mirror of
https://github.com/hajimehoshi/ebiten.git
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driver: Add Region and sourceRegion parameter at Draw
This is a preparation to remove source-region information from vertices. Updates #1210
This commit is contained in:
parent
dcba380827
commit
71c9e7ac40
11
image.go
11
image.go
@ -333,7 +333,14 @@ func (i *Image) DrawTriangles(vertices []Vertex, indices []uint16, img *Image, o
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is := make([]uint16, len(indices))
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copy(is, indices)
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i.buffered.DrawTriangles(img.buffered, vs, is, options.ColorM.impl, mode, filter, driver.Address(options.Address), nil, nil)
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sr := driver.Region{
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X: float32(b.Min.X),
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Y: float32(b.Min.Y),
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Width: float32(b.Dx()),
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Height: float32(b.Dy()),
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}
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i.buffered.DrawTriangles(img.buffered, vs, is, options.ColorM.impl, mode, filter, driver.Address(options.Address), sr, nil, nil)
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}
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type DrawTrianglesWithShaderOptions struct {
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@ -402,7 +409,7 @@ func (i *Image) DrawTrianglesWithShader(vertices []Vertex, indices []uint16, sha
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is := make([]uint16, len(indices))
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copy(is, indices)
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i.buffered.DrawTriangles(nil, vs, is, nil, mode, driver.FilterNearest, driver.AddressUnsafe, shader.shader, us)
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i.buffered.DrawTriangles(nil, vs, is, nil, mode, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, shader.shader, us)
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}
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// SubImage returns an image representing the portion of the image p visible through r.
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@ -266,7 +266,7 @@ func (i *Image) drawImage(src *Image, bounds image.Rectangle, g mipmap.GeoM, col
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// DrawTriangles draws the src image with the given vertices.
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//
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// Copying vertices and indices is the caller's responsibility.
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func (i *Image) DrawTriangles(src *Image, vertices []float32, indices []uint16, colorm *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address, shader *Shader, uniforms []interface{}) {
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func (i *Image) DrawTriangles(src *Image, vertices []float32, indices []uint16, colorm *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address, sourceRegion driver.Region, shader *Shader, uniforms []interface{}) {
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var srcs []*Image
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if src != nil {
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srcs = append(srcs, src)
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@ -286,7 +286,7 @@ func (i *Image) DrawTriangles(src *Image, vertices []float32, indices []uint16,
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if maybeCanAddDelayedCommand() {
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if tryAddDelayedCommand(func() error {
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// Arguments are not copied. Copying is the caller's responsibility.
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i.DrawTriangles(src, vertices, indices, colorm, mode, filter, address, shader, uniforms)
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i.DrawTriangles(src, vertices, indices, colorm, mode, filter, address, sourceRegion, shader, uniforms)
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return nil
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}) {
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return
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@ -316,7 +316,7 @@ func (i *Image) DrawTriangles(src *Image, vertices []float32, indices []uint16,
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if src != nil {
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srcImg = src.img
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}
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i.img.DrawTriangles(srcImg, vertices, indices, colorm, mode, filter, address, s, us)
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i.img.DrawTriangles(srcImg, vertices, indices, colorm, mode, filter, address, sourceRegion, s, us)
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i.invalidatePendingPixels()
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}
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@ -22,6 +22,13 @@ import (
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"github.com/hajimehoshi/ebiten/internal/thread"
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)
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type Region struct {
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X float32
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Y float32
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Width float32
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Height float32
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}
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type Graphics interface {
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SetThread(thread *thread.Thread)
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Begin()
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@ -31,7 +38,6 @@ type Graphics interface {
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NewImage(width, height int) (Image, error)
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NewScreenFramebufferImage(width, height int) (Image, error)
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Reset() error
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Draw(dst, src ImageID, indexLen int, indexOffset int, mode CompositeMode, colorM *affine.ColorM, filter Filter, address Address) error
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SetVsyncEnabled(enabled bool)
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FramebufferYDirection() YDirection
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NeedsRestoring() bool
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@ -41,6 +47,11 @@ type Graphics interface {
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NewShader(program *shaderir.Program) (Shader, error)
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// Draw draws an image onto another image.
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//
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// TODO: Merge this into DrawShader.
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Draw(dst, src ImageID, indexLen int, indexOffset int, mode CompositeMode, colorM *affine.ColorM, filter Filter, address Address, sourceRegion Region) error
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// DrawShader draws the shader.
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//
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// uniforms represents a colletion of uniform variables. The values must be one of these types:
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@ -65,7 +65,7 @@ type command interface {
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NumIndices() int
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AddNumVertices(n int)
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AddNumIndices(n int)
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CanMergeWithDrawTrianglesCommand(dst, src *Image, color *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address, shader *Shader) bool
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CanMergeWithDrawTrianglesCommand(dst, src *Image, color *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address, sourceRegion driver.Region, shader *Shader) bool
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}
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type size struct {
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@ -143,7 +143,7 @@ func (q *commandQueue) appendIndices(indices []uint16, offset uint16) {
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}
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// EnqueueDrawTrianglesCommand enqueues a drawing-image command.
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func (q *commandQueue) EnqueueDrawTrianglesCommand(dst, src *Image, vertices []float32, indices []uint16, color *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address, shader *Shader, uniforms []interface{}) {
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func (q *commandQueue) EnqueueDrawTrianglesCommand(dst, src *Image, vertices []float32, indices []uint16, color *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address, sourceRegion driver.Region, shader *Shader, uniforms []interface{}) {
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if len(indices) > graphics.IndicesNum {
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panic(fmt.Sprintf("graphicscommand: len(indices) must be <= graphics.IndicesNum but not at EnqueueDrawTrianglesCommand: len(indices): %d, graphics.IndicesNum: %d", len(indices), graphics.IndicesNum))
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}
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@ -173,13 +173,21 @@ func (q *commandQueue) EnqueueDrawTrianglesCommand(dst, src *Image, vertices []f
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// TODO: If dst is the screen, reorder the command to be the last.
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if !split && 0 < len(q.commands) {
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if last := q.commands[len(q.commands)-1]; last.CanMergeWithDrawTrianglesCommand(dst, src, color, mode, filter, address, shader) {
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if last := q.commands[len(q.commands)-1]; last.CanMergeWithDrawTrianglesCommand(dst, src, color, mode, filter, address, sourceRegion, shader) {
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last.AddNumVertices(len(vertices))
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last.AddNumIndices(len(indices))
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return
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}
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}
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if address != driver.AddressUnsafe {
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w, h := src.InternalSize()
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sourceRegion.X /= float32(w)
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sourceRegion.Y /= float32(h)
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sourceRegion.Width /= float32(w)
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sourceRegion.Height /= float32(h)
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}
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c := &drawTrianglesCommand{
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dst: dst,
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src: src,
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@ -189,6 +197,7 @@ func (q *commandQueue) EnqueueDrawTrianglesCommand(dst, src *Image, vertices []f
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mode: mode,
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filter: filter,
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address: address,
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sourceRegion: sourceRegion,
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shader: shader,
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uniforms: uniforms,
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}
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@ -322,6 +331,7 @@ type drawTrianglesCommand struct {
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mode driver.CompositeMode
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filter driver.Filter
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address driver.Address
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sourceRegion driver.Region
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shader *Shader
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uniforms []interface{}
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}
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@ -409,7 +419,6 @@ func (c *drawTrianglesCommand) Exec(indexOffset int) error {
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if c.shader != nil {
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us := make([]interface{}, len(c.uniforms))
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for i := 0; i < len(c.uniforms); i++ {
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switch v := c.uniforms[i].(type) {
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case *Image:
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@ -427,7 +436,7 @@ func (c *drawTrianglesCommand) Exec(indexOffset int) error {
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return theGraphicsDriver.DrawShader(c.dst.image.ID(), c.shader.shader.ID(), c.nindices, indexOffset, c.mode, us)
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}
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return theGraphicsDriver.Draw(c.dst.image.ID(), c.src.image.ID(), c.nindices, indexOffset, c.mode, c.color, c.filter, c.address)
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return theGraphicsDriver.Draw(c.dst.image.ID(), c.src.image.ID(), c.nindices, indexOffset, c.mode, c.color, c.filter, c.address, c.sourceRegion)
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}
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func (c *drawTrianglesCommand) NumVertices() int {
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@ -448,7 +457,7 @@ func (c *drawTrianglesCommand) AddNumIndices(n int) {
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// CanMergeWithDrawTrianglesCommand returns a boolean value indicating whether the other drawTrianglesCommand can be merged
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// with the drawTrianglesCommand c.
