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https://github.com/hajimehoshi/ebiten.git
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Refactoring
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parent
79a68a425b
commit
71606b78a9
@ -11,7 +11,8 @@ import (
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)
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type Sprite struct {
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texture graphics.Texture
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width int
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height int
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ch chan bool
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x int
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y int
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@ -19,12 +20,12 @@ type Sprite struct {
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vy int
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}
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func NewSprite(screenWidth, screenHeight int,
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texture graphics.Texture) *Sprite {
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maxX := screenWidth - texture.Width
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maxY := screenHeight - texture.Height
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func NewSprite(screenWidth, screenHeight, width, height int) *Sprite {
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maxX := screenWidth - width
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maxY := screenHeight - height
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sprite := &Sprite{
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texture: texture,
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width: width,
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height: height,
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ch: make(chan bool),
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x: rand.Intn(maxX),
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y: rand.Intn(maxY),
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@ -36,8 +37,8 @@ func NewSprite(screenWidth, screenHeight int,
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}
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func (sprite *Sprite) update(screenWidth, screenHeight int) {
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maxX := screenWidth - sprite.texture.Width
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maxY := screenHeight - sprite.texture.Height
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maxX := screenWidth - sprite.width
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maxY := screenHeight - sprite.height
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for {
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<-sprite.ch
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sprite.x += sprite.vx
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@ -91,7 +92,8 @@ func (game *Sprites) Init(tf graphics.TextureFactory) {
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sprite := NewSprite(
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game.ScreenWidth(),
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game.ScreenHeight(),
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game.ebitenTexture)
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game.ebitenTexture.Width,
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game.ebitenTexture.Height)
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game.sprites = append(game.sprites, sprite)
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}
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}
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