ import (
|
||||
"golang.org/x/image/font/opentype"
|
||||
|
||||
"github.com/hajimehoshi/ebiten/v2"
|
||||
"github.com/hajimehoshi/ebiten/v2/ebitenutil"
|
||||
"github.com/hajimehoshi/ebiten/v2/examples/resources/fonts"
|
||||
"github.com/hajimehoshi/ebiten/v2/text"
|
||||
"github.com/hajimehoshi/ebiten/v2/vector"
|
||||
)
|
||||
|
||||
const (
|
||||
@ -96,13 +96,13 @@ func (g *Game) Draw(screen *ebiten.Image) {
|
||||
{
|
||||
const x, y = 20, 40
|
||||
b := text.BoundString(mplusNormalFont, sampleText)
|
||||
ebitenutil.DrawRect(screen, float64(b.Min.X+x), float64(b.Min.Y+y), float64(b.Dx()), float64(b.Dy()), gray)
|
||||
vector.FillRect(screen, float32(b.Min.X+x), float32(b.Min.Y+y), float32(b.Dx()), float32(b.Dy()), gray)
|
||||
text.Draw(screen, sampleText, mplusNormalFont, x, y, color.White)
|
||||
}
|
||||
{
|
||||
const x, y = 20, 140
|
||||
b := text.BoundString(mplusBigFont, sampleText)
|
||||
ebitenutil.DrawRect(screen, float64(b.Min.X+x), float64(b.Min.Y+y), float64(b.Dx()), float64(b.Dy()), gray)
|
||||
vector.FillRect(screen, float32(b.Min.X+x), float32(b.Min.Y+y), float32(b.Dx()), float32(b.Dy()), gray)
|
||||
text.Draw(screen, sampleText, mplusBigFont, x, y, color.White)
|
||||
}
|
||||
{
|
||||
@ -117,7 +117,7 @@ func (g *Game) Draw(screen *ebiten.Image) {
|
||||
const x, y = 160, 240
|
||||
const lineHeight = 80
|
||||
b := text.BoundString(text.FaceWithLineHeight(mplusBigFont, lineHeight), sampleText)
|
||||
ebitenutil.DrawRect(screen, float64(b.Min.X+x), float64(b.Min.Y+y), float64(b.Dx()), float64(b.Dy()), gray)
|
||||
vector.FillRect(screen, float32(b.Min.X+x), float32(b.Min.Y+y), float32(b.Dx()), float32(b.Dy()), gray)
|
||||
text.Draw(screen, sampleText, text.FaceWithLineHeight(mplusBigFont, lineHeight), x, y, color.White)
|
||||
}
|
||||
{
|
||||
|
@ -387,7 +387,7 @@ func (p *Path) Close() {
|
||||
//
|
||||
// The returned vertice's SrcX and SrcY are 0, and ColorR, ColorG, ColorB, and ColorA are 1.
|
||||
//
|
||||
// The returned values are intended to be passed to DrawTriangles or DrawTrianglesShader with the EvenOdd fill mode
|
||||
// The returned values are intended to be passed to DrawTriangles or DrawTrianglesShader with the EvenOdd fill rule
|
||||
// in order to render a complex polygon like a concave polygon, a polygon with holes, or a self-intersecting polygon.
|
||||
//
|
||||
// The returned vertices and indices should be rendered with a solid (non-transparent) color with the default Blend (source-over).
|
||||
@ -471,7 +471,7 @@ type StrokeOptions struct {
|
||||
// The returned vertice's SrcX and SrcY are 0, and ColorR, ColorG, ColorB, and ColorA are 1.
|
||||
//
|
||||
// The returned values are intended to be passed to DrawTriangles or DrawTrianglesShader with a solid (non-transparent) color
|
||||
// with the FillAll fill mode (not the EvenOdd fill mode).
|
||||
// with the FillAll fill rule (not the EvenOdd fill rule).