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func (c *drawTrianglesCommand) CanMergeWithDrawTrianglesCommand(dst, src *Image, color *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address, shader *Shader) bool {
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func (c *drawTrianglesCommand) CanMergeWithDrawTrianglesCommand(dst, src *Image, color *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address, sourceRegion driver.Region, shader *Shader) bool {
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// If a shader is used, commands are not merged.
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//
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// TODO: Merge shader commands considering uniform variables.
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@ -473,6 +482,9 @@ func (c *drawTrianglesCommand) CanMergeWithDrawTrianglesCommand(dst, src *Image,
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if c.address != address {
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return false
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}
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if c.sourceRegion != sourceRegion {
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return false
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}
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return true
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}
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@ -506,7 +518,7 @@ func (c *replacePixelsCommand) AddNumVertices(n int) {
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func (c *replacePixelsCommand) AddNumIndices(n int) {
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}
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func (c *replacePixelsCommand) CanMergeWithDrawTrianglesCommand(dst, src *Image, color *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address, shader *Shader) bool {
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func (c *replacePixelsCommand) CanMergeWithDrawTrianglesCommand(dst, src *Image, color *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address, sourceRegion driver.Region, shader *Shader) bool {
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return false
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}
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@ -543,7 +555,7 @@ func (c *pixelsCommand) AddNumVertices(n int) {
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func (c *pixelsCommand) AddNumIndices(n int) {
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}
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func (c *pixelsCommand) CanMergeWithDrawTrianglesCommand(dst, src *Image, color *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address, shader *Shader) bool {
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func (c *pixelsCommand) CanMergeWithDrawTrianglesCommand(dst, src *Image, color *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address, sourceRegion driver.Region, shader *Shader) bool {
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return false
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}
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@ -576,7 +588,7 @@ func (c *disposeImageCommand) AddNumVertices(n int) {
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func (c *disposeImageCommand) AddNumIndices(n int) {
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}
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func (c *disposeImageCommand) CanMergeWithDrawTrianglesCommand(dst, src *Image, color *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address, shader *Shader) bool {
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func (c *disposeImageCommand) CanMergeWithDrawTrianglesCommand(dst, src *Image, color *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address, sourceRegion driver.Region, shader *Shader) bool {
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return false
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}
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@ -609,7 +621,7 @@ func (c *disposeShaderCommand) AddNumVertices(n int) {
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func (c *disposeShaderCommand) AddNumIndices(n int) {
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}
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func (c *disposeShaderCommand) CanMergeWithDrawTrianglesCommand(dst, src *Image, color *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address, shader *Shader) bool {
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func (c *disposeShaderCommand) CanMergeWithDrawTrianglesCommand(dst, src *Image, color *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address, sourceRegion driver.Region, shader *Shader) bool {
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return false
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}
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@ -648,7 +660,7 @@ func (c *newImageCommand) AddNumVertices(n int) {
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func (c *newImageCommand) AddNumIndices(n int) {
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}
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func (c *newImageCommand) CanMergeWithDrawTrianglesCommand(dst, src *Image, color *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address, shader *Shader) bool {
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func (c *newImageCommand) CanMergeWithDrawTrianglesCommand(dst, src *Image, color *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address, sourceRegion driver.Region, shader *Shader) bool {
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return false
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}
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@ -684,7 +696,7 @@ func (c *newScreenFramebufferImageCommand) AddNumVertices(n int) {
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func (c *newScreenFramebufferImageCommand) AddNumIndices(n int) {
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}
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func (c *newScreenFramebufferImageCommand) CanMergeWithDrawTrianglesCommand(dst, src *Image, color *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address, shader *Shader) bool {
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func (c *newScreenFramebufferImageCommand) CanMergeWithDrawTrianglesCommand(dst, src *Image, color *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address, sourceRegion driver.Region, shader *Shader) bool {
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return false
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}
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@ -719,7 +731,7 @@ func (c *newShaderCommand) AddNumVertices(n int) {
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func (c *newShaderCommand) AddNumIndices(n int) {
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}
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func (c *newShaderCommand) CanMergeWithDrawTrianglesCommand(dst, src *Image, color *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address, shader *Shader) bool {
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func (c *newShaderCommand) CanMergeWithDrawTrianglesCommand(dst, src *Image, color *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address, sourceRegion driver.Region, shader *Shader) bool {
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return false
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}
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@ -158,7 +158,7 @@ func processSrc(src *Image) {
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//
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// If the source image is not specified, i.e., src is nil and there is no image in the uniform variables, the
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// elements for the source image are not used.
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func (i *Image) DrawTriangles(src *Image, vertices []float32, indices []uint16, clr *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address, shader *Shader, uniforms []interface{}) {
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func (i *Image) DrawTriangles(src *Image, vertices []float32, indices []uint16, clr *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address, sourceRegion driver.Region, shader *Shader, uniforms []interface{}) {
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if i.lastCommand == lastCommandNone {
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if !i.screen && mode != driver.CompositeModeClear {
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panic("graphicscommand: the image must be cleared first")
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@ -175,7 +175,7 @@ func (i *Image) DrawTriangles(src *Image, vertices []float32, indices []uint16,
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}
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i.resolveBufferedReplacePixels()
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theCommandQueue.EnqueueDrawTrianglesCommand(i, src, vertices, indices, clr, mode, filter, address, shader, uniforms)
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theCommandQueue.EnqueueDrawTrianglesCommand(i, src, vertices, indices, clr, mode, filter, address, sourceRegion, shader, uniforms)
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if i.lastCommand == lastCommandNone && !i.screen {
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i.lastCommand = lastCommandClear
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@ -44,7 +44,7 @@ func TestClear(t *testing.T) {
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vs := quadVertices(w/2, h/2)
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is := graphics.QuadIndices()
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dst.DrawTriangles(src, vs, is, nil, driver.CompositeModeClear, driver.FilterNearest, driver.AddressUnsafe, nil, nil)
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dst.DrawTriangles(src, vs, is, nil, driver.CompositeModeClear, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, nil, nil)
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pix, err := dst.Pixels()
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if err != nil {
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@ -74,8 +74,8 @@ func TestReplacePixelsPartAfterDrawTriangles(t *testing.T) {
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dst := NewImage(w, h)
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vs := quadVertices(w/2, h/2)
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is := graphics.QuadIndices()
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dst.DrawTriangles(clr, vs, is, nil, driver.CompositeModeClear, driver.FilterNearest, driver.AddressUnsafe, nil, nil)
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dst.DrawTriangles(src, vs, is, nil, driver.CompositeModeSourceOver, driver.FilterNearest, driver.AddressUnsafe, nil, nil)
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dst.DrawTriangles(clr, vs, is, nil, driver.CompositeModeClear, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, nil, nil)
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dst.DrawTriangles(src, vs, is, nil, driver.CompositeModeSourceOver, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, nil, nil)
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dst.ReplacePixels(make([]byte, 4), 0, 0, 1, 1)
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}
