diff --git a/internal/graphicsdriver/opengl/gl/package_windows.go b/internal/graphicsdriver/opengl/gl/package_windows.go index b9e15a6d0..133703e51 100644 --- a/internal/graphicsdriver/opengl/gl/package_windows.go +++ b/internal/graphicsdriver/opengl/gl/package_windows.go @@ -141,7 +141,7 @@ func BufferSubData(target uint32, offset int, size int, data unsafe.Pointer) { func CheckFramebufferStatusEXT(target uint32) uint32 { ret, _, _ := syscall.Syscall(gpCheckFramebufferStatusEXT, 1, uintptr(target), 0, 0) - return (uint32)(ret) + return uint32(ret) } func Clear(mask uint32) { @@ -158,12 +158,12 @@ func CompileShader(shader uint32) { func CreateProgram() uint32 { ret, _, _ := syscall.Syscall(gpCreateProgram, 0, 0, 0, 0) - return (uint32)(ret) + return uint32(ret) } func CreateShader(xtype uint32) uint32 { ret, _, _ := syscall.Syscall(gpCreateShader, 1, uintptr(xtype), 0, 0) - return (uint32)(ret) + return uint32(ret) } func DeleteBuffers(n int32, buffers *uint32) { @@ -247,7 +247,7 @@ func GetDoublei_vEXT(pname uint32, index uint32, params *float64) { func GetError() uint32 { ret, _, _ := syscall.Syscall(gpGetError, 0, 0, 0, 0) - return (uint32)(ret) + return uint32(ret) } func GetFloati_v(target uint32, index uint32, data *float32) { syscall.Syscall(gpGetFloati_v, 3, uintptr(target), uintptr(index), uintptr(unsafe.Pointer(data))) @@ -295,7 +295,7 @@ func GetTransformFeedbacki_v(xfb uint32, pname uint32, index uint32, param *int3 func GetUniformLocation(program uint32, name *uint8) int32 { ret, _, _ := syscall.Syscall(gpGetUniformLocation, 2, uintptr(program), uintptr(unsafe.Pointer(name)), 0) - return (int32)(ret) + return int32(ret) } func GetUnsignedBytei_vEXT(target uint32, index uint32, data *uint8) {