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internal/shaderir: add comments
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@ -460,6 +460,8 @@ func (p *Program) reachableUniformVariablesFromBlock(block *Block) []int {
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return is
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return is
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}
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}
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// FilterUniformVariables replaces uniform variables with nil when they are not used.
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// By minimizing uniform variables, more commands can be merged in the graphicscommand package.
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func (p *Program) FilterUniformVariables(uniforms [][]uint32) {
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func (p *Program) FilterUniformVariables(uniforms [][]uint32) {
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if p.reachableUniforms == nil {
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if p.reachableUniforms == nil {
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p.reachableUniforms = make([]bool, len(p.Uniforms))
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p.reachableUniforms = make([]bool, len(p.Uniforms))
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