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@ -89,14 +89,14 @@ func TestShader(t *testing.T) {
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dst := NewImage(w, h)
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vs := quadVertices(w, h)
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is := graphics.QuadIndices()
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dst.DrawTriangles(clr, vs, is, nil, driver.CompositeModeClear, driver.FilterNearest, driver.AddressUnsafe, nil, nil)
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dst.DrawTriangles(clr, vs, is, nil, driver.CompositeModeClear, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, nil, nil)
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ir := etesting.ShaderProgramFill(0xff, 0, 0, 0xff)
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s := NewShader(&ir)
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us := []interface{}{
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[]float32{0, 0},
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}
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dst.DrawTriangles(nil, vs, is, nil, driver.CompositeModeSourceOver, 0, 0, s, us)
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dst.DrawTriangles(nil, vs, is, nil, driver.CompositeModeSourceOver, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, s, us)
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pix, err := dst.Pixels()
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if err != nil {
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@ -67,7 +67,6 @@ struct VertexIn {
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struct VertexOut {
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float4 position [[position]];
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float2 tex;
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float4 tex_region;
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float4 color;
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};
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@ -87,7 +86,6 @@ vertex VertexOut VertexShader(
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VertexOut out = {
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.position = projectionMatrix * float4(in.position, 0, 1),
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.tex = in.tex,
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.tex_region = in.tex_region,
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.color = in.color,
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};
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@ -102,17 +100,17 @@ float FloorMod(float x, float y) {
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}
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template<uint8_t address>
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float2 AdjustTexelByAddress(float2 p, float4 tex_region);
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float2 AdjustTexelByAddress(float2 p, float4 source_region);
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template<>
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inline float2 AdjustTexelByAddress<ADDRESS_CLAMP_TO_ZERO>(float2 p, float4 tex_region) {
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inline float2 AdjustTexelByAddress<ADDRESS_CLAMP_TO_ZERO>(float2 p, float4 source_region) {
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return p;
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}
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template<>
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inline float2 AdjustTexelByAddress<ADDRESS_REPEAT>(float2 p, float4 tex_region) {
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float2 o = float2(tex_region[0], tex_region[1]);
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float2 size = float2(tex_region[2] - tex_region[0], tex_region[3] - tex_region[1]);
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inline float2 AdjustTexelByAddress<ADDRESS_REPEAT>(float2 p, float4 source_region) {
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float2 o = float2(source_region[0], source_region[1]);
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float2 size = float2(source_region[2] - source_region[0], source_region[3] - source_region[1]);
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return float2(FloorMod((p.x - o.x), size.x) + o.x, FloorMod((p.y - o.y), size.y) + o.y);
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}
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@ -121,7 +119,7 @@ struct ColorFromTexel;
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template<>
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struct ColorFromTexel<FILTER_NEAREST, ADDRESS_UNSAFE> {
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inline float4 Do(VertexOut v, texture2d<float> texture, constant float2& source_size, float scale) {
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inline float4 Do(VertexOut v, texture2d<float> texture, constant float2& source_size, float scale, constant float4& source_region) {
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float2 p = v.tex;
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constexpr sampler texture_sampler(filter::nearest);
|
||||
return texture.sample(texture_sampler, p);
|
||||
@ -130,12 +128,12 @@ struct ColorFromTexel<FILTER_NEAREST, ADDRESS_UNSAFE> {
|
||||
|
||||
template<uint8_t address>
|
||||
struct ColorFromTexel<FILTER_NEAREST, address> {
|
||||
inline float4 Do(VertexOut v, texture2d<float> texture, constant float2& source_size, float scale) {
|
||||
float2 p = AdjustTexelByAddress<address>(v.tex, v.tex_region);
|
||||
if (v.tex_region[0] <= p.x &&
|
||||
v.tex_region[1] <= p.y &&
|
||||
p.x < v.tex_region[2] &&
|
||||
p.y < v.tex_region[3]) {
|
||||
inline float4 Do(VertexOut v, texture2d<float> texture, constant float2& source_size, float scale, constant float4& source_region) {
|
||||
float2 p = AdjustTexelByAddress<address>(v.tex, source_region);
|
||||
if (source_region[0] <= p.x &&
|
||||
source_region[1] <= p.y &&
|
||||
p.x < source_region[2] &&
|
||||
p.y < source_region[3]) {
|
||||
constexpr sampler texture_sampler(filter::nearest);
|
||||
return texture.sample(texture_sampler, p);
|
||||
}
|
||||
@ -145,7 +143,7 @@ struct ColorFromTexel<FILTER_NEAREST, address> {
|
||||
|
||||
template<>
|
||||
struct ColorFromTexel<FILTER_LINEAR, ADDRESS_UNSAFE> {
|
||||
inline float4 Do(VertexOut v, texture2d<float> texture, constant float2& source_size, float scale) {
|
||||
inline float4 Do(VertexOut v, texture2d<float> texture, constant float2& source_size, float scale, constant float4& source_region) {
|
||||
constexpr sampler texture_sampler(filter::nearest);
|
||||
const float2 texel_size = 1 / source_size;
|
||||
|
||||
@ -166,7 +164,7 @@ struct ColorFromTexel<FILTER_LINEAR, ADDRESS_UNSAFE> {
|
||||
|
||||
template<uint8_t address>
|
||||
struct ColorFromTexel<FILTER_LINEAR, address> {
|
||||
inline float4 Do(VertexOut v, texture2d<float> texture, constant float2& source_size, float scale) {
|
||||
inline float4 Do(VertexOut v, texture2d<float> texture, constant float2& source_size, float scale, constant float4& source_region) {
|
||||
constexpr sampler texture_sampler(filter::nearest);
|
||||
const float2 texel_size = 1 / source_size;
|
||||
|
||||
@ -174,27 +172,27 @@ struct ColorFromTexel<FILTER_LINEAR, address> {
|
||||
// As all the vertex positions are aligned to 1/16 [pixel], this shiting should work in most cases.
|
||||
float2 p0 = v.tex - texel_size / 2.0 + (texel_size / 512.0);
|
||||
float2 p1 = v.tex + texel_size / 2.0 + (texel_size / 512.0);
|
||||
p0 = AdjustTexelByAddress<address>(p0, v.tex_region);
|
||||
p1 = AdjustTexelByAddress<address>(p1, v.tex_region);
|
||||
p0 = AdjustTexelByAddress<address>(p0, source_region);
|
||||
p1 = AdjustTexelByAddress<address>(p1, source_region);
|
||||
|
||||
float4 c0 = texture.sample(texture_sampler, p0);
|
||||
float4 c1 = texture.sample(texture_sampler, float2(p1.x, p0.y));
|
||||
float4 c2 = texture.sample(texture_sampler, float2(p0.x, p1.y));
|
||||
float4 c3 = texture.sample(texture_sampler, p1);
|
||||
|
||||
if (p0.x < v.tex_region[0]) {
|
||||
if (p0.x < source_region[0]) {
|
||||
c0 = 0;
|
||||
c2 = 0;
|
||||
}
|
||||
if (p0.y < v.tex_region[1]) {
|
||||
if (p0.y < source_region[1]) {
|
||||
c0 = 0;
|
||||
c1 = 0;
|
||||
}
|
||||
if (v.tex_region[2] <= p1.x) {
|
||||
if (source_region[2] <= p1.x) {
|
||||
c1 = 0;
|
||||
c3 = 0;
|
||||
}
|
||||
if (v.tex_region[3] <= p1.y) {
|
||||
if (source_region[3] <= p1.y) {
|
||||
c2 = 0;
|
||||
c3 = 0;
|
||||
}
|
||||
@ -206,7 +204,7 @@ struct ColorFromTexel<FILTER_LINEAR, address> {
|
||||
|
||||
template<uint8_t address>
|
||||
struct ColorFromTexel<FILTER_SCREEN, address> {
|
||||
inline float4 Do(VertexOut v, texture2d<float> texture, constant float2& source_size, float scale) {
|
||||
inline float4 Do(VertexOut v, texture2d<float> texture, constant float2& source_size, float scale, constant float4& source_region) {
|
||||
constexpr sampler texture_sampler(filter::nearest);
|
||||
const float2 texel_size = 1 / source_size;
|
||||
|
||||
@ -232,8 +230,9 @@ struct FragmentShaderImpl {
|
||||
constant float2& source_size,
|
||||
constant float4x4& color_matrix_body,
|
||||
constant float4& color_matrix_translation,
|
||||
constant float& scale) {
|
||||
float4 c = ColorFromTexel<filter, address>().Do(v, texture, source_size, scale);
|
||||
constant float& scale,
|
||||
constant float4& source_region) {
|
||||
float4 c = ColorFromTexel<filter, address>().Do(v, texture, source_size, scale, source_region);
|
||||
if (useColorM) {
|
||||
c.rgb /= c.a + (1.0 - sign(c.a));
|
||||
c = (color_matrix_body * c) + color_matrix_translation;
|
||||
@ -256,8 +255,9 @@ struct FragmentShaderImpl<useColorM, FILTER_SCREEN, address> {
|
||||
constant float2& source_size,
|
||||
constant float4x4& color_matrix_body,
|
||||
constant float4& color_matrix_translation,
|
||||
constant float& scale) {
|
||||
return ColorFromTexel<FILTER_SCREEN, address>().Do(v, texture, source_size, scale);
|
||||
constant float& scale,
|
||||
constant float4& source_region) {
|
||||
return ColorFromTexel<FILTER_SCREEN, address>().Do(v, texture, source_size, scale, source_region);
|
||||
}
|
||||
};
|
||||
|
||||
@ -274,9 +274,10 @@ struct FragmentShaderImpl<useColorM, FILTER_SCREEN, address> {
|
||||
constant float2& source_size [[buffer(2)]], \
|
||||
constant float4x4& color_matrix_body [[buffer(3)]], \
|
||||
constant float4& color_matrix_translation [[buffer(4)]], \
|
||||
constant float& scale [[buffer(5)]]) { \
|
||||
constant float& scale [[buffer(5)]], \
|
||||
constant float4& source_region [[buffer(6)]]) { \
|
||||
return FragmentShaderImpl<useColorM, filter, address>().Do( \
|
||||
v, texture, source_size, color_matrix_body, color_matrix_translation, scale); \
|
||||
v, texture, source_size, color_matrix_body, color_matrix_translation, scale, source_region); \
|
||||
}
|
||||
|
||||
FragmentShaderFunc(0, FILTER_NEAREST, ADDRESS_CLAMP_TO_ZERO)
|
||||
@ -635,7 +636,9 @@ func (g *Graphics) Reset() error {
|
||||
return nil
|
||||
}
|
||||
|
||||
func (g *Graphics) Draw(dstID, srcID driver.ImageID, indexLen int, indexOffset int, mode driver.CompositeMode, colorM *affine.ColorM, filter driver.Filter, address driver.Address) error {
|
||||
func (g *Graphics) Draw(dstID, srcID driver.ImageID, indexLen int, indexOffset int, mode driver.CompositeMode, colorM *affine.ColorM, filter driver.Filter, address driver.Address, sourceRegion driver.Region) error {
|
||||
// TODO: Use sourceRegion.
