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audio: Auto resampling (#301)
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parent
ee3da352db
commit
71cecea9c9
172
audio/internal/resampling/resampling.go
Normal file
172
audio/internal/resampling/resampling.go
Normal file
@ -0,0 +1,172 @@
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// Copyright 2017 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package resampling
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import (
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"io"
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"math"
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"github.com/hajimehoshi/ebiten/audio"
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)
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func sinc(x float64) float64 {
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if x == 0 {
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return 1
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}
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return math.Sin(x) / x
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}
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type Stream struct {
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source audio.ReadSeekCloser
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size int64
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from int
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to int
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pos int64
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srcPos int64
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srcCacheL []float64
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srcCacheR []float64
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}
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func NewStream(source audio.ReadSeekCloser, size int64, from, to int) *Stream {
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s := &Stream{
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source: source,
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size: size,
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from: from,
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to: to,
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}
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s.srcCacheL = make([]float64, s.size/4)
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s.srcCacheR = make([]float64, s.size/4)
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return s
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}
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func (s *Stream) Size() int64 {
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return int64(float64(s.size) * float64(s.to) / float64(s.from))
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}
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func (s *Stream) src(i int) (float64, float64, error) {
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// Use int here since int64 is very slow on browsers.
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// TODO: Resampling is too heavy on browsers. How about using OfflineAudioContext?
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if i < 0 {
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return 0, 0, nil
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}
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if len(s.srcCacheL) <= i {
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return 0, 0, nil
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}
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pos := int(s.srcPos) / 4
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if pos <= i {
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buf := make([]uint8, 4096)
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n, err := s.source.Read(buf)
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if err != nil && err != io.EOF {
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return 0, 0, err
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}
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n = n / 4 * 4
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buf = buf[:n]
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for i := 0; i < len(buf)/4; i++ {
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srcL := float64(int16(buf[4*i])|(int16(buf[4*i+1])<<8)) / (1<<15 - 1)
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srcR := float64(int16(buf[4*i+2])|(int16(buf[4*i+3])<<8)) / (1<<15 - 1)
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s.srcCacheL[pos+i] = srcL
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s.srcCacheR[pos+i] = srcR
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}
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s.srcPos += int64(n)
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}
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return s.srcCacheL[i], s.srcCacheR[i], nil
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}
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func (s *Stream) at(t int64) (float64, float64, error) {
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const windowSize = 8
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tInSrc := float64(t) * float64(s.from) / float64(s.to)
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startN := int64(tInSrc) - windowSize
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if startN < 0 {
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startN = 0
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}
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if s.size/4 < startN {
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startN = s.size / 4
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}
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endN := int64(tInSrc) + windowSize + 1
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if s.size/4 < endN {
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endN = s.size / 4
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}
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l := 0.0
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r := 0.0
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for n := startN; n < endN; n++ {
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srcL, srcR, err := s.src(int(n))
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if err != nil {
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return 0, 0, err
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}
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w := 0.5 + 0.5*math.Cos(2*math.Pi*(tInSrc-float64(n))/(windowSize*2+1))
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s := sinc(math.Pi*(tInSrc-float64(n))) * w
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l += srcL * s
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r += srcR * s
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}
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if l < -1 {
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l = -1
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}
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if l > 1 {
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l = 1
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}
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if r < -1 {
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r = -1
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}
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if r > 1 {
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r = 1
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}
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return l, r, nil
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}
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func (s *Stream) Read(b []uint8) (int, error) {
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if s.pos == s.Size() {
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return 0, io.EOF
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}
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n := len(b) / 4 * 4
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if s.Size()-s.pos <= int64(n) {
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n = int(s.Size() - s.pos)
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}
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for i := 0; i < n/4; i++ {
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l, r, err := s.at(s.pos/4 + int64(i))
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if err != nil {
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return 0, err
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}
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l16 := int16(l * (1<<15 - 1))
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r16 := int16(r * (1<<15 - 1))
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b[4*i] = uint8(l16)
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b[4*i+1] = uint8(l16 >> 8)
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b[4*i+2] = uint8(r16)
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b[4*i+3] = uint8(r16 >> 8)
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}
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s.pos += int64(n)
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return n, nil
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}
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func (s *Stream) Seek(offset int64, whence int) (int64, error) {
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switch whence {
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case io.SeekStart:
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s.pos = offset
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case io.SeekCurrent:
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s.pos += offset
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case io.SeekEnd:
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s.pos += s.Size() + offset
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}
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if s.pos < 0 {
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s.pos = 0
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}
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if s.Size() <= s.pos {
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s.pos = s.Size()
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}
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return s.pos, nil
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}
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func (s *Stream) Close() error {
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return s.source.Close()
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}
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@ -21,12 +21,18 @@ import (
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"runtime"
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"github.com/hajimehoshi/ebiten/audio"
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"github.com/hajimehoshi/ebiten/audio/internal/resampling"
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"github.com/jfreymuth/oggvorbis"
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)
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type readSeekCloseSizer interface {
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audio.ReadSeekCloser
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Size() int64
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}
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// Stream is a decoded audio stream.
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type Stream struct {
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decoded *decoded
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decoded readSeekCloseSizer
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}
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// Read is implementation of io.Reader's Read.
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@ -172,7 +178,7 @@ func decode(in audio.ReadSeekCloser) (*decoded, int, int, error) {
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// Decode decodes Ogg/Vorbis data to playable stream.
