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graphicsdriver/metal: Simplify the projection matrix
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@ -76,15 +76,19 @@ vertex VertexOut VertexShader(
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) {
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float4x4 projectionMatrix = float4x4(
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float4(2.0 / viewport_size.x, 0, 0, 0),
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float4(0, -2.0 / viewport_size.y, 0, 0),
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float4(0, 2.0 / viewport_size.y, 0, 0),
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float4(0, 0, 1, 0),
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float4(-1, 1, 0, 1)
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float4(-1, -1, 0, 1)
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);
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VertexIn in = vertices[vid];
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// TODO: Is this a correct fix?
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float4 pos = projectionMatrix * float4(in.position, 0, 1);
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pos.y = -pos.y;
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VertexOut out = {
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.position = projectionMatrix * float4(in.position, 0, 1),
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.position = pos,
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.tex = in.tex,
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.tex_region = in.tex_region,
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.color = in.color,
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