internal/graphicscommand: remove unnecessary conditions

Now a Kage shader is always used.
This commit is contained in:
Hajime Hoshi 2022-10-02 22:11:06 +09:00
parent a9574627e8
commit 6fc9d9316d

View File

@ -402,7 +402,6 @@ func (c *drawTrianglesCommand) CanMergeWithDrawTrianglesCommand(dst *Image, srcs
if c.shader != shader {
return false
}
if c.shader != nil {
if len(c.uniforms) != len(uniforms) {
return false
}
@ -416,7 +415,6 @@ func (c *drawTrianglesCommand) CanMergeWithDrawTrianglesCommand(dst *Image, srcs
}
}
}
}
if c.dst != dst {
return false
}