|
||||
func (p *Path) AppendVerticesAndIndicesForStroke(vertices []ebiten.Vertex, indices []uint16, op *StrokeOptions) ([]ebiten.Vertex, []uint16) {
|
||||
if op == nil {
|
||||
return vertices, indices
|
||||
|
101
vector/util.go
Normal file
101
vector/util.go
Normal file
@ -0,0 +1,101 @@
|
||||
// Copyright 2022 The Ebitengine Authors
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
package vector
|
||||
|
||||
import (
|
||||
"image"
|
||||
"image/color"
|
||||
|
||||
"github.com/hajimehoshi/ebiten/v2"
|
||||
)
|
||||
|
||||
var (
|
||||
whiteImage = ebiten.NewImage(3, 3)
|
||||
whiteSubImage = whiteImage.SubImage(image.Rect(1, 1, 2, 2)).(*ebiten.Image)
|
||||
)
|
||||
|
||||
func init() {
|
||||
whiteImage.Fill(color.White)
|
||||
}
|
||||
|
||||
func updateVerticesForUtil(vs []ebiten.Vertex, clr color.Color) {
|
||||
r, g, b, a := clr.RGBA()
|
||||
for i := range vs {
|
||||
vs[i].SrcX = 1
|
||||
vs[i].SrcY = 1
|
||||
vs[i].ColorR = float32(r) / 0xffff
|
||||
vs[i].ColorG = float32(g) / 0xffff
|
||||
vs[i].ColorB = float32(b) / 0xffff
|
||||
vs[i].ColorA = float32(a) / 0xffff
|
||||
}
|
||||
}
|
||||
|
||||
// StrokeLine strokes a line (x0, y0)-(x1, y1) with the specified width and color.
|
||||
func StrokeLine(dst *ebiten.Image, x0, y0, x1, y1 float32, strokeWidth float32, clr color.Color) {
|
||||
var path Path
|
||||
path.MoveTo(x0, y0)
|
||||
path.LineTo(x1, y1)
|
||||
strokeOp := &StrokeOptions{}
|
||||
strokeOp.Width = strokeWidth
|
||||
vs, is := path.AppendVerticesAndIndicesForStroke(nil, nil, strokeOp)
|
||||
|
||||
updateVerticesForUtil(vs, clr)
|
||||
|
||||
op := &ebiten.DrawTrianglesOptions{}
|
||||
op.ColorScaleFormat = ebiten.ColorScaleFormatPremultipliedAlpha
|
||||
op.AntiAlias = true
|
||||
dst.DrawTriangles(vs, is, whiteSubImage, op)
|
||||
}
|
||||
|
||||
// FillRect fills a rectangle with the specified width and color.
|
||||
func FillRect(dst *ebiten.Image, x, y, width, height float32, clr color.Color) {
|
||||
var path Path
|
||||
path.MoveTo(x, y)
|
||||
path.LineTo(x, y+height)
|
||||
path.LineTo(x+width, y+height)
|
||||
path.LineTo(x+width, y)
|
||||
vs, is := path.AppendVerticesAndIndicesForFilling(nil, nil)
|
||||
|
||||
updateVerticesForUtil(vs, clr)
|
||||
|
||||
op := &ebiten.DrawTrianglesOptions{}
|
||||
op.ColorScaleFormat = ebiten.ColorScaleFormatPremultipliedAlpha
|
||||
op.AntiAlias = true
|
||||
dst.DrawTriangles(vs, is, whiteSubImage, op)
|
||||
}
|
||||
|
||||
// StrokeRect strokes a rectangle with the specified width and color.
|
||||
//
|
||||
// clr has be to be a solid (non-transparent) color.
|
||||
func StrokeRect(dst *ebiten.Image, x, y, width, height float32, strokeWidth float32, clr color.Color) {
|
||||
var path Path
|
||||
path.MoveTo(x, y)
|
||||
path.LineTo(x, y+height)
|
||||
path.LineTo(x+width, y+height)
|
||||
path.LineTo(x+width, y)
|
||||
path.Close()
|
||||
|
||||
strokeOp := &StrokeOptions{}
|
||||
strokeOp.Width = strokeWidth
|
||||
strokeOp.MiterLimit = 10
|
||||
vs, is := path.AppendVerticesAndIndicesForStroke(nil, nil, strokeOp)
|
||||
|
||||
updateVerticesForUtil(vs, clr)
|
||||
|
||||
op := &ebiten.DrawTrianglesOptions{}
|
||||
op.ColorScaleFormat = ebiten.ColorScaleFormatPremultipliedAlpha
|
||||
op.AntiAlias = true
|
||||
dst.DrawTriangles(vs, is, whiteSubImage, op)
|
||||
}
|
Loading…
Reference in New Issue
Block a user