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//
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// The sample rate must be same as that of audio context.
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// Sample rate is automatically adjusted to fit with the audio context.
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func Decode(context *audio.Context, src audio.ReadSeekCloser) (*Stream, error) {
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decoded, channelNum, sampleRate, err := decode(src)
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if err != nil {
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@ -183,10 +189,8 @@ func Decode(context *audio.Context, src audio.ReadSeekCloser) (*Stream, error) {
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return nil, fmt.Errorf("vorbis: number of channels must be 2")
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}
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if sampleRate != context.SampleRate() {
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return nil, fmt.Errorf("vorbis: sample rate must be %d but %d", context.SampleRate(), sampleRate)
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s := resampling.NewStream(decoded, decoded.Size(), sampleRate, context.SampleRate())
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return &Stream{s}, nil
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}
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s := &Stream{
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decoded: decoded,
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}
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return s, nil
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return &Stream{decoded}, nil
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}
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@ -21,10 +21,42 @@ import (
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"io"
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"github.com/hajimehoshi/ebiten/audio"
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"github.com/hajimehoshi/ebiten/audio/internal/resampling"
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)
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type readSeekCloseSizer interface {
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audio.ReadSeekCloser
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Size() int64
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}
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// Stream is a decoded audio stream.
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type Stream struct {
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inner readSeekCloseSizer
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}
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// Read is implementation of io.Reader's Read.
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func (s *Stream) Read(p []byte) (int, error) {
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return s.inner.Read(p)
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}
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// Seek is implementation of io.Seeker's Seek.
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//
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// Note that Seek can take long since decoding is a relatively heavy task.
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func (s *Stream) Seek(offset int64, whence int) (int64, error) {
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return s.inner.Seek(offset, whence)
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}
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// Read is implementation of io.Closer's Close.
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func (s *Stream) Close() error {
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return s.inner.Close()
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}
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// Size returns the size of decoded stream in bytes.
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func (s *Stream) Size() int64 {
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return s.inner.Size()
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}
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type stream struct {
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src audio.ReadSeekCloser
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headerSize int64
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dataSize int64
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@ -32,7 +64,7 @@ type Stream struct {
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}
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// Read is implementation of io.Reader's Read.
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func (s *Stream) Read(p []byte) (int, error) {
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func (s *stream) Read(p []byte) (int, error) {
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if s.remaining <= 0 {
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return 0, io.EOF
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}
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@ -45,7 +77,7 @@ func (s *Stream) Read(p []byte) (int, error) {
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}
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// Seek is implementation of io.Seeker's Seek.
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func (s *Stream) Seek(offset int64, whence int) (int64, error) {
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func (s *stream) Seek(offset int64, whence int) (int64, error) {
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if whence == io.SeekStart {
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offset += s.headerSize
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}
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@ -66,19 +98,20 @@ func (s *Stream) Seek(offset int64, whence int) (int64, error) {
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}
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// Read is implementation of io.Closer's Close.
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func (s *Stream) Close() error {
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func (s *stream) Close() error {
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return s.src.Close()
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}
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// Size returns the size of decoded stream in bytes.
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func (s *Stream) Size() int64 {
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func (s *stream) Size() int64 {
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return s.dataSize
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}
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// Decode decodes WAV (RIFF) data to playable stream.
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//
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// The format must be 2 channels, 16bit little endian PCM.
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// The sample rate must be same as that of audio context.
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//
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// Sample rate is automatically adjusted to fit with the audio context.
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func Decode(context *audio.Context, src audio.ReadSeekCloser) (*Stream, error) {
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buf := make([]byte, 12)
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n, err := io.ReadFull(src, buf)
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@ -98,6 +131,8 @@ func Decode(context *audio.Context, src audio.ReadSeekCloser) (*Stream, error) {
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// Read chunks
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dataSize := int64(0)
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headerSize := int64(0)
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sampleRateFrom := 0
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sampleRateTo := 0
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chunks:
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for {
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buf := make([]byte, 8)
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@ -139,7 +174,8 @@ chunks:
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}
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sampleRate := int64(buf[4]) | int64(buf[5])<<8 | int64(buf[6])<<16 | int64(buf[7])<<24
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if int64(context.SampleRate()) != sampleRate {
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return nil, fmt.Errorf("wav: sample rate must be %d but %d", context.SampleRate(), sampleRate)
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sampleRateFrom = int(sampleRate)
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sampleRateTo = context.SampleRate()
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}
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headerSize += size
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case bytes.Equal(buf[0:4], []byte("data")):
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@ -157,11 +193,15 @@ chunks:
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headerSize += size
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}
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}
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s := &Stream{
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s := &stream{
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src: src,
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headerSize: headerSize,
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dataSize: dataSize,
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remaining: dataSize,
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}
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return s, nil
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if sampleRateFrom != sampleRateTo {
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fixed := resampling.NewStream(s, s.dataSize, sampleRateFrom, sampleRateTo)
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return &Stream{fixed}, nil
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}
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return &Stream{s}, nil
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}
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@ -268,7 +268,9 @@ func main() {
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if err != nil {
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log.Fatal(err)
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}
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const sampleRate = 44100
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// This sample rate doesn't match with wav/ogg's sample rate,
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// but decoders adjust them.
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const sampleRate = 48000
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const bytesPerSample = 4 // TODO: This should be defined in audio package
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audioContext, err = audio.NewContext(sampleRate)
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if err != nil {
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