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internal/ui: rename ebitengine_Init -> ebitengine_Initialize
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@ -18,7 +18,7 @@
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#include "init_nintendosdk.h"
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extern "C" NativeWindowType ebitengine_Init() {}
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extern "C" NativeWindowType ebitengine_Initialize() {}
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extern "C" void ebitengine_InitializeProfiler() {}
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@ -20,7 +20,7 @@
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extern "C" {
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#endif
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NativeWindowType ebitengine_Init();
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NativeWindowType ebitengine_Initialize();
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void ebitengine_InitializeProfiler();
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void ebitengine_RecordProfilerHeartbeat();
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@ -71,7 +71,7 @@ func (u *userInterfaceImpl) Run(game Game, options *RunOptions) error {
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}
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u.graphicsDriver = g
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n := C.ebitengine_Init()
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n := C.ebitengine_Initialize()
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if err := u.egl.init(n); err != nil {
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return err
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}
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