|
||||
|
||||
dst := g.images[dstID]
|
||||
src := g.images[srcID]
|
||||
|
||||
@ -709,6 +712,14 @@ func (g *Graphics) Draw(dstID, srcID driver.ImageID, indexLen int, indexOffset i
|
||||
scale := float32(dst.width) / float32(src.width)
|
||||
rce.SetFragmentBytes(unsafe.Pointer(&scale), unsafe.Sizeof(scale), 5)
|
||||
|
||||
sr := [...]float32{
|
||||
sourceRegion.X,
|
||||
sourceRegion.Y,
|
||||
sourceRegion.X + sourceRegion.Width,
|
||||
sourceRegion.Y + sourceRegion.Height,
|
||||
}
|
||||
rce.SetFragmentBytes(unsafe.Pointer(&sr[0]), unsafe.Sizeof(sr), 6)
|
||||
|
||||
if src != nil {
|
||||
rce.SetFragmentTexture(src.texture, 0)
|
||||
} else {
|
||||
|
@ -114,12 +114,10 @@ attribute vec2 tex;
|
||||
attribute vec4 tex_region;
|
||||
attribute vec4 color_scale;
|
||||
varying vec2 varying_tex;
|
||||
varying vec4 varying_tex_region;
|
||||
varying vec4 varying_color_scale;
|
||||
|
||||
void main(void) {
|
||||
varying_tex = tex;
|
||||
varying_tex_region = tex_region;
|
||||
varying_color_scale = color_scale;
|
||||
|
||||
mat4 projection_matrix = mat4(
|
||||
@ -143,6 +141,7 @@ precision mediump float;
|
||||
{{.Definitions}}
|
||||
|
||||
uniform sampler2D texture;
|
||||
uniform vec4 source_region;
|
||||
|
||||
#if defined(USE_COLOR_MATRIX)
|
||||
uniform mat4 color_matrix_body;
|
||||
@ -156,7 +155,6 @@ uniform highp float scale;
|
||||
#endif
|
||||
|
||||
varying highp vec2 varying_tex;
|
||||
varying highp vec4 varying_tex_region;
|
||||
varying highp vec4 varying_color_scale;
|
||||
|
||||
highp float floorMod(highp float x, highp float y) {
|
||||
@ -190,11 +188,11 @@ void main(void) {
|
||||
# if defined(ADDRESS_UNSAFE)
|
||||
color = texture2D(texture, pos);
|
||||
# else
|
||||
pos = adjustTexelByAddress(pos, varying_tex_region);
|
||||
if (varying_tex_region[0] <= pos.x &&
|
||||
varying_tex_region[1] <= pos.y &&
|
||||
pos.x < varying_tex_region[2] &&
|
||||
pos.y < varying_tex_region[3]) {
|
||||
pos = adjustTexelByAddress(pos, source_region);
|
||||
if (source_region[0] <= pos.x &&
|
||||
source_region[1] <= pos.y &&
|
||||
pos.x < source_region[2] &&
|
||||
pos.y < source_region[3]) {
|
||||
color = texture2D(texture, pos);
|
||||
} else {
|
||||
color = vec4(0, 0, 0, 0);
|
||||
@ -212,8 +210,8 @@ void main(void) {
|
||||
highp vec2 p1 = pos + (texel_size) / 2.0 + (texel_size / 512.0);
|
||||
|
||||
# if !defined(ADDRESS_UNSAFE)
|
||||
p0 = adjustTexelByAddress(p0, varying_tex_region);
|
||||
p1 = adjustTexelByAddress(p1, varying_tex_region);
|
||||
p0 = adjustTexelByAddress(p0, source_region);
|
||||
p1 = adjustTexelByAddress(p1, source_region);
|
||||
# endif // defined(ADDRESS_UNSAFE)
|
||||
|
||||
vec4 c0 = texture2D(texture, p0);
|
||||
@ -221,19 +219,19 @@ void main(void) {
|
||||
vec4 c2 = texture2D(texture, vec2(p0.x, p1.y));
|
||||
vec4 c3 = texture2D(texture, p1);
|
||||
# if !defined(ADDRESS_UNSAFE)
|
||||
if (p0.x < varying_tex_region[0]) {
|
||||
if (p0.x < source_region[0]) {
|
||||
c0 = vec4(0, 0, 0, 0);
|
||||
c2 = vec4(0, 0, 0, 0);
|
||||
}
|
||||
if (p0.y < varying_tex_region[1]) {
|
||||
if (p0.y < source_region[1]) {
|
||||
c0 = vec4(0, 0, 0, 0);
|
||||
c1 = vec4(0, 0, 0, 0);
|
||||
}
|
||||
if (varying_tex_region[2] <= p1.x) {
|
||||
if (source_region[2] <= p1.x) {
|
||||
c1 = vec4(0, 0, 0, 0);
|
||||
c3 = vec4(0, 0, 0, 0);
|
||||
}
|
||||
if (varying_tex_region[3] <= p1.y) {
|
||||
if (source_region[3] <= p1.y) {
|
||||
c2 = vec4(0, 0, 0, 0);
|
||||
c3 = vec4(0, 0, 0, 0);
|
||||
}
|
||||
|
@ -149,7 +149,9 @@ func (g *Graphics) SetVertices(vertices []float32, indices []uint16) {
|
||||
g.context.elementArrayBufferSubData(indices)
|
||||
}
|
||||
|
||||
func (g *Graphics) Draw(dst, src driver.ImageID, indexLen int, indexOffset int, mode driver.CompositeMode, colorM *affine.ColorM, filter driver.Filter, address driver.Address) error {
|
||||
func (g *Graphics) Draw(dst, src driver.ImageID, indexLen int, indexOffset int, mode driver.CompositeMode, colorM *affine.ColorM, filter driver.Filter, address driver.Address, sourceRegion driver.Region) error {
|
||||
// TODO: Use sourceRegion.
