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internal/graphicscommand: remove unnecessary conditions
Now a Kage shader is always used.
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@ -402,7 +402,6 @@ func (c *drawTrianglesCommand) CanMergeWithDrawTrianglesCommand(dst *Image, srcs
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if c.shader != shader {
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return false
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}
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if c.shader != nil {
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if len(c.uniforms) != len(uniforms) {
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return false
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}
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@ -416,7 +415,6 @@ func (c *drawTrianglesCommand) CanMergeWithDrawTrianglesCommand(dst *Image, srcs
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}
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}
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}
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}
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if c.dst != dst {
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return false
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}
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