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opengl: Refactoring
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@ -19,19 +19,14 @@ import (
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)
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var (
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var (
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zeroPlus float32
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oneMinus float32
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)
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func init() {
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zeroPlus = math.Nextafter32(0, 1)
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zeroPlus = math.Nextafter32(0, 1)
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oneMinus = math.Nextafter32(1, 0)
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oneMinus = math.Nextafter32(1, 0)
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}
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)
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// adjustForClearColor adjust the value x for glClearColor function.
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// adjustForClearColor adjust the value x for glClearColor function.
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//
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//
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// On some machines like MacBook Pro, exact 0 and exact 1 might cause problems
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// On some machines like MacBook Pro, exact 0 and exact 1 might cause problems
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// at glClear() (#452).
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// at glClearColor() (#452).
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func adjustForClearColor(x float32) float32 {
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func adjustForClearColor(x float32) float32 {
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if x <= 0 {
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if x <= 0 {
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return zeroPlus
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return zeroPlus
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