|
||||
|
||||
destination := g.images[dst]
|
||||
source := g.images[src]
|
||||
|
||||
@ -173,6 +175,14 @@ func (g *Graphics) Draw(dst, src driver.ImageID, indexLen int, indexOffset int,
|
||||
uniforms = append(uniforms, uniformVariable{
|
||||
name: "viewport_size",
|
||||
value: []float32{float32(vw), float32(vh)},
|
||||
}, uniformVariable{
|
||||
name: "source_region",
|
||||
value: []float32{
|
||||
sourceRegion.X,
|
||||
sourceRegion.Y,
|
||||
sourceRegion.X + sourceRegion.Width,
|
||||
sourceRegion.Y + sourceRegion.Height,
|
||||
},
|
||||
})
|
||||
|
||||
if colorM != nil {
|
||||
|
@ -151,7 +151,7 @@ func (m *Mipmap) DrawImage(src *Mipmap, bounds image.Rectangle, geom GeoM, color
|
||||
if level == 0 {
|
||||
vs := quadVertices(bounds.Min.X, bounds.Min.Y, bounds.Max.X, bounds.Max.Y, a, b, c, d, tx, ty, cr, cg, cb, ca, screen)
|
||||
is := graphics.QuadIndices()
|
||||
m.orig.DrawTriangles(src.orig, vs, is, colorm, mode, filter, driver.AddressUnsafe, nil, nil)
|
||||
m.orig.DrawTriangles(src.orig, vs, is, colorm, mode, filter, driver.AddressUnsafe, driver.Region{}, nil, nil)
|
||||
} else if buf := src.level(bounds, level); buf != nil {
|
||||
w, h := sizeForLevel(bounds.Dx(), bounds.Dy(), level)
|
||||
s := pow2(level)
|
||||
@ -161,12 +161,12 @@ func (m *Mipmap) DrawImage(src *Mipmap, bounds image.Rectangle, geom GeoM, color
|
||||
d *= s
|
||||
vs := quadVertices(0, 0, w, h, a, b, c, d, tx, ty, cr, cg, cb, ca, false)
|
||||
is := graphics.QuadIndices()
|
||||
m.orig.DrawTriangles(buf, vs, is, colorm, mode, filter, driver.AddressUnsafe, nil, nil)
|
||||
m.orig.DrawTriangles(buf, vs, is, colorm, mode, filter, driver.AddressUnsafe, driver.Region{}, nil, nil)
|
||||
}
|
||||
m.disposeMipmaps()
|
||||
}
|
||||
|
||||
func (m *Mipmap) DrawTriangles(src *Mipmap, vertices []float32, indices []uint16, colorm *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address, shader *Shader, uniforms []interface{}) {
|
||||
func (m *Mipmap) DrawTriangles(src *Mipmap, vertices []float32, indices []uint16, colorm *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address, sourceRegion driver.Region, shader *Shader, uniforms []interface{}) {
|
||||
// TODO: Use a mipmap? (#909)
|
||||
|
||||
if colorm != nil && colorm.ScaleOnly() {
|
||||
@ -205,7 +205,7 @@ func (m *Mipmap) DrawTriangles(src *Mipmap, vertices []float32, indices []uint16
|
||||
srcOrig = src.orig
|
||||
}
|
||||
|
||||
m.orig.DrawTriangles(srcOrig, vertices, indices, colorm, mode, filter, address, s, us)
|
||||
m.orig.DrawTriangles(srcOrig, vertices, indices, colorm, mode, filter, address, sourceRegion, s, us)
|
||||
m.disposeMipmaps()
|
||||
}
|
||||
|
||||
@ -268,7 +268,7 @@ func (m *Mipmap) level(r image.Rectangle, level int) *shareable.Image {
|
||||
return nil
|
||||
}
|
||||
s := shareable.NewImage(w2, h2, m.volatile)
|
||||
s.DrawTriangles(src, vs, is, nil, driver.CompositeModeCopy, filter, driver.AddressUnsafe, nil, nil)
|
||||
s.DrawTriangles(src, vs, is, nil, driver.CompositeModeCopy, filter, driver.AddressUnsafe, driver.Region{}, nil, nil)
|
||||
imgs[level] = s
|
||||
|
||||
return imgs[level]
|
||||
|
@ -76,6 +76,7 @@ type drawTrianglesHistoryItem struct {
|
||||
mode driver.CompositeMode
|
||||
filter driver.Filter
|
||||
address driver.Address
|
||||
sourceRegion driver.Region
|
||||
shader *Shader
|
||||
uniforms []interface{}
|
||||
}
|
||||
@ -258,8 +259,7 @@ func fillImage(i *graphicscommand.Image, clr color.RGBA) {
|
||||
// Add 1 pixels for paddings.
|
||||
vs := quadVertices(0, 0, float32(dw), float32(dh), 1, 1, float32(sw-1), float32(sh-1), rf, gf, bf, af)
|
||||
is := graphics.QuadIndices()
|
||||
|
||||
i.DrawTriangles(emptyImage.image, vs, is, nil, compositemode, driver.FilterNearest, driver.AddressUnsafe, nil, nil)
|
||||
i.DrawTriangles(emptyImage.image, vs, is, nil, compositemode, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, nil, nil)
|
||||
}
|
||||
|
||||
// BasePixelsForTesting returns the image's basePixels for testing.
|
||||
@ -369,7 +369,7 @@ func convertUniformVariables(uniforms []interface{}) []interface{} {
|
||||
// 9: Color G
|
||||
// 10: Color B
|
||||
// 11: Color Y
|
||||
func (i *Image) DrawTriangles(img *Image, vertices []float32, indices []uint16, colorm *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address, shader *Shader, uniforms []interface{}) {
|
||||
func (i *Image) DrawTriangles(img *Image, vertices []float32, indices []uint16, colorm *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address, sourceRegion driver.Region, shader *Shader, uniforms []interface{}) {
|
||||
if i.priority {
|
||||
panic("restorable: DrawTriangles cannot be called on a priority image")
|
||||
}
|
||||
@ -397,7 +397,7 @@ func (i *Image) DrawTriangles(img *Image, vertices []float32, indices []uint16,
|
||||
if srcstale || i.screen || !needsRestoring() || i.volatile {
|
||||
i.makeStale()
|
||||
} else {
|
||||
i.appendDrawTrianglesHistory(img, vertices, indices, colorm, mode, filter, address, shader, uniforms)
|
||||
i.appendDrawTrianglesHistory(img, vertices, indices, colorm, mode, filter, address, sourceRegion, shader, uniforms)
|
||||
}
|
||||
var s *graphicscommand.Shader
|
||||
if shader != nil {
|
||||
@ -407,11 +407,11 @@ func (i *Image) DrawTriangles(img *Image, vertices []float32, indices []uint16,
|
||||
if img != nil {
|
||||
gimg = img.image
|
||||
}
|
||||
i.image.DrawTriangles(gimg, vertices, indices, colorm, mode, filter, address, s, convertUniformVariables(uniforms))
|
||||
i.image.DrawTriangles(gimg, vertices, indices, colorm, mode, filter, address, sourceRegion, s, convertUniformVariables(uniforms))
|
||||
}
|
||||
|
||||
// appendDrawTrianglesHistory appends a draw-image history item to the image.
