mirror of
https://github.com/hajimehoshi/ebiten.git
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parent
aa4a2b64e0
commit
6fc71e97bb
@ -301,6 +301,10 @@ func (w *Window) enableCursor() error {
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}
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}
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func (w *Window) cursorInContentArea() (bool, error) {
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func (w *Window) cursorInContentArea() (bool, error) {
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if microsoftgdk.IsXbox() {
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return true, nil
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}
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pos, err := _GetCursorPos()
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pos, err := _GetCursorPos()
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if err != nil {
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if err != nil {
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return false, err
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return false, err
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@ -1442,6 +1446,9 @@ func (w *Window) platformDestroyWindow() error {
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}
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}
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func (w *Window) platformSetWindowTitle(title string) error {
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func (w *Window) platformSetWindowTitle(title string) error {
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if microsoftgdk.IsXbox() {
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return nil
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}
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return _SetWindowTextW(w.win32.handle, title)
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return _SetWindowTextW(w.win32.handle, title)
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}
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}
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@ -1829,6 +1836,9 @@ func (w *Window) platformSetWindowMonitor(monitor *Monitor, xpos, ypos, width, h
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}
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}
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func (w *Window) platformWindowFocused() bool {
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func (w *Window) platformWindowFocused() bool {
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if microsoftgdk.IsXbox() {
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return true
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}
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return w.win32.handle == _GetActiveWindow()
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return w.win32.handle == _GetActiveWindow()
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}
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}
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@ -1981,6 +1991,14 @@ func platformPollEvents() error {
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}
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}
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}
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}
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var handle windows.HWND
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if microsoftgdk.IsXbox() {
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// Assume that there is always exactly one active window.
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handle = _glfw.windows[0].win32.handle
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} else {
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handle = _GetActiveWindow()
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}
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// HACK: Release modifier keys that the system did not emit KEYUP for
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// HACK: Release modifier keys that the system did not emit KEYUP for
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// NOTE: Shift keys on Windows tend to "stick" when both are pressed as
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// NOTE: Shift keys on Windows tend to "stick" when both are pressed as
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// no key up message is generated by the first key release
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// no key up message is generated by the first key release
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@ -1988,7 +2006,7 @@ func platformPollEvents() error {
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// Other Win hotkeys are handled implicitly by _glfwInputWindowFocus
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// Other Win hotkeys are handled implicitly by _glfwInputWindowFocus
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// because they change the input focus
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// because they change the input focus
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// NOTE: The other half of this is in the WM_*KEY* handler in windowProc
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// NOTE: The other half of this is in the WM_*KEY* handler in windowProc
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if handle := _GetActiveWindow(); handle != 0 {
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if handle != 0 {
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if window := handleToWindow[handle]; window != nil {
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if window := handleToWindow[handle]; window != nil {
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keys := [...]struct {
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keys := [...]struct {
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VK int
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VK int
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