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Fix comments
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commit
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5
run.go
5
run.go
@ -541,9 +541,10 @@ func IsVsyncEnabled() bool {
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// The initial value is true.
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// By disabling vsync, the game works more efficiently but consumes more CPU.
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//
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// Note that the state doesn't affect how many the run funciton is updated per second.
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// Note that the state doesn't affect TPS (ticks per second, i.e. how many the run funciton is
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// updated per second).
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//
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// SetVsyncEnabled doesn't work on mobiles so far.
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// SetVsyncEnabled does nothing on mobiles so far.
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//
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// SetVsyncEnabled is concurrent-safe.
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func SetVsyncEnabled(enabled bool) {
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