|
||||
func (i *Image) appendDrawTrianglesHistory(image *Image, vertices []float32, indices []uint16, colorm *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address, shader *Shader, uniforms []interface{}) {
|
||||
func (i *Image) appendDrawTrianglesHistory(image *Image, vertices []float32, indices []uint16, colorm *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address, sourceRegion driver.Region, shader *Shader, uniforms []interface{}) {
|
||||
if i.stale || i.volatile || i.screen {
|
||||
return
|
||||
}
|
||||
@ -437,6 +437,7 @@ func (i *Image) appendDrawTrianglesHistory(image *Image, vertices []float32, ind
|
||||
mode: mode,
|
||||
filter: filter,
|
||||
address: address,
|
||||
sourceRegion: sourceRegion,
|
||||
shader: shader,
|
||||
uniforms: uniforms,
|
||||
}
|
||||
@ -618,7 +619,7 @@ func (i *Image) restore() error {
|
||||
if c.shader != nil {
|
||||
s = c.shader.shader
|
||||
}
|
||||
gimg.DrawTriangles(img, c.vertices, c.indices, c.colorm, c.mode, c.filter, c.address, s, convertUniformVariables(c.uniforms))
|
||||
gimg.DrawTriangles(img, c.vertices, c.indices, c.colorm, c.mode, c.filter, c.address, c.sourceRegion, s, convertUniformVariables(c.uniforms))
|
||||
}
|
||||
|
||||
if len(i.drawTrianglesHistory) > 0 {
|
||||
|
@ -131,7 +131,7 @@ func TestRestoreChain(t *testing.T) {
|
||||
for i := 0; i < num-1; i++ {
|
||||
vs := quadVertices(1, 1, 0, 0)
|
||||
is := graphics.QuadIndices()
|
||||
imgs[i+1].DrawTriangles(imgs[i], vs, is, nil, driver.CompositeModeCopy, driver.FilterNearest, driver.AddressUnsafe, nil, nil)
|
||||
imgs[i+1].DrawTriangles(imgs[i], vs, is, nil, driver.CompositeModeCopy, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, nil, nil)
|
||||
}
|
||||
if err := ResolveStaleImages(); err != nil {
|
||||
t.Fatal(err)
|
||||
@ -173,10 +173,10 @@ func TestRestoreChain2(t *testing.T) {
|
||||
imgs[8].ReplacePixels([]byte{clr8.R, clr8.G, clr8.B, clr8.A}, 0, 0, w, h)
|
||||
|
||||
is := graphics.QuadIndices()
|
||||
imgs[8].DrawTriangles(imgs[7], quadVertices(w, h, 0, 0), is, nil, driver.CompositeModeCopy, driver.FilterNearest, driver.AddressUnsafe, nil, nil)
|
||||
imgs[9].DrawTriangles(imgs[8], quadVertices(w, h, 0, 0), is, nil, driver.CompositeModeCopy, driver.FilterNearest, driver.AddressUnsafe, nil, nil)
|
||||
imgs[8].DrawTriangles(imgs[7], quadVertices(w, h, 0, 0), is, nil, driver.CompositeModeCopy, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, nil, nil)
|
||||
imgs[9].DrawTriangles(imgs[8], quadVertices(w, h, 0, 0), is, nil, driver.CompositeModeCopy, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, nil, nil)
|
||||
for i := 0; i < 7; i++ {
|
||||
imgs[i+1].DrawTriangles(imgs[i], quadVertices(w, h, 0, 0), is, nil, driver.CompositeModeCopy, driver.FilterNearest, driver.AddressUnsafe, nil, nil)
|
||||
imgs[i+1].DrawTriangles(imgs[i], quadVertices(w, h, 0, 0), is, nil, driver.CompositeModeCopy, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, nil, nil)
|
||||
}
|
||||
|
||||
if err := ResolveStaleImages(); err != nil {
|
||||
@ -216,10 +216,10 @@ func TestRestoreOverrideSource(t *testing.T) {
|
||||
clr1 := color.RGBA{0x00, 0x00, 0x01, 0xff}
|
||||
img1.ReplacePixels([]byte{clr0.R, clr0.G, clr0.B, clr0.A}, 0, 0, w, h)
|
||||
is := graphics.QuadIndices()
|
||||
img2.DrawTriangles(img1, quadVertices(w, h, 0, 0), is, nil, driver.CompositeModeSourceOver, driver.FilterNearest, driver.AddressUnsafe, nil, nil)
|
||||
img3.DrawTriangles(img2, quadVertices(w, h, 0, 0), is, nil, driver.CompositeModeSourceOver, driver.FilterNearest, driver.AddressUnsafe, nil, nil)
|
||||
img2.DrawTriangles(img1, quadVertices(w, h, 0, 0), is, nil, driver.CompositeModeSourceOver, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, nil, nil)
|
||||
img3.DrawTriangles(img2, quadVertices(w, h, 0, 0), is, nil, driver.CompositeModeSourceOver, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, nil, nil)
|
||||
img0.ReplacePixels([]byte{clr1.R, clr1.G, clr1.B, clr1.A}, 0, 0, w, h)
|
||||
img1.DrawTriangles(img0, quadVertices(w, h, 0, 0), is, nil, driver.CompositeModeSourceOver, driver.FilterNearest, driver.AddressUnsafe, nil, nil)
|
||||
img1.DrawTriangles(img0, quadVertices(w, h, 0, 0), is, nil, driver.CompositeModeSourceOver, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, nil, nil)
|
||||
if err := ResolveStaleImages(); err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
@ -298,23 +298,23 @@ func TestRestoreComplexGraph(t *testing.T) {
|
||||
}()
|
||||
vs := quadVertices(w, h, 0, 0)
|
||||
is := graphics.QuadIndices()
|
||||
img3.DrawTriangles(img0, vs, is, nil, driver.CompositeModeSourceOver, driver.FilterNearest, driver.AddressUnsafe, nil, nil)
|
||||
img3.DrawTriangles(img0, vs, is, nil, driver.CompositeModeSourceOver, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, nil, nil)
|
||||
vs = quadVertices(w, h, 1, 0)
|
||||
img3.DrawTriangles(img1, vs, is, nil, driver.CompositeModeSourceOver, driver.FilterNearest, driver.AddressUnsafe, nil, nil)
|
||||
img3.DrawTriangles(img1, vs, is, nil, driver.CompositeModeSourceOver, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, nil, nil)
|
||||
vs = quadVertices(w, h, 1, 0)
|
||||
img4.DrawTriangles(img1, vs, is, nil, driver.CompositeModeSourceOver, driver.FilterNearest, driver.AddressUnsafe, nil, nil)
|
||||
img4.DrawTriangles(img1, vs, is, nil, driver.CompositeModeSourceOver, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, nil, nil)
|
||||
vs = quadVertices(w, h, 2, 0)
|
||||
img4.DrawTriangles(img2, vs, is, nil, driver.CompositeModeSourceOver, driver.FilterNearest, driver.AddressUnsafe, nil, nil)
|
||||
img4.DrawTriangles(img2, vs, is, nil, driver.CompositeModeSourceOver, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, nil, nil)
|
||||
vs = quadVertices(w, h, 0, 0)
|
||||
img5.DrawTriangles(img3, vs, is, nil, driver.CompositeModeSourceOver, driver.FilterNearest, driver.AddressUnsafe, nil, nil)
|
||||
img5.DrawTriangles(img3, vs, is, nil, driver.CompositeModeSourceOver, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, nil, nil)
|
||||
vs = quadVertices(w, h, 0, 0)
|
||||
img6.DrawTriangles(img3, vs, is, nil, driver.CompositeModeSourceOver, driver.FilterNearest, driver.AddressUnsafe, nil, nil)
|
||||
img6.DrawTriangles(img3, vs, is, nil, driver.CompositeModeSourceOver, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, nil, nil)
|
||||
vs = quadVertices(w, h, 1, 0)
|
||||
img6.DrawTriangles(img4, vs, is, nil, driver.CompositeModeSourceOver, driver.FilterNearest, driver.AddressUnsafe, nil, nil)
|
||||
img6.DrawTriangles(img4, vs, is, nil, driver.CompositeModeSourceOver, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, nil, nil)
|
||||
vs = quadVertices(w, h, 0, 0)
|
||||
img7.DrawTriangles(img2, vs, is, nil, driver.CompositeModeSourceOver, driver.FilterNearest, driver.AddressUnsafe, nil, nil)
|
||||
img7.DrawTriangles(img2, vs, is, nil, driver.CompositeModeSourceOver, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, nil, nil)
|
||||
vs = quadVertices(w, h, 2, 0)
|
||||
img7.DrawTriangles(img3, vs, is, nil, driver.CompositeModeSourceOver, driver.FilterNearest, driver.AddressUnsafe, nil, nil)
|
||||
img7.DrawTriangles(img3, vs, is, nil, driver.CompositeModeSourceOver, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, nil, nil)
|
||||
if err := ResolveStaleImages(); err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
@ -406,8 +406,8 @@ func TestRestoreRecursive(t *testing.T) {
|
||||
img0.Dispose()
|
||||
}()
|
||||
is := graphics.QuadIndices()
|
||||
img1.DrawTriangles(img0, quadVertices(w, h, 1, 0), is, nil, driver.CompositeModeSourceOver, driver.FilterNearest, driver.AddressUnsafe, nil, nil)
|
||||
img0.DrawTriangles(img1, quadVertices(w, h, 1, 0), is, nil, driver.CompositeModeSourceOver, driver.FilterNearest, driver.AddressUnsafe, nil, nil)
|
||||
img1.DrawTriangles(img0, quadVertices(w, h, 1, 0), is, nil, driver.CompositeModeSourceOver, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, nil, nil)
|
||||
img0.DrawTriangles(img1, quadVertices(w, h, 1, 0), is, nil, driver.CompositeModeSourceOver, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, nil, nil)
|
||||
if err := ResolveStaleImages(); err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
@ -501,7 +501,7 @@ func TestDrawTrianglesAndReplacePixels(t *testing.T) {
|
||||
|
||||
vs := quadVertices(1, 1, 0, 0)
|
||||
is := graphics.QuadIndices()
|
||||
img1.DrawTriangles(img0, vs, is, nil, driver.CompositeModeCopy, driver.FilterNearest, driver.AddressUnsafe, nil, nil)
|
||||
img1.DrawTriangles(img0, vs, is, nil, driver.CompositeModeCopy, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, nil, nil)
|
||||
img1.ReplacePixels([]byte{0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff}, 0, 0, 2, 1)
|
||||
|
||||
if err := ResolveStaleImages(); err != nil {
|
||||
@ -538,8 +538,8 @@ func TestDispose(t *testing.T) {
|
||||
defer img2.Dispose()
|
||||
|
||||
is := graphics.QuadIndices()
|
||||
img1.DrawTriangles(img2, quadVertices(1, 1, 0, 0), is, nil, driver.CompositeModeCopy, driver.FilterNearest, driver.AddressUnsafe, nil, nil)
|
||||
img0.DrawTriangles(img1, quadVertices(1, 1, 0, 0), is, nil, driver.CompositeModeCopy, driver.FilterNearest, driver.AddressUnsafe, nil, nil)
|
||||
img1.DrawTriangles(img2, quadVertices(1, 1, 0, 0), is, nil, driver.CompositeModeCopy, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, nil, nil)
|
||||
img0.DrawTriangles(img1, quadVertices(1, 1, 0, 0), is, nil, driver.CompositeModeCopy, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, nil, nil)
|
||||
img1.Dispose()
|
||||
|
||||
if err := ResolveStaleImages(); err != nil {
|
||||
@ -647,7 +647,7 @@ func TestReplacePixelsOnly(t *testing.T) {
|
||||
|
||||
vs := quadVertices(1, 1, 0, 0)
|
||||
is := graphics.QuadIndices()
|
||||
img1.DrawTriangles(img0, vs, is, nil, driver.CompositeModeCopy, driver.FilterNearest, driver.AddressUnsafe, nil, nil)
|
||||
img1.DrawTriangles(img0, vs, is, nil, driver.CompositeModeCopy, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, nil, nil)
|
||||
img0.ReplacePixels([]byte{5, 6, 7, 8}, 0, 0, 1, 1)
|
||||
|
||||
// BasePixelsForTesting is available without GPU accessing.
|
||||
@ -700,7 +700,7 @@ func TestReadPixelsFromVolatileImage(t *testing.T) {
|
||||
src.ReplacePixels(pix, 0, 0, w, h)
|
||||
vs := quadVertices(1, 1, 0, 0)
|
||||
is := graphics.QuadIndices()
|
||||
dst.DrawTriangles(src, vs, is, nil, driver.CompositeModeCopy, driver.FilterNearest, driver.AddressUnsafe, nil, nil)
|
||||
dst.DrawTriangles(src, vs, is, nil, driver.CompositeModeCopy, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, nil, nil)
|
||||
|
||||
// Read the pixels. If the implementation is correct, dst tries to read its pixels from GPU due to being
|
||||
// stale.
|
||||
@ -721,7 +721,7 @@ func TestAllowReplacePixelsAfterDrawTriangles(t *testing.T) {
|
||||
|
||||
vs := quadVertices(w, h, 0, 0)
|
||||
is := graphics.QuadIndices()
|
||||
dst.DrawTriangles(src, vs, is, nil, driver.CompositeModeSourceOver, driver.FilterNearest, driver.AddressUnsafe, nil, nil)
|
||||
dst.DrawTriangles(src, vs, is, nil, driver.CompositeModeSourceOver, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, nil, nil)
|
||||
dst.ReplacePixels(make([]byte, 4*w*h), 0, 0, w, h)
|
||||
// ReplacePixels for a whole image doesn't panic.
|
||||
}
|
||||
@ -739,7 +739,7 @@ func TestDisallowReplacePixelsForPartAfterDrawTriangles(t *testing.T) {
|
||||
|
||||
vs := quadVertices(w, h, 0, 0)
|
||||
is := graphics.QuadIndices()
|
||||
dst.DrawTriangles(src, vs, is, nil, driver.CompositeModeSourceOver, driver.FilterNearest, driver.AddressUnsafe, nil, nil)
|
||||
dst.DrawTriangles(src, vs, is, nil, driver.CompositeModeSourceOver, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, nil, nil)
|
||||
dst.ReplacePixels(make([]byte, 4), 0, 0, 1, 1)
|
||||
}
|
||||
|
||||
@ -828,7 +828,7 @@ func TestFill2(t *testing.T) {
|
||||
dst := NewImage(w, h, false)
|
||||
vs := quadVertices(w, h, 0, 0)
|
||||
is := graphics.QuadIndices()
|
||||
dst.DrawTriangles(src, vs, is, nil, driver.CompositeModeCopy, driver.FilterNearest, driver.AddressUnsafe, nil, nil)
|
||||
dst.DrawTriangles(src, vs, is, nil, driver.CompositeModeCopy, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, nil, nil)
|
||||
|
||||
// Fill src with a different color. This should not affect dst.
|
||||
src.Fill(color.RGBA{0, 0xff, 0, 0xff})
|
||||
@ -867,7 +867,7 @@ func TestMutateSlices(t *testing.T) {
|
||||
vs := quadVertices(w, h, 0, 0)
|
||||
is := make([]uint16, len(graphics.QuadIndices()))
|
||||
copy(is, graphics.QuadIndices())
|
||||
dst.DrawTriangles(src, vs, is, nil, driver.CompositeModeSourceOver, driver.FilterNearest, driver.AddressUnsafe, nil, nil)
|
||||
dst.DrawTriangles(src, vs, is, nil, driver.CompositeModeSourceOver, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, nil, nil)
|
||||
for i := range vs {
|
||||
vs[i] = 0
|
||||
}
|
||||
|
@ -38,7 +38,7 @@ func TestShader(t *testing.T) {
|
||||
us := []interface{}{
|
||||
[]float32{0, 0},
|
||||
}
|
||||
img.DrawTriangles(nil, quadVertices(1, 1, 0, 0), graphics.QuadIndices(), nil, driver.CompositeModeCopy, driver.FilterNearest, driver.AddressUnsafe, s, us)
|
||||
img.DrawTriangles(nil, quadVertices(1, 1, 0, 0), graphics.QuadIndices(), nil, driver.CompositeModeCopy, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, s, us)
|
||||
|
||||
if err := ResolveStaleImages(); err != nil {
|
||||
t.Fatal(err)
|
||||
@ -76,7 +76,7 @@ func TestShaderChain(t *testing.T) {
|
||||
[]float32{0, 0},
|
||||
imgs[i],
|
||||
}
|
||||
imgs[i+1].DrawTriangles(nil, quadVertices(1, 1, 0, 0), graphics.QuadIndices(), nil, driver.CompositeModeCopy, driver.FilterNearest, driver.AddressUnsafe, s, us)
|
||||
imgs[i+1].DrawTriangles(nil, quadVertices(1, 1, 0, 0), graphics.QuadIndices(), nil, driver.CompositeModeCopy, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, s, us)
|
||||
}
|
||||
|
||||
if err := ResolveStaleImages(); err != nil {
|
||||
@ -118,7 +118,7 @@ func TestShaderMultipleSources(t *testing.T) {
|
||||
srcs[1],
|
||||
srcs[2],
|
||||
}
|
||||
dst.DrawTriangles(nil, quadVertices(1, 1, 0, 0), graphics.QuadIndices(), nil, driver.CompositeModeCopy, driver.FilterNearest, driver.AddressUnsafe, s, us)
|
||||
dst.DrawTriangles(nil, quadVertices(1, 1, 0, 0), graphics.QuadIndices(), nil, driver.CompositeModeCopy, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, s, us)
|
||||
|
||||
// Clear one of the sources after DrawTriangles. dst should not be affected.
|
||||
srcs[0].Fill(color.RGBA{})
|
||||
@ -150,7 +150,7 @@ func TestShaderDispose(t *testing.T) {
|
||||
us := []interface{}{
|
||||
[]float32{0, 0},
|
||||
}
|
||||
img.DrawTriangles(nil, quadVertices(1, 1, 0, 0), graphics.QuadIndices(), nil, driver.CompositeModeCopy, driver.FilterNearest, driver.AddressUnsafe, s, us)
|
||||
img.DrawTriangles(nil, quadVertices(1, 1, 0, 0), graphics.QuadIndices(), nil, driver.CompositeModeCopy, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, s, us)
|
||||
|
||||
// Dispose the shader. This should invalidates all the images using this shader i.e., all the images become
|
||||
// stale.
|
||||
|
@ -220,7 +220,7 @@ func (i *Image) ensureNotShared() {
|
||||
dx1, dy1, sx1, sy1, sx0, sy0, sx1, sy1, 1, 1, 1, 1,
|
||||
}
|
||||
is := graphics.QuadIndices()
|
||||
newImg.DrawTriangles(i.backend.restorable, vs, is, nil, driver.CompositeModeCopy, driver.FilterNearest, driver.AddressUnsafe, nil, nil)
|
||||
newImg.DrawTriangles(i.backend.restorable, vs, is, nil, driver.CompositeModeCopy, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, nil, nil)
|
||||
|
||||
i.dispose(false)
|
||||
i.backend = &backend{
|
||||
@ -309,7 +309,7 @@ func makeSharedIfNeeded(src *Image) {
|
||||
// 9: Color G
|
||||
// 10: Color B
|
||||
// 11: Color Y
|
||||
func (i *Image) DrawTriangles(img *Image, vertices []float32, indices []uint16, colorm *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address, shader *Shader, uniforms []interface{}) {
|
||||
func (i *Image) DrawTriangles(img *Image, vertices []float32, indices []uint16, colorm *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address, sourceRegion driver.Region, shader *Shader, uniforms []interface{}) {
|
||||
backendsM.Lock()
|
||||
// Do not use defer for performance.
|
||||
|
||||
@ -355,6 +355,10 @@ func (i *Image) DrawTriangles(img *Image, vertices []float32, indices []uint16,
|
||||
vertices[i*graphics.VertexFloatNum+6] += oxf
|
||||
vertices[i*graphics.VertexFloatNum+7] += oyf
|
||||
}
|
||||
if address != driver.AddressUnsafe {
|
||||
sourceRegion.X += oxf
|
||||
sourceRegion.Y += oyf
|
||||
}
|
||||
}
|
||||
|
||||
var s *restorable.Shader
|
||||
@ -376,7 +380,7 @@ func (i *Image) DrawTriangles(img *Image, vertices []float32, indices []uint16,
|
||||
if img != nil {
|
||||
r = img.backend.restorable
|
||||
}
|
||||
i.backend.restorable.DrawTriangles(r, vertices, indices, colorm, mode, filter, address, s, us)
|
||||
i.backend.restorable.DrawTriangles(r, vertices, indices, colorm, mode, filter, address, sourceRegion, s, us)
|
||||
|
||||
i.nonUpdatedCount = 0
|
||||
delete(imagesToMakeShared, i)
|
||||
|
@ -96,7 +96,7 @@ func TestEnsureNotShared(t *testing.T) {
|
||||
// img4.ensureNotShared() should be called.
|
||||
vs := quadVertices(size/2, size/2, size/4, size/4, 1)
|
||||
is := graphics.QuadIndices()
|
||||
img4.DrawTriangles(img3, vs, is, nil, driver.CompositeModeCopy, driver.FilterNearest, driver.AddressUnsafe, nil, nil)
|
||||
img4.DrawTriangles(img3, vs, is, nil, driver.CompositeModeCopy, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, nil, nil)
|
||||
want := false
|
||||
if got := img4.IsSharedForTesting(); got != want {
|
||||
t.Errorf("got: %v, want: %v", got, want)
|
||||
@ -126,7 +126,7 @@ func TestEnsureNotShared(t *testing.T) {
|
||||
|
||||
// Check further drawing doesn't cause panic.
|
||||
// This bug was fixed by 03dcd948.
|
||||
img4.DrawTriangles(img3, vs, is, nil, driver.CompositeModeCopy, driver.FilterNearest, driver.AddressUnsafe, nil, nil)
|
||||
img4.DrawTriangles(img3, vs, is, nil, driver.CompositeModeCopy, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, nil, nil)
|
||||
}
|
||||
|
||||
func TestReshared(t *testing.T) {
|
||||
@ -166,7 +166,7 @@ func TestReshared(t *testing.T) {
|
||||
// Use img1 as a render target.
|
||||
vs := quadVertices(size, size, 0, 0, 1)
|
||||
is := graphics.QuadIndices()
|
||||
img1.DrawTriangles(img2, vs, is, nil, driver.CompositeModeCopy, driver.FilterNearest, driver.AddressUnsafe, nil, nil)
|
||||
img1.DrawTriangles(img2, vs, is, nil, driver.CompositeModeCopy, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, nil, nil)
|
||||
if got, want := img1.IsSharedForTesting(), false; got != want {
|
||||
t.Errorf("got: %v, want: %v", got, want)
|
||||
}
|
||||
@ -176,7 +176,7 @@ func TestReshared(t *testing.T) {
|
||||
if err := MakeImagesSharedForTesting(); err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
img0.DrawTriangles(img1, vs, is, nil, driver.CompositeModeCopy, driver.FilterNearest, driver.AddressUnsafe, nil, nil)
|
||||
img0.DrawTriangles(img1, vs, is, nil, driver.CompositeModeCopy, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, nil, nil)
|
||||
if got, want := img1.IsSharedForTesting(), false; got != want {
|
||||
t.Errorf("got: %v, want: %v", got, want)
|
||||
}
|
||||
@ -203,7 +203,7 @@ func TestReshared(t *testing.T) {
|
||||
}
|
||||
}
|
||||
|
||||
img0.DrawTriangles(img1, vs, is, nil, driver.CompositeModeCopy, driver.FilterNearest, driver.AddressUnsafe, nil, nil)
|
||||
img0.DrawTriangles(img1, vs, is, nil, driver.CompositeModeCopy, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, nil, nil)
|
||||
if got, want := img1.IsSharedForTesting(), true; got != want {
|
||||
t.Errorf("got: %v, want: %v", got, want)
|
||||
}
|
||||
@ -231,7 +231,7 @@ func TestReshared(t *testing.T) {
|
||||
if err := MakeImagesSharedForTesting(); err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
img0.DrawTriangles(img3, vs, is, nil, driver.CompositeModeCopy, driver.FilterNearest, driver.AddressUnsafe, nil, nil)
|
||||
img0.DrawTriangles(img3, vs, is, nil, driver.CompositeModeCopy, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, nil, nil)
|
||||
if got, want := img3.IsSharedForTesting(), false; got != want {
|
||||
t.Errorf("got: %v, want: %v", got, want)
|
||||
}
|
||||
@ -326,7 +326,7 @@ func TestReplacePixelsAfterDrawTriangles(t *testing.T) {
|
||||
|
||||
vs := quadVertices(w, h, 0, 0, 1)
|
||||
is := graphics.QuadIndices()
|
||||
dst.DrawTriangles(src, vs, is, nil, driver.CompositeModeCopy, driver.FilterNearest, driver.AddressUnsafe, nil, nil)
|
||||
dst.DrawTriangles(src, vs, is, nil, driver.CompositeModeCopy, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, nil, nil)
|
||||
dst.ReplacePixels(pix)
|
||||
|
||||
pix, err := dst.Pixels(0, 0, w, h)
|
||||
@ -368,7 +368,7 @@ func TestSmallImages(t *testing.T) {
|
||||
|
||||
vs := quadVertices(w, h, 0, 0, 1)
|
||||
is := graphics.QuadIndices()
|
||||
dst.DrawTriangles(src, vs, is, nil, driver.CompositeModeSourceOver, driver.FilterNearest, driver.AddressUnsafe, nil, nil)
|
||||
dst.DrawTriangles(src, vs, is, nil, driver.CompositeModeSourceOver, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, nil, nil)
|
||||
|
||||
pix, err := dst.Pixels(0, 0, w, h)
|
||||
if err != nil {
|
||||
@ -410,7 +410,7 @@ func TestLongImages(t *testing.T) {
|
||||
const scale = 120
|
||||
vs := quadVertices(w, h, 0, 0, scale)
|
||||
is := graphics.QuadIndices()
|
||||
dst.DrawTriangles(src, vs, is, nil, driver.CompositeModeSourceOver, driver.FilterNearest, driver.AddressUnsafe, nil, nil)
|
||||
dst.DrawTriangles(src, vs, is, nil, driver.CompositeModeSourceOver, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, nil, nil)
|
||||
|
||||
pix, err := dst.Pixels(0, 0, dstW, dstH)
|
||||
if err != nil {
|
||||
|
Loading…
Reference in New Issue
Block a user